Difference between revisions of "Magnecore"
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The system an interesting revolution for beyblade. It increased the factor of luck in the game allowing for more unpredictable results; perhaps to even it up for the weaker players. '''It definitely was an entertaining system, worthy of a spot for Collectors and players with preference to the Plastic Series.'''
Latest revision as of 13:41, 8 September 2012
The Magnecore was the second major revolution in beyblading (the first being the introduction of the Spin Gear and Left Spin). It introduced magnets to the game. The magnets were on the V and V2 beyblades and available separately from both Takara and Hasbro.
Types of Magnets
- Neo SG North Core
These would attract your beyblade to the magnets in the magnetic beystadium, and were most commonly used in defense / endurance types. The main attraction to senior players was the additional weight.
- Neo SG South Core
These would repel your beyblade from the magnets in the magnetic beystadium, and were most commonly used in Attack types. The main attraction to senior players was the additional weight.
- Neo SG Metal Weight (MW) Core
These were made of a light metal, therefore would neither attract or repel you from the magnets. These are not often used because of their minimum advantage over the original Spin Gear.
- Normal Core
This only comes with Dragoon V2, and is made entirely of plastic. It is lighter than the MW core, but not as light as the internal part of a regular Spin Gear, which may also be used with Neo Casings.
For more information on the Neo SGs, see Spin Gear
- Magne Weight Disk
For more information see Magne Weight Disk
This was only available with Dragoon V2 and Voltaic Ape. Also came in the Magnetic Accessory Pack (Hasbro) or in a pack of two (Takara). Has a north and south side.
Blade Base's from this series have various ways of attaching the MG cores. For instance the Driger V, Flash Leopard 2 and several others have metal poles in the bases which prevent the SGs of the previous series being used with them. Others have different ways with the tip of Dranzer V fitting into the magnecore meaning that only an MG core can be used in the blade base. This isn't always the case with Dragoon V and Flash Leopard's Blade Bases allowing an core to be used. This stayed as well with the V2 era with some able to use any core from previous generations such as Dragoon V2 , Dranzer V2 and Draciel V2 able to use any core but others such as Voltaic Ape and Driger V2 requiring either an MG or MW core.
- Beystadium Magne Type
The Takara MG stadium, came with 6 circular magnets and 3 magnetic rods. On top is just a usual Takara beystadium. Release A-44.
- MagneDome DX
Has a slot for magnets on the top as well. Also the only Takara beystadium with a pocket. Release A-80
- Hasbro Magnetic Tray
Designed to fit underneath a normal Hasbro beystadium. It causes the Stadium to wobble and only fits the circle magnets. It came with six magnets.
To test the effect of magnet placement on the tray, an attack combo consisting of
- AR: Triple Wing (Trygle)
- WD: 10 Wide
- BB: Grip Base (Dragoon Grip Attacker)
was against the defense combo consisting of
- AR: War Lion (Galeon)
- Sub-AR: War Lion (Galeon)
- WD:Magne Weight Disk (North Side forced Down)
- SG:Neo Right North Core
- BB: SG Metal Ball Base (4 Metal Balls) (Draciel S)
The Stadium used was Spin Blaster, and the results were as followed.
With the magnets blocking the pockets, Defense won 4/5 times while the Attack won 1/5. Defense shifted from one magnet to the other, whereas the attack pocketed itself. To try and reduce the probability of luck, this test was repeated with the same defense combo against a new attack customization.
- AR: 8 Spiker (Dragoon G)
- WD: Wide Defense
- SG: Neo Left South Core
- BB: Storm Grip Base (Dragoon S)
Attack won 2/5, Defense 2/5, and Draw 1/5
A final test with the combos was conducted in the MFB Balance stadium which produced these figures.
Defense won 5/5 against the first attack combo and 4/5 against the second one.
The Magnecore system was an interesting revolution for beyblade. It increased the factor of luck in the game allowing for more unpredictable results; perhaps to even it up for the weaker players. It definitely was an entertaining system, worthy of a spot for Collectors and players with preference to the Plastic Series.