Black Dranzer contains no performance differences from Dranzer F.
Attack Ring (AR): Flame Wing
- Weight: 5 grams
Flame Wing is a multi-attack style ring capable of both Upper Attack and Smash Attack. Unfortunately its ‘Jack of All Trades’ design tends to give it more setbacks than advantages. The sources of its Smash Attack are the two blunt notches on the end of the spikes. Upon contact these notches have the potential to cause significant damage to its opponent in right spin. These protruding notches are also the source for the AR’s main weakness; durability. Like many Smash attackers, Flame Wing is fragile and the notches have a tendency to break off with constant use.
Since the spikes are angled upwards it is capable of Upper Attack. The upper attack however is inferior to a lot of the competition (Upper Dragoon, Triple Tiger). The cause of this is the smaller angle of the slope (around 10 degrees) compared to Upper Dragoon’s 15 degrees (Right Spin). This is an AR that should be used when superior Upper Attack or Smash Attack AR’s are unavailable.
Use in Smash Attack Customization
- AR: Flame Wing
- WD: 10 Wide
- BB: Grip Base (Dragoon Grip Attacker)
This combination is lightweight, resulting in high speeds. The fast movement can be hard to control, unless a shooting technique such as the Sliding Shoot is employed. Use of this technique improves the chances of performing an early KO.
Use in Upper Attack Customization
- AR: Flame Wing
- WD: 10 Heavy
- SG: Neo Right
- SG Core: Heavy Metal Core (Metal Driger)
- BB: Storm Grip (Dragoon S)
This customization makes the best of the Upper Attack that Flame Wing has. Its heavier weight and low height allows it to lift the opposing beyblade, instead of being pushed downwards.
Weight Disk (WD): 8 Heavy
Spin Gear (SG): Right SG (Triple Change Version)
- Weight: 5 grams
SG Triple Change Version can only be used with Flame Change Base. Its casing houses a triple-tipped plastic piece, which when pulled down allows the player to change between flat, sharp, and semi-flat tips. While this tip adds versatility, and acts as a good practice base for newer players; problems emerge. First, while able to use three different tips with three different battle styles; it isn’t able to do any of them very well since the SG is too tall. Second, there is a manufacturing flaw with many of the SG’s that make the triple-tipped plastic piece too loose to stay on one tip. So during a battle it can get stuck between two of them, significantly reducing endurance and costing the player the match. This unreliability automatically disqualifies it from being a serious choice for many competitive players; but as mentioned before, newer players might find this useful to practice with. This gimmick was later reused in VariAres' 4D Bottom, Delta Drive (D:D).
Blade Base (BB): Flame Change Base
- Weight: 9 grams
This base can only be used in conjunction with SG Triple Change Version. It contains no other notable features.
- Dranzer F - Metal Master Version (Metallic Blue)
- Dranzer F - BBA Championship Version (Black Dranzer) Spin Gear is green and not all versions include the (Black Dranzer) bit chip sticker.
- Dranzer F - Crystal Version
- Dranzer F - Coro-Coro Limited (Red)
- Dranzer F - (Black Dranzer) included in A/H-38. Spin Gear is red and includes the (Black Dranzer) bit chip sticker.
Dranzer F is an aesthetically pleasing blade with uses for newer players to the game thanks to its ‘Jack of All Trades’ features. This characteristic though prevents it from being a top tier blade since it is bested in every attack and movement style by more specific parts. Its notches are more fragile and less effective than many others; and its Upper Attack slopes are smaller in degree. The SG/BB is also useless for competitive play due to height and reliability issues. Overall, Dranzer F is only recommended for beybladers looking to increase their collection.