<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://wiki.worldbeyblade.org/index.php?action=history&amp;feed=atom&amp;title=Death_Quetzalcoatl_125RDF_%28Italiano%29</id>
		<title>Death Quetzalcoatl 125RDF (Italiano) - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.worldbeyblade.org/index.php?action=history&amp;feed=atom&amp;title=Death_Quetzalcoatl_125RDF_%28Italiano%29"/>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Death_Quetzalcoatl_125RDF_(Italiano)&amp;action=history"/>
		<updated>2026-05-07T00:05:35Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Death_Quetzalcoatl_125RDF_(Italiano)&amp;diff=8688&amp;oldid=prev</id>
		<title>C a o SÂ³ at 06:33, 2 June 2012</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Death_Quetzalcoatl_125RDF_(Italiano)&amp;diff=8688&amp;oldid=prev"/>
				<updated>2012-06-02T06:33:51Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:33, 2 June 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Peso:'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Peso:'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Come qualsiasi altro Core 4D, questa parte collega la Metal Wheel con la Track. Il suo design si basa sulle ali, per cui la combinazione del Metal Frame e del Core illustrano davvero un serpente alato, che è la rappresentazione di Quetzalcoatl.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Come qualsiasi altro Core 4D, questa parte collega la Metal Wheel con la Track. Il suo design si basa sulle ali, per cui la combinazione del Metal Frame e del Core illustrano davvero un serpente alato, che è la rappresentazione di Quetzalcoatl.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;----&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Attack Mode'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If Death is set in Attack Mode, the Metal Frame shows details of several serpent heads with fangs, enhancing the term &amp;quot;Attack&amp;quot;. This mode is in no way more useful than Defense Mode as it does not provide sufficient Smash Attack to be of any use in Attack Type customs, and its Recoil renders it useless when compared to Defense Mode for other areas.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Defense Mode'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the Metal Frame is completely flipped to be in Defense Mode, this other side reveals a design of serpent scales, which relates to the term &amp;quot;Defense&amp;quot; and how animals defend themselves with their back, their scales, etc. Defense Mode's top half is also sloped, which reduces Recoil and is also an uncommon trait among Metal Wheels.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;----&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Defense Mode is preferred over Attack Mode in every aspect due its much smoother design, which provides much less Recoil. Death, in Defense Mode, was arguably the first to dethrone Basalt in terms of Defensive prowess: it may not have had the weight that Basalt did, but the fact that it had much, much less Recoil made it the better Metal Wheel. Without this Recoil, Death is much harder for any Attack Type to KO or for many Stamina Types to outspin, defeating most top-tier combinations in the latter category.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the unbalanced Basalt wins because it can wobble and smash away the opponent’s spin while conserving its own rather than simply absorbing shocks, the balanced Death wins by shaving, or grinding, away the opponent’s spin instead using the relief created by the Metal Wheel's designs on the sides. While Death has not necessarily outclassed Basalt, it does earn a position as a top-tier Defense Metal Wheel.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Use in Defense Customizations===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death, in Defense Mode, can be put to great use in the following [[Defense]] combo: ''MF-H Death Aquario BD145RDF''. Death’s low Recoil in tandem with the sturdy weight of BD145 and the exceptional grip of RDF form a remarkably resilient [[Defense]] customization with the ability to withstand ferocious attacks from the best Attack type customizations of its time.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Track: 125==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Track: 125==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot; &gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;La RDF è una strana combinazione di forme per formare ipoteticamente una punta con Attacco e Difesa contemporaneamente. Questa Bottom è costituita da una plastica molto ampia che la circonda, da una punta di gomma che ha una grande superficie piana, e da una protuberanza in mezzo che termina in un punto piatto. La gomma, che costituisce la punta effettiva, è molto vicina alla struttura in plastica che la contiene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;La RDF è una strana combinazione di forme per formare ipoteticamente una punta con Attacco e Difesa contemporaneamente. Questa Bottom è costituita da una plastica molto ampia che la circonda, da una punta di gomma che ha una grande superficie piana, e da una protuberanza in mezzo che termina in un punto piatto. La gomma, che costituisce la punta effettiva, è molto vicina alla struttura in plastica che la contiene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Use in Defense Customization===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RDF can be utilized in the Defense customization ''MF-H Duo Aquario BD145RDF''.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Other Versions&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Altre versioni&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Quetzalcoatl Clear Wheel - WBBA Exclusive, Ito Yokado Event 3rd place prize (Viola)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Quetzalcoatl Clear Wheel - WBBA Exclusive, Ito Yokado Event 3rd place prize (Viola)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>C a o SÂ³</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Death_Quetzalcoatl_125RDF_(Italiano)&amp;diff=8687&amp;oldid=prev</id>
		<title>C a o SÂ³: New page: {{Beybox (Italiano) | image = DeathQuetzalcoatl_AttackMode.jpg | full item name = Death Quetzalcoatl 125RDF | item number = BB-119 | beyblade system = Metal Fight Beyblade | beyblade t...</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Death_Quetzalcoatl_125RDF_(Italiano)&amp;diff=8687&amp;oldid=prev"/>
				<updated>2012-06-02T06:31:57Z</updated>
		
		<summary type="html">&lt;p&gt;New page: {{Beybox (Italiano) | image = DeathQuetzalcoatl_AttackMode.jpg | full item name = Death Quetzalcoatl 125RDF | item number = BB-119 | beyblade system = &lt;a href=&quot;/index.php?title=Metal_Fight_Beyblade&quot; title=&quot;Metal Fight Beyblade&quot;&gt;Metal Fight Beyblade&lt;/a&gt; | beyblade t...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Beybox (Italiano)&lt;br /&gt;
| image = DeathQuetzalcoatl_AttackMode.jpg&lt;br /&gt;
| full item name = Death Quetzalcoatl 125RDF&lt;br /&gt;
| item number = BB-119&lt;br /&gt;
| beyblade system = [[Metal Fight Beyblade]]&lt;br /&gt;
| beyblade type = [[Combinato (Italiano)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Face: Quetzalcoatl==&lt;br /&gt;
La face rappresenta Quetzalcoatl, la divinità mesoamericana del serpente piumato. Questa face differisce dalla face di Quetzalcoatl PRE-HWS, ma gli assomiglia molto e rispetto a essa ha più colori, tratti esagerati, un design più feroce, e dei simboli come sfondo che riguardano la cultura delle civiltà mesoamericane.&lt;br /&gt;
&lt;br /&gt;
==4D Clear Wheel: Quetzalcoatl==&lt;br /&gt;
*'''Peso:''' 2.6g&lt;br /&gt;
&lt;br /&gt;
La Clear Wheel Quetzalcoatl è di colore giallo dorato e rappresenta due serpenti alati con delle teste simili a quelle dei cobra.&lt;br /&gt;
&lt;br /&gt;
==4D Metal Wheel: Death==&lt;br /&gt;
*'''Peso:''' 43.g&lt;br /&gt;
&lt;br /&gt;
Il trucco introdotto in questa Metal Wheel 4D, è che una delle due parti metalliche, il Metal Frame, può essere capovolto per cambiare Modalità. La Death non ha un PC Frame, solo pezzi di metallo, per cui è una delle più pesanti Metal Wheel 4D disponibili. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
*'''Peso:'''&lt;br /&gt;
Quando viene messo in Modalità di Attacco, il Metal Frame mostra diverse teste di serpente con le zanne, migliorando l'attacco.&lt;br /&gt;
Se il Metal Frame è completamente capovolto per essere in Modalità di Difesa, rivela le schiene dei serpenti, perchè gli animali si difendono appunto con essa.&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
*'''Peso:'''&lt;br /&gt;
Come qualsiasi altro Core 4D, questa parte collega la Metal Wheel con la Track. Il suo design si basa sulle ali, per cui la combinazione del Metal Frame e del Core illustrano davvero un serpente alato, che è la rappresentazione di Quetzalcoatl.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* '''Attack Mode'''&lt;br /&gt;
If Death is set in Attack Mode, the Metal Frame shows details of several serpent heads with fangs, enhancing the term &amp;quot;Attack&amp;quot;. This mode is in no way more useful than Defense Mode as it does not provide sufficient Smash Attack to be of any use in Attack Type customs, and its Recoil renders it useless when compared to Defense Mode for other areas.&lt;br /&gt;
&lt;br /&gt;
* '''Defense Mode'''&lt;br /&gt;
If the Metal Frame is completely flipped to be in Defense Mode, this other side reveals a design of serpent scales, which relates to the term &amp;quot;Defense&amp;quot; and how animals defend themselves with their back, their scales, etc. Defense Mode's top half is also sloped, which reduces Recoil and is also an uncommon trait among Metal Wheels.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Defense Mode is preferred over Attack Mode in every aspect due its much smoother design, which provides much less Recoil. Death, in Defense Mode, was arguably the first to dethrone Basalt in terms of Defensive prowess: it may not have had the weight that Basalt did, but the fact that it had much, much less Recoil made it the better Metal Wheel. Without this Recoil, Death is much harder for any Attack Type to KO or for many Stamina Types to outspin, defeating most top-tier combinations in the latter category.&lt;br /&gt;
&lt;br /&gt;
If the unbalanced Basalt wins because it can wobble and smash away the opponent’s spin while conserving its own rather than simply absorbing shocks, the balanced Death wins by shaving, or grinding, away the opponent’s spin instead using the relief created by the Metal Wheel's designs on the sides. While Death has not necessarily outclassed Basalt, it does earn a position as a top-tier Defense Metal Wheel.&lt;br /&gt;
&lt;br /&gt;
===Use in Defense Customizations===&lt;br /&gt;
Death, in Defense Mode, can be put to great use in the following [[Defense]] combo: ''MF-H Death Aquario BD145RDF''. Death’s low Recoil in tandem with the sturdy weight of BD145 and the exceptional grip of RDF form a remarkably resilient [[Defense]] customization with the ability to withstand ferocious attacks from the best Attack type customizations of its time.&lt;br /&gt;
&lt;br /&gt;
==Track: 125==&lt;br /&gt;
*'''Peso:''' 1.0g&lt;br /&gt;
La 125 è una Track a metà altezza tra la 105 e la 145. Utilizzata in combo di Stamina di metà altezza, è più difficile da destabilizzare rispetto a una 145. E' scesa di popolarità a causa del rilascio di Track della stessa altezza, ovvero la D125 e la T125.&lt;br /&gt;
&lt;br /&gt;
==Bottom: Rubber Defense Flat==&lt;br /&gt;
*'''Peso:''' 1.1g&lt;br /&gt;
&lt;br /&gt;
La RDF è una strana combinazione di forme per formare ipoteticamente una punta con Attacco e Difesa contemporaneamente. Questa Bottom è costituita da una plastica molto ampia che la circonda, da una punta di gomma che ha una grande superficie piana, e da una protuberanza in mezzo che termina in un punto piatto. La gomma, che costituisce la punta effettiva, è molto vicina alla struttura in plastica che la contiene.&lt;br /&gt;
&lt;br /&gt;
===Use in Defense Customization===&lt;br /&gt;
RDF can be utilized in the Defense customization ''MF-H Duo Aquario BD145RDF''.&lt;br /&gt;
&lt;br /&gt;
==Other Versions==&lt;br /&gt;
Quetzalcoatl Clear Wheel - WBBA Exclusive, Ito Yokado Event 3rd place prize (Viola)&lt;br /&gt;
&lt;br /&gt;
==Galleria==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DeathQuetzalcoatl_DefenseMode.jpg |Death Quetzalcoatl in Defense Mode&lt;br /&gt;
Image:DeathQuetzATK.jpg |Death Quetzalcoatl Attack Mode dall'alto&lt;br /&gt;
Image:DeathQuetzATK-3r4 View.jpg |Death Quetzalcoatl Attack Mode 3/4&lt;br /&gt;
Image:DeathQuetzATK-Side V.jpg |Death Quetzalcoatl Attack Mode laterale&lt;br /&gt;
Image:DeathQuetzDEF.jpg |Death Quetzalcoatl Defense Mode dall'alto&lt;br /&gt;
Image:DeathQuetzDEF-3r4.jpg |Death Quetzalcoatl Defense Mode 3/4&lt;br /&gt;
Image:DeathQuetz DEF-Side.jpg‎ |Death Quetzalcoatl Defense Mode laterale&lt;br /&gt;
Image:DeathQuetz-Bottom.jpg |Death Quetzalcoatl dal basso&lt;br /&gt;
Image:Death-ATK Mode.jpg |Death Attack Mode&lt;br /&gt;
Image:DeathDEF.jpg‎ |Death Defense Mode &lt;br /&gt;
Image:DeathFrame-ATK.jpg |Death Frame - Attack&lt;br /&gt;
Image:DeathFrame-DEF.jpg |Death Frame - Defense&lt;br /&gt;
Image:DeathCore.jpg |Death Core&lt;br /&gt;
Image:DQuetzalcoatl.jpg |Quetzalcoatl Clear Wheel&lt;br /&gt;
Image:Quetzalcoatl-3r4.jpg |Quetzalcoatl Clear Wheel&lt;br /&gt;
Image:DeathQuetz-125Track.jpg |125 Track&lt;br /&gt;
Image:RDF.jpg‎ |Rubber Defense Flat dall'alto&lt;br /&gt;
Image:RDF-Side.jpg‎ |Rubber Defense Flat laterale&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Giudizio complessivo==&lt;br /&gt;
Ancora non è stato dato un giudizio complessivo su questo Beyblade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Metal Fight Beyblade (Italiano)]]&lt;br /&gt;
[[Category:Beyblade (Italiano)]]&lt;br /&gt;
[[Category:Italiano]]&lt;/div&gt;</summary>
		<author><name>C a o SÂ³</name></author>	</entry>

	</feed>