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		<title>Beywiki, the Beyblade Encyclopedia - Presented by the World Beyblade Organization - User contributions [en]</title>
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		<updated>2026-05-06T18:02:46Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Samurai_Changer_MS&amp;diff=7528</id>
		<title>Samurai Changer MS</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Samurai_Changer_MS&amp;diff=7528"/>
				<updated>2012-01-08T00:45:21Z</updated>
		
		<summary type="html">&lt;p&gt;JBladerMS: /* Running Core Part */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beybox&lt;br /&gt;
| image =SamuraiChangerMS.jpg&lt;br /&gt;
| full item name = Samurai Changer Metal Sword &lt;br /&gt;
| item number = MA-20&lt;br /&gt;
| beyblade system = [[HMS]]&lt;br /&gt;
| beyblade type = [[Balance]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Bit Protector (BP): Samurai Emblem ==&lt;br /&gt;
The Bit Protector of this Beyblade is Samurai Emblem. It is the third mold version of Bit Protectors. It is the tightest version; there is almost no room between the BP and AR.&lt;br /&gt;
&lt;br /&gt;
== Attack Ring (AR): Samurai Upper ==&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 22 grams&lt;br /&gt;
&lt;br /&gt;
Samurai Upper is essentially an upgrade to the previously released Circle Upper of [[Death Gargoyle MS]]. It uses the same [[metal frame]] as the [[Death_Gargoyle_MS#Mould_Differences | second mould of Circle Upper]]. However, the [[ABS Caul]] has been changed. While the ABS Caul of Circle Upper is very conservative and covers very little of the metal frame, the ABS Caul of Samurai Upper plays its own role, adding more [[Attack]] and [[Defense]] ability with the use of more plastic.&lt;br /&gt;
&lt;br /&gt;
The ABS Caul of Samurai Upper contains many notches and protrusions that give it [[Smash Attack]] ability which was not present in Circle Upper. In addition, the heavier weight and higher amount of plastic to absorb shock from hits contributes to its Defense ability. The sacrifice is that it has less [[Survival]] ability, but considering that Circle Upper was generally used for Attack-types, this is not seen as much of a drawback. For Survival-type combos, Circle Upper is still a better choice.&lt;br /&gt;
&lt;br /&gt;
Samurai Upper's weight class is important to consider as well. It is the heaviest HMS AR, with [[Jiraiya MS]]'s Jiraiya Blade being the same weight. This weight gives it higher Defense ability, which is especially important to consider because of the fact that this AR is generally used in high-speed Attack-type combos. Being able to survive the recoil after a hit is an important attribute. In addition, this weight gives Samurai Upper higher [[spin velocity]], making it harder to knock out of the Bey Stadium.&lt;br /&gt;
&lt;br /&gt;
Another feature that makes Samurai Upper so powerful is its width. It is the widest of all HMS ARs. This means that it has the highest attack range of all HMS ARs, making it easier to make contact with the opposing Beyblade during a battle. While not a giant advantage in [[Tornado Balance Type S]], where contact is already likely, this wide range makes it much easier to hit Beyblades in wider stadiums.&lt;br /&gt;
&lt;br /&gt;
Of course, Samurai Upper's greatest attribute is its [[Upper Attack]]. Aside from Circle Upper, there is no HMS AR that can match Samurai Upper's Upper Attack ability. The metal frame has very steep slopes that can easily lift the opposing Beyblade.&lt;br /&gt;
&lt;br /&gt;
Samurai Upper works optimally in right spin, where it can use Upper Attack. However, even in left spin, the ABS Caul affords it some Smash Attack, and the heavy weight can assist in pushing the opposing Beyblade away.&lt;br /&gt;
&lt;br /&gt;
=== Use in [[Attack]] Customization ===&lt;br /&gt;
&lt;br /&gt;
Samurai Upper is the most popular AR for Attack-type customization, for all of the reasons outlined above. With this AR, you can build this staple Attack combo:&lt;br /&gt;
&lt;br /&gt;
* '''AR:''' Samurai Upper ([[Samurai Changer MS]])&lt;br /&gt;
* '''WD:''' CWD Defense Ring ([[Sea Dragon]])&lt;br /&gt;
* '''RC:''' Grip Flat Core (Ultimate Mode) ([[Dragoon MS UV]])&lt;br /&gt;
&lt;br /&gt;
=== Use in [[Defense]] Customization ===&lt;br /&gt;
&lt;br /&gt;
Samurai Upper's heavy weight and round shape make it a strong choice for Defense combos.&lt;br /&gt;
&lt;br /&gt;
* '''AR:''' Samurai Upper ([[Samurai Changer MS]])&lt;br /&gt;
* '''WD:''' CWD God Ring ([[Shining God MS]])&lt;br /&gt;
* '''RC:''' Bearing Core 2 ([[Jiraiya MS]])&lt;br /&gt;
&lt;br /&gt;
== Weight Disk (WD): Circle Heavy ==&lt;br /&gt;
&lt;br /&gt;
See [[Circle Heavy]].&lt;br /&gt;
&lt;br /&gt;
== Running Core (RC): Battle Change Core ==&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 11 grams&lt;br /&gt;
&lt;br /&gt;
Technically, Battle Change Core is two parts: the RC itself, and a plastic CWD piece that attaches to it. We will cover each part individually.&lt;br /&gt;
&lt;br /&gt;
=== Running Core Part ===&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 8 grams&lt;br /&gt;
&lt;br /&gt;
Battle Change Core's gimmick is that when it is hit hard enough, it switches between [[Attack]] mode and [[Survival]] mode. In Survival mode, a sharp tip ejects from the bottom. However, in Attack mode, the tip retracts, and the flat-tip casing allows it to move quickly through the Bey Stadium.&lt;br /&gt;
&lt;br /&gt;
This gimmick works with a switch mechanism inside the RC. When either part of the RC rotates, the switch is activated and the mode switches. Theoretically, there is no limit to how many times modes can switch during battle.&lt;br /&gt;
&lt;br /&gt;
The upside to this gimmick is that it allows you implement two strategies at once. For example, you can shoot in Attack mode and hope to switch into Survival mode to outlast the opponent at the end. Or, you can shoot in Survival mode to slowly wear down the opponent and then hope to switch to Attack mode to finish them off.&lt;br /&gt;
&lt;br /&gt;
The downside is evident in the previous paragraph; there is a lot of hoping involved. Because you have no real control over when the mode switches, you can only hope it occurs at the correct time. While there is no way to control when it switches, you can control ''if'' it switches ...&lt;br /&gt;
&lt;br /&gt;
Outside of its gimmick, there are some great advantages to this RC. The ability to add a CWD to it adds a lot of versatility to it. For example, you can apply a [[free-spinning]] CWD to it to help prevent it from changing modes. You can also apply different CWDs to change attack styles or to alter the weight.&lt;br /&gt;
&lt;br /&gt;
Another advantage is the RC's weight itself. Without the CWD, it weighs 8 grams, but with the CWD is weighs 11g, making it the heaviest RC by a rather large margin. This heavy weight gives it a lot of force to hit with, and makes it significantly more difficult to knock around.&lt;br /&gt;
&lt;br /&gt;
However, there are some disadvantages to this RC that prevent it from working as well as the previous statements would infer. Its height and width make it a rather large target susceptible to taking [[critical hit|critical hits]] more often than usual. The width of the lower portion also scrapes against the Bey Stadium floor often when it is knocked off balance, which causes the Beyblade to lose a lot of spin. In addition, while it can switch between Attack and Survival mode, it does neither of these things particularly well; there are multiple better choices for Attack and Survival.&lt;br /&gt;
&lt;br /&gt;
For Defense customization, it can work well, but [[Jiraiya MS]]'s Bearing Core 2 and [[Round Shell MS]]'s Rubber Weight Core tend to outclass it. Battle Change Core has inferior grip and survival compared to Bearing Core 2 and weighs less than Rubber Weight Core, with less shock absorption as well. &lt;br /&gt;
&lt;br /&gt;
Battle Change Core's true advantages lay in its weight and its ability to carry a CWD; if anything, the mode-change gimmick simply detracts from these advantages.&lt;br /&gt;
&lt;br /&gt;
=== CWD Part ===&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 3 grams&lt;br /&gt;
&lt;br /&gt;
The CWD part can work in two modes; [[Upper Attack]] (right spin) mode or [[Force Smash]] mode (left spin). Because it is so tall, it is ill-advised to use it in Force Smash mode because it will easily scrape against the stadium. However, Battle Change Core is the only part that can use this CWD in Upper Attack Mode.&lt;br /&gt;
&lt;br /&gt;
Because the AR on Battle Change Core is so high up, it generally cannot make contact with the opposing Beyblade. To compensate for this, they gave this CWD Part rather powerful Upper Attack. It can also use a blunt edge in left spin for Smash Attack; however, the recoil on this can be critical.&lt;br /&gt;
&lt;br /&gt;
Essentially though, this CWD is designed to act as a trigger for Battle Change Core's mode change, and has little use outside of it.&lt;br /&gt;
&lt;br /&gt;
=== Use in [[Defense]] Customization ===&lt;br /&gt;
&lt;br /&gt;
Battle Change Core's heavy weight and ability to carry a CWD make it a good RC choice for Defense.&lt;br /&gt;
&lt;br /&gt;
* '''AR:''' Samurai Upper ([[Samurai Changer MS]])&lt;br /&gt;
* '''WD:''' CWD God Ring ([[Shining God MS]])&lt;br /&gt;
* '''RC:''' Battle Change Core ([[Samurai Changer MS]])&lt;br /&gt;
* '''CWD Plastic Part:''' CWD God Ring ([[Shining God MS]])&lt;br /&gt;
&lt;br /&gt;
=== Customization With [[Slash Riger MS]]'s CWD Free Crusher ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Battlechangecorefreecrusher.jpg | thumb | Battle Change Core with CWD Free Crusher]]&lt;br /&gt;
&lt;br /&gt;
There is an interesting trick you can perform with this RC. CWD Free Crusher is generally [[free-spinning]] so it cannot do any damage. However, by combining it with this RC, the CWD plastic part of Battle Change Core will prevent the CWD Free Crusher from spinning. This combo has very high [[Smash Attack]], but also has high recoil. If it doesn't finish the battle almost immediately, it has very little chance to win.&lt;br /&gt;
&lt;br /&gt;
* '''AR:''' Samurai Upper ([[Samurai Changer MS]])&lt;br /&gt;
* '''WD:''' CWD Free Crusher ([[Slash Riger MS]])&lt;br /&gt;
* '''RC:''' Battle Change Core ([[Samurai Changer MS]])&lt;br /&gt;
&lt;br /&gt;
== Other Versions ==&lt;br /&gt;
* [[Samurai Changer MS]] - Fukubako Box 2005 Version (Red)&lt;br /&gt;
* [[Samurai Changer MS]] - Fukubako Box 2005 Version (Black)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:SCMS10.jpg|Samurai Changer MS box&lt;br /&gt;
Image:SCMS11.jpg|Samurai Changer MS back of box&lt;br /&gt;
Image:SCMS1.jpg|Samurai Changer MS sticker sheet&lt;br /&gt;
Image:SCMS2.jpg|Samurai Changer MS parts without stickers&lt;br /&gt;
Image:SCMS3.jpg|Samurai Changer MS parts&lt;br /&gt;
Image:SCMS4.jpg|Top view&lt;br /&gt;
Image:SCMS5.jpg|3/4 view&lt;br /&gt;
Image:SCMS6.jpg|Side view1&lt;br /&gt;
Image:SCMS7.jpg|Side view2&lt;br /&gt;
Image:SCMS8.jpg|Bottom view- flat tip&lt;br /&gt;
Image:SCMS9.jpg|Bottom view- sharp tip&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overall ==&lt;br /&gt;
&lt;br /&gt;
Samurai Changer MS is a solid package overall. The RC does have its uses; however, for the most part it is outclassed. However, Samurai Upper is an improvement on Circle Upper in most areas and is '''the most important AR of the [[HMS]] generation. Every Blader has to own this AR to compete on a serious level.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:HMS Beyblade]]&lt;br /&gt;
[[Category:Beyblade]]&lt;/div&gt;</summary>
		<author><name>JBladerMS</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Samurai_Changer_MS&amp;diff=7527</id>
		<title>Samurai Changer MS</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Samurai_Changer_MS&amp;diff=7527"/>
				<updated>2012-01-07T23:49:17Z</updated>
		
		<summary type="html">&lt;p&gt;JBladerMS: /* Running Core Part */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beybox&lt;br /&gt;
| image =SamuraiChangerMS.jpg&lt;br /&gt;
| full item name = Samurai Changer Metal Sword &lt;br /&gt;
| item number = MA-20&lt;br /&gt;
| beyblade system = [[HMS]]&lt;br /&gt;
| beyblade type = [[Balance]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Bit Protector (BP): Samurai Emblem ==&lt;br /&gt;
The Bit Protector of this Beyblade is Samurai Emblem. It is the third mold version of Bit Protectors. It is the tightest version; there is almost no room between the BP and AR.&lt;br /&gt;
&lt;br /&gt;
== Attack Ring (AR): Samurai Upper ==&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 22 grams&lt;br /&gt;
&lt;br /&gt;
Samurai Upper is essentially an upgrade to the previously released Circle Upper of [[Death Gargoyle MS]]. It uses the same [[metal frame]] as the [[Death_Gargoyle_MS#Mould_Differences | second mould of Circle Upper]]. However, the [[ABS Caul]] has been changed. While the ABS Caul of Circle Upper is very conservative and covers very little of the metal frame, the ABS Caul of Samurai Upper plays its own role, adding more [[Attack]] and [[Defense]] ability with the use of more plastic.&lt;br /&gt;
&lt;br /&gt;
The ABS Caul of Samurai Upper contains many notches and protrusions that give it [[Smash Attack]] ability which was not present in Circle Upper. In addition, the heavier weight and higher amount of plastic to absorb shock from hits contributes to its Defense ability. The sacrifice is that it has less [[Survival]] ability, but considering that Circle Upper was generally used for Attack-types, this is not seen as much of a drawback. For Survival-type combos, Circle Upper is still a better choice.&lt;br /&gt;
&lt;br /&gt;
Samurai Upper's weight class is important to consider as well. It is the heaviest HMS AR, with [[Jiraiya MS]]'s Jiraiya Blade being the same weight. This weight gives it higher Defense ability, which is especially important to consider because of the fact that this AR is generally used in high-speed Attack-type combos. Being able to survive the recoil after a hit is an important attribute. In addition, this weight gives Samurai Upper higher [[spin velocity]], making it harder to knock out of the Bey Stadium.&lt;br /&gt;
&lt;br /&gt;
Another feature that makes Samurai Upper so powerful is its width. It is the widest of all HMS ARs. This means that it has the highest attack range of all HMS ARs, making it easier to make contact with the opposing Beyblade during a battle. While not a giant advantage in [[Tornado Balance Type S]], where contact is already likely, this wide range makes it much easier to hit Beyblades in wider stadiums.&lt;br /&gt;
&lt;br /&gt;
Of course, Samurai Upper's greatest attribute is its [[Upper Attack]]. Aside from Circle Upper, there is no HMS AR that can match Samurai Upper's Upper Attack ability. The metal frame has very steep slopes that can easily lift the opposing Beyblade.&lt;br /&gt;
&lt;br /&gt;
Samurai Upper works optimally in right spin, where it can use Upper Attack. However, even in left spin, the ABS Caul affords it some Smash Attack, and the heavy weight can assist in pushing the opposing Beyblade away.&lt;br /&gt;
&lt;br /&gt;
=== Use in [[Attack]] Customization ===&lt;br /&gt;
&lt;br /&gt;
Samurai Upper is the most popular AR for Attack-type customization, for all of the reasons outlined above. With this AR, you can build this staple Attack combo:&lt;br /&gt;
&lt;br /&gt;
* '''AR:''' Samurai Upper ([[Samurai Changer MS]])&lt;br /&gt;
* '''WD:''' CWD Defense Ring ([[Sea Dragon]])&lt;br /&gt;
* '''RC:''' Grip Flat Core (Ultimate Mode) ([[Dragoon MS UV]])&lt;br /&gt;
&lt;br /&gt;
=== Use in [[Defense]] Customization ===&lt;br /&gt;
&lt;br /&gt;
Samurai Upper's heavy weight and round shape make it a strong choice for Defense combos.&lt;br /&gt;
&lt;br /&gt;
* '''AR:''' Samurai Upper ([[Samurai Changer MS]])&lt;br /&gt;
* '''WD:''' CWD God Ring ([[Shining God MS]])&lt;br /&gt;
* '''RC:''' Bearing Core 2 ([[Jiraiya MS]])&lt;br /&gt;
&lt;br /&gt;
== Weight Disk (WD): Circle Heavy ==&lt;br /&gt;
&lt;br /&gt;
See [[Circle Heavy]].&lt;br /&gt;
&lt;br /&gt;
== Running Core (RC): Battle Change Core ==&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 11 grams&lt;br /&gt;
&lt;br /&gt;
Technically, Battle Change Core is two parts: the RC itself, and a plastic CWD piece that attaches to it. We will cover each part individually.&lt;br /&gt;
&lt;br /&gt;
=== Running Core Part ===&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 8 grams&lt;br /&gt;
&lt;br /&gt;
Battle Change Core's gimmick is that when it is hit hard enough, it switches between [[Attack]] mode and [[Survival]] mode. In Survival mode, a sharp tip ejects from the bottom. However, in Attack mode, the tip retracts, and the flat-tip casing allows it to move quickly through the Bey Stadium.&lt;br /&gt;
&lt;br /&gt;
This gimmick works with a switch mechanism inside the RC. When either part of the RC rotates, the switch is activated and the mode switches. Theoretically, there is no limit to how many times modes can switch during battle.&lt;br /&gt;
&lt;br /&gt;
The upside to this gimmick is that it allows you implement two strategies at once. For example, you can shoot in Attack mode and hope to switch into Survival mode to outlast the opponent at the end. Or, you can shoot in Survival mode to slowly wear down the opponent and then hope to switch to Attack mode to finish them off.&lt;br /&gt;
&lt;br /&gt;
The downside is evident in the previous paragraph; there is a lot of hoping involved. Because you have no real control over when the mode switches, you can only hope it occurs at the correct time. While there is no way to control when it switches, you can control ''if'' it switches ...&lt;br /&gt;
&lt;br /&gt;
Outside of its gimmick, there are some great advantages to this RC. The ability to add a CWD to it adds a lot of versatility to it. For example, you can apply a [[free-spinning]] CWD to it to help prevent it from changing modes. You can also apply different CWDs to change attack styles or to alter the weight.&lt;br /&gt;
&lt;br /&gt;
Another advantage is the RC's weight itself. Without the CWD, it weighs 8 grams, but with the CWD is weighs 11g, making it the heaviest RC by a rather large margin. This heavy weight gives it a lot of force to hit with, and makes it significantly more difficult to knock around.&lt;br /&gt;
&lt;br /&gt;
However, there are some disadvantages to this RC that prevent it from working as well as the previous statements would infer. Its height and width make it a rather large target susceptible to taking [[critical hit|critical hits]] more often than usual. The width of the lower portion also scrapes against the Bey Stadium floor often when it is knocked off balance, which causes the Beyblade to lose a lot of spin. In addition, while it can switch between Attack and Survival mode, it does neither of these things particularly well; there are multiple better choices for Attack and Survival.&lt;br /&gt;
&lt;br /&gt;
For Defense customization, it can work well, but [[Jiraiya MS]]'s Bearing Core 2 and [[Round Shell MS]]'s Rubber Weight Core tend to outclass it. Battle Change Core has inferior grip and survival compared to Bearing Core 2 and weighs less compared to Rubber Weight Core, with less shock absorption as well. &lt;br /&gt;
&lt;br /&gt;
Battle Change Core's true advantages lay in its weight and its ability to carry a CWD; if anything, the mode-change gimmick simply detracts from these advantages.&lt;br /&gt;
&lt;br /&gt;
=== CWD Part ===&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 3 grams&lt;br /&gt;
&lt;br /&gt;
The CWD part can work in two modes; [[Upper Attack]] (right spin) mode or [[Force Smash]] mode (left spin). Because it is so tall, it is ill-advised to use it in Force Smash mode because it will easily scrape against the stadium. However, Battle Change Core is the only part that can use this CWD in Upper Attack Mode.&lt;br /&gt;
&lt;br /&gt;
Because the AR on Battle Change Core is so high up, it generally cannot make contact with the opposing Beyblade. To compensate for this, they gave this CWD Part rather powerful Upper Attack. It can also use a blunt edge in left spin for Smash Attack; however, the recoil on this can be critical.&lt;br /&gt;
&lt;br /&gt;
Essentially though, this CWD is designed to act as a trigger for Battle Change Core's mode change, and has little use outside of it.&lt;br /&gt;
&lt;br /&gt;
=== Use in [[Defense]] Customization ===&lt;br /&gt;
&lt;br /&gt;
Battle Change Core's heavy weight and ability to carry a CWD make it a good RC choice for Defense.&lt;br /&gt;
&lt;br /&gt;
* '''AR:''' Samurai Upper ([[Samurai Changer MS]])&lt;br /&gt;
* '''WD:''' CWD God Ring ([[Shining God MS]])&lt;br /&gt;
* '''RC:''' Battle Change Core ([[Samurai Changer MS]])&lt;br /&gt;
* '''CWD Plastic Part:''' CWD God Ring ([[Shining God MS]])&lt;br /&gt;
&lt;br /&gt;
=== Customization With [[Slash Riger MS]]'s CWD Free Crusher ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Battlechangecorefreecrusher.jpg | thumb | Battle Change Core with CWD Free Crusher]]&lt;br /&gt;
&lt;br /&gt;
There is an interesting trick you can perform with this RC. CWD Free Crusher is generally [[free-spinning]] so it cannot do any damage. However, by combining it with this RC, the CWD plastic part of Battle Change Core will prevent the CWD Free Crusher from spinning. This combo has very high [[Smash Attack]], but also has high recoil. If it doesn't finish the battle almost immediately, it has very little chance to win.&lt;br /&gt;
&lt;br /&gt;
* '''AR:''' Samurai Upper ([[Samurai Changer MS]])&lt;br /&gt;
* '''WD:''' CWD Free Crusher ([[Slash Riger MS]])&lt;br /&gt;
* '''RC:''' Battle Change Core ([[Samurai Changer MS]])&lt;br /&gt;
&lt;br /&gt;
== Other Versions ==&lt;br /&gt;
* [[Samurai Changer MS]] - Fukubako Box 2005 Version (Red)&lt;br /&gt;
* [[Samurai Changer MS]] - Fukubako Box 2005 Version (Black)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:SCMS10.jpg|Samurai Changer MS box&lt;br /&gt;
Image:SCMS11.jpg|Samurai Changer MS back of box&lt;br /&gt;
Image:SCMS1.jpg|Samurai Changer MS sticker sheet&lt;br /&gt;
Image:SCMS2.jpg|Samurai Changer MS parts without stickers&lt;br /&gt;
Image:SCMS3.jpg|Samurai Changer MS parts&lt;br /&gt;
Image:SCMS4.jpg|Top view&lt;br /&gt;
Image:SCMS5.jpg|3/4 view&lt;br /&gt;
Image:SCMS6.jpg|Side view1&lt;br /&gt;
Image:SCMS7.jpg|Side view2&lt;br /&gt;
Image:SCMS8.jpg|Bottom view- flat tip&lt;br /&gt;
Image:SCMS9.jpg|Bottom view- sharp tip&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overall ==&lt;br /&gt;
&lt;br /&gt;
Samurai Changer MS is a solid package overall. The RC does have its uses; however, for the most part it is outclassed. However, Samurai Upper is an improvement on Circle Upper in most areas and is '''the most important AR of the [[HMS]] generation. Every Blader has to own this AR to compete on a serious level.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:HMS Beyblade]]&lt;br /&gt;
[[Category:Beyblade]]&lt;/div&gt;</summary>
		<author><name>JBladerMS</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Advance_Eterner&amp;diff=6826</id>
		<title>Advance Eterner</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Advance_Eterner&amp;diff=6826"/>
				<updated>2011-10-09T19:40:12Z</updated>
		
		<summary type="html">&lt;p&gt;JBladerMS: /* Attack Ring (AR): Advance Eterner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beybox&lt;br /&gt;
| image =&lt;br /&gt;
| full item name = Advance Eterner&lt;br /&gt;
| item number = MA-14&lt;br /&gt;
| beyblade system = [[HMS]]&lt;br /&gt;
| beyblade type = [[Survival]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Bit Protector (BP): Heavy Metal Emblem ==&lt;br /&gt;
The [[Bit Protector]] of this Beyblade is Heavy Metal Emblem. It is the first mould verson of Bit Protectors.&lt;br /&gt;
&lt;br /&gt;
== Attack Ring (AR): Advance Eterner ==&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 18 grams&lt;br /&gt;
The ABS Caul is composed of a symmetrical circular piece with four spikes which extend outwards between the four metal projections. These are often worn down through extended use, although this does not affect the Attack Ring’s usability.&lt;br /&gt;
&lt;br /&gt;
This AR has a reversible metal sub ring, which is perfectly circular with four small rounded protrusions, making it perfect for [[Survival]] and [[Zombie | Spin Stealing]]. By removing the top plastic portion of the AR, the ABS Caul, and reversing the metal sub ring, the orientation of these four notches can be reversed, hence making it suitable for both Right and Left Spin customisations. This is especially useful in Spin Stealing customisations, as highlighted below.&lt;br /&gt;
&lt;br /&gt;
=== Use in [[Zombie | Spin Stealing]] Customization ===&lt;br /&gt;
Advance Survivor is a good Attack Ring for Spin Stealing, with its round shape and small protrusions, which help to steal spin:&lt;br /&gt;
&lt;br /&gt;
*'''AR:''' Advance Survivor ([[Advance Eterner]])&lt;br /&gt;
*'''WD:''' Reverse Defenser ([[HMS Random Booster ACT 4 | Dranzer MF RBA4 Secret Black Ver.]], [[HMS Random Booster ACT 5 | Dranzer RBA5 Yellow Ver.]])&lt;br /&gt;
*'''RC:''' Bearing Core ([[Wolborg MS]]) or Bearing Core 2 ([[Jiraiya MS]])&lt;br /&gt;
&lt;br /&gt;
Advance Survivor’s configuration should have the rounded edge facing the Spin Direction: for example, if using Advance Survivor in Left Spin, the rounded edge should be facing counter-clockwise.&lt;br /&gt;
&lt;br /&gt;
Select your RC depending on the situation. If you expect to see more Attackers and older Stadiums or [[Tornado Balance Type S]], you should select Bearing Core 2 to prevent knock out. If you expect to see [[Defense]] or Survival type Beyblades and Stadiums like [[Tornado Balance]] or [[Tornado Attack]], you should select Bearing Core as it has better survival than Bearing Core 2.&lt;br /&gt;
&lt;br /&gt;
== Weight Disk (WD): Circle Wide ==&lt;br /&gt;
&lt;br /&gt;
See [[Circle Wide]].&lt;br /&gt;
&lt;br /&gt;
== Running Core (RC): Metal Sharp Core ==&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 4 grams&lt;br /&gt;
&lt;br /&gt;
Metal Sharp Core features a metal tip, as its name suggests, with a pointed tip. This allows the Beyblade to stay in the centre of the Stadium, with very little or no movement.&lt;br /&gt;
Metal Sharp is primarily a [[Survival]] RC, although it is often overlooked in favour of [[Wolborg MS | Wolborg MS's]] Bearing Core. Initially released with [[Wyvern DJ]], it was seen as a high RPM improvement over Sharp Core, due to its metal tip, therefore preventing high friction. The metal material also increases durability, while its tip shape also helped to alleviate the balance problem of Sharp Core.&lt;br /&gt;
Metal Sharp Core has good survival due to the lack of friction between the tip and the Stadium floor, and is relatively good at retaining its balance.&lt;br /&gt;
&lt;br /&gt;
=== Use in [[Survival]] Customization ===&lt;br /&gt;
Due to the survival Metal Sharp Core can achieve, it is often seen as a good alternative to Bearing Core and Bearing Core 2:&lt;br /&gt;
&lt;br /&gt;
*'''AR:''' Advance Balancer (Advance Averazer)&lt;br /&gt;
*'''WD:''' Circle Wide&lt;br /&gt;
*'''RC:''' Metal Sharp Core&lt;br /&gt;
&lt;br /&gt;
== Other Versions ==&lt;br /&gt;
*[[Advance Eterner]] – [[HMS Random Booster ACT 4]] (Light Blue)&lt;br /&gt;
*[[Advance Eterner]] – [[HMS Random Booster ACT 4]] (Combat Green)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
== Overall ==&lt;br /&gt;
[[Advance Eterner]] has a number of useful parts. Metal Sharp Core is the best alternative to Bearing-based Running Cores for [[Survival]], while Advance Survivor is a great choice for [[Zombie | Spin Stealing]] and [[Survival]] customizations; the ability to reverse the Metal Frame to suit the Spin Direction is a clever and welcome addition.&lt;br /&gt;
&lt;br /&gt;
[[Category:HMS Beyblade]]&lt;br /&gt;
[[Category:Beyblade]]&lt;/div&gt;</summary>
		<author><name>JBladerMS</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Advance_Averazer&amp;diff=6825</id>
		<title>Advance Averazer</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Advance_Averazer&amp;diff=6825"/>
				<updated>2011-10-08T22:08:26Z</updated>
		
		<summary type="html">&lt;p&gt;JBladerMS: /* Use in Survival/Wobbler Customization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beybox&lt;br /&gt;
| image =AA1.jpg&lt;br /&gt;
| full item name = Advance Averazer &lt;br /&gt;
| item number = MA-09&lt;br /&gt;
| beyblade system = [[HMS]]&lt;br /&gt;
| beyblade type = [[Balance]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Bit Protector (BP): Heavy Metal Emblem ==&lt;br /&gt;
The Bit Protector of this Beyblade is Heavy Metal Emblem. It is the first mould verson of Bit Protectors.&lt;br /&gt;
&lt;br /&gt;
== Attack Ring (AR): Advance Balancer ==&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 15 grams&lt;br /&gt;
This attack ring has a gear shaped metal sub-ring. This subring has a perfect circle form, able to mantain good [[defense]]. The gear shape makes it very good for stealing spin. It is able to steal spin almost perfectly. The ABS caul has 3 wings, about the same diameter as the metal subring. The three small spikes between these wings have very little effect on the AR. Advance Balancer has quite good balance due to its form. It can be seen as an upgrade from the Metal Saucer ([[Gaia Dragoon MS]]) attack ring- although it uses the same Metal Frame, the ABS caul has been designed with two small slots underneath to secure it and prevent rattling. &lt;br /&gt;
&lt;br /&gt;
Another advantage is weight. This AR is about 1g heavier than Metal Saucer ([[Gaia Dragoon MS]]). The increase in weight comes from the ABS Caul- while Metal Saucer has a hollowed ABS Caul, Advance Balancer's ABC Caul is almost completely solid. The areas underneath two of the small spikes are hollowed out, but this does not apply for the third spike. &lt;br /&gt;
&lt;br /&gt;
=== Use in [[Zombie | Spin Stealing]] Customization ===&lt;br /&gt;
The main usage of this AR is for spin stealing combos. You can change your spin direction just by loading the G-Winder through the other slot in the shooter. Here is an example:&lt;br /&gt;
&lt;br /&gt;
* '''AR:''' Advance Balancer ([[Advance Averazer]])&lt;br /&gt;
* '''WD:''' [[Circle Wide]]&lt;br /&gt;
* '''RC:''' Bearing Core ([[Wolborg MS]]) or Bearing Core 2 ([[Jiraiya MS]])&lt;br /&gt;
&lt;br /&gt;
Select your core depending on the situation. If you expect to see more attackers and older stadiums or Tornado Balance Type S, you should select Bearing Core 2 to prevent knock out. If you expect to see defence or survival type Beyblades and stadiums like Tornado Balance or Tornado Attack, you should select Bearing Core as it has better survival than Bearing Core 2.&lt;br /&gt;
&lt;br /&gt;
=== Use in [[Survival]] Customization ===&lt;br /&gt;
This is another survival type customization. However, the main purpose of this combo is to counter upper attackers. The AR has quite good balance. CWD was chosen to defend against lower Beyblades. A heavier CWD would allow for a higher spin rate, as with the Metal Sharp core.&lt;br /&gt;
&lt;br /&gt;
* '''AR:''' Advance Balancer ([[Advance Averazer]])&lt;br /&gt;
* '''WD:''' CWD 17g ([[Sea Dragon]]) Reverse Defense ([[RBA4]] Secret Prize CWD)&lt;br /&gt;
* '''RC:''' Metal Sharp Core ([[Advance Eterner]])&lt;br /&gt;
&lt;br /&gt;
== Weight Disk (WD): Circle Balance ==&lt;br /&gt;
&lt;br /&gt;
See [[Circle Balance]].&lt;br /&gt;
&lt;br /&gt;
== Running Core (RC): Metal Semi-Flat Core ==&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 3 grams&lt;br /&gt;
&lt;br /&gt;
This core can be very useful, but is overshadowed by the Metal Change core ([[Death Gargoyle MS]]). The main advantage of this core is that it has a controllable attacker movement. Unlike Metal Change core (Death Gargoyle MS), in which the attack movement is relatively fixed once it goes into the center of the stadium, this core can continue to hit the center again and again. As a result, while Metal Change core may waste energy by riding the tornado ridge once struck out of the center by a [[Survival]] type Bey, Metal Semi-Flat core is less likely to do so. However, Metal Semi-Flat core has much less [[Attack]] and Survival capabilities as compared to Metal Change core (Death Gargoyle MS). Metal Semi-Flat core is an upgrade on Semi-Flat core ([[Driger MS]]). Changing the material to Metal is generally an improvement as compared to plastic. However, the tip mould is different. Semi-Flat core (Driger MS) has a much narrowed diameter, as compared to Metal Semi-Flat's 2.5mm tip diameter. Metal Semi-Flat has a lot of movement. It can keep on attacking throughout the match. However, it tends to go into survival mode towards the end of the match. As an attacker core, it is relatively high, so [[Force Smash]] can be more worthwhile.&lt;br /&gt;
&lt;br /&gt;
=== Use in [[Compact]]/[[Attack]] Customization ===&lt;br /&gt;
This custom is based on spin rate. It is able to keep on attacking the opponent continuously.&lt;br /&gt;
&lt;br /&gt;
* '''AR:''' Metal Ape ([[Magical Ape MS]])&lt;br /&gt;
* '''WD:''' [[Circle Heavy]]&lt;br /&gt;
* '''RC:''' Metal Semi-Flat core ([[Avance Averazer]])&lt;br /&gt;
&lt;br /&gt;
=== Use in [[Survival]]/[[Wobbler]] Customization ===&lt;br /&gt;
You should set the AR depending on the opponent's height for this combo.&lt;br /&gt;
*'''AR''': Advance Balancer&lt;br /&gt;
*'''WD''': Circle Balance&lt;br /&gt;
*'''RC''': Metal Semi-Flat core&lt;br /&gt;
&lt;br /&gt;
There is a quality control error that causes some Metal Semi-Flat Core tips to spin freely. This error is not a bad one. It will improve survival and allow it to retain its wobbling position even longer.&lt;br /&gt;
&lt;br /&gt;
== Other Versions ==&lt;br /&gt;
* [[Advance Averazer]] - HMS Custom Try Set Version (White)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:AA2.jpg|Sticker sheet&lt;br /&gt;
Image:AA3.jpg|Advance Balancer AR without stickers and Metal Frame&lt;br /&gt;
Image:AA4.jpg|Advance Balancer Metal Frame&lt;br /&gt;
Image:AA5.jpg|Advance Balancer AR without stickers&lt;br /&gt;
Image:AA6.jpg|Advance Balancer AR&lt;br /&gt;
Image:AA1.jpg|Top view&lt;br /&gt;
Image:AA7.jpg|3/4 view&lt;br /&gt;
Image:AA8.jpg|Bottom view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overall ==&lt;br /&gt;
Advance Averazer is the first of the Advance series and makes a lasting impression. The performance of this Beyblade is higher than expected. It is also the best Beyblade to demonstrate the strength difference between plastic and HMS. This is one of the better [[Balance]] type Beyblades, with good [[attack]] and [[survival]] at once. With high speed movement and spin-stealing abilities, it is a good buy.&lt;br /&gt;
&lt;br /&gt;
[[Category:HMS Beyblade]]&lt;br /&gt;
[[Category:Beyblade]]&lt;/div&gt;</summary>
		<author><name>JBladerMS</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Zombie&amp;diff=6793</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Zombie&amp;diff=6793"/>
				<updated>2011-10-01T11:14:52Z</updated>
		
		<summary type="html">&lt;p&gt;JBladerMS: /* Spin Gears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Zombie customization is a Beyblade combo that is designed to steal spin from the opponent and have the &amp;quot;Life After Death&amp;quot; ability. They must steal the opposing Beyblade's spin because they can not last long on their own compared to [[survival]] types. Zombies use specific parts in order for it to work together. The AR used on a Zombie are either compact or aligns with the WD in order to prevent any recoil from hits. The WD and SP used on this type of customization are usually circular in shape which allows a minimum amount of friction between the two Beyblades to let it steal spin as well as to help in the &amp;quot;Life After Death Ability&amp;quot;. The BB and SG used determines which direction it steals spin in, what type of bearing and shaft are to be used, and whether or not to have a SP with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Spin Stealing==&lt;br /&gt;
&lt;br /&gt;
The most commonly known aspect of Zombie Beyblades, spin stealing refers to when your Beyblade uses the momentum of the opposing Beyblade to keep itself spinning. To do this, your Beyblade must be spinning in the opposite direction of the opponent's Beyblade. When the opponent's Beyblade hits yours, your Beyblade will use the rotation of the other Beyblade to propel itself to keep moving. In order to do this properly zombie blades must have a free spinning tip supported by bearings.&lt;br /&gt;
&lt;br /&gt;
==Life After Death==&lt;br /&gt;
&lt;br /&gt;
The origin of the name &amp;quot;Zombie&amp;quot; is not its ability to steal spin, but its &amp;quot;life after death&amp;quot; ability. The term &amp;quot;Life After Death&amp;quot; is used to describe a zombie's ability to continue spinning on its side after it has fallen over. If your Beyblade is still making complete rotations, it is still considered to be spinning. To have this ability, your Beyblade must be perfectly round at the points that touch the stadium floor when it falls over. For this reason, Wide Survivor is the best weight disk to use on zombie type combos.&lt;br /&gt;
&lt;br /&gt;
==Parts Selection==&lt;br /&gt;
&lt;br /&gt;
To build a true Zombie, there is a very specific list of parts that will work correctly. Below you will find a list of parts that will work with Zombie Beyblades along with their advantages and disadvantages.&lt;br /&gt;
&lt;br /&gt;
===Attack Rings===&lt;br /&gt;
&lt;br /&gt;
* '''Wing Cross ([[Bistool]], [[Gekiryu-oh]], [[Ultimate Frostic Dranzer]]:''' This AR is very light and the weight is distributed evenly. Unfortunately, this AR can only be used in right spin.&lt;br /&gt;
&lt;br /&gt;
* '''Gyro AR ([[Bearing Gyros Magical Barancer]], [[Bearing Gyros Magical Layer]], [[Bearing Gyros Magical Stander]]):''' This AR is the perfect AR for [[Survival]]-type Beyblades. It has a perfectly round form with four small wings to steal spin. However, the Beyblades it originates from are incredibly rare.&lt;br /&gt;
&lt;br /&gt;
* '''Twin Horn ([[Gabriel]]):''' This AR has a very round shape and small notches to steal spin from the opposing Beyblade. It also has a small amount of smash attack that can occasionally knock out the opposing Beyblade. Unfortunately, this can also cause Beyblades using Twin Horn to recoil. It is important to note that the Hasbro version of Twin Horn was modified to support a Sub-Ring and thus, only the Takara version should be used for Zombies.&lt;br /&gt;
&lt;br /&gt;
* '''Tiger Defenser ([[Driger S]], Hasbro's [[Jumping Base]]):''' This AR is very compact and has small points where it can steal spin.&lt;br /&gt;
&lt;br /&gt;
* '''War Lion ([[Galeon]], [[BBA Balancer]]):''' This AR is very compact and has small points where it can steal spin. Also, War Lion's [[free-spinning]] Sub-Ring prevents it from being hit hard by the opposing Beyblade.&lt;br /&gt;
&lt;br /&gt;
* '''Turtle Survivor ([[Metal Draciel]], [[Master Dranzer]]):''' One of the less popular choices, it has great potential. It is very lightweight with perfect balance, and the four wings line up perfectly with [[Wide Survivor]] to steal spin.&lt;br /&gt;
&lt;br /&gt;
===Weight Disks===&lt;br /&gt;
* [[Wide Survivor]] is the best choice for a Zombie combo. Its perfectly circular shape allows for life-after-death and lines up with most ARs well enough to steal spin. A spark disk version of [[Wide Survivor]] was released with sandpaper around the edge. This greatly increases its spin stealing ability.&lt;br /&gt;
&lt;br /&gt;
* [[Wide Defense]] is the only other acceptable weight disk to use for a zombie combo. This weight disk became popular for zombie combos when players started using attack types to counter zombies.&lt;br /&gt;
&lt;br /&gt;
===Spin Gears===&lt;br /&gt;
&lt;br /&gt;
* '''Bearing Base ([[Metal Dragoon Bearing Stinger]]):''' Although this BB does not have an SG, the metal shaft can be placed in Bearing SG ([[Wolborg]]) and Bearing SG 2 ([[Wolborg 2]]) to allow compatibility with [[4-Layer]] and [[5-Layer]] customization. Hasbro's Bearing Stinger has a harder tip than Takara's. Serious Japanese players would import Hasbro's Bearing Stinger for their zombie combos.&lt;br /&gt;
&lt;br /&gt;
* '''Bearing SG ([[Wolborg]]):''' The most basic tip selection. However, only the [[Takara]] version is suitable; [[Hasbro]]'s Bearing SG has design flaws in the sharpness of the tip and the straightness of the shaft.&lt;br /&gt;
&lt;br /&gt;
* '''Bearing SG 2 ([[Wolborg 2]]):''' Using this tip, you will sacrifice [[Survival]] for [[Defense]] ability. If you are facing a Beyblade with a significant amount of [[Attack]] ability, this tip may be a better choice than the others.&lt;br /&gt;
&lt;br /&gt;
* '''Bearing Core ([[Burning Kerberous]]):''' Not to be confused with [[Wolborg MS]]'s Bearing Core, this Bearing Core is inserted into a [[Neo SG]]. Bearing Core is unique in that it has three bearings: two in the shaft and one in the tip. The one in the tip cannot be replaced, but the ones in the shaft can. It includes one [[NSK shield bearing]] and one [[metal bearing]]; you must replace the metal bearing with an NSK shield bearing. The tip of Bearing Core is sharper than the previous tips, but it also has a lower angle that allows it to be shot into Attack-mode like a [[Metal Change]] tip.&lt;br /&gt;
&lt;br /&gt;
===Blade Bases===&lt;br /&gt;
&lt;br /&gt;
* '''Bearing Base ([[Metal Dragoon Bearing Stinger]]):''' This BB, like the SG of [[Burning Kerberus]], can hold two [[NSK shield bearings]]. However, one of the included bearings is a [[metal bearing]] and must be replaced. Unfortunately, this BB can't be shot in left spin.&lt;br /&gt;
&lt;br /&gt;
* '''Defense Grip 2 ([[Wolborg 2]]):''' A round an evenly-weighted base that serves itself well to all of the above-listed SGs except for Bearing Core. However, this BB cannot use SP (Support Parts).&lt;br /&gt;
&lt;br /&gt;
* '''Customize Grip ([[Dragoon V2]]):''' Dragoon V2's tip can be removed and Bearing SG, Bearing SG 2 and Bearing Core can all be inserted. This BB is the only way to use Bearing SG and Bearing SG 2 in conjunction with SP.&lt;br /&gt;
&lt;br /&gt;
* '''Customize Bearing ([[Burning Kerberous]]):''' Only the Bearing Core can fit into this BB; however, it is sleeker and smaller than Customize Grip.&lt;br /&gt;
&lt;br /&gt;
===Support Parts===&lt;br /&gt;
&lt;br /&gt;
* '''Cross Survivor ([[Dranzer V2]]):''' These SP slope upwards to protect against [[Upper Attack]], and have four symmetrical projections that can steal spin in either spin direction.&lt;br /&gt;
&lt;br /&gt;
* '''Defense Ring ([[Voltaic Ape]]):''' These SP are perfectly round with small bumps running along the edge that will assist slightly in spin-stealing.&lt;br /&gt;
&lt;br /&gt;
* '''Survivor Ring ([[Dark Series]]):''' These SP are perfectly round with three small wings that assist greatly in stealing spin. For the best performance, Survivor Ring should be used with a left-spin Beyblade.&lt;br /&gt;
&lt;br /&gt;
==Tuning==&lt;br /&gt;
&lt;br /&gt;
===Tip Condition===&lt;br /&gt;
The condition of your tip is very important in not only zombie types, but any type of combo. Generally, mint tips have greater survival, but are easier to knock out of the stadium, while worn tips have greater defense. This important depending on what kind of combo your opponent is using. Eventually, players started using attack type combos to beat zombies. This spawned the usage of parts such as Wide Defense and Defense Grip 2. Therefore, you should have tips prepared with different conditions to face different scenarios.&lt;br /&gt;
&lt;br /&gt;
===Bearing Tuning===&lt;br /&gt;
'''NOTE: The following has been officially declared illegal under WBO rulings, and is being kept here for informational purposes.'''&lt;br /&gt;
&lt;br /&gt;
To make a true zombie the bearings on your beyblade must be tuned. There is a grease inside the bearings that keeps them from rusting. This grease creates friction. To reduce the friction remove the grease. To remove the grease from your bearings you need paint thinner (or something that can produce the same effect), two cases that can close (Film canisters work very well, and if not, you can find suitable containers at any department store), and some kind of desiccant (something that absorbs the moisture in its surrounding environment, which keeps the humidity down and prevents rusting because metal requires water to oxidize). Pour the paint thinner into the case and then place your bearings in the case, and close it. Shake the case for five minutes. The paint thinner should change color. When this happens remove the paint thinner and pour in new paint thinner. Let it sit for about an hour and then remove the bearings. Place your desiccant in the other case and keep your bearings in it. Without the grease your bearings will rust exponentially faster which brings us to the next step.&lt;br /&gt;
&lt;br /&gt;
'''Coating'''&lt;br /&gt;
To protect your bearings from rust you have to coat them in an oil like microlon (Microlon is used to create a dry-film lubrication that protects from  rust and reduces friction.)&lt;br /&gt;
Pour the microlon in a bottle and place your bearings in. Let is sit for about an hour then remove the bearings. Dry your bearings with a hair dryer and repeat this process 3-5 times.&lt;br /&gt;
&lt;br /&gt;
'''Seasoning'''&lt;br /&gt;
Even after being degreased there is still friction between the metal balls in the bearing. To reduce this connect your metal shaft to a motor and turn it on (The motor for remote control cars works)&lt;br /&gt;
When your bearings start to make noise the seasoning is complete. This can take from 1-5 days. Seasoning will make the metal balls in your bearing in to perfect sphere shapes.&lt;br /&gt;
&lt;br /&gt;
'''The Community'''&lt;br /&gt;
Bearing tuning has become very frowned upon within the community. It has made the game broken and pretty much eliminates the fun of the game. Until [[Wolborg MS]] was released you could not win a tournament without a zombie type combo. The game became so broken that there have been talks of counting bearing tuning as illegal modification.&lt;br /&gt;
&lt;br /&gt;
[[Category:Customization]]&lt;/div&gt;</summary>
		<author><name>JBladerMS</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Advance_Eterner&amp;diff=6792</id>
		<title>Advance Eterner</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Advance_Eterner&amp;diff=6792"/>
				<updated>2011-10-01T11:06:10Z</updated>
		
		<summary type="html">&lt;p&gt;JBladerMS: /* Running Core (RC): Metal Sharp Core */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beybox&lt;br /&gt;
| image =&lt;br /&gt;
| full item name = Advance Eterner&lt;br /&gt;
| item number = MA-14&lt;br /&gt;
| beyblade system = [[HMS]]&lt;br /&gt;
| beyblade type = [[Survival]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Bit Protector (BP): Heavy Metal Emblem ==&lt;br /&gt;
The [[Bit Protector]] of this Beyblade is Heavy Metal Emblem. It is the first mould verson of Bit Protectors.&lt;br /&gt;
&lt;br /&gt;
== Attack Ring (AR): Advance Eterner ==&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 18 grams&lt;br /&gt;
The ABS Caul is composed of a symmetrical circular piece with four spikes which extend outwards between the four metal projections. These are often worn down through extend use, although this does not affect the Attack Ring’s usability.&lt;br /&gt;
&lt;br /&gt;
This AR has a reversible metal sub ring, which is perfectly circular with four small rounded protrusions, making it perfect for [[Survival]] and [[Zombie | Spin Stealing]]. By removing the top plastic portion of the AR, the ABS Caul, and reversing the metal sub ring, the orientation of these four notches can be reversed, hence making it suitable for both Right and Left Spin customisations. This is especially useful in Spin Stealing customisations, as highlighted below.&lt;br /&gt;
&lt;br /&gt;
=== Use in [[Zombie | Spin Stealing]] Customization ===&lt;br /&gt;
Advance Survivor is a good Attack Ring for Spin Stealing, with its round shape and small protrusions, which help to steal spin:&lt;br /&gt;
&lt;br /&gt;
*'''AR:''' Advance Survivor ([[Advance Eterner]])&lt;br /&gt;
*'''WD:''' Reverse Defenser ([[HMS Random Booster ACT 4 | Dranzer MF RBA4 Secret Black Ver.]], [[HMS Random Booster ACT 5 | Dranzer RBA5 Yellow Ver.]])&lt;br /&gt;
*'''RC:''' Bearing Core ([[Wolborg MS]]) or Bearing Core 2 ([[Jiraiya MS]])&lt;br /&gt;
&lt;br /&gt;
Advance Survivor’s configuration should have the rounded edge facing the Spin Direction: for example, if using Advance Survivor in Left Spin, the rounded edge should be facing counter-clockwise.&lt;br /&gt;
&lt;br /&gt;
Select your RC depending on the situation. If you expect to see more Attackers and older Stadiums or [[Tornado Balance Type S]], you should select Bearing Core 2 to prevent knock out. If you expect to see [[Defense]] or Survival type Beyblades and Stadiums like [[Tornado Balance]] or [[Tornado Attack]], you should select Bearing Core as it has better survival than Bearing Core 2.&lt;br /&gt;
&lt;br /&gt;
== Weight Disk (WD): Circle Wide ==&lt;br /&gt;
&lt;br /&gt;
See [[Circle Wide]].&lt;br /&gt;
&lt;br /&gt;
== Running Core (RC): Metal Sharp Core ==&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 4 grams&lt;br /&gt;
&lt;br /&gt;
Metal Sharp Core features a metal tip, as its name suggests, with a pointed tip. This allows the Beyblade to stay in the centre of the Stadium, with very little or no movement.&lt;br /&gt;
Metal Sharp is primarily a [[Survival]] RC, although it is often overlooked in favour of [[Wolborg MS | Wolborg MS's]] Bearing Core. Initially released with [[Wyvern DJ]], it was seen as a high RPM improvement over Sharp Core, due to its metal tip, therefore preventing high friction. The metal material also increases durability, while its tip shape also helped to alleviate the balance problem of Sharp Core.&lt;br /&gt;
Metal Sharp Core has good survival due to the lack of friction between the tip and the Stadium floor, and is relatively good at retaining its balance.&lt;br /&gt;
&lt;br /&gt;
=== Use in [[Survival]] Customization ===&lt;br /&gt;
Due to the survival Metal Sharp Core can achieve, it is often seen as a good alternative to Bearing Core and Bearing Core 2:&lt;br /&gt;
&lt;br /&gt;
*'''AR:''' Advance Balancer (Advance Averazer)&lt;br /&gt;
*'''WD:''' Circle Wide&lt;br /&gt;
*'''RC:''' Metal Sharp Core&lt;br /&gt;
&lt;br /&gt;
== Other Versions ==&lt;br /&gt;
*[[Advance Eterner]] – [[HMS Random Booster ACT 4]] (Light Blue)&lt;br /&gt;
*[[Advance Eterner]] – [[HMS Random Booster ACT 4]] (Combat Green)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
== Overall ==&lt;br /&gt;
[[Advance Eterner]] has a number of useful parts. Metal Sharp Core is the best alternative to Bearing-based Running Cores for [[Survival]], while Advance Survivor is a great choice for [[Zombie | Spin Stealing]] and [[Survival]] customizations; the ability to reverse the Metal Frame to suit the Spin Direction is a clever and welcome addition.&lt;br /&gt;
&lt;br /&gt;
[[Category:HMS Beyblade]]&lt;br /&gt;
[[Category:Beyblade]]&lt;/div&gt;</summary>
		<author><name>JBladerMS</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Slash_Riger_MS&amp;diff=6616</id>
		<title>Slash Riger MS</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Slash_Riger_MS&amp;diff=6616"/>
				<updated>2011-09-06T22:15:20Z</updated>
		
		<summary type="html">&lt;p&gt;JBladerMS: /* Weight Disk (WD): CWD Free Crusher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beybox&lt;br /&gt;
| image = SlashRigerMS11.JPG&lt;br /&gt;
| full item name = Slash Riger MS (Metal Scratch)&lt;br /&gt;
| item number = &lt;br /&gt;
| beyblade system = [[HMS]]&lt;br /&gt;
| beyblade type = [[Attack]]&lt;br /&gt;
| starter or booster = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
[[Slash Riger MS]] is one of the winners of the Coro Coro [[HMS]] Beyblade design contest.&lt;br /&gt;
&lt;br /&gt;
==Bit Protector (BP): Riger Emblem==&lt;br /&gt;
The [[Bit Protector]] of this Beyblade is Riger Emblem. It is the third mold version of Bit Protectors. &lt;br /&gt;
&lt;br /&gt;
==Attack Ring (AR): Slash Upper==&lt;br /&gt;
* '''Weight:''' 18 grams&lt;br /&gt;
Slash Upper is the most useful part of Slash Riger MS. It is strong in not just one, but two types of Attack: [[Smash Attack]] and [[Upper Attack]]. The [[Metal Frame]] of Slash Upper has two steep Upper Attack slopes, both of which abruptly end with a blunt edge, giving it simultaneous Upper and Smash Attack in right spin. In left spin, Slash Upper loses its Upper Attack abilities, but retains its strong Smash Attack attributes in other areas; in the [[ABS Caul]], along with the Metal Frame where an exposed piece of metal give it some Smash Attack in that direction. &lt;br /&gt;
&lt;br /&gt;
Compared to Samurai Upper and Circle Upper, Slash Upper's attack range is in fact, smaller, but this should not be a detriment to its performance, especially in small stadiums like [[Tornado Balance Type S]]. However, one factor which could be considered a disadvantage in certain situations is its light weight compared to the other staple Attack based ARs. Two of the best ARs in the HMS series, Jiraiya Blade and Samurai Upper are both heavier by approximately four grams. Unless you are making a purely Smash Attack based custom, where weight is not of huge importance, generally, it would be a better idea to choose a heavier AR than Slash Upper. That being said, Slash Upper's versatility should also be considered when deciding on whether or not to use it.&lt;br /&gt;
&lt;br /&gt;
===Use in Upper Attack Customization===&lt;br /&gt;
Slash Upper can be used to great effect in any Upper Attack based custom, with added Smash Attack.&lt;br /&gt;
&lt;br /&gt;
* '''AR:''' Slash Upper ([[Slash Riger MS]])&lt;br /&gt;
* '''WD:''' CWD God Ring ([[Shining God MS]])&lt;br /&gt;
* '''RC:''' Metal Flat Core ([[Advance Striker]])&lt;br /&gt;
&lt;br /&gt;
==Weight Disk (WD): CWD Free Crusher==&lt;br /&gt;
* '''Weight:''' 18 grams&lt;br /&gt;
CWD Free Crusher has a wide attack range, bigger than any other [[HMS]] AR or CWD. Its wide attack range can be attributed to the six sharp spikes surrounding its perimeter. CWD Free Crusher's intended purpose is to use its blunt spikes to [[Smash Attack]] the opposing Beyblade. However, because it is free-spinning it does more damage to the Beyblade it is being used on rather than the opponenet's own. The fact that it is moving means that the attack points will always be moving when hitting the opposing Beyblade and will never make a severe enough blow. If it had been a fixed CWD rather than free-spinning, the Smash Attack would have been brutal, likely with extreme recoil. This CWD is not viable for any competitive situation, aside from one specialized customization, outlined below.&lt;br /&gt;
&lt;br /&gt;
===Use in Smash Attack Customization===&lt;br /&gt;
[[Image:Battlechangecorefreecrusher.jpg | thumb | Battle Change Core with CWD Free Crusher]]&lt;br /&gt;
&lt;br /&gt;
There is an interesting trick you can perform with this RC. CWD Free Crusher is generally free-spinning so it cannot do any damage. However, by combining it with [[Samurai Changer MS]]'s Battle Change Core, the CWD plastic part of Battle Change Core will prevent the CWD Free Crusher from spinning. This combo has very high [[Smash Attack]], but also has high recoil. If it doesn't finish the battle almost immediately, it has very little chance to win.&lt;br /&gt;
&lt;br /&gt;
*  '''AR:''' Samurai Upper ([[Samurai Changer MS]])&lt;br /&gt;
* '''WD:''' CWD Free Crusher ([[Slash Riger MS]])&lt;br /&gt;
* '''RC:''' Battle Change Core (Samurai Changer MS)&lt;br /&gt;
&lt;br /&gt;
==Running Core (RC): Free Wing Core==&lt;br /&gt;
* '''Weight:''' 7 grams&lt;br /&gt;
&lt;br /&gt;
Free Wing Core has two gimmicks. It has three foldable claws which hang down while not spinning, and float up due to inertia while spinning. Similar to CWD Free Crusher, Free Wing Core's claws also spin freely. These claws will more often than not, make next to no contact with the opposing Beyblade due to the massive height of the RC (to allow for the claws to hang down), which also makes it quite easy to knock off balance. Even if the claws somehow manage to make contact, they will only perform in a similarly ineffective way as CWD Free Crusher's spikes do. Free Wing Core has no use whatsoever.&lt;br /&gt;
&lt;br /&gt;
==Other Versions==&lt;br /&gt;
* [[Slash Riger MS]] - Fukobako Box 2005 Version (Dark Blue)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:SlashRigerMS11.JPG|Slash Riger MS&lt;br /&gt;
Image:SlashRigerMS3.JPG|Slash Riger MS side view&lt;br /&gt;
Image:SlashRigerMS2.JPG|Slash Riger MS side view&lt;br /&gt;
Image:SlashRigerMS4.JPG|Slash Upper&lt;br /&gt;
Image:SlashRigerMS12.JPG|Slash Upper, Metal Frame pictured&lt;br /&gt;
Image:SlashRigerMS7.JPG|Slash Upper side view&lt;br /&gt;
Image:FreeCrusher.jpg|CWD Free Crusher&lt;br /&gt;
Image:SlashRigerMS8.JPG|Free Wing Core&lt;br /&gt;
Image:SlashRigerMS9.JPG|Free Wing Core bottom view&lt;br /&gt;
Image:SlashRigerMS10.JPG|Riger Emblem&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overall==&lt;br /&gt;
[[Slash Riger MS]], while it does have a very aesthetically pleasing design, contains a number of useless parts in its CWD and RC. What makes this Beyblade a worthy addition to any Bladers collection however is its third mold BP, Riger Emblem. The third mold [[Bit Protector | Bit Protectors]] were only released in five different [[HMS]] Beyblades. More important than this is its AR, Slash Upper. Slash Upper is a versatile AR which employs the use of Smash and [[Upper Attack]] at the same time to an effective degree. Slash Upper alone makes Slash Riger MS a great buy for any Beyblader looking to get away from the staple Upper and Smash ARs such as Samurai Upper and Jiraiya Blade.&lt;br /&gt;
&lt;br /&gt;
[[Category:HMS Beyblade]]&lt;br /&gt;
[[Category:Beyblade]]&lt;/div&gt;</summary>
		<author><name>JBladerMS</name></author>	</entry>

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