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		<id>http://wiki.worldbeyblade.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Byser</id>
		<title>Beywiki, the Beyblade Encyclopedia - Presented by the World Beyblade Organization - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.worldbeyblade.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Byser"/>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Special:Contributions/Byser"/>
		<updated>2026-05-06T15:02:40Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=MFB_Product_List&amp;diff=9155</id>
		<title>MFB Product List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=MFB_Product_List&amp;diff=9155"/>
				<updated>2012-08-10T01:41:27Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* Upcoming Releases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
List of Metal Fight Beyblade products released by Takara-Tomy.&lt;br /&gt;
&lt;br /&gt;
==Currently Released==&lt;br /&gt;
*BB-00 [[Metal Fight Beyblade#Limited|Pegasis Prototype]]&lt;br /&gt;
*BB-01 Starter [[Pegasis 105F]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-02 Starter [[Bull 125SF]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-03 Starter [[Sagittario 145S]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-04 Starter [[Leone 145D]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-05 Booster [[Pegasis 105F#Other Versions|Pegasis]] 145D ''(August 9th, 2008)''&lt;br /&gt;
*BB-06 Booster [[Bull 125SF#Other Versions|Bull]] 145S ''(August 9th, 2008)''&lt;br /&gt;
*BB-07 Booster [[Sagittario 145S#Other Versions|Sagittario]] 125SF ''(August 9th, 2008)''&lt;br /&gt;
*BB-08 Booster [[Leone 145D#Other Versions|Leone]] 105F ''(August 9th, 2008)''&lt;br /&gt;
*BB-09 [[Pegasis DX Set]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-10 [[BeyStadium Attack Type (MFB)|BeyStadium Attack Type]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-11 Starter [[Wolf D125B]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-12 Booster [[Wolf D125B#Other Versions|Wolf]] 105F ''(September 18th, 2008)''&lt;br /&gt;
*BB-13 [[Random Booster Vol.1 Secret Aries]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-14 [[BeyStadium Balance Type]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-15 [[Shooters and Grips#MFB Grips|Launcher Grip]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-16 [[Light Launcher#Beypointer|BeyPointer]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-17 [[BeyLauncher]] ''(October 23rd, 2008)''&lt;br /&gt;
*BB-18 Booster [[Libra DF145BS]] ''(October 23rd, 2008)''&lt;br /&gt;
*BB-19 BeyStadium Stamina Type ''(October 23rd, 2008)''&lt;br /&gt;
*BB-20 [[BeyBattle Try Set]] ''(October 23rd, 2008)''&lt;br /&gt;
*BB-21 [[BB-21 Bey reshuffle Set Attack and Balance Type|Bey Reshuffle Set Attack &amp;amp; Balance Type]] ''(November 20th, 2008)''&lt;br /&gt;
*BB-22 [[BB-22 Bey Reshuffle Set Stamina and Defence type|Bey Reshuffle Set Stamina &amp;amp; Defense Type]] ''(November 20th, 2008)''&lt;br /&gt;
*BB-23 Starter [[L Drago 105F]] ''(December 25th, 2008)''&lt;br /&gt;
*BB-24 Booster [[Escolpio WD145B]] ''(February 22nd, 2009)''&lt;br /&gt;
*BB-25 [[Random Booster Vol.2 Legend Pisces]] ''(December 25th, 2008)''&lt;br /&gt;
*BB-26 Booster [[Gemios DF145FS]] ''(January 22nd, 2009)''&lt;br /&gt;
*BB-27 Booster [[Capricorne 100HF]] ''(February 22nd, 2009)''&lt;br /&gt;
*BB-28 Starter [[Storm Pegasis 105RF]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-29 Starter [[Dark Wolf DF145FS]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-30 Booster [[Rock Leone 145WB]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-31 [[Random Booster Light Vol.1 Mad Cancer CH120FS]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-32 Hybrid Wheel Match Set ''(March 28th, 2009)''&lt;br /&gt;
*BB-33 BeyStadium Wide Square Type ''(March 28th, 2009)''&lt;br /&gt;
*BB-34 [[Light Launcher]] Orange ''(March 28th, 2009)''&lt;br /&gt;
*BB-35 Booster [[Flame Sagittario C145S]] ''(April 25th, 2009)''&lt;br /&gt;
*BB-36 [[Metal Face]] ''(April 25th, 2009)''&lt;br /&gt;
*BB-37 [[Random Booster Light Vol.2 Wind Aquario 100HF/S]] ''(May 23rd, 2009)''&lt;br /&gt;
*BB-38 [[BeyLauncher]] Iron Grey ''(May 23rd, 2009)''&lt;br /&gt;
*BB-39 [[Shooters and Grips#MFB Grips|Carabiner Grip]] ''(May 23rd, 2009)''&lt;br /&gt;
*BB-40 Booster [[Dark Bull H145SD]] ''(June 20th, 2009)''&lt;br /&gt;
*BB-41 BeyStadium Super Attack Type ''(June 20th, 2009)''&lt;br /&gt;
*BB-42 BeyCarrier Waist Type ''(June 20th, 2009)''&lt;br /&gt;
*BB-43 Starter [[Lightning L Drago 100HF]] ''(July 18th, 2009)''&lt;br /&gt;
*BB-44 [[Random Booster Vol.3 Stardust Pegasis]] ''(July 18th, 2009)''&lt;br /&gt;
*BB-45 [[Random Booster Light Vol.3 Clay Aries ED145B]] ''(August 8th, 2009)''&lt;br /&gt;
*BB-46 BeyStadium Standard Type ''(August 8th, 2009)''&lt;br /&gt;
*BB-47 Starter [[Earth Aquila 145WD]] ''(September 19th, 2009)''&lt;br /&gt;
*BB-48 Booster [[Flame Libra T125ES]] ''(September 19th, 2009)''&lt;br /&gt;
*BB-49 Angle Compass ''(September 19th, 2009)''&lt;br /&gt;
*BB-50 Booster [[Storm Capricorne M145Q]] ''(October 24th, 2009)''&lt;br /&gt;
*BB-51 Extreme BeyStadium ''(October 24th, 2009)''&lt;br /&gt;
*BB-52 BeyCarrier Hard Type ''(October 24th, 2009)''&lt;br /&gt;
*BB-53 [[Shooters and Grips#MFB Grips|Digital Power Launcher Pegasis Version]] ''(November 14th, 2009)''&lt;br /&gt;
*BB-54 [[Shooters and Grips#MFB Grips|Digital Power Launcher L Drago Version]] ''(November 14th, 2009)''&lt;br /&gt;
*BB-55 Booster [[Dark Cancer CH120SF]] ''(November 21st, 2009)''&lt;br /&gt;
*BB-56 Hybrid Wheel Reshuffle Set (Attack &amp;amp; Balance) ''(November 21st, 2009)''&lt;br /&gt;
*BB-57 Hybrid Wheel Reshuffle Set (Stamina &amp;amp; Defense) ''(November 21st, 2009)''&lt;br /&gt;
*BB-58 [[BeyLauncher#BeyLauncher Suspension|Beylauncher Suspension]] ''(November 21st, 2009)''&lt;br /&gt;
*BB-59 Starter [[Burn Phoenix 135MS]] ''(December 26th, 2009)''&lt;br /&gt;
*BB-60 [[Random Booster Vol. 4 Mirage Virgo]] ''(December 26th, 2009)''&lt;br /&gt;
*BB-61 Grip Rubber Red ''(December 26th, 2009)''&lt;br /&gt;
*BB-62 Grip Rubber Black ''(December 26th, 2009)''&lt;br /&gt;
*BB-63 Grip Rubber White ''(December 26th, 2009)''&lt;br /&gt;
*BB-64 [[Shooters and Grips#MFB Grips|Launcher Grip]] White ''(December 26th, 2009)''&lt;br /&gt;
*BB-65 Rock Escolpio T125JB ''(January 23rd, 2010)''&lt;br /&gt;
*BB-66 [[Metal Face]] Red ''(January 23rd, 2010)''&lt;br /&gt;
*BB-67 [[Metal Face]] Gun Metallic ''(January 23rd, 2010)''&lt;br /&gt;
*BB-68 [[BeyLauncher]] Metallic Orange ''(January 23rd, 2010)''&lt;br /&gt;
*BB-69 Starter [[Poison Serpent SW145SD]] ''(February 13th, 2010)''&lt;br /&gt;
*BB-70 Starter [[Galaxy Pegasis W105R²F]] ''(April 1st, 2010)''&lt;br /&gt;
*BB-71 Starter [[Ray Unicorno D125CS]] ''(April 1st, 2010)''&lt;br /&gt;
*BB-72 Booster [[Aquario 105F#Other Versions|Aquario 105F]] ''(April 1st, 2010)''&lt;br /&gt;
*BB-73 3 Segment Launcher Grip ''(April 1st, 2010)''&lt;br /&gt;
*BB-74 Booster [[Thermal Lacerta WA130HF]] ''(April 24th, 2010)''&lt;br /&gt;
*BB-75 Beyblade Deck Entry Set ''(April 24th, 2010)''&lt;br /&gt;
*BB-76 [[BB-76 Galaxy Pegasis DX Set|Galaxy Pegasis DX Set]] ''(April 24th, 2010)''&lt;br /&gt;
*BB-77 Bey Deck Case ''(April 24th, 2010)''&lt;br /&gt;
*BB-78 Booster Rock Giraffe R145WB ''(May 22nd, 2010)''&lt;br /&gt;
*BB-79 Metal Assist ''(May 22nd, 2010)''&lt;br /&gt;
*BB-80 Starter [[Gravity Perseus AD145WD]] ''(June 26th, 2010)''&lt;br /&gt;
*BB-81 Launcher Rubber ''(June 26th, 2010)''&lt;br /&gt;
*BB-82 [[Random Booster Vol.5 Grand Ketos]] ''(July 24th, 2010)''&lt;br /&gt;
*BB-83 Booster [[Pisces D125BS#Other Versions|Pisces]] DF145BS ''(July 24th, 2010)''&lt;br /&gt;
*BB-84 [[Metal Face#Metal Face Custom Ver. (MF2)|Metal Face Custom Ver. Clear]] ''(July 24th, 2010)''&lt;br /&gt;
*BB-85 [[Metal Face#Metal Face Custom Ver. (MF2)|Metal Face Custom Ver. Orange]] ''(July 24th, 2010)''&lt;br /&gt;
*BB-86 Beyblade Deck Attack &amp;amp; Defense Set ''(August 7th, 2010)''&lt;br /&gt;
*BB-87 Light Launcher 2 ''(August 28th, 2010)''&lt;br /&gt;
*BB-88 Starter Meteo L Drago LW105LF ''(September 18th, 2010)''&lt;br /&gt;
*BB-89 Booster Aries 145D ''(September 18th, 2010)''&lt;br /&gt;
*BB-90 LED Sight ''(September 18th, 2010)''&lt;br /&gt;
*BB-91 Booster [[Ray Gil 100RSF]] ''(October 23rd, 2010)''&lt;br /&gt;
*BB-92 Booster [[Galaxy Pegasis W105R²F]] ''(October 23rd, 2010)''&lt;br /&gt;
*BB-93 Booster [[Ray Unicorno D125CS]] ''(October 23rd, 2010)''&lt;br /&gt;
*BB-94 Tornado Beystadium ''(October 23rd, 2010)''&lt;br /&gt;
*BB-95 Booster [[Flame Byxis 230WD]] ''(November 20th, 2010)''&lt;br /&gt;
*BB-96 [[Beyblade Super Deck Set]] ''(November 20th, 2010)''&lt;br /&gt;
*BB-97 Ultimate Reshuffle Set Perseus Version ''(November 20th, 2010)''&lt;br /&gt;
*BB-98 Ultimate Reshuffle Set L Drago Version ''(November 20th, 2010)''&lt;br /&gt;
*BB-99 Starter [[Hell Kerbecs BD145DS]] ''(December 28th, 2010)''&lt;br /&gt;
*BB-100 [[Random Booster Vol.6 Killer Beafowl]] ''(December 28th, 2010)''&lt;br /&gt;
*BB-101 Grip Support ''(December 28th, 2010)''&lt;br /&gt;
*BB-102 Booster Screw Capricorne 90MF ''(January 22nd, 2011)''&lt;br /&gt;
*BB-103 Snipe Launcher ''(January 22nd, 2011)''&lt;br /&gt;
*BB-P01 [[Vulcan Horuseus 145D]]&lt;br /&gt;
*BB-104 Starter [[Basalt Horogium 145WD]] ''(February 26th, 2011)''&lt;br /&gt;
*BB-105 Starter [[Big Bang Pegasis F:D]] ''(March 26th, 2011)''&lt;br /&gt;
*BB-106 Starter Fang Leone 130W2D ''(March 26th, 2011)''&lt;br /&gt;
*BB-107 Big Bang Pegasis DX Set ''(March 26th, 2011)''&lt;br /&gt;
*BB-108 Starter L Drago Destroy F:S ''(April 23rd, 2011)''&lt;br /&gt;
*BB-109 [[Random Booster Vol.7 Beat Lynx]] ''(April 23rd, 2011)''&lt;br /&gt;
*BB-110 [[BeyLauncher]] Cosmo Blue ''(April 23rd, 2011)''&lt;br /&gt;
*BB-111 [[BeyLauncher]] Army Green ''(April 23rd, 2011)''&lt;br /&gt;
*BB-112 [[Shooters and Grips#MFB Grips|Karabiner Grip]] Heat Red ''(May 21st, 2011)''&lt;br /&gt;
*BB-113 Starter Scythe Kronos T125EDS ''(June 18th, 2011)''&lt;br /&gt;
*BB-114 Starter [[VariAres D:D]] ''(July 16th, 2011)''&lt;br /&gt;
*BB-115 [[BeyLauncher#BeyLauncher LR|BeyLauncher LR]] Heat Red ''(July 16th, 2011)''&lt;br /&gt;
*BB-116 [[Random Booster Vol.8 Jade Jupiter]] ''(August 6th, 2011)''&lt;br /&gt;
*BB-117 [[Strongest Blader Set]] ''(August 6th, 2011)''&lt;br /&gt;
*BB-118 Starter Phantom Orion B:D ''(September 24th, 2011)''&lt;br /&gt;
*BB-119 Starter [[Death Quetzalcoatl 125RDF]] ''(October 22nd, 2011)''&lt;br /&gt;
*BB-120 Ultimate Bey Ta Stadium ''(October 22nd, 2011)''&lt;br /&gt;
*BB-121 Beyblade Ultimate DX Set ''(November 18th, 2011)''&lt;br /&gt;
*BB-122 Starter [[Diablo Nemesis X:D]] ''(December 28th, 2011)''&lt;br /&gt;
*BB-123 [[Random Booster Vol.9 Fusion Hades]] ''(December 28th, 2011)''&lt;br /&gt;
*BB-124 Starter [[Kreis Cygnus 145WD]] ''(January 28th, 2012)''&lt;br /&gt;
*BB-125 Light Launcher LR Purple ''(January 28th, 2012)''&lt;br /&gt;
*BB-126 Starter [[Flash Sagittario 230WD]] ''(February 18th, 2012)''&lt;br /&gt;
--------------------&lt;br /&gt;
*BBG-01 Starter [[Samurai Ifraid W145CF]] ''(March 31st, 2012)''&lt;br /&gt;
*BBG-02 Synchrom Booster [[Shinobi Saramanda SW145SD]] ''(March 31st, 2012)''&lt;br /&gt;
*BBG-03 Start Dash Set ''(March 31st, 2012)''&lt;br /&gt;
*BBG-04 Zero-G Stadium Attack Type ''(March 31st, 2012)''&lt;br /&gt;
*BBG-05 Zero-G Light Launcher ''(March 31st, 2012)''&lt;br /&gt;
*BBG-06 BeyCarrier Zero-G ''(March 31st, 2012)''&lt;br /&gt;
*BBG-07 Zero-G Launcher Grip ''(March 31st, 2012)''&lt;br /&gt;
*BBG-08 Synchrom Booster [[Pirates Orojya 145D]] ''(April 21st, 2012)''&lt;br /&gt;
*BBG-09 [[Zero-G Random Booster Vol.1 Thief Phoenic|Random Booster Vol. 1 Thief Phoenic E230GCF]] ''(April 21st, 2012)''&lt;br /&gt;
*BBG-10 Starter [[Guardian Revizer 160SB]] ''(May 19th, 2012)''&lt;br /&gt;
*BBG-11 Zero-G BeyStadium Defense Type ''(May 19th, 2012)''&lt;br /&gt;
*BBG-12 Synchrom Booster [[Archer Gryph C145S]] ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-13 Beyblade Synchrom Battle Set ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-14 Metal Stone Face Flame Red ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-15 Metal Stone Face Ocean Blue ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-16 Starter [[Dark Knight Dragooon LW160BSF]] ''(July 21st, 2012)''&lt;br /&gt;
*BBG-17 [[Zero-G Random Booster Vol.2 Archer Gargole]] ''(July 21st, 2012)''&lt;br /&gt;
&lt;br /&gt;
==Upcoming Releases==&lt;br /&gt;
*BBG-18 Zero-G Stadium Balance Type ''(August 11th, 2012)''&lt;br /&gt;
*BBG-19 Zero-G Launcher ''(August 11th, 2012)''&lt;br /&gt;
*BBG-20 Synchrom Booster Bandid Goreim D145BS ''(August 11th, 2012)''&lt;br /&gt;
*BBG-21 Fast Zero-G Battle Set ''(August 11th, 2012)''&lt;br /&gt;
*BBG-22 Starter Berserker Begirados SR200BWD ''(September 15th, 2012)''&lt;br /&gt;
*BBG-23 Zero-G Digital Power Launcher ''(September 15th, 2012)''&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=File:Beyblade_BB21.jpg&amp;diff=9134</id>
		<title>File:Beyblade BB21.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=File:Beyblade_BB21.jpg&amp;diff=9134"/>
				<updated>2012-08-05T17:25:07Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Galaxy_Pegasis_DX_Set&amp;diff=9133</id>
		<title>Galaxy Pegasis DX Set</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Galaxy_Pegasis_DX_Set&amp;diff=9133"/>
				<updated>2012-08-05T17:23:06Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Setbox&lt;br /&gt;
| image = Beyblade BB76.jpg&lt;br /&gt;
| full item name = Galaxy Pegasis DX Set&lt;br /&gt;
| item number = BB-76&lt;br /&gt;
| beyblade system = [[Metal Fight Beyblade]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[TAKARA-TOMY]] released this set on ''April 24th, 2010''.&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
*[[Galaxy Pegasis W105R²F]] (Clear Face, Track, and Bottom)&lt;br /&gt;
*[[BeyStadium Attack Type (MFB)|BeyStadium Attack Type]] (Clear)&lt;br /&gt;
*[[BeyLauncher]] (Blue)&lt;br /&gt;
*3 Segment Launcher Grip (Dark Blue)&lt;br /&gt;
*BeyPoint Card&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overall ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Set]]&lt;br /&gt;
This Set contains some competitively useful parts. The [[BeyStadium Attack Type (MFB)|MFB Attack Type BeyStadium]] is the most preferred stadium in [[Metal Fight Beyblade]], as it is the most balanced toward all types, contrarily to what its name suggests. The [[BeyLauncher]] is also arguably the most powerful launcher to date, being only surpassed by the very inconsistent Rev-Up Launcher. The 3 Segment Launcher Grip, while not an absolute essential, is appreciated by some Bladers for the comfort a grip can provide, along with a more controlled launch. Though [[Galaxy Pegasis W105R²F|Galaxy Pegasis]] has mostly outclassed parts, its Bottom, R²F, is a top-tier Attack Bottom. &lt;br /&gt;
&lt;br /&gt;
Although it is now out of production, this Set can still be obtained fairly easily. Its contents, while generally unneeded if one already possesses similar accessories and parts, makes it a decent entry set for starting competitive Bladers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=File:Beyblade_BB76.jpg&amp;diff=9132</id>
		<title>File:Beyblade BB76.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=File:Beyblade_BB76.jpg&amp;diff=9132"/>
				<updated>2012-08-05T17:21:00Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Track_List&amp;diff=9118</id>
		<title>Metal Fight Beyblade - Track List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Track_List&amp;diff=9118"/>
				<updated>2012-08-02T19:08:06Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* M145: Move 145 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==85==&lt;br /&gt;
*'''Weight:''' 0.86 gram&lt;br /&gt;
85 is the shortest Track available. In theory, such a low Track would offer many advantages; Attack-Types can more easily hit the underside of Metal Wheels, or hit directly at the Tracks and Bottoms, while Defense and Stamina benefits from a lower center of gravity, as well as reducing the chances of meaningful hits. The main disadvantage consists of increased chances of scraping on the Stadium floor.&lt;br /&gt;
&lt;br /&gt;
Competitively however, Low Track customizations have fallen into disuse with the release of the Boost Disk 145 and 230 Tracks. The former (in Normal Mode) is basically immune to Low Track Attack, while the latter, being made of plastic and being so circular, is much more effective at absorbing hits and prevents opponents from latching onto it. Additionally, in the case of Attack customizations, 85 can be a slightly risky choice, as it increases your chances of scraping while attempting to bank or use the [[Sliding Shoot]]; as such, Tracks like 100 or 90 may be preferred depending on how much a (Metal) Wheel overhangs its Track.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Mercury Anubius 85XF]], [[Omega Dragonis 85XF]], MF-H Pegasis 85RF, Meteo L-Drago 85XF Assault Ver., [[Random Booster Vol.7 Beat Lynx|Gravity Perseus (Stamina Version)85DS]], [[Random Booster Vol.7 Beat Lynx|Hell Horuseus 85RS]], [[Random Booster Vol.9 Fusion Hades|Cloud Lyra 85SF]], [[Random Booster Vol.9 Fusion Hades|Meteo L-Drago (Rush Version)85LF]]&lt;br /&gt;
&lt;br /&gt;
==90==&lt;br /&gt;
*'''Weight:''' 0.9 grams&lt;br /&gt;
[[Image:9Quetzalcoatl.JPG|120px|thumb|90]]&lt;br /&gt;
&lt;br /&gt;
90 was the lowest Track until the release of 85 with [[Mercury Anubis 85XF| Mercury Anubis]]. Its low height is good for both low [[Attack]] customizations and low [[Survival | Stamina]] customizations, but is outclassed slightly in both regards by the aforementioned 85.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Quetzalcoatl 90WF]], [[Bakushin Susanow 90WF]], MF-F Burn Cancer 90WD, [[Screw Capricorne 90MF]], [[Random Booster Vol.8 Jade Jupiter|Divine Fox 90W²D]], [[Wing Pegasis 90WF]]&lt;br /&gt;
&lt;br /&gt;
==100==&lt;br /&gt;
[[Image:08LLDrago.JPG|thumb|120px|100 Track]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the third lowest track available, but is outclassed in terms of [[Attack]] and [[Survival|Stamina]] by the 85 and 90 Tracks. 100 usually has no problem with floor scrapes, and while it is generally an outclassed part, is still competitively viable, particularly in Attack customizations where it is able to make good contact with most opposing Beyblades.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Capricorne 100HF]], [[Random Booster Vol.2 Legend Pisces|Libra 100F]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Heat Pegasis 100WB]], [[Wind Aquario 100HF/S]], [[Lightning L Drago 100HF]], [[Cyber Pegasis 100HF]], [[Random Booster Light Vol.3 Clay Aries ED145B|Wind Sagittario 100SD]], Libra 100D, [[Random Booster Vol.4 Mirage Virgo|Rock Libra 100WD]], [[Random Booster Vol.6 Killer Beafowl|Killer Escolpio 100D]], [[Random Booster Vol.6 Killer Beafowl|Burn Escolpio 100RF]], [[Ray Gil 100RSF]], [[Random Booster Vol.7 Beat Lynx|Hell Herculeo 100XF]], [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==105==&lt;br /&gt;
[[Image:08StormPegasis.jpg|thumb|120px|105 Track]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the fourth lowest track available, but is outclassed in terms of Attack and Stamina by the 85, 90, and 100 Tracks. 105 has no problem with floor scrapes, but still is an outclassed part and should only be chosen when none of the aforementioned Tracks are available.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Pegasis 105F]], [[Leone 105F]], [[Wolf 105F]], [[Random Booster Vol.1 Secret Aries|Bull 105S]], [[Random Booster Vol.1 Secret Aries|Bull 105D]], [[Aquario 105F]], [[L Drago 105F]], [[Random Booster Vol.2 Legend Pisces|Aquario 105B]], [[Storm Pegasis 105RF]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Clay Wolf 105B]], [[Random Booster Vol.3 Stardust Pegasis|Flame Bull 105WB]], [[Tornado Heracleo 105F]], [[Random Booster Vol.6 Killer Beafowl|Flame Gemios 105CS]], [[Random Booster Vol.6 Killer Beafowl|Burn Sagittario 105HF]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==DF105: Downforce 105==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[L-Drago Destroy DF105LRF Gold Armored Ver.]], [[Beyblade Ultimate DX Set]]&lt;br /&gt;
&lt;br /&gt;
==LW105: Left Wing 105==&lt;br /&gt;
Left Wing 105 consists of 3 fin-like wings made to mimick the effect of W105 but for left spining beys.It is designed to push air upwards to provide stamina but it is not very effective.It is still outclassed by 100,90, and 85.&lt;br /&gt;
Beyblade: [[Meteo L-Drago LW105LF]], [[Random Booster Vol.9 Fusion Hades|Meteo L-Drago (Assault Version)LW105JB]]&lt;br /&gt;
&lt;br /&gt;
==W105: Wing 105==&lt;br /&gt;
[[Image:GalaxyPegasisW105.jpg|thumb|120px|W105]]&lt;br /&gt;
*'''Weight:''' 1.2 grams&lt;br /&gt;
Wing 105, or W105, consists of two curved wing-like fins that slant downwards, similar to DF145. The main purpose of this Track is to push air upwards to provide extra Stamina, but the effect this Track produces is negligible, therefore it has as much competitive value as a regular 105 track. W105 should only be used in the absence of 85, 90, and 100 in both Stamina and Attack customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==CH120: Change 120==&lt;br /&gt;
[[Image:06darkcancer.jpg|thumb|120px|CH120]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
CH120 is unique as it features a height-changing gimmick. The user is allowed a choice of using 120 or 145 as the Track's height. This is done by rotating the bottom portion of the Track and pulling/pushing the central part out/in, and then rotating the bottom portion back to lock the height. Importantly, this can be done between each round of a match, as it does not involve any part-swapping.&lt;br /&gt;
&lt;br /&gt;
The advantages of this Track are plentiful. Its most obvious benefit is allowing the user to change the height of their Beyblade between rounds; this means that the user can adapt their strategy to counter the opponents during a match. CH120 is currently the only Track featuring a 120 height. This height is useful for many [[Attack]] types.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Cancer CH120SF|Mad Cancer CH120FS]], [[Dark Cancer CH120SF]], [[Dark Cancer CH120SF|Dark Cancer CH120FS]]&lt;br /&gt;
&lt;br /&gt;
==125==&lt;br /&gt;
* '''Weight:''' 1.0 grams&lt;br /&gt;
[[Image:Bulltrack 800x600.jpg|thumb|120px|125]]&lt;br /&gt;
The 125 Track is a midway between the 105 and the 145 Tracks. Utilised in mid-height stamina combos, it is more difficult to destablise compared to 145 height stamina combos. It has declined in popularity as the choice mid-height track due to the release of T125 and D125.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Bull 125SF]], [[Sagittario 145S|Sagittario 125SF]], [[Aries 125D]], [[Random Booster Vol.1 Secret Aries|Leone 125S]], [[Random Booster Vol.2 Legend Pisces|Virgo 125BS]], [[Death Quetzalcoatl 125RDF]], [[Random Booster Vol.9 Fusion Hades|Hell Beelzeb 125XF]], [[Random Booster Vol.9 Fusion Hades|Crash Escolpio 125JB]]&lt;br /&gt;
&lt;br /&gt;
==D125: Defense 125==&lt;br /&gt;
[[Image:09RayUnicornoD125CS.jpg|thumb|120px|D125]]&lt;br /&gt;
Defense 125 is similar to 125 and T125. Apart from the shifts in weight distribution and air resistance, there are few notable differences. The ring serves no significant defensive purposes. D125 is an outclassed track for Stamina and Defense customizations. It can be used in some [[Attack]] customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wolf D125B]], [[Pisces D125BS]], [[Random Booster Vol.2 Legend Pisces|Libra D125HF]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Wind Leone D125HF]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Heat Leone D125FS]], [[Random Booster Light Vol.3 Clay Aries ED145B|Heat Bull D125WB]], [[Rock Orso D125B]], [[Counter Leone D125B]], [[Ray Unicorno D125CS]], [[Random Booster Vol.6 Killer Beafowl|Flame Cancer D125RF]], [[Random Booster Vol.6 Killer Beafowl|Galaxy Cancer D125HF]]&lt;br /&gt;
&lt;br /&gt;
==T125: Tornado 125==&lt;br /&gt;
[[Image:07FlameLibra.JPG|thumb|120px|T125]]&lt;br /&gt;
*'''Weight:''' 1.7 grams&lt;br /&gt;
T125 has four upward-facing wing protrusions spaced apart widely. The Track is designed to work in a similar way to DF145, although the effect it produces is negligible. The performance of this Track is similar to D125. It is used in some Attack and Stamina customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Random Booster Vol.4 Mirage Virgo|Rock Capricorne T125D]], [[Random Booster Vol.4 Mirage Virgo|Flame Capricorne T125HF]], [[Thermal Pisces T125ES]], [[Rock Escolpio T125JB]], [[Grand Ketos T125RS]], [[Random Booster Vol.5 Grand Ketos|Storm Serpent T125HF]], [[Scythe Kronos T125EDS]], [[Random Booster Vol.9 Fusion Hades|Cloud Gemios T125SF]], [[Random Booster Vol.9 Fusion Hades|Bakushin Beelzeb T125XF]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Pirates Ifraid T125GCF]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Pirates Saramanda T125WB]]&lt;br /&gt;
&lt;br /&gt;
==130==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Random Booster Vol.5 Grand Ketos|Poison Unicorno 130HF]], [[Random Booster Vol.5 Grand Ketos|Storm Phoenix 130B]], [[Fang Leone 130W²D]], [[Random Booster Vol.7 Beat Lynx|Vulcan Herculeo 130DS]], [[andom Booster Vol.7 Beat Lynx|Tornado Horuseus 130RSF]], [[Random Booster Vol.8 Jade Jupiter|Forbidden Eonis 130D]], [[Random Booster Vol.8 Jade Jupiter|Hell Crown 130FB]], [[Strongest Blader Set|MF-H Basalt Horogium 130RS]]&lt;br /&gt;
&lt;br /&gt;
==S130: Shield 130==&lt;br /&gt;
*'''Weight:''' 3.3 grams&lt;br /&gt;
&lt;br /&gt;
Made only of plastic, S130 has a horizontal disk attached to its centre. This disk actually consists of eight arms linked by some relatively round webs of plastic, which overall forms an imperfect circle&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Poison Giraffe S130MB]], [[Jade Jupiter S130RB]], [[L Drago Guardian S130MB|L-Drago Guardian S130MB]], [[Wing Pegasis 90WF#Other Versions|Wing Pegasis S130RB World Congress Commemorative Model]]&lt;br /&gt;
&lt;br /&gt;
==WA130: Wing Attacker 130==&lt;br /&gt;
[[Image:ThermalLacertaWA1302.JPG|thumb|120px|WA130]]&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
WA130 is a 130-height Track with two aerofoil-shaped wings that rotate freely around the Track. By removing this piece, and flipping it over, the direction of the wings can be changed. These wings are negligible in battle: while they offer minor protection against lower Attack-Type opponents, there are better Tracks for this purpose. As the wings can scrape along the stadium floor, causing a loss of spin, WA130 is useless in Stamina combinations.&lt;br /&gt;
 &lt;br /&gt;
The main appeal of this Track is its height. The 130 height has proven useful in certain Attack customisations. However, as it cannot make contact with lower opponents due to its free-spinning nature, it is considered less useful for this purpose than S130. In addition, the most popular user of this height, Fang, already comes with a plain 130 Track in its only release, Fang Leone 130W²D. As WA130 offers little advantage over 130, it is not considered a worthwhile purchase.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Thermal Lacerta WA130HF]], [[Random Booster Vol.5 Grand Ketos|Burn Serpent WA130ES]], [[Random Booster Vol.5 Grand Ketos|Poison Phoenix WA130SD]]&lt;br /&gt;
&lt;br /&gt;
==135==&lt;br /&gt;
*'''Weight:''' 1.40 grams&lt;br /&gt;
135 is the only Track released at this height and features no gimmick. Due to its odd height, it is rarely considered over the taller 145 Tracks and the shorter 120 and 125 Tracks, because it is usually preferred if customizations are either tall, either short, not in between. Average height produces only average effect, a poor mix of what a Metal Wheel can do at short and tall heights. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Burn Phoenix 135MS]]&lt;br /&gt;
&lt;br /&gt;
==145==&lt;br /&gt;
[[Image:007EarthAquila.JPG|thumb|120px|145]]&lt;br /&gt;
*'''Weight:''' 1.5 grams&lt;br /&gt;
This track is a regular, non-gimmicked track at the 145 height. It can be used in Stamina customs to great effect to to its tall height, but has been outclassed for wobbler customs by 230. It used to be on par for Stamina customs with DF145, but AD145 offers better Stamina on a 145 height, and 85 offers better Stamina in general.&lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Sagittario 145S]], [[Leone 145D]], [[Pegasis 105F|Pegasis 145D]], [[Random Booster Vol.1 Secret Aries|Pegasis 145F]], [[Random Booster Vol.1 Secret Aries|Pegasis 145SF]], [[Random Booster Vol.1 Secret Aries|Sagittario 145SF]], [[Random Booster Vol.1 Secret Aries|Sagittario 145D]], [[Rock Leone 145WB]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Mad Leone 145B]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Clay Wolf 145FS]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Clay Sagittario 145B]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Mad Leone 145FS]], [[Random Booster Vol.3 Stardust Pegasis|Storm Sagittario 145SD]], [[Random Booster Light Vol.3 Clay Aries ED145B|Clay Pegasis 145S]], [[Earth Aquila 145WD]], [[Random Booster Vol.4 Mirage Virgo|Storm Aquila 145HF]], [[Random Booster Vol.4 Mirage Virgo|Storm Libra 145S]], [[Aries 125D|Aries 145D]], [[Random Booster Vol.6 Killer Beafowl|Galaxy Sagittario 145CS]], [[Vulcan Horuseus 145D]], [[Basalt Horogium 145WD]], [[Kreis Cygnus 145WD]], [[Pirates Orojya 145D]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Shinobi Orojya 145ES]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Samurai Orojya 145WD]]&lt;br /&gt;
&lt;br /&gt;
==AD145: Armor Defense 145==&lt;br /&gt;
[[Image:Fusion Hades 10.jpg|thumb|120px|AD145]]&lt;br /&gt;
*'''Weight:''' 2.8 gram&lt;br /&gt;
AD145 is shaped like the head of a funnel, completely round with ridges lining the sides all the way around. In fact, its shape is intended to resemble that of an armor, hence its name. Despite what the latter part of its name might suggest though, Tracks such as 230 and GB145 outclass AD145 as a defensive Track due to its relatively light weight in comparison to GB145 and its diminutive stature when compared to 230, which makes it unable it to absorb hits as 230 does. With the introduction of BD145, this Track has definitely been surpassed in Defense. However, AD145 has actually proved to be better suited for Stamina in certain cases, due to the outward weight distribution it has compared to other top tier Stamina Tracks, thus making it top-tier in this area. It is also the Track of choice for comparative Stamina testing. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Gravity Perseus AD145WD]], [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
==BD145: Boost Disk 145==&lt;br /&gt;
[[Image:Hell09.jpg|thumb|120px|BD145: Normal Mode]]&lt;br /&gt;
[[Image:Hell10.jpg|thumb|120px|BD145: Boost Mode]]&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 8.0 grams&lt;br /&gt;
&lt;br /&gt;
BD145 shares a similar trait with its partner Hell, in that, like Hell is one of the widest Metal Wheels ever released, BD145 is the widest Track ever. This Track is unique both because of its width and also its ability to change modes. Changing modes is similar to how it is done with SW145, however this time, instead of removing the changeable part from the bottom and flipping it, it is removed from the top and then flipped. BD145 has two modes:&lt;br /&gt;
 &lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Normal Mode''' &lt;br /&gt;
&lt;br /&gt;
In Normal Mode the &amp;quot;Boost Disk&amp;quot; sits lower on the Track, which causes most Beyblades to scrape the Beystadium floor easily due to the three downward facing protrusions. However, when using a taller Bottom such as RF, this tendency is lessened somewhat, and the wide diameter of BD145, while it is not able to necessarily provide Smash Attack, it assists in &amp;quot;pushing&amp;quot; the opposing Beyblade out of the Beystadium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Mode''' &lt;br /&gt;
&lt;br /&gt;
Boost Mode works exclusively in combination with Hell. The three upward facing protrusions on BD145 go past the bottom of the Metal Wheel into the gaps of Hell itself and unlike Normal Mode, there is absolutely no space between the Metal Wheel and Boost Disk. This mode has proven to be incredibly effective in Stamina, Defense, and even Attack customizations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]], [[Random Booster Vol.7 Beat Lynx|Gravity Perseus (Attack Version)BD145XF]], [[Random Booster Vol.7 Beat Lynx|Vulcan Horogium BD145RS]]&lt;br /&gt;
&lt;br /&gt;
==C145: Claw 145==&lt;br /&gt;
[[Image:09FlameSagittario.JPG|thumb|120px|C145 ]]&lt;br /&gt;
*'''Weight:''' 3.2 grams&lt;br /&gt;
C145 has three wings which extend outwards, each separately joined onto the underside of the Track. These are free moving, and hence when the Beyblade is launched, these point outwards due to spin velocity. Their free moving nature make them very effective for defensive purposes, as they are able to withstand low hits to the Track without significant spin loss. &lt;br /&gt;
&lt;br /&gt;
Although C145 was a good [[Defense]] track at the time of its release, it has since then been outclassed by GB145, 230, and BD145.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Sagittario C145S]], [[Random Booster Vol.3 Stardust Pegasis|Dark Leone C145B]], [[Random Booster Light Vol.3 Clay Aries ED145B|Mad Sagittario C145SD]], [[Random Booster Light Vol.3 Clay Aries ED145B|Mad Bull C145HF]]&lt;br /&gt;
&lt;br /&gt;
==DF145: Down Force 145==&lt;br /&gt;
[[Image:Virgo5.jpg|thumb|120px|DF145]]&lt;br /&gt;
*'''Weight:''' 3 grams&lt;br /&gt;
DF145 has four upward facing wings protruding from the top of the Track, which aside from giving it extra weight are meant to push air downwards. It is now outclassed for use in [[Survival|Stamina]] combinations. Instead, tracks such as AD145, 145, 100, 90, and even 85 are used. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Libra DF145BS]], [[Virgo DF145BS]], [[Random Booster Vol.2 Legend Pisces|Aquario DF145SF]], [[Gemios DF145FS]], [[Dark Wolf DF145FS]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Wind Pegasis DF145FS]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Clay Leone DF145WB]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Heat Pegasis DF145WB]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Mad Sagittario DF145HF]], [[Random Booster Vol.4 Mirage Virgo|Earth Cancer DF145ES]], [[Killer Gemios DF145FS]], [[Pisces D125BS|Pisces DF145BS]], [[Samurai Ifraid W145CF|Saramanda Ifraid DF145XF Burst Flame Ver.]]&lt;br /&gt;
&lt;br /&gt;
==ED145: Eternal Defense 145==&lt;br /&gt;
* '''Weight:''' 3.6 grams&lt;br /&gt;
[[Image:ED145.jpg|thumb|120px|ED145]]&lt;br /&gt;
ED145 features three “wings” which rotate around the Track freely. The wings are similar to that of WD145. Because of their free-spinning nature, they can be used in Defense customisations, such as ''MF Libra ED145WB''; however, the defensive capabilities of this part are not as effective as C145, as it does not absorb hits as successfully. The wings which rotate are hindered without the mechanism of a bearing, hence creating a force of friction between the wings and the body of the Track, in turn resulting in less significant damage absorption. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and ED145, hence causing a lot of [[recoil]] and spin reduction to the [[Defense]] customization.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Clay Aries ED145B]], [[Random Booster Vol.8 Jade Jupiter|Forbidden Eonis ED145FB]], [[Random Booster Vol.8 Jade Jupiter|Screw Lyra ED145MF]]&lt;br /&gt;
&lt;br /&gt;
==GB145: Gravity Bowl 145==&lt;br /&gt;
[[Image:09EarthVirgo.JPG|thumb|120px|GB145]]&lt;br /&gt;
*'''Weight:''' 4.5 grams&lt;br /&gt;
GB145 is a wide, round track featuring two free moving metal balls. These balls move toward the outside of the Track while spinning, causing additional spin retaining force, similar to [[Draciel Metal Ball Defenser]]'s Metal Ball Base from the [[Plastic Beyblade | plastic generation]]. Weighing in at 4.5 grams, GB145 is currently one of the heaviest Tracks available, and as such is useful in [[Defense]] customizations. At release, it was seen by some as inferior to [[Metal Fight Beyblade - Track List#C145: Claw 145 | C145]] due to the lack of energy-absorbing free spinning wings, making it not as effective as against low attackers such as [[Quetzalcoatl 90WF#Wheel: Quetzalcoatl | Quetzalcoatl]] 90RF, which were popular at the time.&lt;br /&gt;
&lt;br /&gt;
Where GB145 does shine is when it is utilized in Defense customizations against high CH120-based Attackers, such as MF [[Lightning L Drago 100HF | Lightning L Drago]] CH120RF. These types of Attackers do not aim to hit the Track, and thus the free spinning wings of C145 are not necessary, and you instead get a significant increase in the overall weight of the customization. However, it has been outclassed for Defense customizations by [[Metal Fight Beyblade - Track List#BD145: Boost Disk 145|BD145]] and [[Metal Fight Beyblade - Track List#TH170: Triple Height 170|TH170]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Virgo GB145BS]], [[Infinity Libra GB145S]], [[Galaxy Pegasis W105R²F|Galaxy Pegasis GB145MS Black Hole Ver.]]&lt;br /&gt;
&lt;br /&gt;
==H145: Horn 145 (First Mold)==&lt;br /&gt;
[[Image:10DarkBull.JPG|thumb|120px|H145 (First Mold)]]&lt;br /&gt;
*'''Weight:''' 4 grams&lt;br /&gt;
H145 has two wings with two various protrusions, representing the horns of a Bull surrounding its perimeter. These four points are meant to provide [[Smash Attack]], and they do succeed on some levels. However, because the horns are so pronounced, and because the gaps between the wings are so wide, significant [[recoil]] is produced, especially when used in combination with small Metal Wheels that allow the Horns to extend well past the perimeter of the Wheel.&lt;br /&gt;
&lt;br /&gt;
While H145 may not be an entirely noteworthy part as far as competitive customizations go, it is still quite a fun part to play with. You can score many impressive KO's with the recoil it produces in the first few seconds of a battle, but at the same time, this recoil does work against you in some battles, causing a self-KO or if not, a severe loss of [[Survival | Stamina]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]]&lt;br /&gt;
&lt;br /&gt;
==H145: Horn 145 (Second Mold)==&lt;br /&gt;
[[Image:12DarkBull.JPG|thumb|120px|H145 (Second Mold)]]&lt;br /&gt;
*'''Weight:''' 4.3 grams&lt;br /&gt;
H145 has two different molds. The first version's wings were not reinforced in anyway, so they were prone to breakages in some cases. The second mold which was brought into production a couple months after it was originally released rectified this problem by reinforcing the wings with a significant amount of plastic between the inside of the wings and the outside of the Track. This increased the weight of the Track to 4.3 grams, only .2 grams lighter than the second heaviest Track, GB145. The increased weight not only reduces breakages, but it also marginally helps reduce the recoil it produces.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]], [[Random Booster Vol.3 Stardust Pegasis|Flame Wolf H145S]], [[Random Booster Vol.3 Stardust Pegasis|Rock Wolf H145B]], [[Random Booster Light Vol.3 Clay Aries ED145B|Wind Wolf H145D]], [[Random Booster Light Vol.3 Clay Aries ED145B|Heat Leone H145S]]&lt;br /&gt;
&lt;br /&gt;
==M145: Move 145==&lt;br /&gt;
*'''Weight:''' 4.2 grams&lt;br /&gt;
M145 is a round Track, with a mode change gimmick. The connectors which the Bottom attach to can be moved into two different modes, designated as Large Jump and Small Jump. &lt;br /&gt;
&lt;br /&gt;
When the connectors are manually moved to the Large Jump position, the connectors are located off center. The Bottom is therefore off center, and the Beyblade moves erratically, and will bounce up and down on the Stadium floor.&lt;br /&gt;
&lt;br /&gt;
In the Small Jump position, the connectors are still slightly off center, but less so than Large Jump mode. In this position, the Beyblade will not jump nearly as much; instead, it will move with far more regularity.&lt;br /&gt;
&lt;br /&gt;
M145 bounces most vigorously when used with Sharp series Bottoms, such as Sharp and Ball Sharp. It's also the first part in the whole Beyblade toyline to have a real, effective jumping gimmick, regardless of how useful it is. &lt;br /&gt;
&lt;br /&gt;
This Track's gimmick is seen as purely for entertainment and interest; it has yet to be used in any competitive customizations, as it is too unpredictable. When the Beyblade is temporarily in the air when it is bouncing, it is extremely easy to KO, as its friction with the floor is zero. Beyblades using this Track also suffer from extremely low Stamina, as the off center Bottom disrupts the rotation severely.&lt;br /&gt;
&lt;br /&gt;
TAKARA-TOMY's M145 is reportedly less solid in its mode change than Hasbro's. The connectors, upon considerable and punctual impact, can slide into their other position on their own, which is against the nature of the Track's gimmick.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Capricorne M145Q]], [[Zero-G Random Booster Vol.2 Archer Gargole|Pirates Revizer M145CF]], [[Zero-G Random Booster Vol.2 Archer Gargole|Guardian Gargole M145SB]]&lt;br /&gt;
&lt;br /&gt;
==R145: Rubber 145 ==&lt;br /&gt;
[[Image:R145.JPG|thumb|120px|R145]]&lt;br /&gt;
*'''Weight:'''  4.7 grams&lt;br /&gt;
&lt;br /&gt;
R145 consists of three wings similar in shape to WD145, but instead the wings are made of a hard rubber. The concept behind the track was to deflect lower attackers and absorb impact. However, it suffers the same problems that WD145 does, in that it's possible for the attacker's Wheel to be caught in between the Wheel and R145, causing [[recoil]] and spin reduction in the process. For this reason, R145 is outclassed as a Defense Track by other options such as GB145, BD145, and 230.&lt;br /&gt;
&lt;br /&gt;
While outclassed in Defense customizations, R145 has found use in Attack customizations due to its three wing shape and fairly heavy weight compared to most tracks, which helps to reduce recoil.&lt;br /&gt;
&lt;br /&gt;
Beyblade :  [[Rock Giraffe R145WB]]&lt;br /&gt;
&lt;br /&gt;
==SW145: Switch 145==&lt;br /&gt;
[[Image:Serpent8.jpg|thumb|120px|SW145]]&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 4.2 grams&lt;br /&gt;
&lt;br /&gt;
SW145 has three 'wings'. The gimmick of this Track is the ability to change from Attack to Defense by taking off the wings, and then putting them on the opposite way. The purpose of this is the ability to adapt to opponent Beys. In Attack mode, which is denoted by six grey claw-like stickers on the underside, the pointed ends of the Track are used for Smash Attack; meanwhile in Defense mode, shown by three triangular blue stickers, the edges are more rounded, in order to deflect opponent Beys. The modes are reversed for Left-Spin Beys. Testing has shown that SW145 is quite useful at attacking lower opponents in a similar fashion to H145 and R145. It is however outclassed for Defense purposes by GB145, BD145, and 230 due to the recoil it produces. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Poison Serpent SW145SD]], [[Nightmare Rex SW145SD]], [[Random Booster Vol.5 Grand Ketos|Burn Unicorno SW145JB]], [[Shinobi Saramanda SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==TR145: Triple Roller 145==&lt;br /&gt;
Triple Roller145 is a spin track  with 3 non-spinning wings.Each wing has a free spinning wheel made to absorb attacks.It might have been a top track until R145 and BD145 came out.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Divine Chimera TR145FB]], [[Random Booster Vol.8 Jade Jupiter|Divine Crown TR145D]], [[Random Booster Vol.8 Jade Jupiter|Screw Fox TR145W²D]]&lt;br /&gt;
&lt;br /&gt;
==UW145: Upper Wing 145==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Killer Beafowl UW145EWD]], [[Strongest Blader Set|MF-F Nightmare Rex UW145EWD]]&lt;br /&gt;
&lt;br /&gt;
==V145: Variable 145==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Sol Blaze V145AS]]&lt;br /&gt;
&lt;br /&gt;
==W145: Wing 145==&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
&lt;br /&gt;
W145 is a normal 145 Track with six sharp wings that are slightly angled. The pointy ends are however cut off to form, overall, more of a dodecagon. It is based off of W105, T125, and DF145, and likely produces a negligible downforce effect.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Samurai Ifraid W145CF]], [[Zero-G Random Booster Vol.2 Archer Gargole|Guardian Saramanda W145Q]], [[Zero-G Random Booster Vol.2 Archer Gargole|Archer Ifraid W145SB]]&lt;br /&gt;
&lt;br /&gt;
==WD145: Wide Defense 145==&lt;br /&gt;
[[Image:WD145.JPG|thumb|120px|WD145]]&lt;br /&gt;
*'''Weight:'''  3.6 grams&lt;br /&gt;
WD145 features three “wings”. The wings are similar to that of ED145, the only difference being that its wings cannot spin freely. The defensive capabilities of this part are outclassed in all areas by other Defensive Tracks, such as C145, GB145, and 230, as it does not absorb hits as successfully. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and WD145, causing a lot of recoil and spin reduction in the process. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Escolpio WD145B]], [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==160==&lt;br /&gt;
Unlike the majority of the non-gimmick Tracks, 160 resembles 230 more than 145, with a round and large body around its hexagon-shaped core. This construction is probably meant to strengthen it, since chances of getting hit are relatively low compared to 230, and the stair-like design would have become too slim at this height. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Guardian Revizer 160SB]], [[Zero-G Random Booster Vol.2 Archer Gargole|Pirates Gryph 160CF]], [[Zero-G Random Booster Vol.2 Archer Gargole|Shinobi Orojya 160WSF]]&lt;br /&gt;
&lt;br /&gt;
==TH170: Triple Height 170==&lt;br /&gt;
[[Image:TH170 Side.jpg|thumb|120px|TH170]]&lt;br /&gt;
*'''Weight''' 4.39 grams&lt;br /&gt;
&lt;br /&gt;
TH170 contains a height-changing Track similar to CH120; it can change between 170, 195, and 220. And unlike CH120, TH170 has no mechanical problems that cause it to change height mid-battle, like many CH120's do.&lt;br /&gt;
 &lt;br /&gt;
TH170 is infinitely more versatile than 230 because of its height change ability. While 230 is easily KOed by 145-height Attack customizations due to its height, TH170 can stand up against them if necessary with the two lower heights it can change down to: 170 and 195. And it can also fare well against low-Track Attack customizations just as well as 230 can when used at the 220-height. Although, it should be noted that due to the height change mechanism of the Track, the design of TH170 is not as funnel-like and smooth as 230's is. As a result, low-Track Attackers could possibly garner more success against TH170 at the 220-height than they would against 230. This is simply one minor caveat though; TH170's outstanding ability to adapt to countless situations more than makes up for it.&lt;br /&gt;
 &lt;br /&gt;
In general, the 170 and 195 heights are best used against 145-height Attack and Stamina combinations, while the 220 height is best used for outspinning 230-height Stamina customs, as well as low-track Attack, Defense, and Stamina combinations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==230 ==&lt;br /&gt;
[[Image:230sideview.jpg|thumb|120px|230]]&lt;br /&gt;
[[Image:230vs852.jpg|thumb|120px|230 vs. 85]]&lt;br /&gt;
*'''Weight''' 4.1 grams&lt;br /&gt;
&lt;br /&gt;
230 is the tallest Track released thus far. 230 is part of the Maximum Series, and is labeled as the Maximum Height for Tracks. 230 has six indents near the top of the Track that sharpen downwards to about the half of the Track. 230 is rounder and thicker than regular Tracks with no gimmicks in order to protect it structurally as it comes into regular contact with opposing Wheels. Its round and smooth shape results in significantly less [[recoil]] than if it were based on the traditional hexagonal Track shape. Since 230 is so tall, it can wobble at great lengths for extra Stamina, defeating various Stamina customizations with lower Tracks. From a defensive viewpoint, it uses its height as an advantage to protect itself from low incoming Attacks, by protecting the Metal Wheel from major contact while using the reinforced plastic to absorb most of the shock. As a result of this, 230 can defeat most low Attack customizations under the 120 height when paired with other top-tier Defense parts.&lt;br /&gt;
 &lt;br /&gt;
230 also has some notable weaknesses, however. As a Defense Track, 230 is extremely susceptible to tall Track Attack types in the opposite spin direction such as MF Lightning L Drago BD145LRF and MF Gravity Perseus BD145RF. Additionally, TH170 at 220 height is successful against 230-based customizations, while also offering height-based versatility at the same time.&lt;br /&gt;
 &lt;br /&gt;
This play of good defense against low Beyblades and weakness against high Attackers is highly due to the fact that low tops hit it exactly in its center of gravity. Most of the weight is obviously at the top of the Beyblade using 230, however the Track itself also possess a considerable mass, and the sum of those weights brings the center of gravity exactly around where 120-based Beyblades attack. Usually, the lower the center of gravity, the better, but as long as it is targeted, the object retains a certain balance. If it gets hit away from that center of gravity vertically, then the object will lose its stability, which is what happens with 230.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Byxis 230WD]], [[Duo Uranus 230WD]], [[Flash Sagittario 230WD]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Thief Saramanda 230WB]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Shinobi Ifraid 230WD]]&lt;br /&gt;
&lt;br /&gt;
==E230: Elevator 230==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Thief Phoenic E230GCF]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Samurai Saramanda E230ES]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Track_List&amp;diff=9117</id>
		<title>Metal Fight Beyblade - Track List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Track_List&amp;diff=9117"/>
				<updated>2012-08-02T19:02:01Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* W145: Wing 145 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==85==&lt;br /&gt;
*'''Weight:''' 0.86 gram&lt;br /&gt;
85 is the shortest Track available. In theory, such a low Track would offer many advantages; Attack-Types can more easily hit the underside of Metal Wheels, or hit directly at the Tracks and Bottoms, while Defense and Stamina benefits from a lower center of gravity, as well as reducing the chances of meaningful hits. The main disadvantage consists of increased chances of scraping on the Stadium floor.&lt;br /&gt;
&lt;br /&gt;
Competitively however, Low Track customizations have fallen into disuse with the release of the Boost Disk 145 and 230 Tracks. The former (in Normal Mode) is basically immune to Low Track Attack, while the latter, being made of plastic and being so circular, is much more effective at absorbing hits and prevents opponents from latching onto it. Additionally, in the case of Attack customizations, 85 can be a slightly risky choice, as it increases your chances of scraping while attempting to bank or use the [[Sliding Shoot]]; as such, Tracks like 100 or 90 may be preferred depending on how much a (Metal) Wheel overhangs its Track.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Mercury Anubius 85XF]], [[Omega Dragonis 85XF]], MF-H Pegasis 85RF, Meteo L-Drago 85XF Assault Ver., [[Random Booster Vol.7 Beat Lynx|Gravity Perseus (Stamina Version)85DS]], [[Random Booster Vol.7 Beat Lynx|Hell Horuseus 85RS]], [[Random Booster Vol.9 Fusion Hades|Cloud Lyra 85SF]], [[Random Booster Vol.9 Fusion Hades|Meteo L-Drago (Rush Version)85LF]]&lt;br /&gt;
&lt;br /&gt;
==90==&lt;br /&gt;
*'''Weight:''' 0.9 grams&lt;br /&gt;
[[Image:9Quetzalcoatl.JPG|120px|thumb|90]]&lt;br /&gt;
&lt;br /&gt;
90 was the lowest Track until the release of 85 with [[Mercury Anubis 85XF| Mercury Anubis]]. Its low height is good for both low [[Attack]] customizations and low [[Survival | Stamina]] customizations, but is outclassed slightly in both regards by the aforementioned 85.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Quetzalcoatl 90WF]], [[Bakushin Susanow 90WF]], MF-F Burn Cancer 90WD, [[Screw Capricorne 90MF]], [[Random Booster Vol.8 Jade Jupiter|Divine Fox 90W²D]], [[Wing Pegasis 90WF]]&lt;br /&gt;
&lt;br /&gt;
==100==&lt;br /&gt;
[[Image:08LLDrago.JPG|thumb|120px|100 Track]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the third lowest track available, but is outclassed in terms of [[Attack]] and [[Survival|Stamina]] by the 85 and 90 Tracks. 100 usually has no problem with floor scrapes, and while it is generally an outclassed part, is still competitively viable, particularly in Attack customizations where it is able to make good contact with most opposing Beyblades.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Capricorne 100HF]], [[Random Booster Vol.2 Legend Pisces|Libra 100F]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Heat Pegasis 100WB]], [[Wind Aquario 100HF/S]], [[Lightning L Drago 100HF]], [[Cyber Pegasis 100HF]], [[Random Booster Light Vol.3 Clay Aries ED145B|Wind Sagittario 100SD]], Libra 100D, [[Random Booster Vol.4 Mirage Virgo|Rock Libra 100WD]], [[Random Booster Vol.6 Killer Beafowl|Killer Escolpio 100D]], [[Random Booster Vol.6 Killer Beafowl|Burn Escolpio 100RF]], [[Ray Gil 100RSF]], [[Random Booster Vol.7 Beat Lynx|Hell Herculeo 100XF]], [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==105==&lt;br /&gt;
[[Image:08StormPegasis.jpg|thumb|120px|105 Track]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the fourth lowest track available, but is outclassed in terms of Attack and Stamina by the 85, 90, and 100 Tracks. 105 has no problem with floor scrapes, but still is an outclassed part and should only be chosen when none of the aforementioned Tracks are available.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Pegasis 105F]], [[Leone 105F]], [[Wolf 105F]], [[Random Booster Vol.1 Secret Aries|Bull 105S]], [[Random Booster Vol.1 Secret Aries|Bull 105D]], [[Aquario 105F]], [[L Drago 105F]], [[Random Booster Vol.2 Legend Pisces|Aquario 105B]], [[Storm Pegasis 105RF]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Clay Wolf 105B]], [[Random Booster Vol.3 Stardust Pegasis|Flame Bull 105WB]], [[Tornado Heracleo 105F]], [[Random Booster Vol.6 Killer Beafowl|Flame Gemios 105CS]], [[Random Booster Vol.6 Killer Beafowl|Burn Sagittario 105HF]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==DF105: Downforce 105==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[L-Drago Destroy DF105LRF Gold Armored Ver.]], [[Beyblade Ultimate DX Set]]&lt;br /&gt;
&lt;br /&gt;
==LW105: Left Wing 105==&lt;br /&gt;
Left Wing 105 consists of 3 fin-like wings made to mimick the effect of W105 but for left spining beys.It is designed to push air upwards to provide stamina but it is not very effective.It is still outclassed by 100,90, and 85.&lt;br /&gt;
Beyblade: [[Meteo L-Drago LW105LF]], [[Random Booster Vol.9 Fusion Hades|Meteo L-Drago (Assault Version)LW105JB]]&lt;br /&gt;
&lt;br /&gt;
==W105: Wing 105==&lt;br /&gt;
[[Image:GalaxyPegasisW105.jpg|thumb|120px|W105]]&lt;br /&gt;
*'''Weight:''' 1.2 grams&lt;br /&gt;
Wing 105, or W105, consists of two curved wing-like fins that slant downwards, similar to DF145. The main purpose of this Track is to push air upwards to provide extra Stamina, but the effect this Track produces is negligible, therefore it has as much competitive value as a regular 105 track. W105 should only be used in the absence of 85, 90, and 100 in both Stamina and Attack customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==CH120: Change 120==&lt;br /&gt;
[[Image:06darkcancer.jpg|thumb|120px|CH120]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
CH120 is unique as it features a height-changing gimmick. The user is allowed a choice of using 120 or 145 as the Track's height. This is done by rotating the bottom portion of the Track and pulling/pushing the central part out/in, and then rotating the bottom portion back to lock the height. Importantly, this can be done between each round of a match, as it does not involve any part-swapping.&lt;br /&gt;
&lt;br /&gt;
The advantages of this Track are plentiful. Its most obvious benefit is allowing the user to change the height of their Beyblade between rounds; this means that the user can adapt their strategy to counter the opponents during a match. CH120 is currently the only Track featuring a 120 height. This height is useful for many [[Attack]] types.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Cancer CH120SF|Mad Cancer CH120FS]], [[Dark Cancer CH120SF]], [[Dark Cancer CH120SF|Dark Cancer CH120FS]]&lt;br /&gt;
&lt;br /&gt;
==125==&lt;br /&gt;
* '''Weight:''' 1.0 grams&lt;br /&gt;
[[Image:Bulltrack 800x600.jpg|thumb|120px|125]]&lt;br /&gt;
The 125 Track is a midway between the 105 and the 145 Tracks. Utilised in mid-height stamina combos, it is more difficult to destablise compared to 145 height stamina combos. It has declined in popularity as the choice mid-height track due to the release of T125 and D125.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Bull 125SF]], [[Sagittario 145S|Sagittario 125SF]], [[Aries 125D]], [[Random Booster Vol.1 Secret Aries|Leone 125S]], [[Random Booster Vol.2 Legend Pisces|Virgo 125BS]], [[Death Quetzalcoatl 125RDF]], [[Random Booster Vol.9 Fusion Hades|Hell Beelzeb 125XF]], [[Random Booster Vol.9 Fusion Hades|Crash Escolpio 125JB]]&lt;br /&gt;
&lt;br /&gt;
==D125: Defense 125==&lt;br /&gt;
[[Image:09RayUnicornoD125CS.jpg|thumb|120px|D125]]&lt;br /&gt;
Defense 125 is similar to 125 and T125. Apart from the shifts in weight distribution and air resistance, there are few notable differences. The ring serves no significant defensive purposes. D125 is an outclassed track for Stamina and Defense customizations. It can be used in some [[Attack]] customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wolf D125B]], [[Pisces D125BS]], [[Random Booster Vol.2 Legend Pisces|Libra D125HF]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Wind Leone D125HF]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Heat Leone D125FS]], [[Random Booster Light Vol.3 Clay Aries ED145B|Heat Bull D125WB]], [[Rock Orso D125B]], [[Counter Leone D125B]], [[Ray Unicorno D125CS]], [[Random Booster Vol.6 Killer Beafowl|Flame Cancer D125RF]], [[Random Booster Vol.6 Killer Beafowl|Galaxy Cancer D125HF]]&lt;br /&gt;
&lt;br /&gt;
==T125: Tornado 125==&lt;br /&gt;
[[Image:07FlameLibra.JPG|thumb|120px|T125]]&lt;br /&gt;
*'''Weight:''' 1.7 grams&lt;br /&gt;
T125 has four upward-facing wing protrusions spaced apart widely. The Track is designed to work in a similar way to DF145, although the effect it produces is negligible. The performance of this Track is similar to D125. It is used in some Attack and Stamina customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Random Booster Vol.4 Mirage Virgo|Rock Capricorne T125D]], [[Random Booster Vol.4 Mirage Virgo|Flame Capricorne T125HF]], [[Thermal Pisces T125ES]], [[Rock Escolpio T125JB]], [[Grand Ketos T125RS]], [[Random Booster Vol.5 Grand Ketos|Storm Serpent T125HF]], [[Scythe Kronos T125EDS]], [[Random Booster Vol.9 Fusion Hades|Cloud Gemios T125SF]], [[Random Booster Vol.9 Fusion Hades|Bakushin Beelzeb T125XF]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Pirates Ifraid T125GCF]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Pirates Saramanda T125WB]]&lt;br /&gt;
&lt;br /&gt;
==130==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Random Booster Vol.5 Grand Ketos|Poison Unicorno 130HF]], [[Random Booster Vol.5 Grand Ketos|Storm Phoenix 130B]], [[Fang Leone 130W²D]], [[Random Booster Vol.7 Beat Lynx|Vulcan Herculeo 130DS]], [[andom Booster Vol.7 Beat Lynx|Tornado Horuseus 130RSF]], [[Random Booster Vol.8 Jade Jupiter|Forbidden Eonis 130D]], [[Random Booster Vol.8 Jade Jupiter|Hell Crown 130FB]], [[Strongest Blader Set|MF-H Basalt Horogium 130RS]]&lt;br /&gt;
&lt;br /&gt;
==S130: Shield 130==&lt;br /&gt;
*'''Weight:''' 3.3 grams&lt;br /&gt;
&lt;br /&gt;
Made only of plastic, S130 has a horizontal disk attached to its centre. This disk actually consists of eight arms linked by some relatively round webs of plastic, which overall forms an imperfect circle&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Poison Giraffe S130MB]], [[Jade Jupiter S130RB]], [[L Drago Guardian S130MB|L-Drago Guardian S130MB]], [[Wing Pegasis 90WF#Other Versions|Wing Pegasis S130RB World Congress Commemorative Model]]&lt;br /&gt;
&lt;br /&gt;
==WA130: Wing Attacker 130==&lt;br /&gt;
[[Image:ThermalLacertaWA1302.JPG|thumb|120px|WA130]]&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
WA130 is a 130-height Track with two aerofoil-shaped wings that rotate freely around the Track. By removing this piece, and flipping it over, the direction of the wings can be changed. These wings are negligible in battle: while they offer minor protection against lower Attack-Type opponents, there are better Tracks for this purpose. As the wings can scrape along the stadium floor, causing a loss of spin, WA130 is useless in Stamina combinations.&lt;br /&gt;
 &lt;br /&gt;
The main appeal of this Track is its height. The 130 height has proven useful in certain Attack customisations. However, as it cannot make contact with lower opponents due to its free-spinning nature, it is considered less useful for this purpose than S130. In addition, the most popular user of this height, Fang, already comes with a plain 130 Track in its only release, Fang Leone 130W²D. As WA130 offers little advantage over 130, it is not considered a worthwhile purchase.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Thermal Lacerta WA130HF]], [[Random Booster Vol.5 Grand Ketos|Burn Serpent WA130ES]], [[Random Booster Vol.5 Grand Ketos|Poison Phoenix WA130SD]]&lt;br /&gt;
&lt;br /&gt;
==135==&lt;br /&gt;
*'''Weight:''' 1.40 grams&lt;br /&gt;
135 is the only Track released at this height and features no gimmick. Due to its odd height, it is rarely considered over the taller 145 Tracks and the shorter 120 and 125 Tracks, because it is usually preferred if customizations are either tall, either short, not in between. Average height produces only average effect, a poor mix of what a Metal Wheel can do at short and tall heights. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Burn Phoenix 135MS]]&lt;br /&gt;
&lt;br /&gt;
==145==&lt;br /&gt;
[[Image:007EarthAquila.JPG|thumb|120px|145]]&lt;br /&gt;
*'''Weight:''' 1.5 grams&lt;br /&gt;
This track is a regular, non-gimmicked track at the 145 height. It can be used in Stamina customs to great effect to to its tall height, but has been outclassed for wobbler customs by 230. It used to be on par for Stamina customs with DF145, but AD145 offers better Stamina on a 145 height, and 85 offers better Stamina in general.&lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Sagittario 145S]], [[Leone 145D]], [[Pegasis 105F|Pegasis 145D]], [[Random Booster Vol.1 Secret Aries|Pegasis 145F]], [[Random Booster Vol.1 Secret Aries|Pegasis 145SF]], [[Random Booster Vol.1 Secret Aries|Sagittario 145SF]], [[Random Booster Vol.1 Secret Aries|Sagittario 145D]], [[Rock Leone 145WB]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Mad Leone 145B]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Clay Wolf 145FS]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Clay Sagittario 145B]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Mad Leone 145FS]], [[Random Booster Vol.3 Stardust Pegasis|Storm Sagittario 145SD]], [[Random Booster Light Vol.3 Clay Aries ED145B|Clay Pegasis 145S]], [[Earth Aquila 145WD]], [[Random Booster Vol.4 Mirage Virgo|Storm Aquila 145HF]], [[Random Booster Vol.4 Mirage Virgo|Storm Libra 145S]], [[Aries 125D|Aries 145D]], [[Random Booster Vol.6 Killer Beafowl|Galaxy Sagittario 145CS]], [[Vulcan Horuseus 145D]], [[Basalt Horogium 145WD]], [[Kreis Cygnus 145WD]], [[Pirates Orojya 145D]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Shinobi Orojya 145ES]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Samurai Orojya 145WD]]&lt;br /&gt;
&lt;br /&gt;
==AD145: Armor Defense 145==&lt;br /&gt;
[[Image:Fusion Hades 10.jpg|thumb|120px|AD145]]&lt;br /&gt;
*'''Weight:''' 2.8 gram&lt;br /&gt;
AD145 is shaped like the head of a funnel, completely round with ridges lining the sides all the way around. In fact, its shape is intended to resemble that of an armor, hence its name. Despite what the latter part of its name might suggest though, Tracks such as 230 and GB145 outclass AD145 as a defensive Track due to its relatively light weight in comparison to GB145 and its diminutive stature when compared to 230, which makes it unable it to absorb hits as 230 does. With the introduction of BD145, this Track has definitely been surpassed in Defense. However, AD145 has actually proved to be better suited for Stamina in certain cases, due to the outward weight distribution it has compared to other top tier Stamina Tracks, thus making it top-tier in this area. It is also the Track of choice for comparative Stamina testing. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Gravity Perseus AD145WD]], [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
==BD145: Boost Disk 145==&lt;br /&gt;
[[Image:Hell09.jpg|thumb|120px|BD145: Normal Mode]]&lt;br /&gt;
[[Image:Hell10.jpg|thumb|120px|BD145: Boost Mode]]&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 8.0 grams&lt;br /&gt;
&lt;br /&gt;
BD145 shares a similar trait with its partner Hell, in that, like Hell is one of the widest Metal Wheels ever released, BD145 is the widest Track ever. This Track is unique both because of its width and also its ability to change modes. Changing modes is similar to how it is done with SW145, however this time, instead of removing the changeable part from the bottom and flipping it, it is removed from the top and then flipped. BD145 has two modes:&lt;br /&gt;
 &lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Normal Mode''' &lt;br /&gt;
&lt;br /&gt;
In Normal Mode the &amp;quot;Boost Disk&amp;quot; sits lower on the Track, which causes most Beyblades to scrape the Beystadium floor easily due to the three downward facing protrusions. However, when using a taller Bottom such as RF, this tendency is lessened somewhat, and the wide diameter of BD145, while it is not able to necessarily provide Smash Attack, it assists in &amp;quot;pushing&amp;quot; the opposing Beyblade out of the Beystadium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Mode''' &lt;br /&gt;
&lt;br /&gt;
Boost Mode works exclusively in combination with Hell. The three upward facing protrusions on BD145 go past the bottom of the Metal Wheel into the gaps of Hell itself and unlike Normal Mode, there is absolutely no space between the Metal Wheel and Boost Disk. This mode has proven to be incredibly effective in Stamina, Defense, and even Attack customizations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]], [[Random Booster Vol.7 Beat Lynx|Gravity Perseus (Attack Version)BD145XF]], [[Random Booster Vol.7 Beat Lynx|Vulcan Horogium BD145RS]]&lt;br /&gt;
&lt;br /&gt;
==C145: Claw 145==&lt;br /&gt;
[[Image:09FlameSagittario.JPG|thumb|120px|C145 ]]&lt;br /&gt;
*'''Weight:''' 3.2 grams&lt;br /&gt;
C145 has three wings which extend outwards, each separately joined onto the underside of the Track. These are free moving, and hence when the Beyblade is launched, these point outwards due to spin velocity. Their free moving nature make them very effective for defensive purposes, as they are able to withstand low hits to the Track without significant spin loss. &lt;br /&gt;
&lt;br /&gt;
Although C145 was a good [[Defense]] track at the time of its release, it has since then been outclassed by GB145, 230, and BD145.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Sagittario C145S]], [[Random Booster Vol.3 Stardust Pegasis|Dark Leone C145B]], [[Random Booster Light Vol.3 Clay Aries ED145B|Mad Sagittario C145SD]], [[Random Booster Light Vol.3 Clay Aries ED145B|Mad Bull C145HF]]&lt;br /&gt;
&lt;br /&gt;
==DF145: Down Force 145==&lt;br /&gt;
[[Image:Virgo5.jpg|thumb|120px|DF145]]&lt;br /&gt;
*'''Weight:''' 3 grams&lt;br /&gt;
DF145 has four upward facing wings protruding from the top of the Track, which aside from giving it extra weight are meant to push air downwards. It is now outclassed for use in [[Survival|Stamina]] combinations. Instead, tracks such as AD145, 145, 100, 90, and even 85 are used. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Libra DF145BS]], [[Virgo DF145BS]], [[Random Booster Vol.2 Legend Pisces|Aquario DF145SF]], [[Gemios DF145FS]], [[Dark Wolf DF145FS]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Wind Pegasis DF145FS]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Clay Leone DF145WB]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Heat Pegasis DF145WB]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Mad Sagittario DF145HF]], [[Random Booster Vol.4 Mirage Virgo|Earth Cancer DF145ES]], [[Killer Gemios DF145FS]], [[Pisces D125BS|Pisces DF145BS]], [[Samurai Ifraid W145CF|Saramanda Ifraid DF145XF Burst Flame Ver.]]&lt;br /&gt;
&lt;br /&gt;
==ED145: Eternal Defense 145==&lt;br /&gt;
* '''Weight:''' 3.6 grams&lt;br /&gt;
[[Image:ED145.jpg|thumb|120px|ED145]]&lt;br /&gt;
ED145 features three “wings” which rotate around the Track freely. The wings are similar to that of WD145. Because of their free-spinning nature, they can be used in Defense customisations, such as ''MF Libra ED145WB''; however, the defensive capabilities of this part are not as effective as C145, as it does not absorb hits as successfully. The wings which rotate are hindered without the mechanism of a bearing, hence creating a force of friction between the wings and the body of the Track, in turn resulting in less significant damage absorption. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and ED145, hence causing a lot of [[recoil]] and spin reduction to the [[Defense]] customization.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Clay Aries ED145B]], [[Random Booster Vol.8 Jade Jupiter|Forbidden Eonis ED145FB]], [[Random Booster Vol.8 Jade Jupiter|Screw Lyra ED145MF]]&lt;br /&gt;
&lt;br /&gt;
==GB145: Gravity Bowl 145==&lt;br /&gt;
[[Image:09EarthVirgo.JPG|thumb|120px|GB145]]&lt;br /&gt;
*'''Weight:''' 4.5 grams&lt;br /&gt;
GB145 is a wide, round track featuring two free moving metal balls. These balls move toward the outside of the Track while spinning, causing additional spin retaining force, similar to [[Draciel Metal Ball Defenser]]'s Metal Ball Base from the [[Plastic Beyblade | plastic generation]]. Weighing in at 4.5 grams, GB145 is currently one of the heaviest Tracks available, and as such is useful in [[Defense]] customizations. At release, it was seen by some as inferior to [[Metal Fight Beyblade - Track List#C145: Claw 145 | C145]] due to the lack of energy-absorbing free spinning wings, making it not as effective as against low attackers such as [[Quetzalcoatl 90WF#Wheel: Quetzalcoatl | Quetzalcoatl]] 90RF, which were popular at the time.&lt;br /&gt;
&lt;br /&gt;
Where GB145 does shine is when it is utilized in Defense customizations against high CH120-based Attackers, such as MF [[Lightning L Drago 100HF | Lightning L Drago]] CH120RF. These types of Attackers do not aim to hit the Track, and thus the free spinning wings of C145 are not necessary, and you instead get a significant increase in the overall weight of the customization. However, it has been outclassed for Defense customizations by [[Metal Fight Beyblade - Track List#BD145: Boost Disk 145|BD145]] and [[Metal Fight Beyblade - Track List#TH170: Triple Height 170|TH170]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Virgo GB145BS]], [[Infinity Libra GB145S]], [[Galaxy Pegasis W105R²F|Galaxy Pegasis GB145MS Black Hole Ver.]]&lt;br /&gt;
&lt;br /&gt;
==H145: Horn 145 (First Mold)==&lt;br /&gt;
[[Image:10DarkBull.JPG|thumb|120px|H145 (First Mold)]]&lt;br /&gt;
*'''Weight:''' 4 grams&lt;br /&gt;
H145 has two wings with two various protrusions, representing the horns of a Bull surrounding its perimeter. These four points are meant to provide [[Smash Attack]], and they do succeed on some levels. However, because the horns are so pronounced, and because the gaps between the wings are so wide, significant [[recoil]] is produced, especially when used in combination with small Metal Wheels that allow the Horns to extend well past the perimeter of the Wheel.&lt;br /&gt;
&lt;br /&gt;
While H145 may not be an entirely noteworthy part as far as competitive customizations go, it is still quite a fun part to play with. You can score many impressive KO's with the recoil it produces in the first few seconds of a battle, but at the same time, this recoil does work against you in some battles, causing a self-KO or if not, a severe loss of [[Survival | Stamina]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]]&lt;br /&gt;
&lt;br /&gt;
==H145: Horn 145 (Second Mold)==&lt;br /&gt;
[[Image:12DarkBull.JPG|thumb|120px|H145 (Second Mold)]]&lt;br /&gt;
*'''Weight:''' 4.3 grams&lt;br /&gt;
H145 has two different molds. The first version's wings were not reinforced in anyway, so they were prone to breakages in some cases. The second mold which was brought into production a couple months after it was originally released rectified this problem by reinforcing the wings with a significant amount of plastic between the inside of the wings and the outside of the Track. This increased the weight of the Track to 4.3 grams, only .2 grams lighter than the second heaviest Track, GB145. The increased weight not only reduces breakages, but it also marginally helps reduce the recoil it produces.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]], [[Random Booster Vol.3 Stardust Pegasis|Flame Wolf H145S]], [[Random Booster Vol.3 Stardust Pegasis|Rock Wolf H145B]], [[Random Booster Light Vol.3 Clay Aries ED145B|Wind Wolf H145D]], [[Random Booster Light Vol.3 Clay Aries ED145B|Heat Leone H145S]]&lt;br /&gt;
&lt;br /&gt;
==M145: Move 145==&lt;br /&gt;
*'''Weight:''' 4.2 grams&lt;br /&gt;
M145 is a round Track, with a mode change gimmick. The connectors which the Bottom attach to can be moved into two different modes, designated as Large Jump and Small Jump. &lt;br /&gt;
&lt;br /&gt;
When the connectors are manually moved to the Large Jump position, the connectors are located off center. The Bottom is therefore off center, and the Beyblade moves erratically, and will bounce up and down on the Stadium floor.&lt;br /&gt;
&lt;br /&gt;
In the Small Jump position, the connectors are still slightly off center, but less so than Large Jump mode. In this position, the Beyblade will not jump nearly as much; instead, it will move with far more regularity.&lt;br /&gt;
&lt;br /&gt;
M145 bounces most vigorously when used with Sharp series Bottoms, such as Sharp and Ball Sharp. It's also the first part in the whole Beyblade toyline to have a real, effective jumping gimmick, regardless of how useful it is. &lt;br /&gt;
&lt;br /&gt;
This Track's gimmick is seen as purely for entertainment and interest; it has yet to be used in any competitive customizations, as it is too unpredictable. When the Beyblade is temporarily in the air when it is bouncing, it is extremely easy to KO, as its friction with the floor is zero. Beyblades using this Track also suffer from extremely low Stamina, as the off center Bottom disrupts the rotation severely.&lt;br /&gt;
&lt;br /&gt;
TAKARA-TOMY's M145 is reportedly less solid in its mode change than Hasbro's. The connectors, upon considerable and punctual impact, can slide into their other position on their own, which is against the nature of the Track's gimmick.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Capricorne M145Q]]&lt;br /&gt;
&lt;br /&gt;
==R145: Rubber 145 ==&lt;br /&gt;
[[Image:R145.JPG|thumb|120px|R145]]&lt;br /&gt;
*'''Weight:'''  4.7 grams&lt;br /&gt;
&lt;br /&gt;
R145 consists of three wings similar in shape to WD145, but instead the wings are made of a hard rubber. The concept behind the track was to deflect lower attackers and absorb impact. However, it suffers the same problems that WD145 does, in that it's possible for the attacker's Wheel to be caught in between the Wheel and R145, causing [[recoil]] and spin reduction in the process. For this reason, R145 is outclassed as a Defense Track by other options such as GB145, BD145, and 230.&lt;br /&gt;
&lt;br /&gt;
While outclassed in Defense customizations, R145 has found use in Attack customizations due to its three wing shape and fairly heavy weight compared to most tracks, which helps to reduce recoil.&lt;br /&gt;
&lt;br /&gt;
Beyblade :  [[Rock Giraffe R145WB]]&lt;br /&gt;
&lt;br /&gt;
==SW145: Switch 145==&lt;br /&gt;
[[Image:Serpent8.jpg|thumb|120px|SW145]]&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 4.2 grams&lt;br /&gt;
&lt;br /&gt;
SW145 has three 'wings'. The gimmick of this Track is the ability to change from Attack to Defense by taking off the wings, and then putting them on the opposite way. The purpose of this is the ability to adapt to opponent Beys. In Attack mode, which is denoted by six grey claw-like stickers on the underside, the pointed ends of the Track are used for Smash Attack; meanwhile in Defense mode, shown by three triangular blue stickers, the edges are more rounded, in order to deflect opponent Beys. The modes are reversed for Left-Spin Beys. Testing has shown that SW145 is quite useful at attacking lower opponents in a similar fashion to H145 and R145. It is however outclassed for Defense purposes by GB145, BD145, and 230 due to the recoil it produces. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Poison Serpent SW145SD]], [[Nightmare Rex SW145SD]], [[Random Booster Vol.5 Grand Ketos|Burn Unicorno SW145JB]], [[Shinobi Saramanda SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==TR145: Triple Roller 145==&lt;br /&gt;
Triple Roller145 is a spin track  with 3 non-spinning wings.Each wing has a free spinning wheel made to absorb attacks.It might have been a top track until R145 and BD145 came out.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Divine Chimera TR145FB]], [[Random Booster Vol.8 Jade Jupiter|Divine Crown TR145D]], [[Random Booster Vol.8 Jade Jupiter|Screw Fox TR145W²D]]&lt;br /&gt;
&lt;br /&gt;
==UW145: Upper Wing 145==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Killer Beafowl UW145EWD]], [[Strongest Blader Set|MF-F Nightmare Rex UW145EWD]]&lt;br /&gt;
&lt;br /&gt;
==V145: Variable 145==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Sol Blaze V145AS]]&lt;br /&gt;
&lt;br /&gt;
==W145: Wing 145==&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
&lt;br /&gt;
W145 is a normal 145 Track with six sharp wings that are slightly angled. The pointy ends are however cut off to form, overall, more of a dodecagon. It is based off of W105, T125, and DF145, and likely produces a negligible downforce effect.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Samurai Ifraid W145CF]], [[Zero-G Random Booster Vol.2 Archer Gargole|Guardian Saramanda W145Q]], [[Zero-G Random Booster Vol.2 Archer Gargole|Archer Ifraid W145SB]]&lt;br /&gt;
&lt;br /&gt;
==WD145: Wide Defense 145==&lt;br /&gt;
[[Image:WD145.JPG|thumb|120px|WD145]]&lt;br /&gt;
*'''Weight:'''  3.6 grams&lt;br /&gt;
WD145 features three “wings”. The wings are similar to that of ED145, the only difference being that its wings cannot spin freely. The defensive capabilities of this part are outclassed in all areas by other Defensive Tracks, such as C145, GB145, and 230, as it does not absorb hits as successfully. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and WD145, causing a lot of recoil and spin reduction in the process. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Escolpio WD145B]], [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==160==&lt;br /&gt;
Unlike the majority of the non-gimmick Tracks, 160 resembles 230 more than 145, with a round and large body around its hexagon-shaped core. This construction is probably meant to strengthen it, since chances of getting hit are relatively low compared to 230, and the stair-like design would have become too slim at this height. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Guardian Revizer 160SB]], [[Zero-G Random Booster Vol.2 Archer Gargole|Pirates Gryph 160CF]], [[Zero-G Random Booster Vol.2 Archer Gargole|Shinobi Orojya 160WSF]]&lt;br /&gt;
&lt;br /&gt;
==TH170: Triple Height 170==&lt;br /&gt;
[[Image:TH170 Side.jpg|thumb|120px|TH170]]&lt;br /&gt;
*'''Weight''' 4.39 grams&lt;br /&gt;
&lt;br /&gt;
TH170 contains a height-changing Track similar to CH120; it can change between 170, 195, and 220. And unlike CH120, TH170 has no mechanical problems that cause it to change height mid-battle, like many CH120's do.&lt;br /&gt;
 &lt;br /&gt;
TH170 is infinitely more versatile than 230 because of its height change ability. While 230 is easily KOed by 145-height Attack customizations due to its height, TH170 can stand up against them if necessary with the two lower heights it can change down to: 170 and 195. And it can also fare well against low-Track Attack customizations just as well as 230 can when used at the 220-height. Although, it should be noted that due to the height change mechanism of the Track, the design of TH170 is not as funnel-like and smooth as 230's is. As a result, low-Track Attackers could possibly garner more success against TH170 at the 220-height than they would against 230. This is simply one minor caveat though; TH170's outstanding ability to adapt to countless situations more than makes up for it.&lt;br /&gt;
 &lt;br /&gt;
In general, the 170 and 195 heights are best used against 145-height Attack and Stamina combinations, while the 220 height is best used for outspinning 230-height Stamina customs, as well as low-track Attack, Defense, and Stamina combinations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==230 ==&lt;br /&gt;
[[Image:230sideview.jpg|thumb|120px|230]]&lt;br /&gt;
[[Image:230vs852.jpg|thumb|120px|230 vs. 85]]&lt;br /&gt;
*'''Weight''' 4.1 grams&lt;br /&gt;
&lt;br /&gt;
230 is the tallest Track released thus far. 230 is part of the Maximum Series, and is labeled as the Maximum Height for Tracks. 230 has six indents near the top of the Track that sharpen downwards to about the half of the Track. 230 is rounder and thicker than regular Tracks with no gimmicks in order to protect it structurally as it comes into regular contact with opposing Wheels. Its round and smooth shape results in significantly less [[recoil]] than if it were based on the traditional hexagonal Track shape. Since 230 is so tall, it can wobble at great lengths for extra Stamina, defeating various Stamina customizations with lower Tracks. From a defensive viewpoint, it uses its height as an advantage to protect itself from low incoming Attacks, by protecting the Metal Wheel from major contact while using the reinforced plastic to absorb most of the shock. As a result of this, 230 can defeat most low Attack customizations under the 120 height when paired with other top-tier Defense parts.&lt;br /&gt;
 &lt;br /&gt;
230 also has some notable weaknesses, however. As a Defense Track, 230 is extremely susceptible to tall Track Attack types in the opposite spin direction such as MF Lightning L Drago BD145LRF and MF Gravity Perseus BD145RF. Additionally, TH170 at 220 height is successful against 230-based customizations, while also offering height-based versatility at the same time.&lt;br /&gt;
 &lt;br /&gt;
This play of good defense against low Beyblades and weakness against high Attackers is highly due to the fact that low tops hit it exactly in its center of gravity. Most of the weight is obviously at the top of the Beyblade using 230, however the Track itself also possess a considerable mass, and the sum of those weights brings the center of gravity exactly around where 120-based Beyblades attack. Usually, the lower the center of gravity, the better, but as long as it is targeted, the object retains a certain balance. If it gets hit away from that center of gravity vertically, then the object will lose its stability, which is what happens with 230.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Byxis 230WD]], [[Duo Uranus 230WD]], [[Flash Sagittario 230WD]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Thief Saramanda 230WB]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Shinobi Ifraid 230WD]]&lt;br /&gt;
&lt;br /&gt;
==E230: Elevator 230==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Thief Phoenic E230GCF]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Samurai Saramanda E230ES]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Track_List&amp;diff=9116</id>
		<title>Metal Fight Beyblade - Track List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Track_List&amp;diff=9116"/>
				<updated>2012-08-02T19:00:03Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* 160 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==85==&lt;br /&gt;
*'''Weight:''' 0.86 gram&lt;br /&gt;
85 is the shortest Track available. In theory, such a low Track would offer many advantages; Attack-Types can more easily hit the underside of Metal Wheels, or hit directly at the Tracks and Bottoms, while Defense and Stamina benefits from a lower center of gravity, as well as reducing the chances of meaningful hits. The main disadvantage consists of increased chances of scraping on the Stadium floor.&lt;br /&gt;
&lt;br /&gt;
Competitively however, Low Track customizations have fallen into disuse with the release of the Boost Disk 145 and 230 Tracks. The former (in Normal Mode) is basically immune to Low Track Attack, while the latter, being made of plastic and being so circular, is much more effective at absorbing hits and prevents opponents from latching onto it. Additionally, in the case of Attack customizations, 85 can be a slightly risky choice, as it increases your chances of scraping while attempting to bank or use the [[Sliding Shoot]]; as such, Tracks like 100 or 90 may be preferred depending on how much a (Metal) Wheel overhangs its Track.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Mercury Anubius 85XF]], [[Omega Dragonis 85XF]], MF-H Pegasis 85RF, Meteo L-Drago 85XF Assault Ver., [[Random Booster Vol.7 Beat Lynx|Gravity Perseus (Stamina Version)85DS]], [[Random Booster Vol.7 Beat Lynx|Hell Horuseus 85RS]], [[Random Booster Vol.9 Fusion Hades|Cloud Lyra 85SF]], [[Random Booster Vol.9 Fusion Hades|Meteo L-Drago (Rush Version)85LF]]&lt;br /&gt;
&lt;br /&gt;
==90==&lt;br /&gt;
*'''Weight:''' 0.9 grams&lt;br /&gt;
[[Image:9Quetzalcoatl.JPG|120px|thumb|90]]&lt;br /&gt;
&lt;br /&gt;
90 was the lowest Track until the release of 85 with [[Mercury Anubis 85XF| Mercury Anubis]]. Its low height is good for both low [[Attack]] customizations and low [[Survival | Stamina]] customizations, but is outclassed slightly in both regards by the aforementioned 85.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Quetzalcoatl 90WF]], [[Bakushin Susanow 90WF]], MF-F Burn Cancer 90WD, [[Screw Capricorne 90MF]], [[Random Booster Vol.8 Jade Jupiter|Divine Fox 90W²D]], [[Wing Pegasis 90WF]]&lt;br /&gt;
&lt;br /&gt;
==100==&lt;br /&gt;
[[Image:08LLDrago.JPG|thumb|120px|100 Track]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the third lowest track available, but is outclassed in terms of [[Attack]] and [[Survival|Stamina]] by the 85 and 90 Tracks. 100 usually has no problem with floor scrapes, and while it is generally an outclassed part, is still competitively viable, particularly in Attack customizations where it is able to make good contact with most opposing Beyblades.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Capricorne 100HF]], [[Random Booster Vol.2 Legend Pisces|Libra 100F]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Heat Pegasis 100WB]], [[Wind Aquario 100HF/S]], [[Lightning L Drago 100HF]], [[Cyber Pegasis 100HF]], [[Random Booster Light Vol.3 Clay Aries ED145B|Wind Sagittario 100SD]], Libra 100D, [[Random Booster Vol.4 Mirage Virgo|Rock Libra 100WD]], [[Random Booster Vol.6 Killer Beafowl|Killer Escolpio 100D]], [[Random Booster Vol.6 Killer Beafowl|Burn Escolpio 100RF]], [[Ray Gil 100RSF]], [[Random Booster Vol.7 Beat Lynx|Hell Herculeo 100XF]], [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==105==&lt;br /&gt;
[[Image:08StormPegasis.jpg|thumb|120px|105 Track]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the fourth lowest track available, but is outclassed in terms of Attack and Stamina by the 85, 90, and 100 Tracks. 105 has no problem with floor scrapes, but still is an outclassed part and should only be chosen when none of the aforementioned Tracks are available.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Pegasis 105F]], [[Leone 105F]], [[Wolf 105F]], [[Random Booster Vol.1 Secret Aries|Bull 105S]], [[Random Booster Vol.1 Secret Aries|Bull 105D]], [[Aquario 105F]], [[L Drago 105F]], [[Random Booster Vol.2 Legend Pisces|Aquario 105B]], [[Storm Pegasis 105RF]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Clay Wolf 105B]], [[Random Booster Vol.3 Stardust Pegasis|Flame Bull 105WB]], [[Tornado Heracleo 105F]], [[Random Booster Vol.6 Killer Beafowl|Flame Gemios 105CS]], [[Random Booster Vol.6 Killer Beafowl|Burn Sagittario 105HF]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==DF105: Downforce 105==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[L-Drago Destroy DF105LRF Gold Armored Ver.]], [[Beyblade Ultimate DX Set]]&lt;br /&gt;
&lt;br /&gt;
==LW105: Left Wing 105==&lt;br /&gt;
Left Wing 105 consists of 3 fin-like wings made to mimick the effect of W105 but for left spining beys.It is designed to push air upwards to provide stamina but it is not very effective.It is still outclassed by 100,90, and 85.&lt;br /&gt;
Beyblade: [[Meteo L-Drago LW105LF]], [[Random Booster Vol.9 Fusion Hades|Meteo L-Drago (Assault Version)LW105JB]]&lt;br /&gt;
&lt;br /&gt;
==W105: Wing 105==&lt;br /&gt;
[[Image:GalaxyPegasisW105.jpg|thumb|120px|W105]]&lt;br /&gt;
*'''Weight:''' 1.2 grams&lt;br /&gt;
Wing 105, or W105, consists of two curved wing-like fins that slant downwards, similar to DF145. The main purpose of this Track is to push air upwards to provide extra Stamina, but the effect this Track produces is negligible, therefore it has as much competitive value as a regular 105 track. W105 should only be used in the absence of 85, 90, and 100 in both Stamina and Attack customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==CH120: Change 120==&lt;br /&gt;
[[Image:06darkcancer.jpg|thumb|120px|CH120]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
CH120 is unique as it features a height-changing gimmick. The user is allowed a choice of using 120 or 145 as the Track's height. This is done by rotating the bottom portion of the Track and pulling/pushing the central part out/in, and then rotating the bottom portion back to lock the height. Importantly, this can be done between each round of a match, as it does not involve any part-swapping.&lt;br /&gt;
&lt;br /&gt;
The advantages of this Track are plentiful. Its most obvious benefit is allowing the user to change the height of their Beyblade between rounds; this means that the user can adapt their strategy to counter the opponents during a match. CH120 is currently the only Track featuring a 120 height. This height is useful for many [[Attack]] types.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Cancer CH120SF|Mad Cancer CH120FS]], [[Dark Cancer CH120SF]], [[Dark Cancer CH120SF|Dark Cancer CH120FS]]&lt;br /&gt;
&lt;br /&gt;
==125==&lt;br /&gt;
* '''Weight:''' 1.0 grams&lt;br /&gt;
[[Image:Bulltrack 800x600.jpg|thumb|120px|125]]&lt;br /&gt;
The 125 Track is a midway between the 105 and the 145 Tracks. Utilised in mid-height stamina combos, it is more difficult to destablise compared to 145 height stamina combos. It has declined in popularity as the choice mid-height track due to the release of T125 and D125.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Bull 125SF]], [[Sagittario 145S|Sagittario 125SF]], [[Aries 125D]], [[Random Booster Vol.1 Secret Aries|Leone 125S]], [[Random Booster Vol.2 Legend Pisces|Virgo 125BS]], [[Death Quetzalcoatl 125RDF]], [[Random Booster Vol.9 Fusion Hades|Hell Beelzeb 125XF]], [[Random Booster Vol.9 Fusion Hades|Crash Escolpio 125JB]]&lt;br /&gt;
&lt;br /&gt;
==D125: Defense 125==&lt;br /&gt;
[[Image:09RayUnicornoD125CS.jpg|thumb|120px|D125]]&lt;br /&gt;
Defense 125 is similar to 125 and T125. Apart from the shifts in weight distribution and air resistance, there are few notable differences. The ring serves no significant defensive purposes. D125 is an outclassed track for Stamina and Defense customizations. It can be used in some [[Attack]] customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wolf D125B]], [[Pisces D125BS]], [[Random Booster Vol.2 Legend Pisces|Libra D125HF]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Wind Leone D125HF]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Heat Leone D125FS]], [[Random Booster Light Vol.3 Clay Aries ED145B|Heat Bull D125WB]], [[Rock Orso D125B]], [[Counter Leone D125B]], [[Ray Unicorno D125CS]], [[Random Booster Vol.6 Killer Beafowl|Flame Cancer D125RF]], [[Random Booster Vol.6 Killer Beafowl|Galaxy Cancer D125HF]]&lt;br /&gt;
&lt;br /&gt;
==T125: Tornado 125==&lt;br /&gt;
[[Image:07FlameLibra.JPG|thumb|120px|T125]]&lt;br /&gt;
*'''Weight:''' 1.7 grams&lt;br /&gt;
T125 has four upward-facing wing protrusions spaced apart widely. The Track is designed to work in a similar way to DF145, although the effect it produces is negligible. The performance of this Track is similar to D125. It is used in some Attack and Stamina customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Random Booster Vol.4 Mirage Virgo|Rock Capricorne T125D]], [[Random Booster Vol.4 Mirage Virgo|Flame Capricorne T125HF]], [[Thermal Pisces T125ES]], [[Rock Escolpio T125JB]], [[Grand Ketos T125RS]], [[Random Booster Vol.5 Grand Ketos|Storm Serpent T125HF]], [[Scythe Kronos T125EDS]], [[Random Booster Vol.9 Fusion Hades|Cloud Gemios T125SF]], [[Random Booster Vol.9 Fusion Hades|Bakushin Beelzeb T125XF]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Pirates Ifraid T125GCF]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Pirates Saramanda T125WB]]&lt;br /&gt;
&lt;br /&gt;
==130==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Random Booster Vol.5 Grand Ketos|Poison Unicorno 130HF]], [[Random Booster Vol.5 Grand Ketos|Storm Phoenix 130B]], [[Fang Leone 130W²D]], [[Random Booster Vol.7 Beat Lynx|Vulcan Herculeo 130DS]], [[andom Booster Vol.7 Beat Lynx|Tornado Horuseus 130RSF]], [[Random Booster Vol.8 Jade Jupiter|Forbidden Eonis 130D]], [[Random Booster Vol.8 Jade Jupiter|Hell Crown 130FB]], [[Strongest Blader Set|MF-H Basalt Horogium 130RS]]&lt;br /&gt;
&lt;br /&gt;
==S130: Shield 130==&lt;br /&gt;
*'''Weight:''' 3.3 grams&lt;br /&gt;
&lt;br /&gt;
Made only of plastic, S130 has a horizontal disk attached to its centre. This disk actually consists of eight arms linked by some relatively round webs of plastic, which overall forms an imperfect circle&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Poison Giraffe S130MB]], [[Jade Jupiter S130RB]], [[L Drago Guardian S130MB|L-Drago Guardian S130MB]], [[Wing Pegasis 90WF#Other Versions|Wing Pegasis S130RB World Congress Commemorative Model]]&lt;br /&gt;
&lt;br /&gt;
==WA130: Wing Attacker 130==&lt;br /&gt;
[[Image:ThermalLacertaWA1302.JPG|thumb|120px|WA130]]&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
WA130 is a 130-height Track with two aerofoil-shaped wings that rotate freely around the Track. By removing this piece, and flipping it over, the direction of the wings can be changed. These wings are negligible in battle: while they offer minor protection against lower Attack-Type opponents, there are better Tracks for this purpose. As the wings can scrape along the stadium floor, causing a loss of spin, WA130 is useless in Stamina combinations.&lt;br /&gt;
 &lt;br /&gt;
The main appeal of this Track is its height. The 130 height has proven useful in certain Attack customisations. However, as it cannot make contact with lower opponents due to its free-spinning nature, it is considered less useful for this purpose than S130. In addition, the most popular user of this height, Fang, already comes with a plain 130 Track in its only release, Fang Leone 130W²D. As WA130 offers little advantage over 130, it is not considered a worthwhile purchase.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Thermal Lacerta WA130HF]], [[Random Booster Vol.5 Grand Ketos|Burn Serpent WA130ES]], [[Random Booster Vol.5 Grand Ketos|Poison Phoenix WA130SD]]&lt;br /&gt;
&lt;br /&gt;
==135==&lt;br /&gt;
*'''Weight:''' 1.40 grams&lt;br /&gt;
135 is the only Track released at this height and features no gimmick. Due to its odd height, it is rarely considered over the taller 145 Tracks and the shorter 120 and 125 Tracks, because it is usually preferred if customizations are either tall, either short, not in between. Average height produces only average effect, a poor mix of what a Metal Wheel can do at short and tall heights. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Burn Phoenix 135MS]]&lt;br /&gt;
&lt;br /&gt;
==145==&lt;br /&gt;
[[Image:007EarthAquila.JPG|thumb|120px|145]]&lt;br /&gt;
*'''Weight:''' 1.5 grams&lt;br /&gt;
This track is a regular, non-gimmicked track at the 145 height. It can be used in Stamina customs to great effect to to its tall height, but has been outclassed for wobbler customs by 230. It used to be on par for Stamina customs with DF145, but AD145 offers better Stamina on a 145 height, and 85 offers better Stamina in general.&lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Sagittario 145S]], [[Leone 145D]], [[Pegasis 105F|Pegasis 145D]], [[Random Booster Vol.1 Secret Aries|Pegasis 145F]], [[Random Booster Vol.1 Secret Aries|Pegasis 145SF]], [[Random Booster Vol.1 Secret Aries|Sagittario 145SF]], [[Random Booster Vol.1 Secret Aries|Sagittario 145D]], [[Rock Leone 145WB]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Mad Leone 145B]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Clay Wolf 145FS]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Clay Sagittario 145B]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Mad Leone 145FS]], [[Random Booster Vol.3 Stardust Pegasis|Storm Sagittario 145SD]], [[Random Booster Light Vol.3 Clay Aries ED145B|Clay Pegasis 145S]], [[Earth Aquila 145WD]], [[Random Booster Vol.4 Mirage Virgo|Storm Aquila 145HF]], [[Random Booster Vol.4 Mirage Virgo|Storm Libra 145S]], [[Aries 125D|Aries 145D]], [[Random Booster Vol.6 Killer Beafowl|Galaxy Sagittario 145CS]], [[Vulcan Horuseus 145D]], [[Basalt Horogium 145WD]], [[Kreis Cygnus 145WD]], [[Pirates Orojya 145D]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Shinobi Orojya 145ES]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Samurai Orojya 145WD]]&lt;br /&gt;
&lt;br /&gt;
==AD145: Armor Defense 145==&lt;br /&gt;
[[Image:Fusion Hades 10.jpg|thumb|120px|AD145]]&lt;br /&gt;
*'''Weight:''' 2.8 gram&lt;br /&gt;
AD145 is shaped like the head of a funnel, completely round with ridges lining the sides all the way around. In fact, its shape is intended to resemble that of an armor, hence its name. Despite what the latter part of its name might suggest though, Tracks such as 230 and GB145 outclass AD145 as a defensive Track due to its relatively light weight in comparison to GB145 and its diminutive stature when compared to 230, which makes it unable it to absorb hits as 230 does. With the introduction of BD145, this Track has definitely been surpassed in Defense. However, AD145 has actually proved to be better suited for Stamina in certain cases, due to the outward weight distribution it has compared to other top tier Stamina Tracks, thus making it top-tier in this area. It is also the Track of choice for comparative Stamina testing. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Gravity Perseus AD145WD]], [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
==BD145: Boost Disk 145==&lt;br /&gt;
[[Image:Hell09.jpg|thumb|120px|BD145: Normal Mode]]&lt;br /&gt;
[[Image:Hell10.jpg|thumb|120px|BD145: Boost Mode]]&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 8.0 grams&lt;br /&gt;
&lt;br /&gt;
BD145 shares a similar trait with its partner Hell, in that, like Hell is one of the widest Metal Wheels ever released, BD145 is the widest Track ever. This Track is unique both because of its width and also its ability to change modes. Changing modes is similar to how it is done with SW145, however this time, instead of removing the changeable part from the bottom and flipping it, it is removed from the top and then flipped. BD145 has two modes:&lt;br /&gt;
 &lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Normal Mode''' &lt;br /&gt;
&lt;br /&gt;
In Normal Mode the &amp;quot;Boost Disk&amp;quot; sits lower on the Track, which causes most Beyblades to scrape the Beystadium floor easily due to the three downward facing protrusions. However, when using a taller Bottom such as RF, this tendency is lessened somewhat, and the wide diameter of BD145, while it is not able to necessarily provide Smash Attack, it assists in &amp;quot;pushing&amp;quot; the opposing Beyblade out of the Beystadium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Mode''' &lt;br /&gt;
&lt;br /&gt;
Boost Mode works exclusively in combination with Hell. The three upward facing protrusions on BD145 go past the bottom of the Metal Wheel into the gaps of Hell itself and unlike Normal Mode, there is absolutely no space between the Metal Wheel and Boost Disk. This mode has proven to be incredibly effective in Stamina, Defense, and even Attack customizations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]], [[Random Booster Vol.7 Beat Lynx|Gravity Perseus (Attack Version)BD145XF]], [[Random Booster Vol.7 Beat Lynx|Vulcan Horogium BD145RS]]&lt;br /&gt;
&lt;br /&gt;
==C145: Claw 145==&lt;br /&gt;
[[Image:09FlameSagittario.JPG|thumb|120px|C145 ]]&lt;br /&gt;
*'''Weight:''' 3.2 grams&lt;br /&gt;
C145 has three wings which extend outwards, each separately joined onto the underside of the Track. These are free moving, and hence when the Beyblade is launched, these point outwards due to spin velocity. Their free moving nature make them very effective for defensive purposes, as they are able to withstand low hits to the Track without significant spin loss. &lt;br /&gt;
&lt;br /&gt;
Although C145 was a good [[Defense]] track at the time of its release, it has since then been outclassed by GB145, 230, and BD145.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Sagittario C145S]], [[Random Booster Vol.3 Stardust Pegasis|Dark Leone C145B]], [[Random Booster Light Vol.3 Clay Aries ED145B|Mad Sagittario C145SD]], [[Random Booster Light Vol.3 Clay Aries ED145B|Mad Bull C145HF]]&lt;br /&gt;
&lt;br /&gt;
==DF145: Down Force 145==&lt;br /&gt;
[[Image:Virgo5.jpg|thumb|120px|DF145]]&lt;br /&gt;
*'''Weight:''' 3 grams&lt;br /&gt;
DF145 has four upward facing wings protruding from the top of the Track, which aside from giving it extra weight are meant to push air downwards. It is now outclassed for use in [[Survival|Stamina]] combinations. Instead, tracks such as AD145, 145, 100, 90, and even 85 are used. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Libra DF145BS]], [[Virgo DF145BS]], [[Random Booster Vol.2 Legend Pisces|Aquario DF145SF]], [[Gemios DF145FS]], [[Dark Wolf DF145FS]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Wind Pegasis DF145FS]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Clay Leone DF145WB]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Heat Pegasis DF145WB]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Mad Sagittario DF145HF]], [[Random Booster Vol.4 Mirage Virgo|Earth Cancer DF145ES]], [[Killer Gemios DF145FS]], [[Pisces D125BS|Pisces DF145BS]], [[Samurai Ifraid W145CF|Saramanda Ifraid DF145XF Burst Flame Ver.]]&lt;br /&gt;
&lt;br /&gt;
==ED145: Eternal Defense 145==&lt;br /&gt;
* '''Weight:''' 3.6 grams&lt;br /&gt;
[[Image:ED145.jpg|thumb|120px|ED145]]&lt;br /&gt;
ED145 features three “wings” which rotate around the Track freely. The wings are similar to that of WD145. Because of their free-spinning nature, they can be used in Defense customisations, such as ''MF Libra ED145WB''; however, the defensive capabilities of this part are not as effective as C145, as it does not absorb hits as successfully. The wings which rotate are hindered without the mechanism of a bearing, hence creating a force of friction between the wings and the body of the Track, in turn resulting in less significant damage absorption. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and ED145, hence causing a lot of [[recoil]] and spin reduction to the [[Defense]] customization.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Clay Aries ED145B]], [[Random Booster Vol.8 Jade Jupiter|Forbidden Eonis ED145FB]], [[Random Booster Vol.8 Jade Jupiter|Screw Lyra ED145MF]]&lt;br /&gt;
&lt;br /&gt;
==GB145: Gravity Bowl 145==&lt;br /&gt;
[[Image:09EarthVirgo.JPG|thumb|120px|GB145]]&lt;br /&gt;
*'''Weight:''' 4.5 grams&lt;br /&gt;
GB145 is a wide, round track featuring two free moving metal balls. These balls move toward the outside of the Track while spinning, causing additional spin retaining force, similar to [[Draciel Metal Ball Defenser]]'s Metal Ball Base from the [[Plastic Beyblade | plastic generation]]. Weighing in at 4.5 grams, GB145 is currently one of the heaviest Tracks available, and as such is useful in [[Defense]] customizations. At release, it was seen by some as inferior to [[Metal Fight Beyblade - Track List#C145: Claw 145 | C145]] due to the lack of energy-absorbing free spinning wings, making it not as effective as against low attackers such as [[Quetzalcoatl 90WF#Wheel: Quetzalcoatl | Quetzalcoatl]] 90RF, which were popular at the time.&lt;br /&gt;
&lt;br /&gt;
Where GB145 does shine is when it is utilized in Defense customizations against high CH120-based Attackers, such as MF [[Lightning L Drago 100HF | Lightning L Drago]] CH120RF. These types of Attackers do not aim to hit the Track, and thus the free spinning wings of C145 are not necessary, and you instead get a significant increase in the overall weight of the customization. However, it has been outclassed for Defense customizations by [[Metal Fight Beyblade - Track List#BD145: Boost Disk 145|BD145]] and [[Metal Fight Beyblade - Track List#TH170: Triple Height 170|TH170]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Virgo GB145BS]], [[Infinity Libra GB145S]], [[Galaxy Pegasis W105R²F|Galaxy Pegasis GB145MS Black Hole Ver.]]&lt;br /&gt;
&lt;br /&gt;
==H145: Horn 145 (First Mold)==&lt;br /&gt;
[[Image:10DarkBull.JPG|thumb|120px|H145 (First Mold)]]&lt;br /&gt;
*'''Weight:''' 4 grams&lt;br /&gt;
H145 has two wings with two various protrusions, representing the horns of a Bull surrounding its perimeter. These four points are meant to provide [[Smash Attack]], and they do succeed on some levels. However, because the horns are so pronounced, and because the gaps between the wings are so wide, significant [[recoil]] is produced, especially when used in combination with small Metal Wheels that allow the Horns to extend well past the perimeter of the Wheel.&lt;br /&gt;
&lt;br /&gt;
While H145 may not be an entirely noteworthy part as far as competitive customizations go, it is still quite a fun part to play with. You can score many impressive KO's with the recoil it produces in the first few seconds of a battle, but at the same time, this recoil does work against you in some battles, causing a self-KO or if not, a severe loss of [[Survival | Stamina]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]]&lt;br /&gt;
&lt;br /&gt;
==H145: Horn 145 (Second Mold)==&lt;br /&gt;
[[Image:12DarkBull.JPG|thumb|120px|H145 (Second Mold)]]&lt;br /&gt;
*'''Weight:''' 4.3 grams&lt;br /&gt;
H145 has two different molds. The first version's wings were not reinforced in anyway, so they were prone to breakages in some cases. The second mold which was brought into production a couple months after it was originally released rectified this problem by reinforcing the wings with a significant amount of plastic between the inside of the wings and the outside of the Track. This increased the weight of the Track to 4.3 grams, only .2 grams lighter than the second heaviest Track, GB145. The increased weight not only reduces breakages, but it also marginally helps reduce the recoil it produces.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]], [[Random Booster Vol.3 Stardust Pegasis|Flame Wolf H145S]], [[Random Booster Vol.3 Stardust Pegasis|Rock Wolf H145B]], [[Random Booster Light Vol.3 Clay Aries ED145B|Wind Wolf H145D]], [[Random Booster Light Vol.3 Clay Aries ED145B|Heat Leone H145S]]&lt;br /&gt;
&lt;br /&gt;
==M145: Move 145==&lt;br /&gt;
*'''Weight:''' 4.2 grams&lt;br /&gt;
M145 is a round Track, with a mode change gimmick. The connectors which the Bottom attach to can be moved into two different modes, designated as Large Jump and Small Jump. &lt;br /&gt;
&lt;br /&gt;
When the connectors are manually moved to the Large Jump position, the connectors are located off center. The Bottom is therefore off center, and the Beyblade moves erratically, and will bounce up and down on the Stadium floor.&lt;br /&gt;
&lt;br /&gt;
In the Small Jump position, the connectors are still slightly off center, but less so than Large Jump mode. In this position, the Beyblade will not jump nearly as much; instead, it will move with far more regularity.&lt;br /&gt;
&lt;br /&gt;
M145 bounces most vigorously when used with Sharp series Bottoms, such as Sharp and Ball Sharp. It's also the first part in the whole Beyblade toyline to have a real, effective jumping gimmick, regardless of how useful it is. &lt;br /&gt;
&lt;br /&gt;
This Track's gimmick is seen as purely for entertainment and interest; it has yet to be used in any competitive customizations, as it is too unpredictable. When the Beyblade is temporarily in the air when it is bouncing, it is extremely easy to KO, as its friction with the floor is zero. Beyblades using this Track also suffer from extremely low Stamina, as the off center Bottom disrupts the rotation severely.&lt;br /&gt;
&lt;br /&gt;
TAKARA-TOMY's M145 is reportedly less solid in its mode change than Hasbro's. The connectors, upon considerable and punctual impact, can slide into their other position on their own, which is against the nature of the Track's gimmick.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Capricorne M145Q]]&lt;br /&gt;
&lt;br /&gt;
==R145: Rubber 145 ==&lt;br /&gt;
[[Image:R145.JPG|thumb|120px|R145]]&lt;br /&gt;
*'''Weight:'''  4.7 grams&lt;br /&gt;
&lt;br /&gt;
R145 consists of three wings similar in shape to WD145, but instead the wings are made of a hard rubber. The concept behind the track was to deflect lower attackers and absorb impact. However, it suffers the same problems that WD145 does, in that it's possible for the attacker's Wheel to be caught in between the Wheel and R145, causing [[recoil]] and spin reduction in the process. For this reason, R145 is outclassed as a Defense Track by other options such as GB145, BD145, and 230.&lt;br /&gt;
&lt;br /&gt;
While outclassed in Defense customizations, R145 has found use in Attack customizations due to its three wing shape and fairly heavy weight compared to most tracks, which helps to reduce recoil.&lt;br /&gt;
&lt;br /&gt;
Beyblade :  [[Rock Giraffe R145WB]]&lt;br /&gt;
&lt;br /&gt;
==SW145: Switch 145==&lt;br /&gt;
[[Image:Serpent8.jpg|thumb|120px|SW145]]&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 4.2 grams&lt;br /&gt;
&lt;br /&gt;
SW145 has three 'wings'. The gimmick of this Track is the ability to change from Attack to Defense by taking off the wings, and then putting them on the opposite way. The purpose of this is the ability to adapt to opponent Beys. In Attack mode, which is denoted by six grey claw-like stickers on the underside, the pointed ends of the Track are used for Smash Attack; meanwhile in Defense mode, shown by three triangular blue stickers, the edges are more rounded, in order to deflect opponent Beys. The modes are reversed for Left-Spin Beys. Testing has shown that SW145 is quite useful at attacking lower opponents in a similar fashion to H145 and R145. It is however outclassed for Defense purposes by GB145, BD145, and 230 due to the recoil it produces. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Poison Serpent SW145SD]], [[Nightmare Rex SW145SD]], [[Random Booster Vol.5 Grand Ketos|Burn Unicorno SW145JB]], [[Shinobi Saramanda SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==TR145: Triple Roller 145==&lt;br /&gt;
Triple Roller145 is a spin track  with 3 non-spinning wings.Each wing has a free spinning wheel made to absorb attacks.It might have been a top track until R145 and BD145 came out.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Divine Chimera TR145FB]], [[Random Booster Vol.8 Jade Jupiter|Divine Crown TR145D]], [[Random Booster Vol.8 Jade Jupiter|Screw Fox TR145W²D]]&lt;br /&gt;
&lt;br /&gt;
==UW145: Upper Wing 145==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Killer Beafowl UW145EWD]], [[Strongest Blader Set|MF-F Nightmare Rex UW145EWD]]&lt;br /&gt;
&lt;br /&gt;
==V145: Variable 145==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Sol Blaze V145AS]]&lt;br /&gt;
&lt;br /&gt;
==W145: Wing 145==&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
&lt;br /&gt;
W145 is a normal 145 Track with six sharp wings that are slightly angled. The pointy ends are however cut off to form, overall, more of a dodecagon. It is based off of W105, T125, and DF145, and likely produces a negligible downforce effect.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Samurai Ifraid W145CF]]&lt;br /&gt;
&lt;br /&gt;
==WD145: Wide Defense 145==&lt;br /&gt;
[[Image:WD145.JPG|thumb|120px|WD145]]&lt;br /&gt;
*'''Weight:'''  3.6 grams&lt;br /&gt;
WD145 features three “wings”. The wings are similar to that of ED145, the only difference being that its wings cannot spin freely. The defensive capabilities of this part are outclassed in all areas by other Defensive Tracks, such as C145, GB145, and 230, as it does not absorb hits as successfully. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and WD145, causing a lot of recoil and spin reduction in the process. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Escolpio WD145B]], [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==160==&lt;br /&gt;
Unlike the majority of the non-gimmick Tracks, 160 resembles 230 more than 145, with a round and large body around its hexagon-shaped core. This construction is probably meant to strengthen it, since chances of getting hit are relatively low compared to 230, and the stair-like design would have become too slim at this height. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Guardian Revizer 160SB]], [[Zero-G Random Booster Vol.2 Archer Gargole|Pirates Gryph 160CF]], [[Zero-G Random Booster Vol.2 Archer Gargole|Shinobi Orojya 160WSF]]&lt;br /&gt;
&lt;br /&gt;
==TH170: Triple Height 170==&lt;br /&gt;
[[Image:TH170 Side.jpg|thumb|120px|TH170]]&lt;br /&gt;
*'''Weight''' 4.39 grams&lt;br /&gt;
&lt;br /&gt;
TH170 contains a height-changing Track similar to CH120; it can change between 170, 195, and 220. And unlike CH120, TH170 has no mechanical problems that cause it to change height mid-battle, like many CH120's do.&lt;br /&gt;
 &lt;br /&gt;
TH170 is infinitely more versatile than 230 because of its height change ability. While 230 is easily KOed by 145-height Attack customizations due to its height, TH170 can stand up against them if necessary with the two lower heights it can change down to: 170 and 195. And it can also fare well against low-Track Attack customizations just as well as 230 can when used at the 220-height. Although, it should be noted that due to the height change mechanism of the Track, the design of TH170 is not as funnel-like and smooth as 230's is. As a result, low-Track Attackers could possibly garner more success against TH170 at the 220-height than they would against 230. This is simply one minor caveat though; TH170's outstanding ability to adapt to countless situations more than makes up for it.&lt;br /&gt;
 &lt;br /&gt;
In general, the 170 and 195 heights are best used against 145-height Attack and Stamina combinations, while the 220 height is best used for outspinning 230-height Stamina customs, as well as low-track Attack, Defense, and Stamina combinations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==230 ==&lt;br /&gt;
[[Image:230sideview.jpg|thumb|120px|230]]&lt;br /&gt;
[[Image:230vs852.jpg|thumb|120px|230 vs. 85]]&lt;br /&gt;
*'''Weight''' 4.1 grams&lt;br /&gt;
&lt;br /&gt;
230 is the tallest Track released thus far. 230 is part of the Maximum Series, and is labeled as the Maximum Height for Tracks. 230 has six indents near the top of the Track that sharpen downwards to about the half of the Track. 230 is rounder and thicker than regular Tracks with no gimmicks in order to protect it structurally as it comes into regular contact with opposing Wheels. Its round and smooth shape results in significantly less [[recoil]] than if it were based on the traditional hexagonal Track shape. Since 230 is so tall, it can wobble at great lengths for extra Stamina, defeating various Stamina customizations with lower Tracks. From a defensive viewpoint, it uses its height as an advantage to protect itself from low incoming Attacks, by protecting the Metal Wheel from major contact while using the reinforced plastic to absorb most of the shock. As a result of this, 230 can defeat most low Attack customizations under the 120 height when paired with other top-tier Defense parts.&lt;br /&gt;
 &lt;br /&gt;
230 also has some notable weaknesses, however. As a Defense Track, 230 is extremely susceptible to tall Track Attack types in the opposite spin direction such as MF Lightning L Drago BD145LRF and MF Gravity Perseus BD145RF. Additionally, TH170 at 220 height is successful against 230-based customizations, while also offering height-based versatility at the same time.&lt;br /&gt;
 &lt;br /&gt;
This play of good defense against low Beyblades and weakness against high Attackers is highly due to the fact that low tops hit it exactly in its center of gravity. Most of the weight is obviously at the top of the Beyblade using 230, however the Track itself also possess a considerable mass, and the sum of those weights brings the center of gravity exactly around where 120-based Beyblades attack. Usually, the lower the center of gravity, the better, but as long as it is targeted, the object retains a certain balance. If it gets hit away from that center of gravity vertically, then the object will lose its stability, which is what happens with 230.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Byxis 230WD]], [[Duo Uranus 230WD]], [[Flash Sagittario 230WD]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Thief Saramanda 230WB]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Shinobi Ifraid 230WD]]&lt;br /&gt;
&lt;br /&gt;
==E230: Elevator 230==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Thief Phoenic E230GCF]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Samurai Saramanda E230ES]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Track_List&amp;diff=9115</id>
		<title>Metal Fight Beyblade - Track List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Track_List&amp;diff=9115"/>
				<updated>2012-08-02T18:54:24Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* S130: Shield 130 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==85==&lt;br /&gt;
*'''Weight:''' 0.86 gram&lt;br /&gt;
85 is the shortest Track available. In theory, such a low Track would offer many advantages; Attack-Types can more easily hit the underside of Metal Wheels, or hit directly at the Tracks and Bottoms, while Defense and Stamina benefits from a lower center of gravity, as well as reducing the chances of meaningful hits. The main disadvantage consists of increased chances of scraping on the Stadium floor.&lt;br /&gt;
&lt;br /&gt;
Competitively however, Low Track customizations have fallen into disuse with the release of the Boost Disk 145 and 230 Tracks. The former (in Normal Mode) is basically immune to Low Track Attack, while the latter, being made of plastic and being so circular, is much more effective at absorbing hits and prevents opponents from latching onto it. Additionally, in the case of Attack customizations, 85 can be a slightly risky choice, as it increases your chances of scraping while attempting to bank or use the [[Sliding Shoot]]; as such, Tracks like 100 or 90 may be preferred depending on how much a (Metal) Wheel overhangs its Track.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Mercury Anubius 85XF]], [[Omega Dragonis 85XF]], MF-H Pegasis 85RF, Meteo L-Drago 85XF Assault Ver., [[Random Booster Vol.7 Beat Lynx|Gravity Perseus (Stamina Version)85DS]], [[Random Booster Vol.7 Beat Lynx|Hell Horuseus 85RS]], [[Random Booster Vol.9 Fusion Hades|Cloud Lyra 85SF]], [[Random Booster Vol.9 Fusion Hades|Meteo L-Drago (Rush Version)85LF]]&lt;br /&gt;
&lt;br /&gt;
==90==&lt;br /&gt;
*'''Weight:''' 0.9 grams&lt;br /&gt;
[[Image:9Quetzalcoatl.JPG|120px|thumb|90]]&lt;br /&gt;
&lt;br /&gt;
90 was the lowest Track until the release of 85 with [[Mercury Anubis 85XF| Mercury Anubis]]. Its low height is good for both low [[Attack]] customizations and low [[Survival | Stamina]] customizations, but is outclassed slightly in both regards by the aforementioned 85.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Quetzalcoatl 90WF]], [[Bakushin Susanow 90WF]], MF-F Burn Cancer 90WD, [[Screw Capricorne 90MF]], [[Random Booster Vol.8 Jade Jupiter|Divine Fox 90W²D]], [[Wing Pegasis 90WF]]&lt;br /&gt;
&lt;br /&gt;
==100==&lt;br /&gt;
[[Image:08LLDrago.JPG|thumb|120px|100 Track]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the third lowest track available, but is outclassed in terms of [[Attack]] and [[Survival|Stamina]] by the 85 and 90 Tracks. 100 usually has no problem with floor scrapes, and while it is generally an outclassed part, is still competitively viable, particularly in Attack customizations where it is able to make good contact with most opposing Beyblades.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Capricorne 100HF]], [[Random Booster Vol.2 Legend Pisces|Libra 100F]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Heat Pegasis 100WB]], [[Wind Aquario 100HF/S]], [[Lightning L Drago 100HF]], [[Cyber Pegasis 100HF]], [[Random Booster Light Vol.3 Clay Aries ED145B|Wind Sagittario 100SD]], Libra 100D, [[Random Booster Vol.4 Mirage Virgo|Rock Libra 100WD]], [[Random Booster Vol.6 Killer Beafowl|Killer Escolpio 100D]], [[Random Booster Vol.6 Killer Beafowl|Burn Escolpio 100RF]], [[Ray Gil 100RSF]], [[Random Booster Vol.7 Beat Lynx|Hell Herculeo 100XF]], [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==105==&lt;br /&gt;
[[Image:08StormPegasis.jpg|thumb|120px|105 Track]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the fourth lowest track available, but is outclassed in terms of Attack and Stamina by the 85, 90, and 100 Tracks. 105 has no problem with floor scrapes, but still is an outclassed part and should only be chosen when none of the aforementioned Tracks are available.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Pegasis 105F]], [[Leone 105F]], [[Wolf 105F]], [[Random Booster Vol.1 Secret Aries|Bull 105S]], [[Random Booster Vol.1 Secret Aries|Bull 105D]], [[Aquario 105F]], [[L Drago 105F]], [[Random Booster Vol.2 Legend Pisces|Aquario 105B]], [[Storm Pegasis 105RF]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Clay Wolf 105B]], [[Random Booster Vol.3 Stardust Pegasis|Flame Bull 105WB]], [[Tornado Heracleo 105F]], [[Random Booster Vol.6 Killer Beafowl|Flame Gemios 105CS]], [[Random Booster Vol.6 Killer Beafowl|Burn Sagittario 105HF]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==DF105: Downforce 105==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[L-Drago Destroy DF105LRF Gold Armored Ver.]], [[Beyblade Ultimate DX Set]]&lt;br /&gt;
&lt;br /&gt;
==LW105: Left Wing 105==&lt;br /&gt;
Left Wing 105 consists of 3 fin-like wings made to mimick the effect of W105 but for left spining beys.It is designed to push air upwards to provide stamina but it is not very effective.It is still outclassed by 100,90, and 85.&lt;br /&gt;
Beyblade: [[Meteo L-Drago LW105LF]], [[Random Booster Vol.9 Fusion Hades|Meteo L-Drago (Assault Version)LW105JB]]&lt;br /&gt;
&lt;br /&gt;
==W105: Wing 105==&lt;br /&gt;
[[Image:GalaxyPegasisW105.jpg|thumb|120px|W105]]&lt;br /&gt;
*'''Weight:''' 1.2 grams&lt;br /&gt;
Wing 105, or W105, consists of two curved wing-like fins that slant downwards, similar to DF145. The main purpose of this Track is to push air upwards to provide extra Stamina, but the effect this Track produces is negligible, therefore it has as much competitive value as a regular 105 track. W105 should only be used in the absence of 85, 90, and 100 in both Stamina and Attack customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==CH120: Change 120==&lt;br /&gt;
[[Image:06darkcancer.jpg|thumb|120px|CH120]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
CH120 is unique as it features a height-changing gimmick. The user is allowed a choice of using 120 or 145 as the Track's height. This is done by rotating the bottom portion of the Track and pulling/pushing the central part out/in, and then rotating the bottom portion back to lock the height. Importantly, this can be done between each round of a match, as it does not involve any part-swapping.&lt;br /&gt;
&lt;br /&gt;
The advantages of this Track are plentiful. Its most obvious benefit is allowing the user to change the height of their Beyblade between rounds; this means that the user can adapt their strategy to counter the opponents during a match. CH120 is currently the only Track featuring a 120 height. This height is useful for many [[Attack]] types.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Cancer CH120SF|Mad Cancer CH120FS]], [[Dark Cancer CH120SF]], [[Dark Cancer CH120SF|Dark Cancer CH120FS]]&lt;br /&gt;
&lt;br /&gt;
==125==&lt;br /&gt;
* '''Weight:''' 1.0 grams&lt;br /&gt;
[[Image:Bulltrack 800x600.jpg|thumb|120px|125]]&lt;br /&gt;
The 125 Track is a midway between the 105 and the 145 Tracks. Utilised in mid-height stamina combos, it is more difficult to destablise compared to 145 height stamina combos. It has declined in popularity as the choice mid-height track due to the release of T125 and D125.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Bull 125SF]], [[Sagittario 145S|Sagittario 125SF]], [[Aries 125D]], [[Random Booster Vol.1 Secret Aries|Leone 125S]], [[Random Booster Vol.2 Legend Pisces|Virgo 125BS]], [[Death Quetzalcoatl 125RDF]], [[Random Booster Vol.9 Fusion Hades|Hell Beelzeb 125XF]], [[Random Booster Vol.9 Fusion Hades|Crash Escolpio 125JB]]&lt;br /&gt;
&lt;br /&gt;
==D125: Defense 125==&lt;br /&gt;
[[Image:09RayUnicornoD125CS.jpg|thumb|120px|D125]]&lt;br /&gt;
Defense 125 is similar to 125 and T125. Apart from the shifts in weight distribution and air resistance, there are few notable differences. The ring serves no significant defensive purposes. D125 is an outclassed track for Stamina and Defense customizations. It can be used in some [[Attack]] customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wolf D125B]], [[Pisces D125BS]], [[Random Booster Vol.2 Legend Pisces|Libra D125HF]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Wind Leone D125HF]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Heat Leone D125FS]], [[Random Booster Light Vol.3 Clay Aries ED145B|Heat Bull D125WB]], [[Rock Orso D125B]], [[Counter Leone D125B]], [[Ray Unicorno D125CS]], [[Random Booster Vol.6 Killer Beafowl|Flame Cancer D125RF]], [[Random Booster Vol.6 Killer Beafowl|Galaxy Cancer D125HF]]&lt;br /&gt;
&lt;br /&gt;
==T125: Tornado 125==&lt;br /&gt;
[[Image:07FlameLibra.JPG|thumb|120px|T125]]&lt;br /&gt;
*'''Weight:''' 1.7 grams&lt;br /&gt;
T125 has four upward-facing wing protrusions spaced apart widely. The Track is designed to work in a similar way to DF145, although the effect it produces is negligible. The performance of this Track is similar to D125. It is used in some Attack and Stamina customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Random Booster Vol.4 Mirage Virgo|Rock Capricorne T125D]], [[Random Booster Vol.4 Mirage Virgo|Flame Capricorne T125HF]], [[Thermal Pisces T125ES]], [[Rock Escolpio T125JB]], [[Grand Ketos T125RS]], [[Random Booster Vol.5 Grand Ketos|Storm Serpent T125HF]], [[Scythe Kronos T125EDS]], [[Random Booster Vol.9 Fusion Hades|Cloud Gemios T125SF]], [[Random Booster Vol.9 Fusion Hades|Bakushin Beelzeb T125XF]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Pirates Ifraid T125GCF]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Pirates Saramanda T125WB]]&lt;br /&gt;
&lt;br /&gt;
==130==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Random Booster Vol.5 Grand Ketos|Poison Unicorno 130HF]], [[Random Booster Vol.5 Grand Ketos|Storm Phoenix 130B]], [[Fang Leone 130W²D]], [[Random Booster Vol.7 Beat Lynx|Vulcan Herculeo 130DS]], [[andom Booster Vol.7 Beat Lynx|Tornado Horuseus 130RSF]], [[Random Booster Vol.8 Jade Jupiter|Forbidden Eonis 130D]], [[Random Booster Vol.8 Jade Jupiter|Hell Crown 130FB]], [[Strongest Blader Set|MF-H Basalt Horogium 130RS]]&lt;br /&gt;
&lt;br /&gt;
==S130: Shield 130==&lt;br /&gt;
*'''Weight:''' 3.3 grams&lt;br /&gt;
&lt;br /&gt;
Made only of plastic, S130 has a horizontal disk attached to its centre. This disk actually consists of eight arms linked by some relatively round webs of plastic, which overall forms an imperfect circle&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Poison Giraffe S130MB]], [[Jade Jupiter S130RB]], [[L Drago Guardian S130MB|L-Drago Guardian S130MB]], [[Wing Pegasis 90WF#Other Versions|Wing Pegasis S130RB World Congress Commemorative Model]]&lt;br /&gt;
&lt;br /&gt;
==WA130: Wing Attacker 130==&lt;br /&gt;
[[Image:ThermalLacertaWA1302.JPG|thumb|120px|WA130]]&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
WA130 is a 130-height Track with two aerofoil-shaped wings that rotate freely around the Track. By removing this piece, and flipping it over, the direction of the wings can be changed. These wings are negligible in battle: while they offer minor protection against lower Attack-Type opponents, there are better Tracks for this purpose. As the wings can scrape along the stadium floor, causing a loss of spin, WA130 is useless in Stamina combinations.&lt;br /&gt;
 &lt;br /&gt;
The main appeal of this Track is its height. The 130 height has proven useful in certain Attack customisations. However, as it cannot make contact with lower opponents due to its free-spinning nature, it is considered less useful for this purpose than S130. In addition, the most popular user of this height, Fang, already comes with a plain 130 Track in its only release, Fang Leone 130W²D. As WA130 offers little advantage over 130, it is not considered a worthwhile purchase.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Thermal Lacerta WA130HF]], [[Random Booster Vol.5 Grand Ketos|Burn Serpent WA130ES]], [[Random Booster Vol.5 Grand Ketos|Poison Phoenix WA130SD]]&lt;br /&gt;
&lt;br /&gt;
==135==&lt;br /&gt;
*'''Weight:''' 1.40 grams&lt;br /&gt;
135 is the only Track released at this height and features no gimmick. Due to its odd height, it is rarely considered over the taller 145 Tracks and the shorter 120 and 125 Tracks, because it is usually preferred if customizations are either tall, either short, not in between. Average height produces only average effect, a poor mix of what a Metal Wheel can do at short and tall heights. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Burn Phoenix 135MS]]&lt;br /&gt;
&lt;br /&gt;
==145==&lt;br /&gt;
[[Image:007EarthAquila.JPG|thumb|120px|145]]&lt;br /&gt;
*'''Weight:''' 1.5 grams&lt;br /&gt;
This track is a regular, non-gimmicked track at the 145 height. It can be used in Stamina customs to great effect to to its tall height, but has been outclassed for wobbler customs by 230. It used to be on par for Stamina customs with DF145, but AD145 offers better Stamina on a 145 height, and 85 offers better Stamina in general.&lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Sagittario 145S]], [[Leone 145D]], [[Pegasis 105F|Pegasis 145D]], [[Random Booster Vol.1 Secret Aries|Pegasis 145F]], [[Random Booster Vol.1 Secret Aries|Pegasis 145SF]], [[Random Booster Vol.1 Secret Aries|Sagittario 145SF]], [[Random Booster Vol.1 Secret Aries|Sagittario 145D]], [[Rock Leone 145WB]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Mad Leone 145B]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Clay Wolf 145FS]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Clay Sagittario 145B]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Mad Leone 145FS]], [[Random Booster Vol.3 Stardust Pegasis|Storm Sagittario 145SD]], [[Random Booster Light Vol.3 Clay Aries ED145B|Clay Pegasis 145S]], [[Earth Aquila 145WD]], [[Random Booster Vol.4 Mirage Virgo|Storm Aquila 145HF]], [[Random Booster Vol.4 Mirage Virgo|Storm Libra 145S]], [[Aries 125D|Aries 145D]], [[Random Booster Vol.6 Killer Beafowl|Galaxy Sagittario 145CS]], [[Vulcan Horuseus 145D]], [[Basalt Horogium 145WD]], [[Kreis Cygnus 145WD]], [[Pirates Orojya 145D]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Shinobi Orojya 145ES]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Samurai Orojya 145WD]]&lt;br /&gt;
&lt;br /&gt;
==AD145: Armor Defense 145==&lt;br /&gt;
[[Image:Fusion Hades 10.jpg|thumb|120px|AD145]]&lt;br /&gt;
*'''Weight:''' 2.8 gram&lt;br /&gt;
AD145 is shaped like the head of a funnel, completely round with ridges lining the sides all the way around. In fact, its shape is intended to resemble that of an armor, hence its name. Despite what the latter part of its name might suggest though, Tracks such as 230 and GB145 outclass AD145 as a defensive Track due to its relatively light weight in comparison to GB145 and its diminutive stature when compared to 230, which makes it unable it to absorb hits as 230 does. With the introduction of BD145, this Track has definitely been surpassed in Defense. However, AD145 has actually proved to be better suited for Stamina in certain cases, due to the outward weight distribution it has compared to other top tier Stamina Tracks, thus making it top-tier in this area. It is also the Track of choice for comparative Stamina testing. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Gravity Perseus AD145WD]], [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
==BD145: Boost Disk 145==&lt;br /&gt;
[[Image:Hell09.jpg|thumb|120px|BD145: Normal Mode]]&lt;br /&gt;
[[Image:Hell10.jpg|thumb|120px|BD145: Boost Mode]]&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 8.0 grams&lt;br /&gt;
&lt;br /&gt;
BD145 shares a similar trait with its partner Hell, in that, like Hell is one of the widest Metal Wheels ever released, BD145 is the widest Track ever. This Track is unique both because of its width and also its ability to change modes. Changing modes is similar to how it is done with SW145, however this time, instead of removing the changeable part from the bottom and flipping it, it is removed from the top and then flipped. BD145 has two modes:&lt;br /&gt;
 &lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Normal Mode''' &lt;br /&gt;
&lt;br /&gt;
In Normal Mode the &amp;quot;Boost Disk&amp;quot; sits lower on the Track, which causes most Beyblades to scrape the Beystadium floor easily due to the three downward facing protrusions. However, when using a taller Bottom such as RF, this tendency is lessened somewhat, and the wide diameter of BD145, while it is not able to necessarily provide Smash Attack, it assists in &amp;quot;pushing&amp;quot; the opposing Beyblade out of the Beystadium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Mode''' &lt;br /&gt;
&lt;br /&gt;
Boost Mode works exclusively in combination with Hell. The three upward facing protrusions on BD145 go past the bottom of the Metal Wheel into the gaps of Hell itself and unlike Normal Mode, there is absolutely no space between the Metal Wheel and Boost Disk. This mode has proven to be incredibly effective in Stamina, Defense, and even Attack customizations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]], [[Random Booster Vol.7 Beat Lynx|Gravity Perseus (Attack Version)BD145XF]], [[Random Booster Vol.7 Beat Lynx|Vulcan Horogium BD145RS]]&lt;br /&gt;
&lt;br /&gt;
==C145: Claw 145==&lt;br /&gt;
[[Image:09FlameSagittario.JPG|thumb|120px|C145 ]]&lt;br /&gt;
*'''Weight:''' 3.2 grams&lt;br /&gt;
C145 has three wings which extend outwards, each separately joined onto the underside of the Track. These are free moving, and hence when the Beyblade is launched, these point outwards due to spin velocity. Their free moving nature make them very effective for defensive purposes, as they are able to withstand low hits to the Track without significant spin loss. &lt;br /&gt;
&lt;br /&gt;
Although C145 was a good [[Defense]] track at the time of its release, it has since then been outclassed by GB145, 230, and BD145.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Sagittario C145S]], [[Random Booster Vol.3 Stardust Pegasis|Dark Leone C145B]], [[Random Booster Light Vol.3 Clay Aries ED145B|Mad Sagittario C145SD]], [[Random Booster Light Vol.3 Clay Aries ED145B|Mad Bull C145HF]]&lt;br /&gt;
&lt;br /&gt;
==DF145: Down Force 145==&lt;br /&gt;
[[Image:Virgo5.jpg|thumb|120px|DF145]]&lt;br /&gt;
*'''Weight:''' 3 grams&lt;br /&gt;
DF145 has four upward facing wings protruding from the top of the Track, which aside from giving it extra weight are meant to push air downwards. It is now outclassed for use in [[Survival|Stamina]] combinations. Instead, tracks such as AD145, 145, 100, 90, and even 85 are used. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Libra DF145BS]], [[Virgo DF145BS]], [[Random Booster Vol.2 Legend Pisces|Aquario DF145SF]], [[Gemios DF145FS]], [[Dark Wolf DF145FS]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Wind Pegasis DF145FS]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Clay Leone DF145WB]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Heat Pegasis DF145WB]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Mad Sagittario DF145HF]], [[Random Booster Vol.4 Mirage Virgo|Earth Cancer DF145ES]], [[Killer Gemios DF145FS]], [[Pisces D125BS|Pisces DF145BS]], [[Samurai Ifraid W145CF|Saramanda Ifraid DF145XF Burst Flame Ver.]]&lt;br /&gt;
&lt;br /&gt;
==ED145: Eternal Defense 145==&lt;br /&gt;
* '''Weight:''' 3.6 grams&lt;br /&gt;
[[Image:ED145.jpg|thumb|120px|ED145]]&lt;br /&gt;
ED145 features three “wings” which rotate around the Track freely. The wings are similar to that of WD145. Because of their free-spinning nature, they can be used in Defense customisations, such as ''MF Libra ED145WB''; however, the defensive capabilities of this part are not as effective as C145, as it does not absorb hits as successfully. The wings which rotate are hindered without the mechanism of a bearing, hence creating a force of friction between the wings and the body of the Track, in turn resulting in less significant damage absorption. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and ED145, hence causing a lot of [[recoil]] and spin reduction to the [[Defense]] customization.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Clay Aries ED145B]], [[Random Booster Vol.8 Jade Jupiter|Forbidden Eonis ED145FB]], [[Random Booster Vol.8 Jade Jupiter|Screw Lyra ED145MF]]&lt;br /&gt;
&lt;br /&gt;
==GB145: Gravity Bowl 145==&lt;br /&gt;
[[Image:09EarthVirgo.JPG|thumb|120px|GB145]]&lt;br /&gt;
*'''Weight:''' 4.5 grams&lt;br /&gt;
GB145 is a wide, round track featuring two free moving metal balls. These balls move toward the outside of the Track while spinning, causing additional spin retaining force, similar to [[Draciel Metal Ball Defenser]]'s Metal Ball Base from the [[Plastic Beyblade | plastic generation]]. Weighing in at 4.5 grams, GB145 is currently one of the heaviest Tracks available, and as such is useful in [[Defense]] customizations. At release, it was seen by some as inferior to [[Metal Fight Beyblade - Track List#C145: Claw 145 | C145]] due to the lack of energy-absorbing free spinning wings, making it not as effective as against low attackers such as [[Quetzalcoatl 90WF#Wheel: Quetzalcoatl | Quetzalcoatl]] 90RF, which were popular at the time.&lt;br /&gt;
&lt;br /&gt;
Where GB145 does shine is when it is utilized in Defense customizations against high CH120-based Attackers, such as MF [[Lightning L Drago 100HF | Lightning L Drago]] CH120RF. These types of Attackers do not aim to hit the Track, and thus the free spinning wings of C145 are not necessary, and you instead get a significant increase in the overall weight of the customization. However, it has been outclassed for Defense customizations by [[Metal Fight Beyblade - Track List#BD145: Boost Disk 145|BD145]] and [[Metal Fight Beyblade - Track List#TH170: Triple Height 170|TH170]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Virgo GB145BS]], [[Infinity Libra GB145S]], [[Galaxy Pegasis W105R²F|Galaxy Pegasis GB145MS Black Hole Ver.]]&lt;br /&gt;
&lt;br /&gt;
==H145: Horn 145 (First Mold)==&lt;br /&gt;
[[Image:10DarkBull.JPG|thumb|120px|H145 (First Mold)]]&lt;br /&gt;
*'''Weight:''' 4 grams&lt;br /&gt;
H145 has two wings with two various protrusions, representing the horns of a Bull surrounding its perimeter. These four points are meant to provide [[Smash Attack]], and they do succeed on some levels. However, because the horns are so pronounced, and because the gaps between the wings are so wide, significant [[recoil]] is produced, especially when used in combination with small Metal Wheels that allow the Horns to extend well past the perimeter of the Wheel.&lt;br /&gt;
&lt;br /&gt;
While H145 may not be an entirely noteworthy part as far as competitive customizations go, it is still quite a fun part to play with. You can score many impressive KO's with the recoil it produces in the first few seconds of a battle, but at the same time, this recoil does work against you in some battles, causing a self-KO or if not, a severe loss of [[Survival | Stamina]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]]&lt;br /&gt;
&lt;br /&gt;
==H145: Horn 145 (Second Mold)==&lt;br /&gt;
[[Image:12DarkBull.JPG|thumb|120px|H145 (Second Mold)]]&lt;br /&gt;
*'''Weight:''' 4.3 grams&lt;br /&gt;
H145 has two different molds. The first version's wings were not reinforced in anyway, so they were prone to breakages in some cases. The second mold which was brought into production a couple months after it was originally released rectified this problem by reinforcing the wings with a significant amount of plastic between the inside of the wings and the outside of the Track. This increased the weight of the Track to 4.3 grams, only .2 grams lighter than the second heaviest Track, GB145. The increased weight not only reduces breakages, but it also marginally helps reduce the recoil it produces.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]], [[Random Booster Vol.3 Stardust Pegasis|Flame Wolf H145S]], [[Random Booster Vol.3 Stardust Pegasis|Rock Wolf H145B]], [[Random Booster Light Vol.3 Clay Aries ED145B|Wind Wolf H145D]], [[Random Booster Light Vol.3 Clay Aries ED145B|Heat Leone H145S]]&lt;br /&gt;
&lt;br /&gt;
==M145: Move 145==&lt;br /&gt;
*'''Weight:''' 4.2 grams&lt;br /&gt;
M145 is a round Track, with a mode change gimmick. The connectors which the Bottom attach to can be moved into two different modes, designated as Large Jump and Small Jump. &lt;br /&gt;
&lt;br /&gt;
When the connectors are manually moved to the Large Jump position, the connectors are located off center. The Bottom is therefore off center, and the Beyblade moves erratically, and will bounce up and down on the Stadium floor.&lt;br /&gt;
&lt;br /&gt;
In the Small Jump position, the connectors are still slightly off center, but less so than Large Jump mode. In this position, the Beyblade will not jump nearly as much; instead, it will move with far more regularity.&lt;br /&gt;
&lt;br /&gt;
M145 bounces most vigorously when used with Sharp series Bottoms, such as Sharp and Ball Sharp. It's also the first part in the whole Beyblade toyline to have a real, effective jumping gimmick, regardless of how useful it is. &lt;br /&gt;
&lt;br /&gt;
This Track's gimmick is seen as purely for entertainment and interest; it has yet to be used in any competitive customizations, as it is too unpredictable. When the Beyblade is temporarily in the air when it is bouncing, it is extremely easy to KO, as its friction with the floor is zero. Beyblades using this Track also suffer from extremely low Stamina, as the off center Bottom disrupts the rotation severely.&lt;br /&gt;
&lt;br /&gt;
TAKARA-TOMY's M145 is reportedly less solid in its mode change than Hasbro's. The connectors, upon considerable and punctual impact, can slide into their other position on their own, which is against the nature of the Track's gimmick.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Capricorne M145Q]]&lt;br /&gt;
&lt;br /&gt;
==R145: Rubber 145 ==&lt;br /&gt;
[[Image:R145.JPG|thumb|120px|R145]]&lt;br /&gt;
*'''Weight:'''  4.7 grams&lt;br /&gt;
&lt;br /&gt;
R145 consists of three wings similar in shape to WD145, but instead the wings are made of a hard rubber. The concept behind the track was to deflect lower attackers and absorb impact. However, it suffers the same problems that WD145 does, in that it's possible for the attacker's Wheel to be caught in between the Wheel and R145, causing [[recoil]] and spin reduction in the process. For this reason, R145 is outclassed as a Defense Track by other options such as GB145, BD145, and 230.&lt;br /&gt;
&lt;br /&gt;
While outclassed in Defense customizations, R145 has found use in Attack customizations due to its three wing shape and fairly heavy weight compared to most tracks, which helps to reduce recoil.&lt;br /&gt;
&lt;br /&gt;
Beyblade :  [[Rock Giraffe R145WB]]&lt;br /&gt;
&lt;br /&gt;
==SW145: Switch 145==&lt;br /&gt;
[[Image:Serpent8.jpg|thumb|120px|SW145]]&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 4.2 grams&lt;br /&gt;
&lt;br /&gt;
SW145 has three 'wings'. The gimmick of this Track is the ability to change from Attack to Defense by taking off the wings, and then putting them on the opposite way. The purpose of this is the ability to adapt to opponent Beys. In Attack mode, which is denoted by six grey claw-like stickers on the underside, the pointed ends of the Track are used for Smash Attack; meanwhile in Defense mode, shown by three triangular blue stickers, the edges are more rounded, in order to deflect opponent Beys. The modes are reversed for Left-Spin Beys. Testing has shown that SW145 is quite useful at attacking lower opponents in a similar fashion to H145 and R145. It is however outclassed for Defense purposes by GB145, BD145, and 230 due to the recoil it produces. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Poison Serpent SW145SD]], [[Nightmare Rex SW145SD]], [[Random Booster Vol.5 Grand Ketos|Burn Unicorno SW145JB]], [[Shinobi Saramanda SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==TR145: Triple Roller 145==&lt;br /&gt;
Triple Roller145 is a spin track  with 3 non-spinning wings.Each wing has a free spinning wheel made to absorb attacks.It might have been a top track until R145 and BD145 came out.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Divine Chimera TR145FB]], [[Random Booster Vol.8 Jade Jupiter|Divine Crown TR145D]], [[Random Booster Vol.8 Jade Jupiter|Screw Fox TR145W²D]]&lt;br /&gt;
&lt;br /&gt;
==UW145: Upper Wing 145==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Killer Beafowl UW145EWD]], [[Strongest Blader Set|MF-F Nightmare Rex UW145EWD]]&lt;br /&gt;
&lt;br /&gt;
==V145: Variable 145==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Sol Blaze V145AS]]&lt;br /&gt;
&lt;br /&gt;
==W145: Wing 145==&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
&lt;br /&gt;
W145 is a normal 145 Track with six sharp wings that are slightly angled. The pointy ends are however cut off to form, overall, more of a dodecagon. It is based off of W105, T125, and DF145, and likely produces a negligible downforce effect.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Samurai Ifraid W145CF]]&lt;br /&gt;
&lt;br /&gt;
==WD145: Wide Defense 145==&lt;br /&gt;
[[Image:WD145.JPG|thumb|120px|WD145]]&lt;br /&gt;
*'''Weight:'''  3.6 grams&lt;br /&gt;
WD145 features three “wings”. The wings are similar to that of ED145, the only difference being that its wings cannot spin freely. The defensive capabilities of this part are outclassed in all areas by other Defensive Tracks, such as C145, GB145, and 230, as it does not absorb hits as successfully. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and WD145, causing a lot of recoil and spin reduction in the process. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Escolpio WD145B]], [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==160==&lt;br /&gt;
Unlike the majority of the non-gimmick Tracks, 160 resembles 230 more than 145, with a round and large body around its hexagon-shaped core. This construction is probably meant to strengthen it, since chances of getting hit are relatively low compared to 230, and the stair-like design would have become too slim at this height. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Guardian Revizer 160SB]]&lt;br /&gt;
&lt;br /&gt;
==TH170: Triple Height 170==&lt;br /&gt;
[[Image:TH170 Side.jpg|thumb|120px|TH170]]&lt;br /&gt;
*'''Weight''' 4.39 grams&lt;br /&gt;
&lt;br /&gt;
TH170 contains a height-changing Track similar to CH120; it can change between 170, 195, and 220. And unlike CH120, TH170 has no mechanical problems that cause it to change height mid-battle, like many CH120's do.&lt;br /&gt;
 &lt;br /&gt;
TH170 is infinitely more versatile than 230 because of its height change ability. While 230 is easily KOed by 145-height Attack customizations due to its height, TH170 can stand up against them if necessary with the two lower heights it can change down to: 170 and 195. And it can also fare well against low-Track Attack customizations just as well as 230 can when used at the 220-height. Although, it should be noted that due to the height change mechanism of the Track, the design of TH170 is not as funnel-like and smooth as 230's is. As a result, low-Track Attackers could possibly garner more success against TH170 at the 220-height than they would against 230. This is simply one minor caveat though; TH170's outstanding ability to adapt to countless situations more than makes up for it.&lt;br /&gt;
 &lt;br /&gt;
In general, the 170 and 195 heights are best used against 145-height Attack and Stamina combinations, while the 220 height is best used for outspinning 230-height Stamina customs, as well as low-track Attack, Defense, and Stamina combinations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==230 ==&lt;br /&gt;
[[Image:230sideview.jpg|thumb|120px|230]]&lt;br /&gt;
[[Image:230vs852.jpg|thumb|120px|230 vs. 85]]&lt;br /&gt;
*'''Weight''' 4.1 grams&lt;br /&gt;
&lt;br /&gt;
230 is the tallest Track released thus far. 230 is part of the Maximum Series, and is labeled as the Maximum Height for Tracks. 230 has six indents near the top of the Track that sharpen downwards to about the half of the Track. 230 is rounder and thicker than regular Tracks with no gimmicks in order to protect it structurally as it comes into regular contact with opposing Wheels. Its round and smooth shape results in significantly less [[recoil]] than if it were based on the traditional hexagonal Track shape. Since 230 is so tall, it can wobble at great lengths for extra Stamina, defeating various Stamina customizations with lower Tracks. From a defensive viewpoint, it uses its height as an advantage to protect itself from low incoming Attacks, by protecting the Metal Wheel from major contact while using the reinforced plastic to absorb most of the shock. As a result of this, 230 can defeat most low Attack customizations under the 120 height when paired with other top-tier Defense parts.&lt;br /&gt;
 &lt;br /&gt;
230 also has some notable weaknesses, however. As a Defense Track, 230 is extremely susceptible to tall Track Attack types in the opposite spin direction such as MF Lightning L Drago BD145LRF and MF Gravity Perseus BD145RF. Additionally, TH170 at 220 height is successful against 230-based customizations, while also offering height-based versatility at the same time.&lt;br /&gt;
 &lt;br /&gt;
This play of good defense against low Beyblades and weakness against high Attackers is highly due to the fact that low tops hit it exactly in its center of gravity. Most of the weight is obviously at the top of the Beyblade using 230, however the Track itself also possess a considerable mass, and the sum of those weights brings the center of gravity exactly around where 120-based Beyblades attack. Usually, the lower the center of gravity, the better, but as long as it is targeted, the object retains a certain balance. If it gets hit away from that center of gravity vertically, then the object will lose its stability, which is what happens with 230.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Byxis 230WD]], [[Duo Uranus 230WD]], [[Flash Sagittario 230WD]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Thief Saramanda 230WB]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Shinobi Ifraid 230WD]]&lt;br /&gt;
&lt;br /&gt;
==E230: Elevator 230==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Thief Phoenic E230GCF]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Samurai Saramanda E230ES]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Track_List&amp;diff=9114</id>
		<title>Metal Fight Beyblade - Track List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Track_List&amp;diff=9114"/>
				<updated>2012-08-02T18:51:56Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* AD145: Armor Defense 145 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==85==&lt;br /&gt;
*'''Weight:''' 0.86 gram&lt;br /&gt;
85 is the shortest Track available. In theory, such a low Track would offer many advantages; Attack-Types can more easily hit the underside of Metal Wheels, or hit directly at the Tracks and Bottoms, while Defense and Stamina benefits from a lower center of gravity, as well as reducing the chances of meaningful hits. The main disadvantage consists of increased chances of scraping on the Stadium floor.&lt;br /&gt;
&lt;br /&gt;
Competitively however, Low Track customizations have fallen into disuse with the release of the Boost Disk 145 and 230 Tracks. The former (in Normal Mode) is basically immune to Low Track Attack, while the latter, being made of plastic and being so circular, is much more effective at absorbing hits and prevents opponents from latching onto it. Additionally, in the case of Attack customizations, 85 can be a slightly risky choice, as it increases your chances of scraping while attempting to bank or use the [[Sliding Shoot]]; as such, Tracks like 100 or 90 may be preferred depending on how much a (Metal) Wheel overhangs its Track.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Mercury Anubius 85XF]], [[Omega Dragonis 85XF]], MF-H Pegasis 85RF, Meteo L-Drago 85XF Assault Ver., [[Random Booster Vol.7 Beat Lynx|Gravity Perseus (Stamina Version)85DS]], [[Random Booster Vol.7 Beat Lynx|Hell Horuseus 85RS]], [[Random Booster Vol.9 Fusion Hades|Cloud Lyra 85SF]], [[Random Booster Vol.9 Fusion Hades|Meteo L-Drago (Rush Version)85LF]]&lt;br /&gt;
&lt;br /&gt;
==90==&lt;br /&gt;
*'''Weight:''' 0.9 grams&lt;br /&gt;
[[Image:9Quetzalcoatl.JPG|120px|thumb|90]]&lt;br /&gt;
&lt;br /&gt;
90 was the lowest Track until the release of 85 with [[Mercury Anubis 85XF| Mercury Anubis]]. Its low height is good for both low [[Attack]] customizations and low [[Survival | Stamina]] customizations, but is outclassed slightly in both regards by the aforementioned 85.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Quetzalcoatl 90WF]], [[Bakushin Susanow 90WF]], MF-F Burn Cancer 90WD, [[Screw Capricorne 90MF]], [[Random Booster Vol.8 Jade Jupiter|Divine Fox 90W²D]], [[Wing Pegasis 90WF]]&lt;br /&gt;
&lt;br /&gt;
==100==&lt;br /&gt;
[[Image:08LLDrago.JPG|thumb|120px|100 Track]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the third lowest track available, but is outclassed in terms of [[Attack]] and [[Survival|Stamina]] by the 85 and 90 Tracks. 100 usually has no problem with floor scrapes, and while it is generally an outclassed part, is still competitively viable, particularly in Attack customizations where it is able to make good contact with most opposing Beyblades.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Capricorne 100HF]], [[Random Booster Vol.2 Legend Pisces|Libra 100F]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Heat Pegasis 100WB]], [[Wind Aquario 100HF/S]], [[Lightning L Drago 100HF]], [[Cyber Pegasis 100HF]], [[Random Booster Light Vol.3 Clay Aries ED145B|Wind Sagittario 100SD]], Libra 100D, [[Random Booster Vol.4 Mirage Virgo|Rock Libra 100WD]], [[Random Booster Vol.6 Killer Beafowl|Killer Escolpio 100D]], [[Random Booster Vol.6 Killer Beafowl|Burn Escolpio 100RF]], [[Ray Gil 100RSF]], [[Random Booster Vol.7 Beat Lynx|Hell Herculeo 100XF]], [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==105==&lt;br /&gt;
[[Image:08StormPegasis.jpg|thumb|120px|105 Track]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the fourth lowest track available, but is outclassed in terms of Attack and Stamina by the 85, 90, and 100 Tracks. 105 has no problem with floor scrapes, but still is an outclassed part and should only be chosen when none of the aforementioned Tracks are available.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Pegasis 105F]], [[Leone 105F]], [[Wolf 105F]], [[Random Booster Vol.1 Secret Aries|Bull 105S]], [[Random Booster Vol.1 Secret Aries|Bull 105D]], [[Aquario 105F]], [[L Drago 105F]], [[Random Booster Vol.2 Legend Pisces|Aquario 105B]], [[Storm Pegasis 105RF]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Clay Wolf 105B]], [[Random Booster Vol.3 Stardust Pegasis|Flame Bull 105WB]], [[Tornado Heracleo 105F]], [[Random Booster Vol.6 Killer Beafowl|Flame Gemios 105CS]], [[Random Booster Vol.6 Killer Beafowl|Burn Sagittario 105HF]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==DF105: Downforce 105==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[L-Drago Destroy DF105LRF Gold Armored Ver.]], [[Beyblade Ultimate DX Set]]&lt;br /&gt;
&lt;br /&gt;
==LW105: Left Wing 105==&lt;br /&gt;
Left Wing 105 consists of 3 fin-like wings made to mimick the effect of W105 but for left spining beys.It is designed to push air upwards to provide stamina but it is not very effective.It is still outclassed by 100,90, and 85.&lt;br /&gt;
Beyblade: [[Meteo L-Drago LW105LF]], [[Random Booster Vol.9 Fusion Hades|Meteo L-Drago (Assault Version)LW105JB]]&lt;br /&gt;
&lt;br /&gt;
==W105: Wing 105==&lt;br /&gt;
[[Image:GalaxyPegasisW105.jpg|thumb|120px|W105]]&lt;br /&gt;
*'''Weight:''' 1.2 grams&lt;br /&gt;
Wing 105, or W105, consists of two curved wing-like fins that slant downwards, similar to DF145. The main purpose of this Track is to push air upwards to provide extra Stamina, but the effect this Track produces is negligible, therefore it has as much competitive value as a regular 105 track. W105 should only be used in the absence of 85, 90, and 100 in both Stamina and Attack customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==CH120: Change 120==&lt;br /&gt;
[[Image:06darkcancer.jpg|thumb|120px|CH120]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
CH120 is unique as it features a height-changing gimmick. The user is allowed a choice of using 120 or 145 as the Track's height. This is done by rotating the bottom portion of the Track and pulling/pushing the central part out/in, and then rotating the bottom portion back to lock the height. Importantly, this can be done between each round of a match, as it does not involve any part-swapping.&lt;br /&gt;
&lt;br /&gt;
The advantages of this Track are plentiful. Its most obvious benefit is allowing the user to change the height of their Beyblade between rounds; this means that the user can adapt their strategy to counter the opponents during a match. CH120 is currently the only Track featuring a 120 height. This height is useful for many [[Attack]] types.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Cancer CH120SF|Mad Cancer CH120FS]], [[Dark Cancer CH120SF]], [[Dark Cancer CH120SF|Dark Cancer CH120FS]]&lt;br /&gt;
&lt;br /&gt;
==125==&lt;br /&gt;
* '''Weight:''' 1.0 grams&lt;br /&gt;
[[Image:Bulltrack 800x600.jpg|thumb|120px|125]]&lt;br /&gt;
The 125 Track is a midway between the 105 and the 145 Tracks. Utilised in mid-height stamina combos, it is more difficult to destablise compared to 145 height stamina combos. It has declined in popularity as the choice mid-height track due to the release of T125 and D125.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Bull 125SF]], [[Sagittario 145S|Sagittario 125SF]], [[Aries 125D]], [[Random Booster Vol.1 Secret Aries|Leone 125S]], [[Random Booster Vol.2 Legend Pisces|Virgo 125BS]], [[Death Quetzalcoatl 125RDF]], [[Random Booster Vol.9 Fusion Hades|Hell Beelzeb 125XF]], [[Random Booster Vol.9 Fusion Hades|Crash Escolpio 125JB]]&lt;br /&gt;
&lt;br /&gt;
==D125: Defense 125==&lt;br /&gt;
[[Image:09RayUnicornoD125CS.jpg|thumb|120px|D125]]&lt;br /&gt;
Defense 125 is similar to 125 and T125. Apart from the shifts in weight distribution and air resistance, there are few notable differences. The ring serves no significant defensive purposes. D125 is an outclassed track for Stamina and Defense customizations. It can be used in some [[Attack]] customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wolf D125B]], [[Pisces D125BS]], [[Random Booster Vol.2 Legend Pisces|Libra D125HF]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Wind Leone D125HF]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Heat Leone D125FS]], [[Random Booster Light Vol.3 Clay Aries ED145B|Heat Bull D125WB]], [[Rock Orso D125B]], [[Counter Leone D125B]], [[Ray Unicorno D125CS]], [[Random Booster Vol.6 Killer Beafowl|Flame Cancer D125RF]], [[Random Booster Vol.6 Killer Beafowl|Galaxy Cancer D125HF]]&lt;br /&gt;
&lt;br /&gt;
==T125: Tornado 125==&lt;br /&gt;
[[Image:07FlameLibra.JPG|thumb|120px|T125]]&lt;br /&gt;
*'''Weight:''' 1.7 grams&lt;br /&gt;
T125 has four upward-facing wing protrusions spaced apart widely. The Track is designed to work in a similar way to DF145, although the effect it produces is negligible. The performance of this Track is similar to D125. It is used in some Attack and Stamina customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Random Booster Vol.4 Mirage Virgo|Rock Capricorne T125D]], [[Random Booster Vol.4 Mirage Virgo|Flame Capricorne T125HF]], [[Thermal Pisces T125ES]], [[Rock Escolpio T125JB]], [[Grand Ketos T125RS]], [[Random Booster Vol.5 Grand Ketos|Storm Serpent T125HF]], [[Scythe Kronos T125EDS]], [[Random Booster Vol.9 Fusion Hades|Cloud Gemios T125SF]], [[Random Booster Vol.9 Fusion Hades|Bakushin Beelzeb T125XF]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Pirates Ifraid T125GCF]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Pirates Saramanda T125WB]]&lt;br /&gt;
&lt;br /&gt;
==130==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Random Booster Vol.5 Grand Ketos|Poison Unicorno 130HF]], [[Random Booster Vol.5 Grand Ketos|Storm Phoenix 130B]], [[Fang Leone 130W²D]], [[Random Booster Vol.7 Beat Lynx|Vulcan Herculeo 130DS]], [[andom Booster Vol.7 Beat Lynx|Tornado Horuseus 130RSF]], [[Random Booster Vol.8 Jade Jupiter|Forbidden Eonis 130D]], [[Random Booster Vol.8 Jade Jupiter|Hell Crown 130FB]], [[Strongest Blader Set|MF-H Basalt Horogium 130RS]]&lt;br /&gt;
&lt;br /&gt;
==S130: Shield 130==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Poison Giraffe S130MB]], [[Jade Jupiter S130RB]], [[L Drago Guardian S130MB|L-Drago Guardian S130MB]], [[Wing Pegasis 90WF|Wing Pegasis S130RB World Congress Commemorative Model]]&lt;br /&gt;
&lt;br /&gt;
==WA130: Wing Attacker 130==&lt;br /&gt;
[[Image:ThermalLacertaWA1302.JPG|thumb|120px|WA130]]&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
WA130 is a 130-height Track with two aerofoil-shaped wings that rotate freely around the Track. By removing this piece, and flipping it over, the direction of the wings can be changed. These wings are negligible in battle: while they offer minor protection against lower Attack-Type opponents, there are better Tracks for this purpose. As the wings can scrape along the stadium floor, causing a loss of spin, WA130 is useless in Stamina combinations.&lt;br /&gt;
 &lt;br /&gt;
The main appeal of this Track is its height. The 130 height has proven useful in certain Attack customisations. However, as it cannot make contact with lower opponents due to its free-spinning nature, it is considered less useful for this purpose than S130. In addition, the most popular user of this height, Fang, already comes with a plain 130 Track in its only release, Fang Leone 130W²D. As WA130 offers little advantage over 130, it is not considered a worthwhile purchase.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Thermal Lacerta WA130HF]], [[Random Booster Vol.5 Grand Ketos|Burn Serpent WA130ES]], [[Random Booster Vol.5 Grand Ketos|Poison Phoenix WA130SD]]&lt;br /&gt;
&lt;br /&gt;
==135==&lt;br /&gt;
*'''Weight:''' 1.40 grams&lt;br /&gt;
135 is the only Track released at this height and features no gimmick. Due to its odd height, it is rarely considered over the taller 145 Tracks and the shorter 120 and 125 Tracks, because it is usually preferred if customizations are either tall, either short, not in between. Average height produces only average effect, a poor mix of what a Metal Wheel can do at short and tall heights. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Burn Phoenix 135MS]]&lt;br /&gt;
&lt;br /&gt;
==145==&lt;br /&gt;
[[Image:007EarthAquila.JPG|thumb|120px|145]]&lt;br /&gt;
*'''Weight:''' 1.5 grams&lt;br /&gt;
This track is a regular, non-gimmicked track at the 145 height. It can be used in Stamina customs to great effect to to its tall height, but has been outclassed for wobbler customs by 230. It used to be on par for Stamina customs with DF145, but AD145 offers better Stamina on a 145 height, and 85 offers better Stamina in general.&lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Sagittario 145S]], [[Leone 145D]], [[Pegasis 105F|Pegasis 145D]], [[Random Booster Vol.1 Secret Aries|Pegasis 145F]], [[Random Booster Vol.1 Secret Aries|Pegasis 145SF]], [[Random Booster Vol.1 Secret Aries|Sagittario 145SF]], [[Random Booster Vol.1 Secret Aries|Sagittario 145D]], [[Rock Leone 145WB]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Mad Leone 145B]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Clay Wolf 145FS]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Clay Sagittario 145B]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Mad Leone 145FS]], [[Random Booster Vol.3 Stardust Pegasis|Storm Sagittario 145SD]], [[Random Booster Light Vol.3 Clay Aries ED145B|Clay Pegasis 145S]], [[Earth Aquila 145WD]], [[Random Booster Vol.4 Mirage Virgo|Storm Aquila 145HF]], [[Random Booster Vol.4 Mirage Virgo|Storm Libra 145S]], [[Aries 125D|Aries 145D]], [[Random Booster Vol.6 Killer Beafowl|Galaxy Sagittario 145CS]], [[Vulcan Horuseus 145D]], [[Basalt Horogium 145WD]], [[Kreis Cygnus 145WD]], [[Pirates Orojya 145D]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Shinobi Orojya 145ES]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Samurai Orojya 145WD]]&lt;br /&gt;
&lt;br /&gt;
==AD145: Armor Defense 145==&lt;br /&gt;
[[Image:Fusion Hades 10.jpg|thumb|120px|AD145]]&lt;br /&gt;
*'''Weight:''' 2.8 gram&lt;br /&gt;
AD145 is shaped like the head of a funnel, completely round with ridges lining the sides all the way around. In fact, its shape is intended to resemble that of an armor, hence its name. Despite what the latter part of its name might suggest though, Tracks such as 230 and GB145 outclass AD145 as a defensive Track due to its relatively light weight in comparison to GB145 and its diminutive stature when compared to 230, which makes it unable it to absorb hits as 230 does. With the introduction of BD145, this Track has definitely been surpassed in Defense. However, AD145 has actually proved to be better suited for Stamina in certain cases, due to the outward weight distribution it has compared to other top tier Stamina Tracks, thus making it top-tier in this area. It is also the Track of choice for comparative Stamina testing. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Gravity Perseus AD145WD]], [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
==BD145: Boost Disk 145==&lt;br /&gt;
[[Image:Hell09.jpg|thumb|120px|BD145: Normal Mode]]&lt;br /&gt;
[[Image:Hell10.jpg|thumb|120px|BD145: Boost Mode]]&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 8.0 grams&lt;br /&gt;
&lt;br /&gt;
BD145 shares a similar trait with its partner Hell, in that, like Hell is one of the widest Metal Wheels ever released, BD145 is the widest Track ever. This Track is unique both because of its width and also its ability to change modes. Changing modes is similar to how it is done with SW145, however this time, instead of removing the changeable part from the bottom and flipping it, it is removed from the top and then flipped. BD145 has two modes:&lt;br /&gt;
 &lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Normal Mode''' &lt;br /&gt;
&lt;br /&gt;
In Normal Mode the &amp;quot;Boost Disk&amp;quot; sits lower on the Track, which causes most Beyblades to scrape the Beystadium floor easily due to the three downward facing protrusions. However, when using a taller Bottom such as RF, this tendency is lessened somewhat, and the wide diameter of BD145, while it is not able to necessarily provide Smash Attack, it assists in &amp;quot;pushing&amp;quot; the opposing Beyblade out of the Beystadium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Mode''' &lt;br /&gt;
&lt;br /&gt;
Boost Mode works exclusively in combination with Hell. The three upward facing protrusions on BD145 go past the bottom of the Metal Wheel into the gaps of Hell itself and unlike Normal Mode, there is absolutely no space between the Metal Wheel and Boost Disk. This mode has proven to be incredibly effective in Stamina, Defense, and even Attack customizations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]], [[Random Booster Vol.7 Beat Lynx|Gravity Perseus (Attack Version)BD145XF]], [[Random Booster Vol.7 Beat Lynx|Vulcan Horogium BD145RS]]&lt;br /&gt;
&lt;br /&gt;
==C145: Claw 145==&lt;br /&gt;
[[Image:09FlameSagittario.JPG|thumb|120px|C145 ]]&lt;br /&gt;
*'''Weight:''' 3.2 grams&lt;br /&gt;
C145 has three wings which extend outwards, each separately joined onto the underside of the Track. These are free moving, and hence when the Beyblade is launched, these point outwards due to spin velocity. Their free moving nature make them very effective for defensive purposes, as they are able to withstand low hits to the Track without significant spin loss. &lt;br /&gt;
&lt;br /&gt;
Although C145 was a good [[Defense]] track at the time of its release, it has since then been outclassed by GB145, 230, and BD145.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Sagittario C145S]], [[Random Booster Vol.3 Stardust Pegasis|Dark Leone C145B]], [[Random Booster Light Vol.3 Clay Aries ED145B|Mad Sagittario C145SD]], [[Random Booster Light Vol.3 Clay Aries ED145B|Mad Bull C145HF]]&lt;br /&gt;
&lt;br /&gt;
==DF145: Down Force 145==&lt;br /&gt;
[[Image:Virgo5.jpg|thumb|120px|DF145]]&lt;br /&gt;
*'''Weight:''' 3 grams&lt;br /&gt;
DF145 has four upward facing wings protruding from the top of the Track, which aside from giving it extra weight are meant to push air downwards. It is now outclassed for use in [[Survival|Stamina]] combinations. Instead, tracks such as AD145, 145, 100, 90, and even 85 are used. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Libra DF145BS]], [[Virgo DF145BS]], [[Random Booster Vol.2 Legend Pisces|Aquario DF145SF]], [[Gemios DF145FS]], [[Dark Wolf DF145FS]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Wind Pegasis DF145FS]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Clay Leone DF145WB]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Heat Pegasis DF145WB]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Mad Sagittario DF145HF]], [[Random Booster Vol.4 Mirage Virgo|Earth Cancer DF145ES]], [[Killer Gemios DF145FS]], [[Pisces D125BS|Pisces DF145BS]], [[Samurai Ifraid W145CF|Saramanda Ifraid DF145XF Burst Flame Ver.]]&lt;br /&gt;
&lt;br /&gt;
==ED145: Eternal Defense 145==&lt;br /&gt;
* '''Weight:''' 3.6 grams&lt;br /&gt;
[[Image:ED145.jpg|thumb|120px|ED145]]&lt;br /&gt;
ED145 features three “wings” which rotate around the Track freely. The wings are similar to that of WD145. Because of their free-spinning nature, they can be used in Defense customisations, such as ''MF Libra ED145WB''; however, the defensive capabilities of this part are not as effective as C145, as it does not absorb hits as successfully. The wings which rotate are hindered without the mechanism of a bearing, hence creating a force of friction between the wings and the body of the Track, in turn resulting in less significant damage absorption. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and ED145, hence causing a lot of [[recoil]] and spin reduction to the [[Defense]] customization.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Clay Aries ED145B]], [[Random Booster Vol.8 Jade Jupiter|Forbidden Eonis ED145FB]], [[Random Booster Vol.8 Jade Jupiter|Screw Lyra ED145MF]]&lt;br /&gt;
&lt;br /&gt;
==GB145: Gravity Bowl 145==&lt;br /&gt;
[[Image:09EarthVirgo.JPG|thumb|120px|GB145]]&lt;br /&gt;
*'''Weight:''' 4.5 grams&lt;br /&gt;
GB145 is a wide, round track featuring two free moving metal balls. These balls move toward the outside of the Track while spinning, causing additional spin retaining force, similar to [[Draciel Metal Ball Defenser]]'s Metal Ball Base from the [[Plastic Beyblade | plastic generation]]. Weighing in at 4.5 grams, GB145 is currently one of the heaviest Tracks available, and as such is useful in [[Defense]] customizations. At release, it was seen by some as inferior to [[Metal Fight Beyblade - Track List#C145: Claw 145 | C145]] due to the lack of energy-absorbing free spinning wings, making it not as effective as against low attackers such as [[Quetzalcoatl 90WF#Wheel: Quetzalcoatl | Quetzalcoatl]] 90RF, which were popular at the time.&lt;br /&gt;
&lt;br /&gt;
Where GB145 does shine is when it is utilized in Defense customizations against high CH120-based Attackers, such as MF [[Lightning L Drago 100HF | Lightning L Drago]] CH120RF. These types of Attackers do not aim to hit the Track, and thus the free spinning wings of C145 are not necessary, and you instead get a significant increase in the overall weight of the customization. However, it has been outclassed for Defense customizations by [[Metal Fight Beyblade - Track List#BD145: Boost Disk 145|BD145]] and [[Metal Fight Beyblade - Track List#TH170: Triple Height 170|TH170]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Virgo GB145BS]], [[Infinity Libra GB145S]], [[Galaxy Pegasis W105R²F|Galaxy Pegasis GB145MS Black Hole Ver.]]&lt;br /&gt;
&lt;br /&gt;
==H145: Horn 145 (First Mold)==&lt;br /&gt;
[[Image:10DarkBull.JPG|thumb|120px|H145 (First Mold)]]&lt;br /&gt;
*'''Weight:''' 4 grams&lt;br /&gt;
H145 has two wings with two various protrusions, representing the horns of a Bull surrounding its perimeter. These four points are meant to provide [[Smash Attack]], and they do succeed on some levels. However, because the horns are so pronounced, and because the gaps between the wings are so wide, significant [[recoil]] is produced, especially when used in combination with small Metal Wheels that allow the Horns to extend well past the perimeter of the Wheel.&lt;br /&gt;
&lt;br /&gt;
While H145 may not be an entirely noteworthy part as far as competitive customizations go, it is still quite a fun part to play with. You can score many impressive KO's with the recoil it produces in the first few seconds of a battle, but at the same time, this recoil does work against you in some battles, causing a self-KO or if not, a severe loss of [[Survival | Stamina]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]]&lt;br /&gt;
&lt;br /&gt;
==H145: Horn 145 (Second Mold)==&lt;br /&gt;
[[Image:12DarkBull.JPG|thumb|120px|H145 (Second Mold)]]&lt;br /&gt;
*'''Weight:''' 4.3 grams&lt;br /&gt;
H145 has two different molds. The first version's wings were not reinforced in anyway, so they were prone to breakages in some cases. The second mold which was brought into production a couple months after it was originally released rectified this problem by reinforcing the wings with a significant amount of plastic between the inside of the wings and the outside of the Track. This increased the weight of the Track to 4.3 grams, only .2 grams lighter than the second heaviest Track, GB145. The increased weight not only reduces breakages, but it also marginally helps reduce the recoil it produces.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]], [[Random Booster Vol.3 Stardust Pegasis|Flame Wolf H145S]], [[Random Booster Vol.3 Stardust Pegasis|Rock Wolf H145B]], [[Random Booster Light Vol.3 Clay Aries ED145B|Wind Wolf H145D]], [[Random Booster Light Vol.3 Clay Aries ED145B|Heat Leone H145S]]&lt;br /&gt;
&lt;br /&gt;
==M145: Move 145==&lt;br /&gt;
*'''Weight:''' 4.2 grams&lt;br /&gt;
M145 is a round Track, with a mode change gimmick. The connectors which the Bottom attach to can be moved into two different modes, designated as Large Jump and Small Jump. &lt;br /&gt;
&lt;br /&gt;
When the connectors are manually moved to the Large Jump position, the connectors are located off center. The Bottom is therefore off center, and the Beyblade moves erratically, and will bounce up and down on the Stadium floor.&lt;br /&gt;
&lt;br /&gt;
In the Small Jump position, the connectors are still slightly off center, but less so than Large Jump mode. In this position, the Beyblade will not jump nearly as much; instead, it will move with far more regularity.&lt;br /&gt;
&lt;br /&gt;
M145 bounces most vigorously when used with Sharp series Bottoms, such as Sharp and Ball Sharp. It's also the first part in the whole Beyblade toyline to have a real, effective jumping gimmick, regardless of how useful it is. &lt;br /&gt;
&lt;br /&gt;
This Track's gimmick is seen as purely for entertainment and interest; it has yet to be used in any competitive customizations, as it is too unpredictable. When the Beyblade is temporarily in the air when it is bouncing, it is extremely easy to KO, as its friction with the floor is zero. Beyblades using this Track also suffer from extremely low Stamina, as the off center Bottom disrupts the rotation severely.&lt;br /&gt;
&lt;br /&gt;
TAKARA-TOMY's M145 is reportedly less solid in its mode change than Hasbro's. The connectors, upon considerable and punctual impact, can slide into their other position on their own, which is against the nature of the Track's gimmick.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Capricorne M145Q]]&lt;br /&gt;
&lt;br /&gt;
==R145: Rubber 145 ==&lt;br /&gt;
[[Image:R145.JPG|thumb|120px|R145]]&lt;br /&gt;
*'''Weight:'''  4.7 grams&lt;br /&gt;
&lt;br /&gt;
R145 consists of three wings similar in shape to WD145, but instead the wings are made of a hard rubber. The concept behind the track was to deflect lower attackers and absorb impact. However, it suffers the same problems that WD145 does, in that it's possible for the attacker's Wheel to be caught in between the Wheel and R145, causing [[recoil]] and spin reduction in the process. For this reason, R145 is outclassed as a Defense Track by other options such as GB145, BD145, and 230.&lt;br /&gt;
&lt;br /&gt;
While outclassed in Defense customizations, R145 has found use in Attack customizations due to its three wing shape and fairly heavy weight compared to most tracks, which helps to reduce recoil.&lt;br /&gt;
&lt;br /&gt;
Beyblade :  [[Rock Giraffe R145WB]]&lt;br /&gt;
&lt;br /&gt;
==SW145: Switch 145==&lt;br /&gt;
[[Image:Serpent8.jpg|thumb|120px|SW145]]&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 4.2 grams&lt;br /&gt;
&lt;br /&gt;
SW145 has three 'wings'. The gimmick of this Track is the ability to change from Attack to Defense by taking off the wings, and then putting them on the opposite way. The purpose of this is the ability to adapt to opponent Beys. In Attack mode, which is denoted by six grey claw-like stickers on the underside, the pointed ends of the Track are used for Smash Attack; meanwhile in Defense mode, shown by three triangular blue stickers, the edges are more rounded, in order to deflect opponent Beys. The modes are reversed for Left-Spin Beys. Testing has shown that SW145 is quite useful at attacking lower opponents in a similar fashion to H145 and R145. It is however outclassed for Defense purposes by GB145, BD145, and 230 due to the recoil it produces. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Poison Serpent SW145SD]], [[Nightmare Rex SW145SD]], [[Random Booster Vol.5 Grand Ketos|Burn Unicorno SW145JB]], [[Shinobi Saramanda SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==TR145: Triple Roller 145==&lt;br /&gt;
Triple Roller145 is a spin track  with 3 non-spinning wings.Each wing has a free spinning wheel made to absorb attacks.It might have been a top track until R145 and BD145 came out.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Divine Chimera TR145FB]], [[Random Booster Vol.8 Jade Jupiter|Divine Crown TR145D]], [[Random Booster Vol.8 Jade Jupiter|Screw Fox TR145W²D]]&lt;br /&gt;
&lt;br /&gt;
==UW145: Upper Wing 145==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Killer Beafowl UW145EWD]], [[Strongest Blader Set|MF-F Nightmare Rex UW145EWD]]&lt;br /&gt;
&lt;br /&gt;
==V145: Variable 145==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Sol Blaze V145AS]]&lt;br /&gt;
&lt;br /&gt;
==W145: Wing 145==&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
&lt;br /&gt;
W145 is a normal 145 Track with six sharp wings that are slightly angled. The pointy ends are however cut off to form, overall, more of a dodecagon. It is based off of W105, T125, and DF145, and likely produces a negligible downforce effect.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Samurai Ifraid W145CF]]&lt;br /&gt;
&lt;br /&gt;
==WD145: Wide Defense 145==&lt;br /&gt;
[[Image:WD145.JPG|thumb|120px|WD145]]&lt;br /&gt;
*'''Weight:'''  3.6 grams&lt;br /&gt;
WD145 features three “wings”. The wings are similar to that of ED145, the only difference being that its wings cannot spin freely. The defensive capabilities of this part are outclassed in all areas by other Defensive Tracks, such as C145, GB145, and 230, as it does not absorb hits as successfully. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and WD145, causing a lot of recoil and spin reduction in the process. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Escolpio WD145B]], [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==160==&lt;br /&gt;
Unlike the majority of the non-gimmick Tracks, 160 resembles 230 more than 145, with a round and large body around its hexagon-shaped core. This construction is probably meant to strengthen it, since chances of getting hit are relatively low compared to 230, and the stair-like design would have become too slim at this height. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Guardian Revizer 160SB]]&lt;br /&gt;
&lt;br /&gt;
==TH170: Triple Height 170==&lt;br /&gt;
[[Image:TH170 Side.jpg|thumb|120px|TH170]]&lt;br /&gt;
*'''Weight''' 4.39 grams&lt;br /&gt;
&lt;br /&gt;
TH170 contains a height-changing Track similar to CH120; it can change between 170, 195, and 220. And unlike CH120, TH170 has no mechanical problems that cause it to change height mid-battle, like many CH120's do.&lt;br /&gt;
 &lt;br /&gt;
TH170 is infinitely more versatile than 230 because of its height change ability. While 230 is easily KOed by 145-height Attack customizations due to its height, TH170 can stand up against them if necessary with the two lower heights it can change down to: 170 and 195. And it can also fare well against low-Track Attack customizations just as well as 230 can when used at the 220-height. Although, it should be noted that due to the height change mechanism of the Track, the design of TH170 is not as funnel-like and smooth as 230's is. As a result, low-Track Attackers could possibly garner more success against TH170 at the 220-height than they would against 230. This is simply one minor caveat though; TH170's outstanding ability to adapt to countless situations more than makes up for it.&lt;br /&gt;
 &lt;br /&gt;
In general, the 170 and 195 heights are best used against 145-height Attack and Stamina combinations, while the 220 height is best used for outspinning 230-height Stamina customs, as well as low-track Attack, Defense, and Stamina combinations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==230 ==&lt;br /&gt;
[[Image:230sideview.jpg|thumb|120px|230]]&lt;br /&gt;
[[Image:230vs852.jpg|thumb|120px|230 vs. 85]]&lt;br /&gt;
*'''Weight''' 4.1 grams&lt;br /&gt;
&lt;br /&gt;
230 is the tallest Track released thus far. 230 is part of the Maximum Series, and is labeled as the Maximum Height for Tracks. 230 has six indents near the top of the Track that sharpen downwards to about the half of the Track. 230 is rounder and thicker than regular Tracks with no gimmicks in order to protect it structurally as it comes into regular contact with opposing Wheels. Its round and smooth shape results in significantly less [[recoil]] than if it were based on the traditional hexagonal Track shape. Since 230 is so tall, it can wobble at great lengths for extra Stamina, defeating various Stamina customizations with lower Tracks. From a defensive viewpoint, it uses its height as an advantage to protect itself from low incoming Attacks, by protecting the Metal Wheel from major contact while using the reinforced plastic to absorb most of the shock. As a result of this, 230 can defeat most low Attack customizations under the 120 height when paired with other top-tier Defense parts.&lt;br /&gt;
 &lt;br /&gt;
230 also has some notable weaknesses, however. As a Defense Track, 230 is extremely susceptible to tall Track Attack types in the opposite spin direction such as MF Lightning L Drago BD145LRF and MF Gravity Perseus BD145RF. Additionally, TH170 at 220 height is successful against 230-based customizations, while also offering height-based versatility at the same time.&lt;br /&gt;
 &lt;br /&gt;
This play of good defense against low Beyblades and weakness against high Attackers is highly due to the fact that low tops hit it exactly in its center of gravity. Most of the weight is obviously at the top of the Beyblade using 230, however the Track itself also possess a considerable mass, and the sum of those weights brings the center of gravity exactly around where 120-based Beyblades attack. Usually, the lower the center of gravity, the better, but as long as it is targeted, the object retains a certain balance. If it gets hit away from that center of gravity vertically, then the object will lose its stability, which is what happens with 230.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Byxis 230WD]], [[Duo Uranus 230WD]], [[Flash Sagittario 230WD]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Thief Saramanda 230WB]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Shinobi Ifraid 230WD]]&lt;br /&gt;
&lt;br /&gt;
==E230: Elevator 230==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Thief Phoenic E230GCF]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Samurai Saramanda E230ES]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=MFB_Product_List&amp;diff=9065</id>
		<title>MFB Product List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=MFB_Product_List&amp;diff=9065"/>
				<updated>2012-07-29T01:23:22Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* Currently Released */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
List of Metal Fight Beyblade products released by Takara-Tomy.&lt;br /&gt;
&lt;br /&gt;
==Currently Released==&lt;br /&gt;
*BB-00 [[Metal Fight Beyblade#Limited|Pegasis Prototype]]&lt;br /&gt;
*BB-01 Starter [[Pegasis 105F]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-02 Starter [[Bull 125SF]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-03 Starter [[Sagittario 145S]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-04 Starter [[Leone 145D]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-05 Booster [[Pegasis 105F#Other Versions|Pegasis]] 145D ''(August 9th, 2008)''&lt;br /&gt;
*BB-06 Booster [[Bull 125SF#Other Versions|Bull]] 145S ''(August 9th, 2008)''&lt;br /&gt;
*BB-07 Booster [[Sagittario 145S#Other Versions|Sagittario]] 125SF ''(August 9th, 2008)''&lt;br /&gt;
*BB-08 Booster [[Leone 145D#Other Versions|Leone]] 105F ''(August 9th, 2008)''&lt;br /&gt;
*BB-09 [[Pegasis DX Set]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-10 [[BeyStadium Attack Type (MFB)|BeyStadium Attack Type]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-11 Starter [[Wolf D125B]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-12 Booster [[Wolf D125B#Other Versions|Wolf]] 105F ''(September 18th, 2008)''&lt;br /&gt;
*BB-13 [[Random Booster Vol.1 Secret Aries]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-14 [[BeyStadium Balance Type]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-15 [[Shooters and Grips#MFB Grips|Launcher Grip]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-16 [[Light Launcher#Beypointer|BeyPointer]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-17 [[BeyLauncher]] ''(October 23rd, 2008)''&lt;br /&gt;
*BB-18 Booster [[Libra DF145BS]] ''(October 23rd, 2008)''&lt;br /&gt;
*BB-19 BeyStadium Stamina Type ''(October 23rd, 2008)''&lt;br /&gt;
*BB-20 [[BeyBattle Try Set]] ''(October 23rd, 2008)''&lt;br /&gt;
*BB-21 [[BB-21 Bey reshuffle Set Attack and Balance Type|Bey Reshuffle Set Attack &amp;amp; Balance Type]] ''(November 20th, 2008)''&lt;br /&gt;
*BB-22 [[BB-22 Bey Reshuffle Set Stamina and Defence type|Bey Reshuffle Set Stamina &amp;amp; Defense Type]] ''(November 20th, 2008)''&lt;br /&gt;
*BB-23 Starter [[L Drago 105F]] ''(December 25th, 2008)''&lt;br /&gt;
*BB-24 Booster [[Escolpio WD145B]] ''(February 22nd, 2009)''&lt;br /&gt;
*BB-25 [[Random Booster Vol.2 Legend Pisces]] ''(December 25th, 2008)''&lt;br /&gt;
*BB-26 Booster [[Gemios DF145FS]] ''(January 22nd, 2009)''&lt;br /&gt;
*BB-27 Booster [[Capricorne 100HF]] ''(February 22nd, 2009)''&lt;br /&gt;
*BB-28 Starter [[Storm Pegasis 105RF]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-29 Starter [[Dark Wolf DF145FS]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-30 Booster [[Rock Leone 145WB]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-31 [[Random Booster Light Vol.1 Mad Cancer CH120FS]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-32 Hybrid Wheel Match Set ''(March 28th, 2009)''&lt;br /&gt;
*BB-33 BeyStadium Wide Square Type ''(March 28th, 2009)''&lt;br /&gt;
*BB-34 [[Light Launcher]] Orange ''(March 28th, 2009)''&lt;br /&gt;
*BB-35 Booster [[Flame Sagittario C145S]] ''(April 25th, 2009)''&lt;br /&gt;
*BB-36 [[Metal Face]] ''(April 25th, 2009)''&lt;br /&gt;
*BB-37 [[Random Booster Light Vol.2 Wind Aquario 100HF/S]] ''(May 23rd, 2009)''&lt;br /&gt;
*BB-38 [[BeyLauncher]] Iron Grey ''(May 23rd, 2009)''&lt;br /&gt;
*BB-39 [[Shooters and Grips#MFB Grips|Carabiner Grip]] ''(May 23rd, 2009)''&lt;br /&gt;
*BB-40 Booster [[Dark Bull H145SD]] ''(June 20th, 2009)''&lt;br /&gt;
*BB-41 BeyStadium Super Attack Type ''(June 20th, 2009)''&lt;br /&gt;
*BB-42 BeyCarrier Waist Type ''(June 20th, 2009)''&lt;br /&gt;
*BB-43 Starter [[Lightning L Drago 100HF]] ''(July 18th, 2009)''&lt;br /&gt;
*BB-44 [[Random Booster Vol.3 Stardust Pegasis]] ''(July 18th, 2009)''&lt;br /&gt;
*BB-45 [[Random Booster Light Vol.3 Clay Aries ED145B]] ''(August 8th, 2009)''&lt;br /&gt;
*BB-46 BeyStadium Standard Type ''(August 8th, 2009)''&lt;br /&gt;
*BB-47 Starter [[Earth Aquila 145WD]] ''(September 19th, 2009)''&lt;br /&gt;
*BB-48 Booster [[Flame Libra T125ES]] ''(September 19th, 2009)''&lt;br /&gt;
*BB-49 Angle Compass ''(September 19th, 2009)''&lt;br /&gt;
*BB-50 Booster [[Storm Capricorne M145Q]] ''(October 24th, 2009)''&lt;br /&gt;
*BB-51 Extreme BeyStadium ''(October 24th, 2009)''&lt;br /&gt;
*BB-52 BeyCarrier Hard Type ''(October 24th, 2009)''&lt;br /&gt;
*BB-53 [[Shooters and Grips#MFB Grips|Digital Power Launcher Pegasis Version]] ''(November 14th, 2009)''&lt;br /&gt;
*BB-54 [[Shooters and Grips#MFB Grips|Digital Power Launcher L Drago Version]] ''(November 14th, 2009)''&lt;br /&gt;
*BB-55 Booster [[Dark Cancer CH120SF]] ''(November 21st, 2009)''&lt;br /&gt;
*BB-56 Hybrid Wheel Reshuffle Set (Attack &amp;amp; Balance) ''(November 21st, 2009)''&lt;br /&gt;
*BB-57 Hybrid Wheel Reshuffle Set (Stamina &amp;amp; Defense) ''(November 21st, 2009)''&lt;br /&gt;
*BB-58 [[BeyLauncher#BeyLauncher Suspension|Beylauncher Suspension]] ''(November 21st, 2009)''&lt;br /&gt;
*BB-59 Starter [[Burn Phoenix 135MS]] ''(December 26th, 2009)''&lt;br /&gt;
*BB-60 [[Random Booster Vol. 4 Mirage Virgo]] ''(December 26th, 2009)''&lt;br /&gt;
*BB-61 Grip Rubber Red ''(December 26th, 2009)''&lt;br /&gt;
*BB-62 Grip Rubber Black ''(December 26th, 2009)''&lt;br /&gt;
*BB-63 Grip Rubber White ''(December 26th, 2009)''&lt;br /&gt;
*BB-64 [[Shooters and Grips#MFB Grips|Launcher Grip]] White ''(December 26th, 2009)''&lt;br /&gt;
*BB-65 Rock Escolpio T125JB ''(January 23rd, 2010)''&lt;br /&gt;
*BB-66 [[Metal Face]] Red ''(January 23rd, 2010)''&lt;br /&gt;
*BB-67 [[Metal Face]] Gun Metallic ''(January 23rd, 2010)''&lt;br /&gt;
*BB-68 [[BeyLauncher]] Metallic Orange ''(January 23rd, 2010)''&lt;br /&gt;
*BB-69 Starter [[Poison Serpent SW145SD]] ''(February 13th, 2010)''&lt;br /&gt;
*BB-70 Starter [[Galaxy Pegasis W105R²F]] ''(April 1st, 2010)''&lt;br /&gt;
*BB-71 Starter [[Ray Unicorno D125CS]] ''(April 1st, 2010)''&lt;br /&gt;
*BB-72 Booster [[Aquario 105F#Other Versions|Aquario 105F]] ''(April 1st, 2010)''&lt;br /&gt;
*BB-73 3 Segment Launcher Grip ''(April 1st, 2010)''&lt;br /&gt;
*BB-74 Booster [[Thermal Lacerta WA130HF]] ''(April 24th, 2010)''&lt;br /&gt;
*BB-75 Beyblade Deck Entry Set ''(April 24th, 2010)''&lt;br /&gt;
*BB-76 Galaxy Pegasis DX Set ''(April 24th, 2010)''&lt;br /&gt;
*BB-77 Bey Deck Case ''(April 24th, 2010)''&lt;br /&gt;
*BB-78 Booster Rock Giraffe R145WB ''(May 22nd, 2010)''&lt;br /&gt;
*BB-79 Metal Assist ''(May 22nd, 2010)''&lt;br /&gt;
*BB-80 Starter Gravity Perseus AD145WD ''(June 26th, 2010)''&lt;br /&gt;
*BB-81 Launcher Rubber ''(June 26th, 2010)''&lt;br /&gt;
*BB-82 [[Random Booster Vol.5 Grand Ketos]] ''(July 24th, 2010)''&lt;br /&gt;
*BB-83 Booster [[Pisces D125BS#Other Versions|Pisces]] DF145BS ''(July 24th, 2010)''&lt;br /&gt;
*BB-84 [[Metal Face#Metal Face Custom Ver. (MF2)|Metal Face Custom Ver. Clear]] ''(July 24th, 2010)''&lt;br /&gt;
*BB-85 [[Metal Face#Metal Face Custom Ver. (MF2)|Metal Face Custom Ver. Orange]] ''(July 24th, 2010)''&lt;br /&gt;
*BB-86 Beyblade Deck Attack &amp;amp; Defense Set ''(August 7th, 2010)''&lt;br /&gt;
*BB-87 Light Launcher 2 ''(August 28th, 2010)''&lt;br /&gt;
*BB-88 Starter Meteo L Drago LW105LF ''(September 18th, 2010)''&lt;br /&gt;
*BB-89 Booster Aries 145D ''(September 18th, 2010)''&lt;br /&gt;
*BB-90 LED Sight ''(September 18th, 2010)''&lt;br /&gt;
*BB-91 Booster [[Ray Gil 100RSF]] ''(October 23rd, 2010)''&lt;br /&gt;
*BB-92 Booster [[Galaxy Pegasis W105R²F]] ''(October 23rd, 2010)''&lt;br /&gt;
*BB-93 Booster [[Ray Unicorno D125CS]] ''(October 23rd, 2010)''&lt;br /&gt;
*BB-94 Tornado Beystadium ''(October 23rd, 2010)''&lt;br /&gt;
*BB-95 Booster [[Flame Byxis 230WD]] ''(November 20th, 2010)''&lt;br /&gt;
*BB-96 [[Beyblade Super Deck Set]] ''(November 20th, 2010)''&lt;br /&gt;
*BB-97 Ultimate Reshuffle Set Perseus Version ''(November 20th, 2010)''&lt;br /&gt;
*BB-98 Ultimate Reshuffle Set L Drago Version ''(November 20th, 2010)''&lt;br /&gt;
*BB-99 Starter [[Hell Kerbecs BD145DS]] ''(December 28th, 2010)''&lt;br /&gt;
*BB-100 [[Random Booster Vol.6 Killer Beafowl]] ''(December 28th, 2010)''&lt;br /&gt;
*BB-101 Grip Support ''(December 28th, 2010)''&lt;br /&gt;
*BB-102 Booster Screw Capricorne 90MF ''(January 22nd, 2011)''&lt;br /&gt;
*BB-103 Snipe Launcher ''(January 22nd, 2011)''&lt;br /&gt;
*BB-P01 [[Vulcan Horuseus 145D]]&lt;br /&gt;
*BB-104 Starter [[Basalt Horogium 145WD]] ''(February 26th, 2011)''&lt;br /&gt;
*BB-105 Starter [[Big Bang Pegasis F:D]] ''(March 26th, 2011)''&lt;br /&gt;
*BB-106 Starter Fang Leone 130W2D ''(March 26th, 2011)''&lt;br /&gt;
*BB-107 Big Bang Pegasis DX Set ''(March 26th, 2011)''&lt;br /&gt;
*BB-108 Starter L Drago Destroy F:S ''(April 23rd, 2011)''&lt;br /&gt;
*BB-109 [[Random Booster Vol.7 Beat Lynx]] ''(April 23rd, 2011)''&lt;br /&gt;
*BB-110 [[BeyLauncher]] Cosmo Blue ''(April 23rd, 2011)''&lt;br /&gt;
*BB-111 [[BeyLauncher]] Army Green ''(April 23rd, 2011)''&lt;br /&gt;
*BB-112 [[Shooters and Grips#MFB Grips|Karabiner Grip]] Heat Red ''(May 21st, 2011)''&lt;br /&gt;
*BB-113 Starter Scythe Kronos T125EDS ''(June 18th, 2011)''&lt;br /&gt;
*BB-114 Starter [[VariAres D:D]] ''(July 16th, 2011)''&lt;br /&gt;
*BB-115 [[BeyLauncher#BeyLauncher LR|BeyLauncher LR]] Heat Red ''(July 16th, 2011)''&lt;br /&gt;
*BB-116 [[Random Booster Vol.8 Jade Jupiter]] ''(August 6th, 2011)''&lt;br /&gt;
*BB-117 [[Strongest Blader Set]] ''(August 6th, 2011)''&lt;br /&gt;
*BB-118 Starter Phantom Orion B:D ''(September 24th, 2011)''&lt;br /&gt;
*BB-119 Starter [[Death Quetzalcoatl 125RDF]] ''(October 22nd, 2011)''&lt;br /&gt;
*BB-120 Ultimate Bey Ta Stadium ''(October 22nd, 2011)''&lt;br /&gt;
*BB-121 Beyblade Ultimate DX Set ''(November 18th, 2011)''&lt;br /&gt;
*BB-122 Starter [[Diablo Nemesis X:D]] ''(December 28th, 2011)''&lt;br /&gt;
*BB-123 [[Random Booster Vol.9 Fusion Hades]] ''(December 28th, 2011)''&lt;br /&gt;
*BB-124 Starter [[Kreis Cygnus 145WD]] ''(January 28th, 2012)''&lt;br /&gt;
*BB-125 Light Launcher LR Purple ''(January 28th, 2012)''&lt;br /&gt;
*BB-126 Starter [[Flash Sagittario 230WD]] ''(February 18th, 2012)''&lt;br /&gt;
--------------------&lt;br /&gt;
*BBG-01 Starter [[Samurai Ifraid W145CF]] ''(March 31st, 2012)''&lt;br /&gt;
*BBG-02 Synchrom Booster [[Shinobi Saramanda SW145SD]] ''(March 31st, 2012)''&lt;br /&gt;
*BBG-03 Start Dash Set ''(March 31st, 2012)''&lt;br /&gt;
*BBG-04 Zero-G Stadium Attack Type ''(March 31st, 2012)''&lt;br /&gt;
*BBG-05 Zero-G Light Launcher ''(March 31st, 2012)''&lt;br /&gt;
*BBG-06 BeyCarrier Zero-G ''(March 31st, 2012)''&lt;br /&gt;
*BBG-07 Zero-G Launcher Grip ''(March 31st, 2012)''&lt;br /&gt;
*BBG-08 Synchrom Booster [[Pirates Orojya 145D]] ''(April 21st, 2012)''&lt;br /&gt;
*BBG-09 [[Zero-G Random Booster Vol.1 Thief Phoenic|Random Booster Vol. 1 Thief Phoenic E230GCF]] ''(April 21st, 2012)''&lt;br /&gt;
*BBG-10 Starter [[Guardian Revizer 160SB]] ''(May 19th, 2012)''&lt;br /&gt;
*BBG-11 Zero-G BeyStadium Defense Type ''(May 19th, 2012)''&lt;br /&gt;
*BBG-12 Synchrom Booster [[Archer Gryph C145S]] ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-13 Beyblade Synchrom Battle Set ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-14 Metal Stone Face Flame Red ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-15 Metal Stone Face Ocean Blue ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-16 Starter [[Dark Knight Dragooon LW160BSF]] ''(July 21st, 2012)''&lt;br /&gt;
*BBG-17 [[Zero-G Random Booster Vol.2 Archer Gargole]] ''(July 21st, 2012)''&lt;br /&gt;
&lt;br /&gt;
==Upcoming Releases==&lt;br /&gt;
*BBG-18 Zero-G Stadium Balance Type ''(July 21st, 2012)''&lt;br /&gt;
*BBG-19 Zero-G Launcher ''(July 21st, 2012)''&lt;br /&gt;
*BBG-20 Synchrom Booster Bandid Golem D145BS ''(August 11th, 2012)''&lt;br /&gt;
*BBG-21 Fast Zero-G Battle Set ''(August 11th, 2012)''&lt;br /&gt;
*BBG-22 Starter Berserker Begirados SR200BWD ''(September 15th, 2012)''&lt;br /&gt;
*BBG-23 Zero-G Digital Power Launcher ''(September 15th, 2012)''&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=MFB_Product_List&amp;diff=9064</id>
		<title>MFB Product List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=MFB_Product_List&amp;diff=9064"/>
				<updated>2012-07-26T15:06:57Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
List of Metal Fight Beyblade products released by Takara-Tomy.&lt;br /&gt;
&lt;br /&gt;
==Currently Released==&lt;br /&gt;
*BB-00 [[Metal Fight Beyblade#Limited|Pegasis Prototype]]&lt;br /&gt;
*BB-01 Starter [[Pegasis 105F]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-02 Starter [[Bull 125SF]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-03 Starter [[Sagittario 145S]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-04 Starter [[Leone 145D]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-05 Booster [[Pegasis 105F#Other Versions|Pegasis]] 145D ''(August 9th, 2008)''&lt;br /&gt;
*BB-06 Booster [[Bull 125SF#Other Versions|Bull]] 145S ''(August 9th, 2008)''&lt;br /&gt;
*BB-07 Booster [[Sagittario 145S#Other Versions|Sagittario]] 125SF ''(August 9th, 2008)''&lt;br /&gt;
*BB-08 Booster [[Leone 145D#Other Versions|Leone]] 105F ''(August 9th, 2008)''&lt;br /&gt;
*BB-09 [[Pegasis DX Set]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-10 [[BeyStadium Attack Type (MFB)|BeyStadium Attack Type]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-11 Starter [[Wolf D125B]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-12 Booster [[Wolf D125B#Other Versions|Wolf]] 105F ''(September 18th, 2008)''&lt;br /&gt;
*BB-13 [[Random Booster Vol.1 Secret Aries]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-14 [[BeyStadium Balance Type]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-15 [[Shooters and Grips#MFB Grips|Launcher Grip]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-16 [[Light Launcher#Beypointer|BeyPointer]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-17 [[BeyLauncher]] ''(October 23rd, 2008)''&lt;br /&gt;
*BB-18 Booster [[Libra DF145BS]] ''(October 23rd, 2008)''&lt;br /&gt;
*BB-19 BeyStadium Stamina Type ''(October 23rd, 2008)''&lt;br /&gt;
*BB-20 [[BeyBattle Try Set]] ''(October 23rd, 2008)''&lt;br /&gt;
*BB-21 [[BB-21 Bey reshuffle Set Attack and Balance Type|Bey Reshuffle Set Attack &amp;amp; Balance Type]] ''(November 20th, 2008)''&lt;br /&gt;
*BB-22 [[BB-22 Bey Reshuffle Set Stamina and Defence type|Bey Reshuffle Set Stamina &amp;amp; Defense Type]] ''(November 20th, 2008)''&lt;br /&gt;
*BB-23 Starter [[L Drago 105F]] ''(December 25th, 2008)''&lt;br /&gt;
*BB-24 Booster [[Escolpio WD145B]] ''(February 22nd, 2009)''&lt;br /&gt;
*BB-25 [[Random Booster Vol.2 Legend Pisces]] ''(December 25th, 2008)''&lt;br /&gt;
*BB-26 Booster [[Gemios DF145FS]] ''(January 22nd, 2009)''&lt;br /&gt;
*BB-27 Booster [[Capricorne 100HF]] ''(February 22nd, 2009)''&lt;br /&gt;
*BB-28 Starter [[Storm Pegasis 105RF]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-29 Starter [[Dark Wolf DF145FS]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-30 Booster [[Rock Leone 145WB]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-31 [[Random Booster Light Vol.1 Mad Cancer CH120FS]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-32 Hybrid Wheel Match Set ''(March 28th, 2009)''&lt;br /&gt;
*BB-33 BeyStadium Wide Square Type ''(March 28th, 2009)''&lt;br /&gt;
*BB-34 [[Light Launcher]] Orange ''(March 28th, 2009)''&lt;br /&gt;
*BB-35 Booster [[Flame Sagittario C145S]] ''(April 25th, 2009)''&lt;br /&gt;
*BB-36 [[Metal Face]] ''(April 25th, 2009)''&lt;br /&gt;
*BB-37 [[Random Booster Light Vol.2 Wind Aquario 100HF/S]] ''(May 23rd, 2009)''&lt;br /&gt;
*BB-38 [[BeyLauncher]] Iron Grey ''(May 23rd, 2009)''&lt;br /&gt;
*BB-39 [[Shooters and Grips#MFB Grips|Carabiner Grip]] ''(May 23rd, 2009)''&lt;br /&gt;
*BB-40 Booster [[Dark Bull H145SD]] ''(June 20th, 2009)''&lt;br /&gt;
*BB-41 BeyStadium Super Attack Type ''(June 20th, 2009)''&lt;br /&gt;
*BB-42 BeyCarrier Waist Type ''(June 20th, 2009)''&lt;br /&gt;
*BB-43 Starter [[Lightning L Drago 100HF]] ''(July 18th, 2009)''&lt;br /&gt;
*BB-44 [[Random Booster Vol.3 Stardust Pegasis]] ''(July 18th, 2009)''&lt;br /&gt;
*BB-45 [[Random Booster Light Vol.3 Clay Aries ED145B]] ''(August 8th, 2009)''&lt;br /&gt;
*BB-46 BeyStadium Standard Type ''(August 8th, 2009)''&lt;br /&gt;
*BB-47 Starter [[Earth Aquila 145WD]] ''(September 19th, 2009)''&lt;br /&gt;
*BB-48 Booster [[Flame Libra T125ES]] ''(September 19th, 2009)''&lt;br /&gt;
*BB-49 Angle Compass ''(September 19th, 2009)''&lt;br /&gt;
*BB-50 Booster [[Storm Capricorne M145Q]] ''(October 24th, 2009)''&lt;br /&gt;
*BB-51 Extreme BeyStadium ''(October 24th, 2009)''&lt;br /&gt;
*BB-52 BeyCarrier Hard Type ''(October 24th, 2009)''&lt;br /&gt;
*BB-53 [[Shooters and Grips#MFB Grips|Digital Power Launcher Pegasis Version]] ''(November 14th, 2009)''&lt;br /&gt;
*BB-54 [[Shooters and Grips#MFB Grips|Digital Power Launcher L Drago Version]] ''(November 14th, 2009)''&lt;br /&gt;
*BB-55 Booster [[Dark Cancer CH120SF]] ''(November 21st, 2009)''&lt;br /&gt;
*BB-56 Hybrid Wheel Reshuffle Set (Attack &amp;amp; Balance) ''(November 21st, 2009)''&lt;br /&gt;
*BB-57 Hybrid Wheel Reshuffle Set (Stamina &amp;amp; Defense) ''(November 21st, 2009)''&lt;br /&gt;
*BB-58 [[BeyLauncher#BeyLauncher Suspension|Beylauncher Suspension]] ''(November 21st, 2009)''&lt;br /&gt;
*BB-59 Starter [[Burn Phoenix 135MS]] ''(December 26th, 2009)''&lt;br /&gt;
*BB-60 [[Random Booster Vol. 4 Mirage Virgo]] ''(December 26th, 2009)''&lt;br /&gt;
*BB-61 Grip Rubber Red ''(December 26th, 2009)''&lt;br /&gt;
*BB-62 Grip Rubber Black ''(December 26th, 2009)''&lt;br /&gt;
*BB-63 Grip Rubber White ''(December 26th, 2009)''&lt;br /&gt;
*BB-64 [[Shooters and Grips#MFB Grips|Launcher Grip]] White ''(December 26th, 2009)''&lt;br /&gt;
*BB-65 Rock Escolpio T125JB ''(January 23rd, 2010)''&lt;br /&gt;
*BB-66 [[Metal Face]] Red ''(January 23rd, 2010)''&lt;br /&gt;
*BB-67 [[Metal Face]] Gun Metallic ''(January 23rd, 2010)''&lt;br /&gt;
*BB-68 [[BeyLauncher]] Metallic Orange ''(January 23rd, 2010)''&lt;br /&gt;
*BB-69 Starter [[Poison Serpent SW145SD]] ''(February 13th, 2010)''&lt;br /&gt;
*BB-70 Starter [[Galaxy Pegasis W105R²F]] ''(April 1st, 2010)''&lt;br /&gt;
*BB-71 Starter [[Ray Unicorno D125CS]] ''(April 1st, 2010)''&lt;br /&gt;
*BB-72 Booster [[Aquario 105F#Other Versions|Aquario 105F]] ''(April 1st, 2010)''&lt;br /&gt;
*BB-73 3 Segment Launcher Grip ''(April 1st, 2010)''&lt;br /&gt;
*BB-74 Booster [[Thermal Lacerta WA130HF]] ''(April 24th, 2010)''&lt;br /&gt;
*BB-75 Beyblade Deck Entry Set ''(April 24th, 2010)''&lt;br /&gt;
*BB-76 Galaxy Pegasis DX Set ''(April 24th, 2010)''&lt;br /&gt;
*BB-77 Bey Deck Case ''(April 24th, 2010)''&lt;br /&gt;
*BB-78 Booster Rock Giraffe R145WB ''(May 22nd, 2010)''&lt;br /&gt;
*BB-79 Metal Assist ''(May 22nd, 2010)''&lt;br /&gt;
*BB-80 Starter Gravity Perseus AD145WD ''(June 26th, 2010)''&lt;br /&gt;
*BB-81 Launcher Rubber ''(June 26th, 2010)''&lt;br /&gt;
*BB-82 [[Random Booster Vol.5 Grand Ketos]] ''(July 24th, 2010)''&lt;br /&gt;
*BB-83 Booster [[Pisces D125BS#Other Versions|Pisces]] DF145BS ''(July 24th, 2010)''&lt;br /&gt;
*BB-84 [[Metal Face#Metal Face Custom Ver. (MF2)|Metal Face Custom Ver. Clear]] ''(July 24th, 2010)''&lt;br /&gt;
*BB-85 [[Metal Face#Metal Face Custom Ver. (MF2)|Metal Face Custom Ver. Orange]] ''(July 24th, 2010)''&lt;br /&gt;
*BB-86 Beyblade Deck Attack &amp;amp; Defense Set ''(August 7th, 2010)''&lt;br /&gt;
*BB-87 Light Launcher 2 ''(August 28th, 2010)''&lt;br /&gt;
*BB-88 Starter Meteo L Drago LW105LF ''(September 18th, 2010)''&lt;br /&gt;
*BB-89 Booster Aries 145D ''(September 18th, 2010)''&lt;br /&gt;
*BB-90 LED Sight ''(September 18th, 2010)''&lt;br /&gt;
*BB-91 Booster [[Ray Gil 100RSF]] ''(October 23rd, 2010)''&lt;br /&gt;
*BB-92 Booster [[Galaxy Pegasis W105R²F]] ''(October 23rd, 2010)''&lt;br /&gt;
*BB-93 Booster [[Ray Unicorno D125CS]] ''(October 23rd, 2010)''&lt;br /&gt;
*BB-94 Tornado Beystadium ''(October 23rd, 2010)''&lt;br /&gt;
*BB-95 Booster [[Flame Byxis 230WD]] ''(November 20th, 2010)''&lt;br /&gt;
*BB-96 [[Beyblade Super Deck Set]] ''(November 20th, 2010)''&lt;br /&gt;
*BB-97 Ultimate Reshuffle Set Perseus Version ''(November 20th, 2010)''&lt;br /&gt;
*BB-98 Ultimate Reshuffle Set L Drago Version ''(November 20th, 2010)''&lt;br /&gt;
*BB-99 Starter [[Hell Kerbecs BD145DS]] ''(December 28th, 2010)''&lt;br /&gt;
*BB-100 [[Random Booster Vol.6 Killer Beafowl]] ''(December 28th, 2010)''&lt;br /&gt;
*BB-101 Grip Support ''(December 28th, 2010)''&lt;br /&gt;
*BB-102 Booster Screw Capricorne 90MF ''(January 22nd, 2011)''&lt;br /&gt;
*BB-103 Snipe Launcher ''(January 22nd, 2011)''&lt;br /&gt;
*BB-P01 [[Vulcan Horuseus 145D]]&lt;br /&gt;
*BB-104 Starter [[Basalt Horogium 145WD]] ''(February 26th, 2011)''&lt;br /&gt;
*BB-105 Starter [[Big Bang Pegasis F:D]] ''(March 26th, 2011)''&lt;br /&gt;
*BB-106 Starter Fang Leone 130W2D ''(March 26th, 2011)''&lt;br /&gt;
*BB-107 Big Bang Pegasis DX Set ''(March 26th, 2011)''&lt;br /&gt;
*BB-108 Starter L Drago Destroy F:S ''(April 23rd, 2011)''&lt;br /&gt;
*BB-109 [[Random Booster Vol.7 Beat Lynx]] ''(April 23rd, 2011)''&lt;br /&gt;
*BB-110 [[BeyLauncher]] Cosmo Blue ''(April 23rd, 2011)''&lt;br /&gt;
*BB-111 [[BeyLauncher]] Army Green ''(April 23rd, 2011)''&lt;br /&gt;
*BB-112 [[Shooters and Grips#MFB Grips|Karabiner Grip]] Heat Red ''(May 21st, 2011)''&lt;br /&gt;
*BB-113 Starter Scythe Kronos T125EDS ''(June 18th, 2011)''&lt;br /&gt;
*BB-114 Starter [[VariAres D:D]] ''(July 16th, 2011)''&lt;br /&gt;
*BB-115 [[BeyLauncher#BeyLauncher LR|BeyLauncher LR]] Heat Red ''(July 16th, 2011)''&lt;br /&gt;
*BB-116 [[Random Booster Vol.8 Jade Jupiter]] ''(August 6th, 2011)''&lt;br /&gt;
*BB-117 [[Strongest Blader Set]] ''(August 6th, 2011)''&lt;br /&gt;
*BB-118 Starter Phantom Orion B:D ''(September 24th, 2011)''&lt;br /&gt;
*BB-119 Starter [[Death Quetzalcoatl 125RDF]] ''(October 22nd, 2011)''&lt;br /&gt;
*BB-120 Ultimate Bey Ta Stadium ''(October 22nd, 2011)''&lt;br /&gt;
*BB-121 Beyblade Ultimate DX Set ''(November 18th, 2011)''&lt;br /&gt;
*BB-122 Starter [[Diablo Nemesis X:D]] ''(December 28th, 2011)''&lt;br /&gt;
*BB-123 [[Random Booster Vol.9 Fusion Hades]] ''(December 28th, 2011)''&lt;br /&gt;
*BB-124 Starter [[Kreis Cygnus 145WD]] ''(January 28th, 2012)''&lt;br /&gt;
*BB-125 Light Launcher LR Purple ''(January 28th, 2012)''&lt;br /&gt;
*BB-126 Starter [[Flash Sagittario 230WD]] ''(February 18th, 2012)''&lt;br /&gt;
--------------------&lt;br /&gt;
*BBG-01 Starter [[Samurai Ifraid W145CF]] ''(March 31st, 2012)''&lt;br /&gt;
*BBG-02 Synchrom Booster [[Shinobi Saramanda SW145SD]] ''(March 31st, 2012)''&lt;br /&gt;
*BBG-03 Start Dash Set ''(March 31st, 2012)''&lt;br /&gt;
*BBG-04 Zero-G Stadium Attack Type ''(March 31st, 2012)''&lt;br /&gt;
*BBG-05 Zero-G Light Launcher ''(March 31st, 2012)''&lt;br /&gt;
*BBG-06 BeyCarrier Zero-G ''(March 31st, 2012)''&lt;br /&gt;
*BBG-07 Zero-G Launcher Grip ''(March 31st, 2012)''&lt;br /&gt;
*BBG-08 Synchrom Booster [[Pirates Orojya 145D]] ''(April 21st, 2012)''&lt;br /&gt;
*BBG-09 [[Zero-G Random Booster Vol.1 Thief Phoenic|Random Booster Vol. 1 Thief Phoenic E230GCF]] ''(April 21st, 2012)''&lt;br /&gt;
*BBG-10 Starter [[Guardian Revizer 160SB]] ''(May 19th, 2012)''&lt;br /&gt;
*BBG-11 Zero-G BeyStadium Defense Type ''(May 19th, 2012)''&lt;br /&gt;
*BBG-12 Synchrom Booster [[Archer Gryph C145S]] ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-13 Beyblade Synchrom Battle Set ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-14 Metal Stone Face Flame Red ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-15 Metal Stone Face Ocean Blue ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-16 Starter [[Dark Knight Dragooon LW160BSF]] ''(July 21st, 2012)''&lt;br /&gt;
*BBG-17 Zero-G Random Booster Vol. 2 Archer Gargole ''(July 21st, 2012)''&lt;br /&gt;
&lt;br /&gt;
==Upcoming Releases==&lt;br /&gt;
*BBG-18 Zero-G Stadium Balance Type ''(July 21st, 2012)''&lt;br /&gt;
*BBG-19 Zero-G Launcher ''(July 21st, 2012)''&lt;br /&gt;
*BBG-20 Synchrom Booster Bandid Golem D145BS ''(August 11th, 2012)''&lt;br /&gt;
*BBG-21 Fast Zero-G Battle Set ''(August 11th, 2012)''&lt;br /&gt;
*BBG-22 Starter Berserker Begirados SR200BWD ''(September 15th, 2012)''&lt;br /&gt;
*BBG-23 Zero-G Digital Power Launcher ''(September 15th, 2012)''&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Track_List&amp;diff=9059</id>
		<title>Metal Fight Beyblade - Track List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Track_List&amp;diff=9059"/>
				<updated>2012-07-26T03:26:17Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* 85 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==85==&lt;br /&gt;
*'''Weight:''' 0.86 gram&lt;br /&gt;
85 is the shortest Track available. In theory, such a low Track would offer many advantages; Attack-Types can more easily hit the underside of Metal Wheels, or hit directly at the Tracks and Bottoms, while Defense and Stamina benefits from a lower center of gravity, as well as reducing the chances of meaningful hits. The main disadvantage consists of increased chances of scraping on the Stadium floor.&lt;br /&gt;
&lt;br /&gt;
Competitively however, Low Track customizations have fallen into disuse with the release of the Boost Disk 145 and 230 Tracks. The former (in Normal Mode) is basically immune to Low Track Attack, while the latter, being made of plastic and being so circular, is much more effective at absorbing hits and prevents opponents from latching onto it. Additionally, in the case of Attack customizations, 85 can be a slightly risky choice, as it increases your chances of scraping while attempting to bank or use the [[Sliding Shoot]]; as such, Tracks like 100 or 90 may be preferred depending on how much a (Metal) Wheel overhangs its Track.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Mercury Anubius 85XF]], [[Omega Dragonis 85XF]], MF-H Pegasis 85RF, Meteo L-Drago 85XF Assault Ver., [[Random Booster Vol.7 Beat Lynx|Gravity Perseus (Stamina Version)85DS]], [[Random Booster Vol.7 Beat Lynx|Hell Horuseus 85RS]], [[Random Booster Vol.9 Fusion Hades|Cloud Lyra 85SF]], [[Random Booster Vol.9 Fusion Hades|Meteo L-Drago (Rush Version)85LF]]&lt;br /&gt;
&lt;br /&gt;
==90==&lt;br /&gt;
*'''Weight:''' 0.9 grams&lt;br /&gt;
[[Image:9Quetzalcoatl.JPG|120px|thumb|90]]&lt;br /&gt;
&lt;br /&gt;
90 was the lowest Track until the release of 85 with [[Mercury Anubis 85XF| Mercury Anubis]]. Its low height is good for both low [[Attack]] customizations and low [[Survival | Stamina]] customizations, but is outclassed slightly in both regards by the aforementioned 85.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Quetzalcoatl 90WF]], [[Bakushin Susanow 90WF]], MF-F Burn Cancer 90WD, [[Screw Capricorne 90MF]], [[Random Booster Vol.8 Jade Jupiter|Divine Fox 90W²D]], [[Wing Pegasis 90WF]]&lt;br /&gt;
&lt;br /&gt;
==100==&lt;br /&gt;
[[Image:08LLDrago.JPG|thumb|120px|100 Track]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the third lowest track available, but is outclassed in terms of [[Attack]] and [[Survival|Stamina]] by the 85 and 90 Tracks. 100 usually has no problem with floor scrapes, and while it is generally an outclassed part, is still competitively viable, particularly in Attack customizations where it is able to make good contact with most opposing Beyblades.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Capricorne 100HF]], [[Random Booster Vol.2 Legend Pisces|Libra 100F]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Heat Pegasis 100WB]], [[Wind Aquario 100HF/S]], [[Lightning L Drago 100HF]], [[Cyber Pegasis 100HF]], [[Random Booster Light Vol.3 Clay Aries ED145B|Wind Sagittario 100SD]], Libra 100D, [[Random Booster Vol.4 Mirage Virgo|Rock Libra 100WD]], [[Random Booster Vol.6 Killer Beafowl|Killer Escolpio 100D]], [[Random Booster Vol.6 Killer Beafowl|Burn Escolpio 100RF]], [[Ray Gil 100RSF]], [[Random Booster Vol.7 Beat Lynx|Hell Herculeo 100XF]], [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==105==&lt;br /&gt;
[[Image:08StormPegasis.jpg|thumb|120px|105 Track]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the fourth lowest track available, but is outclassed in terms of Attack and Stamina by the 85, 90, and 100 Tracks. 105 has no problem with floor scrapes, but still is an outclassed part and should only be chosen when none of the aforementioned Tracks are available.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Pegasis 105F]], [[Leone 105F]], [[Wolf 105F]], [[Random Booster Vol.1 Secret Aries|Bull 105S]], [[Random Booster Vol.1 Secret Aries|Bull 105D]], [[Aquario 105F]], [[L Drago 105F]], [[Random Booster Vol.2 Legend Pisces|Aquario 105B]], [[Storm Pegasis 105RF]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Clay Wolf 105B]], [[Random Booster Vol.3 Stardust Pegasis|Flame Bull 105WB]], [[Tornado Heracleo 105F]], [[Random Booster Vol.6 Killer Beafowl|Flame Gemios 105CS]], [[Random Booster Vol.6 Killer Beafowl|Burn Sagittario 105HF]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==DF105: Downforce 105==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[L-Drago Destroy DF105LRF Gold Armored Ver.]], [[Beyblade Ultimate DX Set]]&lt;br /&gt;
&lt;br /&gt;
==LW105: Left Wing 105==&lt;br /&gt;
Left Wing 105 consists of 3 fin-like wings made to mimick the effect of W105 but for left spining beys.It is designed to push air upwards to provide stamina but it is not very effective.It is still outclassed by 100,90, and 85.&lt;br /&gt;
Beyblade: [[Meteo L-Drago LW105LF]], [[Random Booster Vol.9 Fusion Hades|Meteo L-Drago (Assault Version)LW105JB]]&lt;br /&gt;
&lt;br /&gt;
==W105: Wing 105==&lt;br /&gt;
[[Image:GalaxyPegasisW105.jpg|thumb|120px|W105]]&lt;br /&gt;
*'''Weight:''' 1.2 grams&lt;br /&gt;
Wing 105, or W105, consists of two curved wing-like fins that slant downwards, similar to DF145. The main purpose of this Track is to push air upwards to provide extra Stamina, but the effect this Track produces is negligible, therefore it has as much competitive value as a regular 105 track. W105 should only be used in the absence of 85, 90, and 100 in both Stamina and Attack customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==CH120: Change 120==&lt;br /&gt;
[[Image:06darkcancer.jpg|thumb|120px|CH120]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
CH120 is unique as it features a height-changing gimmick. The user is allowed a choice of using 120 or 145 as the Track's height. This is done by rotating the bottom portion of the Track and pulling/pushing the central part out/in, and then rotating the bottom portion back to lock the height. Importantly, this can be done between each round of a match, as it does not involve any part-swapping.&lt;br /&gt;
&lt;br /&gt;
The advantages of this Track are plentiful. Its most obvious benefit is allowing the user to change the height of their Beyblade between rounds; this means that the user can adapt their strategy to counter the opponents during a match. CH120 is currently the only Track featuring a 120 height. This height is useful for many [[Attack]] types.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Cancer CH120SF|Mad Cancer CH120FS]], [[Dark Cancer CH120SF]], [[Dark Cancer CH120SF|Dark Cancer CH120FS]]&lt;br /&gt;
&lt;br /&gt;
==125==&lt;br /&gt;
* '''Weight:''' 1.0 grams&lt;br /&gt;
[[Image:Bulltrack 800x600.jpg|thumb|120px|125]]&lt;br /&gt;
The 125 Track is a midway between the 105 and the 145 Tracks. Utilised in mid-height stamina combos, it is more difficult to destablise compared to 145 height stamina combos. It has declined in popularity as the choice mid-height track due to the release of T125 and D125.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Bull 125SF]], [[Sagittario 145S|Sagittario 125SF]], [[Aries 125D]], [[Random Booster Vol.1 Secret Aries|Leone 125S]], [[Random Booster Vol.2 Legend Pisces|Virgo 125BS]], [[Death Quetzalcoatl 125RDF]], [[Random Booster Vol.9 Fusion Hades|Hell Beelzeb 125XF]], [[Random Booster Vol.9 Fusion Hades|Crash Escolpio 125JB]]&lt;br /&gt;
&lt;br /&gt;
==D125: Defense 125==&lt;br /&gt;
[[Image:09RayUnicornoD125CS.jpg|thumb|120px|D125]]&lt;br /&gt;
Defense 125 is similar to 125 and T125. Apart from the shifts in weight distribution and air resistance, there are few notable differences. The ring serves no significant defensive purposes. D125 is an outclassed track for Stamina and Defense customizations. It can be used in some [[Attack]] customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wolf D125B]], [[Pisces D125BS]], [[Random Booster Vol.2 Legend Pisces|Libra D125HF]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Wind Leone D125HF]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Heat Leone D125FS]], [[Random Booster Light Vol.3 Clay Aries ED145B|Heat Bull D125WB]], [[Rock Orso D125B]], [[Counter Leone D125B]], [[Ray Unicorno D125CS]], [[Random Booster Vol.6 Killer Beafowl|Flame Cancer D125RF]], [[Random Booster Vol.6 Killer Beafowl|Galaxy Cancer D125HF]]&lt;br /&gt;
&lt;br /&gt;
==T125: Tornado 125==&lt;br /&gt;
[[Image:07FlameLibra.JPG|thumb|120px|T125]]&lt;br /&gt;
*'''Weight:''' 1.7 grams&lt;br /&gt;
T125 has four upward-facing wing protrusions spaced apart widely. The Track is designed to work in a similar way to DF145, although the effect it produces is negligible. The performance of this Track is similar to D125. It is used in some Attack and Stamina customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Random Booster Vol.4 Mirage Virgo|Rock Capricorne T125D]], [[Random Booster Vol.4 Mirage Virgo|Flame Capricorne T125HF]], [[Thermal Pisces T125ES]], [[Rock Escolpio T125JB]], [[Grand Ketos T125RS]], [[Random Booster Vol.5 Grand Ketos|Storm Serpent T125HF]], [[Scythe Kronos T125EDS]], [[Random Booster Vol.9 Fusion Hades|Cloud Gemios T125SF]], [[Random Booster Vol.9 Fusion Hades|Bakushin Beelzeb T125XF]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Pirates Ifraid T125GCF]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Pirates Saramanda T125WB]]&lt;br /&gt;
&lt;br /&gt;
==130==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Random Booster Vol.5 Grand Ketos|Poison Unicorno 130HF]], [[Random Booster Vol.5 Grand Ketos|Storm Phoenix 130B]], [[Fang Leone 130W²D]], [[Random Booster Vol.7 Beat Lynx|Vulcan Herculeo 130DS]], [[andom Booster Vol.7 Beat Lynx|Tornado Horuseus 130RSF]], [[Random Booster Vol.8 Jade Jupiter|Forbidden Eonis 130D]], [[Random Booster Vol.8 Jade Jupiter|Hell Crown 130FB]], [[Strongest Blader Set|MF-H Basalt Horogium 130RS]]&lt;br /&gt;
&lt;br /&gt;
==S130: Shield 130==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Poison Giraffe S130MB]], [[Jade Jupiter S130RB]], [[L Drago Guardian S130MB|L-Drago Guardian S130MB]], [[Wing Pegasis 90WF|Wing Pegasis S130RB World Congress Commemorative Model]]&lt;br /&gt;
&lt;br /&gt;
==WA130: Wing Attacker 130==&lt;br /&gt;
[[Image:ThermalLacertaWA1302.JPG|thumb|120px|WA130]]&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
WA130 is a 130-height Track with two aerofoil-shaped wings that rotate freely around the Track. By removing this piece, and flipping it over, the direction of the wings can be changed. These wings are negligible in battle: while they offer minor protection against lower Attack-Type opponents, there are better Tracks for this purpose. As the wings can scrape along the stadium floor, causing a loss of spin, WA130 is useless in Stamina combinations.&lt;br /&gt;
 &lt;br /&gt;
The main appeal of this Track is its height. The 130 height has proven useful in certain Attack customisations. However, as it cannot make contact with lower opponents due to its free-spinning nature, it is considered less useful for this purpose than S130. In addition, the most popular user of this height, Fang, already comes with a plain 130 Track in its only release, Fang Leone 130W²D. As WA130 offers little advantage over 130, it is not considered a worthwhile purchase.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Thermal Lacerta WA130HF]], [[Random Booster Vol.5 Grand Ketos|Burn Serpent WA130ES]], [[Random Booster Vol.5 Grand Ketos|Poison Phoenix WA130SD]]&lt;br /&gt;
&lt;br /&gt;
==135==&lt;br /&gt;
*'''Weight:''' 1.40 grams&lt;br /&gt;
135 is the only Track released at this height and features no gimmick. Due to its odd height, it is rarely considered over the taller 145 Tracks and the shorter 120 and 125 Tracks, because it is usually preferred if customizations are either tall, either short, not in between. Average height produces only average effect, a poor mix of what a Metal Wheel can do at short and tall heights. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Burn Phoenix 135MS]]&lt;br /&gt;
&lt;br /&gt;
==145==&lt;br /&gt;
[[Image:007EarthAquila.JPG|thumb|120px|145]]&lt;br /&gt;
*'''Weight:''' 1.5 grams&lt;br /&gt;
This track is a regular, non-gimmicked track at the 145 height. It can be used in Stamina customs to great effect to to its tall height, but has been outclassed for wobbler customs by 230. It used to be on par for Stamina customs with DF145, but AD145 offers better Stamina on a 145 height, and 85 offers better Stamina in general.&lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Sagittario 145S]], [[Leone 145D]], [[Pegasis 105F|Pegasis 145D]], [[Random Booster Vol.1 Secret Aries|Pegasis 145F]], [[Random Booster Vol.1 Secret Aries|Pegasis 145SF]], [[Random Booster Vol.1 Secret Aries|Sagittario 145SF]], [[Random Booster Vol.1 Secret Aries|Sagittario 145D]], [[Rock Leone 145WB]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Mad Leone 145B]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Clay Wolf 145FS]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Clay Sagittario 145B]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Mad Leone 145FS]], [[Random Booster Vol.3 Stardust Pegasis|Storm Sagittario 145SD]], [[Random Booster Light Vol.3 Clay Aries ED145B|Clay Pegasis 145S]], [[Earth Aquila 145WD]], [[Random Booster Vol.4 Mirage Virgo|Storm Aquila 145HF]], [[Random Booster Vol.4 Mirage Virgo|Storm Libra 145S]], [[Aries 125D|Aries 145D]], [[Random Booster Vol.6 Killer Beafowl|Galaxy Sagittario 145CS]], [[Vulcan Horuseus 145D]], [[Basalt Horogium 145WD]], [[Kreis Cygnus 145WD]], [[Pirates Orojya 145D]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Shinobi Orojya 145ES]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Samurai Orojya 145WD]]&lt;br /&gt;
&lt;br /&gt;
==AD145: Armor Defense 145==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Gravity Perseus AD145WD]], [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
==BD145: Boost Disk 145==&lt;br /&gt;
[[Image:Hell09.jpg|thumb|120px|BD145: Normal Mode]]&lt;br /&gt;
[[Image:Hell10.jpg|thumb|120px|BD145: Boost Mode]]&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 8.0 grams&lt;br /&gt;
&lt;br /&gt;
BD145 shares a similar trait with its partner Hell, in that, like Hell is one of the widest Metal Wheels ever released, BD145 is the widest Track ever. This Track is unique both because of its width and also its ability to change modes. Changing modes is similar to how it is done with SW145, however this time, instead of removing the changeable part from the bottom and flipping it, it is removed from the top and then flipped. BD145 has two modes:&lt;br /&gt;
 &lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Normal Mode''' &lt;br /&gt;
&lt;br /&gt;
In Normal Mode the &amp;quot;Boost Disk&amp;quot; sits lower on the Track, which causes most Beyblades to scrape the Beystadium floor easily due to the three downward facing protrusions. However, when using a taller Bottom such as RF, this tendency is lessened somewhat, and the wide diameter of BD145, while it is not able to necessarily provide Smash Attack, it assists in &amp;quot;pushing&amp;quot; the opposing Beyblade out of the Beystadium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Mode''' &lt;br /&gt;
&lt;br /&gt;
Boost Mode works exclusively in combination with Hell. The three upward facing protrusions on BD145 go past the bottom of the Metal Wheel into the gaps of Hell itself and unlike Normal Mode, there is absolutely no space between the Metal Wheel and Boost Disk. This mode has proven to be incredibly effective in Stamina, Defense, and even Attack customizations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]], [[Random Booster Vol.7 Beat Lynx|Gravity Perseus (Attack Version)BD145XF]], [[Random Booster Vol.7 Beat Lynx|Vulcan Horogium BD145RS]]&lt;br /&gt;
&lt;br /&gt;
==C145: Claw 145==&lt;br /&gt;
[[Image:09FlameSagittario.JPG|thumb|120px|C145 ]]&lt;br /&gt;
*'''Weight:''' 3.2 grams&lt;br /&gt;
C145 has three wings which extend outwards, each separately joined onto the underside of the Track. These are free moving, and hence when the Beyblade is launched, these point outwards due to spin velocity. Their free moving nature make them very effective for defensive purposes, as they are able to withstand low hits to the Track without significant spin loss. &lt;br /&gt;
&lt;br /&gt;
Although C145 was a good [[Defense]] track at the time of its release, it has since then been outclassed by GB145, 230, and BD145.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Sagittario C145S]], [[Random Booster Vol.3 Stardust Pegasis|Dark Leone C145B]], [[Random Booster Light Vol.3 Clay Aries ED145B|Mad Sagittario C145SD]], [[Random Booster Light Vol.3 Clay Aries ED145B|Mad Bull C145HF]]&lt;br /&gt;
&lt;br /&gt;
==DF145: Down Force 145==&lt;br /&gt;
[[Image:Virgo5.jpg|thumb|120px|DF145]]&lt;br /&gt;
*'''Weight:''' 3 grams&lt;br /&gt;
DF145 has four upward facing wings protruding from the top of the Track, which aside from giving it extra weight are meant to push air downwards. It is now outclassed for use in [[Survival|Stamina]] combinations. Instead, tracks such as AD145, 145, 100, 90, and even 85 are used. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Libra DF145BS]], [[Virgo DF145BS]], [[Random Booster Vol.2 Legend Pisces|Aquario DF145SF]], [[Gemios DF145FS]], [[Dark Wolf DF145FS]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Wind Pegasis DF145FS]], [[Random Booster Light Vol.1 Mad Cancer CH120FS|Clay Leone DF145WB]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Heat Pegasis DF145WB]], [[Random Booster Light Vol.2 Wind Aquario 100HF/S|Mad Sagittario DF145HF]], [[Random Booster Vol.4 Mirage Virgo|Earth Cancer DF145ES]], [[Killer Gemios DF145FS]], [[Pisces D125BS|Pisces DF145BS]], [[Samurai Ifraid W145CF|Saramanda Ifraid DF145XF Burst Flame Ver.]]&lt;br /&gt;
&lt;br /&gt;
==ED145: Eternal Defense 145==&lt;br /&gt;
* '''Weight:''' 3.6 grams&lt;br /&gt;
[[Image:ED145.jpg|thumb|120px|ED145]]&lt;br /&gt;
ED145 features three “wings” which rotate around the Track freely. The wings are similar to that of WD145. Because of their free-spinning nature, they can be used in Defense customisations, such as ''MF Libra ED145WB''; however, the defensive capabilities of this part are not as effective as C145, as it does not absorb hits as successfully. The wings which rotate are hindered without the mechanism of a bearing, hence creating a force of friction between the wings and the body of the Track, in turn resulting in less significant damage absorption. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and ED145, hence causing a lot of [[recoil]] and spin reduction to the [[Defense]] customization.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Clay Aries ED145B]], [[Random Booster Vol.8 Jade Jupiter|Forbidden Eonis ED145FB]], [[Random Booster Vol.8 Jade Jupiter|Screw Lyra ED145MF]]&lt;br /&gt;
&lt;br /&gt;
==GB145: Gravity Bowl 145==&lt;br /&gt;
[[Image:09EarthVirgo.JPG|thumb|120px|GB145]]&lt;br /&gt;
*'''Weight:''' 4.5 grams&lt;br /&gt;
GB145 is a wide, round track featuring two free moving metal balls. These balls move toward the outside of the Track while spinning, causing additional spin retaining force, similar to [[Draciel Metal Ball Defenser]]'s Metal Ball Base from the [[Plastic Beyblade | plastic generation]]. Weighing in at 4.5 grams, GB145 is currently one of the heaviest Tracks available, and as such is useful in [[Defense]] customizations. At release, it was seen by some as inferior to [[Metal Fight Beyblade - Track List#C145: Claw 145 | C145]] due to the lack of energy-absorbing free spinning wings, making it not as effective as against low attackers such as [[Quetzalcoatl 90WF#Wheel: Quetzalcoatl | Quetzalcoatl]] 90RF, which were popular at the time.&lt;br /&gt;
&lt;br /&gt;
Where GB145 does shine is when it is utilized in Defense customizations against high CH120-based Attackers, such as MF [[Lightning L Drago 100HF | Lightning L Drago]] CH120RF. These types of Attackers do not aim to hit the Track, and thus the free spinning wings of C145 are not necessary, and you instead get a significant increase in the overall weight of the customization. However, it has been outclassed for Defense customizations by [[Metal Fight Beyblade - Track List#BD145: Boost Disk 145|BD145]] and [[Metal Fight Beyblade - Track List#TH170: Triple Height 170|TH170]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Virgo GB145BS]], [[Infinity Libra GB145S]], [[Galaxy Pegasis W105R²F|Galaxy Pegasis GB145MS Black Hole Ver.]]&lt;br /&gt;
&lt;br /&gt;
==H145: Horn 145 (First Mold)==&lt;br /&gt;
[[Image:10DarkBull.JPG|thumb|120px|H145 (First Mold)]]&lt;br /&gt;
*'''Weight:''' 4 grams&lt;br /&gt;
H145 has two wings with two various protrusions, representing the horns of a Bull surrounding its perimeter. These four points are meant to provide [[Smash Attack]], and they do succeed on some levels. However, because the horns are so pronounced, and because the gaps between the wings are so wide, significant [[recoil]] is produced, especially when used in combination with small Metal Wheels that allow the Horns to extend well past the perimeter of the Wheel.&lt;br /&gt;
&lt;br /&gt;
While H145 may not be an entirely noteworthy part as far as competitive customizations go, it is still quite a fun part to play with. You can score many impressive KO's with the recoil it produces in the first few seconds of a battle, but at the same time, this recoil does work against you in some battles, causing a self-KO or if not, a severe loss of [[Survival | Stamina]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]]&lt;br /&gt;
&lt;br /&gt;
==H145: Horn 145 (Second Mold)==&lt;br /&gt;
[[Image:12DarkBull.JPG|thumb|120px|H145 (Second Mold)]]&lt;br /&gt;
*'''Weight:''' 4.3 grams&lt;br /&gt;
H145 has two different molds. The first version's wings were not reinforced in anyway, so they were prone to breakages in some cases. The second mold which was brought into production a couple months after it was originally released rectified this problem by reinforcing the wings with a significant amount of plastic between the inside of the wings and the outside of the Track. This increased the weight of the Track to 4.3 grams, only .2 grams lighter than the second heaviest Track, GB145. The increased weight not only reduces breakages, but it also marginally helps reduce the recoil it produces.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]], [[Random Booster Vol.3 Stardust Pegasis|Flame Wolf H145S]], [[Random Booster Vol.3 Stardust Pegasis|Rock Wolf H145B]], [[Random Booster Light Vol.3 Clay Aries ED145B|Wind Wolf H145D]], [[Random Booster Light Vol.3 Clay Aries ED145B|Heat Leone H145S]]&lt;br /&gt;
&lt;br /&gt;
==M145: Move 145==&lt;br /&gt;
*'''Weight:''' 4.2 grams&lt;br /&gt;
M145 is a round Track, with a mode change gimmick. The connectors which the Bottom attach to can be moved into two different modes, designated as Large Jump and Small Jump. &lt;br /&gt;
&lt;br /&gt;
When the connectors are manually moved to the Large Jump position, the connectors are located off center. The Bottom is therefore off center, and the Beyblade moves erratically, and will bounce up and down on the Stadium floor.&lt;br /&gt;
&lt;br /&gt;
In the Small Jump position, the connectors are still slightly off center, but less so than Large Jump mode. In this position, the Beyblade will not jump nearly as much; instead, it will move with far more regularity.&lt;br /&gt;
&lt;br /&gt;
M145 bounces most vigorously when used with Sharp series Bottoms, such as Sharp and Ball Sharp. It's also the first part in the whole Beyblade toyline to have a real, effective jumping gimmick, regardless of how useful it is. &lt;br /&gt;
&lt;br /&gt;
This Track's gimmick is seen as purely for entertainment and interest; it has yet to be used in any competitive customizations, as it is too unpredictable. When the Beyblade is temporarily in the air when it is bouncing, it is extremely easy to KO, as its friction with the floor is zero. Beyblades using this Track also suffer from extremely low Stamina, as the off center Bottom disrupts the rotation severely.&lt;br /&gt;
&lt;br /&gt;
TAKARA-TOMY's M145 is reportedly less solid in its mode change than Hasbro's. The connectors, upon considerable and punctual impact, can slide into their other position on their own, which is against the nature of the Track's gimmick.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Capricorne M145Q]]&lt;br /&gt;
&lt;br /&gt;
==R145: Rubber 145 ==&lt;br /&gt;
[[Image:R145.JPG|thumb|120px|R145]]&lt;br /&gt;
*'''Weight:'''  4.7 grams&lt;br /&gt;
&lt;br /&gt;
R145 consists of three wings similar in shape to WD145, but instead the wings are made of a hard rubber. The concept behind the track was to deflect lower attackers and absorb impact. However, it suffers the same problems that WD145 does, in that it's possible for the attacker's Wheel to be caught in between the Wheel and R145, causing [[recoil]] and spin reduction in the process. For this reason, R145 is outclassed as a Defense Track by other options such as GB145, BD145, and 230.&lt;br /&gt;
&lt;br /&gt;
While outclassed in Defense customizations, R145 has found use in Attack customizations due to its three wing shape and fairly heavy weight compared to most tracks, which helps to reduce recoil.&lt;br /&gt;
&lt;br /&gt;
Beyblade :  [[Rock Giraffe R145WB]]&lt;br /&gt;
&lt;br /&gt;
==SW145: Switch 145==&lt;br /&gt;
[[Image:Serpent8.jpg|thumb|120px|SW145]]&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 4.2 grams&lt;br /&gt;
&lt;br /&gt;
SW145 has three 'wings'. The gimmick of this Track is the ability to change from Attack to Defense by taking off the wings, and then putting them on the opposite way. The purpose of this is the ability to adapt to opponent Beys. In Attack mode, which is denoted by six grey claw-like stickers on the underside, the pointed ends of the Track are used for Smash Attack; meanwhile in Defense mode, shown by three triangular blue stickers, the edges are more rounded, in order to deflect opponent Beys. The modes are reversed for Left-Spin Beys. Testing has shown that SW145 is quite useful at attacking lower opponents in a similar fashion to H145 and R145. It is however outclassed for Defense purposes by GB145, BD145, and 230 due to the recoil it produces. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Poison Serpent SW145SD]], [[Nightmare Rex SW145SD]], [[Random Booster Vol.5 Grand Ketos|Burn Unicorno SW145JB]], [[Shinobi Saramanda SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==TR145: Triple Roller 145==&lt;br /&gt;
Triple Roller145 is a spin track  with 3 non-spinning wings.Each wing has a free spinning wheel made to absorb attacks.It might have been a top track until R145 and BD145 came out.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Divine Chimera TR145FB]], [[Random Booster Vol.8 Jade Jupiter|Divine Crown TR145D]], [[Random Booster Vol.8 Jade Jupiter|Screw Fox TR145W²D]]&lt;br /&gt;
&lt;br /&gt;
==UW145: Upper Wing 145==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Killer Beafowl UW145EWD]], [[Strongest Blader Set|MF-F Nightmare Rex UW145EWD]]&lt;br /&gt;
&lt;br /&gt;
==V145: Variable 145==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Sol Blaze V145AS]]&lt;br /&gt;
&lt;br /&gt;
==W145: Wing 145==&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
&lt;br /&gt;
W145 is a normal 145 Track with six sharp wings that are slightly angled. The pointy ends are however cut off to form, overall, more of a dodecagon. It is based off of W105, T125, and DF145, and likely produces a negligible downforce effect.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Samurai Ifraid W145CF]]&lt;br /&gt;
&lt;br /&gt;
==WD145: Wide Defense 145==&lt;br /&gt;
[[Image:WD145.JPG|thumb|120px|WD145]]&lt;br /&gt;
*'''Weight:'''  3.6 grams&lt;br /&gt;
WD145 features three “wings”. The wings are similar to that of ED145, the only difference being that its wings cannot spin freely. The defensive capabilities of this part are outclassed in all areas by other Defensive Tracks, such as C145, GB145, and 230, as it does not absorb hits as successfully. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and WD145, causing a lot of recoil and spin reduction in the process. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Escolpio WD145B]], [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==160==&lt;br /&gt;
Unlike the majority of the non-gimmick Tracks, 160 resembles 230 more than 145, with a round and large body around its hexagon-shaped core. This construction is probably meant to strengthen it, since chances of getting hit are relatively low compared to 230, and the stair-like design would have become too slim at this height. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Guardian Revizer 160SB]]&lt;br /&gt;
&lt;br /&gt;
==TH170: Triple Height 170==&lt;br /&gt;
[[Image:TH170 Side.jpg|thumb|120px|TH170]]&lt;br /&gt;
*'''Weight''' 4.39 grams&lt;br /&gt;
&lt;br /&gt;
TH170 contains a height-changing Track similar to CH120; it can change between 170, 195, and 220. And unlike CH120, TH170 has no mechanical problems that cause it to change height mid-battle, like many CH120's do.&lt;br /&gt;
 &lt;br /&gt;
TH170 is infinitely more versatile than 230 because of its height change ability. While 230 is easily KOed by 145-height Attack customizations due to its height, TH170 can stand up against them if necessary with the two lower heights it can change down to: 170 and 195. And it can also fare well against low-Track Attack customizations just as well as 230 can when used at the 220-height. Although, it should be noted that due to the height change mechanism of the Track, the design of TH170 is not as funnel-like and smooth as 230's is. As a result, low-Track Attackers could possibly garner more success against TH170 at the 220-height than they would against 230. This is simply one minor caveat though; TH170's outstanding ability to adapt to countless situations more than makes up for it.&lt;br /&gt;
 &lt;br /&gt;
In general, the 170 and 195 heights are best used against 145-height Attack and Stamina combinations, while the 220 height is best used for outspinning 230-height Stamina customs, as well as low-track Attack, Defense, and Stamina combinations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==230 ==&lt;br /&gt;
[[Image:230sideview.jpg|thumb|120px|230]]&lt;br /&gt;
[[Image:230vs852.jpg|thumb|120px|230 vs. 85]]&lt;br /&gt;
*'''Weight''' 4.1 grams&lt;br /&gt;
&lt;br /&gt;
230 is the tallest Track released thus far. 230 is part of the Maximum Series, and is labeled as the Maximum Height for Tracks. 230 has six indents near the top of the Track that sharpen downwards to about the half of the Track. 230 is rounder and thicker than regular Tracks with no gimmicks in order to protect it structurally as it comes into regular contact with opposing Wheels. Its round and smooth shape results in significantly less [[recoil]] than if it were based on the traditional hexagonal Track shape. Since 230 is so tall, it can wobble at great lengths for extra Stamina, defeating various Stamina customizations with lower Tracks. From a defensive viewpoint, it uses its height as an advantage to protect itself from low incoming Attacks, by protecting the Metal Wheel from major contact while using the reinforced plastic to absorb most of the shock. As a result of this, 230 can defeat most low Attack customizations under the 120 height when paired with other top-tier Defense parts.&lt;br /&gt;
 &lt;br /&gt;
230 also has some notable weaknesses, however. As a Defense Track, 230 is extremely susceptible to tall Track Attack types in the opposite spin direction such as MF Lightning L Drago BD145LRF and MF Gravity Perseus BD145RF. Additionally, TH170 at 220 height is successful against 230-based customizations, while also offering height-based versatility at the same time.&lt;br /&gt;
 &lt;br /&gt;
This play of good defense against low Beyblades and weakness against high Attackers is highly due to the fact that low tops hit it exactly in its center of gravity. Most of the weight is obviously at the top of the Beyblade using 230, however the Track itself also possess a considerable mass, and the sum of those weights brings the center of gravity exactly around where 120-based Beyblades attack. Usually, the lower the center of gravity, the better, but as long as it is targeted, the object retains a certain balance. If it gets hit away from that center of gravity vertically, then the object will lose its stability, which is what happens with 230.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Byxis 230WD]], [[Duo Uranus 230WD]], [[Flash Sagittario 230WD]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Thief Saramanda 230WB]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Shinobi Ifraid 230WD]]&lt;br /&gt;
&lt;br /&gt;
==E230: Elevator 230==&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Thief Phoenic E230GCF]], [[Zero-G Random Booster Vol.1 Thief Phoenic|Samurai Saramanda E230ES]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Bottom_List&amp;diff=9058</id>
		<title>Metal Fight Beyblade - Bottom List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Bottom_List&amp;diff=9058"/>
				<updated>2012-07-26T03:24:54Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: Added XF&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==B: Ball==&lt;br /&gt;
[[Image:Clay_Aries_B.jpg|thumb|120px|B: Ball]]&lt;br /&gt;
Ball, as its name suggests, is shaped like a ball. This hemispherical shape provides a large area for the Bottom to make contact with the Stadium floor; hence increasing friction and making it more difficult to knockout. B’s shape also makes it likely to stay in the central areas of the Stadium, hence maximizing the customization’s distance from the Stadium exits. Due to its qualities, this bottom makes a decent choice for Defense Customizations. B can be used if WB is not available. However, both have been outclassed by [[Metal Fight Beyblade - Bottom List#CS: Coat Sharp|CS]], [[Metal Fight Beyblade - Bottom List#RSF: Rubber Semi Flat | RSF]] and [[Metal Fight Beyblade - Bottom List#RS: Rubber Sharp | RS]], all of which inherently have better Defense due to the inclusion rubber.&lt;br /&gt;
&lt;br /&gt;
Since it is ball-shaped, this means that it still mostly only has one single point of contact with the stadium floor, and it wears evenly. For those reasons, the B Bottom is also a prized tip for Stamina testing, where variations in Bottom wear can cause considerable differences in performances.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Wolf D125B]], [[Escolpio WD145B]], [[Clay Aries ED145B]], [[Counter Leone D125B]]&lt;br /&gt;
&lt;br /&gt;
==WB: Wide Ball==&lt;br /&gt;
[[Image:06RockLeone.jpg|thumb|120px|WB: Wide Ball]]&lt;br /&gt;
WB is essentially B, with a larger spherical surface, hence “wide”. As a result, it is seen as an improvement over B in terms of Defensive qualities. This is because of the greater surface area in contact with the Stadium floor at any one time.&lt;br /&gt;
However, because of this wider contact area, the Bottom also causes more movement compared to B. This is disadvantageous when facing an [[Attack]] type, because the [[Defense]] customization is closer to the Stadium exits, hence increasing the likelihood of a KO. To prevent this, many launch WB-based customizations at about 60-70% power, meaning that the Beyblade itself stays in the centre, while retaining the defensive qualities of WB. Although WB was the preferred choice for Defense customizations for a long time, it has since then been outclassed by CS, RSF, and RS.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Rock Leone 145WB]], [[Rock Giraffe R145WB]]&lt;br /&gt;
&lt;br /&gt;
==SB: Sharp Ball==&lt;br /&gt;
*'''Weight:''' 0.6 grams&lt;br /&gt;
SB is essentially cone-shaped, with a very subtle rounded tip at its end. It differs from BS exactly for that reason: while BS consists of a ball with a slight sharp tip, SB has the opposite with a sharp base that ends in a more ball-like tip.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Guardian Revizer 160SB]]&lt;br /&gt;
&lt;br /&gt;
==JSB: Jog Sharp Ball==&lt;br /&gt;
*'''Weight:''' 0.6 grams&lt;br /&gt;
As its name suggests, JSB consists of a ball with a slight sharp elongation at its end, with several bumps at the tip, like on Jog Ball.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Pirates Killerken A230JSB]]&lt;br /&gt;
&lt;br /&gt;
==D: Defense==&lt;br /&gt;
[[Image:Leobottom 800x600.jpg|thumb|120px|D: Defense]]&lt;br /&gt;
This is a Defense Bottom, which acts as a wider version of a Sharp tip. When hit by an opponent, a Beyblade with this Bottom will have lessened recoil and will recover from attacks more efficiently than a Sharp Tip. However, while recovering, the Defense Bottom will cause the Beyblade to lose some stamina, caused by the added friction.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Leone 145D]], [[Aries 125D]], [[Vulcan Horuseus 145D]], [[Pirates Orojya 145D]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SD: Semi-Defense==&lt;br /&gt;
[[Image:11DarkBull.JPG|thumb|120px|SD: Semi-Defense]]&lt;br /&gt;
*'''Weight:''' 0.5 grams&lt;br /&gt;
Just as the Semi-Flat Bottom has a sharper tip than Flat, so too does Semi-Defense when compared to Defense. Before the release of SD, D was the absolute best [[Survival | Stamina]] Bottom available, but SD quickly took over the top spot.&lt;br /&gt;
&lt;br /&gt;
SD is not able to wobble as much as D, so for defensive purposes, D should still be chosen over SD if you are trying to add some Stamina to your Defense custom. That being said, WD would be a better choice than D for that situation, and also arguably for Stamina as well because with the even wider tip. With it, it is allowed to circle the stadium in some situations when it is on a larger angle towards the end of a battle, thus outspinning D or SD based opponents. However, sometimes this does not happen, and SD easily knocks over the wobbling WD custom before it topples over itself.&lt;br /&gt;
&lt;br /&gt;
It really comes down to personal preference when deciding whether to use SD or WD because they are so closely matched. For pure Stamina it impossible to tell which would win a given match, but WD would prepare you for more situations by being able to take hits better than SD. Test both and decide for yourself which one works best for what you are trying to do.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Dark Bull H145SD]], [[Poison Serpent SW145SD]], [[Shinobi Saramanda SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==WD: Wide Defense==&lt;br /&gt;
[[Image:8EarthAquila.JPG|thumb|120px|WD: Wide Defense]]&lt;br /&gt;
* '''Weight:''' 0.7 grams&lt;br /&gt;
&lt;br /&gt;
Wide Defense, as its name implies is one of the widest of the “Defense” series of Bottoms (D, SD, WD, PD, EWD). This brings numerous advantages, but also some disadvantages when compared to the other “Defense” Bottoms, specifically D. The advantages include its ability for abnormally long precession times due to its massive width that reaches the edge of the Bottom's perimeter. This allows it to wobble at a significantly larger angle for a longer period of time than D, and at a much lower spin rate. However, depending on the position of the Beyblade using WD and the spin rate of the opponent, this can be disadvantageous because of how easy it becomes to knock over the precessing WD custom. This low spin rate towards the end of the battle is created because in the process of wobbling at such a large angle, more friction is made with the stadium floor, thus decreasing its Stamina. Nevertheless, this more often an advantage than it is a disadvantage.&lt;br /&gt;
&lt;br /&gt;
Newer parts such as CS, EDS and B:D have overshadowed WD to some degree: CS and EDS due to their ability to be paired with the popular BD145 Track without scraping, and B:D because of its height and even longer precession times, but WD is still one of the best pure Stamina Bottoms available. However, when selecting high Tracks such as TH170 and 230, WD's tendency to wobble at larger angles should be kept in mind, as its extreme precession can often become problematic.&lt;br /&gt;
&lt;br /&gt;
Although the name suggests Defensive characteristics, WD does not possess any inherent defensive qualities. However, its proficiency can be increased significantly when facing left-spin Attackers through the utilization of the [[Weak Shooting]] technique.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Earth Aquila 145WD]], [[Gravity Perseus AD145WD]], [[Flame Byxis 230WD]], [[Basalt Horogium 145WD]], [[Beat Lynx TH170WD]], [[Duo Uranus 230WD]], [[Kreis Cygnus 145WD]], [[Flash Sagittario 230WD]]&lt;br /&gt;
&lt;br /&gt;
==SWD: Sharp Wide Defense==&lt;br /&gt;
[[Image:FusionHades-9.jpg|thumb|120px|SWD: Sharp Wide Defense]]&lt;br /&gt;
* '''Weight:''' 0.8 grams&lt;br /&gt;
&lt;br /&gt;
SWD has an odd shape: it's basically a small sharp tip encased in a straight, circular frame of plastic, leaving a hole between the tip and the frame. From the side, SWD looks like a large FS with a smaller tip.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==S: Sharp==&lt;br /&gt;
[[Image:Sgtobottom 800x600.jpg|thumb|120px|S: Sharp]]&lt;br /&gt;
The Sharp Bottom offers very little movement and as such provides no attack potential. The pointed tip allows for very little friction between the Bottom and the stadium surface, which helps prevent the loss of spin velocity. However, due to the fine nature of the tip, the Bottom is easily knocked off balance, and hence is outclassed by superior alternatives such as D, WD, and SD. &lt;br /&gt;
&lt;br /&gt;
Beyblades:  [[Sagittario 145S]], [[Flame Sagittario C145S]], [[Infinity Libra GB145S]], [[Archer Griff C145S]]&lt;br /&gt;
&lt;br /&gt;
==BS: Ball Sharp==&lt;br /&gt;
[[Image: 7Libra.JPG|thumb|120px|BS: Ball Sharp]]&lt;br /&gt;
BSs performance is quite similar to that of S. BS offers very little movement and as such gives no [[Attack]] potential. The pointed tip allows for very little friction between the Bottom and the stadium surface, which helps prevent the loss of [[spin velocity]]. BS has decent [[Survival | Stamina]], but because the tip is so fine, it experiences the same balance issues that S does. WD, D, and SD are much better choices.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Libra DF145BS]], [[Virgo DF145BS]], [[Pisces D125BS]], [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
==ES: Eternal Sharp==&lt;br /&gt;
[[Image:10FlameLibra.JPG|thumb|120px|ES: Eternal Sharp]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
Eternal Sharp features a free-spinning tip attached to a metal shaft which is held by the Bottom. The part was one of the most heavily anticipated parts in the MFB lineup when first announced, but ES is actually a hugely disappointing part in terms of performance.&lt;br /&gt;
&lt;br /&gt;
Firstly, ES lacks a metal bearing, which would significantly reduce the friction between the free-spinning tip and the rest of the Bottom. All of the best free-spinning tips, notably [[Wolborg MS#Running Core (RC): Bearing Core | Bearing Core]], had NSK Shield bearings which allowed unhindered spin.&lt;br /&gt;
&lt;br /&gt;
Secondly, the tip shape of ES is not conducive to optimum [[Survival | Stamina]]; the sharp nature of the Bottom means it is easily destabilized. As all Sharp tips do, Eternal Sharp also has trouble regaining balance, hence making this a poor choice for Stamina. That said, ES still remains superior to BS and S as Stamina Bottoms.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Flame Libra T125ES]], [[Thermal Pisces T125ES]]&lt;br /&gt;
&lt;br /&gt;
==MS: Metal Sharp==&lt;br /&gt;
* '''Weight:''' 1.30 grams&lt;br /&gt;
Metal Sharp, as its name implies, is a Sharp tip made of metal, but it is also mounted on a taller base. Its small contact point produces very little friction on the surface of the Stadium floor, even less so than the average Sharp tip. While this quality is useful for Stamina type Bottoms, Metal Sharp suffers from the same inherent faults as all Sharp Bottoms, namely the horrible balances issues, which are worsened by the taller height. As such, this part is outclassed.&lt;br /&gt;
&lt;br /&gt;
It should be noted that, due to its namesake properties, Metal Sharp can be very damaging to the stadium floor, especially paired with M145. It should be used with caution. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Burn Phoenix 135MS]]&lt;br /&gt;
&lt;br /&gt;
==FS: Flat Sharp==&lt;br /&gt;
[[Image:KillerGemios66.jpg|thumb|120px|FS: Flat Sharp]]&lt;br /&gt;
FS features a flat tip with a smaller, sharper tip in the centre. As a result, when launched at a straight angle, the Beyblade spins on this sharp tip, with very little movement. However, when tilted, either from the contact of an opposing Beyblade or from the launch, the Bottom moves in an offensive pattern. However, it suffers from the same problems as other Balance Bottoms, in that the two qualities are compromised, resulting in mediocre performance in both fields.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Gemios DF145FS]], [[Dark Cancer CH120SF|Mad Cancer CH120FS]], [[Dark Wolf DF145FS]], [[Killer Gemios DF145FS]]&lt;br /&gt;
&lt;br /&gt;
==F: Flat==&lt;br /&gt;
[[Image:Pgssbottom 800x600.jpg|thumb|120px|F: Flat]]&lt;br /&gt;
The Flat Bottom has a flat tip, which gives it an offensive movement pattern. It is the equivalent of Flat Core (HMS) or SG Flat (Plastic). It has difficulties retaining a flower pattern, due to it being plastic, which results in it having less grip on the stadium floor compared to a rubber bottom. F has been overshadowed by numerous Attack Bottoms, such as WF, RF, R2F, XF, LRF, and MF.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Pegasis 105F]], [[Aquario 105F]], [[L Drago 105F]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==WF: Wide Flat==&lt;br /&gt;
[[Image:QuetzalcoatlDSBottom.JPG|thumb|120px|WF:Wide Flat]]&lt;br /&gt;
*'''Weight:''' 0.6 grams&lt;br /&gt;
&lt;br /&gt;
WF, like the name suggests, is a wider version of F. Its significantly larger surface area allows it to travel much faster than F. However, due to the fact that it is plastic, it is slower than [[Storm Pegasis 105RF | RF]], as it does not produce as much friction with the stadium floor and is not able to neutralize the recoil of certain Wheels as efficiently as RF. It has also much more trouble maintaining the &amp;quot;flower pattern&amp;quot; from a [[Sliding Shoot]] due to this. The upside to its lower friction is that it has much better Stamina than RF, allowing it to be used in destabilizing attackers.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Quetzalcoatl 90WF]], [[Bakushin Susanow 90WF]], [[Wing Pegasis 90WF]]&lt;br /&gt;
&lt;br /&gt;
==XF: Extreme Flat==&lt;br /&gt;
[[Image:OmegaDragonis 16.jpg|thumb|120px|XF: Extreme Flat]]&lt;br /&gt;
*'''Weight:''' 0.68 gram&lt;br /&gt;
Extreme Flat is a large, plastic Flat tip with four small pieces of plastics spread evenly on the edge of its circumference. It is the widest plastic Flat bottom, as wide as RF, and one of the fastest aggressive tip.&lt;br /&gt;
&lt;br /&gt;
Contrasting RF, XF trades controllability and adherence/grip for speed and stamina. XF therefore has a much harder time achieving and maintaining a flower pattern, often switching to Tornado Stalling under inexperienced hands.&lt;br /&gt;
&lt;br /&gt;
Compared to MF, XF retains its superior speed, while its width and material gives it the better grip. However, it still has inferior controllability. Difference in Stamina is the most complex comparison between these two Bottoms. MF is a taller Bottom, and its metal tip is smaller than XF’s plastic tip, making it better in conventional, same-spin Stamina. On the other hand, XF’s shorter height and wider tip allows for more precession, making it a better choice for the more unconventional spin-equalizing, where MF would just topple over at low rotational speed.&lt;br /&gt;
&lt;br /&gt;
Overall, XF can serve as a potent alternative to RF, adding Stamina to your Attack customizations. However, it is best used in left-spin customizations, where it can make full use of its combined Attack and spin-equalizing capabilities.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Mercury Anubis 85XF]], [[Omega Dragonis 85XF]]&lt;br /&gt;
&lt;br /&gt;
==SF: Semi-Flat==&lt;br /&gt;
[[Image:09darkcancer.jpg|thumb|120px| SF: Semi-Flat]]&lt;br /&gt;
This tip is Semi-Flat. It provides a semi-aggressive movement pattern. SF exhibits increased Defense over the Sharp and Defense Bottoms due to the increased friction. The downside is that Stamina is decreased and causes the Beyblade to move around more, exposing it to an Attack type. The trade-off in stamina for stability makes it inferior to SD and WD in terms of Stamina. Semi-Flat tip is usually used in Balance type Beyblades as it combines aspects of Attack, Defense and Stamina.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Bull 125SF]], [[Dark Cancer CH120SF]]&lt;br /&gt;
&lt;br /&gt;
==RSF: Rubber Semi Flat==&lt;br /&gt;
[[Image:Blitzrsf1.jpg|thumb|120px| RSF: Rubber Semi Flat]]&lt;br /&gt;
RSF, or Rubber Semi-Flat, is an SF Bottom completely made out of rubber. It is essentially a flat tip with a smaller radius, affording it a firm, defensive grip on the Stadium, but still allowing for a somewhat aggressive movement pattern with the proper launch. Its drawbacks, however, are that it has shown major weaknesses against Left-Spin Beyblades such as Lightning L Drago, much like RS. RSF, like most Rubber Performance Tips, suffers from poor Stamina, although it has been shown to have slightly more Stamina than RS, due to a wider surface area, resulting in better balance at the end of a battle.&lt;br /&gt;
  &lt;br /&gt;
RSF has two Mold variations. The first mold, released with [[Ray Gil 100RSF]] and [[Blitz Unicorno 100RSF]], has a harder rubber than the second mold, which was released in [[Random Booster Vol.7 Beat Lynx]], specifically with the Bey Tornado Horuseus 130RSF. The second mold appears to be made of a softer rubber, and as a result behaves more aggressively than the first mold. This should be taken into consideration when choosing a method of obtaining an RSF.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Ray Gil 100RSF]], [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==WSF: Wide Semi Flat==&lt;br /&gt;
WSF is simply a Semi Flat Bottom with a slightly wider flat section, and with a wider base. In other terms, it forms a bigger cut cone than SF was. Two sets of spiky shapes are also on either side of the main tip part, possibly to create a relation with Archer Gargole, the Beyblade this Bottom was introduced with.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Archer Gargole SA165WSF]]&lt;br /&gt;
&lt;br /&gt;
==RF: Rubber Flat==&lt;br /&gt;
[[Image:07StormPegasis.jpg|thumb|120px|RF: Rubber Flat]]&lt;br /&gt;
[[Image:09StormPegasis.jpg|thumb|120px|SonoKong mold: left, TAKARA-TOMY mold: right]]&lt;br /&gt;
RF, as its name implies has a flat, hard rubber tip, with a small indentation on the base of the tip. Its tip has just about the same width as WF, and is the second highest Bottom next to HF/S, which makes the shortest Track, 85, particularly useful in combination with this part.&lt;br /&gt;
&lt;br /&gt;
By using its wide surface area and rubber material, the Bottom has a large amount of traction against the stadium floor, resulting in a such a fast and powerful attack pattern that it often renders itself useless by self-KOing the Beyblade it is being used on. Part of the blame for this problem can be put on the poor Tornado Ridge of the Attack Stadium, but the fact remains that RF was designed long after the release of the Attack Stadium, and should be able to maintain itself within it. To alleviate this problem it is recommended that you never use a brand new RF in any sort of competitive situation, as its likelihood of self-KOing is much higher; wear it down a little with some practice battles first. When this is done, the rapid movement of RF may subside slightly, but it becomes more controllable, and thus, more useful.&lt;br /&gt;
&lt;br /&gt;
The use of rubber and the friction it creates with the stadium floor does lower its [[Survival | Stamina]] in comparison to plastic flat tips such as F and WF, but this is usually not a problem as an [[Attack]] types goal is to KO the other Beyblade, and it also helps reduce the recoil of violent wheels such as [[Sagittario 145S | Sagittario]].&lt;br /&gt;
&lt;br /&gt;
RF has three different molds. Some of the original TAKARA-TOMY RFs tend to spin around freely when twisted between fingers, due to the circular nature of the rubber that held the tip itself into place. However this problem was rectified by the SonoKong mold which flattened two opposite sides of the rubber that holds the tip itself into the plastic section of the Bottom itself. The flattened sides make it impossible to spin the tip freely, thus solving the problem. Hasbro's release of RF has a thick bar in the middle of the tip that secures the rubber.&lt;br /&gt;
 &lt;br /&gt;
The performance difference between the three molds is negligible, but it is likely that the SonoKong and Hasbro molds would be more sturdy by not spinning around.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]]&lt;br /&gt;
&lt;br /&gt;
==R²F: Right Rubber Flat==&lt;br /&gt;
[[Image:GalaxyPegasisR²Fbottom.jpg|thumb|120px|R²F]]&lt;br /&gt;
[[Image:R²F-Mold2.jpg|thumb|120px|Original Hasbro Mold]]&lt;br /&gt;
[[Image:R²F-Mold3.jpg|thumb|120px|GanGan Galaxy Mold]]&lt;br /&gt;
*'''Weight:''' 0.8 grams&lt;br /&gt;
&lt;br /&gt;
Right Rubber Flat, shortened to R²F, is–competitively speaking–the most vital part of this Beyblade. R²F is very similar to RF, and is an overall upgraded version of it. R²F consists of six curved rubber spikes that face to the right intended predominantly for use in right-spin combos. This new design creates more traction with the stadium floor, causing it to move more quickly than its predecessor, RF. However, its stamina is decreased due to the increase in speed and friction compared to the original RF. This also means an R²F will wear down faster than an RF.&lt;br /&gt;
&lt;br /&gt;
Since this is a rubber Attack Bottom, a new R²F is harder to control than a new RF, mainly because it moves much faster. This makes RF a good choice for controllability and stamina, while R²F is a better choice for speed and power. Like RF however, it is essential to wear the rubber of R²F before competitive use, as this allows the Beyblade to spin into a &amp;quot;flower pattern&amp;quot; more easily. A clear sign that shows when an R²F is in its prime is when the indented lines that form a star shape inside R²F's perimeter are nearly gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Throughout the course of its release, each company (Takara-Tomy, Sonokong, Hasbro) has released its own mold of R²F which revolved around the different placement of a 'bar' on the inside of the tip, (or lack thereof) which seem to be made at random.&lt;br /&gt;
&lt;br /&gt;
The Takara Tomy and Sonokong mold contains a thick bar in the middle of the tip, securing the rubber of R²F.&lt;br /&gt;
&lt;br /&gt;
Hasbro's original release of R²F has no bar in the middle, yet a space for one which in reality provides no support for the rubber tip. This mold is known to be very shaky.&lt;br /&gt;
&lt;br /&gt;
The Hasbro GanGan Galaxy Set release provides was a quasi-barred R²F which has 2 separated bars in the middle, as usual, but are not actually connected at the center.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==RDF: Rubber Defense Flat==&lt;br /&gt;
[[Image:RDF-Side.jpg‎|thumb|120px|Rubber Defense Flat]]&lt;br /&gt;
*'''Weight:''' 1.1 grams&lt;br /&gt;
&lt;br /&gt;
RDF is an odd combination of shapes to hypothetically form a tip with both Defense and Attack abilities. This Bottom consists of a very wide plastic encasing which holds a rubber tip with a large, flat surface and a small protuberance in the middle which ends in another flat point. The rubber, which constitutes the actual tip, comes very flush with the plastic structure that contains it. In actual performance, it is similar to CS in the sense that it can have an aggressive pattern and a Defensive pattern.&lt;br /&gt;
&lt;br /&gt;
The release of RDF essentially made RS irrelevant, since it is just as effective, if not more, but also because of certain key differences. First, its superior height and better balance allows RDF to be used with the best defensive Track available at the time, BD145, without being hindered by floor scraping. Secondly, RDF has much more Stamina than RS, which was always an obstacle to the latter.&lt;br /&gt;
&lt;br /&gt;
When shot in a standard manner, it is stationary, much like the S tip. When weak launched, it is similar to a worn RS' movement patterns which is usually a light circling around the center of the stadium. When banked, the outer plastic part of RDF comes into contact with the stadium causing instability and erratic behavior, much like an aggressive CS, but with more grip as it has a much larger surface area of flat rubber and plastic. When contact is made with the opposing Beyblade, RDF may tilt and fall onto its outer ring and begin an aggressive movement again, before regaining balance relatively quickly. Stamina-wise, it is a tad inferior to CS and should therefore not be used for Stamina purposes.&lt;br /&gt;
&lt;br /&gt;
Wearing does occur with RDF, like any other rubber-based tip, and it is recommended you buy a mint one for optimum Defensive performance.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
==HF: Hole Flat==&lt;br /&gt;
[[Image:0009LLDrago.JPG|thumb|120px|HF: Hole Flat]]&lt;br /&gt;
HF has a very similar movement speed to that of F, with the main difference being a slight [[Survival | Stamina]] improvement due to the hole in the middle of the tip. But, with this comes the detriment of even less grip to the stadium floor than F, and also increased fragility.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Capricorne 100HF]], [[Lightning L Drago 100HF]], [[Cyber Pegasis 100HF]], [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CF: Circle Flat==&lt;br /&gt;
*'''Weight:''' 2.5 grams&lt;br /&gt;
&lt;br /&gt;
This is a Flat Bottom with a large circle around it, fixed at its base, similar to D125's own ring. The circle helps embrace the acute slope of the stadium, which is useful in such an swaying environment as the Zero-G Stadium Attack Type.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Samurai Ifraid W145CF]]&lt;br /&gt;
&lt;br /&gt;
==GCF: Gear Circle Flat==&lt;br /&gt;
*'''Weight:''' 2.5 grams&lt;br /&gt;
As an upgraded version of Circle Flat, GCF is a Flat Bottom with a slightly larger tip, mounted by a huge disk. Instead of its circumference being smooth like CF however, its edges are cut in places to form the shape of a mechanical gear. This gimmick is meant to embrace the curve of the Zero-G stadiums and also create less smooth movement patterns around the stadium for the Beyblade using GCF.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Thief Phoenic E230GCF]]&lt;br /&gt;
&lt;br /&gt;
==HF/S: Hole Flat/Sharp==&lt;br /&gt;
[[Image:03WindAquario.JPG|thumb|120px|HF/S (Sharp Mode)]]&lt;br /&gt;
[[Image:04WindAquario.JPG|thumb|120px|HF/S (Hole Flat Mode)]]&lt;br /&gt;
HF/S is the tallest Bottom to date. HF/S’ gimmick is mode-change. The idea behind the mode-change is potent as it allows users to adapt their strategy between rounds, so that they can adjust their type to counter their opponents. The user is able to change the tip manually between Hole Flat, and Sharp, by rotating the lower portion of the Bottom:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*'''Sharp Mode:'''&lt;br /&gt;
There are balance problems associated with the Sharp Mode because of its height, and also just because it is a Sharp tip, which always have poor balance. There is no reason to choose this over Bottoms such as D, SD, or WD.&lt;br /&gt;
&lt;br /&gt;
*'''Hole Flat Mode:'''&lt;br /&gt;
Compared to the original HF Bottom, the HF of HF/S is much wider to accommodate enough space for the Sharp Bottom to fit through when changed. It is just as wide as WF, and as a result, is one of the fastest moving Bottoms available aside from RF. Its usefulness in traditional low Attack customizations is somewhat hindered by it being the tallest Bottom released to date, but the speed is still there, so it does have use.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Currently there are no competitive customizations utilizing HF/S, but it is an interesting Bottom to experiment with.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wind Aquario 100HF/S]]&lt;br /&gt;
&lt;br /&gt;
==Q: Quake==&lt;br /&gt;
*'''Weight:''' 0.6 grams&lt;br /&gt;
Quake is a uniquely shaped Bottom; it is similar to a wider version of Extreme Flat, but with a 45° cut through it. As a result, it is non symmetrical. In practice, this performs similarly to WF in movement, albeit with small jumps. &lt;br /&gt;
&lt;br /&gt;
The Bottom is clearly designed to be combined with M145 to produce the jumping gimmick. In fact, on top of the two modes M145 already has, Q adds two other modes to this combination. Although without official names, they are achieved by either positioning the angled side of Q towards the center of the Beyblade, or towards the outside. Bringing the total of mode changes to four, all of them are still useless, but the position of the angled side when in Small Jump mode can at least slightly compensate for the off-center connectors, because the flat part of the tip is brought as close to the center as possible while the decline faces the exterior. &lt;br /&gt;
&lt;br /&gt;
Two molds of Q exist: the first mold has the most acute angle, leaving barely a milimeter of flat surface to the end of the tip. This sharp change creates a lot of erratic movements to an otherwise normal flat Bottom's pattern. When paired with M145, this mold therefore greatly accentuates the height of the jumps in both Large and Small Jump modes, decreasing the Beyblade's Stamina even more. The first mold is only available in TAKARA-TOMY's Booster of Storm Capricorne M145Q. &lt;br /&gt;
&lt;br /&gt;
The second mold leaves quite a few more milimeters of flat tip before cutting into a sharp angle. Logically, this less severe decline brings more calm to Q's movement pattern while still causing intermittent small jumps once in a while. All of Hasbro's Q and all of the later releases of Q by TAKARA-TOMY and SonoKong are of this second mold.&lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Storm Capricorne M145Q]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RS: Rubber Sharp==&lt;br /&gt;
[[Image:2GrandKetos.JPG|thumb|120px|RS: Rubber Sharp]]&lt;br /&gt;
As its name suggests, RS is a sharp tip made of rubber, and with that, all of the problems sharp tips are known for, as well as the poor Stamina of rubber-based bottoms, and their tendency to wear down after extensive use, are brought along with it. However, RS's primary purpose is to counteract Attack customizations. The high friction of the rubber, along with the lack of movement due to the sharp tip make it incredibly difficult to move, and thus, KO.&lt;br /&gt;
&lt;br /&gt;
RS does seem to have difficulty sometimes outlasting left-spinning customs, but against right-spin Attack customs, despite its poor balance and Stamina, it is able to effectively neutralize them. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==DS: Defense Sharp==&lt;br /&gt;
[[Image:Hell16.jpg|thumb|120px|DS: Defense Sharp]]&lt;br /&gt;
DS is essentially a hollowed out Defense bottom with a thinner Sharp tip placed in the middle, leaving a gap in between it and the outer &amp;quot;ring&amp;quot; that is created. There is no reason to use this Bottom over the multitude of other options available for both Stamina and Defense, such as RS, CS, WD, and SD.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CS: Coat Sharp==&lt;br /&gt;
[[Image:10RayUnicornoD125CS.jpg|thumb|120px|CS: Coat Sharp]]&lt;br /&gt;
The &amp;quot;Sharp&amp;quot; in &amp;quot;Coat Sharp&amp;quot; is derived from the standard plastic S series Bottoms, while the &amp;quot;Coat&amp;quot; refers to the rubber coating that now surrounds the sharp tip. CS acts similar to FS and the Metal Change Core from the HMS era.&lt;br /&gt;
 &lt;br /&gt;
Because of the rubber coating, different –sometimes odd– attack patterns can be produced by CS. When launched at an angle or hit onto the Beystadium's slope, it will move more aggressively due to the increase in the amount of traction going from the sharp tip, to the rubber coating. Unforunately however, when CS will begin to move aggressively is often unpredictable, and when it does happen, it usually circles the Tornado Ridge, rather than sweeping into the centre of the Beystadium, as if you had Banked or done Sliding Shoot. That said, while CS's aggressive movement can be unpredictable, this is often not a large issue, because some CS's actually cannot be shot or hit into &amp;quot;attack mode&amp;quot; at all. This can be a boon or bane depending on what your Beyblade and strategy is.&lt;br /&gt;
 &lt;br /&gt;
CS's also has top-tier Defense capabilities, particularly the ones which have trouble moving aggressively. The rubber coat allows for more friction once it gets moved onto the Beystadium's slope, causing more grip, which helps in defending against oncoming attacks.&lt;br /&gt;
 &lt;br /&gt;
While the defense that the rubber coating of CS provides is good, it is unquestionably inferior to that of RS and RSF. However, what you might lose in defensive ability, you more than gain back in Stamina; for this reason, CS is often used over RS and RSF, which both have incredibly poor Stamina. CS is even used over Bottoms such as those from the Defense series (WD, SD, etc.) as well sometimes, especially on higher Tracks such as 230, which are only made stronger with the additional height of CS, without sacrificing very much Stamina.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Ray Unicorno D125CS]]&lt;br /&gt;
&lt;br /&gt;
==4D - Final Drive (F:D)==&lt;br /&gt;
*'''Weight''': 5.85 grams&lt;br /&gt;
F:D is a 4D Bottom, a fusion between a Track and a Bottom. It is therefore fairly large, to compensate for this merge of two parts. The main gimmick of this 4D Bottom is the automatic change of tip that activates during battle, where the SF-shaped tip retracts inside the base to allow the very wide rubber-coated, Hole-Flat-like shape to make contact with the stadium floor. This mechanism works because two tabs on the side of F:D pull out from the centrifugal force. When they extend, the SF tip comes out of the hole, and when the centrifugal force decreases because the Beyblade loses spin, the tabs pop back inwards and the SF bottom retreats, leaving an aggressive rubber tip with a hole in it. F:D has only found use in niche Anti-Meta combos, but is otherwise ruined by the automatic gimmick which cannot be stopped, therefore it is competitively useless. The intent of the mechanism is to give one last boost of energy to an Attack type, however at such low velocity, the hits are poor, it gets destabilized, and the added rubber surface only serves to lower the customization’s stamina drastically, which is actually how most Beyblades try to win at the end of a BeyBattle.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Big Bang Pegasis F:D]]&lt;br /&gt;
&lt;br /&gt;
==4D - Delta Drive (D:D)==&lt;br /&gt;
[[Image:VariAresD-D1.jpg|thumb|120px|D:D WB Mode]]&lt;br /&gt;
[[Image:VariAresD-D2.jpg|thumb|120px|D:D S Mode]]&lt;br /&gt;
* '''Weight:''' 0.7 grams&lt;br /&gt;
D:D is of a round shape with a translucent black colour, and with a height comparable to 145WD. Like most 4D Bottoms, D:D's gimmick is mode change-related. Like Dranzer F's [[Dranzer F| Flame Change Base]] from the Plastic generation, D:D has the gimmick of triple mode change. D:D features a Sharp Bottom, a Wide Ball Bottom, and a Flat Bottom all on one axis, which can be changed manually between battles. To change modes, the tip can be pulled out slightly, rotated on its axis, and then pushed back in on the new tip. D:D is evidently an incredibly versatile bottom, but this versatility is made useless by the fact that the Bottoms encased are all outclassed in one way or another; S is outclassed by WD, WB is outclassed by CS, and F is outclassed by RF.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[VariAres D:D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=HWS_Metal_Wheel_List&amp;diff=9057</id>
		<title>HWS Metal Wheel List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=HWS_Metal_Wheel_List&amp;diff=9057"/>
				<updated>2012-07-26T03:19:57Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: Added Omega&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basalt==&lt;br /&gt;
[[Image:BasaltMetalWheel.jpg|thumb|120px|Basalt]]&lt;br /&gt;
*'''Weight:''' 47.52 grams&lt;br /&gt;
Basalt is a completely circular Metal Wheel, with sets of indents distributed around its circumference and is almost cylindrical in its thickness, part of which overhangs the Track being used in conjunction with it.&lt;br /&gt;
&lt;br /&gt;
Basalt is a member of the Maximum Series, with its &amp;quot;gimmick&amp;quot; being &amp;quot;maximum weight&amp;quot;. At the time of its release, it was the heaviest Metal Wheel ever created, even heavier and thicker than the infamous [[Libra DF145BS|Libra]]. With the release of Diablo it is no longer the heaviest Metal Wheel, but Basalt's circular nature, in combination with its abnormally heavy weight, make it without a doubt one of the best Metal Wheels for Defense customizations.&lt;br /&gt;
&lt;br /&gt;
However, Basalt is missing a chunk of metal inside its perimeter which forms what is called the &amp;quot;Spiral Staircase of Death&amp;quot;. The &amp;quot;Spiral Staircase of Death&amp;quot; was meant to neuter Basalt's incredibly high power slightly by creating an imbalance within the Wheel. While this imbalance does indeed occur, it is not a notable hindrance to its usefulness. In fact, despite the imbalance/wobbling caused by the &amp;quot;Spiral Staircase of Death&amp;quot;, Basalt also has strong Stamina, although it has since been outclassed by Scythe and Phantom. The imbalance/wobbling caused by the &amp;quot;Spiral Staircase of Death&amp;quot; does contribute slightly to the [[recoil]] Basalt suffers, but again, this is not a huge hindrance to its usefulness.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Basalt Horogium 145WD]]&lt;br /&gt;
 &lt;br /&gt;
==Burn==&lt;br /&gt;
*'''Weight:''' 31.51 grams&lt;br /&gt;
Burn is an almost completely circular Metal Wheel, interrupted only by two sets of wave-like ridges. The center of the Metal Wheel features a flame pattern representing the sun, which complements the Phoenix Clear Wheel. Burn's predominant characteristic is its weight distribution : the weight is concentrated on the edge of the Metal Wheel, while the center is generally hollow and light. This produces what is known as the Flywheel Effect, which is the ability for a rotating object to increase its rotational velocity with the use of its own momentum. The ridges are subject to some level of recoil, but are also capable of [[Smash Attack]]; however, the latter is not potent enough to be used effectively.&lt;br /&gt;
&lt;br /&gt;
Burn was once the best Stamina Metal Wheel, along with Metal System Virgo. However, it has since been outclassed by newer Metal Wheels such as Scythe and Phantom, the latter sharing many characteristics with Burn itself.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Burn Phoenix 135MS]]&lt;br /&gt;
&lt;br /&gt;
==Counter==&lt;br /&gt;
[[Image:Countertop.jpg|thumb|120px|Counter]]&lt;br /&gt;
*'''Weight:''' 29.2 grams&lt;br /&gt;
Counter is styled like a HWS version of the Metal System Leone. It possesses six similar mane-like projections that coronate its circumference. The gaps between the six projections are too small to provide consistent smash for a competitive Attack Customization. Counter still showcases fair Smash Attack, but unlike Leone, it lacks the same degree of recoil. This is because the projecting paws are more compact and rounded than its counterpart’s. The lowered recoil makes it a better, albeit underwhelming, choice for a defensive combo. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Counter Leone D125B]], [[Counter Escolpio 145D]]&lt;br /&gt;
&lt;br /&gt;
==Cyber==&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 29.5 grams&lt;br /&gt;
The original release of Cyber is coated with red spray paint.  The shape and appearance is similar to that of the original Pegasis wheel. The main shape of Cyber consists of three wing like forms.  The Cyber wheel doesn't have the original Pegasis' Force Smash capbilities for one reason. The slightly jagged end of each of the three wing like forms that Cyber have would have been well suited for Force Smash, however, it was not created to be the same weight as the Pegasis wheel, but rather much lighter, therefore hindering its Attack uses completely. It is heavily outclassed by numerous other Attack based Wheels.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Cyber Pegasis 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Dark==&lt;br /&gt;
[[Image:05DarkBull.JPG|thumb|120px|Dark]]&lt;br /&gt;
*'''Weight:''' 31.4 grams&lt;br /&gt;
Dark has twelve spikes facing the clockwise direction. These protrusions are closely packed together with minimal space between each, resulting in an overall round shape. This shape hinders the Metal Wheel in two ways: its protrusions are not pronounced enough to provide sufficient Smash Attack, while the perimeter is interrupted too frequently for sufficient Stamina. Additionally, its weight is distributed over too large a surface area. There is thus no reason to use Dark in any competitive situation whatsoever. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]], [[Dark Cancer CH120SF]], [[Dark Wolf DF145FS]]&lt;br /&gt;
&lt;br /&gt;
==Earth==&lt;br /&gt;
[[Image:10EarthAquila.JPG|thumb|120px|Earth (Second Mold)]]&lt;br /&gt;
*'''Weight:''' 33.1 grams&lt;br /&gt;
Earth has four thick, textured wings surrounding its perimeter, with each pair facing each other on a slight incline. The space created between the wings is quite small, and the resulting effect is similar to any Wheel that has no spaces: minimal recoil. Though it is on the lighter side of Metal Wheels, its almost unperturbed circular design, and minimal recoil make it one of the best, Defense-oriented Wheel available for competitive play. However, it has since been severely outclassed by the extremely heavy Basalt. &lt;br /&gt;
&lt;br /&gt;
Earth has two different molds. The first mold was released in BB-47 Starter Earth Aquila 145WD, and the second in both the purple WBBA &amp;quot;Event Special&amp;quot; MF Earth Aquila 105HF/S, and SonoKong manufactured Earth Metal Wheels. However, TAKARA-TOMY has since ceased production on the first mold, thus making it a difficult part to obtain. The second mold addressed breaking problems that the original mold faced by modifying the inside of each of Earth's wings. The new mold is up to three grams heavier than the old mold (30-31 grams versus 33 grams on the new mold), which makes it significantly more effective for [[Defense]] customizations. Therefore, the new mold is the preferred choice for Defense customs using Earth, while the original mold would be the best for [[Survival | Stamina]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Aquila 145WD]], [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
==Flame==&lt;br /&gt;
[[Image:05FlameLibra.JPG|thumb|120px|Flame]]&lt;br /&gt;
*'''Weight:''' 32.5 grams&lt;br /&gt;
The Metal Wheel Flame was first released with Flame Sagittario C145S. It is predominantly circular, with two small spikes and two additional smaller gaps on its circumference. The Wheel is relatively thin throughout, with the very edge of the Wheel being slightly thicker. Due to the design of Flame where the Wheel’s perimeter is raised slightly, more of the Track below is exposed compared to other Wheels, hence making it easier for other Beyblades to strike its Track. This significantly reduces its [[Defense]] capabilities.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Flame Sagittario C145S]], [[Flame Byxis 230WD]]&lt;br /&gt;
&lt;br /&gt;
==Galaxy==&lt;br /&gt;
[[Image:GalaxyPegasisMetalWheel.jpg|120px|thumb|Galaxy]]&lt;br /&gt;
*'''Weight:''' 29.4 grams&lt;br /&gt;
Much like Pegasis and Storm, Galaxy's main shape consists of three rounded, wing-like forms intended to depict the wings of Pegasis, and each wing has two separate protrusions. There are four indented separations on each wing, complimented by three curved ridges on the top and five small spikes on the bottom. Each of the undersides are hollow, making Galaxy very light.&lt;br /&gt;
&lt;br /&gt;
Though Galaxy has a very violent appearance, in actual battle it is very restrained; it is unable to deliver a great amount of Smash even at high speeds, primarily because of its light weight and rounded protrusions. As such, Galaxy is easily outclassed by other Attack Wheels of it its time and not recommended to be used competitively.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==Grand==&lt;br /&gt;
[[Image:11GrandKetos.JPG|thumb|120px|Grand]]&lt;br /&gt;
*'''Weight:''' 29.3 grams&lt;br /&gt;
Grand is an intriguing wheel; it's thicker than Earth at the thickest point on its interconnected, smooth design. However, it is not as successful defensively, as it is 3.5 grams lighter than the second mold of Earth. On the Grand wheel there are six “walls” and with every two walls there is a gap dividing them into three sections. In each section there is a wall with small textured indents; this creates some recoil which is never a plus for a Defense-oriented Wheel. Because of this, it does have some Smash Attack, but it is mediocre and is completely outclassed by the multitude of other great Attack-based Wheels available, such as VariAres. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==Hell==&lt;br /&gt;
[[Image:Hell07.jpg|thumb|120px|Hell]]&lt;br /&gt;
*'''Weight:''' 39.6 grams&lt;br /&gt;
Hell was first released in a radiant gold colour. As a part of the Maximum Series, it had the largest diameter of any Metal Wheel ever released. However, Big Bang has since been shown to have an equal diameter.&lt;br /&gt;
 &lt;br /&gt;
Hell is split into three different wings which are shaped to represent the Three-Headed Dog, Kerberos, and between each of them is a large gap allowing BD145's protrusions (while in Boost Mode) to point upwards past the bottom of the Metal Wheel. On the side of each wing are four indents which, in addition to the end of each wing which ends in a pointed &amp;quot;head&amp;quot; for Smash Attack, increase Hell's Attack capabilities. Due to its heavy weight, its relatively high recoil is lessened by a significant amount and because of this, as listed above, in combination with BD145 (Boost Mode) it can be used effectively in Stamina customs.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
==Hyper==&lt;br /&gt;
[[Image:HyperTopView.jpg|thumb|120px]]&lt;br /&gt;
*'''Weight:''' 28.49 grams&lt;br /&gt;
The Hyper Metal Wheel is the HWS equivalent of Metal System Aquario. It has four main 'wings' that resemble waves of water. There is a coat of silver paint over the Metal Wheel, which is considerably more durable than normal paint, and blue paint in the center. It is hollow, lightweight, and has an abundance of [[Recoil]] that hinders its [[Attack]] to the point of having next to none. Because of this, it is severely outclassed by wheels such as [[VariAres D:D#4D Metal Wheel: VariAres | VariAres]], [[Blitz Unicorno 100RSF#4D Metal Wheel: Blitz | Blitz]], and [[Beat Lynx TH170WD#4D Metal Wheel: Beat | Beat]]. Like most other Metal Wheels from the Hasbro Legend Series, it cannot compare to its Metal System predecessor, though it too was outclassed in its time.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==Killer==&lt;br /&gt;
[[Image:KillerGemios22.jpg|thumb|120px|Killer]]&lt;br /&gt;
*'''Weight:''' 31.2 grams&lt;br /&gt;
Like its Metal System predecessor [[Gemios DF145FS | Gemios]], Killer has a textured, bumpy, two-winged design that ends in two rounded edges. However, unlike its predecessor, it is considerably thinner even with a smaller amount of metal dropping below the base of the Wheel. Being so thin, the edges of each wing do not apply as much force as those of the Gemios Metal Wheel; as a result, Killer loses any of the potential [[Smash Attack]] the first incarnation had. &lt;br /&gt;
&lt;br /&gt;
Being so thin negates any possible defensive qualities, and though it may seem suited for [[Survival | Stamina]], it has shown no advantage over any of the top-tier [[Survival | Stamina]] Wheels like  [[Virgo DF145BS | Virgo]], [[Burn Phoenix 135MS#Metal Wheel: Burn | Burn]] or even [[Earth Aquila 145WD#Metal Wheel: Earth | Earth]].&lt;br /&gt;
&lt;br /&gt;
Hasbro changed the name of the wheel to &amp;quot;Evil&amp;quot; to avoid being offensive. As a result, the Hasbro version  is &amp;quot;Evil Gemios&amp;quot; as opposed to &amp;quot;Killer Gemios&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Killer Gemios DF145FS]], [[Killer Beafowl UW145EWD]]&lt;br /&gt;
&lt;br /&gt;
==Lightning==&lt;br /&gt;
[[Image:006LLDrago.JPG|thumb|120px|Lightning]]&lt;br /&gt;
*'''Weight:''' 30 grams&lt;br /&gt;
This Wheel is characterized by its prominent [[Smash Attack]] in Upper Mode. Of the total six protrusions, three are of the ‘Upper Mode’ and three are of the ‘Multi-Hit mode’. To switch between these modes, the Beyblade would need to be disassembled, and then the L Drago Clear Wheel rotated 180°.&lt;br /&gt;
&lt;br /&gt;
Of the two available modes it is widely considered that ‘Upper Mode’ is superior. Contrary to the name, the strength of this wheel doesn’t come from [[Upper Attack]], but [[Smash Attack]]. Lightning does suffer from some recoil, but this problem can easily be rectified with both MF and RF. Paired with the right Track, Lightning can provide a ferocious Smash Attack.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Lightning L Drago 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Poison==&lt;br /&gt;
[[Image:Serpent4.jpg|thumb|120px|Poison]]&lt;br /&gt;
*'''Weight:''' 29.8 grams&lt;br /&gt;
Poison has fifteen rectangular protrusions on its circumference, each the same size and about 4 mm apart at the widest point. While this is not wide enough to provide useful Smash Attack, it still produces relatively large amounts of recoil, making this part useless for Defense or Stamina. Furthermore, similar to Flame, the Wheel is raised at the base, exposing the Track to opposing Beys, making it even less useful for Defense purposes. This recoil is worsened by the light weight of the Wheel, which allows it to be easily knocked around and KO'ed by opposing Beys. Due to these factors, Poison has absolutely no competitive use.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Poison Serpent SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==Ray==&lt;br /&gt;
[[Image:06RayUnicornoD125CS.jpg|thumb|120px|Ray]]&lt;br /&gt;
*'''Weight:''' 30.4 grams&lt;br /&gt;
Ray has a relatively thin, slightly bumpy, three-winged design. Between each of these &amp;quot;wings&amp;quot; are small gaps, which allow the blunt ends of each wing to provide a small amount of Smash Attack. Additionally, along each wing there are two indents which follow the contours of the Metal Wheel; these indents are pronounced enough to provide additional Spike Attack and work in tandem with the aforementioned blunt ends of each wing. Ray's window to KO the opponent is quite small, as its Smash Attack is only prominent at the very high spin velocities found at the beginning of each battle.&lt;br /&gt;
 &lt;br /&gt;
Ray has fallen into disuse since the introduction of RS and other rubber-based Defense Bottoms, as it has tremendous difficulty KOing such Bottoms. And, there are also numerous other Metal Wheels that outclass it, such as VariAres and Blitz.&lt;br /&gt;
 &lt;br /&gt;
Ray has two different molds. The first mold was released in the Ray Unicorno D125CS Starter Set, and the second mold was released with the Ray Unicorno D125CS Aurora Version, the Ray Unicorno D125CS Booster Set, and Ray Gil 100RSF. The second mold rectifies the original mold’s breakage problems. The gaps between the second mold are slightly wider and are more rounded on the inner gaps of Ray than the original mold. This change was carried foward to all further releases of the Ray wheel, such as Hasbro's release of Ray Striker.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Ray Unicorno D125CS]], [[Ray Gil 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==Rock==&lt;br /&gt;
[[Image:002RockLeone.jpg|thumb|120px|Rock]]&lt;br /&gt;
*'''Weight:''' 31.4 grams&lt;br /&gt;
Rock has six large protrusions with small, shallow gaps between each one. It also overhangs the Track much like the original [[Leone 145D | Leone]] Metal Wheel, although to a smaller extent. &lt;br /&gt;
&lt;br /&gt;
Rock as a [[Defense]] type is unable to match the qualities of Metal Wheels such as Basalt, because the shape of Rock produces a significant amount of recoil upon contact with another Wheel. As a result, Rock is an outclassed Defense Wheel.&lt;br /&gt;
&lt;br /&gt;
Rock is somewhat useful for [[Smash Attack]], and can be used to relative success in conjunction with a Metal Face.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Rock Leone 145WB]], [[Rock Giraffe R145WB]], [[Rock Escolpio T125JB]], [[Rock Orso D125B]]&lt;br /&gt;
&lt;br /&gt;
==Storm==&lt;br /&gt;
[[Image:03StormPegasis.jpg|thumb|120px|Storm]]&lt;br /&gt;
*'''Weight:''' 30.4 grams&lt;br /&gt;
The main shape of Storm consists of three wing-like forms, each with slightly jagged ends, which are used for mediocre [[Smash Attack]]. While paired with a 100 track and a Rubber Flat Bottom, Storm was once been a top tier Metal Wheel. It has since been outclassed by countless other Metal Wheels, such as [[Vulcan Horuseus 145D#Metal Wheel: Vulcan | Vulcan]], [[Lightning L Drago 100HF#Metal Wheel: Lightning | Lightning]] and [[Blitz Unicorno 100RSF#4D Metal Wheel: Blitz | Blitz]]. Storm should not be considered for competitive use, unless there are absolutely no other available options.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]], [[Storm Capricorne M145Q]], [[Storm Aquario 100HF/S]]&lt;br /&gt;
&lt;br /&gt;
==Thermal==&lt;br /&gt;
[[Image:ThermalPisces5.jpg|thumb|120px|Thermal]]&lt;br /&gt;
*'''Weight:''' 30.5 grams&lt;br /&gt;
The Thermal Metal Wheel consists of two large wings which are pointed at their respective beginnings and ends. Thermal is largely based on the Metal System Pisces, and as such, the three notches on the Wheel are representative of a shark's gills. Although it has relatively sharp contact points, they do not protrude far out enough to provide any significant Smash Attack. The Wheel does possess moderate Stamina capabilities due to its relatively round shape, but is considered outclassed for this purpose by Earth, Burn, Scythe, Basalt and Hell. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Thermal Pisces T125ES]], [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
==Vulcan==&lt;br /&gt;
[[Image:Vulcan05.jpg|thumb|120px|Vulcan]]&lt;br /&gt;
*'''Weight:''' 32.3 grams&lt;br /&gt;
The Vulcan Metal Wheel has a total of two semi-circular prominences and two smaller wings painted with two red stripes that give breath to its design. Upon closer inspection, the two prominences have slight slopes that suggest the Wheel's capability of Upper Attack. Despite the fact that these sloped areas are major contact points, they do not provide Upper Attack; however, they do provide Smash Attack. Between the two prominences are the two smaller wings, which are also major contact points. &lt;br /&gt;
&lt;br /&gt;
Vulcan has fallen into disuse following the introduction of RS and other rubber-based Defense Bottoms, as it has a hard time KOing such bottoms. It is now heavily outclassed by other Metal Wheels such as VariAres and Blitz.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Vulcan Horuseus 145D]]&lt;br /&gt;
&lt;br /&gt;
==4D - Beat==&lt;br /&gt;
*'''Weight:''' 38.6 grams&lt;br /&gt;
&lt;br /&gt;
This Metal Wheel is made up of two parts. A Core, which comprises the Metal part of the Metal Wheel, and a PC Frame.&lt;br /&gt;
&lt;br /&gt;
====PC Frame====&lt;br /&gt;
[[Image:Lynx PC Frame.jpg|thumb|120px| Beat PC Frame]]&lt;br /&gt;
The PC Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. There are triangular designs on each side of the PC Frame resembling cat ears; the weight is mainly focused on these opposite ends of the Frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:Beat Wheel Top.jpg|thumb|120px|Beat Core]]&lt;br /&gt;
The Core of Beat could be seen as a representation of the snout of a Lynx, along with the Clear Wheel which represents its ears. There are diamond-shaped designs lining the inside of the Core that lead towards the two main protruding contact points. These protrusions produce ferocious Smash Attack, but unfortunately also create Recoil. The overarching design is similar to both Vulcan and Quetzalcoatl.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Beat features a mode changing gimmick. It works by rotating the PC Frame while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
 &lt;br /&gt;
*'''Attack Mode''' : &lt;br /&gt;
In this mode, the PC Frame is aligned with the two long &amp;quot;wings&amp;quot; of the Core, exposing the two protruding contact points on each side.&lt;br /&gt;
&lt;br /&gt;
*'''Defense Mode''': &lt;br /&gt;
In this mode, the PC Frame is rotated 90° so that the two heavier ends cover the two protruding contact points, creating a circular wall of sorts around the perimeter of Beat.&lt;br /&gt;
----&lt;br /&gt;
 &lt;br /&gt;
Attack Mode is the only competitively useful mode of the two. In Defense Mode, the PC Frame unfortunately leaves a small portion of the protruding contact points exposed. And even if they were covered completely, much heavier Wheels such as Basalt would still outclass it.&lt;br /&gt;
 &lt;br /&gt;
In Attack Mode, Beat is arguably one of the best right-spin Attack Wheels. Its best uses are in mid- and low-height Attack customizations, with mid-height being the most preferred. As a two-sided Metal Wheel, it works best with two-sided Clear Wheels such as Lynx.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==4D - Blitz==&lt;br /&gt;
*'''Weight:''' 43.72 Grams&lt;br /&gt;
&lt;br /&gt;
This Metal Wheel is made up of two parts. A Core, which comprises the bulk of the Metal Wheel, and a Metal Frame.&lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:BlitzMWMetalFrame.jpg|thumb|120px|Blitz Metal Frame]]&lt;br /&gt;
*'''Weight:''' 12.65 Grams&lt;br /&gt;
The Metal Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. It has three small protrusions, which fit in with the gaps in the Core, and the protrusions are smaller than each protrusion on the Core.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:BlitzMWCore.jpg|thumb|120px|Blitz Core]]&lt;br /&gt;
*'''Weight:''' 31.07 grams&lt;br /&gt;
Blitz's Core has three separate primary contact points, whereupon the metal slopes down and outward into a finer surface, creating &amp;quot;bumps&amp;quot; on the front-most portion of each wing segment. These slopes provide an advantage in the form of allowing maximum contact with the primary contact points, and often throwing the opposing Wheel slightly off balance when used on a lower Track.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Blitz features a mode changing gimmick. It works by rotating the Metal Frame while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Image:BlitzMWAssault.jpg|thumb|120px|Assault Mode]]&lt;br /&gt;
* '''Assault Attack Mode'''&lt;br /&gt;
In this mode, the protrusions on each side of the Metal Frame fit against the six contact points of the Core, creating a single &amp;quot;Wing&amp;quot; on each side, forming a shape very much like Triple Wing ([[Trygle]]) from the [[Plastic Beyblade | Plastics]] generation.&lt;br /&gt;
&lt;br /&gt;
[[Image:BlitzMWBarrage.jpg|thumb|120px|Barrage Mode]]&lt;br /&gt;
* '''Barrage Attack Mode'''&lt;br /&gt;
In this mode, the amount of contact points or &amp;quot;Wings&amp;quot; is doubled from three to six by rotating the Metal Frame. However, in doing this, the length of each wing is shortened.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Assault Attack Mode is usually the preferred mode of the two, as it is shown to have considerably lower amounts of [[Recoil]], while providing more consistent contact force with it's longer, more pronounced wings. This Wheel has proven to be highly functional and is considered a top-tier right-spin [[Smash Attack]] Metal Wheel. It is one of few Smash Wheels with the ability to net a solid KO even at a low spin-velocity. However, this Wheel also suffers from extremely high recoil, and falls prey to an outstanding weakness to left-spin Attackers such as [[Lightning L Drago 100HF | Lightning L Drago]]/[[L Drago Destroy F:S |L Drago Destroy]] 85/90/CH120/BD145RF/R2F/LRF.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==4D - Death==&lt;br /&gt;
*'''Weight:''' 43.6 grams&lt;br /&gt;
&lt;br /&gt;
The new gimmick introduced in this 4D Metal Wheel is that one of the two metal parts, the Metal Frame, can be flipped to form another mode. Death has no PC Frame, only metal pieces, which makes it one of the heaviest 4D Metal Wheels available. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:DeathFrame-ATK.jpg|thumb|120px|Death Frame - Attack]]&lt;br /&gt;
The Metal Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. It has four small indents which act as a locking mechanism when placed on the Core. On the Defense side it has eight shallow slopes with a reptile-like texture and the large slopes of the Attack mode connect perfectly with the Core's. On the Attack side, as previously mentioned, there are eight significantly larger slopes each with the face of a serpent sculpted in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:DeathCore.jpg|thumb|120px|Death Core]]&lt;br /&gt;
As with any other Core in 4D, this part connects the Wheel with the Track. Its design is based on wings, so the combination of the Metal Frame and the Core indeed illustrate a winged serpent, which is the representation of Quetzalcoatl.&lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Death features a mode changing gimmick. It works by flipping the Metal Frame on the opposite side while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* '''Attack Mode'''&lt;br /&gt;
[[Image:Death-ATK Mode.jpg|thumb|120px|Attack Mode]]&lt;br /&gt;
If Death is set in Attack Mode, the Metal Frame shows details of several serpent heads with fangs, enhancing the term &amp;quot;Attack&amp;quot;. This mode is in no way more useful than Defense Mode as it does not provide sufficient Smash Attack to be of any use in Attack Type customs, and its Recoil renders it useless when compared to Defense Mode for other areas.&lt;br /&gt;
&lt;br /&gt;
* '''Defense Mode'''&lt;br /&gt;
[[Image:DeathDEF.jpg|thumb|120px|Defense Mode]]&lt;br /&gt;
If the Metal Frame is completely flipped to be in Defense Mode, this other side reveals a design of serpent scales, which relates to the term &amp;quot;Defense&amp;quot; and how animals defend themselves with their back, their scales, etc. Defense Mode's top half is also sloped, which reduces Recoil and is also an uncommon trait among Metal Wheels.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Defense Mode is preferred over Attack Mode in every aspect due its much smoother design, which provides much less Recoil. Death, in Defense Mode, was arguably the first to dethrone Basalt in terms of Defensive prowess: it may not have had the weight that Basalt did, but the fact that it had much, much less Recoil made it the better Metal Wheel. Without this Recoil, Death is much harder for any Attack Type to KO or for many Stamina Types to outspin, defeating most top-tier combinations in the latter category.&lt;br /&gt;
&lt;br /&gt;
If the unbalanced Basalt wins because it can wobble and smash away the opponent’s spin while conserving its own rather than simply absorbing shocks, the balanced Death wins by shaving, or grinding, away the opponent’s spin instead using the relief created by the Metal Wheel's designs on the sides. While Death has not necessarily outclassed Basalt, it does earn a position as a top-tier Defense Metal Wheel.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
==4D - Diablo==&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
&lt;br /&gt;
Diablo is one of the heaviest Metal Wheels in the game. Following the same scheme as all of Diablo Nemesis X:D's parts, the Diablo 4D Metal Wheel integrates several Beyblades' design points. Because Kreis Cygnus was not out at the time of Diablo Nemesis's release, the latter was the one to first introduce a semi-free-spinning gimmick, and the placement of the Metal Frame in Ultimate Balance Mode was also new to the hobby.  &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:DiabloNemesis 16.jpg|thumb|120px|Diablo Metal Frame]]&lt;br /&gt;
[[Image:Ultimate Balance Mode.jpg|thumb|120px|Ultimate Balance Mode - sections of mode change]]&lt;br /&gt;
The main features of Diablo's Metal Frame are the three heads distributed largely along its circumference. One of them represents a lion head which is cut at the upper row of teeth. Part of its mane can be seen on each side of it. The smallest of the three heads is an engravement of of a lynx head with yellowish green eyes and two paws beside it, also cut off at its upper row of teeth. It occupies a very small height on the Metal Frame. The last head is a representation of the face that can be built with Phantom Orion in Stamina Mode. This time however, the smirk was replaced with a real snarl. Its eye stickers are blue. The biggest head is Leone's part and it has red eyes. &lt;br /&gt;
&lt;br /&gt;
In Attack Mode, the Metal Frame is positioned upon the Core and is fixed. The three heads on it are all on the right side to observe them. The difference in the height of each head, with the lynx one being the smallest, creates varying relief all around the Clear Wheel. In this mode, you can choose between XF or S on X:D before the beginning of the battle. &lt;br /&gt;
&lt;br /&gt;
When in Ultimate Balance Mode, the Metal Frame is actually flipped upside down, and placed below the Core, which was an innovation in Metal Fight Beyblade 4D. Since the Metal Frame simply rests in the space between the elevated Core and the 4D Bottom, it can rotate freely to a point: spinning on its own, the Metal Frame would not rotate independently. It is the impact of the opposing Beyblade that will make it spin semi-freely, either towards the right or towards the left depending on the spin direction of the opponent as well as its trajectory and angle of impact. Since Diablo's Metal Frame has three heads, it essentially has three positions it pauses on after each impact, and these new placements make the small pins on the top of X:D be pushed upon with varying gravity. This activates the descent of the sharp tip from X:D, completely or only half-way, or it retracts inside. &lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:Diablo Nemesis14.jpg|thumb|120px| Diablo Core]]&lt;br /&gt;
The underside of Diablo's Core has the smooth trails from Scythe which allow the latter's PC Frame to rotate freely on it. For Diablo, this means that the Metal Frame can rotate relatively cleanly when in Ultimate Balance Mode. Somehow, Blitz is included in the design of this Core, however it must be within the four walls on its inner circumference which allow the insertion of the Metal Frame in Attack Mode, just like with Blitz's structure. There is also arguably a link with Death's wings, mostly in the relief of the Core when observed from the side: it follows an irregular curve. Part of Fusion was integrated in the Core as well, most likely the small jagged border on one side of the Core. One smoothly carved part of the latter might belong to Flash/Flame Sagittario's Metal Wheel too. It seems that one of its traits is also borrowed from VariAres, but more distinguishably, a dragon's head and neck full of scales can clearly be recognised on the top design of Diablo's Core just as well as Big Bang's wing which follows right after the dragon.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Diablo Nemesis X:D]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - Duo==&lt;br /&gt;
*'''Weight:''' 42.3 grams&lt;br /&gt;
Duo is formed of series of spirals seemingly emitted from the centre, as if they were wind gushes, again linking back to the Wind theme of the Beyblade as a whole.&lt;br /&gt;
This 4D Metal Wheel is made up of two components: The upper half is the Metal Frame, which is the basis of the Mode change, and the Core, which supports the Metal Frame, as well as denoting the mode and playing a small part therein.&lt;br /&gt;
&lt;br /&gt;
Duo's gimmick is quite simply balance: in Stamina Mode, it is well balanced, and in Attack Mode, it is greatly off-balance. This mode change is done by rotating the Metal Frame 90 degrees clockwise, or 90 degrees counter-clockwise. Doing so, however, requires disassembly of the Beyblade. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
*'''Weight:''' 20.7 grams&lt;br /&gt;
Duo's Metal Frame has a completely circular perimeter, while its top side contains the main visual design of the Duo Wheel, the aforementioned spiral pattern. &lt;br /&gt;
The most interesting aspect of the Metal Frame is how it makes the mode change work: on the underside, there is a wall only on one part, which either protrudes over one side of the Core, focusing the weight on that side of the Metal Wheel, or fits in perfectly to the side 90 degrees counter-clockwise of this, balancing out a slightly lighter section of the core, resulting in a very well-balanced Metal Wheel. &lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
*'''Weight:''' 21.6 grams&lt;br /&gt;
The Core is the heavier part of the Duo 4D Metal Wheel. It has eight separate sections, four raised, and four indented. &lt;br /&gt;
The raised sections are identical, and these support the Metal Frame and have slightly jagged tops, intended to grind down opponents, though in battle, the small vertical gaps they leave do not have any noticeable effect. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* '''Attack Mode'''&lt;br /&gt;
The hollowed sections are more varied. The two which are parallel to the center support are identical in their indentations, aside from one side having an engraved &amp;quot;A&amp;quot;. When the walled section of the Metal Frame is placed here, it results in the imbalance which causes the aggressive and unstable movement seen in Attack Mode.&lt;br /&gt;
&lt;br /&gt;
* '''Stamina Mode'''&lt;br /&gt;
The parts either side of the center support are not identical: one side, the one lacking engraving, is more filled-in than any of the other indented sections, while the other, marked with an S, is the most hollowed-out of the four. When the wall of the Metal Frame is placed here, it evens out the weight discrepancy between these two points, resulting in a well balanced wheel. This is Stamina Mode.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In Stamina Mode, Duo is almost perfectly circular, which, combined with the well-balanced, largely externalised weight distribution resulting from the respective orientation of the Metal Frame and Core, allows for excellent [[Survival|Stamina]]. While its weight distribution and solo spin times are not as good as [[Phantom Orion B:D|Phantom]], the most popular Stamina Metal Wheel, its lower [[Recoil]] means that it loses less [[Survival|Stamina]] when hit, and as a result, the Survival ability of these two Metal Wheels is almost perfectly even. &lt;br /&gt;
They are so closely matched, in fact, that which of the two will win in a battle between otherwise identical combinations depends entirely around the weight of the two specific Duo and Phantom Metal Wheels, which is known to vary to a fairly large degree in 4D Beyblades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The near-total absence of Recoil also makes Duo arguably the best Metal Wheel for [[Defense]] Customizations, despite being noticeably lighter than [[Basalt Horogium 145WD|Basalt]], furthering its overall use. This said, due to its reliance on low Recoil rather than high weight, the weight variations observed in 4D Beyblades can result in vastly different defensive ability: an unusually light Duo (Duo Metal Wheels as light as 41 grams have been recorded) is significantly easier to knock out than one of average weight.&lt;br /&gt;
Furthermore, to have worthwhile Defense ability, Duo Customizations must focus on maintaining grip and/or minimizing Recoil: additional weight or stamina at the cost of these results in sub-par Defensive performance, meaning common setups such as TH170CS and BD145MB are usually not worthwhile.&lt;br /&gt;
That said, Duo is still an extremely powerful Defense wheel, and should not be underestimated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duo's Attack Mode is far less notable: in Attack Mode, the Metal Frame sits slightly off centre, and the weight is further shifted to one side by the respective shapes of the Metal Frame and Core. While generally intended for use in [[Wobbling]] customization, the resulting off-centre balance has an effect similar to that of [[Storm Capricorne M145Q|Storm Capricorne's]] M145 Track, producing aggressive movement from even the most passive tips: even [[Phantom Orion B:D|Phantom Orion]]'s Bearing Drive can take on an offensive movement pattern when used with this mode, if the combination is launched hard enough. While it is not a competitively useful gimmick, it is nonetheless quite entertaining.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Duo Uranus 230WD]]&lt;br /&gt;
&lt;br /&gt;
==4D - Fusion==&lt;br /&gt;
*'''Weight:''' 43.8 grams&lt;br /&gt;
&lt;br /&gt;
Fusion is the first 4D Metal Wheel to include a full rubber part. Its Metal Frame and its Rubber Frame lock in with a simple square teeth system, and the same mechanism is used for the Core. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:FusionHades-13.jpg|thumb|120px|Fusion Metal Frame]]&lt;br /&gt;
It is shaped like a circle with only a few reliefs in the form of bumps on the circumference. In its center ridge, there are four rectangles cut into it, which allows the Metal Frame to slide into the Core and lock well without rattling. There are also two slightly angled parts on each side of the Metal Frame which seem to complete the shape of the shields on the Hades Clear Wheel.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rubber Frame====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:Fusion Hades 12.jpg|thumb|120px|Fusion Rubber Frame]]&lt;br /&gt;
Fusion's Rubber Frame has essentially the same shape as its Metal Frame. Its bumps slightly protrude from in between the Metal Frame's though. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Defense Mode, the Rubber Frame is on top of the Metal Frame, which helps absorb the impacts from other Beyblades. &lt;br /&gt;
&lt;br /&gt;
When in Balance Mode, the combination of the Rubber and Metal Frames is flipped to show the metal part on top. Its roundness helps keep balance, hence the name of the mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:FusionHades11.jpg|thumb|120px|Fusion Core]]&lt;br /&gt;
Its Core is of a regular shape which has rectangular forms to help lock the Metal Frame and Rubber Frame onto it. This part is the only one from the Fusion 4D Metal Wheel that remains in the same position for the mode changes.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - Kreis==&lt;br /&gt;
*'''Weight:'''&lt;br /&gt;
&lt;br /&gt;
Kreis was meant to introduce the gimmick of a relatively free-spinning Metal Frame, but it was released after Diablo Nemesis, which shares its gimmick in one of its modes.  This Metal Wheel is incredibly circular, hence its name: &amp;quot;kreis&amp;quot; means &amp;quot;circle&amp;quot; in German. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
Most of the relief on this part is present on its upper side. Two sets of protrusions line up the Metal Frame to form a sort of façade or fortification.  As such, the sides represent two engraved swans, and it is their heads and their wings that protrude upward. The heads are the smallest parts and they appear on each side of the Metal Frame. Each swan's wings spread out on either side of it, and the locations where both swan's wings touch constitute the other protrusions, which extend for a bigger portion of the circumference. The space between each shape can have blue stickers applied to it. The rest of the sides of Kreis's Metal Frame have additional relief made from engraved feathers, and superficial semi-circle holes in four places. &lt;br /&gt;
&lt;br /&gt;
On its underside, this part is simply a hollowed circle. On its flat bottom, swirly patterns are engraved all over, and a short wall follows its circumference. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Defense Mode, the Metal Frame is partially free-spinning. In fact, this gimmick is called &amp;quot;sliding&amp;quot;. It can only move back and forth for approximately 90°. On the underside of the Metal Frame are four small squares evenly placed around its inner hole. The Core also has four similar squares, and the way the Metal Frame is positioned on the Core, it can rotate freely until one of its cubes meet one of the Core's. At that point, it could only rotate in the other direction back to the next square. The Metal Frame can additionally absorb hits thanks to the free movement. This sliding is surprisingly smooth even though there are no other materials than the metal the parts are made of. &lt;br /&gt;
&lt;br /&gt;
As is often the case with 4D Metal Wheels, Attack Mode is accomplished by flipping the Metal Frame and placing it back on the Core in this new position. This shows the Metal Frame's underside which is still very circular and only has the even, small wall at its circumference as Attack points. The Clear Wheel is slightly more exposed in Attack Mode. The protrusions that are the heads and the wings engraved on the Metal Frame fit perfectly in the holes of the Core in this mode, which prevents it from rotating in any way.&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
Kreis's Core is banal except for some shapes that are meant to embrace those of the Metal Frame's protrusions when it is in Attack Mode. Furthermore, it has four small cubes of metal in its inner part that offer a given, limited space for the Metal Frame to rotate in Defense Mode.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Kreis Cygnus 145WD]]&lt;br /&gt;
&lt;br /&gt;
==4D - Omega==&lt;br /&gt;
*'''Weight:''' 37.83 grams&lt;br /&gt;
Omega is comprised of two parts; a Core and a Frame. It can switch between two modes, Assault and Barrage, by rotating the Frame on the Core.&lt;br /&gt;
&lt;br /&gt;
====Core:====&lt;br /&gt;
[[Image:OmegaDragonis10.jpg|thumb|120px|Dragonis Core]]&lt;br /&gt;
*'''Weight:''' 25.30 grams&lt;br /&gt;
The Core is composed of six protrusions. Three of them, each made to resemble three overlapping scales, are curved inward, and have a shallow slope. The other three, representing simplistic dragon talons, are blunt and cylindrical, but are overshadowed by the scale protrusions. The Core’s underside slightly overhangs the Track. It is also hollowed, hence its light weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Metal Frame:====&lt;br /&gt;
[[Image:OmegaDragonis 12.jpg|thumb|120px|Dragonis Metal Frame]]&lt;br /&gt;
*'''Weight:''' 12.53 grams&lt;br /&gt;
The Frame consists of a simple metal ring with three wings. Two tabs of different widths, matching the sockets of the Core, are placed asymmetrically inside the Ring. This prevents the Frame from being used upside-down, as well as restricting the number of modes the Metal Wheel has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Omega's modes, Assault and Barrage, are distinguished as followed:&lt;br /&gt;
--------------------&lt;br /&gt;
*'''Assault Mode:'''&lt;br /&gt;
In Assault Mode, the Frame is positioned as to cover the gap between the talon and the scale protrusions.&lt;br /&gt;
&lt;br /&gt;
*'''Barrage Mode:'''&lt;br /&gt;
In Barrage Mode, the Frame completely covers the scale protrusions.&lt;br /&gt;
--------------------&lt;br /&gt;
[[Image:OmegaDragonis 8.jpg|thumb|120px|Assault Mode]]&lt;br /&gt;
[[Image:OmegaDragonis9.jpg|thumb|120px|Barrage Mode]]&lt;br /&gt;
&lt;br /&gt;
Omega is definitely shaped for [[Attack]], but it is not designed as aggressively as other 4D Attack wheels like [[VariAres_D:D#4D_Metal_Wheel:_VariAres|VariAres]] or [[Blitz_Unicorno_100RSF#4D_Metal_Wheel:_Blitz|Blitz]]. This has both advantages and disadvantages, but in Omega’s case, in the current Metagame, it is mostly a disadvantage&lt;br /&gt;
&lt;br /&gt;
In many ways, Omega is similar to [[Lightning_L_Drago_100HF#Metal_Wheel:_Lightning|Lightning]]; both have six relatively smooth wings, and the the main advantage for both is their low [[Recoil]] when compared to top-tier Attack wheels both old and new. The lower Recoil gives the potential for a larger window to KO opponents. However, in Omega's case, it doesn’t have the [[Survival|Stamina]] which Lightning inherently had through it's ability to spin steal to complement that attribute. It also does not possess the same raw Attack potential, or the weight, that the current top-tier wheels have. This brings the main disadvantage; its opponents. Where the current Attack wheels have extremely aggressive shapes, the current [[Defense]] wheels are heavy and extremely circular, making Omega's modest protrusions less effective, and its light weight more detrimental.&lt;br /&gt;
&lt;br /&gt;
The result is that standing between two extremes, Omega requires perfection, in both technique and power/strength, to be remotely effective. In a competitive environment, Flash, VariAres and Blitz are a much more reliable choice.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Omega Dragonis 85XF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - VariAres==&lt;br /&gt;
* '''Weight:''' 43.6 grams&lt;br /&gt;
&lt;br /&gt;
VariAres is unarguably the most aggressively designed Wheel ever released in MFB, and is the second Metal Wheel capable of spinning in both Left and Right Spin (the first being Gravity Perseus). It has a relatively thick, wide three-winged design. Each wing ends in an abrupt, sharp point that provides intense [[Smash Attack]] in both spin directions. In addition to this, along each wing there are six indents of varying size that provide [[Spike Attack]] which works in tandem with the sharp Smash Attack points on the ends of each wing. However, while VariAres' attack power may be high, it does suffer from huge amounts of recoil because it is so aggressively designed. This can make VariAres a risky Wheel to use in some respects, but as the game has evolved, lighter, more compact Attack Wheels such as [[Lightning LDrago 100HF | Lightning]] have become harder and harder to use effectively without the assistance of something like BD145. VariAres can backfire due to its recoil, but it does not need the width and weight of BD145 to be effective.&lt;br /&gt;
&lt;br /&gt;
Between each wing is a large gap. Fitted in between these gaps is a yellow PC Frame, that protrudes outwards in a triangular shape as far as the Metal Frame. Unlike other 4D Beyblades, VariAres' PC Frame is built in conjunction with the Metal Frame. On the bottom side of the Metal Wheel where the mechanism that controls the plastic wings release are located, there is cover of a hard plastic sheet.&lt;br /&gt;
&lt;br /&gt;
When VariAres is spinning at high spin speeds, the PC Frame retracts towards the centre of VariAres, exposing more Metal, and therefore producing more [[Smash Attack]]. This is considered &amp;quot;Attack Mode&amp;quot;. As VariAres' spin velocity lowers, the PC Frame extends out to it's full length, allowing for more Plastic contact in an attempt to reduce recoil. This is considered &amp;quot;Defense Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[VariAres D:D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=HWS_Clear_Wheel_List&amp;diff=9056</id>
		<title>HWS Clear Wheel List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=HWS_Clear_Wheel_List&amp;diff=9056"/>
				<updated>2012-07-26T03:07:55Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: Added Dragonis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aries ==&lt;br /&gt;
*'''Weight:''' 2.7grams&lt;br /&gt;
Aries was originally released as a bright pink Clear Wheel with three “heads” which point outwards, hence forming a roughly triangular perimeter. Each side of this triangle has 6 ram horns, curling into the centre.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Clay Aries ED145B]]&lt;br /&gt;
&lt;br /&gt;
== Aquila ==&lt;br /&gt;
[[Image:003EarthAquila.JPG|thumb|120px|Aquila]]&lt;br /&gt;
*'''Weight:''' 2.9 grams&lt;br /&gt;
Aquila was first released in a translucent purple colour. Each side of this Clear Wheel represents an Eagle's pair of wings, with the notches on either side representing its head. It was clearly designed to fit with the aesthetic of the Earth Metal Wheel with its two spikes/notches fitting nicely over the small notches on the inner section of Earth.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Aquila 145WD]]&lt;br /&gt;
&lt;br /&gt;
== Aquario ==&lt;br /&gt;
[[Image:005WindAquario.JPG|thumb|120px|Aquario]]&lt;br /&gt;
*'''Weight:''' 3.2 grams&lt;br /&gt;
Aquario’s original release colour is navy, featuring a wave pattern which repeats itself four times. It is amongst the heaviest Clear Wheels, making it one of the best Clear Wheel choices for [[Metal Fight Beyblade#Hybrid Wheel System | HWS]] based [[Defense]] customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wind Aquario 100HF/S]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bull ==&lt;br /&gt;
[[Image:07DarkBull.JPG|thumb|120px|Bull]]&lt;br /&gt;
*'''Weight:''' 3.3 grams&lt;br /&gt;
Bull's original release colour is red, and features a two-winged design with two small openings between each wing. It is the heaviest Clear Wheel in Right spin with excellent weight distribution. This makes it one of the best choices for HWS based Defense and Stamina customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]]&lt;br /&gt;
&lt;br /&gt;
==Byxis==&lt;br /&gt;
[[Image:Byixstopview.jpg|thumb|120px|Byxis]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
Byxis was originally released in a turquoise green color. It is overall round in shape, and has four arrows. There are two large arrows, on which stickers can be placed with the remaining two arrows having a dark blue color. The Clear Wheel represents a compass, with four circular symbols to represent North, South, East, and West. Byxis’s unique shape meanwhile allows it to be used in conjunction with certain Metal Wheels to expose their contact points more prominently. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Byxis 230WD]]&lt;br /&gt;
&lt;br /&gt;
== Cancer ==&lt;br /&gt;
[[Image:05darkcancer.jpg|thumb|120px|Cancer]]&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
The Cancer Clear Wheel featured in Random Booster Light Vol.1 Mad Cancer CH120FS is of a brighter red, while the BB-55 Booster version is slightly darker. Both are identical in shape and weight.&lt;br /&gt;
&lt;br /&gt;
Cancer has two crab pincers following the circumference of the wheel. Between them are jagged shapes with rectangular markings on them.&lt;br /&gt;
Takara's Cancer Clear Wheel has 'Cancer' printed onto the side, while Hasbro's Gasher has taken this off, due to the name change.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Cancer CH120SF]]&lt;br /&gt;
&lt;br /&gt;
==Capricorne==&lt;br /&gt;
*'''Weight:''' 2.9 grams&lt;br /&gt;
The Capricorne Clear Wheel is quite angular, representing two goat heads, tailed by long, banded horns, and another two small Spikes separating each head from the other's horns. While not a particularly useful part, the angular design can allow for some added Smash Attack, and if one has no better Clear Wheels, it can be a decent choice for such customizations, as long as it does not obscure the Metal Wheel's contact points. This first release of Capricorne is a clear Bright Orange.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Capricorne M145Q]], [[Screw Capricorne 90MF]]&lt;br /&gt;
&lt;br /&gt;
==Dragonis==&lt;br /&gt;
[[Image:OmegaDragonis 14.jpg‎|thumb|120px|Dragonis]]&lt;br /&gt;
*'''Weight:''' 2.87 grams&lt;br /&gt;
Dragonis features two daggers with curved blades and engraved with tribal designs. To each dagger is attached a chain whip made of diamonds. The whip represents Dragonis’ tail, while the dagger may represent its horn, its fangs or its claws.&lt;br /&gt;
&lt;br /&gt;
Competitively, its light weight and its odd weight distribution make it an outclassed part.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Omega Dragonis 85XF]]&lt;br /&gt;
&lt;br /&gt;
== Gemios ==&lt;br /&gt;
[[Image:KillerGemios4.jpg|thumb|120px|Gemios]]&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
Gemios follows the same aesthetic principles as the Gemios Metal Wheel, and Killer, with a similar two-winged design. It is the lightest Clear Wheel available.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Killer Gemios DF145FS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gil==&lt;br /&gt;
[[Image:Gilclearwheel.jpg|thumb|120px|Gil]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
&lt;br /&gt;
The Gil Clear Wheel has an asymmetrical design with a translucent purple color along with light blue details. One side of Gil features a dragon’s head, while the latter depicts the bones of its feet. The rest of Gil is the bones of a dragon's body.&lt;br /&gt;
 &lt;br /&gt;
Since Gil's shape is asymmetrical, this makes it very unbalanced. Due to the weight being different on both sides, the Gil Clear Wheel should not be used for any competitive combos, as its weight distribution is off.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Ray Gil 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==Hades==&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
[[Image:FusionHades16.jpg|thumb|120px|Hades]]&lt;br /&gt;
This Clear Wheel has generic long curves. Its main design trait is the two white shields on each side of the Face, and links made of armour separate each of them, as well as blue ribbons. There are also two big blue dots in the middle of each link. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Horogium==&lt;br /&gt;
[[Image:HorogiumClearWheel.jpg|thumb|120px|Horogium]]&lt;br /&gt;
*'''Weight:''' 2.71 grams&lt;br /&gt;
The Horogium Clear Wheel was released in a grayish-blue color. It is gear shaped, with white Roman Numerals reminiscent of a clock decorating the circumference. However, there is a rectangular gap where &amp;quot;III&amp;quot; is supposed to be and 2 clock hands causing irregular weight distribution. Therefore, this Clear Wheel shouldn't be used in any Defense or Stamina combos. However, Horogium exposes the slopes on the Screw Metal Wheel, and can be used in Attack customs utilizing it.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Basalt Horogium 145WD]]&lt;br /&gt;
&lt;br /&gt;
== Horuseus ==&lt;br /&gt;
[[Image:Vulcan03.jpg|thumb|120px|Horuseus]]&lt;br /&gt;
*'''Weight:''' 2.92 grams&lt;br /&gt;
The Horuseus Clear Wheel is of an overall stylized quadrilateral design with a shade of slightly faint, semi-reflective, gold as its predominant color. Parallel to each other are two &amp;quot;Wedjat&amp;quot; eyes, both of which have a red iris when the decals are applied. Above the eyes are a reflective black and green decals, emphasizing on the eyes' brow. Decals of a similar design and shape entail the eyes. These trail to the two feathered wings between each eye that have their inner feathers painted silver. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Vulcan Horuseus 145D]]&lt;br /&gt;
&lt;br /&gt;
==Kerbecs==&lt;br /&gt;
[[Image:Hell05.jpg|thumb|120px|Kerbecs]]&lt;br /&gt;
*'''Weight:''' 3.3 grams&lt;br /&gt;
This Clear Wheel was released in a translucent yellow. Like its Metal Wheel, it is split into three parts, each separated by a notch. The pattern repeated around Kerbecs depicts interlocked chains. Kerbecs is one of the heaviest and well-balanced Clear Wheels available, and has great use in Defense and Stamina customizations. Being one of the few three-sided Clear Wheels, Kerbecs is especially useful for three-sided Metal Wheels such as Hell and Ray.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
==Ketos==&lt;br /&gt;
[[Image:10GrandKetos.JPG|thumb|120px|Ketos (White)]]&lt;br /&gt;
*'''Weight:''' 2.5 grams&lt;br /&gt;
The Ketos Clear Wheel is perfectly symmetrical. It shows two waves flowing on each side, going in opposite directions, with white whale tails shown on both ends. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kreis==&lt;br /&gt;
*'''Weight''' 3.26 grams&lt;br /&gt;
Two swans form this Clear Wheel. Unlike a real swan however, the head is disproportionate to the body of the wings. Cygnus's original colour is clear turquoise with blue highlights from the stickers which line up the feathers and the surroundings of the Face. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Kreis Cygnus 145WD]]&lt;br /&gt;
&lt;br /&gt;
==Lacerta==&lt;br /&gt;
[[Image:ThermalLacertaClearWheel1.JPG|thumb|120px|Lacerta]]&lt;br /&gt;
*'''Weight''' 2.8 grams&lt;br /&gt;
The Face on this beyblade depicts Lacerta, the Lizard, one of the 88 constellation in space. The pattern on the Lizard's back, when read from head to tail, reads &amp;quot;LACERTA&amp;quot; in a stylised font.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== L Drago ==&lt;br /&gt;
[[Image:04LLDrago.JPG|thumb|120px|L Drago]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
The L Drago Clear Wheel features three Dragon-head designs formed to create a circle. It carries a few distinct differences from the majority of the Hybrid Wheel System:&lt;br /&gt;
1. Left-spin only.&lt;br /&gt;
2. Unique shape is only compatible with Lightning Metal Wheel.&lt;br /&gt;
3. L Drago's unique function is mode change. Turning it 180° allows one to switch between two modes on the Metal Wheel; Upper to Multi-Hit Mode. The Clear Wheel allows this differentiation since it covers three of the six protrusions at all times.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Lightning L Drago 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Leone==&lt;br /&gt;
[[Image:04RockLeone.jpg|thumb|120px|Leone]]&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
The regular release of Leone is a translucent, blue-green piece. Leone is circular with small ridge details.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Rock Leone 145WB]], [[Counter Leone D125B]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Libra ==&lt;br /&gt;
[[Image:03FlameLibra.JPG|thumb|120px|Libra]]&lt;br /&gt;
*'''Weight:''' 2.8 grams&lt;br /&gt;
The regular release of Libra is a translucent green, featuring scales on opposite sides.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Infinity Libra GB145S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lynx==&lt;br /&gt;
[[Image:Lynx Wheel.jpg|thumb|120px|Lynx]]&lt;br /&gt;
*'''Weight:''' 3.06 grams&lt;br /&gt;
The original release of Lynx is a translucent brown, almost tan color. Its design emulates two ears of a cat, with a notch in between each space. This symmetrical shape has good synergy when used in tandem with Beat. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==Nemesis==&lt;br /&gt;
*'''Weight:''' &lt;br /&gt;
[[Image:DiabloNemesis20.jpg|thumb|120px|Nemesis]]&lt;br /&gt;
Just like the Nemesis Face, the Nemesis 4D Clear Wheel is very complex. Its design unites several traits from other Beyblades. One whole half of Nemesis is engraved with feathers to illustrate Cygnus's feather. The other half is supposed to replicate the shapes on the outline of the Uranus 4D Clear Wheel. The two sides originate from two odd heads: the one that is associated with Uranus has some tendrils or whiskers, while the more beautiful, flowing side has a similar head with smoother lines. Officially, a part of Jupiter's Clear Wheel is also included in Nemesis, however the design is already saturated and it's unclear how Jupiter is related. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Diablo Nemesis X:D]]&lt;br /&gt;
&lt;br /&gt;
== Pegasis ==&lt;br /&gt;
[[Image:06StormPegasis.jpg|thumb|120px|Pegasis]]&lt;br /&gt;
*'''Weight:''' 2.9 grams&lt;br /&gt;
The original release of Pegasis is a blue translucent wheel. The edges of the Clear Wheel are shaped in a wing like pattern, each ending in a pointed ‘head’ shape, representing the body form of Pegasis, the symbol its design is influenced by.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]], [[Cyber Pegasis 100HF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pegasis II==&lt;br /&gt;
[[Image:GalaxyPegasisIIClearWheel.jpg|thumb|120px|Pegasis II]]&lt;br /&gt;
*'''Weight:''' 3.1 grams&lt;br /&gt;
Pegasis II depicts the wings and heads of Pegasis, much like the previous Pegasis Clear Wheel. On each of the wings shows the letters P-E-G-I, short for Pegasis, in a red color.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pegasis III==&lt;br /&gt;
*'''Weight:''' 3.14 grams&lt;br /&gt;
The Pegasis III Clear Wheel's original release is blue. It has two crescent-shaped edges which have wing designs on them. It also has &amp;quot;iron dust&amp;quot; particles that slightly shine inside of it for extra weight, although the effect is negligible since its weight remains average. It was, however, supposed to be a new feature of the 4D System.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Big Bang Pegasis F:D]], [[Wing Pegasis 90WF]]&lt;br /&gt;
&lt;br /&gt;
==Perseus==&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
Perseus is unique in the sense that there is no plastic that blocks the prongs on left and right launchers from attaching, which is necessary to allow multi-directional spin. No other Clear Wheel has this ability. Also, like the Hybrid Wheel System L Drago Series, rotating the Clear Wheel 180 degrees results in different modes. It has three projections which are layed out in a triangular shape, with each end dropping over the Metal Wheel to cover it slightly. Those protrusions are actually shaped like helmets which, metaphorically, encase the red eyes of the Medusa on Gravity. These three projections allow it to shift between &amp;quot;Defense Mode&amp;quot; and &amp;quot;Counter Mode&amp;quot;. Perseus is only useable with Gravity.&lt;br /&gt;
&lt;br /&gt;
The original release of Perseus is named &amp;quot;Defense Version&amp;quot;, and features three protrusions which evenly fit into Gravity. The other releases of Perseus are named &amp;quot;Stamina Version&amp;quot; and &amp;quot;Attack Version&amp;quot;. The Stamina Version has six protrusions, which cover all of Gravity's depressions widely. The Attack Version has a similar style to the Stamina Version, but each of its protrusions are shorter and straighter, allowing for more of Gravity to make contact.&lt;br /&gt;
&lt;br /&gt;
All three Versions can be obtained in the BB-97 set.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Gravity Perseus AD145WD]]&lt;br /&gt;
&lt;br /&gt;
==Phoenix==&lt;br /&gt;
*'''Weight:''' 2.88 grams&lt;br /&gt;
Phoenix was first released in a bright, translucent orange color. It represents the wings and the fiery tails of the firebird. Small, yellow details are painted on the wings and black stickers can be applied on the tails’ feathers. Each feather composing the tails is also a small, ramp-like slope. Phoenix has no particular use in competitive play however, like many Clear Wheels.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Burn Phoenix 135MS]]&lt;br /&gt;
&lt;br /&gt;
==Pisces==&lt;br /&gt;
[[Image:ThermalPisces10.jpg|thumb|120px|Pisces]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
Pisces was first released in a translucent midnight blue colour. Pisces depicts two sharks circling clockwise around each other with the head, dorsal fin, and tail of each shark breaking through a series of waves. This Clear Wheel is best combined with Screw, as its shape and slopes allow proper space to enhance Screw's own slopes and it does not get in its way for attacks, maximizing the contact areas.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Thermal Pisces T125ES]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quetzalcoatl==&lt;br /&gt;
[[Image:DQuetzalcoatl.jpg|thumb|120px|Quetzalcoatl]]&lt;br /&gt;
*'''Weight:''' 2.6 grams&lt;br /&gt;
&lt;br /&gt;
The Quetzalcoatl Clear Wheel is of a pale golden colour and illustrates two winged serpents with a head more like that of a cobra. Competitively, Quetzalcoatl has niche uses in Clear Wheel attack, which it does effectively to thwart opposing Beyblades of greater height thanks to the cobra heads that curve upwards, but overall, it is not necessary.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
== Sagittario ==&lt;br /&gt;
[[Image:007FlameSagittario.JPG|thumb|120px|Saggitario]]&lt;br /&gt;
*'''Weight:''' 2.8grams&lt;br /&gt;
The regular release of Sagittario is a yellow, tranlucent piece. It has several notches and protrusions. The design is loosely based on the original Sagittario, which features the two bow and arrows.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Sagittario C145S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Serpent==&lt;br /&gt;
[[Image:Serpent6.jpg|thumb|120px|Serpent]]&lt;br /&gt;
*'''Weight''' 3.1 grams&lt;br /&gt;
This Clear Wheel's rather angular design features eight serpents overlapping and interlocking with each other in a pattern reminiscent of a Celtic knot. Its original release is deep green.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Poison Serpent SW145SD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unicorno==&lt;br /&gt;
[[Image:05RayUnicornoD125CS.jpg|thumb|120px|Unicorno]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
The Unicorno Clear Wheel was initially released in a teal tint. It features three unicorns with orange horns. Being one of the few three-sided Clear Wheels, Unicorno is especially useful for three-sided Metal Wheels like Ray and Hell to provide an even weight distribution.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Ray Unicorno D125CS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unicorno II==&lt;br /&gt;
[[Image:BlitzunicornoII.jpg|thumb|120px|Unicorno II]]&lt;br /&gt;
*'''Weight:''' 3.27 Grams&lt;br /&gt;
&lt;br /&gt;
Unicorno II resembles the original Unicorno Clear Wheel but wider with Iron powder scattered throughout it, as is common with 4D Beyblades. The three &amp;quot;horns&amp;quot; of the Unicorn motif are now purple instead of bronze, as they were on the original Unicorno Clear Wheel. As this CW is thicker, more elevated, and heavier than its predecessor, it should take priority when selecting a three-sided CW.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==Uranus==&lt;br /&gt;
*'''Weight:''' 2.4 grams&lt;br /&gt;
The Uranus Clear Wheel, in a dark blue colour, accentuates the wind designs on the 4D Metal Wheel by illustrating shapes in movement coming from the centre of the Beyblade as if it were in a right-spin motion. Uranus has two pentagonal shapes above and below its centre, and the stickers on it represent wings slightly shaped into faces, where one is more diabolical-looking with jagged feathers, and the other is more heroic looking, with smoothly curved lines.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Duo Uranus 230WD]]&lt;br /&gt;
&lt;br /&gt;
== Virgo ==&lt;br /&gt;
[[Image:7EarthVirgo.JPG|thumb|120px|Virgo]]&lt;br /&gt;
*'''Weight:''' 2.8 grams&lt;br /&gt;
Virgo was first released in a translucent yellow colour. Virgo has a smooth, flowing design to emulate a woman's hair, and features a small notch on both sides.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wolf ==&lt;br /&gt;
[[Image:DWCW.JPG|thumb|120px|Wolf]]&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
The original release of Wolf is a dark brown, translucent wheel. The edges of the Clear Wheel consists of 4 wolf 'heads', one in each quarter of the clear wheel, representing the body form of a Wolf, the symbol its design is influenced by.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Wolf DF145FS]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Omega_Dragonis_85XF&amp;diff=9055</id>
		<title>Omega Dragonis 85XF</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Omega_Dragonis_85XF&amp;diff=9055"/>
				<updated>2012-07-26T03:03:14Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beybox&lt;br /&gt;
| image = BB_OmegaDragonis.jpg&lt;br /&gt;
| full item name = Omega Dragonis 85XF&lt;br /&gt;
| item number = ---&lt;br /&gt;
| beyblade system = [[Metal Fight Beyblade]]&lt;br /&gt;
| beyblade type = [[Attack]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Omega Dragonis 85XF was released with the “Strongest Dragonis 4D Guide”, a special edition of the Japanese magazine, CoroCoro. A typographical error on the box labels the Beyblade as “Omega Dragonis 85WF”.''&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Face: Dragonis:==&lt;br /&gt;
*'''Weight:''' 1.08 grams&lt;br /&gt;
Dragonis depicts a horned dragon's upper body and head, with a wing spread and its claws raised.&lt;br /&gt;
&lt;br /&gt;
==Clear Wheel: Dragonis:==&lt;br /&gt;
*'''Weight:''' 2.87 grams&lt;br /&gt;
Dragonis features two daggers with curved blades and engraved with tribal designs. To each dagger is attached a chain whip made of diamonds. The whip represents Dragonis’ tail, while the dagger may represent its horn, its fangs or its claws.&lt;br /&gt;
&lt;br /&gt;
Competitively, its light weight and its odd weight distribution make it an outclassed part.&lt;br /&gt;
&lt;br /&gt;
==4D Metal Wheel: Omega:==&lt;br /&gt;
*'''Weight:''' 37.83 grams&lt;br /&gt;
Omega is comprised of two parts; a Core and a Frame. It can switch between two modes, Assault and Barrage, by rotating the Frame on the Core.&lt;br /&gt;
&lt;br /&gt;
====Core:====&lt;br /&gt;
*'''Weight:''' 25.30 grams&lt;br /&gt;
The Core is composed of six protrusions. Three of them, each made to resemble three overlapping scales, are curved inward, and have a shallow slope. The other three, representing simplistic dragon talons, are blunt and cylindrical, but are overshadowed by the scale protrusions. The Core’s underside slightly overhangs the Track. It is also hollowed, hence its light weight.&lt;br /&gt;
&lt;br /&gt;
====Frame:====&lt;br /&gt;
*'''Weight:''' 12.53 grams&lt;br /&gt;
The Frame consists of a simple metal ring with three wings. Two tabs of different widths, matching the sockets of the Core, are placed asymmetrically inside the Ring. This prevents the Frame from being used upside-down, as well as restricting the number of modes the Metal Wheel has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Omega's modes, Assault and Barrage, are distinguished as followed:&lt;br /&gt;
--------------------&lt;br /&gt;
*'''Assault Mode:'''&lt;br /&gt;
In Assault Mode, the Frame is positioned as to cover the gap between the talon and the scale protrusions.&lt;br /&gt;
&lt;br /&gt;
*'''Barrage Mode:'''&lt;br /&gt;
In Barrage Mode, the Frame completely covers the scale protrusions.&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Omega is definitely shaped for [[Attack]], but it is not designed as aggressively as other 4D Attack wheels like [[VariAres_D:D#4D_Metal_Wheel:_VariAres|VariAres]] or [[Blitz_Unicorno_100RSF#4D_Metal_Wheel:_Blitz|Blitz]]. This has both advantages and disadvantages, but in Omega’s case, in the current Metagame, it is mostly a disadvantage&lt;br /&gt;
&lt;br /&gt;
In many ways, Omega is similar to [[Lightning_L_Drago_100HF#Metal_Wheel:_Lightning|Lightning]]; both have six relatively smooth wings, and the the main advantage for both is their low [[Recoil]] when compared to top-tier Attack wheels both old and new. The lower Recoil gives the potential for a larger window to KO opponents. However, in Omega's case, it doesn’t have the [[Survival|Stamina]] which Lightning inherently had through it's ability to spin steal to complement that attribute. It also does not possess the same raw Attack potential, or the weight, that the current top-tier wheels have. This brings the main disadvantage; its opponents. Where the current Attack wheels have extremely aggressive shapes, the current [[Defense]] wheels are heavy and extremely circular, making Omega's modest protrusions less effective, and its light weight more detrimental.&lt;br /&gt;
&lt;br /&gt;
The result is that standing between two extremes, Omega requires perfection, in both technique and power/strength, to be remotely effective. In a competitive environment, Flash, VariAres and Blitz are a much more reliable choice.&lt;br /&gt;
&lt;br /&gt;
==Track: 85:==&lt;br /&gt;
*'''Weight:''' 0.86 gram&lt;br /&gt;
85 is the shortest Track available. In theory, such a low Track would offer many advantages; Attack-Types can more easily hit the underside of Metal Wheels, or hit directly at the Tracks and Bottoms, while Defense and Stamina benefits from a lower center of gravity, as well as reducing the chances of meaningful hits. The main disadvantage consists of increased chances of scraping on the Stadium floor.&lt;br /&gt;
&lt;br /&gt;
Competitively however, Low Track customizations have fallen into disuse with the release of the Boost Disk 145 and 230 Tracks. The former (in Normal Mode) is basically immune to Low Track Attack, while the latter, being made of plastic and being so circular, is much more effective at absorbing hits and prevents opponents from latching onto it. Additionally, in the case of Attack customizations, 85 can be a slightly risky choice, as it increases your chances of scraping while attempting to bank or use the [[Sliding Shoot]]; as such, Tracks like 100 or 90 may be preferred depending on how much a (Metal) Wheel overhangs its Track.&lt;br /&gt;
&lt;br /&gt;
===Use in Stamina Customizations:===&lt;br /&gt;
Although unpopular, 85 is most frequently used in Stamina customizations such as ''Phantom Cancer 85WD''.&lt;br /&gt;
&lt;br /&gt;
==Bottom: Extreme Flat:==&lt;br /&gt;
*'''Weight:''' 0.68 gram&lt;br /&gt;
Extreme Flat is a large, plastic Flat tip with four small pieces of plastics spread evenly on the edge of its circumference. It is the widest plastic Flat bottom, as wide as RF, and one of the fastest aggressive tip.&lt;br /&gt;
&lt;br /&gt;
Contrasting RF, XF trades controllability and adherence/grip for speed and stamina. XF therefore has a much harder time achieving and maintaining a flower pattern, often switching to Tornado Stalling under inexperienced hands.&lt;br /&gt;
&lt;br /&gt;
Compared to MF, XF retains its superior speed, while its width and material gives it the better grip. However, it still has inferior controllability. Difference in Stamina is the most complex comparison between these two Bottoms. MF is a taller Bottom, and its metal tip is smaller than XF’s plastic tip, making it better in conventional, same-spin Stamina. On the other hand, XF’s shorter height and wider tip allows for more precession, making it a better choice for the more unconventional spin-equalizing, where MF would just topple over at low rotational speed.&lt;br /&gt;
&lt;br /&gt;
Overall, XF can serve as a potent alternative to RF, adding Stamina to your Attack customizations. However, it is best used in left-spin customizations, where it can make full use of its combined Attack and spin-equalizing capabilities.&lt;br /&gt;
&lt;br /&gt;
==Gallery:==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:OmegaDragonis1.jpg‎|Omega Dragonis (Assault Mode) top view&lt;br /&gt;
Image:OmegaDragonis 2.jpg‎|Omega Dragonis (Assault Mode) 3/4 view&lt;br /&gt;
Image:OmegaDragonis-4.jpg‎|Omega Dragonis (Assault Mode) side view&lt;br /&gt;
Image:OmegaDragonis5.jpg‎|Omega Dragonis (Barrage Mode) top view&lt;br /&gt;
Image:OmegaDragonis6.jpg‎|Omega Dragonis (Barrage Mode) 3/4 view&lt;br /&gt;
Image:OmegaDragonis7.jpg‎|Omega Dragonis (Barrage Mode) side view&lt;br /&gt;
Image:OmegaDragonis 3.jpg‎|Omega Dragonis bottom view&lt;br /&gt;
Image:OmegaDragonis 8.jpg‎|Omega Assault Mode&lt;br /&gt;
Image:OmegaDragonis9.jpg‎|Omega Barrage Mode&lt;br /&gt;
Image:OmegaDragonis10.jpg|‎Omega Core top view&lt;br /&gt;
Image:OmegaDragonis11.jpg‎|Omega Core bottow view&lt;br /&gt;
Image:OmegaDragonis 12.jpg‎|Omega Frame top view&lt;br /&gt;
Image:OmegaDragonis13.jpg‎|Omega Frame bottom view&lt;br /&gt;
Image:OmegaDragonis 14.jpg‎|Dragonis&lt;br /&gt;
Image:OmegaDragonis17.jpg‎|85 Track&lt;br /&gt;
Image:Omega Dragonis15.jpg‎|Extreme Flat&lt;br /&gt;
Image:OmegaDragonis 16.jpg‎|Extreme Flat 3/4 view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overall:==&lt;br /&gt;
[[Omega Dragonis 85XF]] is an interesting Beyblade, sharing more design similarities with the Metal or Hybrid-Wheel Systems than its own 4D System. However, Dragonis is essentially useless, Omega is unreliable, 85 is basically defunct and XF can be found in lower-priced Beyblades. This considered, and due to the relative rarity of this Beyblade, '''it should only be considered for collection purposes'''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Metal Fight Beyblade]]&lt;br /&gt;
[[Category:Beyblade]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=MFB_Product_List&amp;diff=9032</id>
		<title>MFB Product List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=MFB_Product_List&amp;diff=9032"/>
				<updated>2012-07-25T22:57:28Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
List of Metal Fight Beyblade products released by Takara-Tomy.&lt;br /&gt;
&lt;br /&gt;
==Currently Released==&lt;br /&gt;
*BB-00 [[Metal Fight Beyblade#Limited|Pegasis Prototype]]&lt;br /&gt;
*BB-01 Starter [[Pegasis 105F]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-02 Starter [[Bull 125SF]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-03 Starter [[Sagittario 145S]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-04 Starter [[Leone 145D]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-05 Booster [[Pegasis 105F#Other Versions|Pegasis]] 145D ''(August 9th, 2008)''&lt;br /&gt;
*BB-06 Booster [[Bull 125SF#Other Versions|Bull]] 145S ''(August 9th, 2008)''&lt;br /&gt;
*BB-07 Booster [[Sagittario 145S#Other Versions|Sagittario]] 125SF ''(August 9th, 2008)''&lt;br /&gt;
*BB-08 Booster [[Leone 145D#Other Versions|Leone]] 105F ''(August 9th, 2008)''&lt;br /&gt;
*BB-09 [[Pegasis DX Set]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-10 [[BeyStadium Attack Type (MFB)|BeyStadium Attack Type]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-11 Starter [[Wolf D125B]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-12 Booster [[Wolf D125B#Other Versions|Wolf]] 105F ''(September 18th, 2008)''&lt;br /&gt;
*BB-13 [[Random Booster Vol.1 Secret Aries]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-14 [[BeyStadium Balance Type]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-15 [[Shooters and Grips#MFB Grips|Launcher Grip]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-16 [[Light Launcher#Beypointer|BeyPointer]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-17 [[BeyLauncher]] ''(October 23rd, 2008)''&lt;br /&gt;
*BB-18 Booster [[Libra DF145BS]] ''(October 23rd, 2008)''&lt;br /&gt;
*BB-19 BeyStadium Stamina Type ''(October 23rd, 2008)''&lt;br /&gt;
*BB-20 [[BeyBattle Try Set]] ''(October 23rd, 2008)''&lt;br /&gt;
*BB-21 [[BB-21 Bey reshuffle Set Attack and Balance Type|Bey Reshuffle Set Attack &amp;amp; Balance Type]] ''(November 20th, 2008)''&lt;br /&gt;
*BB-22 [[BB-22 Bey Reshuffle Set Stamina and Defence type|Bey Reshuffle Set Stamina &amp;amp; Defense Type]] ''(November 20th, 2008)''&lt;br /&gt;
*BB-23 Starter [[L Drago 105F]] ''(December 25th, 2008)''&lt;br /&gt;
*BB-24 Booster [[Escolpio WD145B]] ''(February 22nd, 2009)''&lt;br /&gt;
*BB-25 [[Random Booster Vol.2 Legend Pisces]] ''(December 25th, 2008)''&lt;br /&gt;
*BB-26 Booster [[Gemios DF145FS]] ''(January 22nd, 2009)''&lt;br /&gt;
*BB-27 Booster [[Capricorne 100HF]] ''(February 22nd, 2009)''&lt;br /&gt;
*BB-28 Starter [[Storm Pegasis 105RF]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-29 Starter [[Dark Wolf DF145FS]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-30 Booster [[Rock Leone 145WB]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-31 [[Random Booster Light Vol.1 Mad Cancer CH120FS]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-32 Hybrid Wheel Match Set ''(March 28th, 2009)''&lt;br /&gt;
*BB-33 BeyStadium Wide Square Type ''(March 28th, 2009)''&lt;br /&gt;
*BB-34 [[Light Launcher]] Orange ''(March 28th, 2009)''&lt;br /&gt;
*BB-35 Booster [[Flame Sagittario C145S]] ''(April 25th, 2009)''&lt;br /&gt;
*BB-36 [[Metal Face]] ''(April 25th, 2009)''&lt;br /&gt;
*BB-37 [[Random Booster Light Vol.2 Wind Aquario 100HF/S]] ''(May 23rd, 2009)''&lt;br /&gt;
*BB-38 [[BeyLauncher]] Iron Grey ''(May 23rd, 2009)''&lt;br /&gt;
*BB-39 [[Shooters and Grips#MFB Grips|Carabiner Grip]] ''(May 23rd, 2009)''&lt;br /&gt;
*BB-40 Booster [[Dark Bull H145SD]] ''(June 20th, 2009)''&lt;br /&gt;
*BB-41 BeyStadium Super Attack Type ''(June 20th, 2009)''&lt;br /&gt;
*BB-42 BeyCarrier Waist Type ''(June 20th, 2009)''&lt;br /&gt;
*BB-43 Starter [[Lightning L Drago 100HF]] ''(July 18th, 2009)''&lt;br /&gt;
*BB-44 [[Random Booster Vol.3 Stardust Pegasis]] ''(July 18th, 2009)''&lt;br /&gt;
*BB-45 [[Random Booster Light Vol.3 Clay Aries ED145B]] ''(August 8th, 2009)''&lt;br /&gt;
*BB-46 BeyStadium Standard Type ''(August 8th, 2009)''&lt;br /&gt;
*BB-47 Starter [[Earth Aquila 145WD]] ''(September 19th, 2009)''&lt;br /&gt;
*BB-48 Booster [[Flame Libra T125ES]] ''(September 19th, 2009)''&lt;br /&gt;
*BB-49 Angle Compass ''(September 19th, 2009)''&lt;br /&gt;
*BB-50 Booster [[Storm Capricorne M145Q]] ''(October 24th, 2009)''&lt;br /&gt;
*BB-51 Extreme BeyStadium ''(October 24th, 2009)''&lt;br /&gt;
*BB-52 BeyCarrier Hard Type ''(October 24th, 2009)''&lt;br /&gt;
*BB-53 [[Shooters and Grips#MFB Grips|Digital Power Launcher Pegasis Version]] ''(November 14th, 2009)''&lt;br /&gt;
*BB-54 [[Shooters and Grips#MFB Grips|Digital Power Launcher L Drago Version]] ''(November 14th, 2009)''&lt;br /&gt;
*BB-55 Booster [[Dark Cancer CH120SF]] ''(November 21st, 2009)''&lt;br /&gt;
*BB-56 Hybrid Wheel Reshuffle Set (Attack &amp;amp; Balance) ''(November 21st, 2009)''&lt;br /&gt;
*BB-57 Hybrid Wheel Reshuffle Set (Stamina &amp;amp; Defense) ''(November 21st, 2009)''&lt;br /&gt;
*BB-58 [[BeyLauncher#BeyLauncher Suspension|Beylauncher Suspension]] ''(November 21st, 2009)''&lt;br /&gt;
*BB-59 Starter [[Burn Phoenix 135MS]] ''(December 26th, 2009)''&lt;br /&gt;
*BB-60 [[Random Booster Vol. 4 Mirage Virgo]] ''(December 26th, 2009)''&lt;br /&gt;
*BB-61 Grip Rubber Red ''(December 26th, 2009)''&lt;br /&gt;
*BB-62 Grip Rubber Black ''(December 26th, 2009)''&lt;br /&gt;
*BB-63 Grip Rubber White ''(December 26th, 2009)''&lt;br /&gt;
*BB-64 [[Shooters and Grips#MFB Grips|Launcher Grip]] White ''(December 26th, 2009)''&lt;br /&gt;
*BB-65 Rock Escolpio T125JB ''(January 23rd, 2010)''&lt;br /&gt;
*BB-66 [[Metal Face]] Red ''(January 23rd, 2010)''&lt;br /&gt;
*BB-67 [[Metal Face]] Gun Metallic ''(January 23rd, 2010)''&lt;br /&gt;
*BB-68 [[BeyLauncher]] Metallic Orange ''(January 23rd, 2010)''&lt;br /&gt;
*BB-69 Starter [[Poison Serpent SW145SD]] ''(February 13th, 2010)''&lt;br /&gt;
*BB-70 Starter [[Galaxy Pegasis W105R²F]] ''(April 1st, 2010)''&lt;br /&gt;
*BB-71 Starter [[Ray Unicorno D125CS]] ''(April 1st, 2010)''&lt;br /&gt;
*BB-72 Booster [[Aquario 105F#Other Versions|Aquario 105F]] ''(April 1st, 2010)''&lt;br /&gt;
*BB-73 3 Segment Launcher Grip ''(April 1st, 2010)''&lt;br /&gt;
*BB-74 Booster [[Thermal Lacerta WA130HF]] ''(April 24th, 2010)''&lt;br /&gt;
*BB-75 Beyblade Deck Entry Set ''(April 24th, 2010)''&lt;br /&gt;
*BB-76 Galaxy Pegasis DX Set ''(April 24th, 2010)''&lt;br /&gt;
*BB-77 Bey Deck Case ''(April 24th, 2010)''&lt;br /&gt;
*BB-78 Booster Rock Giraffe R145WB ''(May 22nd, 2010)''&lt;br /&gt;
*BB-79 Metal Assist ''(May 22nd, 2010)''&lt;br /&gt;
*BB-80 Starter Gravity Perseus AD145WD ''(June 26th, 2010)''&lt;br /&gt;
*BB-81 Launcher Rubber ''(June 26th, 2010)''&lt;br /&gt;
*BB-82 [[Random Booster Vol.5 Grand Ketos]] ''(July 24th, 2010)''&lt;br /&gt;
*BB-83 Booster [[Pisces D125BS#Other Versions|Pisces]] DF145BS ''(July 24th, 2010)''&lt;br /&gt;
*BB-84 [[Metal Face#Metal Face Custom Ver. (MF2)|Metal Face Custom Ver. Clear]] ''(July 24th, 2010)''&lt;br /&gt;
*BB-85 [[Metal Face#Metal Face Custom Ver. (MF2)|Metal Face Custom Ver. Orange]] ''(July 24th, 2010)''&lt;br /&gt;
*BB-86 Beyblade Deck Attack &amp;amp; Defense Set ''(August 7th, 2010)''&lt;br /&gt;
*BB-87 Light Launcher 2 ''(August 28th, 2010)''&lt;br /&gt;
*BB-88 Starter Meteo L Drago LW105LF ''(September 18th, 2010)''&lt;br /&gt;
*BB-89 Booster Aries 145D ''(September 18th, 2010)''&lt;br /&gt;
*BB-90 LED Sight ''(September 18th, 2010)''&lt;br /&gt;
*BB-91 Booster [[Ray Gil 100RSF]] ''(October 23rd, 2010)''&lt;br /&gt;
*BB-92 Booster [[Galaxy Pegasis W105R²F]] ''(October 23rd, 2010)''&lt;br /&gt;
*BB-93 Booster [[Ray Unicorno D125CS]] ''(October 23rd, 2010)''&lt;br /&gt;
*BB-94 Tornado Beystadium ''(October 23rd, 2010)''&lt;br /&gt;
*BB-95 Booster [[Flame Byxis 230WD]] ''(November 20th, 2010)''&lt;br /&gt;
*BB-96 [[Beyblade Super Deck Set]] ''(November 20th, 2010)''&lt;br /&gt;
*BB-97 Ultimate Reshuffle Set Perseus Version ''(November 20th, 2010)''&lt;br /&gt;
*BB-98 Ultimate Reshuffle Set L Drago Version ''(November 20th, 2010)''&lt;br /&gt;
*BB-99 Starter [[Hell Kerbecs BD145DS]] ''(December 28th, 2010)''&lt;br /&gt;
*BB-100 [[Random Booster Vol.6 Killer Beafowl]] ''(December 28th, 2010)''&lt;br /&gt;
*BB-101 Grip Support ''(December 28th, 2010)''&lt;br /&gt;
*BB-102 Booster Screw Capricorne 90MF ''(January 22nd, 2011)''&lt;br /&gt;
*BB-103 Snipe Launcher ''(January 22nd, 2011)''&lt;br /&gt;
*BB-P01 [[Vulcan Horuseus 145D]]&lt;br /&gt;
*BB-104 Starter [[Basalt Horogium 145WD]] ''(February 26th, 2011)''&lt;br /&gt;
*BB-105 Starter [[Big Bang Pegasis F:D]] ''(March 26th, 2011)''&lt;br /&gt;
*BB-106 Starter Fang Leone 130W2D ''(March 26th, 2011)''&lt;br /&gt;
*BB-107 Big Bang Pegasis DX Set ''(March 26th, 2011)''&lt;br /&gt;
*BB-108 Starter L Drago Destroy F:S ''(April 23rd, 2011)''&lt;br /&gt;
*BB-109 [[Random Booster Vol.7 Beat Lynx]] ''(April 23rd, 2011)''&lt;br /&gt;
*BB-110 [[BeyLauncher]] Cosmo Blue ''(April 23rd, 2011)''&lt;br /&gt;
*BB-111 [[BeyLauncher]] Army Green ''(April 23rd, 2011)''&lt;br /&gt;
*BB-112 [[Shooters and Grips#MFB Grips|Karabiner Grip]] Heat Red ''(May 21st, 2011)''&lt;br /&gt;
*BB-113 Starter Scythe Kronos T125EDS ''(June 18th, 2011)''&lt;br /&gt;
*BB-114 Starter [[VariAres D:D]] ''(July 16th, 2011)''&lt;br /&gt;
*BB-115 [[BeyLauncher#BeyLauncher LR|BeyLauncher LR]] Heat Red ''(July 16th, 2011)''&lt;br /&gt;
*BB-116 [[Random Booster Vol.8 Jade Jupiter]] ''(August 6th, 2011)''&lt;br /&gt;
*BB-117 [[Strongest Blader Set]] ''(August 6th, 2011)''&lt;br /&gt;
*BB-118 Starter Phantom Orion B:D ''(September 24th, 2011)''&lt;br /&gt;
*BB-119 Starter [[Death Quetzalcoatl 125RDF]] ''(October 22nd, 2011)''&lt;br /&gt;
*BB-120 Ultimate Bey Ta Stadium ''(October 22nd, 2011)''&lt;br /&gt;
*BB-121 Beyblade Ultimate DX Set ''(November 18th, 2011)''&lt;br /&gt;
*BB-122 Starter [[Diablo Nemesis X:D]] ''(December 28th, 2011)''&lt;br /&gt;
*BB-123 [[Random Booster Vol.9 Fusion Hades]] ''(December 28th, 2011)''&lt;br /&gt;
*BB-124 Starter [[Kreis Cygnus 145WD]] ''(January 28th, 2012)''&lt;br /&gt;
*BB-125 Light Launcher LR Purple ''(January 28th, 2012)''&lt;br /&gt;
*BB-126 Starter [[Flash Sagittario 230WD]] ''(February 18th, 2012)''&lt;br /&gt;
--------------------&lt;br /&gt;
*BBG-01 Starter [[Samurai Ifraid W145CF]] ''(March 31st, 2012)''&lt;br /&gt;
*BBG-02 Synchrom Booster [[Shinobi Saramanda SW145SD]] ''(March 31st, 2012)''&lt;br /&gt;
*BBG-03 Start Dash Set ''(March 31st, 2012)''&lt;br /&gt;
*BBG-04 Zero-G Stadium Attack Type ''(March 31st, 2012)''&lt;br /&gt;
*BBG-05 Zero-G Light Launcher ''(March 31st, 2012)''&lt;br /&gt;
*BBG-06 BeyCarrier Zero-G ''(March 31st, 2012)''&lt;br /&gt;
*BBG-07 Zero-G Launcher Grip ''(March 31st, 2012)''&lt;br /&gt;
*BBG-08 Synchrom Booster [[Pirates Orojya 145D]] ''(April 21st, 2012)''&lt;br /&gt;
*BBG-09 [[Zero-G Random Booster Vol.1 Thief Phoenic|Random Booster Vol. 1 Thief Phoenic E230GCF]] ''(April 21st, 2012)''&lt;br /&gt;
*BBG-10 Starter [[Guardian Revizer 160SB]] ''(May 19th, 2012)''&lt;br /&gt;
*BBG-11 Zero-G BeyStadium Defense Type ''(May 19th, 2012)''&lt;br /&gt;
*BBG-12 Synchrom Booster [[Archer Gryph C145S]] ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-13 Beyblade Synchrom Battle Set ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-14 Metal Stone Face Flame Red ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-15 Metal Stone Face Ocean Blue ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-16 Starter [[Dark Knight Dragooon LW160BSF]] ''(July 21st, 2012)''&lt;br /&gt;
*BBG-17 Zero-G Random Booster Vol. 2 Archer Gargole ''(July 21st, 2012)''&lt;br /&gt;
*BBG-18 Zero-G Stadium Balance Type ''(July 21st, 2012)''&lt;br /&gt;
*BBG-19 Zero-G Launcher ''(July 21st, 2012)''&lt;br /&gt;
&lt;br /&gt;
==Upcoming Releases==&lt;br /&gt;
&lt;br /&gt;
*BBG-20 Synchrom Booster Bandid Golem D145BS ''(August 11th, 2012)''&lt;br /&gt;
*BBG-21 Fast Zero-G Battle Set ''(August 11th, 2012)''&lt;br /&gt;
*BBG-22 Starter Berserker Begirados SR200BWD ''(September 15th, 2012)''&lt;br /&gt;
*BBG-23 Zero-G Digital Power Launcher ''(September 15th, 2012)''&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Bottom_List&amp;diff=9024</id>
		<title>Metal Fight Beyblade - Bottom List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Bottom_List&amp;diff=9024"/>
				<updated>2012-07-21T15:52:23Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: Added SB, JSB, GCF, WSF, and F:D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==B: Ball==&lt;br /&gt;
[[Image:Clay_Aries_B.jpg|thumb|120px|B: Ball]]&lt;br /&gt;
Ball, as its name suggests, is shaped like a ball. This hemispherical shape provides a large area for the Bottom to make contact with the Stadium floor; hence increasing friction and making it more difficult to knockout. B’s shape also makes it likely to stay in the central areas of the Stadium, hence maximizing the customization’s distance from the Stadium exits. Due to its qualities, this bottom makes a decent choice for Defense Customizations. B can be used if WB is not available. However, both have been outclassed by [[Metal Fight Beyblade - Bottom List#CS: Coat Sharp|CS]], [[Metal Fight Beyblade - Bottom List#RSF: Rubber Semi Flat | RSF]] and [[Metal Fight Beyblade - Bottom List#RS: Rubber Sharp | RS]], all of which inherently have better Defense due to the inclusion rubber.&lt;br /&gt;
&lt;br /&gt;
Since it is ball-shaped, this means that it still mostly only has one single point of contact with the stadium floor, and it wears evenly. For those reasons, the B Bottom is also a prized tip for Stamina testing, where variations in Bottom wear can cause considerable differences in performances.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Wolf D125B]], [[Escolpio WD145B]], [[Clay Aries ED145B]], [[Counter Leone D125B]]&lt;br /&gt;
&lt;br /&gt;
==WB: Wide Ball==&lt;br /&gt;
[[Image:06RockLeone.jpg|thumb|120px|WB: Wide Ball]]&lt;br /&gt;
WB is essentially B, with a larger spherical surface, hence “wide”. As a result, it is seen as an improvement over B in terms of Defensive qualities. This is because of the greater surface area in contact with the Stadium floor at any one time.&lt;br /&gt;
However, because of this wider contact area, the Bottom also causes more movement compared to B. This is disadvantageous when facing an [[Attack]] type, because the [[Defense]] customization is closer to the Stadium exits, hence increasing the likelihood of a KO. To prevent this, many launch WB-based customizations at about 60-70% power, meaning that the Beyblade itself stays in the centre, while retaining the defensive qualities of WB. Although WB was the preferred choice for Defense customizations for a long time, it has since then been outclassed by CS, RSF, and RS.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Rock Leone 145WB]], [[Rock Giraffe R145WB]]&lt;br /&gt;
&lt;br /&gt;
==SB: Sharp Ball==&lt;br /&gt;
*'''Weight:''' 0.6 grams&lt;br /&gt;
SB is essentially cone-shaped, with a very subtle rounded tip at its end. It differs from BS exactly for that reason: while BS consists of a ball with a slight sharp tip, SB has the opposite with a sharp base that ends in a more ball-like tip.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Guardian Revizer 160SB]]&lt;br /&gt;
&lt;br /&gt;
==JSB: Jog Sharp Ball==&lt;br /&gt;
*'''Weight:''' 0.6 grams&lt;br /&gt;
As its name suggests, JSB consists of a ball with a slight sharp elongation at its end, with several bumps at the tip, like on Jog Ball.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Pirates Killerken A230JSB]]&lt;br /&gt;
&lt;br /&gt;
==D: Defense==&lt;br /&gt;
[[Image:Leobottom 800x600.jpg|thumb|120px|D: Defense]]&lt;br /&gt;
This is a Defense Bottom, which acts as a wider version of a Sharp tip. When hit by an opponent, a Beyblade with this Bottom will have lessened recoil and will recover from attacks more efficiently than a Sharp Tip. However, while recovering, the Defense Bottom will cause the Beyblade to lose some stamina, caused by the added friction.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Leone 145D]], [[Aries 125D]], [[Vulcan Horuseus 145D]], [[Pirates Orojya 145D]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SD: Semi-Defense==&lt;br /&gt;
[[Image:11DarkBull.JPG|thumb|120px|SD: Semi-Defense]]&lt;br /&gt;
*'''Weight:''' 0.5 grams&lt;br /&gt;
Just as the Semi-Flat Bottom has a sharper tip than Flat, so too does Semi-Defense when compared to Defense. Before the release of SD, D was the absolute best [[Survival | Stamina]] Bottom available, but SD quickly took over the top spot.&lt;br /&gt;
&lt;br /&gt;
SD is not able to wobble as much as D, so for defensive purposes, D should still be chosen over SD if you are trying to add some Stamina to your Defense custom. That being said, WD would be a better choice than D for that situation, and also arguably for Stamina as well because with the even wider tip. With it, it is allowed to circle the stadium in some situations when it is on a larger angle towards the end of a battle, thus outspinning D or SD based opponents. However, sometimes this does not happen, and SD easily knocks over the wobbling WD custom before it topples over itself.&lt;br /&gt;
&lt;br /&gt;
It really comes down to personal preference when deciding whether to use SD or WD because they are so closely matched. For pure Stamina it impossible to tell which would win a given match, but WD would prepare you for more situations by being able to take hits better than SD. Test both and decide for yourself which one works best for what you are trying to do.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Dark Bull H145SD]], [[Poison Serpent SW145SD]], [[Shinobi Saramanda SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==WD: Wide Defense==&lt;br /&gt;
[[Image:8EarthAquila.JPG|thumb|120px|WD: Wide Defense]]&lt;br /&gt;
* '''Weight:''' 0.7 grams&lt;br /&gt;
&lt;br /&gt;
Wide Defense, as its name implies is one of the widest of the “Defense” series of Bottoms (D, SD, WD, PD, EWD). This brings numerous advantages, but also some disadvantages when compared to the other “Defense” Bottoms, specifically D. The advantages include its ability for abnormally long precession times due to its massive width that reaches the edge of the Bottom's perimeter. This allows it to wobble at a significantly larger angle for a longer period of time than D, and at a much lower spin rate. However, depending on the position of the Beyblade using WD and the spin rate of the opponent, this can be disadvantageous because of how easy it becomes to knock over the precessing WD custom. This low spin rate towards the end of the battle is created because in the process of wobbling at such a large angle, more friction is made with the stadium floor, thus decreasing its Stamina. Nevertheless, this more often an advantage than it is a disadvantage.&lt;br /&gt;
&lt;br /&gt;
Newer parts such as CS, EDS and B:D have overshadowed WD to some degree: CS and EDS due to their ability to be paired with the popular BD145 Track without scraping, and B:D because of its height and even longer precession times, but WD is still one of the best pure Stamina Bottoms available. However, when selecting high Tracks such as TH170 and 230, WD's tendency to wobble at larger angles should be kept in mind, as its extreme precession can often become problematic.&lt;br /&gt;
&lt;br /&gt;
Although the name suggests Defensive characteristics, WD does not possess any inherent defensive qualities. However, its proficiency can be increased significantly when facing left-spin Attackers through the utilization of the [[Weak Shooting]] technique.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Earth Aquila 145WD]], [[Gravity Perseus AD145WD]], [[Flame Byxis 230WD]], [[Basalt Horogium 145WD]], [[Beat Lynx TH170WD]], [[Duo Uranus 230WD]], [[Kreis Cygnus 145WD]], [[Flash Sagittario 230WD]]&lt;br /&gt;
&lt;br /&gt;
==SWD: Sharp Wide Defense==&lt;br /&gt;
[[Image:FusionHades-9.jpg|thumb|120px|SWD: Sharp Wide Defense]]&lt;br /&gt;
* '''Weight:''' 0.8 grams&lt;br /&gt;
&lt;br /&gt;
SWD has an odd shape: it's basically a small sharp tip encased in a straight, circular frame of plastic, leaving a hole between the tip and the frame. From the side, SWD looks like a large FS with a smaller tip.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==S: Sharp==&lt;br /&gt;
[[Image:Sgtobottom 800x600.jpg|thumb|120px|S: Sharp]]&lt;br /&gt;
The Sharp Bottom offers very little movement and as such provides no attack potential. The pointed tip allows for very little friction between the Bottom and the stadium surface, which helps prevent the loss of spin velocity. However, due to the fine nature of the tip, the Bottom is easily knocked off balance, and hence is outclassed by superior alternatives such as D, WD, and SD. &lt;br /&gt;
&lt;br /&gt;
Beyblades:  [[Sagittario 145S]], [[Flame Sagittario C145S]], [[Infinity Libra GB145S]], [[Archer Griff C145S]]&lt;br /&gt;
&lt;br /&gt;
==BS: Ball Sharp==&lt;br /&gt;
[[Image: 7Libra.JPG|thumb|120px|BS: Ball Sharp]]&lt;br /&gt;
BSs performance is quite similar to that of S. BS offers very little movement and as such gives no [[Attack]] potential. The pointed tip allows for very little friction between the Bottom and the stadium surface, which helps prevent the loss of [[spin velocity]]. BS has decent [[Survival | Stamina]], but because the tip is so fine, it experiences the same balance issues that S does. WD, D, and SD are much better choices.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Libra DF145BS]], [[Virgo DF145BS]], [[Pisces D125BS]], [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
==ES: Eternal Sharp==&lt;br /&gt;
[[Image:10FlameLibra.JPG|thumb|120px|ES: Eternal Sharp]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
Eternal Sharp features a free-spinning tip attached to a metal shaft which is held by the Bottom. The part was one of the most heavily anticipated parts in the MFB lineup when first announced, but ES is actually a hugely disappointing part in terms of performance.&lt;br /&gt;
&lt;br /&gt;
Firstly, ES lacks a metal bearing, which would significantly reduce the friction between the free-spinning tip and the rest of the Bottom. All of the best free-spinning tips, notably [[Wolborg MS#Running Core (RC): Bearing Core | Bearing Core]], had NSK Shield bearings which allowed unhindered spin.&lt;br /&gt;
&lt;br /&gt;
Secondly, the tip shape of ES is not conducive to optimum [[Survival | Stamina]]; the sharp nature of the Bottom means it is easily destabilized. As all Sharp tips do, Eternal Sharp also has trouble regaining balance, hence making this a poor choice for Stamina. That said, ES still remains superior to BS and S as Stamina Bottoms.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Flame Libra T125ES]], [[Thermal Pisces T125ES]]&lt;br /&gt;
&lt;br /&gt;
==MS: Metal Sharp==&lt;br /&gt;
* '''Weight:''' 1.30 grams&lt;br /&gt;
Metal Sharp, as its name implies, is a Sharp tip made of metal, but it is also mounted on a taller base. Its small contact point produces very little friction on the surface of the Stadium floor, even less so than the average Sharp tip. While this quality is useful for Stamina type Bottoms, Metal Sharp suffers from the same inherent faults as all Sharp Bottoms, namely the horrible balances issues, which are worsened by the taller height. As such, this part is outclassed.&lt;br /&gt;
&lt;br /&gt;
It should be noted that, due to its namesake properties, Metal Sharp can be very damaging to the stadium floor, especially paired with M145. It should be used with caution. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Burn Phoenix 135MS]]&lt;br /&gt;
&lt;br /&gt;
==FS: Flat Sharp==&lt;br /&gt;
[[Image:KillerGemios66.jpg|thumb|120px|FS: Flat Sharp]]&lt;br /&gt;
FS features a flat tip with a smaller, sharper tip in the centre. As a result, when launched at a straight angle, the Beyblade spins on this sharp tip, with very little movement. However, when tilted, either from the contact of an opposing Beyblade or from the launch, the Bottom moves in an offensive pattern. However, it suffers from the same problems as other Balance Bottoms, in that the two qualities are compromised, resulting in mediocre performance in both fields.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Gemios DF145FS]], [[Dark Cancer CH120SF|Mad Cancer CH120FS]], [[Dark Wolf DF145FS]], [[Killer Gemios DF145FS]]&lt;br /&gt;
&lt;br /&gt;
==F: Flat==&lt;br /&gt;
[[Image:Pgssbottom 800x600.jpg|thumb|120px|F: Flat]]&lt;br /&gt;
The Flat Bottom has a flat tip, which gives it an offensive movement pattern. It is the equivalent of Flat Core (HMS) or SG Flat (Plastic). It has difficulties retaining a flower pattern, due to it being plastic, which results in it having less grip on the stadium floor compared to a rubber bottom. F has been overshadowed by numerous Attack Bottoms, such as WF, RF, R2F, XF, LRF, and MF.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Pegasis 105F]], [[Aquario 105F]], [[L Drago 105F]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==WF: Wide Flat==&lt;br /&gt;
[[Image:QuetzalcoatlDSBottom.JPG|thumb|120px|WF:Wide Flat]]&lt;br /&gt;
*'''Weight:''' 0.6 grams&lt;br /&gt;
&lt;br /&gt;
WF, like the name suggests, is a wider version of F. Its significantly larger surface area allows it to travel much faster than F. However, due to the fact that it is plastic, it is slower than [[Storm Pegasis 105RF | RF]], as it does not produce as much friction with the stadium floor and is not able to neutralize the recoil of certain Wheels as efficiently as RF. It has also much more trouble maintaining the &amp;quot;flower pattern&amp;quot; from a [[Sliding Shoot]] due to this. The upside to its lower friction is that it has much better Stamina than RF, allowing it to be used in destabilizing attackers.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Quetzalcoatl 90WF]], [[Bakushin Susanow 90WF]], [[Wing Pegasis 90WF]]&lt;br /&gt;
&lt;br /&gt;
==SF: Semi-Flat==&lt;br /&gt;
[[Image:09darkcancer.jpg|thumb|120px| SF: Semi-Flat]]&lt;br /&gt;
This tip is Semi-Flat. It provides a semi-aggressive movement pattern. SF exhibits increased Defense over the Sharp and Defense Bottoms due to the increased friction. The downside is that Stamina is decreased and causes the Beyblade to move around more, exposing it to an Attack type. The trade-off in stamina for stability makes it inferior to SD and WD in terms of Stamina. Semi-Flat tip is usually used in Balance type Beyblades as it combines aspects of Attack, Defense and Stamina.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Bull 125SF]], [[Dark Cancer CH120SF]]&lt;br /&gt;
&lt;br /&gt;
==RSF: Rubber Semi Flat==&lt;br /&gt;
[[Image:Blitzrsf1.jpg|thumb|120px| RSF: Rubber Semi Flat]]&lt;br /&gt;
RSF, or Rubber Semi-Flat, is an SF Bottom completely made out of rubber. It is essentially a flat tip with a smaller radius, affording it a firm, defensive grip on the Stadium, but still allowing for a somewhat aggressive movement pattern with the proper launch. Its drawbacks, however, are that it has shown major weaknesses against Left-Spin Beyblades such as Lightning L Drago, much like RS. RSF, like most Rubber Performance Tips, suffers from poor Stamina, although it has been shown to have slightly more Stamina than RS, due to a wider surface area, resulting in better balance at the end of a battle.&lt;br /&gt;
  &lt;br /&gt;
RSF has two Mold variations. The first mold, released with [[Ray Gil 100RSF]] and [[Blitz Unicorno 100RSF]], has a harder rubber than the second mold, which was released in [[Random Booster Vol.7 Beat Lynx]], specifically with the Bey Tornado Horuseus 130RSF. The second mold appears to be made of a softer rubber, and as a result behaves more aggressively than the first mold. This should be taken into consideration when choosing a method of obtaining an RSF.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Ray Gil 100RSF]], [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==WSF: Wide Semi Flat==&lt;br /&gt;
WSF is simply a Semi Flat Bottom with a slightly wider flat section, and with a wider base. In other terms, it forms a bigger cut cone than SF was. Two sets of spiky shapes are also on either side of the main tip part, possibly to create a relation with Archer Gargole, the Beyblade this Bottom was introduced with.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Archer Gargole SA165WSF]]&lt;br /&gt;
&lt;br /&gt;
==RF: Rubber Flat==&lt;br /&gt;
[[Image:07StormPegasis.jpg|thumb|120px|RF: Rubber Flat]]&lt;br /&gt;
[[Image:09StormPegasis.jpg|thumb|120px|SonoKong mold: left, TAKARA-TOMY mold: right]]&lt;br /&gt;
RF, as its name implies has a flat, hard rubber tip, with a small indentation on the base of the tip. Its tip has just about the same width as WF, and is the second highest Bottom next to HF/S, which makes the shortest Track, 85, particularly useful in combination with this part.&lt;br /&gt;
&lt;br /&gt;
By using its wide surface area and rubber material, the Bottom has a large amount of traction against the stadium floor, resulting in a such a fast and powerful attack pattern that it often renders itself useless by self-KOing the Beyblade it is being used on. Part of the blame for this problem can be put on the poor Tornado Ridge of the Attack Stadium, but the fact remains that RF was designed long after the release of the Attack Stadium, and should be able to maintain itself within it. To alleviate this problem it is recommended that you never use a brand new RF in any sort of competitive situation, as its likelihood of self-KOing is much higher; wear it down a little with some practice battles first. When this is done, the rapid movement of RF may subside slightly, but it becomes more controllable, and thus, more useful.&lt;br /&gt;
&lt;br /&gt;
The use of rubber and the friction it creates with the stadium floor does lower its [[Survival | Stamina]] in comparison to plastic flat tips such as F and WF, but this is usually not a problem as an [[Attack]] types goal is to KO the other Beyblade, and it also helps reduce the recoil of violent wheels such as [[Sagittario 145S | Sagittario]].&lt;br /&gt;
&lt;br /&gt;
RF has three different molds. Some of the original TAKARA-TOMY RFs tend to spin around freely when twisted between fingers, due to the circular nature of the rubber that held the tip itself into place. However this problem was rectified by the SonoKong mold which flattened two opposite sides of the rubber that holds the tip itself into the plastic section of the Bottom itself. The flattened sides make it impossible to spin the tip freely, thus solving the problem. Hasbro's release of RF has a thick bar in the middle of the tip that secures the rubber.&lt;br /&gt;
 &lt;br /&gt;
The performance difference between the three molds is negligible, but it is likely that the SonoKong and Hasbro molds would be more sturdy by not spinning around.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]]&lt;br /&gt;
&lt;br /&gt;
==R²F: Right Rubber Flat==&lt;br /&gt;
[[Image:GalaxyPegasisR²Fbottom.jpg|thumb|120px|R²F]]&lt;br /&gt;
[[Image:R²F-Mold2.jpg|thumb|120px|Original Hasbro Mold]]&lt;br /&gt;
[[Image:R²F-Mold3.jpg|thumb|120px|GanGan Galaxy Mold]]&lt;br /&gt;
*'''Weight:''' 0.8 grams&lt;br /&gt;
&lt;br /&gt;
Right Rubber Flat, shortened to R²F, is–competitively speaking–the most vital part of this Beyblade. R²F is very similar to RF, and is an overall upgraded version of it. R²F consists of six curved rubber spikes that face to the right intended predominantly for use in right-spin combos. This new design creates more traction with the stadium floor, causing it to move more quickly than its predecessor, RF. However, its stamina is decreased due to the increase in speed and friction compared to the original RF. This also means an R²F will wear down faster than an RF.&lt;br /&gt;
&lt;br /&gt;
Since this is a rubber Attack Bottom, a new R²F is harder to control than a new RF, mainly because it moves much faster. This makes RF a good choice for controllability and stamina, while R²F is a better choice for speed and power. Like RF however, it is essential to wear the rubber of R²F before competitive use, as this allows the Beyblade to spin into a &amp;quot;flower pattern&amp;quot; more easily. A clear sign that shows when an R²F is in its prime is when the indented lines that form a star shape inside R²F's perimeter are nearly gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Throughout the course of its release, each company (Takara-Tomy, Sonokong, Hasbro) has released its own mold of R²F which revolved around the different placement of a 'bar' on the inside of the tip, (or lack thereof) which seem to be made at random.&lt;br /&gt;
&lt;br /&gt;
The Takara Tomy and Sonokong mold contains a thick bar in the middle of the tip, securing the rubber of R²F.&lt;br /&gt;
&lt;br /&gt;
Hasbro's original release of R²F has no bar in the middle, yet a space for one which in reality provides no support for the rubber tip. This mold is known to be very shaky.&lt;br /&gt;
&lt;br /&gt;
The Hasbro GanGan Galaxy Set release provides was a quasi-barred R²F which has 2 separated bars in the middle, as usual, but are not actually connected at the center.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==RDF: Rubber Defense Flat==&lt;br /&gt;
[[Image:RDF-Side.jpg‎|thumb|120px|Rubber Defense Flat]]&lt;br /&gt;
*'''Weight:''' 1.1 grams&lt;br /&gt;
&lt;br /&gt;
RDF is an odd combination of shapes to hypothetically form a tip with both Defense and Attack abilities. This Bottom consists of a very wide plastic encasing which holds a rubber tip with a large, flat surface and a small protuberance in the middle which ends in another flat point. The rubber, which constitutes the actual tip, comes very flush with the plastic structure that contains it. In actual performance, it is similar to CS in the sense that it can have an aggressive pattern and a Defensive pattern.&lt;br /&gt;
&lt;br /&gt;
The release of RDF essentially made RS irrelevant, since it is just as effective, if not more, but also because of certain key differences. First, its superior height and better balance allows RDF to be used with the best defensive Track available at the time, BD145, without being hindered by floor scraping. Secondly, RDF has much more Stamina than RS, which was always an obstacle to the latter.&lt;br /&gt;
&lt;br /&gt;
When shot in a standard manner, it is stationary, much like the S tip. When weak launched, it is similar to a worn RS' movement patterns which is usually a light circling around the center of the stadium. When banked, the outer plastic part of RDF comes into contact with the stadium causing instability and erratic behavior, much like an aggressive CS, but with more grip as it has a much larger surface area of flat rubber and plastic. When contact is made with the opposing Beyblade, RDF may tilt and fall onto its outer ring and begin an aggressive movement again, before regaining balance relatively quickly. Stamina-wise, it is a tad inferior to CS and should therefore not be used for Stamina purposes.&lt;br /&gt;
&lt;br /&gt;
Wearing does occur with RDF, like any other rubber-based tip, and it is recommended you buy a mint one for optimum Defensive performance.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
==HF: Hole Flat==&lt;br /&gt;
[[Image:0009LLDrago.JPG|thumb|120px|HF: Hole Flat]]&lt;br /&gt;
HF has a very similar movement speed to that of F, with the main difference being a slight [[Survival | Stamina]] improvement due to the hole in the middle of the tip. But, with this comes the detriment of even less grip to the stadium floor than F, and also increased fragility.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Capricorne 100HF]], [[Lightning L Drago 100HF]], [[Cyber Pegasis 100HF]], [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CF: Circle Flat==&lt;br /&gt;
*'''Weight:''' 2.5 grams&lt;br /&gt;
&lt;br /&gt;
This is a Flat Bottom with a large circle around it, fixed at its base, similar to D125's own ring. The circle helps embrace the acute slope of the stadium, which is useful in such an swaying environment as the Zero-G Stadium Attack Type.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Samurai Ifraid W145CF]]&lt;br /&gt;
&lt;br /&gt;
==GCF: Gear Circle Flat==&lt;br /&gt;
*'''Weight:''' 2.5 grams&lt;br /&gt;
As an upgraded version of Circle Flat, GCF is a Flat Bottom with a slightly larger tip, mounted by a huge disk. Instead of its circumference being smooth like CF however, its edges are cut in places to form the shape of a mechanical gear. This gimmick is meant to embrace the curve of the Zero-G stadiums and also create less smooth movement patterns around the stadium for the Beyblade using GCF.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Thief Phoenic E230GCF]]&lt;br /&gt;
&lt;br /&gt;
==HF/S: Hole Flat/Sharp==&lt;br /&gt;
[[Image:03WindAquario.JPG|thumb|120px|HF/S (Sharp Mode)]]&lt;br /&gt;
[[Image:04WindAquario.JPG|thumb|120px|HF/S (Hole Flat Mode)]]&lt;br /&gt;
HF/S is the tallest Bottom to date. HF/S’ gimmick is mode-change. The idea behind the mode-change is potent as it allows users to adapt their strategy between rounds, so that they can adjust their type to counter their opponents. The user is able to change the tip manually between Hole Flat, and Sharp, by rotating the lower portion of the Bottom:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*'''Sharp Mode:'''&lt;br /&gt;
There are balance problems associated with the Sharp Mode because of its height, and also just because it is a Sharp tip, which always have poor balance. There is no reason to choose this over Bottoms such as D, SD, or WD.&lt;br /&gt;
&lt;br /&gt;
*'''Hole Flat Mode:'''&lt;br /&gt;
Compared to the original HF Bottom, the HF of HF/S is much wider to accommodate enough space for the Sharp Bottom to fit through when changed. It is just as wide as WF, and as a result, is one of the fastest moving Bottoms available aside from RF. Its usefulness in traditional low Attack customizations is somewhat hindered by it being the tallest Bottom released to date, but the speed is still there, so it does have use.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Currently there are no competitive customizations utilizing HF/S, but it is an interesting Bottom to experiment with.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wind Aquario 100HF/S]]&lt;br /&gt;
&lt;br /&gt;
==Q: Quake==&lt;br /&gt;
*'''Weight:''' 0.6 grams&lt;br /&gt;
Quake is a uniquely shaped Bottom; it is similar to a wider version of Extreme Flat, but with a 45° cut through it. As a result, it is non symmetrical. In practice, this performs similarly to WF in movement, albeit with small jumps. &lt;br /&gt;
&lt;br /&gt;
The Bottom is clearly designed to be combined with M145 to produce the jumping gimmick. In fact, on top of the two modes M145 already has, Q adds two other modes to this combination. Although without official names, they are achieved by either positioning the angled side of Q towards the center of the Beyblade, or towards the outside. Bringing the total of mode changes to four, all of them are still useless, but the position of the angled side when in Small Jump mode can at least slightly compensate for the off-center connectors, because the flat part of the tip is brought as close to the center as possible while the decline faces the exterior. &lt;br /&gt;
&lt;br /&gt;
Two molds of Q exist: the first mold has the most acute angle, leaving barely a milimeter of flat surface to the end of the tip. This sharp change creates a lot of erratic movements to an otherwise normal flat Bottom's pattern. When paired with M145, this mold therefore greatly accentuates the height of the jumps in both Large and Small Jump modes, decreasing the Beyblade's Stamina even more. The first mold is only available in TAKARA-TOMY's Booster of Storm Capricorne M145Q. &lt;br /&gt;
&lt;br /&gt;
The second mold leaves quite a few more milimeters of flat tip before cutting into a sharp angle. Logically, this less severe decline brings more calm to Q's movement pattern while still causing intermittent small jumps once in a while. All of Hasbro's Q and all of the later releases of Q by TAKARA-TOMY and SonoKong are of this second mold.&lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Storm Capricorne M145Q]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RS: Rubber Sharp==&lt;br /&gt;
[[Image:2GrandKetos.JPG|thumb|120px|RS: Rubber Sharp]]&lt;br /&gt;
As its name suggests, RS is a sharp tip made of rubber, and with that, all of the problems sharp tips are known for, as well as the poor Stamina of rubber-based bottoms, and their tendency to wear down after extensive use, are brought along with it. However, RS's primary purpose is to counteract Attack customizations. The high friction of the rubber, along with the lack of movement due to the sharp tip make it incredibly difficult to move, and thus, KO.&lt;br /&gt;
&lt;br /&gt;
RS does seem to have difficulty sometimes outlasting left-spinning customs, but against right-spin Attack customs, despite its poor balance and Stamina, it is able to effectively neutralize them. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==DS: Defense Sharp==&lt;br /&gt;
[[Image:Hell16.jpg|thumb|120px|DS: Defense Sharp]]&lt;br /&gt;
DS is essentially a hollowed out Defense bottom with a thinner Sharp tip placed in the middle, leaving a gap in between it and the outer &amp;quot;ring&amp;quot; that is created. There is no reason to use this Bottom over the multitude of other options available for both Stamina and Defense, such as RS, CS, WD, and SD.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CS: Coat Sharp==&lt;br /&gt;
[[Image:10RayUnicornoD125CS.jpg|thumb|120px|CS: Coat Sharp]]&lt;br /&gt;
The &amp;quot;Sharp&amp;quot; in &amp;quot;Coat Sharp&amp;quot; is derived from the standard plastic S series Bottoms, while the &amp;quot;Coat&amp;quot; refers to the rubber coating that now surrounds the sharp tip. CS acts similar to FS and the Metal Change Core from the HMS era.&lt;br /&gt;
 &lt;br /&gt;
Because of the rubber coating, different –sometimes odd– attack patterns can be produced by CS. When launched at an angle or hit onto the Beystadium's slope, it will move more aggressively due to the increase in the amount of traction going from the sharp tip, to the rubber coating. Unforunately however, when CS will begin to move aggressively is often unpredictable, and when it does happen, it usually circles the Tornado Ridge, rather than sweeping into the centre of the Beystadium, as if you had Banked or done Sliding Shoot. That said, while CS's aggressive movement can be unpredictable, this is often not a large issue, because some CS's actually cannot be shot or hit into &amp;quot;attack mode&amp;quot; at all. This can be a boon or bane depending on what your Beyblade and strategy is.&lt;br /&gt;
 &lt;br /&gt;
CS's also has top-tier Defense capabilities, particularly the ones which have trouble moving aggressively. The rubber coat allows for more friction once it gets moved onto the Beystadium's slope, causing more grip, which helps in defending against oncoming attacks.&lt;br /&gt;
 &lt;br /&gt;
While the defense that the rubber coating of CS provides is good, it is unquestionably inferior to that of RS and RSF. However, what you might lose in defensive ability, you more than gain back in Stamina; for this reason, CS is often used over RS and RSF, which both have incredibly poor Stamina. CS is even used over Bottoms such as those from the Defense series (WD, SD, etc.) as well sometimes, especially on higher Tracks such as 230, which are only made stronger with the additional height of CS, without sacrificing very much Stamina.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Ray Unicorno D125CS]]&lt;br /&gt;
&lt;br /&gt;
==4D - Final Drive (F:D)==&lt;br /&gt;
*'''Weight''': 5.85 grams&lt;br /&gt;
F:D is a 4D Bottom, a fusion between a Track and a Bottom. It is therefore fairly large, to compensate for this merge of two parts. The main gimmick of this 4D Bottom is the automatic change of tip that activates during battle, where the SF-shaped tip retracts inside the base to allow the very wide rubber-coated, Hole-Flat-like shape to make contact with the stadium floor. This mechanism works because two tabs on the side of F:D pull out from the centrifugal force. When they extend, the SF tip comes out of the hole, and when the centrifugal force decreases because the Beyblade loses spin, the tabs pop back inwards and the SF bottom retreats, leaving an aggressive rubber tip with a hole in it. F:D has only found use in niche Anti-Meta combos, but is otherwise ruined by the automatic gimmick which cannot be stopped, therefore it is competitively useless. The intent of the mechanism is to give one last boost of energy to an Attack type, however at such low velocity, the hits are poor, it gets destabilized, and the added rubber surface only serves to lower the customization’s stamina drastically, which is actually how most Beyblades try to win at the end of a BeyBattle.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Big Bang Pegasis F:D]]&lt;br /&gt;
&lt;br /&gt;
==4D - Delta Drive (D:D)==&lt;br /&gt;
[[Image:VariAresD-D1.jpg|thumb|120px|D:D WB Mode]]&lt;br /&gt;
[[Image:VariAresD-D2.jpg|thumb|120px|D:D S Mode]]&lt;br /&gt;
* '''Weight:''' 0.7 grams&lt;br /&gt;
D:D is of a round shape with a translucent black colour, and with a height comparable to 145WD. Like most 4D Bottoms, D:D's gimmick is mode change-related. Like Dranzer F's [[Dranzer F| Flame Change Base]] from the Plastic generation, D:D has the gimmick of triple mode change. D:D features a Sharp Bottom, a Wide Ball Bottom, and a Flat Bottom all on one axis, which can be changed manually between battles. To change modes, the tip can be pulled out slightly, rotated on its axis, and then pushed back in on the new tip. D:D is evidently an incredibly versatile bottom, but this versatility is made useless by the fact that the Bottoms encased are all outclassed in one way or another; S is outclassed by WD, WB is outclassed by CS, and F is outclassed by RF.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[VariAres D:D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Bottom_List&amp;diff=9023</id>
		<title>Metal Fight Beyblade - Bottom List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Bottom_List&amp;diff=9023"/>
				<updated>2012-07-21T15:36:48Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* S: Sharp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==B: Ball==&lt;br /&gt;
[[Image:Clay_Aries_B.jpg|thumb|120px|B: Ball]]&lt;br /&gt;
Ball, as its name suggests, is shaped like a ball. This hemispherical shape provides a large area for the Bottom to make contact with the Stadium floor; hence increasing friction and making it more difficult to knockout. B’s shape also makes it likely to stay in the central areas of the Stadium, hence maximizing the customization’s distance from the Stadium exits. Due to its qualities, this bottom makes a decent choice for Defense Customizations. B can be used if WB is not available. However, both have been outclassed by [[Metal Fight Beyblade - Bottom List#CS: Coat Sharp|CS]], [[Metal Fight Beyblade - Bottom List#RSF: Rubber Semi Flat | RSF]] and [[Metal Fight Beyblade - Bottom List#RS: Rubber Sharp | RS]], all of which inherently have better Defense due to the inclusion rubber.&lt;br /&gt;
&lt;br /&gt;
Since it is ball-shaped, this means that it still mostly only has one single point of contact with the stadium floor, and it wears evenly. For those reasons, the B Bottom is also a prized tip for Stamina testing, where variations in Bottom wear can cause considerable differences in performances.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Wolf D125B]], [[Escolpio WD145B]], [[Clay Aries ED145B]], [[Counter Leone D125B]]&lt;br /&gt;
&lt;br /&gt;
==WB: Wide Ball==&lt;br /&gt;
[[Image:06RockLeone.jpg|thumb|120px|WB: Wide Ball]]&lt;br /&gt;
WB is essentially B, with a larger spherical surface, hence “wide”. As a result, it is seen as an improvement over B in terms of Defensive qualities. This is because of the greater surface area in contact with the Stadium floor at any one time.&lt;br /&gt;
However, because of this wider contact area, the Bottom also causes more movement compared to B. This is disadvantageous when facing an [[Attack]] type, because the [[Defense]] customization is closer to the Stadium exits, hence increasing the likelihood of a KO. To prevent this, many launch WB-based customizations at about 60-70% power, meaning that the Beyblade itself stays in the centre, while retaining the defensive qualities of WB. Although WB was the preferred choice for Defense customizations for a long time, it has since then been outclassed by CS, RSF, and RS.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Rock Leone 145WB]], [[Rock Giraffe R145WB]]&lt;br /&gt;
&lt;br /&gt;
==D: Defense==&lt;br /&gt;
[[Image:Leobottom 800x600.jpg|thumb|120px|D: Defense]]&lt;br /&gt;
This is a Defense Bottom, which acts as a wider version of a Sharp tip. When hit by an opponent, a Beyblade with this Bottom will have lessened recoil and will recover from attacks more efficiently than a Sharp Tip. However, while recovering, the Defense Bottom will cause the Beyblade to lose some stamina, caused by the added friction.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Leone 145D]], [[Aries 125D]], [[Vulcan Horuseus 145D]], [[Pirates Orojya 145D]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SD: Semi-Defense==&lt;br /&gt;
[[Image:11DarkBull.JPG|thumb|120px|SD: Semi-Defense]]&lt;br /&gt;
*'''Weight:''' 0.5 grams&lt;br /&gt;
Just as the Semi-Flat Bottom has a sharper tip than Flat, so too does Semi-Defense when compared to Defense. Before the release of SD, D was the absolute best [[Survival | Stamina]] Bottom available, but SD quickly took over the top spot.&lt;br /&gt;
&lt;br /&gt;
SD is not able to wobble as much as D, so for defensive purposes, D should still be chosen over SD if you are trying to add some Stamina to your Defense custom. That being said, WD would be a better choice than D for that situation, and also arguably for Stamina as well because with the even wider tip. With it, it is allowed to circle the stadium in some situations when it is on a larger angle towards the end of a battle, thus outspinning D or SD based opponents. However, sometimes this does not happen, and SD easily knocks over the wobbling WD custom before it topples over itself.&lt;br /&gt;
&lt;br /&gt;
It really comes down to personal preference when deciding whether to use SD or WD because they are so closely matched. For pure Stamina it impossible to tell which would win a given match, but WD would prepare you for more situations by being able to take hits better than SD. Test both and decide for yourself which one works best for what you are trying to do.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Dark Bull H145SD]], [[Poison Serpent SW145SD]], [[Shinobi Saramanda SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==WD: Wide Defense==&lt;br /&gt;
[[Image:8EarthAquila.JPG|thumb|120px|WD: Wide Defense]]&lt;br /&gt;
* '''Weight:''' 0.7 grams&lt;br /&gt;
&lt;br /&gt;
Wide Defense, as its name implies is one of the widest of the “Defense” series of Bottoms (D, SD, WD, PD, EWD). This brings numerous advantages, but also some disadvantages when compared to the other “Defense” Bottoms, specifically D. The advantages include its ability for abnormally long precession times due to its massive width that reaches the edge of the Bottom's perimeter. This allows it to wobble at a significantly larger angle for a longer period of time than D, and at a much lower spin rate. However, depending on the position of the Beyblade using WD and the spin rate of the opponent, this can be disadvantageous because of how easy it becomes to knock over the precessing WD custom. This low spin rate towards the end of the battle is created because in the process of wobbling at such a large angle, more friction is made with the stadium floor, thus decreasing its Stamina. Nevertheless, this more often an advantage than it is a disadvantage.&lt;br /&gt;
&lt;br /&gt;
Newer parts such as CS, EDS and B:D have overshadowed WD to some degree: CS and EDS due to their ability to be paired with the popular BD145 Track without scraping, and B:D because of its height and even longer precession times, but WD is still one of the best pure Stamina Bottoms available. However, when selecting high Tracks such as TH170 and 230, WD's tendency to wobble at larger angles should be kept in mind, as its extreme precession can often become problematic.&lt;br /&gt;
&lt;br /&gt;
Although the name suggests Defensive characteristics, WD does not possess any inherent defensive qualities. However, its proficiency can be increased significantly when facing left-spin Attackers through the utilization of the [[Weak Shooting]] technique.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Earth Aquila 145WD]], [[Gravity Perseus AD145WD]], [[Flame Byxis 230WD]], [[Basalt Horogium 145WD]], [[Beat Lynx TH170WD]], [[Duo Uranus 230WD]], [[Kreis Cygnus 145WD]], [[Flash Sagittario 230WD]]&lt;br /&gt;
&lt;br /&gt;
==SWD: Sharp Wide Defense==&lt;br /&gt;
[[Image:FusionHades-9.jpg|thumb|120px|SWD: Sharp Wide Defense]]&lt;br /&gt;
* '''Weight:''' 0.8 grams&lt;br /&gt;
&lt;br /&gt;
SWD has an odd shape: it's basically a small sharp tip encased in a straight, circular frame of plastic, leaving a hole between the tip and the frame. From the side, SWD looks like a large FS with a smaller tip.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==S: Sharp==&lt;br /&gt;
[[Image:Sgtobottom 800x600.jpg|thumb|120px|S: Sharp]]&lt;br /&gt;
The Sharp Bottom offers very little movement and as such provides no attack potential. The pointed tip allows for very little friction between the Bottom and the stadium surface, which helps prevent the loss of spin velocity. However, due to the fine nature of the tip, the Bottom is easily knocked off balance, and hence is outclassed by superior alternatives such as D, WD, and SD. &lt;br /&gt;
&lt;br /&gt;
Beyblades:  [[Sagittario 145S]], [[Flame Sagittario C145S]], [[Infinity Libra GB145S]], [[Archer Griff C145S]]&lt;br /&gt;
&lt;br /&gt;
==BS: Ball Sharp==&lt;br /&gt;
[[Image: 7Libra.JPG|thumb|120px|BS: Ball Sharp]]&lt;br /&gt;
BSs performance is quite similar to that of S. BS offers very little movement and as such gives no [[Attack]] potential. The pointed tip allows for very little friction between the Bottom and the stadium surface, which helps prevent the loss of [[spin velocity]]. BS has decent [[Survival | Stamina]], but because the tip is so fine, it experiences the same balance issues that S does. WD, D, and SD are much better choices.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Libra DF145BS]], [[Virgo DF145BS]], [[Pisces D125BS]], [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
==ES: Eternal Sharp==&lt;br /&gt;
[[Image:10FlameLibra.JPG|thumb|120px|ES: Eternal Sharp]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
Eternal Sharp features a free-spinning tip attached to a metal shaft which is held by the Bottom. The part was one of the most heavily anticipated parts in the MFB lineup when first announced, but ES is actually a hugely disappointing part in terms of performance.&lt;br /&gt;
&lt;br /&gt;
Firstly, ES lacks a metal bearing, which would significantly reduce the friction between the free-spinning tip and the rest of the Bottom. All of the best free-spinning tips, notably [[Wolborg MS#Running Core (RC): Bearing Core | Bearing Core]], had NSK Shield bearings which allowed unhindered spin.&lt;br /&gt;
&lt;br /&gt;
Secondly, the tip shape of ES is not conducive to optimum [[Survival | Stamina]]; the sharp nature of the Bottom means it is easily destabilized. As all Sharp tips do, Eternal Sharp also has trouble regaining balance, hence making this a poor choice for Stamina. That said, ES still remains superior to BS and S as Stamina Bottoms.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Flame Libra T125ES]], [[Thermal Pisces T125ES]]&lt;br /&gt;
&lt;br /&gt;
==MS: Metal Sharp==&lt;br /&gt;
* '''Weight:''' 1.30 grams&lt;br /&gt;
Metal Sharp, as its name implies, is a Sharp tip made of metal, but it is also mounted on a taller base. Its small contact point produces very little friction on the surface of the Stadium floor, even less so than the average Sharp tip. While this quality is useful for Stamina type Bottoms, Metal Sharp suffers from the same inherent faults as all Sharp Bottoms, namely the horrible balances issues, which are worsened by the taller height. As such, this part is outclassed.&lt;br /&gt;
&lt;br /&gt;
It should be noted that, due to its namesake properties, Metal Sharp can be very damaging to the stadium floor, especially paired with M145. It should be used with caution. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Burn Phoenix 135MS]]&lt;br /&gt;
&lt;br /&gt;
==FS: Flat Sharp==&lt;br /&gt;
[[Image:KillerGemios66.jpg|thumb|120px|FS: Flat Sharp]]&lt;br /&gt;
FS features a flat tip with a smaller, sharper tip in the centre. As a result, when launched at a straight angle, the Beyblade spins on this sharp tip, with very little movement. However, when tilted, either from the contact of an opposing Beyblade or from the launch, the Bottom moves in an offensive pattern. However, it suffers from the same problems as other Balance Bottoms, in that the two qualities are compromised, resulting in mediocre performance in both fields.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Gemios DF145FS]], [[Dark Cancer CH120SF|Mad Cancer CH120FS]], [[Dark Wolf DF145FS]], [[Killer Gemios DF145FS]]&lt;br /&gt;
&lt;br /&gt;
==F: Flat==&lt;br /&gt;
[[Image:Pgssbottom 800x600.jpg|thumb|120px|F: Flat]]&lt;br /&gt;
The Flat Bottom has a flat tip, which gives it an offensive movement pattern. It is the equivalent of Flat Core (HMS) or SG Flat (Plastic). It has difficulties retaining a flower pattern, due to it being plastic, which results in it having less grip on the stadium floor compared to a rubber bottom. F has been overshadowed by numerous Attack Bottoms, such as WF, RF, R2F, XF, LRF, and MF.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Pegasis 105F]], [[Aquario 105F]], [[L Drago 105F]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==WF: Wide Flat==&lt;br /&gt;
[[Image:QuetzalcoatlDSBottom.JPG|thumb|120px|WF:Wide Flat]]&lt;br /&gt;
*'''Weight:''' 0.6 grams&lt;br /&gt;
&lt;br /&gt;
WF, like the name suggests, is a wider version of F. Its significantly larger surface area allows it to travel much faster than F. However, due to the fact that it is plastic, it is slower than [[Storm Pegasis 105RF | RF]], as it does not produce as much friction with the stadium floor and is not able to neutralize the recoil of certain Wheels as efficiently as RF. It has also much more trouble maintaining the &amp;quot;flower pattern&amp;quot; from a [[Sliding Shoot]] due to this. The upside to its lower friction is that it has much better Stamina than RF, allowing it to be used in destabilizing attackers.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Quetzalcoatl 90WF]], [[Bakushin Susanow 90WF]], [[Wing Pegasis 90WF]]&lt;br /&gt;
&lt;br /&gt;
==SF: Semi-Flat==&lt;br /&gt;
[[Image:09darkcancer.jpg|thumb|120px| SF: Semi-Flat]]&lt;br /&gt;
This tip is Semi-Flat. It provides a semi-aggressive movement pattern. SF exhibits increased Defense over the Sharp and Defense Bottoms due to the increased friction. The downside is that Stamina is decreased and causes the Beyblade to move around more, exposing it to an Attack type. The trade-off in stamina for stability makes it inferior to SD and WD in terms of Stamina. Semi-Flat tip is usually used in Balance type Beyblades as it combines aspects of Attack, Defense and Stamina.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Bull 125SF]], [[Dark Cancer CH120SF]]&lt;br /&gt;
&lt;br /&gt;
==RSF: Rubber Semi Flat==&lt;br /&gt;
[[Image:Blitzrsf1.jpg|thumb|120px| RSF: Rubber Semi Flat]]&lt;br /&gt;
RSF, or Rubber Semi-Flat, is an SF Bottom completely made out of rubber. It is essentially a flat tip with a smaller radius, affording it a firm, defensive grip on the Stadium, but still allowing for a somewhat aggressive movement pattern with the proper launch. Its drawbacks, however, are that it has shown major weaknesses against Left-Spin Beyblades such as Lightning L Drago, much like RS. RSF, like most Rubber Performance Tips, suffers from poor Stamina, although it has been shown to have slightly more Stamina than RS, due to a wider surface area, resulting in better balance at the end of a battle.&lt;br /&gt;
  &lt;br /&gt;
RSF has two Mold variations. The first mold, released with [[Ray Gil 100RSF]] and [[Blitz Unicorno 100RSF]], has a harder rubber than the second mold, which was released in [[Random Booster Vol.7 Beat Lynx]], specifically with the Bey Tornado Horuseus 130RSF. The second mold appears to be made of a softer rubber, and as a result behaves more aggressively than the first mold. This should be taken into consideration when choosing a method of obtaining an RSF.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Ray Gil 100RSF]], [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==RF: Rubber Flat==&lt;br /&gt;
[[Image:07StormPegasis.jpg|thumb|120px|RF: Rubber Flat]]&lt;br /&gt;
[[Image:09StormPegasis.jpg|thumb|120px|SonoKong mold: left, TAKARA-TOMY mold: right]]&lt;br /&gt;
RF, as its name implies has a flat, hard rubber tip, with a small indentation on the base of the tip. Its tip has just about the same width as WF, and is the second highest Bottom next to HF/S, which makes the shortest Track, 85, particularly useful in combination with this part.&lt;br /&gt;
&lt;br /&gt;
By using its wide surface area and rubber material, the Bottom has a large amount of traction against the stadium floor, resulting in a such a fast and powerful attack pattern that it often renders itself useless by self-KOing the Beyblade it is being used on. Part of the blame for this problem can be put on the poor Tornado Ridge of the Attack Stadium, but the fact remains that RF was designed long after the release of the Attack Stadium, and should be able to maintain itself within it. To alleviate this problem it is recommended that you never use a brand new RF in any sort of competitive situation, as its likelihood of self-KOing is much higher; wear it down a little with some practice battles first. When this is done, the rapid movement of RF may subside slightly, but it becomes more controllable, and thus, more useful.&lt;br /&gt;
&lt;br /&gt;
The use of rubber and the friction it creates with the stadium floor does lower its [[Survival | Stamina]] in comparison to plastic flat tips such as F and WF, but this is usually not a problem as an [[Attack]] types goal is to KO the other Beyblade, and it also helps reduce the recoil of violent wheels such as [[Sagittario 145S | Sagittario]].&lt;br /&gt;
&lt;br /&gt;
RF has three different molds. Some of the original TAKARA-TOMY RFs tend to spin around freely when twisted between fingers, due to the circular nature of the rubber that held the tip itself into place. However this problem was rectified by the SonoKong mold which flattened two opposite sides of the rubber that holds the tip itself into the plastic section of the Bottom itself. The flattened sides make it impossible to spin the tip freely, thus solving the problem. Hasbro's release of RF has a thick bar in the middle of the tip that secures the rubber.&lt;br /&gt;
 &lt;br /&gt;
The performance difference between the three molds is negligible, but it is likely that the SonoKong and Hasbro molds would be more sturdy by not spinning around.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]]&lt;br /&gt;
&lt;br /&gt;
==R²F: Right Rubber Flat==&lt;br /&gt;
[[Image:GalaxyPegasisR²Fbottom.jpg|thumb|120px|R²F]]&lt;br /&gt;
[[Image:R²F-Mold2.jpg|thumb|120px|Original Hasbro Mold]]&lt;br /&gt;
[[Image:R²F-Mold3.jpg|thumb|120px|GanGan Galaxy Mold]]&lt;br /&gt;
*'''Weight:''' 0.8 grams&lt;br /&gt;
&lt;br /&gt;
Right Rubber Flat, shortened to R²F, is–competitively speaking–the most vital part of this Beyblade. R²F is very similar to RF, and is an overall upgraded version of it. R²F consists of six curved rubber spikes that face to the right intended predominantly for use in right-spin combos. This new design creates more traction with the stadium floor, causing it to move more quickly than its predecessor, RF. However, its stamina is decreased due to the increase in speed and friction compared to the original RF. This also means an R²F will wear down faster than an RF.&lt;br /&gt;
&lt;br /&gt;
Since this is a rubber Attack Bottom, a new R²F is harder to control than a new RF, mainly because it moves much faster. This makes RF a good choice for controllability and stamina, while R²F is a better choice for speed and power. Like RF however, it is essential to wear the rubber of R²F before competitive use, as this allows the Beyblade to spin into a &amp;quot;flower pattern&amp;quot; more easily. A clear sign that shows when an R²F is in its prime is when the indented lines that form a star shape inside R²F's perimeter are nearly gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Throughout the course of its release, each company (Takara-Tomy, Sonokong, Hasbro) has released its own mold of R²F which revolved around the different placement of a 'bar' on the inside of the tip, (or lack thereof) which seem to be made at random.&lt;br /&gt;
&lt;br /&gt;
The Takara Tomy and Sonokong mold contains a thick bar in the middle of the tip, securing the rubber of R²F.&lt;br /&gt;
&lt;br /&gt;
Hasbro's original release of R²F has no bar in the middle, yet a space for one which in reality provides no support for the rubber tip. This mold is known to be very shaky.&lt;br /&gt;
&lt;br /&gt;
The Hasbro GanGan Galaxy Set release provides was a quasi-barred R²F which has 2 separated bars in the middle, as usual, but are not actually connected at the center.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==RDF: Rubber Defense Flat==&lt;br /&gt;
[[Image:RDF-Side.jpg‎|thumb|120px|Rubber Defense Flat]]&lt;br /&gt;
*'''Weight:''' 1.1 grams&lt;br /&gt;
&lt;br /&gt;
RDF is an odd combination of shapes to hypothetically form a tip with both Defense and Attack abilities. This Bottom consists of a very wide plastic encasing which holds a rubber tip with a large, flat surface and a small protuberance in the middle which ends in another flat point. The rubber, which constitutes the actual tip, comes very flush with the plastic structure that contains it. In actual performance, it is similar to CS in the sense that it can have an aggressive pattern and a Defensive pattern.&lt;br /&gt;
&lt;br /&gt;
The release of RDF essentially made RS irrelevant, since it is just as effective, if not more, but also because of certain key differences. First, its superior height and better balance allows RDF to be used with the best defensive Track available at the time, BD145, without being hindered by floor scraping. Secondly, RDF has much more Stamina than RS, which was always an obstacle to the latter.&lt;br /&gt;
&lt;br /&gt;
When shot in a standard manner, it is stationary, much like the S tip. When weak launched, it is similar to a worn RS' movement patterns which is usually a light circling around the center of the stadium. When banked, the outer plastic part of RDF comes into contact with the stadium causing instability and erratic behavior, much like an aggressive CS, but with more grip as it has a much larger surface area of flat rubber and plastic. When contact is made with the opposing Beyblade, RDF may tilt and fall onto its outer ring and begin an aggressive movement again, before regaining balance relatively quickly. Stamina-wise, it is a tad inferior to CS and should therefore not be used for Stamina purposes.&lt;br /&gt;
&lt;br /&gt;
Wearing does occur with RDF, like any other rubber-based tip, and it is recommended you buy a mint one for optimum Defensive performance.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
==HF: Hole Flat==&lt;br /&gt;
[[Image:0009LLDrago.JPG|thumb|120px|HF: Hole Flat]]&lt;br /&gt;
HF has a very similar movement speed to that of F, with the main difference being a slight [[Survival | Stamina]] improvement due to the hole in the middle of the tip. But, with this comes the detriment of even less grip to the stadium floor than F, and also increased fragility.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Capricorne 100HF]], [[Lightning L Drago 100HF]], [[Cyber Pegasis 100HF]], [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CF: Circle Flat==&lt;br /&gt;
*'''Weight:''' 2.5 grams&lt;br /&gt;
&lt;br /&gt;
This is a Flat Bottom with a large circle around it, fixed at its base, similar to D125's own ring. The circle helps embrace the acute slope of the stadium, which is useful in such an swaying environment as the Zero-G Stadium Attack Type.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Samurai Ifraid W145CF]]&lt;br /&gt;
&lt;br /&gt;
==HF/S: Hole Flat/Sharp==&lt;br /&gt;
[[Image:03WindAquario.JPG|thumb|120px|HF/S (Sharp Mode)]]&lt;br /&gt;
[[Image:04WindAquario.JPG|thumb|120px|HF/S (Hole Flat Mode)]]&lt;br /&gt;
HF/S is the tallest Bottom to date. HF/S’ gimmick is mode-change. The idea behind the mode-change is potent as it allows users to adapt their strategy between rounds, so that they can adjust their type to counter their opponents. The user is able to change the tip manually between Hole Flat, and Sharp, by rotating the lower portion of the Bottom:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*'''Sharp Mode:'''&lt;br /&gt;
There are balance problems associated with the Sharp Mode because of its height, and also just because it is a Sharp tip, which always have poor balance. There is no reason to choose this over Bottoms such as D, SD, or WD.&lt;br /&gt;
&lt;br /&gt;
*'''Hole Flat Mode:'''&lt;br /&gt;
Compared to the original HF Bottom, the HF of HF/S is much wider to accommodate enough space for the Sharp Bottom to fit through when changed. It is just as wide as WF, and as a result, is one of the fastest moving Bottoms available aside from RF. Its usefulness in traditional low Attack customizations is somewhat hindered by it being the tallest Bottom released to date, but the speed is still there, so it does have use.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Currently there are no competitive customizations utilizing HF/S, but it is an interesting Bottom to experiment with.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wind Aquario 100HF/S]]&lt;br /&gt;
&lt;br /&gt;
==Q: Quake==&lt;br /&gt;
*'''Weight:''' 0.6 grams&lt;br /&gt;
Quake is a uniquely shaped Bottom; it is similar to a wider version of Extreme Flat, but with a 45° cut through it. As a result, it is non symmetrical. In practice, this performs similarly to WF in movement, albeit with small jumps. &lt;br /&gt;
&lt;br /&gt;
The Bottom is clearly designed to be combined with M145 to produce the jumping gimmick. In fact, on top of the two modes M145 already has, Q adds two other modes to this combination. Although without official names, they are achieved by either positioning the angled side of Q towards the center of the Beyblade, or towards the outside. Bringing the total of mode changes to four, all of them are still useless, but the position of the angled side when in Small Jump mode can at least slightly compensate for the off-center connectors, because the flat part of the tip is brought as close to the center as possible while the decline faces the exterior. &lt;br /&gt;
&lt;br /&gt;
Two molds of Q exist: the first mold has the most acute angle, leaving barely a milimeter of flat surface to the end of the tip. This sharp change creates a lot of erratic movements to an otherwise normal flat Bottom's pattern. When paired with M145, this mold therefore greatly accentuates the height of the jumps in both Large and Small Jump modes, decreasing the Beyblade's Stamina even more. The first mold is only available in TAKARA-TOMY's Booster of Storm Capricorne M145Q. &lt;br /&gt;
&lt;br /&gt;
The second mold leaves quite a few more milimeters of flat tip before cutting into a sharp angle. Logically, this less severe decline brings more calm to Q's movement pattern while still causing intermittent small jumps once in a while. All of Hasbro's Q and all of the later releases of Q by TAKARA-TOMY and SonoKong are of this second mold.&lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Storm Capricorne M145Q]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RS: Rubber Sharp==&lt;br /&gt;
[[Image:2GrandKetos.JPG|thumb|120px|RS: Rubber Sharp]]&lt;br /&gt;
As its name suggests, RS is a sharp tip made of rubber, and with that, all of the problems sharp tips are known for, as well as the poor Stamina of rubber-based bottoms, and their tendency to wear down after extensive use, are brought along with it. However, RS's primary purpose is to counteract Attack customizations. The high friction of the rubber, along with the lack of movement due to the sharp tip make it incredibly difficult to move, and thus, KO.&lt;br /&gt;
&lt;br /&gt;
RS does seem to have difficulty sometimes outlasting left-spinning customs, but against right-spin Attack customs, despite its poor balance and Stamina, it is able to effectively neutralize them. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==DS: Defense Sharp==&lt;br /&gt;
[[Image:Hell16.jpg|thumb|120px|DS: Defense Sharp]]&lt;br /&gt;
DS is essentially a hollowed out Defense bottom with a thinner Sharp tip placed in the middle, leaving a gap in between it and the outer &amp;quot;ring&amp;quot; that is created. There is no reason to use this Bottom over the multitude of other options available for both Stamina and Defense, such as RS, CS, WD, and SD.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CS: Coat Sharp==&lt;br /&gt;
[[Image:10RayUnicornoD125CS.jpg|thumb|120px|CS: Coat Sharp]]&lt;br /&gt;
The &amp;quot;Sharp&amp;quot; in &amp;quot;Coat Sharp&amp;quot; is derived from the standard plastic S series Bottoms, while the &amp;quot;Coat&amp;quot; refers to the rubber coating that now surrounds the sharp tip. CS acts similar to FS and the Metal Change Core from the HMS era.&lt;br /&gt;
 &lt;br /&gt;
Because of the rubber coating, different –sometimes odd– attack patterns can be produced by CS. When launched at an angle or hit onto the Beystadium's slope, it will move more aggressively due to the increase in the amount of traction going from the sharp tip, to the rubber coating. Unforunately however, when CS will begin to move aggressively is often unpredictable, and when it does happen, it usually circles the Tornado Ridge, rather than sweeping into the centre of the Beystadium, as if you had Banked or done Sliding Shoot. That said, while CS's aggressive movement can be unpredictable, this is often not a large issue, because some CS's actually cannot be shot or hit into &amp;quot;attack mode&amp;quot; at all. This can be a boon or bane depending on what your Beyblade and strategy is.&lt;br /&gt;
 &lt;br /&gt;
CS's also has top-tier Defense capabilities, particularly the ones which have trouble moving aggressively. The rubber coat allows for more friction once it gets moved onto the Beystadium's slope, causing more grip, which helps in defending against oncoming attacks.&lt;br /&gt;
 &lt;br /&gt;
While the defense that the rubber coating of CS provides is good, it is unquestionably inferior to that of RS and RSF. However, what you might lose in defensive ability, you more than gain back in Stamina; for this reason, CS is often used over RS and RSF, which both have incredibly poor Stamina. CS is even used over Bottoms such as those from the Defense series (WD, SD, etc.) as well sometimes, especially on higher Tracks such as 230, which are only made stronger with the additional height of CS, without sacrificing very much Stamina.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Ray Unicorno D125CS]]&lt;br /&gt;
&lt;br /&gt;
==4D - Delta Drive (D:D)==&lt;br /&gt;
[[Image:VariAresD-D1.jpg|thumb|120px|D:D WB Mode]]&lt;br /&gt;
[[Image:VariAresD-D2.jpg|thumb|120px|D:D S Mode]]&lt;br /&gt;
* '''Weight:''' 0.7 grams&lt;br /&gt;
D:D is of a round shape with a translucent black colour, and with a height comparable to 145WD. Like most 4D Bottoms, D:D's gimmick is mode change-related. Like Dranzer F's [[Dranzer F| Flame Change Base]] from the Plastic generation, D:D has the gimmick of triple mode change. D:D features a Sharp Bottom, a Wide Ball Bottom, and a Flat Bottom all on one axis, which can be changed manually between battles. To change modes, the tip can be pulled out slightly, rotated on its axis, and then pushed back in on the new tip. D:D is evidently an incredibly versatile bottom, but this versatility is made useless by the fact that the Bottoms encased are all outclassed in one way or another; S is outclassed by WD, WB is outclassed by CS, and F is outclassed by RF.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[VariAres D:D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=MFB_Product_List&amp;diff=9022</id>
		<title>MFB Product List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=MFB_Product_List&amp;diff=9022"/>
				<updated>2012-07-21T15:36:02Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
List of Metal Fight Beyblade products released by Takara-Tomy.&lt;br /&gt;
&lt;br /&gt;
==Currently Released==&lt;br /&gt;
*BB-00 [[Metal Fight Beyblade#Limited|Pegasis Prototype]]&lt;br /&gt;
*BB-01 Starter [[Pegasis 105F]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-02 Starter [[Bull 125SF]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-03 Starter [[Sagittario 145S]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-04 Starter [[Leone 145D]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-05 Booster [[Pegasis 105F#Other Versions|Pegasis]] 145D ''(August 9th, 2008)''&lt;br /&gt;
*BB-06 Booster [[Bull 125SF#Other Versions|Bull]] 145S ''(August 9th, 2008)''&lt;br /&gt;
*BB-07 Booster [[Sagittario 145S#Other Versions|Sagittario]] 125SF ''(August 9th, 2008)''&lt;br /&gt;
*BB-08 Booster [[Leone 145D#Other Versions|Leone]] 105F ''(August 9th, 2008)''&lt;br /&gt;
*BB-09 [[Pegasis DX Set]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-10 [[BeyStadium Attack Type (MFB)|BeyStadium Attack Type]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-11 Starter [[Wolf D125B]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-12 Booster [[Wolf D125B#Other Versions|Wolf]] 105F ''(September 18th, 2008)''&lt;br /&gt;
*BB-13 [[Random Booster Vol.1 Secret Aries]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-14 [[BeyStadium Balance Type]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-15 [[Shooters and Grips#MFB Grips|Launcher Grip]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-16 [[Light Launcher#Beypointer|BeyPointer]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-17 [[BeyLauncher]] ''(October 23rd, 2008)''&lt;br /&gt;
*BB-18 Booster [[Libra DF145BS]] ''(October 23rd, 2008)''&lt;br /&gt;
*BB-19 BeyStadium Stamina Type ''(October 23rd, 2008)''&lt;br /&gt;
*BB-20 [[BeyBattle Try Set]] ''(October 23rd, 2008)''&lt;br /&gt;
*BB-21 [[BB-21 Bey reshuffle Set Attack and Balance Type|Bey Reshuffle Set Attack &amp;amp; Balance Type]] ''(November 20th, 2008)''&lt;br /&gt;
*BB-22 [[BB-22 Bey Reshuffle Set Stamina and Defence type|Bey Reshuffle Set Stamina &amp;amp; Defense Type]] ''(November 20th, 2008)''&lt;br /&gt;
*BB-23 Starter [[L Drago 105F]] ''(December 25th, 2008)''&lt;br /&gt;
*BB-24 Booster [[Escolpio WD145B]] ''(February 22nd, 2009)''&lt;br /&gt;
*BB-25 [[Random Booster Vol.2 Legend Pisces]] ''(December 25th, 2008)''&lt;br /&gt;
*BB-26 Booster [[Gemios DF145FS]] ''(January 22nd, 2009)''&lt;br /&gt;
*BB-27 Booster [[Capricorne 100HF]] ''(February 22nd, 2009)''&lt;br /&gt;
*BB-28 Starter [[Storm Pegasis 105RF]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-29 Starter [[Dark Wolf DF145FS]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-30 Booster [[Rock Leone 145WB]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-31 [[Random Booster Light Vol.1 Mad Cancer CH120FS]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-32 Hybrid Wheel Match Set ''(March 28th, 2009)''&lt;br /&gt;
*BB-33 BeyStadium Wide Square Type ''(March 28th, 2009)''&lt;br /&gt;
*BB-34 [[Light Launcher]] Orange ''(March 28th, 2009)''&lt;br /&gt;
*BB-35 Booster [[Flame Sagittario C145S]] ''(April 25th, 2009)''&lt;br /&gt;
*BB-36 [[Metal Face]] ''(April 25th, 2009)''&lt;br /&gt;
*BB-37 [[Random Booster Light Vol.2 Wind Aquario 100HF/S]] ''(May 23rd, 2009)''&lt;br /&gt;
*BB-38 [[BeyLauncher]] Iron Grey ''(May 23rd, 2009)''&lt;br /&gt;
*BB-39 [[Shooters and Grips#MFB Grips|Carabiner Grip]] ''(May 23rd, 2009)''&lt;br /&gt;
*BB-40 Booster [[Dark Bull H145SD]] ''(June 20th, 2009)''&lt;br /&gt;
*BB-41 BeyStadium Super Attack Type ''(June 20th, 2009)''&lt;br /&gt;
*BB-42 BeyCarrier Waist Type ''(June 20th, 2009)''&lt;br /&gt;
*BB-43 Starter [[Lightning L Drago 100HF]] ''(July 18th, 2009)''&lt;br /&gt;
*BB-44 [[Random Booster Vol.3 Stardust Pegasis]] ''(July 18th, 2009)''&lt;br /&gt;
*BB-45 [[Random Booster Light Vol.3 Clay Aries ED145B]] ''(August 8th, 2009)''&lt;br /&gt;
*BB-46 BeyStadium Standard Type ''(August 8th, 2009)''&lt;br /&gt;
*BB-47 Starter [[Earth Aquila 145WD]] ''(September 19th, 2009)''&lt;br /&gt;
*BB-48 Booster [[Flame Libra T125ES]] ''(September 19th, 2009)''&lt;br /&gt;
*BB-49 Angle Compass ''(September 19th, 2009)''&lt;br /&gt;
*BB-50 Booster [[Storm Capricorne M145Q]] ''(October 24th, 2009)''&lt;br /&gt;
*BB-51 Extreme BeyStadium ''(October 24th, 2009)''&lt;br /&gt;
*BB-52 BeyCarrier Hard Type ''(October 24th, 2009)''&lt;br /&gt;
*BB-53 [[Shooters and Grips#MFB Grips|Digital Power Launcher Pegasis Version]] ''(November 14th, 2009)''&lt;br /&gt;
*BB-54 [[Shooters and Grips#MFB Grips|Digital Power Launcher L Drago Version]] ''(November 14th, 2009)''&lt;br /&gt;
*BB-55 Booster [[Dark Cancer CH120SF]] ''(November 21st, 2009)''&lt;br /&gt;
*BB-56 Hybrid Wheel Reshuffle Set (Attack &amp;amp; Balance) ''(November 21st, 2009)''&lt;br /&gt;
*BB-57 Hybrid Wheel Reshuffle Set (Stamina &amp;amp; Defense) ''(November 21st, 2009)''&lt;br /&gt;
*BB-58 [[BeyLauncher#BeyLauncher Suspension|Beylauncher Suspension]] ''(November 21st, 2009)''&lt;br /&gt;
*BB-59 Starter [[Burn Phoenix 135MS]] ''(December 26th, 2009)''&lt;br /&gt;
*BB-60 [[Random Booster Vol. 4 Mirage Virgo]] ''(December 26th, 2009)''&lt;br /&gt;
*BB-61 Grip Rubber Red ''(December 26th, 2009)''&lt;br /&gt;
*BB-62 Grip Rubber Black ''(December 26th, 2009)''&lt;br /&gt;
*BB-63 Grip Rubber White ''(December 26th, 2009)''&lt;br /&gt;
*BB-64 [[Shooters and Grips#MFB Grips|Launcher Grip]] White ''(December 26th, 2009)''&lt;br /&gt;
*BB-65 Rock Escolpio T125JB ''(January 23rd, 2010)''&lt;br /&gt;
*BB-66 [[Metal Face]] Red ''(January 23rd, 2010)''&lt;br /&gt;
*BB-67 [[Metal Face]] Gun Metallic ''(January 23rd, 2010)''&lt;br /&gt;
*BB-68 [[BeyLauncher]] Metallic Orange ''(January 23rd, 2010)''&lt;br /&gt;
*BB-69 Starter [[Poison Serpent SW145SD]] ''(February 13th, 2010)''&lt;br /&gt;
*BB-70 Starter [[Galaxy Pegasis W105R²F]] ''(April 1st, 2010)''&lt;br /&gt;
*BB-71 Starter [[Ray Unicorno D125CS]] ''(April 1st, 2010)''&lt;br /&gt;
*BB-72 Booster [[Aquario 105F#Other Versions|Aquario 105F]] ''(April 1st, 2010)''&lt;br /&gt;
*BB-73 3 Segment Launcher Grip ''(April 1st, 2010)''&lt;br /&gt;
*BB-74 Booster [[Thermal Lacerta WA130HF]] ''(April 24th, 2010)''&lt;br /&gt;
*BB-75 Beyblade Deck Entry Set ''(April 24th, 2010)''&lt;br /&gt;
*BB-76 Galaxy Pegasis DX Set ''(April 24th, 2010)''&lt;br /&gt;
*BB-77 Bey Deck Case ''(April 24th, 2010)''&lt;br /&gt;
*BB-78 Booster Rock Giraffe R145WB ''(May 22nd, 2010)''&lt;br /&gt;
*BB-79 Metal Assist ''(May 22nd, 2010)''&lt;br /&gt;
*BB-80 Starter Gravity Perseus AD145WD ''(June 26th, 2010)''&lt;br /&gt;
*BB-81 Launcher Rubber ''(June 26th, 2010)''&lt;br /&gt;
*BB-82 [[Random Booster Vol.5 Grand Ketos]] ''(July 24th, 2010)''&lt;br /&gt;
*BB-83 Booster [[Pisces D125BS#Other Versions|Pisces]] DF145BS ''(July 24th, 2010)''&lt;br /&gt;
*BB-84 [[Metal Face#Metal Face Custom Ver. (MF2)|Metal Face Custom Ver. Clear]] ''(July 24th, 2010)''&lt;br /&gt;
*BB-85 [[Metal Face#Metal Face Custom Ver. (MF2)|Metal Face Custom Ver. Orange]] ''(July 24th, 2010)''&lt;br /&gt;
*BB-86 Beyblade Deck Attack &amp;amp; Defense Set ''(August 7th, 2010)''&lt;br /&gt;
*BB-87 Light Launcher 2 ''(August 28th, 2010)''&lt;br /&gt;
*BB-88 Starter Meteo L Drago LW105LF ''(September 18th, 2010)''&lt;br /&gt;
*BB-89 Booster Aries 145D ''(September 18th, 2010)''&lt;br /&gt;
*BB-90 LED Sight ''(September 18th, 2010)''&lt;br /&gt;
*BB-91 Booster [[Ray Gil 100RSF]] ''(October 23rd, 2010)''&lt;br /&gt;
*BB-92 Booster [[Galaxy Pegasis W105R²F]] ''(October 23rd, 2010)''&lt;br /&gt;
*BB-93 Booster [[Ray Unicorno D125CS]] ''(October 23rd, 2010)''&lt;br /&gt;
*BB-94 Tornado Beystadium ''(October 23rd, 2010)''&lt;br /&gt;
*BB-95 Booster [[Flame Byxis 230WD]] ''(November 20th, 2010)''&lt;br /&gt;
*BB-96 [[Beyblade Super Deck Set]] ''(November 20th, 2010)''&lt;br /&gt;
*BB-97 Ultimate Reshuffle Set Perseus Version ''(November 20th, 2010)''&lt;br /&gt;
*BB-98 Ultimate Reshuffle Set L Drago Version ''(November 20th, 2010)''&lt;br /&gt;
*BB-99 Starter [[Hell Kerbecs BD145DS]] ''(December 28th, 2010)''&lt;br /&gt;
*BB-100 [[Random Booster Vol.6 Killer Beafowl]] ''(December 28th, 2010)''&lt;br /&gt;
*BB-101 Grip Support ''(December 28th, 2010)''&lt;br /&gt;
*BB-102 Booster Screw Capricorne 90MF ''(January 22nd, 2011)''&lt;br /&gt;
*BB-103 Snipe Launcher ''(January 22nd, 2011)''&lt;br /&gt;
*BB-P01 [[Vulcan Horuseus 145D]]&lt;br /&gt;
*BB-104 Starter [[Basalt Horogium 145WD]] ''(February 26th, 2011)''&lt;br /&gt;
*BB-105 Starter [[Big Bang Pegasis F:D]] ''(March 26th, 2011)''&lt;br /&gt;
*BB-106 Starter Fang Leone 130W2D ''(March 26th, 2011)''&lt;br /&gt;
*BB-107 Big Bang Pegasis DX Set ''(March 26th, 2011)''&lt;br /&gt;
*BB-108 Starter L Drago Destroy F:S ''(April 23rd, 2011)''&lt;br /&gt;
*BB-109 [[Random Booster Vol.7 Beat Lynx]] ''(April 23rd, 2011)''&lt;br /&gt;
*BB-110 [[BeyLauncher]] Cosmo Blue ''(April 23rd, 2011)''&lt;br /&gt;
*BB-111 [[BeyLauncher]] Army Green ''(April 23rd, 2011)''&lt;br /&gt;
*BB-112 [[Shooters and Grips#MFB Grips|Karabiner Grip]] Heat Red ''(May 21st, 2011)''&lt;br /&gt;
*BB-113 Starter Scythe Kronos T125EDS ''(June 18th, 2011)''&lt;br /&gt;
*BB-114 Starter [[VariAres D:D]] ''(July 16th, 2011)''&lt;br /&gt;
*BB-115 [[BeyLauncher#BeyLauncher LR|BeyLauncher LR]] Heat Red ''(July 16th, 2011)''&lt;br /&gt;
*BB-116 [[Random Booster Vol.8 Jade Jupiter]] ''(August 6th, 2011)''&lt;br /&gt;
*BB-117 [[Strongest Blader Set]] ''(August 6th, 2011)''&lt;br /&gt;
*BB-118 Starter Phantom Orion B:D ''(September 24th, 2011)''&lt;br /&gt;
*BB-119 Starter [[Death Quetzalcoatl 125RDF]] ''(October 22nd, 2011)''&lt;br /&gt;
*BB-120 Ultimate Bey Ta Stadium ''(October 22nd, 2011)''&lt;br /&gt;
*BB-121 Beyblade Ultimate DX Set ''(November 18th, 2011)''&lt;br /&gt;
*BB-122 Starter [[Diablo Nemesis X:D]] ''(December 28th, 2011)''&lt;br /&gt;
*BB-123 [[Random Booster Vol.9 Fusion Hades]] ''(December 28th, 2011)''&lt;br /&gt;
*BB-124 Starter [[Kreis Cygnus 145WD]] ''(January 28th, 2012)''&lt;br /&gt;
*BB-125 Light Launcher LR Purple ''(January 28th, 2012)''&lt;br /&gt;
*BB-126 Starter [[Flash Sagittario 230WD]] ''(February 18th, 2012)''&lt;br /&gt;
--------------------&lt;br /&gt;
*BBG-01 Starter [[Samurai Ifraid W145CF]] ''(March 31st, 2012)''&lt;br /&gt;
*BBG-02 Synchrom Booster [[Shinobi Saramanda SW145SD]] ''(March 31st, 2012)''&lt;br /&gt;
*BBG-03 Start Dash Set ''(March 31st, 2012)''&lt;br /&gt;
*BBG-04 Zero-G Stadium Attack Type ''(March 31st, 2012)''&lt;br /&gt;
*BBG-05 Zero-G Light Launcher ''(March 31st, 2012)''&lt;br /&gt;
*BBG-06 BeyCarrier Zero-G ''(March 31st, 2012)''&lt;br /&gt;
*BBG-07 Zero-G Launcher Grip ''(March 31st, 2012)''&lt;br /&gt;
*BBG-08 [[Pirates Orojya 145D]] ''(April 21st, 2012)''&lt;br /&gt;
*BBG-09 [[Zero-G Random Booster Vol.1 Thief Phoenic|Random Booster Vol. 1 Thief Phoenic E230GCF]] ''(April 21st, 2012)''&lt;br /&gt;
*BBG-10 [[Guardian Revizer 160SB]] ''(May 19th, 2012)''&lt;br /&gt;
*BBG-11 Zero-G BeyStadium Defense Type ''(May 19th, 2012)''&lt;br /&gt;
*BBG-12 Synchrom Booster [[Archer Gryph C145S]] ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-13 Beyblade Synchrom Battle Set ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-14 Metal Stone Face Flame Red ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-15 Metal Stone Face Ocean Blue ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-16 Starter [[Dark Knight Dragooon LW160BSF]] ''(July 21st, 2012)''&lt;br /&gt;
*BBG-17 Zero-G Random Booster Vol. 2 Archer Gargole ''(July 21st, 2012)''&lt;br /&gt;
*BBG-18 Zero-G Stadium Balance Type ''(July 21st, 2012)''&lt;br /&gt;
*BBG-19 Zero-G Launcher ''(July 21st, 2012)''&lt;br /&gt;
&lt;br /&gt;
==Upcoming Releases==&lt;br /&gt;
&lt;br /&gt;
*BBG-20 Synchrom Booster Bandid Golem D145BS ''(August 11th, 2012)''&lt;br /&gt;
*BBG-21 Fast Zero-G Battle Set ''(August 11th, 2012)''&lt;br /&gt;
*BBG-22 Starter Berserker Begirados SR200BWD ''(September 15th, 2012)''&lt;br /&gt;
*BBG-23 Zero-G Digital Power Launcher ''(September 15th, 2012)''&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=MFB_Product_List&amp;diff=9021</id>
		<title>MFB Product List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=MFB_Product_List&amp;diff=9021"/>
				<updated>2012-07-21T15:30:11Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
List of Metal Fight Beyblade products released by Takara-Tomy.&lt;br /&gt;
&lt;br /&gt;
==Currently Released==&lt;br /&gt;
*BB-00 [[Metal Fight Beyblade#Limited|Pegasis Prototype]]&lt;br /&gt;
*BB-01 Starter [[Pegasis 105F]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-02 Starter [[Bull 125SF]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-03 Starter [[Sagittario 145S]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-04 Starter [[Leone 145D]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-05 Booster [[Pegasis 105F#Other Versions|Pegasis]] 145D ''(August 9th, 2008)''&lt;br /&gt;
*BB-06 Booster [[Bull 125SF#Other Versions|Bull]] 145S ''(August 9th, 2008)''&lt;br /&gt;
*BB-07 Booster [[Sagittario 145S#Other Versions|Sagittario]] 125SF ''(August 9th, 2008)''&lt;br /&gt;
*BB-08 Booster [[Leone 145D#Other Versions|Leone]] 105F ''(August 9th, 2008)''&lt;br /&gt;
*BB-09 [[Pegasis DX Set]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-10 [[BeyStadium Attack Type (MFB)|BeyStadium Attack Type]] ''(August 9th, 2008)''&lt;br /&gt;
*BB-11 Starter [[Wolf D125B]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-12 Booster [[Wolf D125B#Other Versions|Wolf]] 105F ''(September 18th, 2008)''&lt;br /&gt;
*BB-13 [[Random Booster Vol.1 Secret Aries]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-14 [[BeyStadium Balance Type]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-15 [[Shooters and Grips#MFB Grips|Launcher Grip]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-16 [[Light Launcher#Beypointer|BeyPointer]] ''(September 18th, 2008)''&lt;br /&gt;
*BB-17 [[BeyLauncher]] ''(October 23rd, 2008)''&lt;br /&gt;
*BB-18 Booster [[Libra DF145BS]] ''(October 23rd, 2008)''&lt;br /&gt;
*BB-19 BeyStadium Stamina Type ''(October 23rd, 2008)''&lt;br /&gt;
*BB-20 [[BeyBattle Try Set]] ''(October 23rd, 2008)''&lt;br /&gt;
*BB-21 [[Bey Reshuffle Set Attack &amp;amp; Balance Type]] ''(November 20th, 2008)''&lt;br /&gt;
*BB-22 [[Bey Reshuffle Set Stamina &amp;amp; Defense Type]] ''(November 20th, 2008)''&lt;br /&gt;
*BB-23 Starter [[L Drago 105F]] ''(December 25th, 2008)''&lt;br /&gt;
*BB-24 Booster [[Escolpio WD145B]] ''(February 22nd, 2009)''&lt;br /&gt;
*BB-25 [[Random Booster Vol.2 Legend Pisces]] ''(December 25th, 2008)''&lt;br /&gt;
*BB-26 Booster [[Gemios DF145FS]] ''(January 22nd, 2009)''&lt;br /&gt;
*BB-27 Booster [[Capricorne 100HF]] ''(February 22nd, 2009)''&lt;br /&gt;
*BB-28 Starter [[Storm Pegasis 105RF]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-29 Starter [[Dark Wolf DF145FS]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-30 Booster [[Rock Leone 145WB]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-31 [[Random Booster Light Vol.1 Mad Cancer CH120FS]] ''(March 28th, 2009)''&lt;br /&gt;
*BB-32 Hybrid Wheel Match Set ''(March 28th, 2009)''&lt;br /&gt;
*BB-33 BeyStadium Wide Square Type ''(March 28th, 2009)''&lt;br /&gt;
*BB-34 [[Light Launcher]] Orange ''(March 28th, 2009)''&lt;br /&gt;
*BB-35 Booster [[Flame Sagittario C145S]] ''(April 25th, 2009)''&lt;br /&gt;
*BB-36 [[Metal Face]] ''(April 25th, 2009)''&lt;br /&gt;
*BB-37 [[Random Booster Light Vol.2 Wind Aquario 100HF/S]] ''(May 23rd, 2009)''&lt;br /&gt;
*BB-38 [[BeyLauncher]] Iron Grey ''(May 23rd, 2009)''&lt;br /&gt;
*BB-39 [[Shooters and Grips#MFB Grips|Carabiner Grip]] ''(May 23rd, 2009)''&lt;br /&gt;
*BB-40 Booster [[Dark Bull H145SD]] ''(June 20th, 2009)''&lt;br /&gt;
*BB-41 BeyStadium Super Attack Type ''(June 20th, 2009)''&lt;br /&gt;
*BB-42 BeyCarrier Waist Type ''(June 20th, 2009)''&lt;br /&gt;
*BB-43 Starter [[Lightning L Drago 100HF]] ''(July 18th, 2009)''&lt;br /&gt;
*BB-44 [[Random Booster Vol.3 Stardust Pegasis]] ''(July 18th, 2009)''&lt;br /&gt;
*BB-45 [[Random Booster Light Vol.3 Clay Aries ED145B]] ''(August 8th, 2009)''&lt;br /&gt;
*BB-46 BeyStadium Standard Type ''(August 8th, 2009)''&lt;br /&gt;
*BB-47 Starter [[Earth Aquila 145WD]] ''(September 19th, 2009)''&lt;br /&gt;
*BB-48 Booster [[Flame Libra T125ES]] ''(September 19th, 2009)''&lt;br /&gt;
*BB-49 Angle Compass ''(September 19th, 2009)''&lt;br /&gt;
*BB-50 Booster [[Storm Capricorne M145Q]] ''(October 24th, 2009)''&lt;br /&gt;
*BB-51 Extreme BeyStadium ''(October 24th, 2009)''&lt;br /&gt;
*BB-52 BeyCarrier Hard Type ''(October 24th, 2009)''&lt;br /&gt;
*BB-53 [[Shooters and Grips#MFB Grips|Digital Power Launcher Pegasis Version]] ''(November 14th, 2009)''&lt;br /&gt;
*BB-54 [[Shooters and Grips#MFB Grips|Digital Power Launcher L Drago Version]] ''(November 14th, 2009)''&lt;br /&gt;
*BB-55 Booster [[Dark Cancer CH120SF]] ''(November 21st, 2009)''&lt;br /&gt;
*BB-56 Hybrid Wheel Reshuffle Set (Attack &amp;amp; Balance) ''(November 21st, 2009)''&lt;br /&gt;
*BB-57 Hybrid Wheel Reshuffle Set (Stamina &amp;amp; Defense) ''(November 21st, 2009)''&lt;br /&gt;
*BB-58 [[BeyLauncher#BeyLauncher Suspension|Beylauncher Suspension]] ''(November 21st, 2009)''&lt;br /&gt;
*BB-59 Starter [[Burn Phoenix 135MS]] ''(December 26th, 2009)''&lt;br /&gt;
*BB-60 [[Random Booster Vol. 4 Mirage Virgo]] ''(December 26th, 2009)''&lt;br /&gt;
*BB-61 Grip Rubber Red ''(December 26th, 2009)''&lt;br /&gt;
*BB-62 Grip Rubber Black ''(December 26th, 2009)''&lt;br /&gt;
*BB-63 Grip Rubber White ''(December 26th, 2009)''&lt;br /&gt;
*BB-64 [[Shooters and Grips#MFB Grips|Launcher Grip]] White ''(December 26th, 2009)''&lt;br /&gt;
*BB-65 Rock Escolpio T125JB ''(January 23rd, 2010)''&lt;br /&gt;
*BB-66 [[Metal Face]] Red ''(January 23rd, 2010)''&lt;br /&gt;
*BB-67 [[Metal Face]] Gun Metallic ''(January 23rd, 2010)''&lt;br /&gt;
*BB-68 [[BeyLauncher]] Metallic Orange ''(January 23rd, 2010)''&lt;br /&gt;
*BB-69 Starter [[Poison Serpent SW145SD]] ''(February 13th, 2010)''&lt;br /&gt;
*BB-70 Starter [[Galaxy Pegasis W105R²F]] ''(April 1st, 2010)''&lt;br /&gt;
*BB-71 Starter [[Ray Unicorno D125CS]] ''(April 1st, 2010)''&lt;br /&gt;
*BB-72 Booster [[Aquario 105F#Other Versions|Aquario 105F]] ''(April 1st, 2010)''&lt;br /&gt;
*BB-73 3 Segment Launcher Grip ''(April 1st, 2010)''&lt;br /&gt;
*BB-74 Booster [[Thermal Lacerta WA130HF]] ''(April 24th, 2010)''&lt;br /&gt;
*BB-75 Beyblade Deck Entry Set ''(April 24th, 2010)''&lt;br /&gt;
*BB-76 Galaxy Pegasis DX Set ''(April 24th, 2010)''&lt;br /&gt;
*BB-77 Bey Deck Case ''(April 24th, 2010)''&lt;br /&gt;
*BB-78 Booster Rock Giraffe R145WB ''(May 22nd, 2010)''&lt;br /&gt;
*BB-79 Metal Assist ''(May 22nd, 2010)''&lt;br /&gt;
*BB-80 Starter Gravity Perseus AD145WD ''(June 26th, 2010)''&lt;br /&gt;
*BB-81 Launcher Rubber ''(June 26th, 2010)''&lt;br /&gt;
*BB-82 [[Random Booster Vol.5 Grand Ketos]] ''(July 24th, 2010)''&lt;br /&gt;
*BB-83 Booster [[Pisces D125BS#Other Versions|Pisces]] DF145BS ''(July 24th, 2010)''&lt;br /&gt;
*BB-84 [[Metal Face#Metal Face Custom Ver. (MF2)|Metal Face Custom Ver. Clear]] ''(July 24th, 2010)''&lt;br /&gt;
*BB-85 [[Metal Face#Metal Face Custom Ver. (MF2)|Metal Face Custom Ver. Orange]] ''(July 24th, 2010)''&lt;br /&gt;
*BB-86 Beyblade Deck Attack &amp;amp; Defense Set ''(August 7th, 2010)''&lt;br /&gt;
*BB-87 Light Launcher 2 ''(August 28th, 2010)''&lt;br /&gt;
*BB-88 Starter Meteo L Drago LW105LF ''(September 18th, 2010)''&lt;br /&gt;
*BB-89 Booster Aries 145D ''(September 18th, 2010)''&lt;br /&gt;
*BB-90 LED Sight ''(September 18th, 2010)''&lt;br /&gt;
*BB-91 Booster [[Ray Gil 100RSF]] ''(October 23rd, 2010)''&lt;br /&gt;
*BB-92 Booster [[Galaxy Pegasis W105R²F]] ''(October 23rd, 2010)''&lt;br /&gt;
*BB-93 Booster [[Ray Unicorno D125CS]] ''(October 23rd, 2010)''&lt;br /&gt;
*BB-94 Tornado Beystadium ''(October 23rd, 2010)''&lt;br /&gt;
*BB-95 Booster [[Flame Byxis 230WD]] ''(November 20th, 2010)''&lt;br /&gt;
*BB-96 [[Beyblade Super Deck Set]] ''(November 20th, 2010)''&lt;br /&gt;
*BB-97 Ultimate Reshuffle Set Perseus Version ''(November 20th, 2010)''&lt;br /&gt;
*BB-98 Ultimate Reshuffle Set L Drago Version ''(November 20th, 2010)''&lt;br /&gt;
*BB-99 Starter [[Hell Kerbecs BD145DS]] ''(December 28th, 2010)''&lt;br /&gt;
*BB-100 [[Random Booster Vol.6 Killer Beafowl]] ''(December 28th, 2010)''&lt;br /&gt;
*BB-101 Grip Support ''(December 28th, 2010)''&lt;br /&gt;
*BB-102 Booster Screw Capricorne 90MF ''(January 22nd, 2011)''&lt;br /&gt;
*BB-103 Snipe Launcher ''(January 22nd, 2011)''&lt;br /&gt;
*BB-P01 [[Vulcan Horuseus 145D]]&lt;br /&gt;
*BB-104 Starter [[Basalt Horogium 145WD]] ''(February 26th, 2011)''&lt;br /&gt;
*BB-105 Starter [[Big Bang Pegasis F:D]] ''(March 26th, 2011)''&lt;br /&gt;
*BB-106 Starter Fang Leone 130W2D ''(March 26th, 2011)''&lt;br /&gt;
*BB-107 Big Bang Pegasis DX Set ''(March 26th, 2011)''&lt;br /&gt;
*BB-108 Starter L Drago Destroy F:S ''(April 23rd, 2011)''&lt;br /&gt;
*BB-109 [[Random Booster Vol.7 Beat Lynx]] ''(April 23rd, 2011)''&lt;br /&gt;
*BB-110 [[BeyLauncher]] Cosmo Blue ''(April 23rd, 2011)''&lt;br /&gt;
*BB-111 [[BeyLauncher]] Army Green ''(April 23rd, 2011)''&lt;br /&gt;
*BB-112 [[Shooters and Grips#MFB Grips|Karabiner Grip]] Heat Red ''(May 21st, 2011)''&lt;br /&gt;
*BB-113 Starter Scythe Kronos T125EDS ''(June 18th, 2011)''&lt;br /&gt;
*BB-114 Starter [[VariAres D:D]] ''(July 16th, 2011)''&lt;br /&gt;
*BB-115 [[BeyLauncher#BeyLauncher LR|BeyLauncher LR]] Heat Red ''(July 16th, 2011)''&lt;br /&gt;
*BB-116 [[Random Booster Vol.8 Jade Jupiter]] ''(August 6th, 2011)''&lt;br /&gt;
*BB-117 [[Strongest Blader Set]] ''(August 6th, 2011)''&lt;br /&gt;
*BB-118 Starter Phantom Orion B:D ''(September 24th, 2011)''&lt;br /&gt;
*BB-119 Starter [[Death Quetzalcoatl 125RDF]] ''(October 22nd, 2011)''&lt;br /&gt;
*BB-120 Ultimate Bey Ta Stadium ''(October 22nd, 2011)''&lt;br /&gt;
*BB-121 Beyblade Ultimate DX Set ''(November 18th, 2011)''&lt;br /&gt;
*BB-122 Starter [[Diablo Nemesis X:D]] ''(December 28th, 2011)''&lt;br /&gt;
*BB-123 [[Random Booster Vol.9 Fusion Hades]] ''(December 28th, 2011)''&lt;br /&gt;
*BB-124 Starter [[Kreis Cygnus 145WD]] ''(January 28th, 2012)''&lt;br /&gt;
*BB-125 Light Launcher LR Purple ''(January 28th, 2012)''&lt;br /&gt;
*BB-126 Starter [[Flash Sagittario 230WD]] ''(February 18th, 2012)''&lt;br /&gt;
--------------------&lt;br /&gt;
*BBG-01 Starter [[Samurai Ifraid W145CF]] ''(March 31st, 2012)''&lt;br /&gt;
*BBG-02 Synchrom Booster [[Shinobi Saramanda SW145SD]] ''(March 31st, 2012)''&lt;br /&gt;
*BBG-03 Start Dash Set ''(March 31st, 2012)''&lt;br /&gt;
*BBG-04 Zero-G Stadium Attack Type ''(March 31st, 2012)''&lt;br /&gt;
*BBG-05 Zero-G Light Launcher ''(March 31st, 2012)''&lt;br /&gt;
*BBG-06 BeyCarrier Zero-G ''(March 31st, 2012)''&lt;br /&gt;
*BBG-07 Zero-G Launcher Grip ''(March 31st, 2012)''&lt;br /&gt;
*BBG-08 [[Pirates Orojya 145D]] ''(April 21st, 2012)''&lt;br /&gt;
*BBG-09 [[Zero-G Random Booster Vol.1 Thief Phoenic|Random Booster Vol. 1 Thief Phoenic E230GCF]] ''(April 21st, 2012)''&lt;br /&gt;
*BBG-10 [[Guardian Revizer 160SB]] ''(May 19th, 2012)''&lt;br /&gt;
*BBG-11 Zero-G BeyStadium Defense Type ''(May 19th, 2012)''&lt;br /&gt;
*BBG-12 Synchrom Booster [[Archer Gryph C145S]] ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-13 Beyblade Synchrom Battle Set ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-14 Metal Stone Face Flame Red ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-15 Metal Stone Face Ocean Blue ''(June 23rd, 2012)''&lt;br /&gt;
*BBG-16 Starter [[Dark Knight Dragooon LW160BSF]] ''(July 21st, 2012)''&lt;br /&gt;
*BBG-17 Zero-G Random Booster Vol. 2 Archer Gargole ''(July 21st, 2012)''&lt;br /&gt;
*BBG-18 Zero-G Stadium Balance Type ''(July 21st, 2012)''&lt;br /&gt;
*BBG-19 Zero-G Launcher ''(July 21st, 2012)''&lt;br /&gt;
&lt;br /&gt;
==Upcoming Releases==&lt;br /&gt;
&lt;br /&gt;
*BBG-20 Synchrom Booster Bandid Golem D145BS ''(August 11th, 2012)''&lt;br /&gt;
*BBG-21 Fast Zero-G Battle Set ''(August 11th, 2012)''&lt;br /&gt;
*BBG-22 Starter Berserker Begirados SR200BWD ''(September 15th, 2012)''&lt;br /&gt;
*BBG-23 Zero-G Digital Power Launcher ''(September 15th, 2012)''&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=HWS_Clear_Wheel_List&amp;diff=9020</id>
		<title>HWS Clear Wheel List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=HWS_Clear_Wheel_List&amp;diff=9020"/>
				<updated>2012-07-21T15:21:27Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: Added Pegasis III and Perseus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aries ==&lt;br /&gt;
*'''Weight:''' 2.7grams&lt;br /&gt;
Aries was originally released as a bright pink Clear Wheel with three “heads” which point outwards, hence forming a roughly triangular perimeter. Each side of this triangle has 6 ram horns, curling into the centre.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Clay Aries ED145B]]&lt;br /&gt;
&lt;br /&gt;
== Aquila ==&lt;br /&gt;
[[Image:003EarthAquila.JPG|thumb|120px|Aquila]]&lt;br /&gt;
*'''Weight:''' 2.9 grams&lt;br /&gt;
Aquila was first released in a translucent purple colour. Each side of this Clear Wheel represents an Eagle's pair of wings, with the notches on either side representing its head. It was clearly designed to fit with the aesthetic of the Earth Metal Wheel with its two spikes/notches fitting nicely over the small notches on the inner section of Earth.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Aquila 145WD]]&lt;br /&gt;
&lt;br /&gt;
== Aquario ==&lt;br /&gt;
[[Image:005WindAquario.JPG|thumb|120px|Aquario]]&lt;br /&gt;
*'''Weight:''' 3.2 grams&lt;br /&gt;
Aquario’s original release colour is navy, featuring a wave pattern which repeats itself four times. It is amongst the heaviest Clear Wheels, making it one of the best Clear Wheel choices for [[Metal Fight Beyblade#Hybrid Wheel System | HWS]] based [[Defense]] customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wind Aquario 100HF/S]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bull ==&lt;br /&gt;
[[Image:07DarkBull.JPG|thumb|120px|Bull]]&lt;br /&gt;
*'''Weight:''' 3.3 grams&lt;br /&gt;
Bull's original release colour is red, and features a two-winged design with two small openings between each wing. It is the heaviest Clear Wheel in Right spin with excellent weight distribution. This makes it one of the best choices for HWS based Defense and Stamina customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]]&lt;br /&gt;
&lt;br /&gt;
==Byxis==&lt;br /&gt;
[[Image:Byixstopview.jpg|thumb|120px|Byxis]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
Byxis was originally released in a turquoise green color. It is overall round in shape, and has four arrows. There are two large arrows, on which stickers can be placed with the remaining two arrows having a dark blue color. The Clear Wheel represents a compass, with four circular symbols to represent North, South, East, and West. Byxis’s unique shape meanwhile allows it to be used in conjunction with certain Metal Wheels to expose their contact points more prominently. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Byxis 230WD]]&lt;br /&gt;
&lt;br /&gt;
== Cancer ==&lt;br /&gt;
[[Image:05darkcancer.jpg|thumb|120px|Cancer]]&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
The Cancer Clear Wheel featured in Random Booster Light Vol.1 Mad Cancer CH120FS is of a brighter red, while the BB-55 Booster version is slightly darker. Both are identical in shape and weight.&lt;br /&gt;
&lt;br /&gt;
Cancer has two crab pincers following the circumference of the wheel. Between them are jagged shapes with rectangular markings on them.&lt;br /&gt;
Takara's Cancer Clear Wheel has 'Cancer' printed onto the side, while Hasbro's Gasher has taken this off, due to the name change.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Cancer CH120SF]]&lt;br /&gt;
&lt;br /&gt;
==Capricorne==&lt;br /&gt;
*'''Weight:''' 2.9 grams&lt;br /&gt;
The Capricorne Clear Wheel is quite angular, representing two goat heads, tailed by long, banded horns, and another two small Spikes separating each head from the other's horns. While not a particularly useful part, the angular design can allow for some added Smash Attack, and if one has no better Clear Wheels, it can be a decent choice for such customizations, as long as it does not obscure the Metal Wheel's contact points. This first release of Capricorne is a clear Bright Orange.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Capricorne M145Q]], [[Screw Capricorne 90MF]]&lt;br /&gt;
&lt;br /&gt;
== Gemios ==&lt;br /&gt;
[[Image:KillerGemios4.jpg|thumb|120px|Gemios]]&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
Gemios follows the same aesthetic principles as the Gemios Metal Wheel, and Killer, with a similar two-winged design. It is the lightest Clear Wheel available.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Killer Gemios DF145FS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gil==&lt;br /&gt;
[[Image:Gilclearwheel.jpg|thumb|120px|Gil]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
&lt;br /&gt;
The Gil Clear Wheel has an asymmetrical design with a translucent purple color along with light blue details. One side of Gil features a dragon’s head, while the latter depicts the bones of its feet. The rest of Gil is the bones of a dragon's body.&lt;br /&gt;
 &lt;br /&gt;
Since Gil's shape is asymmetrical, this makes it very unbalanced. Due to the weight being different on both sides, the Gil Clear Wheel should not be used for any competitive combos, as its weight distribution is off.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Ray Gil 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==Hades==&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
[[Image:FusionHades16.jpg|thumb|120px|Hades]]&lt;br /&gt;
This Clear Wheel has generic long curves. Its main design trait is the two white shields on each side of the Face, and links made of armour separate each of them, as well as blue ribbons. There are also two big blue dots in the middle of each link. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Horogium==&lt;br /&gt;
[[Image:HorogiumClearWheel.jpg|thumb|120px|Horogium]]&lt;br /&gt;
*'''Weight:''' 2.71 grams&lt;br /&gt;
The Horogium Clear Wheel was released in a grayish-blue color. It is gear shaped, with white Roman Numerals reminiscent of a clock decorating the circumference. However, there is a rectangular gap where &amp;quot;III&amp;quot; is supposed to be and 2 clock hands causing irregular weight distribution. Therefore, this Clear Wheel shouldn't be used in any Defense or Stamina combos. However, Horogium exposes the slopes on the Screw Metal Wheel, and can be used in Attack customs utilizing it.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Basalt Horogium 145WD]]&lt;br /&gt;
&lt;br /&gt;
== Horuseus ==&lt;br /&gt;
[[Image:Vulcan03.jpg|thumb|120px|Horuseus]]&lt;br /&gt;
*'''Weight:''' 2.92 grams&lt;br /&gt;
The Horuseus Clear Wheel is of an overall stylized quadrilateral design with a shade of slightly faint, semi-reflective, gold as its predominant color. Parallel to each other are two &amp;quot;Wedjat&amp;quot; eyes, both of which have a red iris when the decals are applied. Above the eyes are a reflective black and green decals, emphasizing on the eyes' brow. Decals of a similar design and shape entail the eyes. These trail to the two feathered wings between each eye that have their inner feathers painted silver. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Vulcan Horuseus 145D]]&lt;br /&gt;
&lt;br /&gt;
==Kerbecs==&lt;br /&gt;
[[Image:Hell05.jpg|thumb|120px|Kerbecs]]&lt;br /&gt;
*'''Weight:''' 3.3 grams&lt;br /&gt;
This Clear Wheel was released in a translucent yellow. Like its Metal Wheel, it is split into three parts, each separated by a notch. The pattern repeated around Kerbecs depicts interlocked chains. Kerbecs is one of the heaviest and well-balanced Clear Wheels available, and has great use in Defense and Stamina customizations. Being one of the few three-sided Clear Wheels, Kerbecs is especially useful for three-sided Metal Wheels such as Hell and Ray.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
==Ketos==&lt;br /&gt;
[[Image:10GrandKetos.JPG|thumb|120px|Ketos (White)]]&lt;br /&gt;
*'''Weight:''' 2.5 grams&lt;br /&gt;
The Ketos Clear Wheel is perfectly symmetrical. It shows two waves flowing on each side, going in opposite directions, with white whale tails shown on both ends. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kreis==&lt;br /&gt;
*'''Weight''' 3.26 grams&lt;br /&gt;
Two swans form this Clear Wheel. Unlike a real swan however, the head is disproportionate to the body of the wings. Cygnus's original colour is clear turquoise with blue highlights from the stickers which line up the feathers and the surroundings of the Face. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Kreis Cygnus 145WD]]&lt;br /&gt;
&lt;br /&gt;
==Lacerta==&lt;br /&gt;
[[Image:ThermalLacertaClearWheel1.JPG|thumb|120px|Lacerta]]&lt;br /&gt;
*'''Weight''' 2.8 grams&lt;br /&gt;
The Face on this beyblade depicts Lacerta, the Lizard, one of the 88 constellation in space. The pattern on the Lizard's back, when read from head to tail, reads &amp;quot;LACERTA&amp;quot; in a stylised font.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== L Drago ==&lt;br /&gt;
[[Image:04LLDrago.JPG|thumb|120px|L Drago]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
The L Drago Clear Wheel features three Dragon-head designs formed to create a circle. It carries a few distinct differences from the majority of the Hybrid Wheel System:&lt;br /&gt;
1. Left-spin only.&lt;br /&gt;
2. Unique shape is only compatible with Lightning Metal Wheel.&lt;br /&gt;
3. L Drago's unique function is mode change. Turning it 180° allows one to switch between two modes on the Metal Wheel; Upper to Multi-Hit Mode. The Clear Wheel allows this differentiation since it covers three of the six protrusions at all times.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Lightning L Drago 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Leone==&lt;br /&gt;
[[Image:04RockLeone.jpg|thumb|120px|Leone]]&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
The regular release of Leone is a translucent, blue-green piece. Leone is circular with small ridge details.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Rock Leone 145WB]], [[Counter Leone D125B]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Libra ==&lt;br /&gt;
[[Image:03FlameLibra.JPG|thumb|120px|Libra]]&lt;br /&gt;
*'''Weight:''' 2.8 grams&lt;br /&gt;
The regular release of Libra is a translucent green, featuring scales on opposite sides.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Infinity Libra GB145S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lynx==&lt;br /&gt;
[[Image:Lynx Wheel.jpg|thumb|120px|Lynx]]&lt;br /&gt;
*'''Weight:''' 3.06 grams&lt;br /&gt;
The original release of Lynx is a translucent brown, almost tan color. Its design emulates two ears of a cat, with a notch in between each space. This symmetrical shape has good synergy when used in tandem with Beat. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==Nemesis==&lt;br /&gt;
*'''Weight:''' &lt;br /&gt;
[[Image:DiabloNemesis20.jpg|thumb|120px|Nemesis]]&lt;br /&gt;
Just like the Nemesis Face, the Nemesis 4D Clear Wheel is very complex. Its design unites several traits from other Beyblades. One whole half of Nemesis is engraved with feathers to illustrate Cygnus's feather. The other half is supposed to replicate the shapes on the outline of the Uranus 4D Clear Wheel. The two sides originate from two odd heads: the one that is associated with Uranus has some tendrils or whiskers, while the more beautiful, flowing side has a similar head with smoother lines. Officially, a part of Jupiter's Clear Wheel is also included in Nemesis, however the design is already saturated and it's unclear how Jupiter is related. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Diablo Nemesis X:D]]&lt;br /&gt;
&lt;br /&gt;
== Pegasis ==&lt;br /&gt;
[[Image:06StormPegasis.jpg|thumb|120px|Pegasis]]&lt;br /&gt;
*'''Weight:''' 2.9 grams&lt;br /&gt;
The original release of Pegasis is a blue translucent wheel. The edges of the Clear Wheel are shaped in a wing like pattern, each ending in a pointed ‘head’ shape, representing the body form of Pegasis, the symbol its design is influenced by.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]], [[Cyber Pegasis 100HF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pegasis II==&lt;br /&gt;
[[Image:GalaxyPegasisIIClearWheel.jpg|thumb|120px|Pegasis II]]&lt;br /&gt;
*'''Weight:''' 3.1 grams&lt;br /&gt;
Pegasis II depicts the wings and heads of Pegasis, much like the previous Pegasis Clear Wheel. On each of the wings shows the letters P-E-G-I, short for Pegasis, in a red color.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pegasis III==&lt;br /&gt;
*'''Weight:''' 3.14 grams&lt;br /&gt;
The Pegasis III Clear Wheel's original release is blue. It has two crescent-shaped edges which have wing designs on them. It also has &amp;quot;iron dust&amp;quot; particles that slightly shine inside of it for extra weight, although the effect is negligible since its weight remains average. It was, however, supposed to be a new feature of the 4D System.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Big Bang Pegasis F:D]], [[Wing Pegasis 90WF]]&lt;br /&gt;
&lt;br /&gt;
==Perseus==&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
Perseus is unique in the sense that there is no plastic that blocks the prongs on left and right launchers from attaching, which is necessary to allow multi-directional spin. No other Clear Wheel has this ability. Also, like the Hybrid Wheel System L Drago Series, rotating the Clear Wheel 180 degrees results in different modes. It has three projections which are layed out in a triangular shape, with each end dropping over the Metal Wheel to cover it slightly. Those protrusions are actually shaped like helmets which, metaphorically, encase the red eyes of the Medusa on Gravity. These three projections allow it to shift between &amp;quot;Defense Mode&amp;quot; and &amp;quot;Counter Mode&amp;quot;. Perseus is only useable with Gravity.&lt;br /&gt;
&lt;br /&gt;
The original release of Perseus is named &amp;quot;Defense Version&amp;quot;, and features three protrusions which evenly fit into Gravity. The other releases of Perseus are named &amp;quot;Stamina Version&amp;quot; and &amp;quot;Attack Version&amp;quot;. The Stamina Version has six protrusions, which cover all of Gravity's depressions widely. The Attack Version has a similar style to the Stamina Version, but each of its protrusions are shorter and straighter, allowing for more of Gravity to make contact.&lt;br /&gt;
&lt;br /&gt;
All three Versions can be obtained in the BB-97 set.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Gravity Perseus AD145WD]]&lt;br /&gt;
&lt;br /&gt;
==Phoenix==&lt;br /&gt;
*'''Weight:''' 2.88 grams&lt;br /&gt;
Phoenix was first released in a bright, translucent orange color. It represents the wings and the fiery tails of the firebird. Small, yellow details are painted on the wings and black stickers can be applied on the tails’ feathers. Each feather composing the tails is also a small, ramp-like slope. Phoenix has no particular use in competitive play however, like many Clear Wheels.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Burn Phoenix 135MS]]&lt;br /&gt;
&lt;br /&gt;
==Pisces==&lt;br /&gt;
[[Image:ThermalPisces10.jpg|thumb|120px|Pisces]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
Pisces was first released in a translucent midnight blue colour. Pisces depicts two sharks circling clockwise around each other with the head, dorsal fin, and tail of each shark breaking through a series of waves. This Clear Wheel is best combined with Screw, as its shape and slopes allow proper space to enhance Screw's own slopes and it does not get in its way for attacks, maximizing the contact areas.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Thermal Pisces T125ES]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quetzalcoatl==&lt;br /&gt;
[[Image:DQuetzalcoatl.jpg|thumb|120px|Quetzalcoatl]]&lt;br /&gt;
*'''Weight:''' 2.6 grams&lt;br /&gt;
&lt;br /&gt;
The Quetzalcoatl Clear Wheel is of a pale golden colour and illustrates two winged serpents with a head more like that of a cobra. Competitively, Quetzalcoatl has niche uses in Clear Wheel attack, which it does effectively to thwart opposing Beyblades of greater height thanks to the cobra heads that curve upwards, but overall, it is not necessary.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
== Sagittario ==&lt;br /&gt;
[[Image:007FlameSagittario.JPG|thumb|120px|Saggitario]]&lt;br /&gt;
*'''Weight:''' 2.8grams&lt;br /&gt;
The regular release of Sagittario is a yellow, tranlucent piece. It has several notches and protrusions. The design is loosely based on the original Sagittario, which features the two bow and arrows.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Sagittario C145S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Serpent==&lt;br /&gt;
[[Image:Serpent6.jpg|thumb|120px|Serpent]]&lt;br /&gt;
*'''Weight''' 3.1 grams&lt;br /&gt;
This Clear Wheel's rather angular design features eight serpents overlapping and interlocking with each other in a pattern reminiscent of a Celtic knot. Its original release is deep green.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Poison Serpent SW145SD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unicorno==&lt;br /&gt;
[[Image:05RayUnicornoD125CS.jpg|thumb|120px|Unicorno]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
The Unicorno Clear Wheel was initially released in a teal tint. It features three unicorns with orange horns. Being one of the few three-sided Clear Wheels, Unicorno is especially useful for three-sided Metal Wheels like Ray and Hell to provide an even weight distribution.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Ray Unicorno D125CS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unicorno II==&lt;br /&gt;
[[Image:BlitzunicornoII.jpg|thumb|120px|Unicorno II]]&lt;br /&gt;
*'''Weight:''' 3.27 Grams&lt;br /&gt;
&lt;br /&gt;
Unicorno II resembles the original Unicorno Clear Wheel but wider with Iron powder scattered throughout it, as is common with 4D Beyblades. The three &amp;quot;horns&amp;quot; of the Unicorn motif are now purple instead of bronze, as they were on the original Unicorno Clear Wheel. As this CW is thicker, more elevated, and heavier than its predecessor, it should take priority when selecting a three-sided CW.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==Uranus==&lt;br /&gt;
*'''Weight:''' 2.4 grams&lt;br /&gt;
The Uranus Clear Wheel, in a dark blue colour, accentuates the wind designs on the 4D Metal Wheel by illustrating shapes in movement coming from the centre of the Beyblade as if it were in a right-spin motion. Uranus has two pentagonal shapes above and below its centre, and the stickers on it represent wings slightly shaped into faces, where one is more diabolical-looking with jagged feathers, and the other is more heroic looking, with smoothly curved lines.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Duo Uranus 230WD]]&lt;br /&gt;
&lt;br /&gt;
== Virgo ==&lt;br /&gt;
[[Image:7EarthVirgo.JPG|thumb|120px|Virgo]]&lt;br /&gt;
*'''Weight:''' 2.8 grams&lt;br /&gt;
Virgo was first released in a translucent yellow colour. Virgo has a smooth, flowing design to emulate a woman's hair, and features a small notch on both sides.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wolf ==&lt;br /&gt;
[[Image:DWCW.JPG|thumb|120px|Wolf]]&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
The original release of Wolf is a dark brown, translucent wheel. The edges of the Clear Wheel consists of 4 wolf 'heads', one in each quarter of the clear wheel, representing the body form of a Wolf, the symbol its design is influenced by.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Wolf DF145FS]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=MFB_Product_List&amp;diff=8550</id>
		<title>MFB Product List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=MFB_Product_List&amp;diff=8550"/>
				<updated>2012-04-25T15:43:14Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
List of Metal Fight Beyblade products released by Takara-Tomy.&lt;br /&gt;
&lt;br /&gt;
==Currently Released==&lt;br /&gt;
*BB-00 [[Metal Fight Beyblade#Limited|Pegasis Prototype]]&lt;br /&gt;
*BB-01 Starter [[Pegasis 105F]]&lt;br /&gt;
*BB-02 Starter [[Bull 125SF]]&lt;br /&gt;
*BB-03 Starter [[Sagittario 145S]] &lt;br /&gt;
*BB-04 Starter [[Leone 145D]]&lt;br /&gt;
*BB-05 Booster [[Pegasis 105F#Other Versions|Pegasis]] 145D &lt;br /&gt;
*BB-06 Booster [[Bull 125SF#Other Versions|Bull]] 145S &lt;br /&gt;
*BB-07 Booster [[Sagittario 145S#Other Versions|Sagittario]] 125SF &lt;br /&gt;
*BB-08 Booster [[Leone 145D#Other Versions|Leone]] 105F &lt;br /&gt;
*BB-09 [[Pegasis DX Set]]&lt;br /&gt;
*BB-10 BeyStadium Attack Type &lt;br /&gt;
*BB-11 Starter [[Wolf D125B]] &lt;br /&gt;
*BB-12 Booster [[Wolf D125B#Other Versions|Wolf]] 105F &lt;br /&gt;
*BB-13 [[Random Booster Vol.1 Secret Aries]]&lt;br /&gt;
*BB-14 BeyStadium Balance Type &lt;br /&gt;
*BB-15 [[Shooters and Grips#MFB Grips|Launcher Grip]] &lt;br /&gt;
*BB-16 [[Light Launcher#Beypointer|BeyPointer]]&lt;br /&gt;
*BB-17 [[BeyLauncher]]&lt;br /&gt;
*BB-18 Booster [[Libra DF145BS]] &lt;br /&gt;
*BB-19 BeyStadium Stamina Type &lt;br /&gt;
*BB-20 [[BeyBattle Try Set]]&lt;br /&gt;
*BB-21 Bey Reshuffle Set Attack &amp;amp; Balance Type&lt;br /&gt;
*BB-22 Bey Reshuffle Set Stamina &amp;amp; Defense Type &lt;br /&gt;
*BB-23 Starter [[L Drago 105F]] &lt;br /&gt;
*BB-24 Booster [[Escolpio WD145B]] &lt;br /&gt;
*BB-25 [[Random Booster Vol.2 Legend Pisces]]&lt;br /&gt;
*BB-26 Booster [[Gemios DF145FS]] &lt;br /&gt;
*BB-27 Booster [[Capricorne 100HF]] &lt;br /&gt;
*BB-28 Starter [[Storm Pegasis 105RF]] &lt;br /&gt;
*BB-29 Starter [[Dark Wolf DF145FS]] &lt;br /&gt;
*BB-30 Booster [[Rock Leone 145WB]] &lt;br /&gt;
*BB-31 [[Random Booster Light Vol.1 Mad Cancer CH120FS]]&lt;br /&gt;
*BB-32 Hybrid Wheel Match Set&lt;br /&gt;
*BB-33 BeyStadium Wide Square Type &lt;br /&gt;
*BB-34 [[Light Launcher]] Orange&lt;br /&gt;
*BB-35 Booster [[Flame Sagittario C145S]] &lt;br /&gt;
*BB-36 [[Metal Face]]&lt;br /&gt;
*BB-37 [[Random Booster Light Vol.2 Wind Aquario 100HF/S]] &lt;br /&gt;
*BB-38 [[BeyLauncher]] Iron Grey&lt;br /&gt;
*BB-39 [[Shooters and Grips#MFB Grips|Carabiner Grip]]&lt;br /&gt;
*BB-40 Booster [[Dark Bull H145SD]] &lt;br /&gt;
*BB-41 BeyStadium Super Attack Type &lt;br /&gt;
*BB-42 BeyCarrier Waist Type &lt;br /&gt;
*BB-43 Starter [[Lightning L Drago 100HF]] &lt;br /&gt;
*BB-44 [[Random Booster Vol.3 Stardust Pegasis]]&lt;br /&gt;
*BB-45 [[Random Booster Light Vol.3 Clay Aries ED145B]]&lt;br /&gt;
*BB-46 BeyStadium Standard Type &lt;br /&gt;
*BB-47 Starter [[Earth Aquila 145WD]] &lt;br /&gt;
*BB-48 Booster [[Flame Libra T125ES]] &lt;br /&gt;
*BB-49 Angle Compass&lt;br /&gt;
*BB-50 Booster [[Storm Capricorne M145Q]] &lt;br /&gt;
*BB-51 Extreme BeyStadium&lt;br /&gt;
*BB-52 BeyCarrier Hard Type &lt;br /&gt;
*BB-53 [[Shooters and Grips#MFB Grips|Digital Power Launcher Pegasis Version]]&lt;br /&gt;
*BB-54 [[Shooters and Grips#MFB Grips|Digital Power Launcher L Drago Version]]&lt;br /&gt;
*BB-55 Booster [[Dark Cancer CH120SF]] &lt;br /&gt;
*BB-56 Hybrid Wheel Reshuffle Set (Attack &amp;amp; Balance)&lt;br /&gt;
*BB-57 Hybrid Wheel Reshuffle Set (Stamina &amp;amp; Defense)&lt;br /&gt;
*BB-58 [[BeyLauncher#BeyLauncher Suspension|Beylauncher Suspension]]&lt;br /&gt;
*BB-59 Starter [[Burn Phoenix 135MS]]&lt;br /&gt;
*BB-60 [[Random Booster Vol. 4 Mirage Virgo]]&lt;br /&gt;
*BB-61 Grip Rubber Red&lt;br /&gt;
*BB-62 Grip Rubber Black&lt;br /&gt;
*BB-63 Grip Rubber White&lt;br /&gt;
*BB-64 [[Shooters and Grips#MFB Grips|Launcher Grip]] White&lt;br /&gt;
*BB-65 Rock Escolpio T125JB&lt;br /&gt;
*BB-66 [[Metal Face]] Red&lt;br /&gt;
*BB-67 [[Metal Face]] Gun Metallic&lt;br /&gt;
*BB-68 [[BeyLauncher]] Metallic Orange&lt;br /&gt;
*BB-69 Starter [[Poison Serpent SW145SD]]&lt;br /&gt;
*BB-70 Starter [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
*BB-71 Starter [[Ray Unicorno D125CS]]&lt;br /&gt;
*BB-72 Booster [[Aquario 105F#Other Versions|Aquario 105F]]&lt;br /&gt;
*BB-73 3 Segment Launcher Grip&lt;br /&gt;
*BB-74 Booster [[Thermal Lacerta WA130HF]]&lt;br /&gt;
*BB-75 Beyblade Deck Entry Set&lt;br /&gt;
*BB-76 Galaxy Pegasis DX Set&lt;br /&gt;
*BB-77 Bey Deck Case&lt;br /&gt;
*BB-78 Booster Rock Giraffe R145WB&lt;br /&gt;
*BB-79 Metal Assist&lt;br /&gt;
*BB-80 Starter Gravity Perseus AD145WD&lt;br /&gt;
*BB-81 Launcher Rubber&lt;br /&gt;
*BB-82 [[Random Booster Vol.5 Grand Ketos]]&lt;br /&gt;
*BB-83 Booster [[Pisces D125BS#Other Versions|Pisces]] DF145BS&lt;br /&gt;
*BB-84 [[Metal Face#Metal Face Custom Ver. (MF2)|Metal Face Custom Ver. Clear]]&lt;br /&gt;
*BB-85 [[Metal Face#Metal Face Custom Ver. (MF2)|Metal Face Custom Ver. Orange]]&lt;br /&gt;
*BB-86 Beyblade Deck Attack &amp;amp; Defense Set&lt;br /&gt;
*BB-87 Light Launcher 2&lt;br /&gt;
*BB-88 Starter Meteo L Drago LW105LF&lt;br /&gt;
*BB-89 Booster Aries 145D&lt;br /&gt;
*BB-90 LED Sight&lt;br /&gt;
*BB-91 Booster [[Ray Gil 100RSF]]&lt;br /&gt;
*BB-92 Booster [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
*BB-93 Booster [[Ray Unicorno D125CS]]&lt;br /&gt;
*BB-94 Tornado Beystadium&lt;br /&gt;
*BB-95 Booster [[Flame Byxis 230WD]]&lt;br /&gt;
*BB-96 [[Beyblade Super Deck Set]]&lt;br /&gt;
*BB-97 Ultimate Reshuffle Set Perseus Version&lt;br /&gt;
*BB-98 Ultimate Reshuffle Set L Drago Version&lt;br /&gt;
*BB-99 Starter [[Hell Kerbecs BD145DS]] &lt;br /&gt;
*BB-100 [[Random Booster Vol.6 Killer Beafowl]] &lt;br /&gt;
*BB-101 Grip Support&lt;br /&gt;
*BB-102 Booster Screw Capricorne 90MF&lt;br /&gt;
*BB-103 Snipe Launcher&lt;br /&gt;
*BB-P01 [[Vulcan Horuseus 145D]]&lt;br /&gt;
*BB-104 Starter [[Basalt Horogium 145WD]]&lt;br /&gt;
*BB-105 Starter Big Bang Pegasis F:D&lt;br /&gt;
*BB-106 Starter Fang Leone 130W2D&lt;br /&gt;
*BB-107 Big Bang Pegasis DX Set&lt;br /&gt;
*BB-108 Starter L Drago Destroy F:S&lt;br /&gt;
*BB-109 [[Random Booster Vol.7 Beat Lynx]]&lt;br /&gt;
*BB-110 [[BeyLauncher]] Cosmo Blue&lt;br /&gt;
*BB-111 [[BeyLauncher]] Army Green&lt;br /&gt;
*BB-112 [[Shooters and Grips#MFB Grips|Karabiner Grip]] Heat Red&lt;br /&gt;
*BB-113 Starter Scythe Kronos T125EDS&lt;br /&gt;
*BB-114 Starter [[VariAres D:D]]&lt;br /&gt;
*BB-115 [[BeyLauncher#BeyLauncher LR|BeyLauncher LR]] Heat Red&lt;br /&gt;
*BB-116 [[Random Booster Vol.8 Jade Jupiter]]&lt;br /&gt;
*BB-117 [[Strongest Blader Set]]&lt;br /&gt;
*BB-118 Starter Phantom Orion B:D&lt;br /&gt;
*BB-119 Starter [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
*BB-120 Ultimate Bey Ta Stadium&lt;br /&gt;
*BB-121 Beyblade Ultimate DX Set&lt;br /&gt;
*BB-122 Starter [[Diablo Nemesis X:D]]&lt;br /&gt;
*BB-123 [[Random Booster Vol.9 Fusion Hades]]&lt;br /&gt;
*BB-124 Starter [[Kreis Cygnus 145WD]]&lt;br /&gt;
*BB-125 Light Launcher LR Purple&lt;br /&gt;
*BB-126 Starter [[Flash Sagittario 230WD]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Bottom_List&amp;diff=8549</id>
		<title>Metal Fight Beyblade - Bottom List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Bottom_List&amp;diff=8549"/>
				<updated>2012-04-25T15:41:27Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: Added MS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==B: Ball==&lt;br /&gt;
[[Image:Clay_Aries_B.jpg|thumb|120px|B: Ball]]&lt;br /&gt;
Ball, as its name suggests, is shaped like a ball. This hemispherical shape provides a large area for the Bottom to make contact with the Stadium floor; hence increasing friction and making it more difficult to knockout. B’s shape also makes it likely to stay in the central areas of the Stadium, hence maximizing the customization’s distance from the Stadium exits. Due to its qualities, this bottom makes a decent choice for Defense Customizations. B can be used if WB is not available. However, both have been outclassed by [[Metal Fight Beyblade - Bottom List#CS: Coat Sharp|CS]], [[Metal Fight Beyblade - Bottom List#RSF: Rubber Semi Flat | RSF]] and [[Metal Fight Beyblade - Bottom List#RS: Rubber Sharp | RS]], all of which inherently have better Defense due to the inclusion rubber.&lt;br /&gt;
&lt;br /&gt;
Since it is ball-shaped, this means that it still mostly only has one single point of contact with the stadium floor, and it wears evenly. For those reasons, the B Bottom is also a prized tip for Stamina testing, where variations in Bottom wear can cause considerable differences in performances.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Wolf D125B]], [[Escolpio WD145B]], [[Clay Aries ED145B]], [[Counter Leone D125B]]&lt;br /&gt;
&lt;br /&gt;
==WB: Wide Ball==&lt;br /&gt;
[[Image:06RockLeone.jpg|thumb|120px|WB: Wide Ball]]&lt;br /&gt;
WB is essentially B, with a larger spherical surface, hence “wide”. As a result, it is seen as an improvement over B in terms of Defensive qualities. This is because of the greater surface area in contact with the Stadium floor at any one time.&lt;br /&gt;
However, because of this wider contact area, the Bottom also causes more movement compared to B. This is disadvantageous when facing an [[Attack]] type, because the [[Defense]] customization is closer to the Stadium exits, hence increasing the likelihood of a KO. To prevent this, many launch WB-based customizations at about 60-70% power, meaning that the Beyblade itself stays in the centre, while retaining the defensive qualities of WB. Although WB was the preferred choice for Defense customizations for a long time, it has since then been outclassed by CS, RSF, and RS.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Rock Leone 145WB]], [[Rock Giraffe R145WB]]&lt;br /&gt;
&lt;br /&gt;
==D: Defense==&lt;br /&gt;
[[Image:Leobottom 800x600.jpg|thumb|120px|D: Defense]]&lt;br /&gt;
This is a Defense Bottom, which acts as a wider version of a Sharp tip. When hit by an opponent, a Beyblade with this Bottom will have lessened recoil and will recover from attacks more efficiently than a Sharp Tip. However, while recovering, the Defense Bottom will cause the Beyblade to lose some stamina, caused by the added friction.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Leone 145D]], [[Aries 125D]], [[Vulcan Horuseus 145D]], [[Pirates Orojya 145D]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SD: Semi-Defense==&lt;br /&gt;
[[Image:11DarkBull.JPG|thumb|120px|SD: Semi-Defense]]&lt;br /&gt;
*'''Weight:''' 0.5 grams&lt;br /&gt;
Just as the Semi-Flat Bottom has a sharper tip than Flat, so too does Semi-Defense when compared to Defense. Before the release of SD, D was the absolute best [[Survival | Stamina]] Bottom available, but SD quickly took over the top spot.&lt;br /&gt;
&lt;br /&gt;
SD is not able to wobble as much as D, so for defensive purposes, D should still be chosen over SD if you are trying to add some Stamina to your Defense custom. That being said, WD would be a better choice than D for that situation, and also arguably for Stamina as well because with the even wider tip. With it, it is allowed to circle the stadium in some situations when it is on a larger angle towards the end of a battle, thus outspinning D or SD based opponents. However, sometimes this does not happen, and SD easily knocks over the wobbling WD custom before it topples over itself.&lt;br /&gt;
&lt;br /&gt;
It really comes down to personal preference when deciding whether to use SD or WD because they are so closely matched. For pure Stamina it impossible to tell which would win a given match, but WD would prepare you for more situations by being able to take hits better than SD. Test both and decide for yourself which one works best for what you are trying to do.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Dark Bull H145SD]], [[Poison Serpent SW145SD]], [[Shinobi Saramanda SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==WD: Wide Defense==&lt;br /&gt;
[[Image:8EarthAquila.JPG|thumb|120px|WD: Wide Defense]]&lt;br /&gt;
* '''Weight:''' 0.7 grams&lt;br /&gt;
&lt;br /&gt;
Wide Defense, as its name implies is one of the widest of the “Defense” series of Bottoms (D, SD, WD, PD, EWD). This brings numerous advantages, but also some disadvantages when compared to the other “Defense” Bottoms, specifically D. The advantages include its ability for abnormally long precession times due to its massive width that reaches the edge of the Bottom's perimeter. This allows it to wobble at a significantly larger angle for a longer period of time than D, and at a much lower spin rate. However, depending on the position of the Beyblade using WD and the spin rate of the opponent, this can be disadvantageous because of how easy it becomes to knock over the precessing WD custom. This low spin rate towards the end of the battle is created because in the process of wobbling at such a large angle, more friction is made with the stadium floor, thus decreasing its Stamina. Nevertheless, this more often an advantage than it is a disadvantage.&lt;br /&gt;
&lt;br /&gt;
Newer parts such as CS, EDS and B:D have overshadowed WD to some degree: CS and EDS due to their ability to be paired with the popular BD145 Track without scraping, and B:D because of its height and even longer precession times, but WD is still one of the best pure Stamina Bottoms available. However, when selecting high Tracks such as TH170 and 230, WD's tendency to wobble at larger angles should be kept in mind, as its extreme precession can often become problematic.&lt;br /&gt;
&lt;br /&gt;
Although the name suggests Defensive characteristics, WD does not possess any inherent defensive qualities. However, its proficiency can be increased significantly when facing left-spin Attackers through the utilization of the [[Weak Shooting]] technique.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Earth Aquila 145WD]], [[Gravity Perseus AD145WD]], [[Flame Byxis 230WD]], [[Basalt Horogium 145WD]], [[Beat Lynx TH170WD]], [[Duo Uranus 230WD]], [[Kreis Cygnus 145WD]], [[Flash Sagittario 230WD]]&lt;br /&gt;
&lt;br /&gt;
==SWD: Sharp Wide Defense==&lt;br /&gt;
[[Image:FusionHades-9.jpg|thumb|120px|SWD: Sharp Wide Defense]]&lt;br /&gt;
* '''Weight:''' 0.8 grams&lt;br /&gt;
&lt;br /&gt;
SWD has an odd shape: it's basically a small sharp tip encased in a straight, circular frame of plastic, leaving a hole between the tip and the frame. From the side, SWD looks like a large FS with a smaller tip.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==S: Sharp==&lt;br /&gt;
[[Image:Sgtobottom 800x600.jpg|thumb|120px|S: Sharp]]&lt;br /&gt;
The Sharp Bottom offers very little movement and as such provides no attack potential. The pointed tip allows for very little friction between the Bottom and the stadium surface, which helps prevent the loss of spin velocity. However, due to the fine nature of the tip, the Bottom is easily knocked off balance, and hence is outclassed by superior alternatives such as D, WD, and SD. &lt;br /&gt;
&lt;br /&gt;
Beyblades:  [[Sagittario 145S]], [[Flame Sagittario C145S]], [[Infinity Libra GB145S]]&lt;br /&gt;
&lt;br /&gt;
==BS: Ball Sharp==&lt;br /&gt;
[[Image: 7Libra.JPG|thumb|120px|BS: Ball Sharp]]&lt;br /&gt;
BSs performance is quite similar to that of S. BS offers very little movement and as such gives no [[Attack]] potential. The pointed tip allows for very little friction between the Bottom and the stadium surface, which helps prevent the loss of [[spin velocity]]. BS has decent [[Survival | Stamina]], but because the tip is so fine, it experiences the same balance issues that S does. WD, D, and SD are much better choices.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Libra DF145BS]], [[Virgo DF145BS]], [[Pisces D125BS]], [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
==ES: Eternal Sharp==&lt;br /&gt;
[[Image:10FlameLibra.JPG|thumb|120px|ES: Eternal Sharp]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
Eternal Sharp features a free-spinning tip attached to a metal shaft which is held by the Bottom. The part was one of the most heavily anticipated parts in the MFB lineup when first announced, but ES is actually a hugely disappointing part in terms of performance.&lt;br /&gt;
&lt;br /&gt;
Firstly, ES lacks a metal bearing, which would significantly reduce the friction between the free-spinning tip and the rest of the Bottom. All of the best free-spinning tips, notably [[Wolborg MS#Running Core (RC): Bearing Core | Bearing Core]], had NSK Shield bearings which allowed unhindered spin.&lt;br /&gt;
&lt;br /&gt;
Secondly, the tip shape of ES is not conducive to optimum [[Survival | Stamina]]; the sharp nature of the Bottom means it is easily destabilized. As all Sharp tips do, Eternal Sharp also has trouble regaining balance, hence making this a poor choice for Stamina. That said, ES still remains superior to BS and S as Stamina Bottoms.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Flame Libra T125ES]], [[Thermal Pisces T125ES]]&lt;br /&gt;
&lt;br /&gt;
==MS: Metal Sharp==&lt;br /&gt;
* '''Weight:''' 1.30 grams&lt;br /&gt;
Metal Sharp, as its name implies, is a Sharp tip made of metal, but it is also mounted on a taller base. Its small contact point produces very little friction on the surface of the Stadium floor, even less so than the average Sharp tip. While this quality is useful for Stamina type Bottoms, Metal Sharp suffers from the same inherent faults as all Sharp Bottoms, namely the horrible balances issues, which are worsened by the taller height. As such, this part is outclassed.&lt;br /&gt;
&lt;br /&gt;
It should be noted that, due to its namesake properties, Metal Sharp can be very damaging to the stadium floor, especially paired with M145. It should be used with caution. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Burn Phoenix 135MS]]&lt;br /&gt;
&lt;br /&gt;
==FS: Flat Sharp==&lt;br /&gt;
[[Image:KillerGemios66.jpg|thumb|120px|FS: Flat Sharp]]&lt;br /&gt;
FS features a flat tip with a smaller, sharper tip in the centre. As a result, when launched at a straight angle, the Beyblade spins on this sharp tip, with very little movement. However, when tilted, either from the contact of an opposing Beyblade or from the launch, the Bottom moves in an offensive pattern. However, it suffers from the same problems as other Balance Bottoms, in that the two qualities are compromised, resulting in mediocre performance in both fields.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Gemios DF145FS]], [[Dark Cancer CH120SF|Mad Cancer CH120FS]], [[Dark Wolf DF145FS]], [[Killer Gemios DF145FS]]&lt;br /&gt;
&lt;br /&gt;
==F: Flat==&lt;br /&gt;
[[Image:Pgssbottom 800x600.jpg|thumb|120px|F: Flat]]&lt;br /&gt;
The Flat Bottom has a flat tip, which gives it an offensive movement pattern. It is the equivalent of Flat Core (HMS) or SG Flat (Plastic). It has difficulties retaining a flower pattern, due to it being plastic, which results in it having less grip on the stadium floor compared to a rubber bottom. F has been overshadowed by numerous Attack Bottoms, such as WF, RF, R2F, XF, LRF, and MF.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Pegasis 105F]], [[Aquario 105F]], [[L Drago 105F]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==WF: Wide Flat==&lt;br /&gt;
[[Image:QuetzalcoatlDSBottom.JPG|thumb|120px|WF:Wide Flat]]&lt;br /&gt;
*'''Weight:''' 0.6 grams&lt;br /&gt;
&lt;br /&gt;
WF, like the name suggests, is a wider version of F. Its significantly larger surface area allows it to travel much faster than F. However, due to the fact that it is plastic, it is slower than [[Storm Pegasis 105RF | RF]], as it does not produce as much friction with the stadium floor and is not able to neutralize the recoil of certain Wheels as efficiently as RF. It has also much more trouble maintaining the &amp;quot;flower pattern&amp;quot; from a [[Sliding Shoot]] due to this. The upside to its lower friction is that it has much better Stamina than RF, allowing it to be used in destabilizing attackers.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Quetzalcoatl 90WF]], [[Bakushin Susanow 90WF]], [[Wing Pegasis 90WF]]&lt;br /&gt;
&lt;br /&gt;
==SF: Semi-Flat==&lt;br /&gt;
[[Image:09darkcancer.jpg|thumb|120px| SF: Semi-Flat]]&lt;br /&gt;
This tip is Semi-Flat. It provides a semi-aggressive movement pattern. SF exhibits increased Defense over the Sharp and Defense Bottoms due to the increased friction. The downside is that Stamina is decreased and causes the Beyblade to move around more, exposing it to an Attack type. The trade-off in stamina for stability makes it inferior to SD and WD in terms of Stamina. Semi-Flat tip is usually used in Balance type Beyblades as it combines aspects of Attack, Defense and Stamina.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Bull 125SF]], [[Dark Cancer CH120SF]]&lt;br /&gt;
&lt;br /&gt;
==RSF: Rubber Semi Flat==&lt;br /&gt;
[[Image:Blitzrsf1.jpg|thumb|120px| RSF: Rubber Semi Flat]]&lt;br /&gt;
RSF, or Rubber Semi-Flat, is an SF Bottom completely made out of rubber. It is essentially a flat tip with a smaller radius, affording it a firm, defensive grip on the Stadium, but still allowing for a somewhat aggressive movement pattern with the proper launch. Its drawbacks, however, are that it has shown major weaknesses against Left-Spin Beyblades such as Lightning L Drago, much like RS. RSF, like most Rubber Performance Tips, suffers from poor Stamina, although it has been shown to have slightly more Stamina than RS, due to a wider surface area, resulting in better balance at the end of a battle.&lt;br /&gt;
  &lt;br /&gt;
RSF has two Mold variations. The first mold, released with [[Ray Gil 100RSF]] and [[Blitz Unicorno 100RSF]], has a harder rubber than the second mold, which was released in [[Random Booster Vol.7 Beat Lynx]], specifically with the Bey Tornado Horuseus 130RSF. The second mold appears to be made of a softer rubber, and as a result behaves more aggressively than the first mold. This should be taken into consideration when choosing a method of obtaining an RSF.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Ray Gil 100RSF]], [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==RF: Rubber Flat==&lt;br /&gt;
[[Image:07StormPegasis.jpg|thumb|120px|RF: Rubber Flat]]&lt;br /&gt;
[[Image:09StormPegasis.jpg|thumb|120px|SonoKong mold: left, TAKARA-TOMY mold: right]]&lt;br /&gt;
RF, as its name implies has a flat, hard rubber tip, with a small indentation on the base of the tip. Its tip has just about the same width as WF, and is the second highest Bottom next to HF/S, which makes the shortest Track, 85, particularly useful in combination with this part.&lt;br /&gt;
&lt;br /&gt;
By using its wide surface area and rubber material, the Bottom has a large amount of traction against the stadium floor, resulting in a such a fast and powerful attack pattern that it often renders itself useless by self-KOing the Beyblade it is being used on. Part of the blame for this problem can be put on the poor Tornado Ridge of the Attack Stadium, but the fact remains that RF was designed long after the release of the Attack Stadium, and should be able to maintain itself within it. To alleviate this problem it is recommended that you never use a brand new RF in any sort of competitive situation, as its likelihood of self-KOing is much higher; wear it down a little with some practice battles first. When this is done, the rapid movement of RF may subside slightly, but it becomes more controllable, and thus, more useful.&lt;br /&gt;
&lt;br /&gt;
The use of rubber and the friction it creates with the stadium floor does lower its [[Survival | Stamina]] in comparison to plastic flat tips such as F and WF, but this is usually not a problem as an [[Attack]] types goal is to KO the other Beyblade, and it also helps reduce the recoil of violent wheels such as [[Sagittario 145S | Sagittario]].&lt;br /&gt;
&lt;br /&gt;
RF has three different molds. Some of the original TAKARA-TOMY RFs tend to spin around freely when twisted between fingers, due to the circular nature of the rubber that held the tip itself into place. However this problem was rectified by the SonoKong mold which flattened two opposite sides of the rubber that holds the tip itself into the plastic section of the Bottom itself. The flattened sides make it impossible to spin the tip freely, thus solving the problem. Hasbro's release of RF has a thick bar in the middle of the tip that secures the rubber.&lt;br /&gt;
 &lt;br /&gt;
The performance difference between the three molds is negligible, but it is likely that the SonoKong and Hasbro molds would be more sturdy by not spinning around.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]]&lt;br /&gt;
&lt;br /&gt;
==R²F: Right Rubber Flat==&lt;br /&gt;
[[Image:GalaxyPegasisR²Fbottom.jpg|thumb|120px|R²F]]&lt;br /&gt;
[[Image:R²F-Mold2.jpg|thumb|120px|Original Hasbro Mold]]&lt;br /&gt;
[[Image:R²F-Mold3.jpg|thumb|120px|GanGan Galaxy Mold]]&lt;br /&gt;
*'''Weight:''' 0.8 grams&lt;br /&gt;
&lt;br /&gt;
Right Rubber Flat, shortened to R²F, is–competitively speaking–the most vital part of this Beyblade. R²F is very similar to RF, and is an overall upgraded version of it. R²F consists of six curved rubber spikes that face to the right intended predominantly for use in right-spin combos. This new design creates more traction with the stadium floor, causing it to move more quickly than its predecessor, RF. However, its stamina is decreased due to the increase in speed and friction compared to the original RF. This also means an R²F will wear down faster than an RF.&lt;br /&gt;
&lt;br /&gt;
Since this is a rubber Attack Bottom, a new R²F is harder to control than a new RF, mainly because it moves much faster. This makes RF a good choice for controllability and stamina, while R²F is a better choice for speed and power. Like RF however, it is essential to wear the rubber of R²F before competitive use, as this allows the Beyblade to spin into a &amp;quot;flower pattern&amp;quot; more easily. A clear sign that shows when an R²F is in its prime is when the indented lines that form a star shape inside R²F's perimeter are nearly gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Throughout the course of its release, each company (Takara-Tomy, Sonokong, Hasbro) has released its own mold of R²F which revolved around the different placement of a 'bar' on the inside of the tip, (or lack thereof) which seem to be made at random.&lt;br /&gt;
&lt;br /&gt;
The Takara Tomy and Sonokong mold contains a thick bar in the middle of the tip, securing the rubber of R²F.&lt;br /&gt;
&lt;br /&gt;
Hasbro's original release of R²F has no bar in the middle, yet a space for one which in reality provides no support for the rubber tip. This mold is known to be very shaky.&lt;br /&gt;
&lt;br /&gt;
The Hasbro GanGan Galaxy Set release provides was a quasi-barred R²F which has 2 separated bars in the middle, as usual, but are not actually connected at the center.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==RDF: Rubber Defense Flat==&lt;br /&gt;
[[Image:RDF-Side.jpg‎|thumb|120px|Rubber Defense Flat]]&lt;br /&gt;
*'''Weight:''' 1.1 grams&lt;br /&gt;
&lt;br /&gt;
RDF is an odd combination of shapes to hypothetically form a tip with both Defense and Attack abilities. This Bottom consists of a very wide plastic encasing which holds a rubber tip with a large, flat surface and a small protuberance in the middle which ends in another flat point. The rubber, which constitutes the actual tip, comes very flush with the plastic structure that contains it. In actual performance, it is similar to CS in the sense that it can have an aggressive pattern and a Defensive pattern.&lt;br /&gt;
&lt;br /&gt;
The release of RDF essentially made RS irrelevant, since it is just as effective, if not more, but also because of certain key differences. First, its superior height and better balance allows RDF to be used with the best defensive Track available at the time, BD145, without being hindered by floor scraping. Secondly, RDF has much more Stamina than RS, which was always an obstacle to the latter.&lt;br /&gt;
&lt;br /&gt;
When shot in a standard manner, it is stationary, much like the S tip. When weak launched, it is similar to a worn RS' movement patterns which is usually a light circling around the center of the stadium. When banked, the outer plastic part of RDF comes into contact with the stadium causing instability and erratic behavior, much like an aggressive CS, but with more grip as it has a much larger surface area of flat rubber and plastic. When contact is made with the opposing Beyblade, RDF may tilt and fall onto its outer ring and begin an aggressive movement again, before regaining balance relatively quickly. Stamina-wise, it is a tad inferior to CS and should therefore not be used for Stamina purposes.&lt;br /&gt;
&lt;br /&gt;
Wearing does occur with RDF, like any other rubber-based tip, and it is recommended you buy a mint one for optimum Defensive performance.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
==HF: Hole Flat==&lt;br /&gt;
[[Image:0009LLDrago.JPG|thumb|120px|HF: Hole Flat]]&lt;br /&gt;
HF has a very similar movement speed to that of F, with the main difference being a slight [[Survival | Stamina]] improvement due to the hole in the middle of the tip. But, with this comes the detriment of even less grip to the stadium floor than F, and also increased fragility.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Capricorne 100HF]], [[Lightning L Drago 100HF]], [[Cyber Pegasis 100HF]], [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CF: Circle Flat==&lt;br /&gt;
*'''Weight:''' 2.5 grams&lt;br /&gt;
&lt;br /&gt;
This is a Flat Bottom with a large circle around it, fixed at its base, similar to D125's own ring. The circle helps embrace the acute slope of the stadium, which is useful in such an swaying environment as the Zero-G Stadium Attack Type.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Samurai Ifraid W145CF]]&lt;br /&gt;
&lt;br /&gt;
==HF/S: Hole Flat/Sharp==&lt;br /&gt;
[[Image:03WindAquario.JPG|thumb|120px|HF/S (Sharp Mode)]]&lt;br /&gt;
[[Image:04WindAquario.JPG|thumb|120px|HF/S (Hole Flat Mode)]]&lt;br /&gt;
HF/S is the tallest Bottom to date. HF/S’ gimmick is mode-change. The idea behind the mode-change is potent as it allows users to adapt their strategy between rounds, so that they can adjust their type to counter their opponents. The user is able to change the tip manually between Hole Flat, and Sharp, by rotating the lower portion of the Bottom:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*'''Sharp Mode:'''&lt;br /&gt;
There are balance problems associated with the Sharp Mode because of its height, and also just because it is a Sharp tip, which always have poor balance. There is no reason to choose this over Bottoms such as D, SD, or WD.&lt;br /&gt;
&lt;br /&gt;
*'''Hole Flat Mode:'''&lt;br /&gt;
Compared to the original HF Bottom, the HF of HF/S is much wider to accommodate enough space for the Sharp Bottom to fit through when changed. It is just as wide as WF, and as a result, is one of the fastest moving Bottoms available aside from RF. Its usefulness in traditional low Attack customizations is somewhat hindered by it being the tallest Bottom released to date, but the speed is still there, so it does have use.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Currently there are no competitive customizations utilizing HF/S, but it is an interesting Bottom to experiment with.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wind Aquario 100HF/S]]&lt;br /&gt;
&lt;br /&gt;
==Q: Quake==&lt;br /&gt;
*'''Weight:''' 0.6 grams&lt;br /&gt;
Quake is a uniquely shaped Bottom; it is similar to a wider version of Extreme Flat, but with a 45° cut through it. As a result, it is non symmetrical. In practice, this performs similarly to WF in movement, albeit with small jumps. &lt;br /&gt;
&lt;br /&gt;
The Bottom is clearly designed to be combined with M145 to produce the jumping gimmick. In fact, on top of the two modes M145 already has, Q adds two other modes to this combination. Although without official names, they are achieved by either positioning the angled side of Q towards the center of the Beyblade, or towards the outside. Bringing the total of mode changes to four, all of them are still useless, but the position of the angled side when in Small Jump mode can at least slightly compensate for the off-center connectors, because the flat part of the tip is brought as close to the center as possible while the decline faces the exterior. &lt;br /&gt;
&lt;br /&gt;
Two molds of Q exist: the first mold has the most acute angle, leaving barely a milimeter of flat surface to the end of the tip. This sharp change creates a lot of erratic movements to an otherwise normal flat Bottom's pattern. When paired with M145, this mold therefore greatly accentuates the height of the jumps in both Large and Small Jump modes, decreasing the Beyblade's Stamina even more. The first mold is only available in TAKARA-TOMY's Booster of Storm Capricorne M145Q. &lt;br /&gt;
&lt;br /&gt;
The second mold leaves quite a few more milimeters of flat tip before cutting into a sharp angle. Logically, this less severe decline brings more calm to Q's movement pattern while still causing intermittent small jumps once in a while. All of Hasbro's Q and all of the later releases of Q by TAKARA-TOMY and SonoKong are of this second mold.&lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Storm Capricorne M145Q]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RS: Rubber Sharp==&lt;br /&gt;
[[Image:2GrandKetos.JPG|thumb|120px|RS: Rubber Sharp]]&lt;br /&gt;
As its name suggests, RS is a sharp tip made of rubber, and with that, all of the problems sharp tips are known for, as well as the poor Stamina of rubber-based bottoms, and their tendency to wear down after extensive use, are brought along with it. However, RS's primary purpose is to counteract Attack customizations. The high friction of the rubber, along with the lack of movement due to the sharp tip make it incredibly difficult to move, and thus, KO.&lt;br /&gt;
&lt;br /&gt;
RS does seem to have difficulty sometimes outlasting left-spinning customs, but against right-spin Attack customs, despite its poor balance and Stamina, it is able to effectively neutralize them. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==DS: Defense Sharp==&lt;br /&gt;
[[Image:Hell16.jpg|thumb|120px|DS: Defense Sharp]]&lt;br /&gt;
DS is essentially a hollowed out Defense bottom with a thinner Sharp tip placed in the middle, leaving a gap in between it and the outer &amp;quot;ring&amp;quot; that is created. There is no reason to use this Bottom over the multitude of other options available for both Stamina and Defense, such as RS, CS, WD, and SD.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CS: Coat Sharp==&lt;br /&gt;
[[Image:10RayUnicornoD125CS.jpg|thumb|120px|CS: Coat Sharp]]&lt;br /&gt;
The &amp;quot;Sharp&amp;quot; in &amp;quot;Coat Sharp&amp;quot; is derived from the standard plastic S series Bottoms, while the &amp;quot;Coat&amp;quot; refers to the rubber coating that now surrounds the sharp tip. CS acts similar to FS and the Metal Change Core from the HMS era.&lt;br /&gt;
 &lt;br /&gt;
Because of the rubber coating, different –sometimes odd– attack patterns can be produced by CS. When launched at an angle or hit onto the Beystadium's slope, it will move more aggressively due to the increase in the amount of traction going from the sharp tip, to the rubber coating. Unforunately however, when CS will begin to move aggressively is often unpredictable, and when it does happen, it usually circles the Tornado Ridge, rather than sweeping into the centre of the Beystadium, as if you had Banked or done Sliding Shoot. That said, while CS's aggressive movement can be unpredictable, this is often not a large issue, because some CS's actually cannot be shot or hit into &amp;quot;attack mode&amp;quot; at all. This can be a boon or bane depending on what your Beyblade and strategy is.&lt;br /&gt;
 &lt;br /&gt;
CS's also has top-tier Defense capabilities, particularly the ones which have trouble moving aggressively. The rubber coat allows for more friction once it gets moved onto the Beystadium's slope, causing more grip, which helps in defending against oncoming attacks.&lt;br /&gt;
 &lt;br /&gt;
While the defense that the rubber coating of CS provides is good, it is unquestionably inferior to that of RS and RSF. However, what you might lose in defensive ability, you more than gain back in Stamina; for this reason, CS is often used over RS and RSF, which both have incredibly poor Stamina. CS is even used over Bottoms such as those from the Defense series (WD, SD, etc.) as well sometimes, especially on higher Tracks such as 230, which are only made stronger with the additional height of CS, without sacrificing very much Stamina.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Ray Unicorno D125CS]]&lt;br /&gt;
&lt;br /&gt;
==4D - Delta Drive (D:D)==&lt;br /&gt;
[[Image:VariAresD-D1.jpg|thumb|120px|D:D WB Mode]]&lt;br /&gt;
[[Image:VariAresD-D2.jpg|thumb|120px|D:D S Mode]]&lt;br /&gt;
* '''Weight:''' 0.7 grams&lt;br /&gt;
D:D is of a round shape with a translucent black colour, and with a height comparable to 145WD. Like most 4D Bottoms, D:D's gimmick is mode change-related. Like Dranzer F's [[Dranzer F| Flame Change Base]] from the Plastic generation, D:D has the gimmick of triple mode change. D:D features a Sharp Bottom, a Wide Ball Bottom, and a Flat Bottom all on one axis, which can be changed manually between battles. To change modes, the tip can be pulled out slightly, rotated on its axis, and then pushed back in on the new tip. D:D is evidently an incredibly versatile bottom, but this versatility is made useless by the fact that the Bottoms encased are all outclassed in one way or another; S is outclassed by WD, WB is outclassed by CS, and F is outclassed by RF.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[VariAres D:D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Track_List&amp;diff=8548</id>
		<title>Metal Fight Beyblade - Track List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Track_List&amp;diff=8548"/>
				<updated>2012-04-25T15:38:47Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: Added 135&lt;/p&gt;
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&lt;div&gt;==85==&lt;br /&gt;
85 is the lowest Spin Track currently available. 85 shows valuable use in Attack customizations, but the main downfall is that its low height makes it easy for it to scrape on the stadium floor. 85 is a top tier Track for Attack and Stamina customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Mercury Anubius 85XF]], [[Omega Dragonis 85XF]]&lt;br /&gt;
&lt;br /&gt;
==90==&lt;br /&gt;
*'''Weight:''' 0.9 grams&lt;br /&gt;
[[Image:9Quetzalcoatl.JPG|120px|thumb|90]]&lt;br /&gt;
&lt;br /&gt;
90 was the lowest Track until the release of 85 with [[Mercury Anubis 85XF| Mercury Anubis]]. Its low height is good for both low [[Attack]] customizations and low [[Survival | Stamina]] customizations, but is outclassed slightly in both regards by the aforementioned 85.&lt;br /&gt;
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Beyblade: [[Quetzalcoatl 90WF]], [[Bakushin Susanow 90WF]], [[Screw Capricorne 90MF]], [[Wing Pegasis 90WF]]&lt;br /&gt;
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==100==&lt;br /&gt;
[[Image:08LLDrago.JPG|thumb|120px|100 Track]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the third lowest track available, but is outclassed in terms of [[Attack]] and [[Survival|Stamina]] by the 85 and 90 Tracks. 100 usually has no problem with floor scrapes, and while it is generally an outclassed part, is still competitively viable, particularly in Attack customizations where it is able to make good contact with most opposing Beyblades.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Capricorne 100HF]], [[Wind Aquario 100HF/S]], [[Lightning L Drago 100HF]], [[Cyber Pegasis 100HF]], [[Ray Gil 100RSF]], [[Blitz Unicorno 100RSF]]&lt;br /&gt;
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==105==&lt;br /&gt;
[[Image:08StormPegasis.jpg|thumb|120px|105 Track]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the fourth lowest track available, but is outclassed in terms of Attack and Stamina by the 85, 90, and 100 Tracks. 105 has no problem with floor scrapes, but still is an outclassed part and should only be chosen when none of the aforementioned Tracks are available.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Pegasis 105F]], [[Aquario 105F]], [[L Drago 105F]], [[Storm Pegasis 105RF]], [[Hyper Aquario 105F]]&lt;br /&gt;
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==W105: Wing 105==&lt;br /&gt;
[[Image:GalaxyPegasisW105.jpg|thumb|120px|W105]]&lt;br /&gt;
*'''Weight:''' 1.2 grams&lt;br /&gt;
Wing 105, or W105, consists of two curved wing-like fins that slant downwards, similar to DF145. The main purpose of this Track is to push air upwards to provide extra Stamina, but the effect this Track produces is negligible, therefore it has as much competitive value as a regular 105 track. W105 should only be used in the absence of 85, 90, and 100 in both Stamina and Attack customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==CH120: Change 120==&lt;br /&gt;
[[Image:06darkcancer.jpg|thumb|120px|CH120]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
CH120 is unique as it features a height-changing gimmick. The user is allowed a choice of using 120 or 145 as the Track's height. This is done by rotating the bottom portion of the Track and pulling/pushing the central part out/in, and then rotating the bottom portion back to lock the height. Importantly, this can be done between each round of a match, as it does not involve any part-swapping.&lt;br /&gt;
&lt;br /&gt;
The advantages of this Track are plentiful. Its most obvious benefit is allowing the user to change the height of their Beyblade between rounds; this means that the user can adapt their strategy to counter the opponents during a match. CH120 is currently the only Track featuring a 120 height. This height is useful for many [[Attack]] types.&lt;br /&gt;
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Beyblade: [[Dark Cancer CH120SF|Mad Cancer CH120FS]], [[Dark Cancer CH120SF]]&lt;br /&gt;
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==125==&lt;br /&gt;
* '''Weight:''' 1.0 grams&lt;br /&gt;
[[Image:Bulltrack 800x600.jpg|thumb|120px|125]]&lt;br /&gt;
The 125 Track is a midway between the 105 and the 145 Tracks. Utilised in mid-height stamina combos, it is more difficult to destablise compared to 145 height stamina combos. It has declined in popularity as the choice mid-height track due to the release of T125 and D125.&lt;br /&gt;
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Beyblade: [[Bull 125SF]], [[Aries 125D]], [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
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==D125: Defense 125==&lt;br /&gt;
[[Image:09RayUnicornoD125CS.jpg|thumb|120px|D125]]&lt;br /&gt;
Defense 125 is similar to 125 and T125. Apart from the shifts in weight distribution and air resistance, there are few notable differences. The ring serves no significant defensive purposes. D125 is an outclassed track for Stamina and Defense customizations. It can be used in some [[Attack]] customizations.&lt;br /&gt;
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Beyblade: [[Wolf D125B]], [[Pisces D125BS]], [[Rock Orso D125B]], [[Counter Leone D125B]], [[Ray Unicorno D125CS]]&lt;br /&gt;
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==T125: Tornado 125==&lt;br /&gt;
[[Image:07FlameLibra.JPG|thumb|120px|T125]]&lt;br /&gt;
*'''Weight:''' 1.7 grams&lt;br /&gt;
T125 has four upward-facing wing protrusions spaced apart widely. The Track is designed to work in a similar way to DF145, although the effect it produces is negligible. The performance of this Track is similar to D125. It is used in some Attack and Stamina customizations.&lt;br /&gt;
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Beyblade: [[Flame Libra T125ES]], [[Thermal Pisces T125ES]], [[Rock Escolpio T125JB]], [[Grand Ketos T125RS]], [[Scythe Kronos T125EDS]]&lt;br /&gt;
&lt;br /&gt;
==WA130: Wing Attacker 130==&lt;br /&gt;
[[Image:ThermalLacertaWA1302.JPG|thumb|120px|WA130]]&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
WA130 is a 130-height Track with two aerofoil-shaped wings that rotate freely around the Track. By removing this piece, and flipping it over, the direction of the wings can be changed. These wings are negligible in battle: while they offer minor protection against lower Attack-Type opponents, there are better Tracks for this purpose. As the wings can scrape along the stadium floor, causing a loss of spin, WA130 is useless in Stamina combinations.&lt;br /&gt;
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The main appeal of this Track is its height. The 130 height has proven useful in certain Attack customisations. However, as it cannot make contact with lower opponents due to its free-spinning nature, it is considered less useful for this purpose than S130. In addition, the most popular user of this height, Fang, already comes with a plain 130 Track in its only release, Fang Leone 130W²D. As WA130 offers little advantage over 130, it is not considered a worthwhile purchase.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Thermal Lacerta WA130HF]]&lt;br /&gt;
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==135==&lt;br /&gt;
*'''Weight:''' 1.40 grams&lt;br /&gt;
135 is the only Track released at this height and features no gimmick. Due to its odd height, it is rarely considered over the taller 145 Tracks and the shorter 120 and 125 Tracks, because it is usually preferred if customizations are either tall, either short, not in between. Average height produces only average effect, a poor mix of what a Metal Wheel can do at short and tall heights. &lt;br /&gt;
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Beyblade: [[Burn Phoenix 135MS]]&lt;br /&gt;
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==145==&lt;br /&gt;
[[Image:007EarthAquila.JPG|thumb|120px|145]]&lt;br /&gt;
*'''Weight:''' 1.5 grams&lt;br /&gt;
This track is a regular, non-gimmicked track at the 145 height. It can be used in Stamina customs to great effect to to its tall height, but has been outclassed for wobbler customs by 230. It used to be on par for Stamina customs with DF145, but AD145 offers better Stamina on a 145 height, and 85 offers better Stamina in general.&lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Sagittario 145S]], [[Leone 145D]], [[Rock Leone 145WB]], [[Earth Aquila 145WD]], [[Basalt Horogium 145WD]], [[Kreis Cygnus 145WD]], [[Pirates Orojya 145D]]&lt;br /&gt;
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==DF145: Down Force 145==&lt;br /&gt;
[[Image:Virgo5.jpg|thumb|120px|DF145]]&lt;br /&gt;
*'''Weight:''' 3 grams&lt;br /&gt;
DF145 has four upward facing wings protruding from the top of the Track, which aside from giving it extra weight are meant to push air downwards. It is now outclassed for use in [[Survival|Stamina]] combinations. Instead, tracks such as AD145, 145, 100, 90, and even 85 are used. &lt;br /&gt;
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Beyblade:[[Libra DF145BS]], [[Virgo DF145BS]], [[Gemios DF145FS]], [[Dark Wolf DF145FS]], [[Killer Gemios DF145FS]]&lt;br /&gt;
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==WD145: Wide Defense 145==&lt;br /&gt;
[[Image:WD145.JPG|thumb|120px|WD145]]&lt;br /&gt;
*'''Weight:'''  3.6 grams&lt;br /&gt;
WD145 features three “wings”. The wings are similar to that of ED145, the only difference being that its wings cannot spin freely. The defensive capabilities of this part are outclassed in all areas by other Defensive Tracks, such as C145, GB145, and 230, as it does not absorb hits as successfully. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and WD145, causing a lot of recoil and spin reduction in the process. &lt;br /&gt;
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Beyblades: [[Escolpio WD145B]], [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
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==C145: Claw 145==&lt;br /&gt;
[[Image:09FlameSagittario.JPG|thumb|120px|C145 ]]&lt;br /&gt;
*'''Weight:''' 3.2 grams&lt;br /&gt;
C145 has three wings which extend outwards, each separately joined onto the underside of the Track. These are free moving, and hence when the Beyblade is launched, these point outwards due to spin velocity. Their free moving nature make them very effective for defensive purposes, as they are able to withstand low hits to the Track without significant spin loss. &lt;br /&gt;
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Although C145 was a good [[Defense]] track at the time of its release, it has since then been outclassed by GB145, 230, and BD145.&lt;br /&gt;
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Beyblade: [[Flame Sagittario C145S]]&lt;br /&gt;
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==H145: Horn 145 (First Mold)==&lt;br /&gt;
[[Image:10DarkBull.JPG|thumb|120px|H145 (First Mold)]]&lt;br /&gt;
*'''Weight:''' 4 grams&lt;br /&gt;
H145 has two wings with two various protrusions, representing the horns of a Bull surrounding its perimeter. These four points are meant to provide [[Smash Attack]], and they do succeed on some levels. However, because the horns are so pronounced, and because the gaps between the wings are so wide, significant [[recoil]] is produced, especially when used in combination with small Metal Wheels that allow the Horns to extend well past the perimeter of the Wheel.&lt;br /&gt;
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While H145 may not be an entirely noteworthy part as far as competitive customizations go, it is still quite a fun part to play with. You can score many impressive KO's with the recoil it produces in the first few seconds of a battle, but at the same time, this recoil does work against you in some battles, causing a self-KO or if not, a severe loss of [[Survival | Stamina]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]]&lt;br /&gt;
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==H145: Horn 145 (Second Mold)==&lt;br /&gt;
[[Image:12DarkBull.JPG|thumb|120px|H145 (Second Mold)]]&lt;br /&gt;
*'''Weight:''' 4.3 grams&lt;br /&gt;
H145 has two different molds. The first version's wings were not reinforced in anyway, so they were prone to breakages in some cases. The second mold which was brought into production a couple months after it was originally released rectified this problem by reinforcing the wings with a significant amount of plastic between the inside of the wings and the outside of the Track. This increased the weight of the Track to 4.3 grams, only .2 grams lighter than the second heaviest Track, GB145. The increased weight not only reduces breakages, but it also marginally helps reduce the recoil it produces.&lt;br /&gt;
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Beyblade: [[Dark Bull H145SD]]&lt;br /&gt;
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==ED145: Eternal Defense 145==&lt;br /&gt;
* '''Weight:''' 3.6 grams&lt;br /&gt;
[[Image:ED145.jpg|thumb|120px|ED145]]&lt;br /&gt;
ED145 features three “wings” which rotate around the Track freely. The wings are similar to that of WD145. Because of their free-spinning nature, they can be used in Defense customisations, such as ''MF Libra ED145WB''; however, the defensive capabilities of this part are not as effective as C145, as it does not absorb hits as successfully. The wings which rotate are hindered without the mechanism of a bearing, hence creating a force of friction between the wings and the body of the Track, in turn resulting in less significant damage absorption. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and ED145, hence causing a lot of [[recoil]] and spin reduction to the [[Defense]] customization.&lt;br /&gt;
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Beyblade: [[Clay Aries ED145B]]&lt;br /&gt;
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==M145: Move 145==&lt;br /&gt;
*'''Weight:''' 4.2 grams&lt;br /&gt;
M145 is a round Track, with a mode change gimmick. The connectors which the Bottom attach to can be moved into two different modes, designated as Large Jump and Small Jump. &lt;br /&gt;
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When the connectors are manually moved to the Large Jump position, the connectors are located off center. The Bottom is therefore off center, and the Beyblade moves erratically, and will bounce up and down on the Stadium floor.&lt;br /&gt;
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In the Small Jump position, the connectors are still slightly off center, but less so than Large Jump mode. In this position, the Beyblade will not jump nearly as much; instead, it will move with far more regularity.&lt;br /&gt;
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M145 bounces most vigorously when used with Sharp series Bottoms, such as Sharp and Ball Sharp. It's also the first part in the whole Beyblade toyline to have a real, effective jumping gimmick, regardless of how useful it is. &lt;br /&gt;
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This Track's gimmick is seen as purely for entertainment and interest; it has yet to be used in any competitive customizations, as it is too unpredictable. When the Beyblade is temporarily in the air when it is bouncing, it is extremely easy to KO, as its friction with the floor is zero. Beyblades using this Track also suffer from extremely low Stamina, as the off center Bottom disrupts the rotation severely.&lt;br /&gt;
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TAKARA-TOMY's M145 is reportedly less solid in its mode change than Hasbro's. The connectors, upon considerable and punctual impact, can slide into their other position on their own, which is against the nature of the Track's gimmick.&lt;br /&gt;
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Beyblade: [[Storm Capricorne M145Q]]&lt;br /&gt;
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==GB145: Gravity Bowl 145==&lt;br /&gt;
[[Image:09EarthVirgo.JPG|thumb|120px|GB145]]&lt;br /&gt;
*'''Weight:''' 4.5 grams&lt;br /&gt;
GB145 is a wide, round track featuring two free moving metal balls. These balls move toward the outside of the track while spinning, causing some additional spin retaining force. Weighing in at 4.5 grams, GB145 is currently the third heaviest track available, and as such is extremely useful in [[Defense]] customizations. Because it lacks energy-absorbing free spinning wings, it is not as effective as [[Flame Sagittario C145S | C145]] against low attackers such as [[Quetzalcoatl 90WF | Quetzalcoatl]] 90RF. However, the increased weight increases stability, which is very useful in Defense customizations. That said, GB145 is outclassed in Defense customizations by BD145 and TH170.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Virgo GB145BS]], [[Infinity Libra GB145S]]&lt;br /&gt;
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==SW145: Switch 145==&lt;br /&gt;
[[Image:Serpent8.jpg|thumb|120px|SW145]]&lt;br /&gt;
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*'''Weight:''' 4.2 grams&lt;br /&gt;
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SW145 has three 'wings'. The gimmick of this Track is the ability to change from Attack to Defense by taking off the wings, and then putting them on the opposite way. The purpose of this is the ability to adapt to opponent Beys. In Attack mode, which is denoted by six grey claw-like stickers on the underside, the pointed ends of the Track are used for Smash Attack; meanwhile in Defense mode, shown by three triangular blue stickers, the edges are more rounded, in order to deflect opponent Beys. The modes are reversed for Left-Spin Beys. Testing has shown that SW145 is quite useful at attacking lower opponents in a similar fashion to H145 and R145. It is however outclassed for Defense purposes by GB145, BD145, and 230 due to the recoil it produces. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Poison Serpent SW145SD]], [[Shinobi Saramanda SW145SD]]&lt;br /&gt;
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==R145: Rubber 145 ==&lt;br /&gt;
[[Image:R145.JPG|thumb|120px|R145]]&lt;br /&gt;
*'''Weight:'''  4.7 grams&lt;br /&gt;
&lt;br /&gt;
R145 consists of three wings similar in shape to WD145, but instead the wings are made of a hard rubber. The concept behind the track was to deflect lower attackers and absorb impact. However, it suffers the same problems that WD145 does, in that it's possible for the attacker's Wheel to be caught in between the Wheel and R145, causing [[recoil]] and spin reduction in the process. For this reason, R145 is outclassed as a Defense Track by other options such as GB145, BD145, and 230.&lt;br /&gt;
&lt;br /&gt;
While outclassed in Defense customizations, R145 has found use in Attack customizations due to its three wing shape and fairly heavy weight compared to most tracks, which helps to reduce recoil.&lt;br /&gt;
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Beyblade :  [[Rock Giraffe R145WB]]&lt;br /&gt;
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==BD145: Boost Disk 145==&lt;br /&gt;
[[Image:Hell09.jpg|thumb|120px|BD145: Normal Mode]]&lt;br /&gt;
[[Image:Hell10.jpg|thumb|120px|BD145: Boost Mode]]&lt;br /&gt;
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*'''Weight:''' 8.0 grams&lt;br /&gt;
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BD145 shares a similar trait with its partner Hell, in that, like Hell is one of the widest Metal Wheels ever released, BD145 is the widest Track ever. This Track is unique both because of its width and also its ability to change modes. Changing modes is similar to how it is done with SW145, however this time, instead of removing the changeable part from the bottom and flipping it, it is removed from the top and then flipped. BD145 has two modes:&lt;br /&gt;
 &lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Normal Mode''' &lt;br /&gt;
&lt;br /&gt;
In Normal Mode the &amp;quot;Boost Disk&amp;quot; sits lower on the Track, which causes most Beyblades to scrape the Beystadium floor easily due to the three downward facing protrusions. However, when using a taller Bottom such as RF, this tendency is lessened somewhat, and the wide diameter of BD145, while it is not able to necessarily provide Smash Attack, it assists in &amp;quot;pushing&amp;quot; the opposing Beyblade out of the Beystadium.&lt;br /&gt;
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'''Boost Mode''' &lt;br /&gt;
&lt;br /&gt;
Boost Mode works exclusively in combination with Hell. The three upward facing protrusions on BD145 go past the bottom of the Metal Wheel into the gaps of Hell itself and unlike Normal Mode, there is absolutely no space between the Metal Wheel and Boost Disk. This mode has proven to be incredibly effective in Stamina, Defense, and even Attack customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
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==W145: Wing 145==&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
&lt;br /&gt;
W145 is a normal 145 Track with six sharp wings that are slightly angled. The pointy ends are however cut off to form, overall, more of a dodecagon. It is based off of W105, T125, and DF145, and likely produces a negligible downforce effect.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Samurai Ifraid W145CF]]&lt;br /&gt;
&lt;br /&gt;
==TH170: Triple Height 170==&lt;br /&gt;
[[Image:TH170 Side.jpg|thumb|120px|TH170]]&lt;br /&gt;
*'''Weight''' 4.39 grams&lt;br /&gt;
&lt;br /&gt;
TH170 contains a height-changing Track similar to CH120; it can change between 170, 195, and 220. And unlike CH120, TH170 has no mechanical problems that cause it to change height mid-battle, like many CH120's do.&lt;br /&gt;
 &lt;br /&gt;
TH170 is infinitely more versatile than 230 because of its height change ability. While 230 is easily KOed by 145-height Attack customizations due to its height, TH170 can stand up against them if necessary with the two lower heights it can change down to: 170 and 195. And it can also fare well against low-Track Attack customizations just as well as 230 can when used at the 220-height. Although, it should be noted that due to the height change mechanism of the Track, the design of TH170 is not as funnel-like and smooth as 230's is. As a result, low-Track Attackers could possibly garner more success against TH170 at the 220-height than they would against 230. This is simply one minor caveat though; TH170's outstanding ability to adapt to countless situations more than makes up for it.&lt;br /&gt;
 &lt;br /&gt;
In general, the 170 and 195 heights are best used against 145-height Attack and Stamina combinations, while the 220 height is best used for outspinning 230-height Stamina customs, as well as low-track Attack, Defense, and Stamina combinations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==230 ==&lt;br /&gt;
[[Image:230sideview.jpg|thumb|120px|230]]&lt;br /&gt;
[[Image:230vs852.jpg|thumb|120px|230 vs. 85]]&lt;br /&gt;
*'''Weight''' 4.1 grams&lt;br /&gt;
&lt;br /&gt;
230 is the tallest Track released thus far. 230 is part of the Maximum Series, and is labeled as the Maximum Height for Tracks. 230 has six indents near the top of the Track that sharpen downwards to about the half of the Track. 230 is rounder and thicker than regular Tracks with no gimmicks in order to protect it structurally as it comes into regular contact with opposing Wheels. Its round and smooth shape results in significantly less [[recoil]] than if it were based on the traditional hexagonal Track shape. Since 230 is so tall, it can wobble at great lengths for extra Stamina, defeating various Stamina customizations with lower Tracks. From a defensive viewpoint, it uses its height as an advantage to protect itself from low incoming Attacks, by protecting the Metal Wheel from major contact while using the reinforced plastic to absorb most of the shock. As a result of this, 230 can defeat most low Attack customizations under the 120 height when paired with other top-tier Defense parts.&lt;br /&gt;
 &lt;br /&gt;
230 also has some notable weaknesses, however. As a Defense Track, 230 is extremely susceptible to tall Track Attack types in the opposite spin direction such as MF Lightning L Drago BD145LRF and MF Gravity Perseus BD145RF. Additionally, TH170 at 220 height is successful against 230-based customizations, while also offering height-based versatility at the same time.&lt;br /&gt;
 &lt;br /&gt;
This play of good defense against low Beyblades and weakness against high Attackers is highly due to the fact that low tops hit it exactly in its center of gravity. Most of the weight is obviously at the top of the Beyblade using 230, however the Track itself also possess a considerable mass, and the sum of those weights brings the center of gravity exactly around where 120-based Beyblades attack. Usually, the lower the center of gravity, the better, but as long as it is targeted, the object retains a certain balance. If it gets hit away from that center of gravity vertically, then the object will lose its stability, which is what happens with 230.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Byxis 230WD]], [[Duo Uranus 230WD]], [[Flash Sagittario 230WD]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=HWS_Metal_Wheel_List&amp;diff=8547</id>
		<title>HWS Metal Wheel List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=HWS_Metal_Wheel_List&amp;diff=8547"/>
				<updated>2012-04-25T15:36:53Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: Added Burn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basalt==&lt;br /&gt;
[[Image:BasaltMetalWheel.jpg|thumb|120px|Basalt]]&lt;br /&gt;
*'''Weight:''' 47.52 grams&lt;br /&gt;
Basalt is a completely circular Metal Wheel, with sets of indents distributed around its circumference and is almost cylindrical in its thickness, part of which overhangs the Track being used in conjunction with it.&lt;br /&gt;
&lt;br /&gt;
Basalt is a member of the Maximum Series, with its &amp;quot;gimmick&amp;quot; being &amp;quot;maximum weight&amp;quot;. At the time of its release, it was the heaviest Metal Wheel ever created, even heavier and thicker than the infamous [[Libra DF145BS|Libra]]. With the release of Diablo it is no longer the heaviest Metal Wheel, but Basalt's circular nature, in combination with its abnormally heavy weight, make it without a doubt one of the best Metal Wheels for Defense customizations.&lt;br /&gt;
&lt;br /&gt;
However, Basalt is missing a chunk of metal inside its perimeter which forms what is called the &amp;quot;Spiral Staircase of Death&amp;quot;. The &amp;quot;Spiral Staircase of Death&amp;quot; was meant to neuter Basalt's incredibly high power slightly by creating an imbalance within the Wheel. While this imbalance does indeed occur, it is not a notable hindrance to its usefulness. In fact, despite the imbalance/wobbling caused by the &amp;quot;Spiral Staircase of Death&amp;quot;, Basalt also has strong Stamina, although it has since been outclassed by Scythe and Phantom. The imbalance/wobbling caused by the &amp;quot;Spiral Staircase of Death&amp;quot; does contribute slightly to the [[recoil]] Basalt suffers, but again, this is not a huge hindrance to its usefulness.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Basalt Horogium 145WD]]&lt;br /&gt;
 &lt;br /&gt;
==Burn==&lt;br /&gt;
*'''Weight:''' 31.51 grams&lt;br /&gt;
Burn is an almost completely circular Metal Wheel, interrupted only by two sets of wave-like ridges. The center of the Metal Wheel features a flame pattern representing the sun, which complements the Phoenix Clear Wheel. Burn's predominant characteristic is its weight distribution : the weight is concentrated on the edge of the Metal Wheel, while the center is generally hollow and light. This produces what is known as the Flywheel Effect, which is the ability for a rotating object to increase its rotational velocity with the use of its own momentum. The ridges are subject to some level of recoil, but are also capable of [[Smash Attack]]; however, the latter is not potent enough to be used effectively.&lt;br /&gt;
&lt;br /&gt;
Burn was once the best Stamina Metal Wheel, along with Metal System Virgo. However, it has since been outclassed by newer Metal Wheels such as Scythe and Phantom, the latter sharing many characteristics with Burn itself.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Burn Phoenix 135MS]]&lt;br /&gt;
&lt;br /&gt;
==Counter==&lt;br /&gt;
[[Image:Countertop.jpg|thumb|120px|Counter]]&lt;br /&gt;
*'''Weight:''' 29.2 grams&lt;br /&gt;
Counter is styled like a HWS version of the Metal System Leone. It possesses six similar mane-like projections that coronate its circumference. The gaps between the six projections are too small to provide consistent smash for a competitive Attack Customization. Counter still showcases fair Smash Attack, but unlike Leone, it lacks the same degree of recoil. This is because the projecting paws are more compact and rounded than its counterpart’s. The lowered recoil makes it a better, albeit underwhelming, choice for a defensive combo. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Counter Leone D125B]], [[Counter Escolpio 145D]]&lt;br /&gt;
&lt;br /&gt;
==Cyber==&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 29.5 grams&lt;br /&gt;
The original release of Cyber is coated with red spray paint.  The shape and appearance is similar to that of the original Pegasis wheel. The main shape of Cyber consists of three wing like forms.  The Cyber wheel doesn't have the original Pegasis' Force Smash capbilities for one reason. The slightly jagged end of each of the three wing like forms that Cyber have would have been well suited for Force Smash, however, it was not created to be the same weight as the Pegasis wheel, but rather much lighter, therefore hindering its Attack uses completely. It is heavily outclassed by numerous other Attack based Wheels.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Cyber Pegasis 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Dark==&lt;br /&gt;
[[Image:05DarkBull.JPG|thumb|120px|Dark]]&lt;br /&gt;
*'''Weight:''' 31.4 grams&lt;br /&gt;
Dark has twelve spikes facing the clockwise direction. These protrusions are closely packed together with minimal space between each, resulting in an overall round shape. This shape hinders the Metal Wheel in two ways: its protrusions are not pronounced enough to provide sufficient Smash Attack, while the perimeter is interrupted too frequently for sufficient Stamina. Additionally, its weight is distributed over too large a surface area. There is thus no reason to use Dark in any competitive situation whatsoever. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]], [[Dark Cancer CH120SF]], [[Dark Wolf DF145FS]]&lt;br /&gt;
&lt;br /&gt;
==Earth==&lt;br /&gt;
[[Image:10EarthAquila.JPG|thumb|120px|Earth (Second Mold)]]&lt;br /&gt;
*'''Weight:''' 33.1 grams&lt;br /&gt;
Earth has four thick, textured wings surrounding its perimeter, with each pair facing each other on a slight incline. The space created between the wings is quite small, and the resulting effect is similar to any Wheel that has no spaces: minimal recoil. Though it is on the lighter side of Metal Wheels, its almost unperturbed circular design, and minimal recoil make it one of the best, Defense-oriented Wheel available for competitive play. However, it has since been severely outclassed by the extremely heavy Basalt. &lt;br /&gt;
&lt;br /&gt;
Earth has two different molds. The first mold was released in BB-47 Starter Earth Aquila 145WD, and the second in both the purple WBBA &amp;quot;Event Special&amp;quot; MF Earth Aquila 105HF/S, and SonoKong manufactured Earth Metal Wheels. However, TAKARA-TOMY has since ceased production on the first mold, thus making it a difficult part to obtain. The second mold addressed breaking problems that the original mold faced by modifying the inside of each of Earth's wings. The new mold is up to three grams heavier than the old mold (30-31 grams versus 33 grams on the new mold), which makes it significantly more effective for [[Defense]] customizations. Therefore, the new mold is the preferred choice for Defense customs using Earth, while the original mold would be the best for [[Survival | Stamina]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Aquila 145WD]], [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
==Flame==&lt;br /&gt;
[[Image:05FlameLibra.JPG|thumb|120px|Flame]]&lt;br /&gt;
*'''Weight:''' 32.5 grams&lt;br /&gt;
The Metal Wheel Flame was first released with Flame Sagittario C145S. It is predominantly circular, with two small spikes and two additional smaller gaps on its circumference. The Wheel is relatively thin throughout, with the very edge of the Wheel being slightly thicker. Due to the design of Flame where the Wheel’s perimeter is raised slightly, more of the Track below is exposed compared to other Wheels, hence making it easier for other Beyblades to strike its Track. This significantly reduces its [[Defense]] capabilities.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Flame Sagittario C145S]], [[Flame Byxis 230WD]]&lt;br /&gt;
&lt;br /&gt;
==Galaxy==&lt;br /&gt;
[[Image:GalaxyPegasisMetalWheel.jpg|120px|thumb|Galaxy]]&lt;br /&gt;
*'''Weight:''' 29.4 grams&lt;br /&gt;
Much like Pegasis and Storm, Galaxy's main shape consists of three rounded, wing-like forms intended to depict the wings of Pegasis, and each wing has two separate protrusions. There are four indented separations on each wing, complimented by three curved ridges on the top and five small spikes on the bottom. Each of the undersides are hollow, making Galaxy very light.&lt;br /&gt;
&lt;br /&gt;
Though Galaxy has a very violent appearance, in actual battle it is very restrained; it is unable to deliver a great amount of Smash even at high speeds, primarily because of its light weight and rounded protrusions. As such, Galaxy is easily outclassed by other Attack Wheels of it its time and not recommended to be used competitively.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==Grand==&lt;br /&gt;
[[Image:11GrandKetos.JPG|thumb|120px|Grand]]&lt;br /&gt;
*'''Weight:''' 29.3 grams&lt;br /&gt;
Grand is an intriguing wheel; it's thicker than Earth at the thickest point on its interconnected, smooth design. However, it is not as successful defensively, as it is 3.5 grams lighter than the second mold of Earth. On the Grand wheel there are six “walls” and with every two walls there is a gap dividing them into three sections. In each section there is a wall with small textured indents; this creates some recoil which is never a plus for a Defense-oriented Wheel. Because of this, it does have some Smash Attack, but it is mediocre and is completely outclassed by the multitude of other great Attack-based Wheels available, such as VariAres. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==Hell==&lt;br /&gt;
[[Image:Hell07.jpg|thumb|120px|Hell]]&lt;br /&gt;
*'''Weight:''' 39.6 grams&lt;br /&gt;
Hell was first released in a radiant gold colour. As a part of the Maximum Series, it had the largest diameter of any Metal Wheel ever released. However, Big Bang has since been shown to have an equal diameter.&lt;br /&gt;
 &lt;br /&gt;
Hell is split into three different wings which are shaped to represent the Three-Headed Dog, Kerberos, and between each of them is a large gap allowing BD145's protrusions (while in Boost Mode) to point upwards past the bottom of the Metal Wheel. On the side of each wing are four indents which, in addition to the end of each wing which ends in a pointed &amp;quot;head&amp;quot; for Smash Attack, increase Hell's Attack capabilities. Due to its heavy weight, its relatively high recoil is lessened by a significant amount and because of this, as listed above, in combination with BD145 (Boost Mode) it can be used effectively in Stamina customs.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
==Hyper==&lt;br /&gt;
[[Image:HyperTopView.jpg|thumb|120px]]&lt;br /&gt;
*'''Weight:''' 28.49 grams&lt;br /&gt;
The Hyper Metal Wheel is the HWS equivalent of Metal System Aquario. It has four main 'wings' that resemble waves of water. There is a coat of silver paint over the Metal Wheel, which is considerably more durable than normal paint, and blue paint in the center. It is hollow, lightweight, and has an abundance of [[Recoil]] that hinders its [[Attack]] to the point of having next to none. Because of this, it is severely outclassed by wheels such as [[VariAres D:D#4D Metal Wheel: VariAres | VariAres]], [[Blitz Unicorno 100RSF#4D Metal Wheel: Blitz | Blitz]], and [[Beat Lynx TH170WD#4D Metal Wheel: Beat | Beat]]. Like most other Metal Wheels from the Hasbro Legend Series, it cannot compare to its Metal System predecessor, though it too was outclassed in its time.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==Killer==&lt;br /&gt;
[[Image:KillerGemios22.jpg|thumb|120px|Killer]]&lt;br /&gt;
*'''Weight:''' 31.2 grams&lt;br /&gt;
Like its Metal System predecessor [[Gemios DF145FS | Gemios]], Killer has a textured, bumpy, two-winged design that ends in two rounded edges. However, unlike its predecessor, it is considerably thinner even with a smaller amount of metal dropping below the base of the Wheel. Being so thin, the edges of each wing do not apply as much force as those of the Gemios Metal Wheel; as a result, Killer loses any of the potential [[Smash Attack]] the first incarnation had. &lt;br /&gt;
&lt;br /&gt;
Being so thin negates any possible defensive qualities, and though it may seem suited for [[Survival | Stamina]], it has shown no advantage over any of the top-tier [[Survival | Stamina]] Wheels like  [[Virgo DF145BS | Virgo]], [[Burn Phoenix 135MS#Metal Wheel: Burn | Burn]] or even [[Earth Aquila 145WD#Metal Wheel: Earth | Earth]].&lt;br /&gt;
&lt;br /&gt;
Hasbro changed the name of the wheel to &amp;quot;Evil&amp;quot; to avoid being offensive. As a result, the Hasbro version  is &amp;quot;Evil Gemios&amp;quot; as opposed to &amp;quot;Killer Gemios&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Killer Gemios DF145FS]], [[Killer Beafowl UW145EWD]]&lt;br /&gt;
&lt;br /&gt;
==Lightning==&lt;br /&gt;
[[Image:006LLDrago.JPG|thumb|120px|Lightning]]&lt;br /&gt;
*'''Weight:''' 30 grams&lt;br /&gt;
This Wheel is characterized by its prominent [[Smash Attack]] in Upper Mode. Of the total six protrusions, three are of the ‘Upper Mode’ and three are of the ‘Multi-Hit mode’. To switch between these modes, the Beyblade would need to be disassembled, and then the L Drago Clear Wheel rotated 180°.&lt;br /&gt;
&lt;br /&gt;
Of the two available modes it is widely considered that ‘Upper Mode’ is superior. Contrary to the name, the strength of this wheel doesn’t come from [[Upper Attack]], but [[Smash Attack]]. Lightning does suffer from some recoil, but this problem can easily be rectified with both MF and RF. Paired with the right Track, Lightning can provide a ferocious Smash Attack.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Lightning L Drago 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Poison==&lt;br /&gt;
[[Image:Serpent4.jpg|thumb|120px|Poison]]&lt;br /&gt;
*'''Weight:''' 29.8 grams&lt;br /&gt;
Poison has fifteen rectangular protrusions on its circumference, each the same size and about 4 mm apart at the widest point. While this is not wide enough to provide useful Smash Attack, it still produces relatively large amounts of recoil, making this part useless for Defense or Stamina. Furthermore, similar to Flame, the Wheel is raised at the base, exposing the Track to opposing Beys, making it even less useful for Defense purposes. This recoil is worsened by the light weight of the Wheel, which allows it to be easily knocked around and KO'ed by opposing Beys. Due to these factors, Poison has absolutely no competitive use.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Poison Serpent SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==Ray==&lt;br /&gt;
[[Image:06RayUnicornoD125CS.jpg|thumb|120px|Ray]]&lt;br /&gt;
*'''Weight:''' 30.4 grams&lt;br /&gt;
Ray has a relatively thin, slightly bumpy, three-winged design. Between each of these &amp;quot;wings&amp;quot; are small gaps, which allow the blunt ends of each wing to provide a small amount of Smash Attack. Additionally, along each wing there are two indents which follow the contours of the Metal Wheel; these indents are pronounced enough to provide additional Spike Attack and work in tandem with the aforementioned blunt ends of each wing. Ray's window to KO the opponent is quite small, as its Smash Attack is only prominent at the very high spin velocities found at the beginning of each battle.&lt;br /&gt;
 &lt;br /&gt;
Ray has fallen into disuse since the introduction of RS and other rubber-based Defense Bottoms, as it has tremendous difficulty KOing such Bottoms. And, there are also numerous other Metal Wheels that outclass it, such as VariAres and Blitz.&lt;br /&gt;
 &lt;br /&gt;
Ray has two different molds. The first mold was released in the Ray Unicorno D125CS Starter Set, and the second mold was released with the Ray Unicorno D125CS Aurora Version, the Ray Unicorno D125CS Booster Set, and Ray Gil 100RSF. The second mold rectifies the original mold’s breakage problems. The gaps between the second mold are slightly wider and are more rounded on the inner gaps of Ray than the original mold. This change was carried foward to all further releases of the Ray wheel, such as Hasbro's release of Ray Striker.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Ray Unicorno D125CS]], [[Ray Gil 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==Rock==&lt;br /&gt;
[[Image:002RockLeone.jpg|thumb|120px|Rock]]&lt;br /&gt;
*'''Weight:''' 31.4 grams&lt;br /&gt;
Rock has six large protrusions with small, shallow gaps between each one. It also overhangs the Track much like the original [[Leone 145D | Leone]] Metal Wheel, although to a smaller extent. &lt;br /&gt;
&lt;br /&gt;
Rock as a [[Defense]] type is unable to match the qualities of Metal Wheels such as Basalt, because the shape of Rock produces a significant amount of recoil upon contact with another Wheel. As a result, Rock is an outclassed Defense Wheel.&lt;br /&gt;
&lt;br /&gt;
Rock is somewhat useful for [[Smash Attack]], and can be used to relative success in conjunction with a Metal Face.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Rock Leone 145WB]], [[Rock Giraffe R145WB]], [[Rock Escolpio T125JB]], [[Rock Orso D125B]]&lt;br /&gt;
&lt;br /&gt;
==Storm==&lt;br /&gt;
[[Image:03StormPegasis.jpg|thumb|120px|Storm]]&lt;br /&gt;
*'''Weight:''' 30.4 grams&lt;br /&gt;
The main shape of Storm consists of three wing-like forms, each with slightly jagged ends, which are used for mediocre [[Smash Attack]]. While paired with a 100 track and a Rubber Flat Bottom, Storm had once been a top tier Metal Wheel. It has since been outclassed by countless other Metal Wheels, such as VariAres, Blitz, and Flash. Storm should not be considered for competitive use, unless there are absolutely no other available options.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]], [[Storm Capricorne M145Q]], [[Storm Aquario 100HF/S]]&lt;br /&gt;
&lt;br /&gt;
==Thermal==&lt;br /&gt;
[[Image:ThermalPisces5.jpg|thumb|120px|Thermal]]&lt;br /&gt;
*'''Weight:''' 30.5 grams&lt;br /&gt;
The Thermal Metal Wheel consists of two large wings which are pointed at their respective beginnings and ends. Thermal is largely based on the Metal System Pisces, and as such, the three notches on the Wheel are representative of a shark's gills. Although it has relatively sharp contact points, they do not protrude far out enough to provide any significant Smash Attack. The Wheel does possess moderate Stamina capabilities due to its relatively round shape, but is considered outclassed for this purpose by Earth, Burn, Scythe, Basalt and Hell. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Thermal Pisces T125ES]], [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
==Vulcan==&lt;br /&gt;
[[Image:Vulcan05.jpg|thumb|120px|Vulcan]]&lt;br /&gt;
*'''Weight:''' 32.3 grams&lt;br /&gt;
The Vulcan Metal Wheel has a total of two semi-circular prominences and two smaller wings painted with two red stripes that give breath to its design. Upon closer inspection, the two prominences have slight slopes that suggest the Wheel's capability of Upper Attack. Despite the fact that these sloped areas are major contact points, they do not provide Upper Attack; however, they do provide Smash Attack. Between the two prominences are the two smaller wings, which are also major contact points. &lt;br /&gt;
&lt;br /&gt;
Vulcan has fallen into disuse following the introduction of RS and other rubber-based Defense Bottoms, as it has a hard time KOing such bottoms. It is now heavily outclassed by other Metal Wheels such as VariAres and Blitz.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Vulcan Horuseus 145D]]&lt;br /&gt;
&lt;br /&gt;
==4D - Beat==&lt;br /&gt;
*'''Weight:''' 38.6 grams&lt;br /&gt;
&lt;br /&gt;
This Metal Wheel is made up of two parts. A Core, which comprises the Metal part of the Metal Wheel, and a PC Frame.&lt;br /&gt;
&lt;br /&gt;
====PC Frame====&lt;br /&gt;
[[Image:Lynx PC Frame.jpg|thumb|120px| Beat PC Frame]]&lt;br /&gt;
The PC Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. There are triangular designs on each side of the PC Frame resembling cat ears; the weight is mainly focused on these opposite ends of the Frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:Beat Wheel Top.jpg|thumb|120px|Beat Core]]&lt;br /&gt;
The Core of Beat could be seen as a representation of the snout of a Lynx, along with the Clear Wheel which represents its ears. There are diamond-shaped designs lining the inside of the Core that lead towards the two main protruding contact points. These protrusions produce ferocious Smash Attack, but unfortunately also create Recoil. The overarching design is similar to both Vulcan and Quetzalcoatl.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Beat features a mode changing gimmick. It works by rotating the PC Frame while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
 &lt;br /&gt;
*'''Attack Mode''' : &lt;br /&gt;
In this mode, the PC Frame is aligned with the two long &amp;quot;wings&amp;quot; of the Core, exposing the two protruding contact points on each side.&lt;br /&gt;
&lt;br /&gt;
*'''Defense Mode''': &lt;br /&gt;
In this mode, the PC Frame is rotated 90° so that the two heavier ends cover the two protruding contact points, creating a circular wall of sorts around the perimeter of Beat.&lt;br /&gt;
----&lt;br /&gt;
 &lt;br /&gt;
Attack Mode is the only competitively useful mode of the two. In Defense Mode, the PC Frame unfortunately leaves a small portion of the protruding contact points exposed. And even if they were covered completely, much heavier Wheels such as Basalt would still outclass it.&lt;br /&gt;
 &lt;br /&gt;
In Attack Mode, Beat is arguably one of the best right-spin Attack Wheels. Its best uses are in mid- and low-height Attack customizations, with mid-height being the most preferred. As a two-sided Metal Wheel, it works best with two-sided Clear Wheels such as Lynx.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==4D - Blitz==&lt;br /&gt;
*'''Weight:''' 43.72 Grams&lt;br /&gt;
&lt;br /&gt;
This Metal Wheel is made up of two parts. A Core, which comprises the bulk of the Metal Wheel, and a Metal Frame.&lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:BlitzMWMetalFrame.jpg|thumb|120px|Blitz Metal Frame]]&lt;br /&gt;
*'''Weight:''' 12.65 Grams&lt;br /&gt;
The Metal Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. It has three small protrusions, which fit in with the gaps in the Core, and the protrusions are smaller than each protrusion on the Core.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:BlitzMWCore.jpg|thumb|120px|Blitz Core]]&lt;br /&gt;
*'''Weight:''' 31.07 grams&lt;br /&gt;
Blitz's Core has three separate primary contact points, whereupon the metal slopes down and outward into a finer surface, creating &amp;quot;bumps&amp;quot; on the front-most portion of each wing segment. These slopes provide an advantage in the form of allowing maximum contact with the primary contact points, and often throwing the opposing Wheel slightly off balance when used on a lower Track.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Blitz features a mode changing gimmick. It works by rotating the Metal Frame while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Image:BlitzMWAssault.jpg|thumb|120px|Assault Mode]]&lt;br /&gt;
* '''Assault Attack Mode'''&lt;br /&gt;
In this mode, the protrusions on each side of the Metal Frame fit against the six contact points of the Core, creating a single &amp;quot;Wing&amp;quot; on each side, forming a shape very much like Triple Wing ([[Trygle]]) from the [[Plastic Beyblade | Plastics]] generation.&lt;br /&gt;
&lt;br /&gt;
[[Image:BlitzMWBarrage.jpg|thumb|120px|Barrage Mode]]&lt;br /&gt;
* '''Barrage Attack Mode'''&lt;br /&gt;
In this mode, the amount of contact points or &amp;quot;Wings&amp;quot; is doubled from three to six by rotating the Metal Frame. However, in doing this, the length of each wing is shortened.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Assault Attack Mode is usually the preferred mode of the two, as it is shown to have considerably lower amounts of [[Recoil]], while providing more consistent contact force with it's longer, more pronounced wings. This Wheel has proven to be highly functional and is considered a top-tier right-spin [[Smash Attack]] Metal Wheel. It is one of few Smash Wheels with the ability to net a solid KO even at a low spin-velocity. However, this Wheel also suffers from extremely high recoil, and falls prey to an outstanding weakness to left-spin Attackers such as [[Lightning L Drago 100HF | Lightning L Drago]]/[[L Drago Destroy F:S |L Drago Destroy]] 85/90/CH120/BD145RF/R2F/LRF.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==4D - Death==&lt;br /&gt;
*'''Weight:''' 43.6 grams&lt;br /&gt;
&lt;br /&gt;
The new gimmick introduced in this 4D Metal Wheel is that one of the two metal parts, the Metal Frame, can be flipped to form another mode. Death has no PC Frame, only metal pieces, which makes it one of the heaviest 4D Metal Wheels available. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:DeathFrame-ATK.jpg|thumb|120px|Death Frame - Attack]]&lt;br /&gt;
The Metal Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. It has four small indents which act as a locking mechanism when placed on the Core. On the Defense side it has eight shallow slopes with a reptile-like texture and the large slopes of the Attack mode connect perfectly with the Core's. On the Attack side, as previously mentioned, there are eight significantly larger slopes each with the face of a serpent sculpted in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:DeathCore.jpg|thumb|120px|Death Core]]&lt;br /&gt;
As with any other Core in 4D, this part connects the Wheel with the Track. Its design is based on wings, so the combination of the Metal Frame and the Core indeed illustrate a winged serpent, which is the representation of Quetzalcoatl.&lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Death features a mode changing gimmick. It works by flipping the Metal Frame on the opposite side while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* '''Attack Mode'''&lt;br /&gt;
[[Image:Death-ATK Mode.jpg|thumb|120px|Attack Mode]]&lt;br /&gt;
If Death is set in Attack Mode, the Metal Frame shows details of several serpent heads with fangs, enhancing the term &amp;quot;Attack&amp;quot;. This mode is in no way more useful than Defense Mode as it does not provide sufficient Smash Attack to be of any use in Attack Type customs, and its Recoil renders it useless when compared to Defense Mode for other areas.&lt;br /&gt;
&lt;br /&gt;
* '''Defense Mode'''&lt;br /&gt;
[[Image:DeathDEF.jpg|thumb|120px|Defense Mode]]&lt;br /&gt;
If the Metal Frame is completely flipped to be in Defense Mode, this other side reveals a design of serpent scales, which relates to the term &amp;quot;Defense&amp;quot; and how animals defend themselves with their back, their scales, etc. Defense Mode's top half is also sloped, which reduces Recoil and is also an uncommon trait among Metal Wheels.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Defense Mode is preferred over Attack Mode in every aspect due its much smoother design, which provides much less Recoil. Death, in Defense Mode, was arguably the first to dethrone Basalt in terms of Defensive prowess: it may not have had the weight that Basalt did, but the fact that it had much, much less Recoil made it the better Metal Wheel. Without this Recoil, Death is much harder for any Attack Type to KO or for many Stamina Types to outspin, defeating most top-tier combinations in the latter category.&lt;br /&gt;
&lt;br /&gt;
If the unbalanced Basalt wins because it can wobble and smash away the opponent’s spin while conserving its own rather than simply absorbing shocks, the balanced Death wins by shaving, or grinding, away the opponent’s spin instead using the relief created by the Metal Wheel's designs on the sides. While Death has not necessarily outclassed Basalt, it does earn a position as a top-tier Defense Metal Wheel.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
==4D - Diablo==&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
&lt;br /&gt;
Diablo is one of the heaviest Metal Wheels in the game. Following the same scheme as all of Diablo Nemesis X:D's parts, the Diablo 4D Metal Wheel integrates several Beyblades' design points. Because Kreis Cygnus was not out at the time of Diablo Nemesis's release, the latter was the one to first introduce a semi-free-spinning gimmick, and the placement of the Metal Frame in Ultimate Balance Mode was also new to the hobby.  &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:DiabloNemesis 16.jpg|thumb|120px|Diablo Metal Frame]]&lt;br /&gt;
[[Image:Ultimate Balance Mode.jpg|thumb|120px|Ultimate Balance Mode - sections of mode change]]&lt;br /&gt;
The main features of Diablo's Metal Frame are the three heads distributed largely along its circumference. One of them represents a lion head which is cut at the upper row of teeth. Part of its mane can be seen on each side of it. The smallest of the three heads is an engravement of of a lynx head with yellowish green eyes and two paws beside it, also cut off at its upper row of teeth. It occupies a very small height on the Metal Frame. The last head is a representation of the face that can be built with Phantom Orion in Stamina Mode. This time however, the smirk was replaced with a real snarl. Its eye stickers are blue. The biggest head is Leone's part and it has red eyes. &lt;br /&gt;
&lt;br /&gt;
In Attack Mode, the Metal Frame is positioned upon the Core and is fixed. The three heads on it are all on the right side to observe them. The difference in the height of each head, with the lynx one being the smallest, creates varying relief all around the Clear Wheel. In this mode, you can choose between XF or S on X:D before the beginning of the battle. &lt;br /&gt;
&lt;br /&gt;
When in Ultimate Balance Mode, the Metal Frame is actually flipped upside down, and placed below the Core, which was an innovation in Metal Fight Beyblade 4D. Since the Metal Frame simply rests in the space between the elevated Core and the 4D Bottom, it can rotate freely to a point: spinning on its own, the Metal Frame would not rotate independently. It is the impact of the opposing Beyblade that will make it spin semi-freely, either towards the right or towards the left depending on the spin direction of the opponent as well as its trajectory and angle of impact. Since Diablo's Metal Frame has three heads, it essentially has three positions it pauses on after each impact, and these new placements make the small pins on the top of X:D be pushed upon with varying gravity. This activates the descent of the sharp tip from X:D, completely or only half-way, or it retracts inside. &lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:Diablo Nemesis14.jpg|thumb|120px| Diablo Core]]&lt;br /&gt;
The underside of Diablo's Core has the smooth trails from Scythe which allow the latter's PC Frame to rotate freely on it. For Diablo, this means that the Metal Frame can rotate relatively cleanly when in Ultimate Balance Mode. Somehow, Blitz is included in the design of this Core, however it must be within the four walls on its inner circumference which allow the insertion of the Metal Frame in Attack Mode, just like with Blitz's structure. There is also arguably a link with Death's wings, mostly in the relief of the Core when observed from the side: it follows an irregular curve. Part of Fusion was integrated in the Core as well, most likely the small jagged border on one side of the Core. One smoothly carved part of the latter might belong to Flash/Flame Sagittario's Metal Wheel too. It seems that one of its traits is also borrowed from VariAres, but more distinguishably, a dragon's head and neck full of scales can clearly be recognised on the top design of Diablo's Core just as well as Big Bang's wing which follows right after the dragon.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Diablo Nemesis X:D]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - Duo==&lt;br /&gt;
*'''Weight:''' 42.3 grams&lt;br /&gt;
Duo is formed of series of spirals seemingly emitted from the centre, as if they were wind gushes, again linking back to the Wind theme of the Beyblade as a whole.&lt;br /&gt;
This 4D Metal Wheel is made up of two components: The upper half is the Metal Frame, which is the basis of the Mode change, and the Core, which supports the Metal Frame, as well as denoting the mode and playing a small part therein.&lt;br /&gt;
&lt;br /&gt;
Duo's gimmick is quite simply balance: in Stamina Mode, it is well balanced, and in Attack Mode, it is greatly off-balance. This mode change is done by rotating the Metal Frame 90 degrees clockwise, or 90 degrees counter-clockwise. Doing so, however, requires disassembly of the Beyblade. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
*'''Weight:''' 20.7 grams&lt;br /&gt;
Duo's Metal Frame has a completely circular perimeter, while its top side contains the main visual design of the Duo Wheel, the aforementioned spiral pattern. &lt;br /&gt;
The most interesting aspect of the Metal Frame is how it makes the mode change work: on the underside, there is a wall only on one part, which either protrudes over one side of the Core, focusing the weight on that side of the Metal Wheel, or fits in perfectly to the side 90 degrees counter-clockwise of this, balancing out a slightly lighter section of the core, resulting in a very well-balanced Metal Wheel. &lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
*'''Weight:''' 21.6 grams&lt;br /&gt;
The Core is the heavier part of the Duo 4D Metal Wheel. It has eight separate sections, four raised, and four indented. &lt;br /&gt;
The raised sections are identical, and these support the Metal Frame and have slightly jagged tops, intended to grind down opponents, though in battle, the small vertical gaps they leave do not have any noticeable effect. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* '''Attack Mode'''&lt;br /&gt;
The hollowed sections are more varied. The two which are parallel to the center support are identical in their indentations, aside from one side having an engraved &amp;quot;A&amp;quot;. When the walled section of the Metal Frame is placed here, it results in the imbalance which causes the aggressive and unstable movement seen in Attack Mode.&lt;br /&gt;
&lt;br /&gt;
* '''Stamina Mode'''&lt;br /&gt;
The parts either side of the center support are not identical: one side, the one lacking engraving, is more filled-in than any of the other indented sections, while the other, marked with an S, is the most hollowed-out of the four. When the wall of the Metal Frame is placed here, it evens out the weight discrepancy between these two points, resulting in a well balanced wheel. This is Stamina Mode.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In Stamina Mode, Duo is almost perfectly circular, which, combined with the well-balanced, largely externalised weight distribution resulting from the respective orientation of the Metal Frame and Core, allows for excellent [[Survival|Stamina]]. While its weight distribution and solo spin times are not as good as [[Phantom Orion B:D|Phantom]], the most popular Stamina Metal Wheel, its lower [[Recoil]] means that it loses less [[Survival|Stamina]] when hit, and as a result, the Survival ability of these two Metal Wheels is almost perfectly even. &lt;br /&gt;
They are so closely matched, in fact, that which of the two will win in a battle between otherwise identical combinations depends entirely around the weight of the two specific Duo and Phantom Metal Wheels, which is known to vary to a fairly large degree in 4D Beyblades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The near-total absence of Recoil also makes Duo arguably the best Metal Wheel for [[Defense]] Customizations, despite being noticeably lighter than [[Basalt Horogium 145WD|Basalt]], furthering its overall use. This said, due to its reliance on low Recoil rather than high weight, the weight variations observed in 4D Beyblades can result in vastly different defensive ability: an unusually light Duo (Duo Metal Wheels as light as 41 grams have been recorded) is significantly easier to knock out than one of average weight.&lt;br /&gt;
Furthermore, to have worthwhile Defense ability, Duo Customizations must focus on maintaining grip and/or minimizing Recoil: additional weight or stamina at the cost of these results in sub-par Defensive performance, meaning common setups such as TH170CS and BD145MB are usually not worthwhile.&lt;br /&gt;
That said, Duo is still an extremely powerful Defense wheel, and should not be underestimated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duo's Attack Mode is far less notable: in Attack Mode, the Metal Frame sits slightly off centre, and the weight is further shifted to one side by the respective shapes of the Metal Frame and Core. While generally intended for use in [[Wobbling]] customization, the resulting off-centre balance has an effect similar to that of [[Storm Capricorne M145Q|Storm Capricorne's]] M145 Track, producing aggressive movement from even the most passive tips: even [[Phantom Orion B:D|Phantom Orion]]'s Bearing Drive can take on an offensive movement pattern when used with this mode, if the combination is launched hard enough. While it is not a competitively useful gimmick, it is nonetheless quite entertaining.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Duo Uranus 230WD]]&lt;br /&gt;
&lt;br /&gt;
==4D - Fusion==&lt;br /&gt;
*'''Weight:''' 43.8 grams&lt;br /&gt;
&lt;br /&gt;
Fusion is the first 4D Metal Wheel to include a full rubber part. Its Metal Frame and its Rubber Frame lock in with a simple square teeth system, and the same mechanism is used for the Core. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:FusionHades-13.jpg|thumb|120px|Fusion Metal Frame]]&lt;br /&gt;
It is shaped like a circle with only a few reliefs in the form of bumps on the circumference. In its center ridge, there are four rectangles cut into it, which allows the Metal Frame to slide into the Core and lock well without rattling. There are also two slightly angled parts on each side of the Metal Frame which seem to complete the shape of the shields on the Hades Clear Wheel.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rubber Frame====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:Fusion Hades 12.jpg|thumb|120px|Fusion Rubber Frame]]&lt;br /&gt;
Fusion's Rubber Frame has essentially the same shape as its Metal Frame. Its bumps slightly protrude from in between the Metal Frame's though. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Defense Mode, the Rubber Frame is on top of the Metal Frame, which helps absorb the impacts from other Beyblades. &lt;br /&gt;
&lt;br /&gt;
When in Balance Mode, the combination of the Rubber and Metal Frames is flipped to show the metal part on top. Its roundness helps keep balance, hence the name of the mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:FusionHades11.jpg|thumb|120px|Fusion Core]]&lt;br /&gt;
Its Core is of a regular shape which has rectangular forms to help lock the Metal Frame and Rubber Frame onto it. This part is the only one from the Fusion 4D Metal Wheel that remains in the same position for the mode changes.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - Kreis==&lt;br /&gt;
*'''Weight:'''&lt;br /&gt;
&lt;br /&gt;
Kreis was meant to introduce the gimmick of a relatively free-spinning Metal Frame, but it was released after Diablo Nemesis, which shares its gimmick in one of its modes.  This Metal Wheel is incredibly circular, hence its name: &amp;quot;kreis&amp;quot; means &amp;quot;circle&amp;quot; in German. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
Most of the relief on this part is present on its upper side. Two sets of protrusions line up the Metal Frame to form a sort of façade or fortification.  As such, the sides represent two engraved swans, and it is their heads and their wings that protrude upward. The heads are the smallest parts and they appear on each side of the Metal Frame. Each swan's wings spread out on either side of it, and the locations where both swan's wings touch constitute the other protrusions, which extend for a bigger portion of the circumference. The space between each shape can have blue stickers applied to it. The rest of the sides of Kreis's Metal Frame have additional relief made from engraved feathers, and superficial semi-circle holes in four places. &lt;br /&gt;
&lt;br /&gt;
On its underside, this part is simply a hollowed circle. On its flat bottom, swirly patterns are engraved all over, and a short wall follows its circumference. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Defense Mode, the Metal Frame is partially free-spinning. In fact, this gimmick is called &amp;quot;sliding&amp;quot;. It can only move back and forth for approximately 90°. On the underside of the Metal Frame are four small squares evenly placed around its inner hole. The Core also has four similar squares, and the way the Metal Frame is positioned on the Core, it can rotate freely until one of its cubes meet one of the Core's. At that point, it could only rotate in the other direction back to the next square. The Metal Frame can additionally absorb hits thanks to the free movement. This sliding is surprisingly smooth even though there are no other materials than the metal the parts are made of. &lt;br /&gt;
&lt;br /&gt;
As is often the case with 4D Metal Wheels, Attack Mode is accomplished by flipping the Metal Frame and placing it back on the Core in this new position. This shows the Metal Frame's underside which is still very circular and only has the even, small wall at its circumference as Attack points. The Clear Wheel is slightly more exposed in Attack Mode. The protrusions that are the heads and the wings engraved on the Metal Frame fit perfectly in the holes of the Core in this mode, which prevents it from rotating in any way.&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
Kreis's Core is banal except for some shapes that are meant to embrace those of the Metal Frame's protrusions when it is in Attack Mode. Furthermore, it has four small cubes of metal in its inner part that offer a given, limited space for the Metal Frame to rotate in Defense Mode.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Kreis Cygnus 145WD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - VariAres==&lt;br /&gt;
* '''Weight:''' 43.6 grams&lt;br /&gt;
&lt;br /&gt;
VariAres is unarguably the most aggressively designed Wheel ever released in MFB, and is the second Metal Wheel capable of spinning in both Left and Right Spin (the first being Gravity Perseus). It has a relatively thick, wide three-winged design. Each wing ends in an abrupt, sharp point that provides intense [[Smash Attack]] in both spin directions. In addition to this, along each wing there are six indents of varying size that provide [[Spike Attack]] which works in tandem with the sharp Smash Attack points on the ends of each wing. However, while VariAres' attack power may be high, it does suffer from huge amounts of recoil because it is so aggressively designed. This can make VariAres a risky Wheel to use in some respects, but as the game has evolved, lighter, more compact Attack Wheels such as [[Lightning LDrago 100HF | Lightning]] have become harder and harder to use effectively without the assistance of something like BD145. VariAres can backfire due to its recoil, but it does not need the width and weight of BD145 to be effective.&lt;br /&gt;
&lt;br /&gt;
Between each wing is a large gap. Fitted in between these gaps is a yellow PC Frame, that protrudes outwards in a triangular shape as far as the Metal Frame. Unlike other 4D Beyblades, VariAres' PC Frame is built in conjunction with the Metal Frame. On the bottom side of the Metal Wheel where the mechanism that controls the plastic wings release are located, there is cover of a hard plastic sheet.&lt;br /&gt;
&lt;br /&gt;
When VariAres is spinning at high spin speeds, the PC Frame retracts towards the centre of VariAres, exposing more Metal, and therefore producing more [[Smash Attack]]. This is considered &amp;quot;Attack Mode&amp;quot;. As VariAres' spin velocity lowers, the PC Frame extends out to it's full length, allowing for more Plastic contact in an attempt to reduce recoil. This is considered &amp;quot;Defense Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[VariAres D:D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=HWS_Clear_Wheel_List&amp;diff=8546</id>
		<title>HWS Clear Wheel List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=HWS_Clear_Wheel_List&amp;diff=8546"/>
				<updated>2012-04-25T15:35:12Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: Added Phoenix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aries ==&lt;br /&gt;
*'''Weight:''' 2.7grams&lt;br /&gt;
Aries was originally released as a bright pink Clear Wheel with three “heads” which point outwards, hence forming a roughly triangular perimeter. Each side of this triangle has 6 ram horns, curling into the centre.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Clay Aries ED145B]]&lt;br /&gt;
&lt;br /&gt;
== Aquila ==&lt;br /&gt;
[[Image:003EarthAquila.JPG|thumb|120px|Aquila]]&lt;br /&gt;
*'''Weight:''' 2.9 grams&lt;br /&gt;
Aquila was first released in a translucent purple colour. Each side of this Clear Wheel represents an Eagle's pair of wings, with the notches on either side representing its head. It was clearly designed to fit with the aesthetic of the Earth Metal Wheel with its two spikes/notches fitting nicely over the small notches on the inner section of Earth.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Aquila 145WD]]&lt;br /&gt;
&lt;br /&gt;
== Aquario ==&lt;br /&gt;
[[Image:005WindAquario.JPG|thumb|120px|Aquario]]&lt;br /&gt;
*'''Weight:''' 3.2 grams&lt;br /&gt;
Aquario’s original release colour is navy, featuring a wave pattern which repeats itself four times. It is amongst the heaviest Clear Wheels, making it one of the best Clear Wheel choices for [[Metal Fight Beyblade#Hybrid Wheel System | HWS]] based [[Defense]] customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wind Aquario 100HF/S]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bull ==&lt;br /&gt;
[[Image:07DarkBull.JPG|thumb|120px|Bull]]&lt;br /&gt;
*'''Weight:''' 3.3 grams&lt;br /&gt;
Bull's original release colour is red, and features a two-winged design with two small openings between each wing. It is the heaviest Clear Wheel in Right spin with excellent weight distribution. This makes it one of the best choices for HWS based Defense and Stamina customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]]&lt;br /&gt;
&lt;br /&gt;
==Byxis==&lt;br /&gt;
[[Image:Byixstopview.jpg|thumb|120px|Byxis]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
Byxis was originally released in a turquoise green color. It is overall round in shape, and has four arrows. There are two large arrows, on which stickers can be placed with the remaining two arrows having a dark blue color. The Clear Wheel represents a compass, with four circular symbols to represent North, South, East, and West. Byxis’s unique shape meanwhile allows it to be used in conjunction with certain Metal Wheels to expose their contact points more prominently. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Byxis 230WD]]&lt;br /&gt;
&lt;br /&gt;
== Cancer ==&lt;br /&gt;
[[Image:05darkcancer.jpg|thumb|120px|Cancer]]&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
The Cancer Clear Wheel featured in Random Booster Light Vol.1 Mad Cancer CH120FS is of a brighter red, while the BB-55 Booster version is slightly darker. Both are identical in shape and weight.&lt;br /&gt;
&lt;br /&gt;
Cancer has two crab pincers following the circumference of the wheel. Between them are jagged shapes with rectangular markings on them.&lt;br /&gt;
Takara's Cancer Clear Wheel has 'Cancer' printed onto the side, while Hasbro's Gasher has taken this off, due to the name change.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Cancer CH120SF]]&lt;br /&gt;
&lt;br /&gt;
==Capricorne==&lt;br /&gt;
*'''Weight:''' 2.9 grams&lt;br /&gt;
The Capricorne Clear Wheel is quite angular, representing two goat heads, tailed by long, banded horns, and another two small Spikes separating each head from the other's horns. While not a particularly useful part, the angular design can allow for some added Smash Attack, and if one has no better Clear Wheels, it can be a decent choice for such customizations, as long as it does not obscure the Metal Wheel's contact points. This first release of Capricorne is a clear Bright Orange.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Capricorne M145Q]], [[Screw Capricorne 90MF]]&lt;br /&gt;
&lt;br /&gt;
== Gemios ==&lt;br /&gt;
[[Image:KillerGemios4.jpg|thumb|120px|Gemios]]&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
Gemios follows the same aesthetic principles as the Gemios Metal Wheel, and Killer, with a similar two-winged design. It is the lightest Clear Wheel available.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Killer Gemios DF145FS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gil==&lt;br /&gt;
[[Image:Gilclearwheel.jpg|thumb|120px|Gil]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
&lt;br /&gt;
The Gil Clear Wheel has an asymmetrical design with a translucent purple color along with light blue details. One side of Gil features a dragon’s head, while the latter depicts the bones of its feet. The rest of Gil is the bones of a dragon's body.&lt;br /&gt;
 &lt;br /&gt;
Since Gil's shape is asymmetrical, this makes it very unbalanced. Due to the weight being different on both sides, the Gil Clear Wheel should not be used for any competitive combos, as its weight distribution is off.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Ray Gil 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==Hades==&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
[[Image:FusionHades16.jpg|thumb|120px|Hades]]&lt;br /&gt;
This Clear Wheel has generic long curves. Its main design trait is the two white shields on each side of the Face, and links made of armour separate each of them, as well as blue ribbons. There are also two big blue dots in the middle of each link. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Horogium==&lt;br /&gt;
[[Image:HorogiumClearWheel.jpg|thumb|120px|Horogium]]&lt;br /&gt;
*'''Weight:''' 2.71 grams&lt;br /&gt;
The Horogium Clear Wheel was released in a grayish-blue color. It is gear shaped, with white Roman Numerals reminiscent of a clock decorating the circumference. However, there is a rectangular gap where &amp;quot;III&amp;quot; is supposed to be and 2 clock hands causing irregular weight distribution. Therefore, this Clear Wheel shouldn't be used in any Defense or Stamina combos. However, Horogium exposes the slopes on the Screw Metal Wheel, and can be used in Attack customs utilizing it.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Basalt Horogium 145WD]]&lt;br /&gt;
&lt;br /&gt;
== Horuseus ==&lt;br /&gt;
[[Image:Vulcan03.jpg|thumb|120px|Horuseus]]&lt;br /&gt;
*'''Weight:''' 2.92 grams&lt;br /&gt;
The Horuseus Clear Wheel is of an overall stylized quadrilateral design with a shade of slightly faint, semi-reflective, gold as its predominant color. Parallel to each other are two &amp;quot;Wedjat&amp;quot; eyes, both of which have a red iris when the decals are applied. Above the eyes are a reflective black and green decals, emphasizing on the eyes' brow. Decals of a similar design and shape entail the eyes. These trail to the two feathered wings between each eye that have their inner feathers painted silver. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Vulcan Horuseus 145D]]&lt;br /&gt;
&lt;br /&gt;
==Kerbecs==&lt;br /&gt;
[[Image:Hell05.jpg|thumb|120px|Kerbecs]]&lt;br /&gt;
*'''Weight:''' 3.3 grams&lt;br /&gt;
This Clear Wheel was released in a translucent yellow. Like its Metal Wheel, it is split into three parts, each separated by a notch. The pattern repeated around Kerbecs depicts interlocked chains. Kerbecs is one of the heaviest and well-balanced Clear Wheels available, and has great use in Defense and Stamina customizations. Being one of the few three-sided Clear Wheels, Kerbecs is especially useful for three-sided Metal Wheels such as Hell and Ray.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
==Ketos==&lt;br /&gt;
[[Image:10GrandKetos.JPG|thumb|120px|Ketos (White)]]&lt;br /&gt;
*'''Weight:''' 2.5 grams&lt;br /&gt;
The Ketos Clear Wheel is perfectly symmetrical. It shows two waves flowing on each side, going in opposite directions, with white whale tails shown on both ends. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kreis==&lt;br /&gt;
*'''Weight''' 3.26 grams&lt;br /&gt;
Two swans form this Clear Wheel. Unlike a real swan however, the head is disproportionate to the body of the wings. Cygnus's original colour is clear turquoise with blue highlights from the stickers which line up the feathers and the surroundings of the Face. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Kreis Cygnus 145WD]]&lt;br /&gt;
&lt;br /&gt;
==Lacerta==&lt;br /&gt;
[[Image:ThermalLacertaClearWheel1.JPG|thumb|120px|Lacerta]]&lt;br /&gt;
*'''Weight''' 2.8 grams&lt;br /&gt;
The Face on this beyblade depicts Lacerta, the Lizard, one of the 88 constellation in space. The pattern on the Lizard's back, when read from head to tail, reads &amp;quot;LACERTA&amp;quot; in a stylised font.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== L Drago ==&lt;br /&gt;
[[Image:04LLDrago.JPG|thumb|120px|L Drago]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
The L Drago Clear Wheel features three Dragon-head designs formed to create a circle. It carries a few distinct differences from the majority of the Hybrid Wheel System:&lt;br /&gt;
1. Left-spin only.&lt;br /&gt;
2. Unique shape is only compatible with Lightning Metal Wheel.&lt;br /&gt;
3. L Drago's unique function is mode change. Turning it 180° allows one to switch between two modes on the Metal Wheel; Upper to Multi-Hit Mode. The Clear Wheel allows this differentiation since it covers three of the six protrusions at all times.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Lightning L Drago 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Leone==&lt;br /&gt;
[[Image:04RockLeone.jpg|thumb|120px|Leone]]&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
The regular release of Leone is a translucent, blue-green piece. Leone is circular with small ridge details.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Rock Leone 145WB]], [[Counter Leone D125B]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Libra ==&lt;br /&gt;
[[Image:03FlameLibra.JPG|thumb|120px|Libra]]&lt;br /&gt;
*'''Weight:''' 2.8 grams&lt;br /&gt;
The regular release of Libra is a translucent green, featuring scales on opposite sides.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Infinity Libra GB145S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lynx==&lt;br /&gt;
[[Image:Lynx Wheel.jpg|thumb|120px|Lynx]]&lt;br /&gt;
*'''Weight:''' 3.06 grams&lt;br /&gt;
The original release of Lynx is a translucent brown, almost tan color. Its design emulates two ears of a cat, with a notch in between each space. This symmetrical shape has good synergy when used in tandem with Beat. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==Nemesis==&lt;br /&gt;
*'''Weight:''' &lt;br /&gt;
[[Image:DiabloNemesis20.jpg|thumb|120px|Nemesis]]&lt;br /&gt;
Just like the Nemesis Face, the Nemesis 4D Clear Wheel is very complex. Its design unites several traits from other Beyblades. One whole half of Nemesis is engraved with feathers to illustrate Cygnus's feather. The other half is supposed to replicate the shapes on the outline of the Uranus 4D Clear Wheel. The two sides originate from two odd heads: the one that is associated with Uranus has some tendrils or whiskers, while the more beautiful, flowing side has a similar head with smoother lines. Officially, a part of Jupiter's Clear Wheel is also included in Nemesis, however the design is already saturated and it's unclear how Jupiter is related. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Diablo Nemesis X:D]]&lt;br /&gt;
&lt;br /&gt;
== Pegasis ==&lt;br /&gt;
[[Image:06StormPegasis.jpg|thumb|120px|Pegasis]]&lt;br /&gt;
*'''Weight:''' 2.9 grams&lt;br /&gt;
The original release of Pegasis is a blue translucent wheel. The edges of the Clear Wheel are shaped in a wing like pattern, each ending in a pointed ‘head’ shape, representing the body form of Pegasis, the symbol its design is influenced by.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pegasis II==&lt;br /&gt;
[[Image:GalaxyPegasisIIClearWheel.jpg|thumb|120px|Pegasis II]]&lt;br /&gt;
*'''Weight:''' 3.1 grams&lt;br /&gt;
Pegasis II depicts the wings and heads of Pegasis, much like the previous Pegasis Clear Wheel. On each of the wings shows the letters P-E-G-I, short for Pegasis, in a red color.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Phoenix==&lt;br /&gt;
*'''Weight:''' 2.88 grams&lt;br /&gt;
Phoenix was first released in a bright, translucent orange color. It represents the wings and the fiery tails of the firebird. Small, yellow details are painted on the wings and black stickers can be applied on the tails’ feathers. Each feather composing the tails is also a small, ramp-like slope. Phoenix has no particular use in competitive play however, like many Clear Wheels.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Burn Phoenix 135MS]]&lt;br /&gt;
&lt;br /&gt;
==Pisces==&lt;br /&gt;
[[Image:ThermalPisces10.jpg|thumb|120px|Pisces]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
Pisces was first released in a translucent midnight blue colour. Pisces depicts two sharks circling clockwise around each other with the head, dorsal fin, and tail of each shark breaking through a series of waves. This Clear Wheel is best combined with Screw, as its shape and slopes allow proper space to enhance Screw's own slopes and it does not get in its way for attacks, maximizing the contact areas.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Thermal Pisces T125ES]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quetzalcoatl==&lt;br /&gt;
[[Image:DQuetzalcoatl.jpg|thumb|120px|Quetzalcoatl]]&lt;br /&gt;
*'''Weight:''' 2.6 grams&lt;br /&gt;
&lt;br /&gt;
The Quetzalcoatl Clear Wheel is of a pale golden colour and illustrates two winged serpents with a head more like that of a cobra. Competitively, Quetzalcoatl has niche uses in Clear Wheel attack, which it does effectively to thwart opposing Beyblades of greater height thanks to the cobra heads that curve upwards, but overall, it is not necessary.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
== Sagittario ==&lt;br /&gt;
[[Image:007FlameSagittario.JPG|thumb|120px|Saggitario]]&lt;br /&gt;
*'''Weight:''' 2.8grams&lt;br /&gt;
The regular release of Sagittario is a yellow, tranlucent piece. It has several notches and protrusions. The design is loosely based on the original Sagittario, which features the two bow and arrows.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Sagittario C145S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Serpent==&lt;br /&gt;
[[Image:Serpent6.jpg|thumb|120px|Serpent]]&lt;br /&gt;
*'''Weight''' 3.1 grams&lt;br /&gt;
This Clear Wheel's rather angular design features eight serpents overlapping and interlocking with each other in a pattern reminiscent of a Celtic knot. Its original release is deep green.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Poison Serpent SW145SD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unicorno==&lt;br /&gt;
[[Image:05RayUnicornoD125CS.jpg|thumb|120px|Unicorno]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
The Unicorno Clear Wheel was initially released in a teal tint. It features three unicorns with orange horns. Being one of the few three-sided Clear Wheels, Unicorno is especially useful for three-sided Metal Wheels like Ray and Hell to provide an even weight distribution.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Ray Unicorno D125CS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unicorno II==&lt;br /&gt;
[[Image:BlitzunicornoII.jpg|thumb|120px|Unicorno II]]&lt;br /&gt;
*'''Weight:''' 3.27 Grams&lt;br /&gt;
&lt;br /&gt;
Unicorno II resembles the original Unicorno Clear Wheel but wider with Iron powder scattered throughout it, as is common with 4D Beyblades. The three &amp;quot;horns&amp;quot; of the Unicorn motif are now purple instead of bronze, as they were on the original Unicorno Clear Wheel. As this CW is thicker, more elevated, and heavier than its predecessor, it should take priority when selecting a three-sided CW.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==Uranus==&lt;br /&gt;
*'''Weight:''' 2.4 grams&lt;br /&gt;
The Uranus Clear Wheel, in a dark blue colour, accentuates the wind designs on the 4D Metal Wheel by illustrating shapes in movement coming from the centre of the Beyblade as if it were in a right-spin motion. Uranus has two pentagonal shapes above and below its centre, and the stickers on it represent wings slightly shaped into faces, where one is more diabolical-looking with jagged feathers, and the other is more heroic looking, with smoothly curved lines.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Duo Uranus 230WD]]&lt;br /&gt;
&lt;br /&gt;
== Virgo ==&lt;br /&gt;
[[Image:7EarthVirgo.JPG|thumb|120px|Virgo]]&lt;br /&gt;
*'''Weight:''' 2.8 grams&lt;br /&gt;
Virgo was first released in a translucent yellow colour. Virgo has a smooth, flowing design to emulate a woman's hair, and features a small notch on both sides.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wolf ==&lt;br /&gt;
[[Image:DWCW.JPG|thumb|120px|Wolf]]&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
The original release of Wolf is a dark brown, translucent wheel. The edges of the Clear Wheel consists of 4 wolf 'heads', one in each quarter of the clear wheel, representing the body form of a Wolf, the symbol its design is influenced by.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Wolf DF145FS]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Burn_Phoenix_135MS&amp;diff=8545</id>
		<title>Burn Phoenix 135MS</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Burn_Phoenix_135MS&amp;diff=8545"/>
				<updated>2012-04-25T15:32:25Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* Use in Stamina Customization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beybox&lt;br /&gt;
| image = BurnPhoenix.jpg&lt;br /&gt;
| full item name = Burn Phoenix 135MS&lt;br /&gt;
| item number = BB-59&lt;br /&gt;
| beyblade system = [[Metal Fight Beyblade#Hybrid Wheel System | Hybrid Wheel System]]&lt;br /&gt;
| beyblade type = [[Survival| Stamina]]&lt;br /&gt;
| starter or booster = Starter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Name Change==&lt;br /&gt;
Hasbro modified Burn Phoenix’s name to Burn '''Fireblaze''' in its worldwide release, almost assuredly because &amp;quot;Burn Phoenix&amp;quot; was already copyrighted in North America. &lt;br /&gt;
&lt;br /&gt;
==Face: Phoenix==&lt;br /&gt;
*'''Weight:''' 1.7 grams&lt;br /&gt;
The Face depicts Phoenix, one of the 88 constellations in space.The words &amp;quot;Phoenix&amp;quot; were erased from inside the bird’s mouth on almost all of Hasbro’s Fireblaze Faces.&lt;br /&gt;
 &lt;br /&gt;
==Clear Wheel: Phoenix==&lt;br /&gt;
*'''Weight:''' 2.88 grams&lt;br /&gt;
Phoenix was first released in a bright, translucent orange color. It represents the wings and the fiery tails of the firebird. Small, yellow details are painted on the wings and black stickers can be applied on the tails’ feathers. Each feather composing the tails is also a small, ramp-like slope. Phoenix has no particular use in competitive play however, like many Clear Wheels.&lt;br /&gt;
&lt;br /&gt;
==Metal Wheel: Burn==&lt;br /&gt;
*'''Weight:''' 31.51 grams&lt;br /&gt;
Burn is an almost completely circular Metal Wheel, interrupted only by two sets of wave-like ridges. The center of the Metal Wheel features a flame pattern representing the sun, which complements the Phoenix Clear Wheel. Burn's predominant characteristic is its weight distribution : the weight is concentrated on the edge of the Metal Wheel, while the center is generally hollow and light. This produces what is known as the Flywheel Effect, which is the ability for a rotating object to increase its rotational velocity with the use of its own momentum. The ridges are subject to some level of recoil, but are also capable of [[Smash Attack]]; however, the latter is not potent enough to be used effectively.&lt;br /&gt;
&lt;br /&gt;
Burn was once the best Stamina Metal Wheel, along with Metal System Virgo. However, it has since been outclassed by newer Metal Wheels such as Scythe and Phantom, the latter sharing many characteristics with Burn itself.&lt;br /&gt;
&lt;br /&gt;
===IMPORTANT: Mold Variations===&lt;br /&gt;
Burn has a total of four molds, three of them released by TAKARA-TOMY and one released by Hasbro. The TAKARA-TOMY molds have the phrase &amp;quot;Burn Wheel&amp;quot; engraved between each set of ridges while the Hasbro mold does not.&lt;br /&gt;
Mold 1 is the lightest of the four molds and is usually the one preferred for Stamina customizations. Mold 2 features lengthier gaps under the Metal Wheel than Mold 1, while the gaps on Mold 3 are both lengthier and wider. Both of those last molds have lower Stamina. The Hasbro mold is generally heavier because of the filled-in engravings and it is preferred for Attack and Defense customizations, although those combinations are not notable.&lt;br /&gt;
&lt;br /&gt;
===Use in Stamina Customization===&lt;br /&gt;
Although it is outclassed, Burn can still be used in decent Stamina combinations such as ''Burn ______ AD145WD''.&lt;br /&gt;
&lt;br /&gt;
==Track: 135==&lt;br /&gt;
*'''Weight:''' 1.40 grams&lt;br /&gt;
*'''Height:''' 13.5 mm&lt;br /&gt;
&lt;br /&gt;
135 is the only Track released at this height and features no gimmick. Due to its odd height, it is rarely considered over the taller 145 Tracks and the shorter 120 and 125 Tracks, because it is usually preferred if customizations are either tall, either short, not in between. Average height produces only average effect, a poor mix of what a Metal Wheel can do at short and tall heights. &lt;br /&gt;
&lt;br /&gt;
==Bottom: Metal Sharp==&lt;br /&gt;
* '''Weight:''' 1.30 grams&lt;br /&gt;
&lt;br /&gt;
Metal Sharp, as its name implies, is a Sharp tip made of metal, but it is also mounted on a taller base. Its small contact point produces very little friction on the surface of the Stadium floor, even less so than the average Sharp tip. While this quality is useful for Stamina type Bottoms, Metal Sharp suffers from the same inherent faults as all Sharp Bottoms, namely the horrible balances issues, which are worsened by the taller height. As such, this part is outclassed.&lt;br /&gt;
&lt;br /&gt;
It should be noted that, due to its namesake properties, Metal Sharp can be very damaging to the stadium floor, especially paired with M145. It should be used with caution. &lt;br /&gt;
&lt;br /&gt;
==Other Versions==&lt;br /&gt;
*'''Poison Phoenix WA130SD''' - [[Random Booster Vol.5 Grand Ketos]] (Purple)&lt;br /&gt;
*'''Storm Phoenix 130B''' - [[Random Booster Vol.5 Grand Ketos]] (Green)&lt;br /&gt;
*'''Burn Phoenix 105F''' - Event Special WBBA Beyblade (Blizzard/Ice Blue)&lt;br /&gt;
*'''Burn Phoenix 90WF''' - Limited DVD edition (Blizzard/Ice Blue)&lt;br /&gt;
*'''Burn Fireblaze 135MS''' - Faceoff: Burning Fire Strike (Yellow-painted wings)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overall==&lt;br /&gt;
Burn Phoenix 135MS is comprised of outclassed parts. Phoenix, 135 and MS have never been particularly useful, and while Burn was once a top-tier [[Survival| Stamina]] Metal Wheel, it cannot stand a chance against the dominant 4D Metal Wheels. '''This Beyblade should only be considered for collection purposes.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Metal Fight Beyblade]]&lt;br /&gt;
[[Category:Beyblade]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Blitz_Unicorno_100RSF&amp;diff=8454</id>
		<title>Blitz Unicorno 100RSF</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Blitz_Unicorno_100RSF&amp;diff=8454"/>
				<updated>2012-04-18T17:36:19Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* Other Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beybox&lt;br /&gt;
| image = Blitzunicorno.jpg&lt;br /&gt;
| full item name = Blitz Unicorno 100RSF&lt;br /&gt;
| item number = BB-117&lt;br /&gt;
| beyblade system = [[Metal Fight Beyblade]]&lt;br /&gt;
| beyblade type = [[Attack]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Face: Unicorno II==&lt;br /&gt;
The Face Bolt depicts &amp;quot;Monoceros&amp;quot;, one of the 88 constellations in space. Monoceros is Greek for &amp;quot;Unicorn&amp;quot;, in which the Beyblade is based on. The design resembles the design on the original Unicorno Face Bolt but has a more elaborate motif, featuring an angled lighting effect on the tip of the horn.&lt;br /&gt;
&lt;br /&gt;
==4D Clear Wheel: Unicorno II==&lt;br /&gt;
*'''Weight:''' 3.27 Grams&lt;br /&gt;
&lt;br /&gt;
Unicorno II resembles the original Unicorno Clear Wheel but wider with Iron powder scattered throughout it, as is common with 4D Beyblades. The three &amp;quot;horns&amp;quot; of the Unicorn motif are now purple instead of bronze, as they were on the original Unicorno Clear Wheel. As this CW is thicker, more elevated, and heavier than its predecessor, it should take priority when selecting a three-sided CW. &lt;br /&gt;
&lt;br /&gt;
==4D Metal Wheel: Blitz==&lt;br /&gt;
*'''Weight:''' 43.72 Grams&lt;br /&gt;
&lt;br /&gt;
This Metal Wheel is made up of two parts. A Core, which comprises the bulk of the Metal Wheel, and a Metal Frame.&lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
*'''Weight:''' 12.65 Grams&lt;br /&gt;
The Metal Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. It has three small protrusions, which fit in with the gaps in the Core, and the protrusions are smaller than each protrusion on the Core.&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
*'''Weight:''' 31.07 grams&lt;br /&gt;
Blitz's Core has three separate primary contact points, whereupon the metal slopes down and outward into a finer surface, creating &amp;quot;bumps&amp;quot; on the front-most portion of each wing segment. These slopes provide an advantage in the form of allowing maximum contact with the primary contact points, and often throwing the opposing Wheel slightly off balance when used on a lower Track.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Blitz features a mode changing gimmick. It works by rotating the Metal Frame while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* '''Assault Attack Mode'''&lt;br /&gt;
In this mode, the protrusions on each side of the Metal Frame fit against the six contact points of the Core, creating a single &amp;quot;Wing&amp;quot; on each side, forming a shape very much like Triple Wing ([[Trygle]]) from the [[Plastic Beyblade | Plastics]] generation.&lt;br /&gt;
&lt;br /&gt;
* '''Barrage Attack Mode'''&lt;br /&gt;
In this mode, the amount of contact points or &amp;quot;Wings&amp;quot; is doubled from three to six by rotating the Metal Frame. However, in doing this, the length of each wing is shortened.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Assault Attack Mode is usually the preferred mode of the two, as it is shown to have considerably lower amounts of [[Recoil]], while providing more consistent contact force with it's longer, more pronounced wings. This Wheel has proven to be highly functional and is considered a top-tier right-spin [[Smash Attack]] Metal Wheel. It is one of few Smash Wheels with the ability to net a solid KO even at a low spin-velocity. However, this Wheel also suffers from extremely high recoil, and falls prey to an outstanding weakness to left-spin Attackers such as [[Lightning L Drago 100HF | Lightning L Drago]]/[[L Drago Destroy F:S |L Drago Destroy]] 85/90/CH120/BD145RF/R2F/LRF.&lt;br /&gt;
&lt;br /&gt;
===Use in Attack Customizations===&lt;br /&gt;
Blitz's [[Smash Attack]] can be used to great effect in the versatile [[Attack]] custom, ''MF Blitz Unicorno II CH120R2F''.&lt;br /&gt;
&lt;br /&gt;
Additionally, the low-profile combo, ''Blitz Unicorno II 85R2F'' has been discovered to be capable of easily and reliably KOing MF-H Basalt Kerbecs BD145CS.&lt;br /&gt;
&lt;br /&gt;
==Track: 100==&lt;br /&gt;
*'''Weight:''' 1.0 gram&lt;br /&gt;
This track is currently the third lowest track available, but is outclassed in terms of [[Attack]] and [[Survival | Stamina]] by the 85 and 90 Tracks. 100 usually has no problem with floor scrapes, and while it is generally an outclassed part, is still competitively viable, particularly in Attack customizations where it is able to make good contact with most opposing Beyblades.&lt;br /&gt;
&lt;br /&gt;
==Bottom: Rubber Semi-Flat==&lt;br /&gt;
*'''Weight:''' 0.7 grams&lt;br /&gt;
&lt;br /&gt;
RSF, or Rubber Semi-Flat, is an SF Bottom completely made out of rubber. It is essentially a flat tip with a smaller radius, affording it a firm, defensive grip on the Stadium, but still allowing for a somewhat aggressive movement pattern with the proper launch. Its drawbacks, however, are that it has shown major weaknesses against Left-Spin Beyblades such as [[Lightning L Drago 100HF | Lightning L Drago]], much like RS. RSF, like most Rubber Performance Tips, suffers from poor Stamina, although it has been shown to have slightly more Stamina than RS, due to a wider surface area, resulting in better balance at the end of a battle.&lt;br /&gt;
&lt;br /&gt;
===IMPORTANT: Mold Variations===&lt;br /&gt;
RSF has two Mold variations. The RSF's included in [[Random Booster Vol.7 Beat Lynx]], specifically with the Bey [[Tornado Herculeo 105F | Tornado]] Horuseus 130RSF. This mold appears to be made of a softer rubber, and thereby behaves more aggressively than other molds. This should be taken into consideration when choosing a method of obtaining an RSF. The RSF included with Blitz Unicorno 100RSF is of the harder rubber variant.&lt;br /&gt;
&lt;br /&gt;
===Use in Defense Customization===&lt;br /&gt;
RSF can be utilized in the Defense customization ''MF-H Basalt Kerbecs BD145RSF''.&lt;br /&gt;
&lt;br /&gt;
==Other Versions==&lt;br /&gt;
*'''Blitz Unicorno Blue Horn Ver.''' - WBBA Exclusive (Blue Blitz, Red Unicorno II)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Blitzassault1.jpg|Blitz Unicorno 100RSF(Assault Mode)&lt;br /&gt;
Image:Blitzbarragemode1.jpg|Blitz Unicorno 100RSF(Barrage Mode)&lt;br /&gt;
Image:Blitzassault2.jpg|Blitz Unicorno 100RSF Side View(Assault Mode)&lt;br /&gt;
Image:Blitzbarragemode2.jpg|Blitz Unicorno 100RSF Side View(Barrage Mode)&lt;br /&gt;
Image:Blitzassault3.jpg|Blitz Unicorno 100RSF Bottom View(Assault Mode)&lt;br /&gt;
Image:Blitzbarragemode3.jpg|Blitz Unicorno 100RSF Bottom View(Barrage Mode)&lt;br /&gt;
Image:Blitzfacebolt.jpg|Unicorno II Face&lt;br /&gt;
Image:BlitzunicornoII.jpg|Unicorno II Clear Wheel&lt;br /&gt;
Image:BlitzMWAssault.jpg|Blitz Metal Wheel Assault Mode&lt;br /&gt;
Image:BlitzMWAssaultBottom.jpg|Blitz Metal Wheel Assault Mode(Bottom)&lt;br /&gt;
Image:BlitzMWBarrage.jpg|Blitz Metal Wheel Barrage Mode&lt;br /&gt;
Image:BlitzMWBarrageBottom.jpg|Blitz Metal Wheel Barrage Mode(Bottom)&lt;br /&gt;
Image:BlitzMWCore.jpg|Blitz Metal Wheel Core&lt;br /&gt;
Image:BlitzMWMetalFrame.jpg|Blitz Metal Wheel Metal Frame&lt;br /&gt;
Image:Blitz100track.jpg|100 Track&lt;br /&gt;
Image:Blitzrsf1.jpg|Rubber Semi-Flat&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overall==&lt;br /&gt;
[[Blitz Unicorno 100RSF]] has thus far only been released with the BB-117 Strongest Blader Set, and is clearly one of the best purchases for Attack-type enthusiasts favoring Right-Spin. '''Every Blader should own at least one of this Beyblade.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Metal Fight Beyblade]]&lt;br /&gt;
[[Category:Beyblade]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Basalt_Horogium_145WD&amp;diff=8453</id>
		<title>Basalt Horogium 145WD</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Basalt_Horogium_145WD&amp;diff=8453"/>
				<updated>2012-04-18T17:21:48Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* Other Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beybox&lt;br /&gt;
| image = BasaltHorogium.jpg&lt;br /&gt;
| full item name = Basalt Horogium 145WD&lt;br /&gt;
| item number = BB-104&lt;br /&gt;
| beyblade system = [[Metal Fight Beyblade]]&lt;br /&gt;
| beyblade type = [[Defense]]&lt;br /&gt;
| starter or booster = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' Basalt Horogium was released as a starter by TAKARA-TOMY with the Light Launcher 2, while the Sonokong starter was released with the Snipe Launcher.''&lt;br /&gt;
&lt;br /&gt;
[[Basalt Horogium 145WD]] is the fifth and final Beyblade in the Maximum Series. Basalt Horogium 145WD's &amp;quot;gimmick&amp;quot; is the &amp;quot;maximum weight&amp;quot; of its Metal Wheel.&lt;br /&gt;
&lt;br /&gt;
==Name Change==&lt;br /&gt;
'''Basalt Horogium 145WD''' was released by [[Hasbro]] as Twisted Tempo 145WD.&lt;br /&gt;
&lt;br /&gt;
==Face: Horogium==&lt;br /&gt;
* '''Weight:''' 1.05 Grams&lt;br /&gt;
The Face on this Beyblade depicts Horologium, one of the 88 constellations in space. Horologium is the pendulum clock constellation.&lt;br /&gt;
&lt;br /&gt;
==Clear Wheel: Horogium==&lt;br /&gt;
* '''Weight:''' 2.71 Grams&lt;br /&gt;
The Horogium Clear Wheel was released in a grayish-blue color. It is gear shaped, with white Roman Numerals reminiscent of a clock decorating the circumference. However, there is a rectangular gap where &amp;quot;III&amp;quot; is supposed to be and 2 clock hands causing irregular weight distribution. Therefore, this Clear Wheel shouldn't be used in any [[Defense]] or [[Survival| Stamina]] combos. However, Horogium exposes the slopes on the Screw Metal Wheel, and can be used in the Attack custom described below.&lt;br /&gt;
&lt;br /&gt;
===Use In Attack Customization===&lt;br /&gt;
Though Pisces exposes Screw better than Horogium, it can still be used in the Attack custom ''MF Screw Horogium 90RF.''&lt;br /&gt;
&lt;br /&gt;
==Metal Wheel: Basalt==&lt;br /&gt;
* '''Weight:''' 47.52 Grams&lt;br /&gt;
Basalt is a completely circular Metal Wheel, with sets of indents distributed around its circumference and is almost cylindrical in its thickness, part of which overhangs the Track being used in conjunction with it.&lt;br /&gt;
&lt;br /&gt;
Basalt is a member of the Maximum Series, with its &amp;quot;gimmick&amp;quot; being &amp;quot;maximum weight&amp;quot;. At the time of its release, it was the heaviest Metal Wheel ever created, even heavier and thicker than the infamous [[Libra DF145BS|Libra]]. With the release of Diablo it is no longer the heaviest Metal Wheel, but Basalt's circular nature, in combination with its abnormally heavy weight, make it without a doubt one of the best Metal Wheels for Defense customizations.&lt;br /&gt;
&lt;br /&gt;
However, Basalt is missing a chunk of metal inside its perimeter which forms what is called the &amp;quot;Spiral Staircase of Death&amp;quot;. The &amp;quot;Spiral Staircase of Death&amp;quot; was meant to neuter Basalt's incredibly high power slightly by creating an imbalance within the Wheel. While this imbalance does indeed occur, it is not a notable hindrance to its usefulness. In fact, despite the imbalance/wobbling caused by the &amp;quot;Spiral Staircase of Death&amp;quot;, Basalt also has strong Stamina, although it has since been outclassed by Scythe and Phantom. The imbalance/wobbling caused by the &amp;quot;Spiral Staircase of Death&amp;quot; does contribute slightly to the [[recoil]] Basalt suffers, but again, this is not a huge hindrance to its usefulness.&lt;br /&gt;
&lt;br /&gt;
===Use in Defense Customization===&lt;br /&gt;
Although Basalt has recoil because of the metal missing from the wheel, its sheer weight alone makes Basalt more effective than [[Earth Aquila 145WD| Earth]] and even Libra at Defense. Its capabilities can be utilized in the staple custom ''MF-H Basalt Bull BD145MB/CS''.&lt;br /&gt;
&lt;br /&gt;
===Use in Stamina Customization===&lt;br /&gt;
Basalt may have a bad solo-spin time, but nevertheless, its Stamina in battle is impressive. In addition, its recoil reduces the opponent's [[Spin Velocity|rotation speed]] and can sometimes knock it out. Basalt's Stamina ability can be used to great effect in the custom ''Basalt Bull AD145WD''.&lt;br /&gt;
&lt;br /&gt;
==Track: 145==&lt;br /&gt;
* '''Weight:''' 1.47 Grams&lt;br /&gt;
This track is a regular, non-gimmicked track at the 145 height. It can be used in Stamina customs to great effect to to its tall height, but has been outclassed for wobbler customs by 230. It used to be on par for Stamina customs with DF145, but AD145 offers better Stamina on a 145 height, and 85 offers better Stamina in general. Thus, it's outclassed.&lt;br /&gt;
&lt;br /&gt;
===Use in Stamina Customization===&lt;br /&gt;
If AD145, 85, and 230 aren't accessible, 145 still can be used in the custom ''Phantom Bull 145WD''. Though outclassed, it is still good.&lt;br /&gt;
&lt;br /&gt;
==Bottom: Wide Defense==&lt;br /&gt;
* '''Weight:''' 0.7 grams&lt;br /&gt;
&lt;br /&gt;
Wide Defense, as its name implies is one of the widest of the “Defense” series of Bottoms (D, SD, WD, PD, EWD). This brings numerous advantages, but also some disadvantages when compared to the other “Defense” Bottoms, specifically D. The advantages include its ability for abnormally long precession times due to its massive width that reaches the edge of the Bottom's perimeter. This allows it to wobble at a significantly larger angle for a longer period of time than D, and at a much lower spin rate. However, depending on the position of the Beyblade using WD and the spin rate of the opponent, this can be disadvantageous because of how easy it becomes to knock over the precessing WD custom. This low spin rate towards the end of the battle is created because in the process of wobbling at such a large angle, more friction is made with the stadium floor, thus decreasing its Stamina. Nevertheless, this more often an advantage than it is a disadvantage.&lt;br /&gt;
&lt;br /&gt;
Newer parts such as CS, EDS and B:D have overshadowed WD to some degree: CS and EDS due to their ability to be paired with the popular BD145 Track without scraping, and B:D because of its height and even longer precession times, but WD is still one of the best pure Stamina Bottoms available. However, when selecting high Tracks such as TH170 and 230, WD's tendency to wobble at larger angles should be kept in mind, as its extreme precession can often become problematic.&lt;br /&gt;
&lt;br /&gt;
Although the name suggests Defensive characteristics, WD does not possess any inherent defensive qualities. However, its proficiency can be increased significantly when facing left-spin Attackers through the utilization of the [[Weak Shooting]] technique.&lt;br /&gt;
&lt;br /&gt;
===Use in Stamina Customization===&lt;br /&gt;
WD is arguably the best of the &amp;quot;Defense&amp;quot; series, and can be used in the custom ''Scythe Kronos AD145WD''.&lt;br /&gt;
&lt;br /&gt;
==Other Versions==&lt;br /&gt;
* '''Vulcan Horogium BD145RS''' - [[Random Booster Vol.7 Beat Lynx]] (Burgundy)&lt;br /&gt;
* '''MF-H Basalt Horogium 130RS''' - Strongest Blader Set (Yellow)&lt;br /&gt;
* '''Horogium Clear Wheel''' - WBBA Exclusive (Pearl White)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:BasaltHorogiumFront.jpg|Basalt Horogium Front view&lt;br /&gt;
Image:BasaltHorogiumbottom.jpg|Basalt Horogium Bottom view&lt;br /&gt;
Image:BasaltHorogiumFace.jpg|Horogium Face Bolt&lt;br /&gt;
Image:HorogiumClearWheel.jpg|Horogium Clear Wheel&lt;br /&gt;
Image:HorogiumClearWheel2.jpg|Horogium Clear Wheel Side view&lt;br /&gt;
Image:BasaltMetalWheel.jpg|Basalt Metal Wheel&lt;br /&gt;
Image:BasaltMetalWheel2.jpg|Basalt Metal Wheel Side view&lt;br /&gt;
Image:BasaltStairCase.jpg|Basalt's Spiral Staircase of Death&lt;br /&gt;
Image:BasaltHorogium145.jpg|145 Track&lt;br /&gt;
Image:BasaltHorogium145side.JPG|145 Track Side view&lt;br /&gt;
Image:BasaltHorogiumWD.jpg|Wide Defense Tip&lt;br /&gt;
Image:BasaltHorogiumWD2.jpg|WD Side view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overall==&lt;br /&gt;
'''Basalt Horogium 145WD''' contains two top-tier parts that every Blader needs to play at a high level competitively; Basalt and WD. WD is one of the best Stamina Bottoms available, and Basalt, with its astronomical weight, is one of the best Defense Wheels to date. Horogium, while a non-essential part, does have use as a good alternative to Pisces for exposing Screw's slopes. '''Every Blader should own at least one of this Beyblade.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Beyblade]]&lt;br /&gt;
[[Category:Metal Fight Beyblade]]&lt;br /&gt;
[[Category:Maximum Series Beyblade]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=HWS_Metal_Wheel_List&amp;diff=8452</id>
		<title>HWS Metal Wheel List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=HWS_Metal_Wheel_List&amp;diff=8452"/>
				<updated>2012-04-18T17:18:26Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* Thermal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basalt==&lt;br /&gt;
[[Image:BasaltMetalWheel.jpg|thumb|120px|Basalt]]&lt;br /&gt;
*'''Weight:''' 47.52 grams&lt;br /&gt;
Basalt is a completely circular Metal Wheel, with sets of indents distributed around its circumference and is almost cylindrical in its thickness, part of which overhangs the Track being used in conjunction with it.&lt;br /&gt;
&lt;br /&gt;
Basalt is a member of the Maximum Series, with its &amp;quot;gimmick&amp;quot; being &amp;quot;maximum weight&amp;quot;. At the time of its release, it was the heaviest Metal Wheel ever created, even heavier and thicker than the infamous [[Libra DF145BS|Libra]]. With the release of Diablo it is no longer the heaviest Metal Wheel, but Basalt's circular nature, in combination with its abnormally heavy weight, make it without a doubt one of the best Metal Wheels for Defense customizations.&lt;br /&gt;
&lt;br /&gt;
However, Basalt is missing a chunk of metal inside its perimeter which forms what is called the &amp;quot;Spiral Staircase of Death&amp;quot;. The &amp;quot;Spiral Staircase of Death&amp;quot; was meant to neuter Basalt's incredibly high power slightly by creating an imbalance within the Wheel. While this imbalance does indeed occur, it is not a notable hindrance to its usefulness. In fact, despite the imbalance/wobbling caused by the &amp;quot;Spiral Staircase of Death&amp;quot;, Basalt also has strong Stamina, although it has since been outclassed by Scythe and Phantom. The imbalance/wobbling caused by the &amp;quot;Spiral Staircase of Death&amp;quot; does contribute slightly to the [[recoil]] Basalt suffers, but again, this is not a huge hindrance to its usefulness.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Basalt Horogium 145WD]]&lt;br /&gt;
 &lt;br /&gt;
==Counter==&lt;br /&gt;
[[Image:Countertop.jpg|thumb|120px|Counter]]&lt;br /&gt;
*'''Weight:''' 29.2 grams&lt;br /&gt;
Counter is styled like a HWS version of the Metal System Leone. It possesses six similar mane-like projections that coronate its circumference. The gaps between the six projections are too small to provide consistent smash for a competitive Attack Customization. Counter still showcases fair Smash Attack, but unlike Leone, it lacks the same degree of recoil. This is because the projecting paws are more compact and rounded than its counterpart’s. The lowered recoil makes it a better, albeit underwhelming, choice for a defensive combo. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Counter Leone D125B]], [[Counter Escolpio 145D]]&lt;br /&gt;
&lt;br /&gt;
==Cyber==&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 29.5 grams&lt;br /&gt;
The original release of Cyber is coated with red spray paint.  The shape and appearance is similar to that of the original Pegasis wheel. The main shape of Cyber consists of three wing like forms.  The Cyber wheel doesn't have the original Pegasis' Force Smash capbilities for one reason. The slightly jagged end of each of the three wing like forms that Cyber have would have been well suited for Force Smash, however, it was not created to be the same weight as the Pegasis wheel, but rather much lighter, therefore hindering its Attack uses completely. It is heavily outclassed by numerous other Attack based Wheels.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Cyber Pegasis 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Dark==&lt;br /&gt;
[[Image:05DarkBull.JPG|thumb|120px|Dark]]&lt;br /&gt;
*'''Weight:''' 31.4 grams&lt;br /&gt;
Dark has twelve spikes facing the clockwise direction. These protrusions are closely packed together with minimal space between each, resulting in an overall round shape. This shape hinders the Metal Wheel in two ways: its protrusions are not pronounced enough to provide sufficient Smash Attack, while the perimeter is interrupted too frequently for sufficient Stamina. Additionally, its weight is distributed over too large a surface area. There is thus no reason to use Dark in any competitive situation whatsoever. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]], [[Dark Cancer CH120SF]], [[Dark Wolf DF145FS]]&lt;br /&gt;
&lt;br /&gt;
==Earth==&lt;br /&gt;
[[Image:10EarthAquila.JPG|thumb|120px|Earth (Second Mold)]]&lt;br /&gt;
*'''Weight:''' 33.1 grams&lt;br /&gt;
Earth has four thick, textured wings surrounding its perimeter, with each pair facing each other on a slight incline. The space created between the wings is quite small, and the resulting effect is similar to any Wheel that has no spaces: minimal recoil. Though it is on the lighter side of Metal Wheels, its almost unperturbed circular design, and minimal recoil make it one of the best, Defense-oriented Wheel available for competitive play. However, it has since been severely outclassed by the extremely heavy Basalt. &lt;br /&gt;
&lt;br /&gt;
Earth has two different molds. The first mold was released in BB-47 Starter Earth Aquila 145WD, and the second in both the purple WBBA &amp;quot;Event Special&amp;quot; MF Earth Aquila 105HF/S, and SonoKong manufactured Earth Metal Wheels. However, TAKARA-TOMY has since ceased production on the first mold, thus making it a difficult part to obtain. The second mold addressed breaking problems that the original mold faced by modifying the inside of each of Earth's wings. The new mold is up to three grams heavier than the old mold (30-31 grams versus 33 grams on the new mold), which makes it significantly more effective for [[Defense]] customizations. Therefore, the new mold is the preferred choice for Defense customs using Earth, while the original mold would be the best for [[Survival | Stamina]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Aquila 145WD]], [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
==Flame==&lt;br /&gt;
[[Image:05FlameLibra.JPG|thumb|120px|Flame]]&lt;br /&gt;
*'''Weight:''' 32.5 grams&lt;br /&gt;
The Metal Wheel Flame was first released with Flame Sagittario C145S. It is predominantly circular, with two small spikes and two additional smaller gaps on its circumference. The Wheel is relatively thin throughout, with the very edge of the Wheel being slightly thicker. Due to the design of Flame where the Wheel’s perimeter is raised slightly, more of the Track below is exposed compared to other Wheels, hence making it easier for other Beyblades to strike its Track. This significantly reduces its [[Defense]] capabilities.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Flame Sagittario C145S]], [[Flame Byxis 230WD]]&lt;br /&gt;
&lt;br /&gt;
==Galaxy==&lt;br /&gt;
[[Image:GalaxyPegasisMetalWheel.jpg|120px|thumb|Galaxy]]&lt;br /&gt;
*'''Weight:''' 29.4 grams&lt;br /&gt;
Much like Pegasis and Storm, Galaxy's main shape consists of three rounded, wing-like forms intended to depict the wings of Pegasis, and each wing has two separate protrusions. There are four indented separations on each wing, complimented by three curved ridges on the top and five small spikes on the bottom. Each of the undersides are hollow, making Galaxy very light.&lt;br /&gt;
&lt;br /&gt;
Though Galaxy has a very violent appearance, in actual battle it is very restrained; it is unable to deliver a great amount of Smash even at high speeds, primarily because of its light weight and rounded protrusions. As such, Galaxy is easily outclassed by other Attack Wheels of it its time and not recommended to be used competitively.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==Grand==&lt;br /&gt;
[[Image:11GrandKetos.JPG|thumb|120px|Grand]]&lt;br /&gt;
*'''Weight:''' 29.3 grams&lt;br /&gt;
Grand is an intriguing wheel; it's thicker than Earth at the thickest point on its interconnected, smooth design. However, it is not as successful defensively, as it is 3.5 grams lighter than the second mold of Earth. On the Grand wheel there are six “walls” and with every two walls there is a gap dividing them into three sections. In each section there is a wall with small textured indents; this creates some recoil which is never a plus for a Defense-oriented Wheel. Because of this, it does have some Smash Attack, but it is mediocre and is completely outclassed by the multitude of other great Attack-based Wheels available, such as VariAres. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==Hell==&lt;br /&gt;
[[Image:Hell07.jpg|thumb|120px|Hell]]&lt;br /&gt;
*'''Weight:''' 39.6 grams&lt;br /&gt;
Hell was first released in a radiant gold colour. As a part of the Maximum Series, it had the largest diameter of any Metal Wheel ever released. However, Big Bang has since been shown to have an equal diameter.&lt;br /&gt;
 &lt;br /&gt;
Hell is split into three different wings which are shaped to represent the Three-Headed Dog, Kerberos, and between each of them is a large gap allowing BD145's protrusions (while in Boost Mode) to point upwards past the bottom of the Metal Wheel. On the side of each wing are four indents which, in addition to the end of each wing which ends in a pointed &amp;quot;head&amp;quot; for Smash Attack, increase Hell's Attack capabilities. Due to its heavy weight, its relatively high recoil is lessened by a significant amount and because of this, as listed above, in combination with BD145 (Boost Mode) it can be used effectively in Stamina customs.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
==Hyper==&lt;br /&gt;
[[Image:HyperTopView.jpg|thumb|120px]]&lt;br /&gt;
*'''Weight:''' 28.49 grams&lt;br /&gt;
The Hyper Metal Wheel is the HWS equivalent of Metal System Aquario. It has four main 'wings' that resemble waves of water. There is a coat of silver paint over the Metal Wheel, which is considerably more durable than normal paint, and blue paint in the center. It is hollow, lightweight, and has an abundance of [[Recoil]] that hinders its [[Attack]] to the point of having next to none. Because of this, it is severely outclassed by wheels such as [[VariAres D:D#4D Metal Wheel: VariAres | VariAres]], [[Blitz Unicorno 100RSF#4D Metal Wheel: Blitz | Blitz]], and [[Beat Lynx TH170WD#4D Metal Wheel: Beat | Beat]]. Like most other Metal Wheels from the Hasbro Legend Series, it cannot compare to its Metal System predecessor, though it too was outclassed in its time.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==Killer==&lt;br /&gt;
[[Image:KillerGemios22.jpg|thumb|120px|Killer]]&lt;br /&gt;
*'''Weight:''' 31.2 grams&lt;br /&gt;
Like its Metal System predecessor [[Gemios DF145FS | Gemios]], Killer has a textured, bumpy, two-winged design that ends in two rounded edges. However, unlike its predecessor, it is considerably thinner even with a smaller amount of metal dropping below the base of the Wheel. Being so thin, the edges of each wing do not apply as much force as those of the Gemios Metal Wheel; as a result, Killer loses any of the potential [[Smash Attack]] the first incarnation had. &lt;br /&gt;
&lt;br /&gt;
Being so thin negates any possible defensive qualities, and though it may seem suited for [[Survival | Stamina]], it has shown no advantage over any of the top-tier [[Survival | Stamina]] Wheels like  [[Virgo DF145BS | Virgo]], [[Burn Phoenix 135MS#Metal Wheel: Burn | Burn]] or even [[Earth Aquila 145WD#Metal Wheel: Earth | Earth]].&lt;br /&gt;
&lt;br /&gt;
Hasbro changed the name of the wheel to &amp;quot;Evil&amp;quot; to avoid being offensive. As a result, the Hasbro version  is &amp;quot;Evil Gemios&amp;quot; as opposed to &amp;quot;Killer Gemios&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Killer Gemios DF145FS]], [[Killer Beafowl UW145EWD]]&lt;br /&gt;
&lt;br /&gt;
==Lightning==&lt;br /&gt;
[[Image:006LLDrago.JPG|thumb|120px|Lightning]]&lt;br /&gt;
*'''Weight:''' 30 grams&lt;br /&gt;
This Wheel is characterized by its prominent [[Smash Attack]] in Upper Mode. Of the total six protrusions, three are of the ‘Upper Mode’ and three are of the ‘Multi-Hit mode’. To switch between these modes, the Beyblade would need to be disassembled, and then the L Drago Clear Wheel rotated 180°.&lt;br /&gt;
&lt;br /&gt;
Of the two available modes it is widely considered that ‘Upper Mode’ is superior. Contrary to the name, the strength of this wheel doesn’t come from [[Upper Attack]], but [[Smash Attack]]. Lightning does suffer from some recoil, but this problem can easily be rectified with both MF and RF. Paired with the right Track, Lightning can provide a ferocious Smash Attack.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Lightning L Drago 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Poison==&lt;br /&gt;
[[Image:Serpent4.jpg|thumb|120px|Poison]]&lt;br /&gt;
*'''Weight:''' 29.8 grams&lt;br /&gt;
Poison has fifteen rectangular protrusions on its circumference, each the same size and about 4 mm apart at the widest point. While this is not wide enough to provide useful Smash Attack, it still produces relatively large amounts of recoil, making this part useless for Defense or Stamina. Furthermore, similar to Flame, the Wheel is raised at the base, exposing the Track to opposing Beys, making it even less useful for Defense purposes. This recoil is worsened by the light weight of the Wheel, which allows it to be easily knocked around and KO'ed by opposing Beys. Due to these factors, Poison has absolutely no competitive use.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Poison Serpent SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==Ray==&lt;br /&gt;
[[Image:06RayUnicornoD125CS.jpg|thumb|120px|Ray]]&lt;br /&gt;
*'''Weight:''' 30.4 grams&lt;br /&gt;
Ray has a relatively thin, slightly bumpy, three-winged design. Between each of these &amp;quot;wings&amp;quot; are small gaps, which allow the blunt ends of each wing to provide a small amount of Smash Attack. Additionally, along each wing there are two indents which follow the contours of the Metal Wheel; these indents are pronounced enough to provide additional Spike Attack and work in tandem with the aforementioned blunt ends of each wing. Ray's window to KO the opponent is quite small, as its Smash Attack is only prominent at the very high spin velocities found at the beginning of each battle.&lt;br /&gt;
 &lt;br /&gt;
Ray has fallen into disuse since the introduction of RS and other rubber-based Defense Bottoms, as it has tremendous difficulty KOing such Bottoms. And, there are also numerous other Metal Wheels that outclass it, such as VariAres and Blitz.&lt;br /&gt;
 &lt;br /&gt;
Ray has two different molds. The first mold was released in the Ray Unicorno D125CS Starter Set, and the second mold was released with the Ray Unicorno D125CS Aurora Version, the Ray Unicorno D125CS Booster Set, and Ray Gil 100RSF. The second mold rectifies the original mold’s breakage problems. The gaps between the second mold are slightly wider and are more rounded on the inner gaps of Ray than the original mold. This change was carried foward to all further releases of the Ray wheel, such as Hasbro's release of Ray Striker.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Ray Unicorno D125CS]], [[Ray Gil 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==Rock==&lt;br /&gt;
[[Image:002RockLeone.jpg|thumb|120px|Rock]]&lt;br /&gt;
*'''Weight:''' 31.4 grams&lt;br /&gt;
Rock has six large protrusions with small, shallow gaps between each one. It also overhangs the Track much like the original [[Leone 145D | Leone]] Metal Wheel, although to a smaller extent. &lt;br /&gt;
&lt;br /&gt;
Rock as a [[Defense]] type is unable to match the qualities of Metal Wheels such as Basalt, because the shape of Rock produces a significant amount of recoil upon contact with another Wheel. As a result, Rock is an outclassed Defense Wheel.&lt;br /&gt;
&lt;br /&gt;
Rock is somewhat useful for [[Smash Attack]], and can be used to relative success in conjunction with a Metal Face.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Rock Leone 145WB]], [[Rock Giraffe R145WB]], [[Rock Escolpio T125JB]], [[Rock Orso D125B]]&lt;br /&gt;
&lt;br /&gt;
==Storm==&lt;br /&gt;
[[Image:03StormPegasis.jpg|thumb|120px|Storm]]&lt;br /&gt;
*'''Weight:''' 30.4 grams&lt;br /&gt;
The main shape of Storm consists of three wing-like forms, each with slightly jagged ends, which are used for mediocre [[Smash Attack]]. While paired with a 100 track and a Rubber Flat Bottom, Storm had once been a top tier Metal Wheel. It has since been outclassed by countless other Metal Wheels, such as VariAres, Blitz, and Flash. Storm should not be considered for competitive use, unless there are absolutely no other available options.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]], [[Storm Capricorne M145Q]], [[Storm Aquario 100HF/S]]&lt;br /&gt;
&lt;br /&gt;
==Thermal==&lt;br /&gt;
[[Image:ThermalPisces5.jpg|thumb|120px|Thermal]]&lt;br /&gt;
*'''Weight:''' 30.5 grams&lt;br /&gt;
The Thermal Metal Wheel consists of two large wings which are pointed at their respective beginnings and ends. Thermal is largely based on the Metal System Pisces, and as such, the three notches on the Wheel are representative of a shark's gills. Although it has relatively sharp contact points, they do not protrude far out enough to provide any significant Smash Attack. The Wheel does possess moderate Stamina capabilities due to its relatively round shape, but is considered outclassed for this purpose by Earth, Burn, Scythe, Basalt and Hell. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Thermal Pisces T125ES]], [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
==Vulcan==&lt;br /&gt;
[[Image:Vulcan05.jpg|thumb|120px|Vulcan]]&lt;br /&gt;
*'''Weight:''' 32.3 grams&lt;br /&gt;
The Vulcan Metal Wheel has a total of two semi-circular prominences and two smaller wings painted with two red stripes that give breath to its design. Upon closer inspection, the two prominences have slight slopes that suggest the Wheel's capability of Upper Attack. Despite the fact that these sloped areas are major contact points, they do not provide Upper Attack; however, they do provide Smash Attack. Between the two prominences are the two smaller wings, which are also major contact points. &lt;br /&gt;
&lt;br /&gt;
Vulcan has fallen into disuse following the introduction of RS and other rubber-based Defense Bottoms, as it has a hard time KOing such bottoms. It is now heavily outclassed by other Metal Wheels such as VariAres and Blitz.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Vulcan Horuseus 145D]]&lt;br /&gt;
&lt;br /&gt;
==4D - Beat==&lt;br /&gt;
*'''Weight:''' 38.6 grams&lt;br /&gt;
&lt;br /&gt;
This Metal Wheel is made up of two parts. A Core, which comprises the Metal part of the Metal Wheel, and a PC Frame.&lt;br /&gt;
&lt;br /&gt;
====PC Frame====&lt;br /&gt;
[[Image:Lynx PC Frame.jpg|thumb|120px| Beat PC Frame]]&lt;br /&gt;
The PC Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. There are triangular designs on each side of the PC Frame resembling cat ears; the weight is mainly focused on these opposite ends of the Frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:Beat Wheel Top.jpg|thumb|120px|Beat Core]]&lt;br /&gt;
The Core of Beat could be seen as a representation of the snout of a Lynx, along with the Clear Wheel which represents its ears. There are diamond-shaped designs lining the inside of the Core that lead towards the two main protruding contact points. These protrusions produce ferocious Smash Attack, but unfortunately also create Recoil. The overarching design is similar to both Vulcan and Quetzalcoatl.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Beat features a mode changing gimmick. It works by rotating the PC Frame while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
 &lt;br /&gt;
*'''Attack Mode''' : &lt;br /&gt;
In this mode, the PC Frame is aligned with the two long &amp;quot;wings&amp;quot; of the Core, exposing the two protruding contact points on each side.&lt;br /&gt;
&lt;br /&gt;
*'''Defense Mode''': &lt;br /&gt;
In this mode, the PC Frame is rotated 90° so that the two heavier ends cover the two protruding contact points, creating a circular wall of sorts around the perimeter of Beat.&lt;br /&gt;
----&lt;br /&gt;
 &lt;br /&gt;
Attack Mode is the only competitively useful mode of the two. In Defense Mode, the PC Frame unfortunately leaves a small portion of the protruding contact points exposed. And even if they were covered completely, much heavier Wheels such as Basalt would still outclass it.&lt;br /&gt;
 &lt;br /&gt;
In Attack Mode, Beat is arguably one of the best right-spin Attack Wheels. Its best uses are in mid- and low-height Attack customizations, with mid-height being the most preferred. As a two-sided Metal Wheel, it works best with two-sided Clear Wheels such as Lynx.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==4D - Blitz==&lt;br /&gt;
*'''Weight:''' 43.72 Grams&lt;br /&gt;
&lt;br /&gt;
This Metal Wheel is made up of two parts. A Core, which comprises the bulk of the Metal Wheel, and a Metal Frame.&lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:BlitzMWMetalFrame.jpg|thumb|120px|Blitz Metal Frame]]&lt;br /&gt;
*'''Weight:''' 12.65 Grams&lt;br /&gt;
The Metal Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. It has three small protrusions, which fit in with the gaps in the Core, and the protrusions are smaller than each protrusion on the Core.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:BlitzMWCore.jpg|thumb|120px|Blitz Core]]&lt;br /&gt;
*'''Weight:''' 31.07 grams&lt;br /&gt;
Blitz's Core has three separate primary contact points, whereupon the metal slopes down and outward into a finer surface, creating &amp;quot;bumps&amp;quot; on the front-most portion of each wing segment. These slopes provide an advantage in the form of allowing maximum contact with the primary contact points, and often throwing the opposing Wheel slightly off balance when used on a lower Track.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Blitz features a mode changing gimmick. It works by rotating the Metal Frame while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Image:BlitzMWAssault.jpg|thumb|120px|Assault Mode]]&lt;br /&gt;
* '''Assault Attack Mode'''&lt;br /&gt;
In this mode, the protrusions on each side of the Metal Frame fit against the six contact points of the Core, creating a single &amp;quot;Wing&amp;quot; on each side, forming a shape very much like Triple Wing ([[Trygle]]) from the [[Plastic Beyblade | Plastics]] generation.&lt;br /&gt;
&lt;br /&gt;
[[Image:BlitzMWBarrage.jpg|thumb|120px|Barrage Mode]]&lt;br /&gt;
* '''Barrage Attack Mode'''&lt;br /&gt;
In this mode, the amount of contact points or &amp;quot;Wings&amp;quot; is doubled from three to six by rotating the Metal Frame. However, in doing this, the length of each wing is shortened.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Assault Attack Mode is usually the preferred mode of the two, as it is shown to have considerably lower amounts of [[Recoil]], while providing more consistent contact force with it's longer, more pronounced wings. This Wheel has proven to be highly functional and is considered a top-tier right-spin [[Smash Attack]] Metal Wheel. It is one of few Smash Wheels with the ability to net a solid KO even at a low spin-velocity. However, this Wheel also suffers from extremely high recoil, and falls prey to an outstanding weakness to left-spin Attackers such as [[Lightning L Drago 100HF | Lightning L Drago]]/[[L Drago Destroy F:S |L Drago Destroy]] 85/90/CH120/BD145RF/R2F/LRF.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==4D - Death==&lt;br /&gt;
*'''Weight:''' 43.6 grams&lt;br /&gt;
&lt;br /&gt;
The new gimmick introduced in this 4D Metal Wheel is that one of the two metal parts, the Metal Frame, can be flipped to form another mode. Death has no PC Frame, only metal pieces, which makes it one of the heaviest 4D Metal Wheels available. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:DeathFrame-ATK.jpg|thumb|120px|Death Frame - Attack]]&lt;br /&gt;
The Metal Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. It has four small indents which act as a locking mechanism when placed on the Core. On the Defense side it has eight shallow slopes with a reptile-like texture and the large slopes of the Attack mode connect perfectly with the Core's. On the Attack side, as previously mentioned, there are eight significantly larger slopes each with the face of a serpent sculpted in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:DeathCore.jpg|thumb|120px|Death Core]]&lt;br /&gt;
As with any other Core in 4D, this part connects the Wheel with the Track. Its design is based on wings, so the combination of the Metal Frame and the Core indeed illustrate a winged serpent, which is the representation of Quetzalcoatl.&lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Death features a mode changing gimmick. It works by flipping the Metal Frame on the opposite side while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* '''Attack Mode'''&lt;br /&gt;
[[Image:Death-ATK Mode.jpg|thumb|120px|Attack Mode]]&lt;br /&gt;
If Death is set in Attack Mode, the Metal Frame shows details of several serpent heads with fangs, enhancing the term &amp;quot;Attack&amp;quot;. This mode is in no way more useful than Defense Mode as it does not provide sufficient Smash Attack to be of any use in Attack Type customs, and its Recoil renders it useless when compared to Defense Mode for other areas.&lt;br /&gt;
&lt;br /&gt;
* '''Defense Mode'''&lt;br /&gt;
[[Image:DeathDEF.jpg|thumb|120px|Defense Mode]]&lt;br /&gt;
If the Metal Frame is completely flipped to be in Defense Mode, this other side reveals a design of serpent scales, which relates to the term &amp;quot;Defense&amp;quot; and how animals defend themselves with their back, their scales, etc. Defense Mode's top half is also sloped, which reduces Recoil and is also an uncommon trait among Metal Wheels.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Defense Mode is preferred over Attack Mode in every aspect due its much smoother design, which provides much less Recoil. Death, in Defense Mode, was arguably the first to dethrone Basalt in terms of Defensive prowess: it may not have had the weight that Basalt did, but the fact that it had much, much less Recoil made it the better Metal Wheel. Without this Recoil, Death is much harder for any Attack Type to KO or for many Stamina Types to outspin, defeating most top-tier combinations in the latter category.&lt;br /&gt;
&lt;br /&gt;
If the unbalanced Basalt wins because it can wobble and smash away the opponent’s spin while conserving its own rather than simply absorbing shocks, the balanced Death wins by shaving, or grinding, away the opponent’s spin instead using the relief created by the Metal Wheel's designs on the sides. While Death has not necessarily outclassed Basalt, it does earn a position as a top-tier Defense Metal Wheel.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
==4D - Diablo==&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
&lt;br /&gt;
Diablo is one of the heaviest Metal Wheels in the game. Following the same scheme as all of Diablo Nemesis X:D's parts, the Diablo 4D Metal Wheel integrates several Beyblades' design points. Because Kreis Cygnus was not out at the time of Diablo Nemesis's release, the latter was the one to first introduce a semi-free-spinning gimmick, and the placement of the Metal Frame in Ultimate Balance Mode was also new to the hobby.  &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:DiabloNemesis 16.jpg|thumb|120px|Diablo Metal Frame]]&lt;br /&gt;
[[Image:Ultimate Balance Mode.jpg|thumb|120px|Ultimate Balance Mode - sections of mode change]]&lt;br /&gt;
The main features of Diablo's Metal Frame are the three heads distributed largely along its circumference. One of them represents a lion head which is cut at the upper row of teeth. Part of its mane can be seen on each side of it. The smallest of the three heads is an engravement of of a lynx head with yellowish green eyes and two paws beside it, also cut off at its upper row of teeth. It occupies a very small height on the Metal Frame. The last head is a representation of the face that can be built with Phantom Orion in Stamina Mode. This time however, the smirk was replaced with a real snarl. Its eye stickers are blue. The biggest head is Leone's part and it has red eyes. &lt;br /&gt;
&lt;br /&gt;
In Attack Mode, the Metal Frame is positioned upon the Core and is fixed. The three heads on it are all on the right side to observe them. The difference in the height of each head, with the lynx one being the smallest, creates varying relief all around the Clear Wheel. In this mode, you can choose between XF or S on X:D before the beginning of the battle. &lt;br /&gt;
&lt;br /&gt;
When in Ultimate Balance Mode, the Metal Frame is actually flipped upside down, and placed below the Core, which was an innovation in Metal Fight Beyblade 4D. Since the Metal Frame simply rests in the space between the elevated Core and the 4D Bottom, it can rotate freely to a point: spinning on its own, the Metal Frame would not rotate independently. It is the impact of the opposing Beyblade that will make it spin semi-freely, either towards the right or towards the left depending on the spin direction of the opponent as well as its trajectory and angle of impact. Since Diablo's Metal Frame has three heads, it essentially has three positions it pauses on after each impact, and these new placements make the small pins on the top of X:D be pushed upon with varying gravity. This activates the descent of the sharp tip from X:D, completely or only half-way, or it retracts inside. &lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:Diablo Nemesis14.jpg|thumb|120px| Diablo Core]]&lt;br /&gt;
The underside of Diablo's Core has the smooth trails from Scythe which allow the latter's PC Frame to rotate freely on it. For Diablo, this means that the Metal Frame can rotate relatively cleanly when in Ultimate Balance Mode. Somehow, Blitz is included in the design of this Core, however it must be within the four walls on its inner circumference which allow the insertion of the Metal Frame in Attack Mode, just like with Blitz's structure. There is also arguably a link with Death's wings, mostly in the relief of the Core when observed from the side: it follows an irregular curve. Part of Fusion was integrated in the Core as well, most likely the small jagged border on one side of the Core. One smoothly carved part of the latter might belong to Flash/Flame Sagittario's Metal Wheel too. It seems that one of its traits is also borrowed from VariAres, but more distinguishably, a dragon's head and neck full of scales can clearly be recognised on the top design of Diablo's Core just as well as Big Bang's wing which follows right after the dragon.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Diablo Nemesis X:D]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - Duo==&lt;br /&gt;
*'''Weight:''' 42.3 grams&lt;br /&gt;
Duo is formed of series of spirals seemingly emitted from the centre, as if they were wind gushes, again linking back to the Wind theme of the Beyblade as a whole.&lt;br /&gt;
This 4D Metal Wheel is made up of two components: The upper half is the Metal Frame, which is the basis of the Mode change, and the Core, which supports the Metal Frame, as well as denoting the mode and playing a small part therein.&lt;br /&gt;
&lt;br /&gt;
Duo's gimmick is quite simply balance: in Stamina Mode, it is well balanced, and in Attack Mode, it is greatly off-balance. This mode change is done by rotating the Metal Frame 90 degrees clockwise, or 90 degrees counter-clockwise. Doing so, however, requires disassembly of the Beyblade. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
*'''Weight:''' 20.7 grams&lt;br /&gt;
Duo's Metal Frame has a completely circular perimeter, while its top side contains the main visual design of the Duo Wheel, the aforementioned spiral pattern. &lt;br /&gt;
The most interesting aspect of the Metal Frame is how it makes the mode change work: on the underside, there is a wall only on one part, which either protrudes over one side of the Core, focusing the weight on that side of the Metal Wheel, or fits in perfectly to the side 90 degrees counter-clockwise of this, balancing out a slightly lighter section of the core, resulting in a very well-balanced Metal Wheel. &lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
*'''Weight:''' 21.6 grams&lt;br /&gt;
The Core is the heavier part of the Duo 4D Metal Wheel. It has eight separate sections, four raised, and four indented. &lt;br /&gt;
The raised sections are identical, and these support the Metal Frame and have slightly jagged tops, intended to grind down opponents, though in battle, the small vertical gaps they leave do not have any noticeable effect. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* '''Attack Mode'''&lt;br /&gt;
The hollowed sections are more varied. The two which are parallel to the center support are identical in their indentations, aside from one side having an engraved &amp;quot;A&amp;quot;. When the walled section of the Metal Frame is placed here, it results in the imbalance which causes the aggressive and unstable movement seen in Attack Mode.&lt;br /&gt;
&lt;br /&gt;
* '''Stamina Mode'''&lt;br /&gt;
The parts either side of the center support are not identical: one side, the one lacking engraving, is more filled-in than any of the other indented sections, while the other, marked with an S, is the most hollowed-out of the four. When the wall of the Metal Frame is placed here, it evens out the weight discrepancy between these two points, resulting in a well balanced wheel. This is Stamina Mode.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In Stamina Mode, Duo is almost perfectly circular, which, combined with the well-balanced, largely externalised weight distribution resulting from the respective orientation of the Metal Frame and Core, allows for excellent [[Survival|Stamina]]. While its weight distribution and solo spin times are not as good as [[Phantom Orion B:D|Phantom]], the most popular Stamina Metal Wheel, its lower [[Recoil]] means that it loses less [[Survival|Stamina]] when hit, and as a result, the Survival ability of these two Metal Wheels is almost perfectly even. &lt;br /&gt;
They are so closely matched, in fact, that which of the two will win in a battle between otherwise identical combinations depends entirely around the weight of the two specific Duo and Phantom Metal Wheels, which is known to vary to a fairly large degree in 4D Beyblades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The near-total absence of Recoil also makes Duo arguably the best Metal Wheel for [[Defense]] Customizations, despite being noticeably lighter than [[Basalt Horogium 145WD|Basalt]], furthering its overall use. This said, due to its reliance on low Recoil rather than high weight, the weight variations observed in 4D Beyblades can result in vastly different defensive ability: an unusually light Duo (Duo Metal Wheels as light as 41 grams have been recorded) is significantly easier to knock out than one of average weight.&lt;br /&gt;
Furthermore, to have worthwhile Defense ability, Duo Customizations must focus on maintaining grip and/or minimizing Recoil: additional weight or stamina at the cost of these results in sub-par Defensive performance, meaning common setups such as TH170CS and BD145MB are usually not worthwhile.&lt;br /&gt;
That said, Duo is still an extremely powerful Defense wheel, and should not be underestimated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duo's Attack Mode is far less notable: in Attack Mode, the Metal Frame sits slightly off centre, and the weight is further shifted to one side by the respective shapes of the Metal Frame and Core. While generally intended for use in [[Wobbling]] customization, the resulting off-centre balance has an effect similar to that of [[Storm Capricorne M145Q|Storm Capricorne's]] M145 Track, producing aggressive movement from even the most passive tips: even [[Phantom Orion B:D|Phantom Orion]]'s Bearing Drive can take on an offensive movement pattern when used with this mode, if the combination is launched hard enough. While it is not a competitively useful gimmick, it is nonetheless quite entertaining.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Duo Uranus 230WD]]&lt;br /&gt;
&lt;br /&gt;
==4D - Fusion==&lt;br /&gt;
*'''Weight:''' 43.8 grams&lt;br /&gt;
&lt;br /&gt;
Fusion is the first 4D Metal Wheel to include a full rubber part. Its Metal Frame and its Rubber Frame lock in with a simple square teeth system, and the same mechanism is used for the Core. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:FusionHades-13.jpg|thumb|120px|Fusion Metal Frame]]&lt;br /&gt;
It is shaped like a circle with only a few reliefs in the form of bumps on the circumference. In its center ridge, there are four rectangles cut into it, which allows the Metal Frame to slide into the Core and lock well without rattling. There are also two slightly angled parts on each side of the Metal Frame which seem to complete the shape of the shields on the Hades Clear Wheel.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rubber Frame====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:Fusion Hades 12.jpg|thumb|120px|Fusion Rubber Frame]]&lt;br /&gt;
Fusion's Rubber Frame has essentially the same shape as its Metal Frame. Its bumps slightly protrude from in between the Metal Frame's though. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Defense Mode, the Rubber Frame is on top of the Metal Frame, which helps absorb the impacts from other Beyblades. &lt;br /&gt;
&lt;br /&gt;
When in Balance Mode, the combination of the Rubber and Metal Frames is flipped to show the metal part on top. Its roundness helps keep balance, hence the name of the mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:FusionHades11.jpg|thumb|120px|Fusion Core]]&lt;br /&gt;
Its Core is of a regular shape which has rectangular forms to help lock the Metal Frame and Rubber Frame onto it. This part is the only one from the Fusion 4D Metal Wheel that remains in the same position for the mode changes.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - Kreis==&lt;br /&gt;
*'''Weight:'''&lt;br /&gt;
&lt;br /&gt;
Kreis was meant to introduce the gimmick of a relatively free-spinning Metal Frame, but it was released after Diablo Nemesis, which shares its gimmick in one of its modes.  This Metal Wheel is incredibly circular, hence its name: &amp;quot;kreis&amp;quot; means &amp;quot;circle&amp;quot; in German. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
Most of the relief on this part is present on its upper side. Two sets of protrusions line up the Metal Frame to form a sort of façade or fortification.  As such, the sides represent two engraved swans, and it is their heads and their wings that protrude upward. The heads are the smallest parts and they appear on each side of the Metal Frame. Each swan's wings spread out on either side of it, and the locations where both swan's wings touch constitute the other protrusions, which extend for a bigger portion of the circumference. The space between each shape can have blue stickers applied to it. The rest of the sides of Kreis's Metal Frame have additional relief made from engraved feathers, and superficial semi-circle holes in four places. &lt;br /&gt;
&lt;br /&gt;
On its underside, this part is simply a hollowed circle. On its flat bottom, swirly patterns are engraved all over, and a short wall follows its circumference. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Defense Mode, the Metal Frame is partially free-spinning. In fact, this gimmick is called &amp;quot;sliding&amp;quot;. It can only move back and forth for approximately 90°. On the underside of the Metal Frame are four small squares evenly placed around its inner hole. The Core also has four similar squares, and the way the Metal Frame is positioned on the Core, it can rotate freely until one of its cubes meet one of the Core's. At that point, it could only rotate in the other direction back to the next square. The Metal Frame can additionally absorb hits thanks to the free movement. This sliding is surprisingly smooth even though there are no other materials than the metal the parts are made of. &lt;br /&gt;
&lt;br /&gt;
As is often the case with 4D Metal Wheels, Attack Mode is accomplished by flipping the Metal Frame and placing it back on the Core in this new position. This shows the Metal Frame's underside which is still very circular and only has the even, small wall at its circumference as Attack points. The Clear Wheel is slightly more exposed in Attack Mode. The protrusions that are the heads and the wings engraved on the Metal Frame fit perfectly in the holes of the Core in this mode, which prevents it from rotating in any way.&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
Kreis's Core is banal except for some shapes that are meant to embrace those of the Metal Frame's protrusions when it is in Attack Mode. Furthermore, it has four small cubes of metal in its inner part that offer a given, limited space for the Metal Frame to rotate in Defense Mode.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Kreis Cygnus 145WD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - VariAres==&lt;br /&gt;
* '''Weight:''' 43.6 grams&lt;br /&gt;
&lt;br /&gt;
VariAres is unarguably the most aggressively designed Wheel ever released in MFB, and is the second Metal Wheel capable of spinning in both Left and Right Spin (the first being Gravity Perseus). It has a relatively thick, wide three-winged design. Each wing ends in an abrupt, sharp point that provides intense [[Smash Attack]] in both spin directions. In addition to this, along each wing there are six indents of varying size that provide [[Spike Attack]] which works in tandem with the sharp Smash Attack points on the ends of each wing. However, while VariAres' attack power may be high, it does suffer from huge amounts of recoil because it is so aggressively designed. This can make VariAres a risky Wheel to use in some respects, but as the game has evolved, lighter, more compact Attack Wheels such as [[Lightning LDrago 100HF | Lightning]] have become harder and harder to use effectively without the assistance of something like BD145. VariAres can backfire due to its recoil, but it does not need the width and weight of BD145 to be effective.&lt;br /&gt;
&lt;br /&gt;
Between each wing is a large gap. Fitted in between these gaps is a yellow PC Frame, that protrudes outwards in a triangular shape as far as the Metal Frame. Unlike other 4D Beyblades, VariAres' PC Frame is built in conjunction with the Metal Frame. On the bottom side of the Metal Wheel where the mechanism that controls the plastic wings release are located, there is cover of a hard plastic sheet.&lt;br /&gt;
&lt;br /&gt;
When VariAres is spinning at high spin speeds, the PC Frame retracts towards the centre of VariAres, exposing more Metal, and therefore producing more [[Smash Attack]]. This is considered &amp;quot;Attack Mode&amp;quot;. As VariAres' spin velocity lowers, the PC Frame extends out to it's full length, allowing for more Plastic contact in an attempt to reduce recoil. This is considered &amp;quot;Defense Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[VariAres D:D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=HWS_Metal_Wheel_List&amp;diff=8451</id>
		<title>HWS Metal Wheel List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=HWS_Metal_Wheel_List&amp;diff=8451"/>
				<updated>2012-04-18T17:16:21Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* Storm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basalt==&lt;br /&gt;
[[Image:BasaltMetalWheel.jpg|thumb|120px|Basalt]]&lt;br /&gt;
*'''Weight:''' 47.52 grams&lt;br /&gt;
Basalt is a completely circular Metal Wheel, with sets of indents distributed around its circumference and is almost cylindrical in its thickness, part of which overhangs the Track being used in conjunction with it.&lt;br /&gt;
&lt;br /&gt;
Basalt is a member of the Maximum Series, with its &amp;quot;gimmick&amp;quot; being &amp;quot;maximum weight&amp;quot;. At the time of its release, it was the heaviest Metal Wheel ever created, even heavier and thicker than the infamous [[Libra DF145BS|Libra]]. With the release of Diablo it is no longer the heaviest Metal Wheel, but Basalt's circular nature, in combination with its abnormally heavy weight, make it without a doubt one of the best Metal Wheels for Defense customizations.&lt;br /&gt;
&lt;br /&gt;
However, Basalt is missing a chunk of metal inside its perimeter which forms what is called the &amp;quot;Spiral Staircase of Death&amp;quot;. The &amp;quot;Spiral Staircase of Death&amp;quot; was meant to neuter Basalt's incredibly high power slightly by creating an imbalance within the Wheel. While this imbalance does indeed occur, it is not a notable hindrance to its usefulness. In fact, despite the imbalance/wobbling caused by the &amp;quot;Spiral Staircase of Death&amp;quot;, Basalt also has strong Stamina, although it has since been outclassed by Scythe and Phantom. The imbalance/wobbling caused by the &amp;quot;Spiral Staircase of Death&amp;quot; does contribute slightly to the [[recoil]] Basalt suffers, but again, this is not a huge hindrance to its usefulness.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Basalt Horogium 145WD]]&lt;br /&gt;
 &lt;br /&gt;
==Counter==&lt;br /&gt;
[[Image:Countertop.jpg|thumb|120px|Counter]]&lt;br /&gt;
*'''Weight:''' 29.2 grams&lt;br /&gt;
Counter is styled like a HWS version of the Metal System Leone. It possesses six similar mane-like projections that coronate its circumference. The gaps between the six projections are too small to provide consistent smash for a competitive Attack Customization. Counter still showcases fair Smash Attack, but unlike Leone, it lacks the same degree of recoil. This is because the projecting paws are more compact and rounded than its counterpart’s. The lowered recoil makes it a better, albeit underwhelming, choice for a defensive combo. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Counter Leone D125B]], [[Counter Escolpio 145D]]&lt;br /&gt;
&lt;br /&gt;
==Cyber==&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 29.5 grams&lt;br /&gt;
The original release of Cyber is coated with red spray paint.  The shape and appearance is similar to that of the original Pegasis wheel. The main shape of Cyber consists of three wing like forms.  The Cyber wheel doesn't have the original Pegasis' Force Smash capbilities for one reason. The slightly jagged end of each of the three wing like forms that Cyber have would have been well suited for Force Smash, however, it was not created to be the same weight as the Pegasis wheel, but rather much lighter, therefore hindering its Attack uses completely. It is heavily outclassed by numerous other Attack based Wheels.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Cyber Pegasis 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Dark==&lt;br /&gt;
[[Image:05DarkBull.JPG|thumb|120px|Dark]]&lt;br /&gt;
*'''Weight:''' 31.4 grams&lt;br /&gt;
Dark has twelve spikes facing the clockwise direction. These protrusions are closely packed together with minimal space between each, resulting in an overall round shape. This shape hinders the Metal Wheel in two ways: its protrusions are not pronounced enough to provide sufficient Smash Attack, while the perimeter is interrupted too frequently for sufficient Stamina. Additionally, its weight is distributed over too large a surface area. There is thus no reason to use Dark in any competitive situation whatsoever. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]], [[Dark Cancer CH120SF]], [[Dark Wolf DF145FS]]&lt;br /&gt;
&lt;br /&gt;
==Earth==&lt;br /&gt;
[[Image:10EarthAquila.JPG|thumb|120px|Earth (Second Mold)]]&lt;br /&gt;
*'''Weight:''' 33.1 grams&lt;br /&gt;
Earth has four thick, textured wings surrounding its perimeter, with each pair facing each other on a slight incline. The space created between the wings is quite small, and the resulting effect is similar to any Wheel that has no spaces: minimal recoil. Though it is on the lighter side of Metal Wheels, its almost unperturbed circular design, and minimal recoil make it one of the best, Defense-oriented Wheel available for competitive play. However, it has since been severely outclassed by the extremely heavy Basalt. &lt;br /&gt;
&lt;br /&gt;
Earth has two different molds. The first mold was released in BB-47 Starter Earth Aquila 145WD, and the second in both the purple WBBA &amp;quot;Event Special&amp;quot; MF Earth Aquila 105HF/S, and SonoKong manufactured Earth Metal Wheels. However, TAKARA-TOMY has since ceased production on the first mold, thus making it a difficult part to obtain. The second mold addressed breaking problems that the original mold faced by modifying the inside of each of Earth's wings. The new mold is up to three grams heavier than the old mold (30-31 grams versus 33 grams on the new mold), which makes it significantly more effective for [[Defense]] customizations. Therefore, the new mold is the preferred choice for Defense customs using Earth, while the original mold would be the best for [[Survival | Stamina]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Aquila 145WD]], [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
==Flame==&lt;br /&gt;
[[Image:05FlameLibra.JPG|thumb|120px|Flame]]&lt;br /&gt;
*'''Weight:''' 32.5 grams&lt;br /&gt;
The Metal Wheel Flame was first released with Flame Sagittario C145S. It is predominantly circular, with two small spikes and two additional smaller gaps on its circumference. The Wheel is relatively thin throughout, with the very edge of the Wheel being slightly thicker. Due to the design of Flame where the Wheel’s perimeter is raised slightly, more of the Track below is exposed compared to other Wheels, hence making it easier for other Beyblades to strike its Track. This significantly reduces its [[Defense]] capabilities.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Flame Sagittario C145S]], [[Flame Byxis 230WD]]&lt;br /&gt;
&lt;br /&gt;
==Galaxy==&lt;br /&gt;
[[Image:GalaxyPegasisMetalWheel.jpg|120px|thumb|Galaxy]]&lt;br /&gt;
*'''Weight:''' 29.4 grams&lt;br /&gt;
Much like Pegasis and Storm, Galaxy's main shape consists of three rounded, wing-like forms intended to depict the wings of Pegasis, and each wing has two separate protrusions. There are four indented separations on each wing, complimented by three curved ridges on the top and five small spikes on the bottom. Each of the undersides are hollow, making Galaxy very light.&lt;br /&gt;
&lt;br /&gt;
Though Galaxy has a very violent appearance, in actual battle it is very restrained; it is unable to deliver a great amount of Smash even at high speeds, primarily because of its light weight and rounded protrusions. As such, Galaxy is easily outclassed by other Attack Wheels of it its time and not recommended to be used competitively.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==Grand==&lt;br /&gt;
[[Image:11GrandKetos.JPG|thumb|120px|Grand]]&lt;br /&gt;
*'''Weight:''' 29.3 grams&lt;br /&gt;
Grand is an intriguing wheel; it's thicker than Earth at the thickest point on its interconnected, smooth design. However, it is not as successful defensively, as it is 3.5 grams lighter than the second mold of Earth. On the Grand wheel there are six “walls” and with every two walls there is a gap dividing them into three sections. In each section there is a wall with small textured indents; this creates some recoil which is never a plus for a Defense-oriented Wheel. Because of this, it does have some Smash Attack, but it is mediocre and is completely outclassed by the multitude of other great Attack-based Wheels available, such as VariAres. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==Hell==&lt;br /&gt;
[[Image:Hell07.jpg|thumb|120px|Hell]]&lt;br /&gt;
*'''Weight:''' 39.6 grams&lt;br /&gt;
Hell was first released in a radiant gold colour. As a part of the Maximum Series, it had the largest diameter of any Metal Wheel ever released. However, Big Bang has since been shown to have an equal diameter.&lt;br /&gt;
 &lt;br /&gt;
Hell is split into three different wings which are shaped to represent the Three-Headed Dog, Kerberos, and between each of them is a large gap allowing BD145's protrusions (while in Boost Mode) to point upwards past the bottom of the Metal Wheel. On the side of each wing are four indents which, in addition to the end of each wing which ends in a pointed &amp;quot;head&amp;quot; for Smash Attack, increase Hell's Attack capabilities. Due to its heavy weight, its relatively high recoil is lessened by a significant amount and because of this, as listed above, in combination with BD145 (Boost Mode) it can be used effectively in Stamina customs.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
==Hyper==&lt;br /&gt;
[[Image:HyperTopView.jpg|thumb|120px]]&lt;br /&gt;
*'''Weight:''' 28.49 grams&lt;br /&gt;
The Hyper Metal Wheel is the HWS equivalent of Metal System Aquario. It has four main 'wings' that resemble waves of water. There is a coat of silver paint over the Metal Wheel, which is considerably more durable than normal paint, and blue paint in the center. It is hollow, lightweight, and has an abundance of [[Recoil]] that hinders its [[Attack]] to the point of having next to none. Because of this, it is severely outclassed by wheels such as [[VariAres D:D#4D Metal Wheel: VariAres | VariAres]], [[Blitz Unicorno 100RSF#4D Metal Wheel: Blitz | Blitz]], and [[Beat Lynx TH170WD#4D Metal Wheel: Beat | Beat]]. Like most other Metal Wheels from the Hasbro Legend Series, it cannot compare to its Metal System predecessor, though it too was outclassed in its time.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==Killer==&lt;br /&gt;
[[Image:KillerGemios22.jpg|thumb|120px|Killer]]&lt;br /&gt;
*'''Weight:''' 31.2 grams&lt;br /&gt;
Like its Metal System predecessor [[Gemios DF145FS | Gemios]], Killer has a textured, bumpy, two-winged design that ends in two rounded edges. However, unlike its predecessor, it is considerably thinner even with a smaller amount of metal dropping below the base of the Wheel. Being so thin, the edges of each wing do not apply as much force as those of the Gemios Metal Wheel; as a result, Killer loses any of the potential [[Smash Attack]] the first incarnation had. &lt;br /&gt;
&lt;br /&gt;
Being so thin negates any possible defensive qualities, and though it may seem suited for [[Survival | Stamina]], it has shown no advantage over any of the top-tier [[Survival | Stamina]] Wheels like  [[Virgo DF145BS | Virgo]], [[Burn Phoenix 135MS#Metal Wheel: Burn | Burn]] or even [[Earth Aquila 145WD#Metal Wheel: Earth | Earth]].&lt;br /&gt;
&lt;br /&gt;
Hasbro changed the name of the wheel to &amp;quot;Evil&amp;quot; to avoid being offensive. As a result, the Hasbro version  is &amp;quot;Evil Gemios&amp;quot; as opposed to &amp;quot;Killer Gemios&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Killer Gemios DF145FS]], [[Killer Beafowl UW145EWD]]&lt;br /&gt;
&lt;br /&gt;
==Lightning==&lt;br /&gt;
[[Image:006LLDrago.JPG|thumb|120px|Lightning]]&lt;br /&gt;
*'''Weight:''' 30 grams&lt;br /&gt;
This Wheel is characterized by its prominent [[Smash Attack]] in Upper Mode. Of the total six protrusions, three are of the ‘Upper Mode’ and three are of the ‘Multi-Hit mode’. To switch between these modes, the Beyblade would need to be disassembled, and then the L Drago Clear Wheel rotated 180°.&lt;br /&gt;
&lt;br /&gt;
Of the two available modes it is widely considered that ‘Upper Mode’ is superior. Contrary to the name, the strength of this wheel doesn’t come from [[Upper Attack]], but [[Smash Attack]]. Lightning does suffer from some recoil, but this problem can easily be rectified with both MF and RF. Paired with the right Track, Lightning can provide a ferocious Smash Attack.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Lightning L Drago 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Poison==&lt;br /&gt;
[[Image:Serpent4.jpg|thumb|120px|Poison]]&lt;br /&gt;
*'''Weight:''' 29.8 grams&lt;br /&gt;
Poison has fifteen rectangular protrusions on its circumference, each the same size and about 4 mm apart at the widest point. While this is not wide enough to provide useful Smash Attack, it still produces relatively large amounts of recoil, making this part useless for Defense or Stamina. Furthermore, similar to Flame, the Wheel is raised at the base, exposing the Track to opposing Beys, making it even less useful for Defense purposes. This recoil is worsened by the light weight of the Wheel, which allows it to be easily knocked around and KO'ed by opposing Beys. Due to these factors, Poison has absolutely no competitive use.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Poison Serpent SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==Ray==&lt;br /&gt;
[[Image:06RayUnicornoD125CS.jpg|thumb|120px|Ray]]&lt;br /&gt;
*'''Weight:''' 30.4 grams&lt;br /&gt;
Ray has a relatively thin, slightly bumpy, three-winged design. Between each of these &amp;quot;wings&amp;quot; are small gaps, which allow the blunt ends of each wing to provide a small amount of Smash Attack. Additionally, along each wing there are two indents which follow the contours of the Metal Wheel; these indents are pronounced enough to provide additional Spike Attack and work in tandem with the aforementioned blunt ends of each wing. Ray's window to KO the opponent is quite small, as its Smash Attack is only prominent at the very high spin velocities found at the beginning of each battle.&lt;br /&gt;
 &lt;br /&gt;
Ray has fallen into disuse since the introduction of RS and other rubber-based Defense Bottoms, as it has tremendous difficulty KOing such Bottoms. And, there are also numerous other Metal Wheels that outclass it, such as VariAres and Blitz.&lt;br /&gt;
 &lt;br /&gt;
Ray has two different molds. The first mold was released in the Ray Unicorno D125CS Starter Set, and the second mold was released with the Ray Unicorno D125CS Aurora Version, the Ray Unicorno D125CS Booster Set, and Ray Gil 100RSF. The second mold rectifies the original mold’s breakage problems. The gaps between the second mold are slightly wider and are more rounded on the inner gaps of Ray than the original mold. This change was carried foward to all further releases of the Ray wheel, such as Hasbro's release of Ray Striker.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Ray Unicorno D125CS]], [[Ray Gil 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==Rock==&lt;br /&gt;
[[Image:002RockLeone.jpg|thumb|120px|Rock]]&lt;br /&gt;
*'''Weight:''' 31.4 grams&lt;br /&gt;
Rock has six large protrusions with small, shallow gaps between each one. It also overhangs the Track much like the original [[Leone 145D | Leone]] Metal Wheel, although to a smaller extent. &lt;br /&gt;
&lt;br /&gt;
Rock as a [[Defense]] type is unable to match the qualities of Metal Wheels such as Basalt, because the shape of Rock produces a significant amount of recoil upon contact with another Wheel. As a result, Rock is an outclassed Defense Wheel.&lt;br /&gt;
&lt;br /&gt;
Rock is somewhat useful for [[Smash Attack]], and can be used to relative success in conjunction with a Metal Face.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Rock Leone 145WB]], [[Rock Giraffe R145WB]], [[Rock Escolpio T125JB]], [[Rock Orso D125B]]&lt;br /&gt;
&lt;br /&gt;
==Storm==&lt;br /&gt;
[[Image:03StormPegasis.jpg|thumb|120px|Storm]]&lt;br /&gt;
*'''Weight:''' 30.4 grams&lt;br /&gt;
The main shape of Storm consists of three wing-like forms, each with slightly jagged ends, which are used for mediocre [[Smash Attack]]. While paired with a 100 track and a Rubber Flat Bottom, Storm had once been a top tier Metal Wheel. It has since been outclassed by countless other Metal Wheels, such as VariAres, Blitz, and Flash. Storm should not be considered for competitive use, unless there are absolutely no other available options.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]], [[Storm Capricorne M145Q]], [[Storm Aquario 100HF/S]]&lt;br /&gt;
&lt;br /&gt;
==Thermal==&lt;br /&gt;
*'''Weight:''' 30.5 grams&lt;br /&gt;
The Thermal Metal Wheel consists of two large wings which are pointed at their respective beginnings and ends. Thermal is largely based on the Metal System Pisces, and as such, the three notches on the Wheel are representative of a shark's gills. Although it has relatively sharp contact points, they do not protrude far out enough to provide any significant Smash Attack. The Wheel does possess moderate Stamina capabilities due to its relatively round shape, but is considered outclassed for this purpose by Earth, Burn, Scythe, Basalt and Hell. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Thermal Pisces T125ES]], [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
==Vulcan==&lt;br /&gt;
[[Image:Vulcan05.jpg|thumb|120px|Vulcan]]&lt;br /&gt;
*'''Weight:''' 32.3 grams&lt;br /&gt;
The Vulcan Metal Wheel has a total of two semi-circular prominences and two smaller wings painted with two red stripes that give breath to its design. Upon closer inspection, the two prominences have slight slopes that suggest the Wheel's capability of Upper Attack. Despite the fact that these sloped areas are major contact points, they do not provide Upper Attack; however, they do provide Smash Attack. Between the two prominences are the two smaller wings, which are also major contact points. &lt;br /&gt;
&lt;br /&gt;
Vulcan has fallen into disuse following the introduction of RS and other rubber-based Defense Bottoms, as it has a hard time KOing such bottoms. It is now heavily outclassed by other Metal Wheels such as VariAres and Blitz.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Vulcan Horuseus 145D]]&lt;br /&gt;
&lt;br /&gt;
==4D - Beat==&lt;br /&gt;
*'''Weight:''' 38.6 grams&lt;br /&gt;
&lt;br /&gt;
This Metal Wheel is made up of two parts. A Core, which comprises the Metal part of the Metal Wheel, and a PC Frame.&lt;br /&gt;
&lt;br /&gt;
====PC Frame====&lt;br /&gt;
[[Image:Lynx PC Frame.jpg|thumb|120px| Beat PC Frame]]&lt;br /&gt;
The PC Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. There are triangular designs on each side of the PC Frame resembling cat ears; the weight is mainly focused on these opposite ends of the Frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:Beat Wheel Top.jpg|thumb|120px|Beat Core]]&lt;br /&gt;
The Core of Beat could be seen as a representation of the snout of a Lynx, along with the Clear Wheel which represents its ears. There are diamond-shaped designs lining the inside of the Core that lead towards the two main protruding contact points. These protrusions produce ferocious Smash Attack, but unfortunately also create Recoil. The overarching design is similar to both Vulcan and Quetzalcoatl.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Beat features a mode changing gimmick. It works by rotating the PC Frame while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
 &lt;br /&gt;
*'''Attack Mode''' : &lt;br /&gt;
In this mode, the PC Frame is aligned with the two long &amp;quot;wings&amp;quot; of the Core, exposing the two protruding contact points on each side.&lt;br /&gt;
&lt;br /&gt;
*'''Defense Mode''': &lt;br /&gt;
In this mode, the PC Frame is rotated 90° so that the two heavier ends cover the two protruding contact points, creating a circular wall of sorts around the perimeter of Beat.&lt;br /&gt;
----&lt;br /&gt;
 &lt;br /&gt;
Attack Mode is the only competitively useful mode of the two. In Defense Mode, the PC Frame unfortunately leaves a small portion of the protruding contact points exposed. And even if they were covered completely, much heavier Wheels such as Basalt would still outclass it.&lt;br /&gt;
 &lt;br /&gt;
In Attack Mode, Beat is arguably one of the best right-spin Attack Wheels. Its best uses are in mid- and low-height Attack customizations, with mid-height being the most preferred. As a two-sided Metal Wheel, it works best with two-sided Clear Wheels such as Lynx.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==4D - Blitz==&lt;br /&gt;
*'''Weight:''' 43.72 Grams&lt;br /&gt;
&lt;br /&gt;
This Metal Wheel is made up of two parts. A Core, which comprises the bulk of the Metal Wheel, and a Metal Frame.&lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:BlitzMWMetalFrame.jpg|thumb|120px|Blitz Metal Frame]]&lt;br /&gt;
*'''Weight:''' 12.65 Grams&lt;br /&gt;
The Metal Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. It has three small protrusions, which fit in with the gaps in the Core, and the protrusions are smaller than each protrusion on the Core.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:BlitzMWCore.jpg|thumb|120px|Blitz Core]]&lt;br /&gt;
*'''Weight:''' 31.07 grams&lt;br /&gt;
Blitz's Core has three separate primary contact points, whereupon the metal slopes down and outward into a finer surface, creating &amp;quot;bumps&amp;quot; on the front-most portion of each wing segment. These slopes provide an advantage in the form of allowing maximum contact with the primary contact points, and often throwing the opposing Wheel slightly off balance when used on a lower Track.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Blitz features a mode changing gimmick. It works by rotating the Metal Frame while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Image:BlitzMWAssault.jpg|thumb|120px|Assault Mode]]&lt;br /&gt;
* '''Assault Attack Mode'''&lt;br /&gt;
In this mode, the protrusions on each side of the Metal Frame fit against the six contact points of the Core, creating a single &amp;quot;Wing&amp;quot; on each side, forming a shape very much like Triple Wing ([[Trygle]]) from the [[Plastic Beyblade | Plastics]] generation.&lt;br /&gt;
&lt;br /&gt;
[[Image:BlitzMWBarrage.jpg|thumb|120px|Barrage Mode]]&lt;br /&gt;
* '''Barrage Attack Mode'''&lt;br /&gt;
In this mode, the amount of contact points or &amp;quot;Wings&amp;quot; is doubled from three to six by rotating the Metal Frame. However, in doing this, the length of each wing is shortened.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Assault Attack Mode is usually the preferred mode of the two, as it is shown to have considerably lower amounts of [[Recoil]], while providing more consistent contact force with it's longer, more pronounced wings. This Wheel has proven to be highly functional and is considered a top-tier right-spin [[Smash Attack]] Metal Wheel. It is one of few Smash Wheels with the ability to net a solid KO even at a low spin-velocity. However, this Wheel also suffers from extremely high recoil, and falls prey to an outstanding weakness to left-spin Attackers such as [[Lightning L Drago 100HF | Lightning L Drago]]/[[L Drago Destroy F:S |L Drago Destroy]] 85/90/CH120/BD145RF/R2F/LRF.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==4D - Death==&lt;br /&gt;
*'''Weight:''' 43.6 grams&lt;br /&gt;
&lt;br /&gt;
The new gimmick introduced in this 4D Metal Wheel is that one of the two metal parts, the Metal Frame, can be flipped to form another mode. Death has no PC Frame, only metal pieces, which makes it one of the heaviest 4D Metal Wheels available. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:DeathFrame-ATK.jpg|thumb|120px|Death Frame - Attack]]&lt;br /&gt;
The Metal Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. It has four small indents which act as a locking mechanism when placed on the Core. On the Defense side it has eight shallow slopes with a reptile-like texture and the large slopes of the Attack mode connect perfectly with the Core's. On the Attack side, as previously mentioned, there are eight significantly larger slopes each with the face of a serpent sculpted in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:DeathCore.jpg|thumb|120px|Death Core]]&lt;br /&gt;
As with any other Core in 4D, this part connects the Wheel with the Track. Its design is based on wings, so the combination of the Metal Frame and the Core indeed illustrate a winged serpent, which is the representation of Quetzalcoatl.&lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Death features a mode changing gimmick. It works by flipping the Metal Frame on the opposite side while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* '''Attack Mode'''&lt;br /&gt;
[[Image:Death-ATK Mode.jpg|thumb|120px|Attack Mode]]&lt;br /&gt;
If Death is set in Attack Mode, the Metal Frame shows details of several serpent heads with fangs, enhancing the term &amp;quot;Attack&amp;quot;. This mode is in no way more useful than Defense Mode as it does not provide sufficient Smash Attack to be of any use in Attack Type customs, and its Recoil renders it useless when compared to Defense Mode for other areas.&lt;br /&gt;
&lt;br /&gt;
* '''Defense Mode'''&lt;br /&gt;
[[Image:DeathDEF.jpg|thumb|120px|Defense Mode]]&lt;br /&gt;
If the Metal Frame is completely flipped to be in Defense Mode, this other side reveals a design of serpent scales, which relates to the term &amp;quot;Defense&amp;quot; and how animals defend themselves with their back, their scales, etc. Defense Mode's top half is also sloped, which reduces Recoil and is also an uncommon trait among Metal Wheels.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Defense Mode is preferred over Attack Mode in every aspect due its much smoother design, which provides much less Recoil. Death, in Defense Mode, was arguably the first to dethrone Basalt in terms of Defensive prowess: it may not have had the weight that Basalt did, but the fact that it had much, much less Recoil made it the better Metal Wheel. Without this Recoil, Death is much harder for any Attack Type to KO or for many Stamina Types to outspin, defeating most top-tier combinations in the latter category.&lt;br /&gt;
&lt;br /&gt;
If the unbalanced Basalt wins because it can wobble and smash away the opponent’s spin while conserving its own rather than simply absorbing shocks, the balanced Death wins by shaving, or grinding, away the opponent’s spin instead using the relief created by the Metal Wheel's designs on the sides. While Death has not necessarily outclassed Basalt, it does earn a position as a top-tier Defense Metal Wheel.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
==4D - Diablo==&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
&lt;br /&gt;
Diablo is one of the heaviest Metal Wheels in the game. Following the same scheme as all of Diablo Nemesis X:D's parts, the Diablo 4D Metal Wheel integrates several Beyblades' design points. Because Kreis Cygnus was not out at the time of Diablo Nemesis's release, the latter was the one to first introduce a semi-free-spinning gimmick, and the placement of the Metal Frame in Ultimate Balance Mode was also new to the hobby.  &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:DiabloNemesis 16.jpg|thumb|120px|Diablo Metal Frame]]&lt;br /&gt;
[[Image:Ultimate Balance Mode.jpg|thumb|120px|Ultimate Balance Mode - sections of mode change]]&lt;br /&gt;
The main features of Diablo's Metal Frame are the three heads distributed largely along its circumference. One of them represents a lion head which is cut at the upper row of teeth. Part of its mane can be seen on each side of it. The smallest of the three heads is an engravement of of a lynx head with yellowish green eyes and two paws beside it, also cut off at its upper row of teeth. It occupies a very small height on the Metal Frame. The last head is a representation of the face that can be built with Phantom Orion in Stamina Mode. This time however, the smirk was replaced with a real snarl. Its eye stickers are blue. The biggest head is Leone's part and it has red eyes. &lt;br /&gt;
&lt;br /&gt;
In Attack Mode, the Metal Frame is positioned upon the Core and is fixed. The three heads on it are all on the right side to observe them. The difference in the height of each head, with the lynx one being the smallest, creates varying relief all around the Clear Wheel. In this mode, you can choose between XF or S on X:D before the beginning of the battle. &lt;br /&gt;
&lt;br /&gt;
When in Ultimate Balance Mode, the Metal Frame is actually flipped upside down, and placed below the Core, which was an innovation in Metal Fight Beyblade 4D. Since the Metal Frame simply rests in the space between the elevated Core and the 4D Bottom, it can rotate freely to a point: spinning on its own, the Metal Frame would not rotate independently. It is the impact of the opposing Beyblade that will make it spin semi-freely, either towards the right or towards the left depending on the spin direction of the opponent as well as its trajectory and angle of impact. Since Diablo's Metal Frame has three heads, it essentially has three positions it pauses on after each impact, and these new placements make the small pins on the top of X:D be pushed upon with varying gravity. This activates the descent of the sharp tip from X:D, completely or only half-way, or it retracts inside. &lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:Diablo Nemesis14.jpg|thumb|120px| Diablo Core]]&lt;br /&gt;
The underside of Diablo's Core has the smooth trails from Scythe which allow the latter's PC Frame to rotate freely on it. For Diablo, this means that the Metal Frame can rotate relatively cleanly when in Ultimate Balance Mode. Somehow, Blitz is included in the design of this Core, however it must be within the four walls on its inner circumference which allow the insertion of the Metal Frame in Attack Mode, just like with Blitz's structure. There is also arguably a link with Death's wings, mostly in the relief of the Core when observed from the side: it follows an irregular curve. Part of Fusion was integrated in the Core as well, most likely the small jagged border on one side of the Core. One smoothly carved part of the latter might belong to Flash/Flame Sagittario's Metal Wheel too. It seems that one of its traits is also borrowed from VariAres, but more distinguishably, a dragon's head and neck full of scales can clearly be recognised on the top design of Diablo's Core just as well as Big Bang's wing which follows right after the dragon.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Diablo Nemesis X:D]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - Duo==&lt;br /&gt;
*'''Weight:''' 42.3 grams&lt;br /&gt;
Duo is formed of series of spirals seemingly emitted from the centre, as if they were wind gushes, again linking back to the Wind theme of the Beyblade as a whole.&lt;br /&gt;
This 4D Metal Wheel is made up of two components: The upper half is the Metal Frame, which is the basis of the Mode change, and the Core, which supports the Metal Frame, as well as denoting the mode and playing a small part therein.&lt;br /&gt;
&lt;br /&gt;
Duo's gimmick is quite simply balance: in Stamina Mode, it is well balanced, and in Attack Mode, it is greatly off-balance. This mode change is done by rotating the Metal Frame 90 degrees clockwise, or 90 degrees counter-clockwise. Doing so, however, requires disassembly of the Beyblade. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
*'''Weight:''' 20.7 grams&lt;br /&gt;
Duo's Metal Frame has a completely circular perimeter, while its top side contains the main visual design of the Duo Wheel, the aforementioned spiral pattern. &lt;br /&gt;
The most interesting aspect of the Metal Frame is how it makes the mode change work: on the underside, there is a wall only on one part, which either protrudes over one side of the Core, focusing the weight on that side of the Metal Wheel, or fits in perfectly to the side 90 degrees counter-clockwise of this, balancing out a slightly lighter section of the core, resulting in a very well-balanced Metal Wheel. &lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
*'''Weight:''' 21.6 grams&lt;br /&gt;
The Core is the heavier part of the Duo 4D Metal Wheel. It has eight separate sections, four raised, and four indented. &lt;br /&gt;
The raised sections are identical, and these support the Metal Frame and have slightly jagged tops, intended to grind down opponents, though in battle, the small vertical gaps they leave do not have any noticeable effect. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* '''Attack Mode'''&lt;br /&gt;
The hollowed sections are more varied. The two which are parallel to the center support are identical in their indentations, aside from one side having an engraved &amp;quot;A&amp;quot;. When the walled section of the Metal Frame is placed here, it results in the imbalance which causes the aggressive and unstable movement seen in Attack Mode.&lt;br /&gt;
&lt;br /&gt;
* '''Stamina Mode'''&lt;br /&gt;
The parts either side of the center support are not identical: one side, the one lacking engraving, is more filled-in than any of the other indented sections, while the other, marked with an S, is the most hollowed-out of the four. When the wall of the Metal Frame is placed here, it evens out the weight discrepancy between these two points, resulting in a well balanced wheel. This is Stamina Mode.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In Stamina Mode, Duo is almost perfectly circular, which, combined with the well-balanced, largely externalised weight distribution resulting from the respective orientation of the Metal Frame and Core, allows for excellent [[Survival|Stamina]]. While its weight distribution and solo spin times are not as good as [[Phantom Orion B:D|Phantom]], the most popular Stamina Metal Wheel, its lower [[Recoil]] means that it loses less [[Survival|Stamina]] when hit, and as a result, the Survival ability of these two Metal Wheels is almost perfectly even. &lt;br /&gt;
They are so closely matched, in fact, that which of the two will win in a battle between otherwise identical combinations depends entirely around the weight of the two specific Duo and Phantom Metal Wheels, which is known to vary to a fairly large degree in 4D Beyblades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The near-total absence of Recoil also makes Duo arguably the best Metal Wheel for [[Defense]] Customizations, despite being noticeably lighter than [[Basalt Horogium 145WD|Basalt]], furthering its overall use. This said, due to its reliance on low Recoil rather than high weight, the weight variations observed in 4D Beyblades can result in vastly different defensive ability: an unusually light Duo (Duo Metal Wheels as light as 41 grams have been recorded) is significantly easier to knock out than one of average weight.&lt;br /&gt;
Furthermore, to have worthwhile Defense ability, Duo Customizations must focus on maintaining grip and/or minimizing Recoil: additional weight or stamina at the cost of these results in sub-par Defensive performance, meaning common setups such as TH170CS and BD145MB are usually not worthwhile.&lt;br /&gt;
That said, Duo is still an extremely powerful Defense wheel, and should not be underestimated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duo's Attack Mode is far less notable: in Attack Mode, the Metal Frame sits slightly off centre, and the weight is further shifted to one side by the respective shapes of the Metal Frame and Core. While generally intended for use in [[Wobbling]] customization, the resulting off-centre balance has an effect similar to that of [[Storm Capricorne M145Q|Storm Capricorne's]] M145 Track, producing aggressive movement from even the most passive tips: even [[Phantom Orion B:D|Phantom Orion]]'s Bearing Drive can take on an offensive movement pattern when used with this mode, if the combination is launched hard enough. While it is not a competitively useful gimmick, it is nonetheless quite entertaining.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Duo Uranus 230WD]]&lt;br /&gt;
&lt;br /&gt;
==4D - Fusion==&lt;br /&gt;
*'''Weight:''' 43.8 grams&lt;br /&gt;
&lt;br /&gt;
Fusion is the first 4D Metal Wheel to include a full rubber part. Its Metal Frame and its Rubber Frame lock in with a simple square teeth system, and the same mechanism is used for the Core. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:FusionHades-13.jpg|thumb|120px|Fusion Metal Frame]]&lt;br /&gt;
It is shaped like a circle with only a few reliefs in the form of bumps on the circumference. In its center ridge, there are four rectangles cut into it, which allows the Metal Frame to slide into the Core and lock well without rattling. There are also two slightly angled parts on each side of the Metal Frame which seem to complete the shape of the shields on the Hades Clear Wheel.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rubber Frame====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:Fusion Hades 12.jpg|thumb|120px|Fusion Rubber Frame]]&lt;br /&gt;
Fusion's Rubber Frame has essentially the same shape as its Metal Frame. Its bumps slightly protrude from in between the Metal Frame's though. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Defense Mode, the Rubber Frame is on top of the Metal Frame, which helps absorb the impacts from other Beyblades. &lt;br /&gt;
&lt;br /&gt;
When in Balance Mode, the combination of the Rubber and Metal Frames is flipped to show the metal part on top. Its roundness helps keep balance, hence the name of the mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:FusionHades11.jpg|thumb|120px|Fusion Core]]&lt;br /&gt;
Its Core is of a regular shape which has rectangular forms to help lock the Metal Frame and Rubber Frame onto it. This part is the only one from the Fusion 4D Metal Wheel that remains in the same position for the mode changes.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - Kreis==&lt;br /&gt;
*'''Weight:'''&lt;br /&gt;
&lt;br /&gt;
Kreis was meant to introduce the gimmick of a relatively free-spinning Metal Frame, but it was released after Diablo Nemesis, which shares its gimmick in one of its modes.  This Metal Wheel is incredibly circular, hence its name: &amp;quot;kreis&amp;quot; means &amp;quot;circle&amp;quot; in German. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
Most of the relief on this part is present on its upper side. Two sets of protrusions line up the Metal Frame to form a sort of façade or fortification.  As such, the sides represent two engraved swans, and it is their heads and their wings that protrude upward. The heads are the smallest parts and they appear on each side of the Metal Frame. Each swan's wings spread out on either side of it, and the locations where both swan's wings touch constitute the other protrusions, which extend for a bigger portion of the circumference. The space between each shape can have blue stickers applied to it. The rest of the sides of Kreis's Metal Frame have additional relief made from engraved feathers, and superficial semi-circle holes in four places. &lt;br /&gt;
&lt;br /&gt;
On its underside, this part is simply a hollowed circle. On its flat bottom, swirly patterns are engraved all over, and a short wall follows its circumference. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Defense Mode, the Metal Frame is partially free-spinning. In fact, this gimmick is called &amp;quot;sliding&amp;quot;. It can only move back and forth for approximately 90°. On the underside of the Metal Frame are four small squares evenly placed around its inner hole. The Core also has four similar squares, and the way the Metal Frame is positioned on the Core, it can rotate freely until one of its cubes meet one of the Core's. At that point, it could only rotate in the other direction back to the next square. The Metal Frame can additionally absorb hits thanks to the free movement. This sliding is surprisingly smooth even though there are no other materials than the metal the parts are made of. &lt;br /&gt;
&lt;br /&gt;
As is often the case with 4D Metal Wheels, Attack Mode is accomplished by flipping the Metal Frame and placing it back on the Core in this new position. This shows the Metal Frame's underside which is still very circular and only has the even, small wall at its circumference as Attack points. The Clear Wheel is slightly more exposed in Attack Mode. The protrusions that are the heads and the wings engraved on the Metal Frame fit perfectly in the holes of the Core in this mode, which prevents it from rotating in any way.&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
Kreis's Core is banal except for some shapes that are meant to embrace those of the Metal Frame's protrusions when it is in Attack Mode. Furthermore, it has four small cubes of metal in its inner part that offer a given, limited space for the Metal Frame to rotate in Defense Mode.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Kreis Cygnus 145WD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - VariAres==&lt;br /&gt;
* '''Weight:''' 43.6 grams&lt;br /&gt;
&lt;br /&gt;
VariAres is unarguably the most aggressively designed Wheel ever released in MFB, and is the second Metal Wheel capable of spinning in both Left and Right Spin (the first being Gravity Perseus). It has a relatively thick, wide three-winged design. Each wing ends in an abrupt, sharp point that provides intense [[Smash Attack]] in both spin directions. In addition to this, along each wing there are six indents of varying size that provide [[Spike Attack]] which works in tandem with the sharp Smash Attack points on the ends of each wing. However, while VariAres' attack power may be high, it does suffer from huge amounts of recoil because it is so aggressively designed. This can make VariAres a risky Wheel to use in some respects, but as the game has evolved, lighter, more compact Attack Wheels such as [[Lightning LDrago 100HF | Lightning]] have become harder and harder to use effectively without the assistance of something like BD145. VariAres can backfire due to its recoil, but it does not need the width and weight of BD145 to be effective.&lt;br /&gt;
&lt;br /&gt;
Between each wing is a large gap. Fitted in between these gaps is a yellow PC Frame, that protrudes outwards in a triangular shape as far as the Metal Frame. Unlike other 4D Beyblades, VariAres' PC Frame is built in conjunction with the Metal Frame. On the bottom side of the Metal Wheel where the mechanism that controls the plastic wings release are located, there is cover of a hard plastic sheet.&lt;br /&gt;
&lt;br /&gt;
When VariAres is spinning at high spin speeds, the PC Frame retracts towards the centre of VariAres, exposing more Metal, and therefore producing more [[Smash Attack]]. This is considered &amp;quot;Attack Mode&amp;quot;. As VariAres' spin velocity lowers, the PC Frame extends out to it's full length, allowing for more Plastic contact in an attempt to reduce recoil. This is considered &amp;quot;Defense Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[VariAres D:D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Track_List&amp;diff=8449</id>
		<title>Metal Fight Beyblade - Track List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Track_List&amp;diff=8449"/>
				<updated>2012-04-17T20:04:27Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: Added W145&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==85==&lt;br /&gt;
85 is the lowest Spin Track currently available. 85 shows valuable use in Attack customizations, but the main downfall is that its low height makes it easy for it to scrape on the stadium floor. 85 is a top tier Track for Attack and Stamina customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Mercury Anubius 85XF]], [[Omega Dragonis 85XF]]&lt;br /&gt;
&lt;br /&gt;
==90==&lt;br /&gt;
*'''Weight:''' 0.9 grams&lt;br /&gt;
[[Image:9Quetzalcoatl.JPG|120px|thumb|90]]&lt;br /&gt;
&lt;br /&gt;
90 was the lowest Track until the release of 85 with [[Mercury Anubis 85XF| Mercury Anubis]]. Its low height is good for both low [[Attack]] customizations and low [[Survival | Stamina]] customizations, but is outclassed slightly in both regards by the aforementioned 85.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Quetzalcoatl 90WF]], [[Bakushin Susanow 90WF]], [[Screw Capricorne 90MF]], [[Wing Pegasis 90WF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==100==&lt;br /&gt;
[[Image:08LLDrago.JPG|thumb|120px|100 Track]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the third lowest track available, but is outclassed in terms of [[Attack]] and [[Survival|Stamina]] by the 85 and 90 Tracks. 100 usually has no problem with floor scrapes, and while it is generally an outclassed part, is still competitively viable, particularly in Attack customizations where it is able to make good contact with most opposing Beyblades.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Capricorne 100HF]], [[Wind Aquario 100HF/S]], [[Lightning L Drago 100HF]], [[Cyber Pegasis 100HF]], [[Ray Gil 100RSF]], [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==105==&lt;br /&gt;
[[Image:08StormPegasis.jpg|thumb|120px|105 Track]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the fourth lowest track available, but is outclassed in terms of Attack and Stamina by the 85, 90, and 100 Tracks. 105 has no problem with floor scrapes, but still is an outclassed part and should only be chosen when none of the aforementioned Tracks are available.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Pegasis 105F]], [[Aquario 105F]], [[L Drago 105F]], [[Storm Pegasis 105RF]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==W105: Wing 105==&lt;br /&gt;
[[Image:GalaxyPegasisW105.jpg|thumb|120px|W105]]&lt;br /&gt;
*'''Weight:''' 1.2 grams&lt;br /&gt;
Wing 105, or W105, consists of two curved wing-like fins that slant downwards, similar to DF145. The main purpose of this Track is to push air upwards to provide extra Stamina, but the effect this Track produces is negligible, therefore it has as much competitive value as a regular 105 track. W105 should only be used in the absence of 85, 90, and 100 in both Stamina and Attack customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==CH120: Change 120==&lt;br /&gt;
[[Image:06darkcancer.jpg|thumb|120px|CH120]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
CH120 is unique as it features a height-changing gimmick. The user is allowed a choice of using 120 or 145 as the Track's height. This is done by rotating the bottom portion of the Track and pulling/pushing the central part out/in, and then rotating the bottom portion back to lock the height. Importantly, this can be done between each round of a match, as it does not involve any part-swapping.&lt;br /&gt;
&lt;br /&gt;
The advantages of this Track are plentiful. Its most obvious benefit is allowing the user to change the height of their Beyblade between rounds; this means that the user can adapt their strategy to counter the opponents during a match. CH120 is currently the only Track featuring a 120 height. This height is useful for many [[Attack]] types.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Cancer CH120SF|Mad Cancer CH120FS]], [[Dark Cancer CH120SF]]&lt;br /&gt;
&lt;br /&gt;
==125==&lt;br /&gt;
* '''Weight:''' 1.0 grams&lt;br /&gt;
[[Image:Bulltrack 800x600.jpg|thumb|120px|125]]&lt;br /&gt;
The 125 Track is a midway between the 105 and the 145 Tracks. Utilised in mid-height stamina combos, it is more difficult to destablise compared to 145 height stamina combos. It has declined in popularity as the choice mid-height track due to the release of T125 and D125.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Bull 125SF]], [[Aries 125D]], [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==D125: Defense 125==&lt;br /&gt;
[[Image:09RayUnicornoD125CS.jpg|thumb|120px|D125]]&lt;br /&gt;
Defense 125 is similar to 125 and T125. Apart from the shifts in weight distribution and air resistance, there are few notable differences. The ring serves no significant defensive purposes. D125 is an outclassed track for Stamina and Defense customizations. It can be used in some [[Attack]] customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wolf D125B]], [[Pisces D125BS]], [[Rock Orso D125B]], [[Counter Leone D125B]], [[Ray Unicorno D125CS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==T125: Tornado 125==&lt;br /&gt;
[[Image:07FlameLibra.JPG|thumb|120px|T125]]&lt;br /&gt;
*'''Weight:''' 1.7 grams&lt;br /&gt;
T125 has four upward-facing wing protrusions spaced apart widely. The Track is designed to work in a similar way to DF145, although the effect it produces is negligible. The performance of this Track is similar to D125. It is used in some Attack and Stamina customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Thermal Pisces T125ES]], [[Rock Escolpio T125JB]], [[Grand Ketos T125RS]], [[Scythe Kronos T125EDS]]&lt;br /&gt;
&lt;br /&gt;
==WA130: Wing Attacker 130==&lt;br /&gt;
[[Image:ThermalLacertaWA1302.JPG|thumb|120px|WA130]]&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
WA130 is a 130-height Track with two aerofoil-shaped wings that rotate freely around the Track. By removing this piece, and flipping it over, the direction of the wings can be changed. These wings are negligible in battle: while they offer minor protection against lower Attack-Type opponents, there are better Tracks for this purpose. As the wings can scrape along the stadium floor, causing a loss of spin, WA130 is useless in Stamina combinations.&lt;br /&gt;
 &lt;br /&gt;
The main appeal of this Track is its height. The 130 height has proven useful in certain Attack customisations. However, as it cannot make contact with lower opponents due to its free-spinning nature, it is considered less useful for this purpose than S130. In addition, the most popular user of this height, Fang, already comes with a plain 130 Track in its only release, Fang Leone 130W²D. As WA130 offers little advantage over 130, it is not considered a worthwhile purchase.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
==145==&lt;br /&gt;
[[Image:007EarthAquila.JPG|thumb|120px|145]]&lt;br /&gt;
*'''Weight:''' 1.5 grams&lt;br /&gt;
This track is a regular, non-gimmicked track at the 145 height. It can be used in Stamina customs to great effect to to its tall height, but has been outclassed for wobbler customs by 230. It used to be on par for Stamina customs with DF145, but AD145 offers better Stamina on a 145 height, and 85 offers better Stamina in general.&lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Sagittario 145S]], [[Leone 145D]], [[Rock Leone 145WB]], [[Earth Aquila 145WD]], [[Basalt Horogium 145WD]], [[Kreis Cygnus 145WD]], [[Pirates Orojya 145D]]&lt;br /&gt;
&lt;br /&gt;
==DF145: Down Force 145==&lt;br /&gt;
[[Image:Virgo5.jpg|thumb|120px|DF145]]&lt;br /&gt;
*'''Weight:''' 3 grams&lt;br /&gt;
DF145 has four upward facing wings protruding from the top of the Track, which aside from giving it extra weight are meant to push air downwards. It is now outclassed for use in [[Survival|Stamina]] combinations. Instead, tracks such as AD145, 145, 100, 90, and even 85 are used. &lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Libra DF145BS]], [[Virgo DF145BS]], [[Gemios DF145FS]], [[Dark Wolf DF145FS]], [[Killer Gemios DF145FS]]&lt;br /&gt;
&lt;br /&gt;
==WD145: Wide Defense 145==&lt;br /&gt;
[[Image:WD145.JPG|thumb|120px|WD145]]&lt;br /&gt;
*'''Weight:'''  3.6 grams&lt;br /&gt;
WD145 features three “wings”. The wings are similar to that of ED145, the only difference being that its wings cannot spin freely. The defensive capabilities of this part are outclassed in all areas by other Defensive Tracks, such as C145, GB145, and 230, as it does not absorb hits as successfully. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and WD145, causing a lot of recoil and spin reduction in the process. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Escolpio WD145B]], [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==C145: Claw 145==&lt;br /&gt;
[[Image:09FlameSagittario.JPG|thumb|120px|C145 ]]&lt;br /&gt;
*'''Weight:''' 3.2 grams&lt;br /&gt;
C145 has three wings which extend outwards, each separately joined onto the underside of the Track. These are free moving, and hence when the Beyblade is launched, these point outwards due to spin velocity. Their free moving nature make them very effective for defensive purposes, as they are able to withstand low hits to the Track without significant spin loss. &lt;br /&gt;
&lt;br /&gt;
Although C145 was a good [[Defense]] track at the time of its release, it has since then been outclassed by GB145, 230, and BD145.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Sagittario C145S]]&lt;br /&gt;
&lt;br /&gt;
==H145: Horn 145 (First Mold)==&lt;br /&gt;
[[Image:10DarkBull.JPG|thumb|120px|H145 (First Mold)]]&lt;br /&gt;
*'''Weight:''' 4 grams&lt;br /&gt;
H145 has two wings with two various protrusions, representing the horns of a Bull surrounding its perimeter. These four points are meant to provide [[Smash Attack]], and they do succeed on some levels. However, because the horns are so pronounced, and because the gaps between the wings are so wide, significant [[recoil]] is produced, especially when used in combination with small Metal Wheels that allow the Horns to extend well past the perimeter of the Wheel.&lt;br /&gt;
&lt;br /&gt;
While H145 may not be an entirely noteworthy part as far as competitive customizations go, it is still quite a fun part to play with. You can score many impressive KO's with the recoil it produces in the first few seconds of a battle, but at the same time, this recoil does work against you in some battles, causing a self-KO or if not, a severe loss of [[Survival | Stamina]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]]&lt;br /&gt;
&lt;br /&gt;
==H145: Horn 145 (Second Mold)==&lt;br /&gt;
[[Image:12DarkBull.JPG|thumb|120px|H145 (Second Mold)]]&lt;br /&gt;
*'''Weight:''' 4.3 grams&lt;br /&gt;
H145 has two different molds. The first version's wings were not reinforced in anyway, so they were prone to breakages in some cases. The second mold which was brought into production a couple months after it was originally released rectified this problem by reinforcing the wings with a significant amount of plastic between the inside of the wings and the outside of the Track. This increased the weight of the Track to 4.3 grams, only .2 grams lighter than the second heaviest Track, GB145. The increased weight not only reduces breakages, but it also marginally helps reduce the recoil it produces.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]]&lt;br /&gt;
&lt;br /&gt;
==ED145: Eternal Defense 145==&lt;br /&gt;
* '''Weight:''' 3.6 grams&lt;br /&gt;
[[Image:ED145.jpg|thumb|120px|ED145]]&lt;br /&gt;
ED145 features three “wings” which rotate around the Track freely. The wings are similar to that of WD145. Because of their free-spinning nature, they can be used in Defense customisations, such as ''MF Libra ED145WB''; however, the defensive capabilities of this part are not as effective as C145, as it does not absorb hits as successfully. The wings which rotate are hindered without the mechanism of a bearing, hence creating a force of friction between the wings and the body of the Track, in turn resulting in less significant damage absorption. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and ED145, hence causing a lot of [[recoil]] and spin reduction to the [[Defense]] customization.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Clay Aries ED145B]]&lt;br /&gt;
&lt;br /&gt;
==M145: Move 145==&lt;br /&gt;
*'''Weight:''' 4.2 grams&lt;br /&gt;
M145 is a round Track, with a mode change gimmick. The connectors which the Bottom attach to can be moved into two different modes, designated as Large Jump and Small Jump. &lt;br /&gt;
&lt;br /&gt;
When the connectors are manually moved to the Large Jump position, the connectors are located off center. The Bottom is therefore off center, and the Beyblade moves erratically, and will bounce up and down on the Stadium floor.&lt;br /&gt;
&lt;br /&gt;
In the Small Jump position, the connectors are still slightly off center, but less so than Large Jump mode. In this position, the Beyblade will not jump nearly as much; instead, it will move with far more regularity.&lt;br /&gt;
&lt;br /&gt;
M145 bounces most vigorously when used with Sharp series Bottoms, such as Sharp and Ball Sharp. It's also the first part in the whole Beyblade toyline to have a real, effective jumping gimmick, regardless of how useful it is. &lt;br /&gt;
&lt;br /&gt;
This Track's gimmick is seen as purely for entertainment and interest; it has yet to be used in any competitive customizations, as it is too unpredictable. When the Beyblade is temporarily in the air when it is bouncing, it is extremely easy to KO, as its friction with the floor is zero. Beyblades using this Track also suffer from extremely low Stamina, as the off center Bottom disrupts the rotation severely.&lt;br /&gt;
&lt;br /&gt;
TAKARA-TOMY's M145 is reportedly less solid in its mode change than Hasbro's. The connectors, upon considerable and punctual impact, can slide into their other position on their own, which is against the nature of the Track's gimmick.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Capricorne M145Q]]&lt;br /&gt;
&lt;br /&gt;
==GB145: Gravity Bowl 145==&lt;br /&gt;
[[Image:09EarthVirgo.JPG|thumb|120px|GB145]]&lt;br /&gt;
*'''Weight:''' 4.5 grams&lt;br /&gt;
GB145 is a wide, round track featuring two free moving metal balls. These balls move toward the outside of the track while spinning, causing some additional spin retaining force. Weighing in at 4.5 grams, GB145 is currently the third heaviest track available, and as such is extremely useful in [[Defense]] customizations. Because it lacks energy-absorbing free spinning wings, it is not as effective as [[Flame Sagittario C145S | C145]] against low attackers such as [[Quetzalcoatl 90WF | Quetzalcoatl]] 90RF. However, the increased weight increases stability, which is very useful in Defense customizations. That said, GB145 is outclassed in Defense customizations by BD145 and TH170.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Virgo GB145BS]], [[Infinity Libra GB145S]]&lt;br /&gt;
&lt;br /&gt;
==SW145: Switch 145==&lt;br /&gt;
[[Image:Serpent8.jpg|thumb|120px|SW145]]&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 4.2 grams&lt;br /&gt;
&lt;br /&gt;
SW145 has three 'wings'. The gimmick of this Track is the ability to change from Attack to Defense by taking off the wings, and then putting them on the opposite way. The purpose of this is the ability to adapt to opponent Beys. In Attack mode, which is denoted by six grey claw-like stickers on the underside, the pointed ends of the Track are used for Smash Attack; meanwhile in Defense mode, shown by three triangular blue stickers, the edges are more rounded, in order to deflect opponent Beys. The modes are reversed for Left-Spin Beys. Testing has shown that SW145 is quite useful at attacking lower opponents in a similar fashion to H145 and R145. It is however outclassed for Defense purposes by GB145, BD145, and 230 due to the recoil it produces. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Poison Serpent SW145SD]], [[Shinobi Saramanda SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==R145: Rubber 145 ==&lt;br /&gt;
[[Image:R145.JPG|thumb|120px|R145]]&lt;br /&gt;
*'''Weight:'''  4.7 grams&lt;br /&gt;
&lt;br /&gt;
R145 consists of three wings similar in shape to WD145, but instead the wings are made of a hard rubber. The concept behind the track was to deflect lower attackers and absorb impact. However, it suffers the same problems that WD145 does, in that it's possible for the attacker's Wheel to be caught in between the Wheel and R145, causing [[recoil]] and spin reduction in the process. For this reason, R145 is outclassed as a Defense Track by other options such as GB145, BD145, and 230.&lt;br /&gt;
&lt;br /&gt;
While outclassed in Defense customizations, R145 has found use in Attack customizations due to its three wing shape and fairly heavy weight compared to most tracks, which helps to reduce recoil.&lt;br /&gt;
&lt;br /&gt;
Beyblade :  [[Rock Giraffe R145WB]]&lt;br /&gt;
&lt;br /&gt;
==BD145: Boost Disk 145==&lt;br /&gt;
[[Image:Hell09.jpg|thumb|120px|BD145: Normal Mode]]&lt;br /&gt;
[[Image:Hell10.jpg|thumb|120px|BD145: Boost Mode]]&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 8.0 grams&lt;br /&gt;
&lt;br /&gt;
BD145 shares a similar trait with its partner Hell, in that, like Hell is one of the widest Metal Wheels ever released, BD145 is the widest Track ever. This Track is unique both because of its width and also its ability to change modes. Changing modes is similar to how it is done with SW145, however this time, instead of removing the changeable part from the bottom and flipping it, it is removed from the top and then flipped. BD145 has two modes:&lt;br /&gt;
 &lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Normal Mode''' &lt;br /&gt;
&lt;br /&gt;
In Normal Mode the &amp;quot;Boost Disk&amp;quot; sits lower on the Track, which causes most Beyblades to scrape the Beystadium floor easily due to the three downward facing protrusions. However, when using a taller Bottom such as RF, this tendency is lessened somewhat, and the wide diameter of BD145, while it is not able to necessarily provide Smash Attack, it assists in &amp;quot;pushing&amp;quot; the opposing Beyblade out of the Beystadium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Mode''' &lt;br /&gt;
&lt;br /&gt;
Boost Mode works exclusively in combination with Hell. The three upward facing protrusions on BD145 go past the bottom of the Metal Wheel into the gaps of Hell itself and unlike Normal Mode, there is absolutely no space between the Metal Wheel and Boost Disk. This mode has proven to be incredibly effective in Stamina, Defense, and even Attack customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
==W145: Wing 145==&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
&lt;br /&gt;
W145 is a normal 145 Track with six sharp wings that are slightly angled. The pointy ends are however cut off to form, overall, more of a dodecagon. It is based off of W105, T125, and DF145, and likely produces a negligible downforce effect.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Samurai Ifraid W145CF]]&lt;br /&gt;
&lt;br /&gt;
==TH170: Triple Height 170==&lt;br /&gt;
[[Image:TH170 Side.jpg|thumb|120px|TH170]]&lt;br /&gt;
*'''Weight''' 4.39 grams&lt;br /&gt;
&lt;br /&gt;
TH170 contains a height-changing Track similar to CH120; it can change between 170, 195, and 220. And unlike CH120, TH170 has no mechanical problems that cause it to change height mid-battle, like many CH120's do.&lt;br /&gt;
 &lt;br /&gt;
TH170 is infinitely more versatile than 230 because of its height change ability. While 230 is easily KOed by 145-height Attack customizations due to its height, TH170 can stand up against them if necessary with the two lower heights it can change down to: 170 and 195. And it can also fare well against low-Track Attack customizations just as well as 230 can when used at the 220-height. Although, it should be noted that due to the height change mechanism of the Track, the design of TH170 is not as funnel-like and smooth as 230's is. As a result, low-Track Attackers could possibly garner more success against TH170 at the 220-height than they would against 230. This is simply one minor caveat though; TH170's outstanding ability to adapt to countless situations more than makes up for it.&lt;br /&gt;
 &lt;br /&gt;
In general, the 170 and 195 heights are best used against 145-height Attack and Stamina combinations, while the 220 height is best used for outspinning 230-height Stamina customs, as well as low-track Attack, Defense, and Stamina combinations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==230 ==&lt;br /&gt;
[[Image:230sideview.jpg|thumb|120px|230]]&lt;br /&gt;
[[Image:230vs852.jpg|thumb|120px|230 vs. 85]]&lt;br /&gt;
*'''Weight''' 4.1 grams&lt;br /&gt;
&lt;br /&gt;
230 is the tallest Track released thus far. 230 is part of the Maximum Series, and is labeled as the Maximum Height for Tracks. 230 has six indents near the top of the Track that sharpen downwards to about the half of the Track. 230 is rounder and thicker than regular Tracks with no gimmicks in order to protect it structurally as it comes into regular contact with opposing Wheels. Its round and smooth shape results in significantly less [[recoil]] than if it were based on the traditional hexagonal Track shape. Since 230 is so tall, it can wobble at great lengths for extra Stamina, defeating various Stamina customizations with lower Tracks. From a defensive viewpoint, it uses its height as an advantage to protect itself from low incoming Attacks, by protecting the Metal Wheel from major contact while using the reinforced plastic to absorb most of the shock. As a result of this, 230 can defeat most low Attack customizations under the 120 height when paired with other top-tier Defense parts.&lt;br /&gt;
 &lt;br /&gt;
230 also has some notable weaknesses, however. As a Defense Track, 230 is extremely susceptible to tall Track Attack types in the opposite spin direction such as MF Lightning L Drago BD145LRF and MF Gravity Perseus BD145RF. Additionally, TH170 at 220 height is successful against 230-based customizations, while also offering height-based versatility at the same time.&lt;br /&gt;
 &lt;br /&gt;
This play of good defense against low Beyblades and weakness against high Attackers is highly due to the fact that low tops hit it exactly in its center of gravity. Most of the weight is obviously at the top of the Beyblade using 230, however the Track itself also possess a considerable mass, and the sum of those weights brings the center of gravity exactly around where 120-based Beyblades attack. Usually, the lower the center of gravity, the better, but as long as it is targeted, the object retains a certain balance. If it gets hit away from that center of gravity vertically, then the object will lose its stability, which is what happens with 230.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Byxis 230WD]], [[Duo Uranus 230WD]], [[Flash Sagittario 230WD]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Bottom_List&amp;diff=8448</id>
		<title>Metal Fight Beyblade - Bottom List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Bottom_List&amp;diff=8448"/>
				<updated>2012-04-17T19:59:39Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: Added Q and CF&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==B: Ball==&lt;br /&gt;
[[Image:Clay_Aries_B.jpg|thumb|120px|B: Ball]]&lt;br /&gt;
Ball, as its name suggests, is shaped like a ball. This hemispherical shape provides a large area for the Bottom to make contact with the Stadium floor; hence increasing friction and making it more difficult to knockout. B’s shape also makes it likely to stay in the central areas of the Stadium, hence maximizing the customization’s distance from the Stadium exits. Due to its qualities, this bottom makes a decent choice for Defense Customizations. B can be used if WB is not available. However, both have been outclassed by [[Metal Fight Beyblade - Bottom List#CS: Coat Sharp|CS]], [[Metal Fight Beyblade - Bottom List#RSF: Rubber Semi Flat | RSF]] and [[Metal Fight Beyblade - Bottom List#RS: Rubber Sharp | RS]], all of which inherently have better Defense due to the inclusion rubber.&lt;br /&gt;
&lt;br /&gt;
Since it is ball-shaped, this means that it still mostly only has one single point of contact with the stadium floor, and it wears evenly. For those reasons, the B Bottom is also a prized tip for Stamina testing, where variations in Bottom wear can cause considerable differences in performances.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Wolf D125B]], [[Escolpio WD145B]], [[Clay Aries ED145B]], [[Counter Leone D125B]]&lt;br /&gt;
&lt;br /&gt;
==WB: Wide Ball==&lt;br /&gt;
[[Image:06RockLeone.jpg|thumb|120px|WB: Wide Ball]]&lt;br /&gt;
WB is essentially B, with a larger spherical surface, hence “wide”. As a result, it is seen as an improvement over B in terms of Defensive qualities. This is because of the greater surface area in contact with the Stadium floor at any one time.&lt;br /&gt;
However, because of this wider contact area, the Bottom also causes more movement compared to B. This is disadvantageous when facing an [[Attack]] type, because the [[Defense]] customization is closer to the Stadium exits, hence increasing the likelihood of a KO. To prevent this, many launch WB-based customizations at about 60-70% power, meaning that the Beyblade itself stays in the centre, while retaining the defensive qualities of WB. Although WB was the preferred choice for Defense customizations for a long time, it has since then been outclassed by CS, RSF, and RS.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Rock Leone 145WB]], [[Rock Giraffe R145WB]]&lt;br /&gt;
&lt;br /&gt;
==D: Defense==&lt;br /&gt;
[[Image:Leobottom 800x600.jpg|thumb|120px|D: Defense]]&lt;br /&gt;
This is a Defense Bottom, which acts as a wider version of a Sharp tip. When hit by an opponent, a Beyblade with this Bottom will have lessened recoil and will recover from attacks more efficiently than a Sharp Tip. However, while recovering, the Defense Bottom will cause the Beyblade to lose some stamina, caused by the added friction.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Leone 145D]], [[Aries 125D]], [[Vulcan Horuseus 145D]], [[Pirates Orojya 145D]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SD: Semi-Defense==&lt;br /&gt;
[[Image:11DarkBull.JPG|thumb|120px|SD: Semi-Defense]]&lt;br /&gt;
*'''Weight:''' 0.5 grams&lt;br /&gt;
Just as the Semi-Flat Bottom has a sharper tip than Flat, so too does Semi-Defense when compared to Defense. Before the release of SD, D was the absolute best [[Survival | Stamina]] Bottom available, but SD quickly took over the top spot.&lt;br /&gt;
&lt;br /&gt;
SD is not able to wobble as much as D, so for defensive purposes, D should still be chosen over SD if you are trying to add some Stamina to your Defense custom. That being said, WD would be a better choice than D for that situation, and also arguably for Stamina as well because with the even wider tip. With it, it is allowed to circle the stadium in some situations when it is on a larger angle towards the end of a battle, thus outspinning D or SD based opponents. However, sometimes this does not happen, and SD easily knocks over the wobbling WD custom before it topples over itself.&lt;br /&gt;
&lt;br /&gt;
It really comes down to personal preference when deciding whether to use SD or WD because they are so closely matched. For pure Stamina it impossible to tell which would win a given match, but WD would prepare you for more situations by being able to take hits better than SD. Test both and decide for yourself which one works best for what you are trying to do.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Dark Bull H145SD]], [[Poison Serpent SW145SD]], [[Shinobi Saramanda SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==WD: Wide Defense==&lt;br /&gt;
[[Image:8EarthAquila.JPG|thumb|120px|WD: Wide Defense]]&lt;br /&gt;
* '''Weight:''' 0.7 grams&lt;br /&gt;
&lt;br /&gt;
Wide Defense, as its name implies is one of the widest of the “Defense” series of Bottoms (D, SD, WD, PD, EWD). This brings numerous advantages, but also some disadvantages when compared to the other “Defense” Bottoms, specifically D. The advantages include its ability for abnormally long precession times due to its massive width that reaches the edge of the Bottom's perimeter. This allows it to wobble at a significantly larger angle for a longer period of time than D, and at a much lower spin rate. However, depending on the position of the Beyblade using WD and the spin rate of the opponent, this can be disadvantageous because of how easy it becomes to knock over the precessing WD custom. This low spin rate towards the end of the battle is created because in the process of wobbling at such a large angle, more friction is made with the stadium floor, thus decreasing its Stamina. Nevertheless, this more often an advantage than it is a disadvantage.&lt;br /&gt;
&lt;br /&gt;
Newer parts such as CS, EDS and B:D have overshadowed WD to some degree: CS and EDS due to their ability to be paired with the popular BD145 Track without scraping, and B:D because of its height and even longer precession times, but WD is still one of the best pure Stamina Bottoms available. However, when selecting high Tracks such as TH170 and 230, WD's tendency to wobble at larger angles should be kept in mind, as its extreme precession can often become problematic.&lt;br /&gt;
&lt;br /&gt;
Although the name suggests Defensive characteristics, WD does not possess any inherent defensive qualities. However, its proficiency can be increased significantly when facing left-spin Attackers through the utilization of the [[Weak Shooting]] technique.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Earth Aquila 145WD]], [[Gravity Perseus AD145WD]], [[Flame Byxis 230WD]], [[Basalt Horogium 145WD]], [[Beat Lynx TH170WD]], [[Duo Uranus 230WD]], [[Kreis Cygnus 145WD]], [[Flash Sagittario 230WD]]&lt;br /&gt;
&lt;br /&gt;
==SWD: Sharp Wide Defense==&lt;br /&gt;
[[Image:FusionHades-9.jpg|thumb|120px|SWD: Sharp Wide Defense]]&lt;br /&gt;
* '''Weight:''' 0.8 grams&lt;br /&gt;
&lt;br /&gt;
SWD has an odd shape: it's basically a small sharp tip encased in a straight, circular frame of plastic, leaving a hole between the tip and the frame. From the side, SWD looks like a large FS with a smaller tip.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==S: Sharp==&lt;br /&gt;
[[Image:Sgtobottom 800x600.jpg|thumb|120px|S: Sharp]]&lt;br /&gt;
The Sharp Bottom offers very little movement and as such provides no attack potential. The pointed tip allows for very little friction between the Bottom and the stadium surface, which helps prevent the loss of spin velocity. However, due to the fine nature of the tip, the Bottom is easily knocked off balance, and hence is outclassed by superior alternatives such as D, WD, and SD. &lt;br /&gt;
&lt;br /&gt;
Beyblades:  [[Sagittario 145S]], [[Flame Sagittario C145S]], [[Infinity Libra GB145S]]&lt;br /&gt;
&lt;br /&gt;
==BS: Ball Sharp==&lt;br /&gt;
[[Image: 7Libra.JPG|thumb|120px|BS: Ball Sharp]]&lt;br /&gt;
BSs performance is quite similar to that of S. BS offers very little movement and as such gives no [[Attack]] potential. The pointed tip allows for very little friction between the Bottom and the stadium surface, which helps prevent the loss of [[spin velocity]]. BS has decent [[Survival | Stamina]], but because the tip is so fine, it experiences the same balance issues that S does. WD, D, and SD are much better choices.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Libra DF145BS]], [[Virgo DF145BS]], [[Pisces D125BS]], [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
==ES: Eternal Sharp==&lt;br /&gt;
[[Image:10FlameLibra.JPG|thumb|120px|ES: Eternal Sharp]]&lt;br /&gt;
Eternal Sharp features a free-spinning tip attached to a metal shaft which is held by the Bottom. The part was one of the most heavily anticipated parts in the MFB lineup when first announced, but ES is actually a hugely disappointing part in terms of performance.&lt;br /&gt;
&lt;br /&gt;
Firstly, ES lacks a metal bearing, which would significantly reduce the friction between the free-spinning tip and the rest of the Bottom. All of the best free-spinning tips, notably [[Wolborg MS#Running Core (RC): Bearing Core | Bearing Core]], had NSK Shield bearings which allowed unhindered spin.&lt;br /&gt;
&lt;br /&gt;
Secondly, the tip shape of ES is not conducive to optimum [[Survival | Stamina]]; the sharp nature of the Bottom means it is easily destabilized. As all Sharp tips do, Eternal Sharp also has trouble regaining balance, hence making this a poor choice for Stamina. That said, ES still remains superior to BS and S as Stamina Bottoms.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Flame Libra T125ES]], [[Thermal Pisces T125ES]]&lt;br /&gt;
&lt;br /&gt;
==FS: Flat Sharp==&lt;br /&gt;
[[Image:KillerGemios66.jpg|thumb|120px|FS: Flat Sharp]]&lt;br /&gt;
FS features a flat tip with a smaller, sharper tip in the centre. As a result, when launched at a straight angle, the Beyblade spins on this sharp tip, with very little movement. However, when tilted, either from the contact of an opposing Beyblade or from the launch, the Bottom moves in an offensive pattern. However, it suffers from the same problems as other Balance Bottoms, in that the two qualities are compromised, resulting in mediocre performance in both fields.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Gemios DF145FS]], [[Dark Cancer CH120SF|Mad Cancer CH120FS]], [[Dark Wolf DF145FS]], [[Killer Gemios DF145FS]]&lt;br /&gt;
&lt;br /&gt;
==F: Flat==&lt;br /&gt;
[[Image:Pgssbottom 800x600.jpg|thumb|120px|F: Flat]]&lt;br /&gt;
The Flat Bottom has a flat tip, which gives it an offensive movement pattern. It is the equivalent of Flat Core (HMS) or SG Flat (Plastic). It has difficulties retaining a flower pattern, due to it being plastic, which results in it having less grip on the stadium floor compared to a rubber bottom. F has been overshadowed by numerous Attack Bottoms, such as WF, RF, R2F, XF, LRF, and MF.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Pegasis 105F]], [[Aquario 105F]], [[L Drago 105F]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==WF: Wide Flat==&lt;br /&gt;
[[Image:QuetzalcoatlDSBottom.JPG|thumb|120px|WF:Wide Flat]]&lt;br /&gt;
*'''Weight:''' 0.6 grams&lt;br /&gt;
&lt;br /&gt;
WF, like the name suggests, is a wider version of F. Its significantly larger surface area allows it to travel much faster than F. However, due to the fact that it is plastic, it is slower than [[Storm Pegasis 105RF | RF]], as it does not produce as much friction with the stadium floor and is not able to neutralize the recoil of certain Wheels as efficiently as RF. It has also much more trouble maintaining the &amp;quot;flower pattern&amp;quot; from a [[Sliding Shoot]] due to this. The upside to its lower friction is that it has much better Stamina than RF, allowing it to be used in destabilizing attackers.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Quetzalcoatl 90WF]], [[Bakushin Susanow 90WF]], [[Wing Pegasis 90WF]]&lt;br /&gt;
&lt;br /&gt;
==SF: Semi-Flat==&lt;br /&gt;
[[Image:09darkcancer.jpg|thumb|120px| SF: Semi-Flat]]&lt;br /&gt;
This tip is Semi-Flat. It provides a semi-aggressive movement pattern. SF exhibits increased Defense over the Sharp and Defense Bottoms due to the increased friction. The downside is that Stamina is decreased and causes the Beyblade to move around more, exposing it to an Attack type. The trade-off in stamina for stability makes it inferior to SD and WD in terms of Stamina. Semi-Flat tip is usually used in Balance type Beyblades as it combines aspects of Attack, Defense and Stamina.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Bull 125SF]], [[Dark Cancer CH120SF]]&lt;br /&gt;
&lt;br /&gt;
==RSF: Rubber Semi Flat==&lt;br /&gt;
[[Image:Blitzrsf1.jpg|thumb|120px| RSF: Rubber Semi Flat]]&lt;br /&gt;
RSF, or Rubber Semi-Flat, is an SF Bottom completely made out of rubber. It is essentially a flat tip with a smaller radius, affording it a firm, defensive grip on the Stadium, but still allowing for a somewhat aggressive movement pattern with the proper launch. Its drawbacks, however, are that it has shown major weaknesses against Left-Spin Beyblades such as Lightning L Drago, much like RS. RSF, like most Rubber Performance Tips, suffers from poor Stamina, although it has been shown to have slightly more Stamina than RS, due to a wider surface area, resulting in better balance at the end of a battle.&lt;br /&gt;
  &lt;br /&gt;
RSF has two Mold variations. The first mold, released with [[Ray Gil 100RSF]] and [[Blitz Unicorno 100RSF]], has a harder rubber than the second mold, which was released in [[Random Booster Vol.7 Beat Lynx]], specifically with the Bey Tornado Horuseus 130RSF. The second mold appears to be made of a softer rubber, and as a result behaves more aggressively than the first mold. This should be taken into consideration when choosing a method of obtaining an RSF.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Ray Gil 100RSF]], [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==RF: Rubber Flat==&lt;br /&gt;
[[Image:07StormPegasis.jpg|thumb|120px|RF: Rubber Flat]]&lt;br /&gt;
[[Image:09StormPegasis.jpg|thumb|120px|SonoKong mold: left, TAKARA-TOMY mold: right]]&lt;br /&gt;
RF, as its name implies has a flat, hard rubber tip, with a small indentation on the base of the tip. Its tip has just about the same width as WF, and is the second highest Bottom next to HF/S, which makes the shortest Track, 85, particularly useful in combination with this part.&lt;br /&gt;
&lt;br /&gt;
By using its wide surface area and rubber material, the Bottom has a large amount of traction against the stadium floor, resulting in a such a fast and powerful attack pattern that it often renders itself useless by self-KOing the Beyblade it is being used on. Part of the blame for this problem can be put on the poor Tornado Ridge of the Attack Stadium, but the fact remains that RF was designed long after the release of the Attack Stadium, and should be able to maintain itself within it. To alleviate this problem it is recommended that you never use a brand new RF in any sort of competitive situation, as its likelihood of self-KOing is much higher; wear it down a little with some practice battles first. When this is done, the rapid movement of RF may subside slightly, but it becomes more controllable, and thus, more useful.&lt;br /&gt;
&lt;br /&gt;
The use of rubber and the friction it creates with the stadium floor does lower its [[Survival | Stamina]] in comparison to plastic flat tips such as F and WF, but this is usually not a problem as an [[Attack]] types goal is to KO the other Beyblade, and it also helps reduce the recoil of violent wheels such as [[Sagittario 145S | Sagittario]].&lt;br /&gt;
&lt;br /&gt;
RF has three different molds. Some of the original TAKARA-TOMY RFs tend to spin around freely when twisted between fingers, due to the circular nature of the rubber that held the tip itself into place. However this problem was rectified by the SonoKong mold which flattened two opposite sides of the rubber that holds the tip itself into the plastic section of the Bottom itself. The flattened sides make it impossible to spin the tip freely, thus solving the problem. Hasbro's release of RF has a thick bar in the middle of the tip that secures the rubber.&lt;br /&gt;
 &lt;br /&gt;
The performance difference between the three molds is negligible, but it is likely that the SonoKong and Hasbro molds would be more sturdy by not spinning around.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]]&lt;br /&gt;
&lt;br /&gt;
==R²F: Right Rubber Flat==&lt;br /&gt;
[[Image:GalaxyPegasisR²Fbottom.jpg|thumb|120px|R²F]]&lt;br /&gt;
[[Image:R²F-Mold2.jpg|thumb|120px|Original Hasbro Mold]]&lt;br /&gt;
[[Image:R²F-Mold3.jpg|thumb|120px|GanGan Galaxy Mold]]&lt;br /&gt;
*'''Weight:''' 0.8 grams&lt;br /&gt;
&lt;br /&gt;
Right Rubber Flat, shortened to R²F, is–competitively speaking–the most vital part of this Beyblade. R²F is very similar to RF, and is an overall upgraded version of it. R²F consists of six curved rubber spikes that face to the right intended predominantly for use in right-spin combos. This new design creates more traction with the stadium floor, causing it to move more quickly than its predecessor, RF. However, its stamina is decreased due to the increase in speed and friction compared to the original RF. This also means an R²F will wear down faster than an RF.&lt;br /&gt;
&lt;br /&gt;
Since this is a rubber Attack Bottom, a new R²F is harder to control than a new RF, mainly because it moves much faster. This makes RF a good choice for controllability and stamina, while R²F is a better choice for speed and power. Like RF however, it is essential to wear the rubber of R²F before competitive use, as this allows the Beyblade to spin into a &amp;quot;flower pattern&amp;quot; more easily. A clear sign that shows when an R²F is in its prime is when the indented lines that form a star shape inside R²F's perimeter are nearly gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Throughout the course of its release, each company (Takara-Tomy, Sonokong, Hasbro) has released its own mold of R²F which revolved around the different placement of a 'bar' on the inside of the tip, (or lack thereof) which seem to be made at random.&lt;br /&gt;
&lt;br /&gt;
The Takara Tomy and Sonokong mold contains a thick bar in the middle of the tip, securing the rubber of R²F.&lt;br /&gt;
&lt;br /&gt;
Hasbro's original release of R²F has no bar in the middle, yet a space for one which in reality provides no support for the rubber tip. This mold is known to be very shaky.&lt;br /&gt;
&lt;br /&gt;
The Hasbro GanGan Galaxy Set release provides was a quasi-barred R²F which has 2 separated bars in the middle, as usual, but are not actually connected at the center.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==RDF: Rubber Defense Flat==&lt;br /&gt;
[[Image:RDF-Side.jpg‎|thumb|120px|Rubber Defense Flat]]&lt;br /&gt;
*'''Weight:''' 1.1 grams&lt;br /&gt;
&lt;br /&gt;
RDF is an odd combination of shapes to hypothetically form a tip with both Defense and Attack abilities. This Bottom consists of a very wide plastic encasing which holds a rubber tip with a large, flat surface and a small protuberance in the middle which ends in another flat point. The rubber, which constitutes the actual tip, comes very flush with the plastic structure that contains it. In actual performance, it is similar to CS in the sense that it can have an aggressive pattern and a Defensive pattern.&lt;br /&gt;
&lt;br /&gt;
The release of RDF essentially made RS irrelevant, since it is just as effective, if not more, but also because of certain key differences. First, its superior height and better balance allows RDF to be used with the best defensive Track available at the time, BD145, without being hindered by floor scraping. Secondly, RDF has much more Stamina than RS, which was always an obstacle to the latter.&lt;br /&gt;
&lt;br /&gt;
When shot in a standard manner, it is stationary, much like the S tip. When weak launched, it is similar to a worn RS' movement patterns which is usually a light circling around the center of the stadium. When banked, the outer plastic part of RDF comes into contact with the stadium causing instability and erratic behavior, much like an aggressive CS, but with more grip as it has a much larger surface area of flat rubber and plastic. When contact is made with the opposing Beyblade, RDF may tilt and fall onto its outer ring and begin an aggressive movement again, before regaining balance relatively quickly. Stamina-wise, it is a tad inferior to CS and should therefore not be used for Stamina purposes.&lt;br /&gt;
&lt;br /&gt;
Wearing does occur with RDF, like any other rubber-based tip, and it is recommended you buy a mint one for optimum Defensive performance.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
==HF: Hole Flat==&lt;br /&gt;
[[Image:0009LLDrago.JPG|thumb|120px|HF: Hole Flat]]&lt;br /&gt;
HF has a very similar movement speed to that of F, with the main difference being a slight [[Survival | Stamina]] improvement due to the hole in the middle of the tip. But, with this comes the detriment of even less grip to the stadium floor than F, and also increased fragility.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Capricorne 100HF]], [[Lightning L Drago 100HF]], [[Cyber Pegasis 100HF]], [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CF: Circle Flat==&lt;br /&gt;
*'''Weight:''' 2.5 grams&lt;br /&gt;
&lt;br /&gt;
This is a Flat Bottom with a large circle around it, fixed at its base, similar to D125's own ring. The circle helps embrace the acute slope of the stadium, which is useful in such an swaying environment as the Zero-G Stadium Attack Type.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Samurai Ifraid W145CF]]&lt;br /&gt;
&lt;br /&gt;
==HF/S: Hole Flat/Sharp==&lt;br /&gt;
[[Image:03WindAquario.JPG|thumb|120px|HF/S (Sharp Mode)]]&lt;br /&gt;
[[Image:04WindAquario.JPG|thumb|120px|HF/S (Hole Flat Mode)]]&lt;br /&gt;
HF/S is the tallest Bottom to date. HF/S’ gimmick is mode-change. The idea behind the mode-change is potent as it allows users to adapt their strategy between rounds, so that they can adjust their type to counter their opponents. The user is able to change the tip manually between Hole Flat, and Sharp, by rotating the lower portion of the Bottom:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*'''Sharp Mode:'''&lt;br /&gt;
There are balance problems associated with the Sharp Mode because of its height, and also just because it is a Sharp tip, which always have poor balance. There is no reason to choose this over Bottoms such as D, SD, or WD.&lt;br /&gt;
&lt;br /&gt;
*'''Hole Flat Mode:'''&lt;br /&gt;
Compared to the original HF Bottom, the HF of HF/S is much wider to accommodate enough space for the Sharp Bottom to fit through when changed. It is just as wide as WF, and as a result, is one of the fastest moving Bottoms available aside from RF. Its usefulness in traditional low Attack customizations is somewhat hindered by it being the tallest Bottom released to date, but the speed is still there, so it does have use.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Currently there are no competitive customizations utilizing HF/S, but it is an interesting Bottom to experiment with.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wind Aquario 100HF/S]]&lt;br /&gt;
&lt;br /&gt;
==Q: Quake==&lt;br /&gt;
*'''Weight:''' 0.6 grams&lt;br /&gt;
Quake is a uniquely shaped Bottom; it is similar to a wider version of Extreme Flat, but with a 45° cut through it. As a result, it is non symmetrical. In practice, this performs similarly to WF in movement, albeit with small jumps. &lt;br /&gt;
&lt;br /&gt;
The Bottom is clearly designed to be combined with M145 to produce the jumping gimmick. In fact, on top of the two modes M145 already has, Q adds two other modes to this combination. Although without official names, they are achieved by either positioning the angled side of Q towards the center of the Beyblade, or towards the outside. Bringing the total of mode changes to four, all of them are still useless, but the position of the angled side when in Small Jump mode can at least slightly compensate for the off-center connectors, because the flat part of the tip is brought as close to the center as possible while the decline faces the exterior. &lt;br /&gt;
&lt;br /&gt;
Two molds of Q exist: the first mold has the most acute angle, leaving barely a milimeter of flat surface to the end of the tip. This sharp change creates a lot of erratic movements to an otherwise normal flat Bottom's pattern. When paired with M145, this mold therefore greatly accentuates the height of the jumps in both Large and Small Jump modes, decreasing the Beyblade's Stamina even more. The first mold is only available in TAKARA-TOMY's Booster of Storm Capricorne M145Q. &lt;br /&gt;
&lt;br /&gt;
The second mold leaves quite a few more milimeters of flat tip before cutting into a sharp angle. Logically, this less severe decline brings more calm to Q's movement pattern while still causing intermittent small jumps once in a while. All of Hasbro's Q and all of the later releases of Q by TAKARA-TOMY and SonoKong are of this second mold.&lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Storm Capricorne M145Q]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RS: Rubber Sharp==&lt;br /&gt;
[[Image:2GrandKetos.JPG|thumb|120px|RS: Rubber Sharp]]&lt;br /&gt;
As its name suggests, RS is a sharp tip made of rubber, and with that, all of the problems sharp tips are known for, as well as the poor Stamina of rubber-based bottoms, and their tendency to wear down after extensive use, are brought along with it. However, RS's primary purpose is to counteract Attack customizations. The high friction of the rubber, along with the lack of movement due to the sharp tip make it incredibly difficult to move, and thus, KO.&lt;br /&gt;
&lt;br /&gt;
RS does seem to have difficulty sometimes outlasting left-spinning customs, but against right-spin Attack customs, despite its poor balance and Stamina, it is able to effectively neutralize them. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==DS: Defense Sharp==&lt;br /&gt;
[[Image:Hell16.jpg|thumb|120px|DS: Defense Sharp]]&lt;br /&gt;
DS is essentially a hollowed out Defense bottom with a thinner Sharp tip placed in the middle, leaving a gap in between it and the outer &amp;quot;ring&amp;quot; that is created. There is no reason to use this Bottom over the multitude of other options available for both Stamina and Defense, such as RS, CS, WD, and SD.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CS: Coat Sharp==&lt;br /&gt;
[[Image:10RayUnicornoD125CS.jpg|thumb|120px|CS: Coat Sharp]]&lt;br /&gt;
The &amp;quot;Sharp&amp;quot; in &amp;quot;Coat Sharp&amp;quot; is derived from the standard plastic S series Bottoms, while the &amp;quot;Coat&amp;quot; refers to the rubber coating that now surrounds the sharp tip. CS acts similar to FS and the Metal Change Core from the HMS era.&lt;br /&gt;
 &lt;br /&gt;
Because of the rubber coating, different –sometimes odd– attack patterns can be produced by CS. When launched at an angle or hit onto the Beystadium's slope, it will move more aggressively due to the increase in the amount of traction going from the sharp tip, to the rubber coating. Unforunately however, when CS will begin to move aggressively is often unpredictable, and when it does happen, it usually circles the Tornado Ridge, rather than sweeping into the centre of the Beystadium, as if you had Banked or done Sliding Shoot. That said, while CS's aggressive movement can be unpredictable, this is often not a large issue, because some CS's actually cannot be shot or hit into &amp;quot;attack mode&amp;quot; at all. This can be a boon or bane depending on what your Beyblade and strategy is.&lt;br /&gt;
 &lt;br /&gt;
CS's also has top-tier Defense capabilities, particularly the ones which have trouble moving aggressively. The rubber coat allows for more friction once it gets moved onto the Beystadium's slope, causing more grip, which helps in defending against oncoming attacks.&lt;br /&gt;
 &lt;br /&gt;
While the defense that the rubber coating of CS provides is good, it is unquestionably inferior to that of RS and RSF. However, what you might lose in defensive ability, you more than gain back in Stamina; for this reason, CS is often used over RS and RSF, which both have incredibly poor Stamina. CS is even used over Bottoms such as those from the Defense series (WD, SD, etc.) as well sometimes, especially on higher Tracks such as 230, which are only made stronger with the additional height of CS, without sacrificing very much Stamina.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Ray Unicorno D125CS]]&lt;br /&gt;
&lt;br /&gt;
==4D - Delta Drive (D:D)==&lt;br /&gt;
[[Image:VariAresD-D1.jpg|thumb|120px|D:D WB Mode]]&lt;br /&gt;
[[Image:VariAresD-D2.jpg|thumb|120px|D:D S Mode]]&lt;br /&gt;
* '''Weight:''' 0.7 grams&lt;br /&gt;
D:D is of a round shape with a translucent black colour, and with a height comparable to 145WD. Like most 4D Bottoms, D:D's gimmick is mode change-related. Like Dranzer F's [[Dranzer F| Flame Change Base]] from the Plastic generation, D:D has the gimmick of triple mode change. D:D features a Sharp Bottom, a Wide Ball Bottom, and a Flat Bottom all on one axis, which can be changed manually between battles. To change modes, the tip can be pulled out slightly, rotated on its axis, and then pushed back in on the new tip. D:D is evidently an incredibly versatile bottom, but this versatility is made useless by the fact that the Bottoms encased are all outclassed in one way or another; S is outclassed by WD, WB is outclassed by CS, and F is outclassed by RF.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[VariAres D:D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Bottom_List&amp;diff=8447</id>
		<title>Metal Fight Beyblade - Bottom List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Bottom_List&amp;diff=8447"/>
				<updated>2012-04-17T19:52:53Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* D: Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==B: Ball==&lt;br /&gt;
[[Image:Clay_Aries_B.jpg|thumb|120px|B: Ball]]&lt;br /&gt;
Ball, as its name suggests, is shaped like a ball. This hemispherical shape provides a large area for the Bottom to make contact with the Stadium floor; hence increasing friction and making it more difficult to knockout. B’s shape also makes it likely to stay in the central areas of the Stadium, hence maximizing the customization’s distance from the Stadium exits. Due to its qualities, this bottom makes a decent choice for Defense Customizations. B can be used if WB is not available. However, both have been outclassed by [[Metal Fight Beyblade - Bottom List#CS: Coat Sharp|CS]], [[Metal Fight Beyblade - Bottom List#RSF: Rubber Semi Flat | RSF]] and [[Metal Fight Beyblade - Bottom List#RS: Rubber Sharp | RS]], all of which inherently have better Defense due to the inclusion rubber.&lt;br /&gt;
&lt;br /&gt;
Since it is ball-shaped, this means that it still mostly only has one single point of contact with the stadium floor, and it wears evenly. For those reasons, the B Bottom is also a prized tip for Stamina testing, where variations in Bottom wear can cause considerable differences in performances.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Wolf D125B]], [[Escolpio WD145B]], [[Clay Aries ED145B]], [[Counter Leone D125B]]&lt;br /&gt;
&lt;br /&gt;
==WB: Wide Ball==&lt;br /&gt;
[[Image:06RockLeone.jpg|thumb|120px|WB: Wide Ball]]&lt;br /&gt;
WB is essentially B, with a larger spherical surface, hence “wide”. As a result, it is seen as an improvement over B in terms of Defensive qualities. This is because of the greater surface area in contact with the Stadium floor at any one time.&lt;br /&gt;
However, because of this wider contact area, the Bottom also causes more movement compared to B. This is disadvantageous when facing an [[Attack]] type, because the [[Defense]] customization is closer to the Stadium exits, hence increasing the likelihood of a KO. To prevent this, many launch WB-based customizations at about 60-70% power, meaning that the Beyblade itself stays in the centre, while retaining the defensive qualities of WB. Although WB was the preferred choice for Defense customizations for a long time, it has since then been outclassed by CS, RSF, and RS.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Rock Leone 145WB]], [[Rock Giraffe R145WB]]&lt;br /&gt;
&lt;br /&gt;
==D: Defense==&lt;br /&gt;
[[Image:Leobottom 800x600.jpg|thumb|120px|D: Defense]]&lt;br /&gt;
This is a Defense Bottom, which acts as a wider version of a Sharp tip. When hit by an opponent, a Beyblade with this Bottom will have lessened recoil and will recover from attacks more efficiently than a Sharp Tip. However, while recovering, the Defense Bottom will cause the Beyblade to lose some stamina, caused by the added friction.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Leone 145D]], [[Aries 125D]], [[Vulcan Horuseus 145D]], [[Pirates Orojya 145D]]&lt;br /&gt;
&lt;br /&gt;
==SD: Semi-Defense==&lt;br /&gt;
[[Image:11DarkBull.JPG|thumb|120px|SD: Semi-Defense]]&lt;br /&gt;
*'''Weight:''' 0.5 grams&lt;br /&gt;
Just as the Semi-Flat Bottom has a sharper tip than Flat, so too does Semi-Defense when compared to Defense. Before the release of SD, D was the absolute best [[Survival | Stamina]] Bottom available, but SD quickly took over the top spot.&lt;br /&gt;
&lt;br /&gt;
SD is not able to wobble as much as D, so for defensive purposes, D should still be chosen over SD if you are trying to add some Stamina to your Defense custom. That being said, WD would be a better choice than D for that situation, and also arguably for Stamina as well because with the even wider tip. With it, it is allowed to circle the stadium in some situations when it is on a larger angle towards the end of a battle, thus outspinning D or SD based opponents. However, sometimes this does not happen, and SD easily knocks over the wobbling WD custom before it topples over itself.&lt;br /&gt;
&lt;br /&gt;
It really comes down to personal preference when deciding whether to use SD or WD because they are so closely matched. For pure Stamina it impossible to tell which would win a given match, but WD would prepare you for more situations by being able to take hits better than SD. Test both and decide for yourself which one works best for what you are trying to do.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Dark Bull H145SD]], [[Poison Serpent SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==WD: Wide Defense==&lt;br /&gt;
[[Image:8EarthAquila.JPG|thumb|120px|WD: Wide Defense]]&lt;br /&gt;
* '''Weight:''' 0.7 grams&lt;br /&gt;
&lt;br /&gt;
Wide Defense, as its name implies is one of the widest of the “Defense” series of Bottoms (D, SD, WD, PD, EWD). This brings numerous advantages, but also some disadvantages when compared to the other “Defense” Bottoms, specifically D. The advantages include its ability for abnormally long precession times due to its massive width that reaches the edge of the Bottom's perimeter. This allows it to wobble at a significantly larger angle for a longer period of time than D, and at a much lower spin rate. However, depending on the position of the Beyblade using WD and the spin rate of the opponent, this can be disadvantageous because of how easy it becomes to knock over the precessing WD custom. This low spin rate towards the end of the battle is created because in the process of wobbling at such a large angle, more friction is made with the stadium floor, thus decreasing its Stamina. Nevertheless, this more often an advantage than it is a disadvantage.&lt;br /&gt;
&lt;br /&gt;
Newer parts such as CS, EDS and B:D have overshadowed WD to some degree: CS and EDS due to their ability to be paired with the popular BD145 Track without scraping, and B:D because of its height and even longer precession times, but WD is still one of the best pure Stamina Bottoms available. However, when selecting high Tracks such as TH170 and 230, WD's tendency to wobble at larger angles should be kept in mind, as its extreme precession can often become problematic.&lt;br /&gt;
&lt;br /&gt;
Although the name suggests Defensive characteristics, WD does not possess any inherent defensive qualities. However, its proficiency can be increased significantly when facing left-spin Attackers through the utilization of the [[Weak Shooting]] technique.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Earth Aquila 145WD]], [[Gravity Perseus AD145WD]], [[Flame Byxis 230WD]], [[Basalt Horogium 145WD]], [[Beat Lynx TH170WD]], [[Duo Uranus 230WD]], [[Kreis Cygnus 145WD]], [[Flash Sagittario 230WD]]&lt;br /&gt;
&lt;br /&gt;
==SWD: Sharp Wide Defense==&lt;br /&gt;
[[Image:FusionHades-9.jpg|thumb|120px|SWD: Sharp Wide Defense]]&lt;br /&gt;
* '''Weight:''' 0.8 grams&lt;br /&gt;
&lt;br /&gt;
SWD has an odd shape: it's basically a small sharp tip encased in a straight, circular frame of plastic, leaving a hole between the tip and the frame. From the side, SWD looks like a large FS with a smaller tip.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==S: Sharp==&lt;br /&gt;
[[Image:Sgtobottom 800x600.jpg|thumb|120px|S: Sharp]]&lt;br /&gt;
The Sharp Bottom offers very little movement and as such provides no attack potential. The pointed tip allows for very little friction between the Bottom and the stadium surface, which helps prevent the loss of spin velocity. However, due to the fine nature of the tip, the Bottom is easily knocked off balance, and hence is outclassed by superior alternatives such as D, WD, and SD. &lt;br /&gt;
&lt;br /&gt;
Beyblades:  [[Sagittario 145S]], [[Flame Sagittario C145S]], [[Infinity Libra GB145S]]&lt;br /&gt;
&lt;br /&gt;
==BS: Ball Sharp==&lt;br /&gt;
[[Image: 7Libra.JPG|thumb|120px|BS: Ball Sharp]]&lt;br /&gt;
BSs performance is quite similar to that of S. BS offers very little movement and as such gives no [[Attack]] potential. The pointed tip allows for very little friction between the Bottom and the stadium surface, which helps prevent the loss of [[spin velocity]]. BS has decent [[Survival | Stamina]], but because the tip is so fine, it experiences the same balance issues that S does. WD, D, and SD are much better choices.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Libra DF145BS]], [[Virgo DF145BS]], [[Pisces D125BS]], [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
==ES: Eternal Sharp==&lt;br /&gt;
[[Image:10FlameLibra.JPG|thumb|120px|ES: Eternal Sharp]]&lt;br /&gt;
Eternal Sharp features a free-spinning tip attached to a metal shaft which is held by the Bottom. The part was one of the most heavily anticipated parts in the MFB lineup when first announced, but ES is actually a hugely disappointing part in terms of performance.&lt;br /&gt;
&lt;br /&gt;
Firstly, ES lacks a metal bearing, which would significantly reduce the friction between the free-spinning tip and the rest of the Bottom. All of the best free-spinning tips, notably [[Wolborg MS#Running Core (RC): Bearing Core | Bearing Core]], had NSK Shield bearings which allowed unhindered spin.&lt;br /&gt;
&lt;br /&gt;
Secondly, the tip shape of ES is not conducive to optimum [[Survival | Stamina]]; the sharp nature of the Bottom means it is easily destabilized. As all Sharp tips do, Eternal Sharp also has trouble regaining balance, hence making this a poor choice for Stamina. That said, ES still remains superior to BS and S as Stamina Bottoms.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Flame Libra T125ES]], [[Thermal Pisces T125ES]]&lt;br /&gt;
&lt;br /&gt;
==FS: Flat Sharp==&lt;br /&gt;
[[Image:KillerGemios66.jpg|thumb|120px|FS: Flat Sharp]]&lt;br /&gt;
FS features a flat tip with a smaller, sharper tip in the centre. As a result, when launched at a straight angle, the Beyblade spins on this sharp tip, with very little movement. However, when tilted, either from the contact of an opposing Beyblade or from the launch, the Bottom moves in an offensive pattern. However, it suffers from the same problems as other Balance Bottoms, in that the two qualities are compromised, resulting in mediocre performance in both fields.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Gemios DF145FS]], [[Dark Cancer CH120SF|Mad Cancer CH120FS]], [[Dark Wolf DF145FS]], [[Killer Gemios DF145FS]]&lt;br /&gt;
&lt;br /&gt;
==F: Flat==&lt;br /&gt;
[[Image:Pgssbottom 800x600.jpg|thumb|120px|F: Flat]]&lt;br /&gt;
The Flat Bottom has a flat tip, which gives it an offensive movement pattern. It is the equivalent of Flat Core (HMS) or SG Flat (Plastic). It has difficulties retaining a flower pattern, due to it being plastic, which results in it having less grip on the stadium floor compared to a rubber bottom. F has been overshadowed by numerous Attack Bottoms, such as WF, RF, R2F, XF, LRF, and MF.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Pegasis 105F]], [[Aquario 105F]], [[L Drago 105F]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==WF: Wide Flat==&lt;br /&gt;
[[Image:QuetzalcoatlDSBottom.JPG|thumb|120px|WF:Wide Flat]]&lt;br /&gt;
*'''Weight:''' 0.6 grams&lt;br /&gt;
&lt;br /&gt;
WF, like the name suggests, is a wider version of F. Its significantly larger surface area allows it to travel much faster than F. However, due to the fact that it is plastic, it is slower than [[Storm Pegasis 105RF | RF]], as it does not produce as much friction with the stadium floor and is not able to neutralize the recoil of certain Wheels as efficiently as RF. It has also much more trouble maintaining the &amp;quot;flower pattern&amp;quot; from a [[Sliding Shoot]] due to this. The upside to its lower friction is that it has much better Stamina than RF, allowing it to be used in destabilizing attackers.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Quetzalcoatl 90WF]], [[Bakushin Susanow 90WF]], [[Wing Pegasis 90WF]]&lt;br /&gt;
&lt;br /&gt;
==SF: Semi-Flat==&lt;br /&gt;
[[Image:09darkcancer.jpg|thumb|120px| SF: Semi-Flat]]&lt;br /&gt;
This tip is Semi-Flat. It provides a semi-aggressive movement pattern. SF exhibits increased Defense over the Sharp and Defense Bottoms due to the increased friction. The downside is that Stamina is decreased and causes the Beyblade to move around more, exposing it to an Attack type. The trade-off in stamina for stability makes it inferior to SD and WD in terms of Stamina. Semi-Flat tip is usually used in Balance type Beyblades as it combines aspects of Attack, Defense and Stamina.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Bull 125SF]], [[Dark Cancer CH120SF]]&lt;br /&gt;
&lt;br /&gt;
==RSF: Rubber Semi Flat==&lt;br /&gt;
[[Image:Blitzrsf1.jpg|thumb|120px| RSF: Rubber Semi Flat]]&lt;br /&gt;
RSF, or Rubber Semi-Flat, is an SF Bottom completely made out of rubber. It is essentially a flat tip with a smaller radius, affording it a firm, defensive grip on the Stadium, but still allowing for a somewhat aggressive movement pattern with the proper launch. Its drawbacks, however, are that it has shown major weaknesses against Left-Spin Beyblades such as Lightning L Drago, much like RS. RSF, like most Rubber Performance Tips, suffers from poor Stamina, although it has been shown to have slightly more Stamina than RS, due to a wider surface area, resulting in better balance at the end of a battle.&lt;br /&gt;
  &lt;br /&gt;
RSF has two Mold variations. The first mold, released with [[Ray Gil 100RSF]] and [[Blitz Unicorno 100RSF]], has a harder rubber than the second mold, which was released in [[Random Booster Vol.7 Beat Lynx]], specifically with the Bey Tornado Horuseus 130RSF. The second mold appears to be made of a softer rubber, and as a result behaves more aggressively than the first mold. This should be taken into consideration when choosing a method of obtaining an RSF.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Ray Gil 100RSF]], [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==RF: Rubber Flat==&lt;br /&gt;
[[Image:07StormPegasis.jpg|thumb|120px|RF: Rubber Flat]]&lt;br /&gt;
[[Image:09StormPegasis.jpg|thumb|120px|SonoKong mold: left, TAKARA-TOMY mold: right]]&lt;br /&gt;
RF, as its name implies has a flat, hard rubber tip, with a small indentation on the base of the tip. Its tip has just about the same width as WF, and is the second highest Bottom next to HF/S, which makes the shortest Track, 85, particularly useful in combination with this part.&lt;br /&gt;
&lt;br /&gt;
By using its wide surface area and rubber material, the Bottom has a large amount of traction against the stadium floor, resulting in a such a fast and powerful attack pattern that it often renders itself useless by self-KOing the Beyblade it is being used on. Part of the blame for this problem can be put on the poor Tornado Ridge of the Attack Stadium, but the fact remains that RF was designed long after the release of the Attack Stadium, and should be able to maintain itself within it. To alleviate this problem it is recommended that you never use a brand new RF in any sort of competitive situation, as its likelihood of self-KOing is much higher; wear it down a little with some practice battles first. When this is done, the rapid movement of RF may subside slightly, but it becomes more controllable, and thus, more useful.&lt;br /&gt;
&lt;br /&gt;
The use of rubber and the friction it creates with the stadium floor does lower its [[Survival | Stamina]] in comparison to plastic flat tips such as F and WF, but this is usually not a problem as an [[Attack]] types goal is to KO the other Beyblade, and it also helps reduce the recoil of violent wheels such as [[Sagittario 145S | Sagittario]].&lt;br /&gt;
&lt;br /&gt;
RF has three different molds. Some of the original TAKARA-TOMY RFs tend to spin around freely when twisted between fingers, due to the circular nature of the rubber that held the tip itself into place. However this problem was rectified by the SonoKong mold which flattened two opposite sides of the rubber that holds the tip itself into the plastic section of the Bottom itself. The flattened sides make it impossible to spin the tip freely, thus solving the problem. Hasbro's release of RF has a thick bar in the middle of the tip that secures the rubber.&lt;br /&gt;
 &lt;br /&gt;
The performance difference between the three molds is negligible, but it is likely that the SonoKong and Hasbro molds would be more sturdy by not spinning around.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]]&lt;br /&gt;
&lt;br /&gt;
==R²F: Right Rubber Flat==&lt;br /&gt;
[[Image:GalaxyPegasisR²Fbottom.jpg|thumb|120px|R²F]]&lt;br /&gt;
[[Image:R²F-Mold2.jpg|thumb|120px|Original Hasbro Mold]]&lt;br /&gt;
[[Image:R²F-Mold3.jpg|thumb|120px|GanGan Galaxy Mold]]&lt;br /&gt;
*'''Weight:''' 0.8 grams&lt;br /&gt;
&lt;br /&gt;
Right Rubber Flat, shortened to R²F, is–competitively speaking–the most vital part of this Beyblade. R²F is very similar to RF, and is an overall upgraded version of it. R²F consists of six curved rubber spikes that face to the right intended predominantly for use in right-spin combos. This new design creates more traction with the stadium floor, causing it to move more quickly than its predecessor, RF. However, its stamina is decreased due to the increase in speed and friction compared to the original RF. This also means an R²F will wear down faster than an RF.&lt;br /&gt;
&lt;br /&gt;
Since this is a rubber Attack Bottom, a new R²F is harder to control than a new RF, mainly because it moves much faster. This makes RF a good choice for controllability and stamina, while R²F is a better choice for speed and power. Like RF however, it is essential to wear the rubber of R²F before competitive use, as this allows the Beyblade to spin into a &amp;quot;flower pattern&amp;quot; more easily. A clear sign that shows when an R²F is in its prime is when the indented lines that form a star shape inside R²F's perimeter are nearly gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Throughout the course of its release, each company (Takara-Tomy, Sonokong, Hasbro) has released its own mold of R²F which revolved around the different placement of a 'bar' on the inside of the tip, (or lack thereof) which seem to be made at random.&lt;br /&gt;
&lt;br /&gt;
The Takara Tomy and Sonokong mold contains a thick bar in the middle of the tip, securing the rubber of R²F.&lt;br /&gt;
&lt;br /&gt;
Hasbro's original release of R²F has no bar in the middle, yet a space for one which in reality provides no support for the rubber tip. This mold is known to be very shaky.&lt;br /&gt;
&lt;br /&gt;
The Hasbro GanGan Galaxy Set release provides was a quasi-barred R²F which has 2 separated bars in the middle, as usual, but are not actually connected at the center.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==RDF: Rubber Defense Flat==&lt;br /&gt;
[[Image:RDF-Side.jpg‎|thumb|120px|Rubber Defense Flat]]&lt;br /&gt;
*'''Weight:''' 1.1 grams&lt;br /&gt;
&lt;br /&gt;
RDF is an odd combination of shapes to hypothetically form a tip with both Defense and Attack abilities. This Bottom consists of a very wide plastic encasing which holds a rubber tip with a large, flat surface and a small protuberance in the middle which ends in another flat point. The rubber, which constitutes the actual tip, comes very flush with the plastic structure that contains it. In actual performance, it is similar to CS in the sense that it can have an aggressive pattern and a Defensive pattern.&lt;br /&gt;
&lt;br /&gt;
The release of RDF essentially made RS irrelevant, since it is just as effective, if not more, but also because of certain key differences. First, its superior height and better balance allows RDF to be used with the best defensive Track available at the time, BD145, without being hindered by floor scraping. Secondly, RDF has much more Stamina than RS, which was always an obstacle to the latter.&lt;br /&gt;
&lt;br /&gt;
When shot in a standard manner, it is stationary, much like the S tip. When weak launched, it is similar to a worn RS' movement patterns which is usually a light circling around the center of the stadium. When banked, the outer plastic part of RDF comes into contact with the stadium causing instability and erratic behavior, much like an aggressive CS, but with more grip as it has a much larger surface area of flat rubber and plastic. When contact is made with the opposing Beyblade, RDF may tilt and fall onto its outer ring and begin an aggressive movement again, before regaining balance relatively quickly. Stamina-wise, it is a tad inferior to CS and should therefore not be used for Stamina purposes.&lt;br /&gt;
&lt;br /&gt;
Wearing does occur with RDF, like any other rubber-based tip, and it is recommended you buy a mint one for optimum Defensive performance.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
==HF: Hole Flat==&lt;br /&gt;
[[Image:0009LLDrago.JPG|thumb|120px|HF: Hole Flat]]&lt;br /&gt;
HF has a very similar movement speed to that of F, with the main difference being a slight [[Survival | Stamina]] improvement due to the hole in the middle of the tip. But, with this comes the detriment of even less grip to the stadium floor than F, and also increased fragility.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Capricorne 100HF]], [[Lightning L Drago 100HF]], [[Cyber Pegasis 100HF]], [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HF/S: Hole Flat/Sharp==&lt;br /&gt;
[[Image:03WindAquario.JPG|thumb|120px|HF/S (Sharp Mode)]]&lt;br /&gt;
[[Image:04WindAquario.JPG|thumb|120px|HF/S (Hole Flat Mode)]]&lt;br /&gt;
HF/S is the tallest Bottom to date. HF/S’ gimmick is mode-change. The idea behind the mode-change is potent as it allows users to adapt their strategy between rounds, so that they can adjust their type to counter their opponents. The user is able to change the tip manually between Hole Flat, and Sharp, by rotating the lower portion of the Bottom:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*'''Sharp Mode:'''&lt;br /&gt;
There are balance problems associated with the Sharp Mode because of its height, and also just because it is a Sharp tip, which always have poor balance. There is no reason to choose this over Bottoms such as D, SD, or WD.&lt;br /&gt;
&lt;br /&gt;
*'''Hole Flat Mode:'''&lt;br /&gt;
Compared to the original HF Bottom, the HF of HF/S is much wider to accommodate enough space for the Sharp Bottom to fit through when changed. It is just as wide as WF, and as a result, is one of the fastest moving Bottoms available aside from RF. Its usefulness in traditional low Attack customizations is somewhat hindered by it being the tallest Bottom released to date, but the speed is still there, so it does have use.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Currently there are no competitive customizations utilizing HF/S, but it is an interesting Bottom to experiment with.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wind Aquario 100HF/S]]&lt;br /&gt;
&lt;br /&gt;
==RS: Rubber Sharp==&lt;br /&gt;
[[Image:2GrandKetos.JPG|thumb|120px|RS: Rubber Sharp]]&lt;br /&gt;
As its name suggests, RS is a sharp tip made of rubber, and with that, all of the problems sharp tips are known for, as well as the poor Stamina of rubber-based bottoms, and their tendency to wear down after extensive use, are brought along with it. However, RS's primary purpose is to counteract Attack customizations. The high friction of the rubber, along with the lack of movement due to the sharp tip make it incredibly difficult to move, and thus, KO.&lt;br /&gt;
&lt;br /&gt;
RS does seem to have difficulty sometimes outlasting left-spinning customs, but against right-spin Attack customs, despite its poor balance and Stamina, it is able to effectively neutralize them. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==DS: Defense Sharp==&lt;br /&gt;
[[Image:Hell16.jpg|thumb|120px|DS: Defense Sharp]]&lt;br /&gt;
DS is essentially a hollowed out Defense bottom with a thinner Sharp tip placed in the middle, leaving a gap in between it and the outer &amp;quot;ring&amp;quot; that is created. There is no reason to use this Bottom over the multitude of other options available for both Stamina and Defense, such as RS, CS, WD, and SD.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CS: Coat Sharp==&lt;br /&gt;
[[Image:10RayUnicornoD125CS.jpg|thumb|120px|CS: Coat Sharp]]&lt;br /&gt;
The &amp;quot;Sharp&amp;quot; in &amp;quot;Coat Sharp&amp;quot; is derived from the standard plastic S series Bottoms, while the &amp;quot;Coat&amp;quot; refers to the rubber coating that now surrounds the sharp tip. CS acts similar to FS and the Metal Change Core from the HMS era.&lt;br /&gt;
 &lt;br /&gt;
Because of the rubber coating, different –sometimes odd– attack patterns can be produced by CS. When launched at an angle or hit onto the Beystadium's slope, it will move more aggressively due to the increase in the amount of traction going from the sharp tip, to the rubber coating. Unforunately however, when CS will begin to move aggressively is often unpredictable, and when it does happen, it usually circles the Tornado Ridge, rather than sweeping into the centre of the Beystadium, as if you had Banked or done Sliding Shoot. That said, while CS's aggressive movement can be unpredictable, this is often not a large issue, because some CS's actually cannot be shot or hit into &amp;quot;attack mode&amp;quot; at all. This can be a boon or bane depending on what your Beyblade and strategy is.&lt;br /&gt;
 &lt;br /&gt;
CS's also has top-tier Defense capabilities, particularly the ones which have trouble moving aggressively. The rubber coat allows for more friction once it gets moved onto the Beystadium's slope, causing more grip, which helps in defending against oncoming attacks.&lt;br /&gt;
 &lt;br /&gt;
While the defense that the rubber coating of CS provides is good, it is unquestionably inferior to that of RS and RSF. However, what you might lose in defensive ability, you more than gain back in Stamina; for this reason, CS is often used over RS and RSF, which both have incredibly poor Stamina. CS is even used over Bottoms such as those from the Defense series (WD, SD, etc.) as well sometimes, especially on higher Tracks such as 230, which are only made stronger with the additional height of CS, without sacrificing very much Stamina.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Ray Unicorno D125CS]]&lt;br /&gt;
&lt;br /&gt;
==4D - Delta Drive (D:D)==&lt;br /&gt;
[[Image:VariAresD-D1.jpg|thumb|120px|D:D WB Mode]]&lt;br /&gt;
[[Image:VariAresD-D2.jpg|thumb|120px|D:D S Mode]]&lt;br /&gt;
* '''Weight:''' 0.7 grams&lt;br /&gt;
D:D is of a round shape with a translucent black colour, and with a height comparable to 145WD. Like most 4D Bottoms, D:D's gimmick is mode change-related. Like Dranzer F's [[Dranzer F| Flame Change Base]] from the Plastic generation, D:D has the gimmick of triple mode change. D:D features a Sharp Bottom, a Wide Ball Bottom, and a Flat Bottom all on one axis, which can be changed manually between battles. To change modes, the tip can be pulled out slightly, rotated on its axis, and then pushed back in on the new tip. D:D is evidently an incredibly versatile bottom, but this versatility is made useless by the fact that the Bottoms encased are all outclassed in one way or another; S is outclassed by WD, WB is outclassed by CS, and F is outclassed by RF.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[VariAres D:D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Track_List&amp;diff=8446</id>
		<title>Metal Fight Beyblade - Track List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Track_List&amp;diff=8446"/>
				<updated>2012-04-17T19:51:43Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: Added M145&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==85==&lt;br /&gt;
85 is the lowest Spin Track currently available. 85 shows valuable use in Attack customizations, but the main downfall is that its low height makes it easy for it to scrape on the stadium floor. 85 is a top tier Track for Attack and Stamina customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Mercury Anubius 85XF]], [[Omega Dragonis 85XF]]&lt;br /&gt;
&lt;br /&gt;
==90==&lt;br /&gt;
*'''Weight:''' 0.9 grams&lt;br /&gt;
[[Image:9Quetzalcoatl.JPG|120px|thumb|90]]&lt;br /&gt;
&lt;br /&gt;
90 was the lowest Track until the release of 85 with [[Mercury Anubis 85XF| Mercury Anubis]]. Its low height is good for both low [[Attack]] customizations and low [[Survival | Stamina]] customizations, but is outclassed slightly in both regards by the aforementioned 85.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Quetzalcoatl 90WF]], [[Bakushin Susanow 90WF]], [[Screw Capricorne 90MF]], [[Wing Pegasis 90WF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==100==&lt;br /&gt;
[[Image:08LLDrago.JPG|thumb|120px|100 Track]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the third lowest track available, but is outclassed in terms of [[Attack]] and [[Survival|Stamina]] by the 85 and 90 Tracks. 100 usually has no problem with floor scrapes, and while it is generally an outclassed part, is still competitively viable, particularly in Attack customizations where it is able to make good contact with most opposing Beyblades.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Capricorne 100HF]], [[Wind Aquario 100HF/S]], [[Lightning L Drago 100HF]], [[Cyber Pegasis 100HF]], [[Ray Gil 100RSF]], [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==105==&lt;br /&gt;
[[Image:08StormPegasis.jpg|thumb|120px|105 Track]]&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the fourth lowest track available, but is outclassed in terms of Attack and Stamina by the 85, 90, and 100 Tracks. 105 has no problem with floor scrapes, but still is an outclassed part and should only be chosen when none of the aforementioned Tracks are available.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Pegasis 105F]], [[Aquario 105F]], [[L Drago 105F]], [[Storm Pegasis 105RF]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==W105: Wing 105==&lt;br /&gt;
[[Image:GalaxyPegasisW105.jpg|thumb|120px|W105]]&lt;br /&gt;
*'''Weight:''' 1.2 grams&lt;br /&gt;
Wing 105, or W105, consists of two curved wing-like fins that slant downwards, similar to DF145. The main purpose of this Track is to push air upwards to provide extra Stamina, but the effect this Track produces is negligible, therefore it has as much competitive value as a regular 105 track. W105 should only be used in the absence of 85, 90, and 100 in both Stamina and Attack customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==CH120: Change 120==&lt;br /&gt;
[[Image:06darkcancer.jpg|thumb|120px|CH120]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
CH120 is unique as it features a height-changing gimmick. The user is allowed a choice of using 120 or 145 as the Track's height. This is done by rotating the bottom portion of the Track and pulling/pushing the central part out/in, and then rotating the bottom portion back to lock the height. Importantly, this can be done between each round of a match, as it does not involve any part-swapping.&lt;br /&gt;
&lt;br /&gt;
The advantages of this Track are plentiful. Its most obvious benefit is allowing the user to change the height of their Beyblade between rounds; this means that the user can adapt their strategy to counter the opponents during a match. CH120 is currently the only Track featuring a 120 height. This height is useful for many [[Attack]] types.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Cancer CH120SF|Mad Cancer CH120FS]], [[Dark Cancer CH120SF]]&lt;br /&gt;
&lt;br /&gt;
==125==&lt;br /&gt;
* '''Weight:''' 1.0 grams&lt;br /&gt;
[[Image:Bulltrack 800x600.jpg|thumb|120px|125]]&lt;br /&gt;
The 125 Track is a midway between the 105 and the 145 Tracks. Utilised in mid-height stamina combos, it is more difficult to destablise compared to 145 height stamina combos. It has declined in popularity as the choice mid-height track due to the release of T125 and D125.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Bull 125SF]], [[Aries 125D]], [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==D125: Defense 125==&lt;br /&gt;
[[Image:09RayUnicornoD125CS.jpg|thumb|120px|D125]]&lt;br /&gt;
Defense 125 is similar to 125 and T125. Apart from the shifts in weight distribution and air resistance, there are few notable differences. The ring serves no significant defensive purposes. D125 is an outclassed track for Stamina and Defense customizations. It can be used in some [[Attack]] customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wolf D125B]], [[Pisces D125BS]], [[Rock Orso D125B]], [[Counter Leone D125B]], [[Ray Unicorno D125CS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==T125: Tornado 125==&lt;br /&gt;
[[Image:07FlameLibra.JPG|thumb|120px|T125]]&lt;br /&gt;
*'''Weight:''' 1.7 grams&lt;br /&gt;
T125 has four upward-facing wing protrusions spaced apart widely. The Track is designed to work in a similar way to DF145, although the effect it produces is negligible. The performance of this Track is similar to D125. It is used in some Attack and Stamina customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Thermal Pisces T125ES]], [[Rock Escolpio T125JB]], [[Grand Ketos T125RS]], [[Scythe Kronos T125EDS]]&lt;br /&gt;
&lt;br /&gt;
==WA130: Wing Attacker 130==&lt;br /&gt;
[[Image:ThermalLacertaWA1302.JPG|thumb|120px|WA130]]&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
WA130 is a 130-height Track with two aerofoil-shaped wings that rotate freely around the Track. By removing this piece, and flipping it over, the direction of the wings can be changed. These wings are negligible in battle: while they offer minor protection against lower Attack-Type opponents, there are better Tracks for this purpose. As the wings can scrape along the stadium floor, causing a loss of spin, WA130 is useless in Stamina combinations.&lt;br /&gt;
 &lt;br /&gt;
The main appeal of this Track is its height. The 130 height has proven useful in certain Attack customisations. However, as it cannot make contact with lower opponents due to its free-spinning nature, it is considered less useful for this purpose than S130. In addition, the most popular user of this height, Fang, already comes with a plain 130 Track in its only release, Fang Leone 130W²D. As WA130 offers little advantage over 130, it is not considered a worthwhile purchase.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
==145==&lt;br /&gt;
[[Image:007EarthAquila.JPG|thumb|120px|145]]&lt;br /&gt;
*'''Weight:''' 1.5 grams&lt;br /&gt;
This track is a regular, non-gimmicked track at the 145 height. It can be used in Stamina customs to great effect to to its tall height, but has been outclassed for wobbler customs by 230. It used to be on par for Stamina customs with DF145, but AD145 offers better Stamina on a 145 height, and 85 offers better Stamina in general.&lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Sagittario 145S]], [[Leone 145D]], [[Rock Leone 145WB]], [[Earth Aquila 145WD]], [[Basalt Horogium 145WD]], [[Kreis Cygnus 145WD]]&lt;br /&gt;
&lt;br /&gt;
==DF145: Down Force 145==&lt;br /&gt;
[[Image:Virgo5.jpg|thumb|120px|DF145]]&lt;br /&gt;
*'''Weight:''' 3 grams&lt;br /&gt;
DF145 has four upward facing wings protruding from the top of the Track, which aside from giving it extra weight are meant to push air downwards. It is now outclassed for use in [[Survival|Stamina]] combinations. Instead, tracks such as AD145, 145, 100, 90, and even 85 are used. &lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Libra DF145BS]], [[Virgo DF145BS]], [[Gemios DF145FS]], [[Dark Wolf DF145FS]], [[Killer Gemios DF145FS]]&lt;br /&gt;
&lt;br /&gt;
==WD145: Wide Defense 145==&lt;br /&gt;
[[Image:WD145.JPG|thumb|120px|WD145]]&lt;br /&gt;
*'''Weight:'''  3.6 grams&lt;br /&gt;
WD145 features three “wings”. The wings are similar to that of ED145, the only difference being that its wings cannot spin freely. The defensive capabilities of this part are outclassed in all areas by other Defensive Tracks, such as C145, GB145, and 230, as it does not absorb hits as successfully. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and WD145, causing a lot of recoil and spin reduction in the process. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Escolpio WD145B]], [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==C145: Claw 145==&lt;br /&gt;
[[Image:09FlameSagittario.JPG|thumb|120px|C145 ]]&lt;br /&gt;
*'''Weight:''' 3.2 grams&lt;br /&gt;
C145 has three wings which extend outwards, each separately joined onto the underside of the Track. These are free moving, and hence when the Beyblade is launched, these point outwards due to spin velocity. Their free moving nature make them very effective for defensive purposes, as they are able to withstand low hits to the Track without significant spin loss. &lt;br /&gt;
&lt;br /&gt;
Although C145 was a good [[Defense]] track at the time of its release, it has since then been outclassed by GB145, 230, and BD145.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Sagittario C145S]]&lt;br /&gt;
&lt;br /&gt;
==H145: Horn 145 (First Mold)==&lt;br /&gt;
[[Image:10DarkBull.JPG|thumb|120px|H145 (First Mold)]]&lt;br /&gt;
*'''Weight:''' 4 grams&lt;br /&gt;
H145 has two wings with two various protrusions, representing the horns of a Bull surrounding its perimeter. These four points are meant to provide [[Smash Attack]], and they do succeed on some levels. However, because the horns are so pronounced, and because the gaps between the wings are so wide, significant [[recoil]] is produced, especially when used in combination with small Metal Wheels that allow the Horns to extend well past the perimeter of the Wheel.&lt;br /&gt;
&lt;br /&gt;
While H145 may not be an entirely noteworthy part as far as competitive customizations go, it is still quite a fun part to play with. You can score many impressive KO's with the recoil it produces in the first few seconds of a battle, but at the same time, this recoil does work against you in some battles, causing a self-KO or if not, a severe loss of [[Survival | Stamina]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]]&lt;br /&gt;
&lt;br /&gt;
==H145: Horn 145 (Second Mold)==&lt;br /&gt;
[[Image:12DarkBull.JPG|thumb|120px|H145 (Second Mold)]]&lt;br /&gt;
*'''Weight:''' 4.3 grams&lt;br /&gt;
H145 has two different molds. The first version's wings were not reinforced in anyway, so they were prone to breakages in some cases. The second mold which was brought into production a couple months after it was originally released rectified this problem by reinforcing the wings with a significant amount of plastic between the inside of the wings and the outside of the Track. This increased the weight of the Track to 4.3 grams, only .2 grams lighter than the second heaviest Track, GB145. The increased weight not only reduces breakages, but it also marginally helps reduce the recoil it produces.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]]&lt;br /&gt;
&lt;br /&gt;
==ED145: Eternal Defense 145==&lt;br /&gt;
* '''Weight:''' 3.6 grams&lt;br /&gt;
[[Image:ED145.jpg|thumb|120px|ED145]]&lt;br /&gt;
ED145 features three “wings” which rotate around the Track freely. The wings are similar to that of WD145. Because of their free-spinning nature, they can be used in Defense customisations, such as ''MF Libra ED145WB''; however, the defensive capabilities of this part are not as effective as C145, as it does not absorb hits as successfully. The wings which rotate are hindered without the mechanism of a bearing, hence creating a force of friction between the wings and the body of the Track, in turn resulting in less significant damage absorption. Furthermore, it is easy for the low attacker’s Wheel to be caught between the Wheel and ED145, hence causing a lot of [[recoil]] and spin reduction to the [[Defense]] customization.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Clay Aries ED145B]]&lt;br /&gt;
&lt;br /&gt;
==M145: Move 145==&lt;br /&gt;
*'''Weight:''' 4.2 grams&lt;br /&gt;
M145 is a round Track, with a mode change gimmick. The connectors which the Bottom attach to can be moved into two different modes, designated as Large Jump and Small Jump. &lt;br /&gt;
&lt;br /&gt;
When the connectors are manually moved to the Large Jump position, the connectors are located off center. The Bottom is therefore off center, and the Beyblade moves erratically, and will bounce up and down on the Stadium floor.&lt;br /&gt;
&lt;br /&gt;
In the Small Jump position, the connectors are still slightly off center, but less so than Large Jump mode. In this position, the Beyblade will not jump nearly as much; instead, it will move with far more regularity.&lt;br /&gt;
&lt;br /&gt;
M145 bounces most vigorously when used with Sharp series Bottoms, such as Sharp and Ball Sharp. It's also the first part in the whole Beyblade toyline to have a real, effective jumping gimmick, regardless of how useful it is. &lt;br /&gt;
&lt;br /&gt;
This Track's gimmick is seen as purely for entertainment and interest; it has yet to be used in any competitive customizations, as it is too unpredictable. When the Beyblade is temporarily in the air when it is bouncing, it is extremely easy to KO, as its friction with the floor is zero. Beyblades using this Track also suffer from extremely low Stamina, as the off center Bottom disrupts the rotation severely.&lt;br /&gt;
&lt;br /&gt;
TAKARA-TOMY's M145 is reportedly less solid in its mode change than Hasbro's. The connectors, upon considerable and punctual impact, can slide into their other position on their own, which is against the nature of the Track's gimmick.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Capricorne M145Q]]&lt;br /&gt;
&lt;br /&gt;
==GB145: Gravity Bowl 145==&lt;br /&gt;
[[Image:09EarthVirgo.JPG|thumb|120px|GB145]]&lt;br /&gt;
*'''Weight:''' 4.5 grams&lt;br /&gt;
GB145 is a wide, round track featuring two free moving metal balls. These balls move toward the outside of the track while spinning, causing some additional spin retaining force. Weighing in at 4.5 grams, GB145 is currently the third heaviest track available, and as such is extremely useful in [[Defense]] customizations. Because it lacks energy-absorbing free spinning wings, it is not as effective as [[Flame Sagittario C145S | C145]] against low attackers such as [[Quetzalcoatl 90WF | Quetzalcoatl]] 90RF. However, the increased weight increases stability, which is very useful in Defense customizations. That said, GB145 is outclassed in Defense customizations by BD145 and TH170.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Virgo GB145BS]], [[Infinity Libra GB145S]]&lt;br /&gt;
&lt;br /&gt;
==SW145: Switch 145==&lt;br /&gt;
[[Image:Serpent8.jpg|thumb|120px|SW145]]&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 4.2 grams&lt;br /&gt;
&lt;br /&gt;
SW145 has three 'wings'. The gimmick of this Track is the ability to change from Attack to Defense by taking off the wings, and then putting them on the opposite way. The purpose of this is the ability to adapt to opponent Beys. In Attack mode, which is denoted by six grey claw-like stickers on the underside, the pointed ends of the Track are used for Smash Attack; meanwhile in Defense mode, shown by three triangular blue stickers, the edges are more rounded, in order to deflect opponent Beys. The modes are reversed for Left-Spin Beys. Testing has shown that SW145 is quite useful at attacking lower opponents in a similar fashion to H145 and R145. It is however outclassed for Defense purposes by GB145, BD145, and 230 due to the recoil it produces. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Poison Serpent SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==R145: Rubber 145 ==&lt;br /&gt;
[[Image:R145.JPG|thumb|120px|R145]]&lt;br /&gt;
*'''Weight:'''  4.7 grams&lt;br /&gt;
&lt;br /&gt;
R145 consists of three wings similar in shape to WD145, but instead the wings are made of a hard rubber. The concept behind the track was to deflect lower attackers and absorb impact. However, it suffers the same problems that WD145 does, in that it's possible for the attacker's Wheel to be caught in between the Wheel and R145, causing [[recoil]] and spin reduction in the process. For this reason, R145 is outclassed as a Defense Track by other options such as GB145, BD145, and 230.&lt;br /&gt;
&lt;br /&gt;
While outclassed in Defense customizations, R145 has found use in Attack customizations due to its three wing shape and fairly heavy weight compared to most tracks, which helps to reduce recoil.&lt;br /&gt;
&lt;br /&gt;
Beyblade :  [[Rock Giraffe R145WB]]&lt;br /&gt;
&lt;br /&gt;
==BD145: Boost Disk 145==&lt;br /&gt;
[[Image:Hell09.jpg|thumb|120px|BD145: Normal Mode]]&lt;br /&gt;
[[Image:Hell10.jpg|thumb|120px|BD145: Boost Mode]]&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 8.0 grams&lt;br /&gt;
&lt;br /&gt;
BD145 shares a similar trait with its partner Hell, in that, like Hell is one of the widest Metal Wheels ever released, BD145 is the widest Track ever. This Track is unique both because of its width and also its ability to change modes. Changing modes is similar to how it is done with SW145, however this time, instead of removing the changeable part from the bottom and flipping it, it is removed from the top and then flipped. BD145 has two modes:&lt;br /&gt;
 &lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Normal Mode''' &lt;br /&gt;
&lt;br /&gt;
In Normal Mode the &amp;quot;Boost Disk&amp;quot; sits lower on the Track, which causes most Beyblades to scrape the Beystadium floor easily due to the three downward facing protrusions. However, when using a taller Bottom such as RF, this tendency is lessened somewhat, and the wide diameter of BD145, while it is not able to necessarily provide Smash Attack, it assists in &amp;quot;pushing&amp;quot; the opposing Beyblade out of the Beystadium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Mode''' &lt;br /&gt;
&lt;br /&gt;
Boost Mode works exclusively in combination with Hell. The three upward facing protrusions on BD145 go past the bottom of the Metal Wheel into the gaps of Hell itself and unlike Normal Mode, there is absolutely no space between the Metal Wheel and Boost Disk. This mode has proven to be incredibly effective in Stamina, Defense, and even Attack customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
==TH170: Triple Height 170==&lt;br /&gt;
[[Image:TH170 Side.jpg|thumb|120px|TH170]]&lt;br /&gt;
*'''Weight''' 4.39 grams&lt;br /&gt;
&lt;br /&gt;
TH170 contains a height-changing Track similar to CH120; it can change between 170, 195, and 220. And unlike CH120, TH170 has no mechanical problems that cause it to change height mid-battle, like many CH120's do.&lt;br /&gt;
 &lt;br /&gt;
TH170 is infinitely more versatile than 230 because of its height change ability. While 230 is easily KOed by 145-height Attack customizations due to its height, TH170 can stand up against them if necessary with the two lower heights it can change down to: 170 and 195. And it can also fare well against low-Track Attack customizations just as well as 230 can when used at the 220-height. Although, it should be noted that due to the height change mechanism of the Track, the design of TH170 is not as funnel-like and smooth as 230's is. As a result, low-Track Attackers could possibly garner more success against TH170 at the 220-height than they would against 230. This is simply one minor caveat though; TH170's outstanding ability to adapt to countless situations more than makes up for it.&lt;br /&gt;
 &lt;br /&gt;
In general, the 170 and 195 heights are best used against 145-height Attack and Stamina combinations, while the 220 height is best used for outspinning 230-height Stamina customs, as well as low-track Attack, Defense, and Stamina combinations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==230 ==&lt;br /&gt;
[[Image:230sideview.jpg|thumb|120px|230]]&lt;br /&gt;
[[Image:230vs852.jpg|thumb|120px|230 vs. 85]]&lt;br /&gt;
*'''Weight''' 4.1 grams&lt;br /&gt;
&lt;br /&gt;
230 is the tallest Track released thus far. 230 is part of the Maximum Series, and is labeled as the Maximum Height for Tracks. 230 has six indents near the top of the Track that sharpen downwards to about the half of the Track. 230 is rounder and thicker than regular Tracks with no gimmicks in order to protect it structurally as it comes into regular contact with opposing Wheels. Its round and smooth shape results in significantly less [[recoil]] than if it were based on the traditional hexagonal Track shape. Since 230 is so tall, it can wobble at great lengths for extra Stamina, defeating various Stamina customizations with lower Tracks. From a defensive viewpoint, it uses its height as an advantage to protect itself from low incoming Attacks, by protecting the Metal Wheel from major contact while using the reinforced plastic to absorb most of the shock. As a result of this, 230 can defeat most low Attack customizations under the 120 height when paired with other top-tier Defense parts.&lt;br /&gt;
 &lt;br /&gt;
230 also has some notable weaknesses, however. As a Defense Track, 230 is extremely susceptible to tall Track Attack types in the opposite spin direction such as MF Lightning L Drago BD145LRF and MF Gravity Perseus BD145RF. Additionally, TH170 at 220 height is successful against 230-based customizations, while also offering height-based versatility at the same time.&lt;br /&gt;
 &lt;br /&gt;
This play of good defense against low Beyblades and weakness against high Attackers is highly due to the fact that low tops hit it exactly in its center of gravity. Most of the weight is obviously at the top of the Beyblade using 230, however the Track itself also possess a considerable mass, and the sum of those weights brings the center of gravity exactly around where 120-based Beyblades attack. Usually, the lower the center of gravity, the better, but as long as it is targeted, the object retains a certain balance. If it gets hit away from that center of gravity vertically, then the object will lose its stability, which is what happens with 230.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Byxis 230WD]], [[Duo Uranus 230WD]], [[Flash Sagittario 230WD]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=HWS_Clear_Wheel_List&amp;diff=8445</id>
		<title>HWS Clear Wheel List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=HWS_Clear_Wheel_List&amp;diff=8445"/>
				<updated>2012-04-17T19:49:31Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: Added Capricorne&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aries ==&lt;br /&gt;
*'''Weight:''' 2.7grams&lt;br /&gt;
Aries was originally released as a bright pink Clear Wheel with three “heads” which point outwards, hence forming a roughly triangular perimeter. Each side of this triangle has 6 ram horns, curling into the centre.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Clay Aries ED145B]]&lt;br /&gt;
&lt;br /&gt;
== Aquila ==&lt;br /&gt;
[[Image:003EarthAquila.JPG|thumb|120px|Aquila]]&lt;br /&gt;
*'''Weight:''' 2.9 grams&lt;br /&gt;
Aquila was first released in a translucent purple colour. Each side of this Clear Wheel represents an Eagle's pair of wings, with the notches on either side representing its head. It was clearly designed to fit with the aesthetic of the Earth Metal Wheel with its two spikes/notches fitting nicely over the small notches on the inner section of Earth.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Aquila 145WD]]&lt;br /&gt;
&lt;br /&gt;
== Aquario ==&lt;br /&gt;
[[Image:005WindAquario.JPG|thumb|120px|Aquario]]&lt;br /&gt;
*'''Weight:''' 3.2 grams&lt;br /&gt;
Aquario’s original release colour is navy, featuring a wave pattern which repeats itself four times. It is amongst the heaviest Clear Wheels, making it one of the best Clear Wheel choices for [[Metal Fight Beyblade#Hybrid Wheel System | HWS]] based [[Defense]] customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wind Aquario 100HF/S]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bull ==&lt;br /&gt;
[[Image:07DarkBull.JPG|thumb|120px|Bull]]&lt;br /&gt;
*'''Weight:''' 3.3 grams&lt;br /&gt;
Bull's original release colour is red, and features a two-winged design with two small openings between each wing. It is the heaviest Clear Wheel in Right spin with excellent weight distribution. This makes it one of the best choices for HWS based Defense and Stamina customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]]&lt;br /&gt;
&lt;br /&gt;
==Byxis==&lt;br /&gt;
[[Image:Byixstopview.jpg|thumb|120px|Byxis]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
Byxis was originally released in a turquoise green color. It is overall round in shape, and has four arrows. There are two large arrows, on which stickers can be placed with the remaining two arrows having a dark blue color. The Clear Wheel represents a compass, with four circular symbols to represent North, South, East, and West. Byxis’s unique shape meanwhile allows it to be used in conjunction with certain Metal Wheels to expose their contact points more prominently. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Byxis 230WD]]&lt;br /&gt;
&lt;br /&gt;
== Cancer ==&lt;br /&gt;
[[Image:05darkcancer.jpg|thumb|120px|Cancer]]&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
The Cancer Clear Wheel featured in Random Booster Light Vol.1 Mad Cancer CH120FS is of a brighter red, while the BB-55 Booster version is slightly darker. Both are identical in shape and weight.&lt;br /&gt;
&lt;br /&gt;
Cancer has two crab pincers following the circumference of the wheel. Between them are jagged shapes with rectangular markings on them.&lt;br /&gt;
Takara's Cancer Clear Wheel has 'Cancer' printed onto the side, while Hasbro's Gasher has taken this off, due to the name change.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Cancer CH120SF]]&lt;br /&gt;
&lt;br /&gt;
==Capricorne==&lt;br /&gt;
*'''Weight:''' 2.9 grams&lt;br /&gt;
The Capricorne Clear Wheel is quite angular, representing two goat heads, tailed by long, banded horns, and another two small Spikes separating each head from the other's horns. While not a particularly useful part, the angular design can allow for some added Smash Attack, and if one has no better Clear Wheels, it can be a decent choice for such customizations, as long as it does not obscure the Metal Wheel's contact points. This first release of Capricorne is a clear Bright Orange.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Capricorne M145Q]], [[Screw Capricorne 90MF]]&lt;br /&gt;
&lt;br /&gt;
== Gemios ==&lt;br /&gt;
[[Image:KillerGemios4.jpg|thumb|120px|Gemios]]&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
Gemios follows the same aesthetic principles as the Gemios Metal Wheel, and Killer, with a similar two-winged design. It is the lightest Clear Wheel available.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Killer Gemios DF145FS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gil==&lt;br /&gt;
[[Image:Gilclearwheel.jpg|thumb|120px|Gil]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
&lt;br /&gt;
The Gil Clear Wheel has an asymmetrical design with a translucent purple color along with light blue details. One side of Gil features a dragon’s head, while the latter depicts the bones of its feet. The rest of Gil is the bones of a dragon's body.&lt;br /&gt;
 &lt;br /&gt;
Since Gil's shape is asymmetrical, this makes it very unbalanced. Due to the weight being different on both sides, the Gil Clear Wheel should not be used for any competitive combos, as its weight distribution is off.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Ray Gil 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==Hades==&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
[[Image:FusionHades16.jpg|thumb|120px|Hades]]&lt;br /&gt;
This Clear Wheel has generic long curves. Its main design trait is the two white shields on each side of the Face, and links made of armour separate each of them, as well as blue ribbons. There are also two big blue dots in the middle of each link. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Horogium==&lt;br /&gt;
[[Image:HorogiumClearWheel.jpg|thumb|120px|Horogium]]&lt;br /&gt;
*'''Weight:''' 2.71 grams&lt;br /&gt;
The Horogium Clear Wheel was released in a grayish-blue color. It is gear shaped, with white Roman Numerals reminiscent of a clock decorating the circumference. However, there is a rectangular gap where &amp;quot;III&amp;quot; is supposed to be and 2 clock hands causing irregular weight distribution. Therefore, this Clear Wheel shouldn't be used in any Defense or Stamina combos. However, Horogium exposes the slopes on the Screw Metal Wheel, and can be used in Attack customs utilizing it.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Basalt Horogium 145WD]]&lt;br /&gt;
&lt;br /&gt;
== Horuseus ==&lt;br /&gt;
[[Image:Vulcan03.jpg|thumb|120px|Horuseus]]&lt;br /&gt;
*'''Weight:''' 2.92 grams&lt;br /&gt;
The Horuseus Clear Wheel is of an overall stylized quadrilateral design with a shade of slightly faint, semi-reflective, gold as its predominant color. Parallel to each other are two &amp;quot;Wedjat&amp;quot; eyes, both of which have a red iris when the decals are applied. Above the eyes are a reflective black and green decals, emphasizing on the eyes' brow. Decals of a similar design and shape entail the eyes. These trail to the two feathered wings between each eye that have their inner feathers painted silver. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Vulcan Horuseus 145D]]&lt;br /&gt;
&lt;br /&gt;
==Kerbecs==&lt;br /&gt;
[[Image:Hell05.jpg|thumb|120px|Kerbecs]]&lt;br /&gt;
*'''Weight:''' 3.3 grams&lt;br /&gt;
This Clear Wheel was released in a translucent yellow. Like its Metal Wheel, it is split into three parts, each separated by a notch. The pattern repeated around Kerbecs depicts interlocked chains. Kerbecs is one of the heaviest and well-balanced Clear Wheels available, and has great use in Defense and Stamina customizations. Being one of the few three-sided Clear Wheels, Kerbecs is especially useful for three-sided Metal Wheels such as Hell and Ray.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
==Ketos==&lt;br /&gt;
[[Image:10GrandKetos.JPG|thumb|120px|Ketos (White)]]&lt;br /&gt;
*'''Weight:''' 2.5 grams&lt;br /&gt;
The Ketos Clear Wheel is perfectly symmetrical. It shows two waves flowing on each side, going in opposite directions, with white whale tails shown on both ends. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kreis==&lt;br /&gt;
*'''Weight''' 3.26 grams&lt;br /&gt;
Two swans form this Clear Wheel. Unlike a real swan however, the head is disproportionate to the body of the wings. Cygnus's original colour is clear turquoise with blue highlights from the stickers which line up the feathers and the surroundings of the Face. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Kreis Cygnus 145WD]]&lt;br /&gt;
&lt;br /&gt;
==Lacerta==&lt;br /&gt;
[[Image:ThermalLacertaClearWheel1.JPG|thumb|120px|Lacerta]]&lt;br /&gt;
*'''Weight''' 2.8 grams&lt;br /&gt;
The Face on this beyblade depicts Lacerta, the Lizard, one of the 88 constellation in space. The pattern on the Lizard's back, when read from head to tail, reads &amp;quot;LACERTA&amp;quot; in a stylised font.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== L Drago ==&lt;br /&gt;
[[Image:04LLDrago.JPG|thumb|120px|L Drago]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
The L Drago Clear Wheel features three Dragon-head designs formed to create a circle. It carries a few distinct differences from the majority of the Hybrid Wheel System:&lt;br /&gt;
1. Left-spin only.&lt;br /&gt;
2. Unique shape is only compatible with Lightning Metal Wheel.&lt;br /&gt;
3. L Drago's unique function is mode change. Turning it 180° allows one to switch between two modes on the Metal Wheel; Upper to Multi-Hit Mode. The Clear Wheel allows this differentiation since it covers three of the six protrusions at all times.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Lightning L Drago 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Leone==&lt;br /&gt;
[[Image:04RockLeone.jpg|thumb|120px|Leone]]&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
The regular release of Leone is a translucent, blue-green piece. Leone is circular with small ridge details.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Rock Leone 145WB]], [[Counter Leone D125B]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Libra ==&lt;br /&gt;
[[Image:03FlameLibra.JPG|thumb|120px|Libra]]&lt;br /&gt;
*'''Weight:''' 2.8 grams&lt;br /&gt;
The regular release of Libra is a translucent green, featuring scales on opposite sides.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Infinity Libra GB145S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lynx==&lt;br /&gt;
[[Image:Lynx Wheel.jpg|thumb|120px|Lynx]]&lt;br /&gt;
*'''Weight:''' 3.06 grams&lt;br /&gt;
The original release of Lynx is a translucent brown, almost tan color. Its design emulates two ears of a cat, with a notch in between each space. This symmetrical shape has good synergy when used in tandem with Beat. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==Nemesis==&lt;br /&gt;
*'''Weight:''' &lt;br /&gt;
[[Image:DiabloNemesis20.jpg|thumb|120px|Nemesis]]&lt;br /&gt;
Just like the Nemesis Face, the Nemesis 4D Clear Wheel is very complex. Its design unites several traits from other Beyblades. One whole half of Nemesis is engraved with feathers to illustrate Cygnus's feather. The other half is supposed to replicate the shapes on the outline of the Uranus 4D Clear Wheel. The two sides originate from two odd heads: the one that is associated with Uranus has some tendrils or whiskers, while the more beautiful, flowing side has a similar head with smoother lines. Officially, a part of Jupiter's Clear Wheel is also included in Nemesis, however the design is already saturated and it's unclear how Jupiter is related. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Diablo Nemesis X:D]]&lt;br /&gt;
&lt;br /&gt;
== Pegasis ==&lt;br /&gt;
[[Image:06StormPegasis.jpg|thumb|120px|Pegasis]]&lt;br /&gt;
*'''Weight:''' 2.9 grams&lt;br /&gt;
The original release of Pegasis is a blue translucent wheel. The edges of the Clear Wheel are shaped in a wing like pattern, each ending in a pointed ‘head’ shape, representing the body form of Pegasis, the symbol its design is influenced by.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pegasis II==&lt;br /&gt;
[[Image:GalaxyPegasisIIClearWheel.jpg|thumb|120px|Pegasis II]]&lt;br /&gt;
*'''Weight:''' 3.1 grams&lt;br /&gt;
Pegasis II depicts the wings and heads of Pegasis, much like the previous Pegasis Clear Wheel. On each of the wings shows the letters P-E-G-I, short for Pegasis, in a red color.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pisces==&lt;br /&gt;
[[Image:ThermalPisces10.jpg|thumb|120px|Pisces]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
Pisces was first released in a translucent midnight blue colour. Pisces depicts two sharks circling clockwise around each other with the head, dorsal fin, and tail of each shark breaking through a series of waves. This Clear Wheel is best combined with Screw, as its shape and slopes allow proper space to enhance Screw's own slopes and it does not get in its way for attacks, maximizing the contact areas.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Thermal Pisces T125ES]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quetzalcoatl==&lt;br /&gt;
[[Image:DQuetzalcoatl.jpg|thumb|120px|Quetzalcoatl]]&lt;br /&gt;
*'''Weight:''' 2.6 grams&lt;br /&gt;
&lt;br /&gt;
The Quetzalcoatl Clear Wheel is of a pale golden colour and illustrates two winged serpents with a head more like that of a cobra. Competitively, Quetzalcoatl has niche uses in Clear Wheel attack, which it does effectively to thwart opposing Beyblades of greater height thanks to the cobra heads that curve upwards, but overall, it is not necessary.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
== Sagittario ==&lt;br /&gt;
[[Image:007FlameSagittario.JPG|thumb|120px|Saggitario]]&lt;br /&gt;
*'''Weight:''' 2.8grams&lt;br /&gt;
The regular release of Sagittario is a yellow, tranlucent piece. It has several notches and protrusions. The design is loosely based on the original Sagittario, which features the two bow and arrows.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Sagittario C145S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Serpent==&lt;br /&gt;
[[Image:Serpent6.jpg|thumb|120px|Serpent]]&lt;br /&gt;
*'''Weight''' 3.1 grams&lt;br /&gt;
This Clear Wheel's rather angular design features eight serpents overlapping and interlocking with each other in a pattern reminiscent of a Celtic knot. Its original release is deep green.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Poison Serpent SW145SD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unicorno==&lt;br /&gt;
[[Image:05RayUnicornoD125CS.jpg|thumb|120px|Unicorno]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
The Unicorno Clear Wheel was initially released in a teal tint. It features three unicorns with orange horns. Being one of the few three-sided Clear Wheels, Unicorno is especially useful for three-sided Metal Wheels like Ray and Hell to provide an even weight distribution.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Ray Unicorno D125CS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unicorno II==&lt;br /&gt;
[[Image:BlitzunicornoII.jpg|thumb|120px|Unicorno II]]&lt;br /&gt;
*'''Weight:''' 3.27 Grams&lt;br /&gt;
&lt;br /&gt;
Unicorno II resembles the original Unicorno Clear Wheel but wider with Iron powder scattered throughout it, as is common with 4D Beyblades. The three &amp;quot;horns&amp;quot; of the Unicorn motif are now purple instead of bronze, as they were on the original Unicorno Clear Wheel. As this CW is thicker, more elevated, and heavier than its predecessor, it should take priority when selecting a three-sided CW.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==Uranus==&lt;br /&gt;
*'''Weight:''' 2.4 grams&lt;br /&gt;
The Uranus Clear Wheel, in a dark blue colour, accentuates the wind designs on the 4D Metal Wheel by illustrating shapes in movement coming from the centre of the Beyblade as if it were in a right-spin motion. Uranus has two pentagonal shapes above and below its centre, and the stickers on it represent wings slightly shaped into faces, where one is more diabolical-looking with jagged feathers, and the other is more heroic looking, with smoothly curved lines.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Duo Uranus 230WD]]&lt;br /&gt;
&lt;br /&gt;
== Virgo ==&lt;br /&gt;
[[Image:7EarthVirgo.JPG|thumb|120px|Virgo]]&lt;br /&gt;
*'''Weight:''' 2.8 grams&lt;br /&gt;
Virgo was first released in a translucent yellow colour. Virgo has a smooth, flowing design to emulate a woman's hair, and features a small notch on both sides.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wolf ==&lt;br /&gt;
[[Image:DWCW.JPG|thumb|120px|Wolf]]&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
The original release of Wolf is a dark brown, translucent wheel. The edges of the Clear Wheel consists of 4 wolf 'heads', one in each quarter of the clear wheel, representing the body form of a Wolf, the symbol its design is influenced by.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Wolf DF145FS]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Storm_Capricorne_M145Q&amp;diff=8444</id>
		<title>Storm Capricorne M145Q</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Storm_Capricorne_M145Q&amp;diff=8444"/>
				<updated>2012-04-17T19:47:12Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* Clear Wheel: Capricorne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beybox&lt;br /&gt;
| image = StormCapricorne.jpg&lt;br /&gt;
| full item name = Storm Capricorne M145Q&lt;br /&gt;
| item number = BB-50&lt;br /&gt;
| beyblade system = [[Metal Fight Beyblade#Hybrid Wheel System | Hybrid Wheel System]]&lt;br /&gt;
| beyblade type = [[Attack]]&lt;br /&gt;
| starter or booster = Booster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Face: Capricorne==&lt;br /&gt;
The Face illustrates Capricorn, the tenth astrological sign in the Zodiac. This Seagoat is depicted as having six horns. Hasbro's version of the Face mark in its Fury Capricorn release omits the word &amp;quot;CAPRICORNE&amp;quot; on the banner at the bottom of this animal. &lt;br /&gt;
&lt;br /&gt;
==Clear Wheel: Capricorne==&lt;br /&gt;
*'''Weight:''' 2.9 grams&lt;br /&gt;
The Capricorne Clear Wheel is quite angular, representing two goat heads, tailed by long, banded horns, and another two small Spikes separating each head from the other's horns. While not a particularly useful part, the angular design can allow for some added [[Smash Attack]], and if one has no better Clear Wheels, it can be a decent choice for such customizations, as long as it does not obscure the Metal Wheel's contact points.&lt;br /&gt;
This first release of Capricorne is a clear Bright Orange.&lt;br /&gt;
&lt;br /&gt;
==Metal Wheel: Storm==&lt;br /&gt;
*'''Weight:''' 30.4 grams&lt;br /&gt;
The main shape of Storm consists of three wing-like forms, each with slightly jagged ends, which are used for mediocre [[Smash Attack]]. While paired with a 100 track and a Rubber Flat Bottom, Storm had once been a top tier Metal Wheel. It has since been outclassed by countless other Metal Wheels, such as Vulcan, Lightning and Blitz. Storm should not be considered for competitive use, unless there are absolutely no other available options.&lt;br /&gt;
&lt;br /&gt;
==Track: Move 145==&lt;br /&gt;
*'''Weight:''' 4.2 grams&lt;br /&gt;
M145 is a round Track, with a mode change gimmick. The connectors which the Bottom attach to can be moved into two different modes, designated as Large Jump and Small Jump. &lt;br /&gt;
&lt;br /&gt;
When the connectors are manually moved to the Large Jump position, the connectors are located off center. The Bottom is therefore off center, and the Beyblade moves erratically, and will bounce up and down on the Stadium floor.&lt;br /&gt;
&lt;br /&gt;
In the Small Jump position, the connectors are still slightly off center, but less so than Large Jump mode. In this position, the Beyblade will not jump nearly as much; instead, it will move with far more regularity.&lt;br /&gt;
&lt;br /&gt;
M145 bounces most vigorously when used with Sharp series Bottoms, such as Sharp and Ball Sharp. It's also the first part in the whole Beyblade toyline to have a real, effective jumping gimmick, regardless of how useful it is. &lt;br /&gt;
&lt;br /&gt;
This Track's gimmick is seen as purely for entertainment and interest; it has yet to be used in any competitive customizations, as it is too unpredictable. When the Beyblade is temporarily in the air when it is bouncing, it is extremely easy to KO, as its friction with the floor is zero. Beyblades using this Track also suffer from extremely low Stamina, as the off center Bottom disrupts the rotation severely.&lt;br /&gt;
&lt;br /&gt;
TAKARA-TOMY's M145 is reportedly less solid in its mode change than Hasbro's. The connectors, upon considerable and punctual impact, can slide into their other position on their own, which is against the nature of the Track's gimmick.&lt;br /&gt;
&lt;br /&gt;
==Bottom: Quake==&lt;br /&gt;
*'''Weight:''' 0.6 grams&lt;br /&gt;
Quake is a uniquely shaped Bottom; it is similar to a wider version of Extreme Flat, but with a 45° cut through it. As a result, it is non symmetrical. In practice, this performs similarly to WF in movement, albeit with small jumps. &lt;br /&gt;
&lt;br /&gt;
The Bottom is clearly designed to be combined with M145 to produce the jumping gimmick. In fact, on top of the two modes M145 already has, Q adds two other modes to this combination. Although without official names, they are achieved by either positioning the angled side of Q towards the center of the Beyblade, or towards the outside. Bringing the total of mode changes to four, all of them are still useless, but the position of the angled side when in Small Jump mode can at least slightly compensate for the off-center connectors, because the flat part of the tip is brought as close to the center as possible while the decline faces the exterior. &lt;br /&gt;
&lt;br /&gt;
===IMPORTANT: Mold Variations===&lt;br /&gt;
Two molds of Q exist: the first mold has the most acute angle, leaving barely a milimeter of flat surface to the end of the tip. This sharp change creates a lot of erratic movements to an otherwise normal flat Bottom's pattern. When paired with M145, this mold therefore greatly accentuates the height of the jumps in both Large and Small Jump modes, decreasing the Beyblade's Stamina even more. The first mold is only available in TAKARA-TOMY's Booster of Storm Capricorne M145Q. &lt;br /&gt;
&lt;br /&gt;
The second mold leaves quite a few more milimeters of flat tip before cutting into a sharp angle. Logically, this less severe decline brings more calm to Q's movement pattern while still causing intermittent small jumps once in a while. All of Hasbro's Q and all of the later releases of Q by TAKARA-TOMY and SonoKong are of this second mold. &lt;br /&gt;
&lt;br /&gt;
==Other Versions==&lt;br /&gt;
*'''Dark Capricorne 105RF''' – Hybrid Wheel Reshuffle Set (Attack &amp;amp; Balance) (Purple)&lt;br /&gt;
*'''Flame Capricorne T125HF''' – Random Booster Vol.4 Mirage Virgo (Grey Brown)&lt;br /&gt;
*'''Rock Capricorne T125D''' – Random Booster Vol.4 Mirage Virgo (Light Grey)&lt;br /&gt;
*'''Screw Capricorne 90MF''' - BB-92 Booster (Blue)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overall==&lt;br /&gt;
While M145 and Q are interesting gimmick parts, they are ultimately useless in competitive customizations. '''There is little to no reason to buy this Beyblade.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Metal Fight Beyblade]]&lt;br /&gt;
[[Category:Beyblade]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=HWS_Clear_Wheel_List&amp;diff=8443</id>
		<title>HWS Clear Wheel List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=HWS_Clear_Wheel_List&amp;diff=8443"/>
				<updated>2012-04-17T19:45:14Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: Added Pisces&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aries ==&lt;br /&gt;
*'''Weight:''' 2.7grams&lt;br /&gt;
Aries was originally released as a bright pink Clear Wheel with three “heads” which point outwards, hence forming a roughly triangular perimeter. Each side of this triangle has 6 ram horns, curling into the centre.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Clay Aries ED145B]]&lt;br /&gt;
&lt;br /&gt;
== Aquila ==&lt;br /&gt;
[[Image:003EarthAquila.JPG|thumb|120px|Aquila]]&lt;br /&gt;
*'''Weight:''' 2.9 grams&lt;br /&gt;
Aquila was first released in a translucent purple colour. Each side of this Clear Wheel represents an Eagle's pair of wings, with the notches on either side representing its head. It was clearly designed to fit with the aesthetic of the Earth Metal Wheel with its two spikes/notches fitting nicely over the small notches on the inner section of Earth.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Aquila 145WD]]&lt;br /&gt;
&lt;br /&gt;
== Aquario ==&lt;br /&gt;
[[Image:005WindAquario.JPG|thumb|120px|Aquario]]&lt;br /&gt;
*'''Weight:''' 3.2 grams&lt;br /&gt;
Aquario’s original release colour is navy, featuring a wave pattern which repeats itself four times. It is amongst the heaviest Clear Wheels, making it one of the best Clear Wheel choices for [[Metal Fight Beyblade#Hybrid Wheel System | HWS]] based [[Defense]] customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wind Aquario 100HF/S]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bull ==&lt;br /&gt;
[[Image:07DarkBull.JPG|thumb|120px|Bull]]&lt;br /&gt;
*'''Weight:''' 3.3 grams&lt;br /&gt;
Bull's original release colour is red, and features a two-winged design with two small openings between each wing. It is the heaviest Clear Wheel in Right spin with excellent weight distribution. This makes it one of the best choices for HWS based Defense and Stamina customizations.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]]&lt;br /&gt;
&lt;br /&gt;
==Byxis==&lt;br /&gt;
[[Image:Byixstopview.jpg|thumb|120px|Byxis]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
Byxis was originally released in a turquoise green color. It is overall round in shape, and has four arrows. There are two large arrows, on which stickers can be placed with the remaining two arrows having a dark blue color. The Clear Wheel represents a compass, with four circular symbols to represent North, South, East, and West. Byxis’s unique shape meanwhile allows it to be used in conjunction with certain Metal Wheels to expose their contact points more prominently. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Byxis 230WD]]&lt;br /&gt;
&lt;br /&gt;
== Cancer ==&lt;br /&gt;
[[Image:05darkcancer.jpg|thumb|120px|Cancer]]&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
The Cancer Clear Wheel featured in Random Booster Light Vol.1 Mad Cancer CH120FS is of a brighter red, while the BB-55 Booster version is slightly darker. Both are identical in shape and weight.&lt;br /&gt;
&lt;br /&gt;
Cancer has two crab pincers following the circumference of the wheel. Between them are jagged shapes with rectangular markings on them.&lt;br /&gt;
Takara's Cancer Clear Wheel has 'Cancer' printed onto the side, while Hasbro's Gasher has taken this off, due to the name change.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Cancer CH120SF]]&lt;br /&gt;
&lt;br /&gt;
== Gemios ==&lt;br /&gt;
[[Image:KillerGemios4.jpg|thumb|120px|Gemios]]&lt;br /&gt;
*'''Weight:''' 2.2 grams&lt;br /&gt;
Gemios follows the same aesthetic principles as the Gemios Metal Wheel, and Killer, with a similar two-winged design. It is the lightest Clear Wheel available.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Killer Gemios DF145FS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gil==&lt;br /&gt;
[[Image:Gilclearwheel.jpg|thumb|120px|Gil]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
&lt;br /&gt;
The Gil Clear Wheel has an asymmetrical design with a translucent purple color along with light blue details. One side of Gil features a dragon’s head, while the latter depicts the bones of its feet. The rest of Gil is the bones of a dragon's body.&lt;br /&gt;
 &lt;br /&gt;
Since Gil's shape is asymmetrical, this makes it very unbalanced. Due to the weight being different on both sides, the Gil Clear Wheel should not be used for any competitive combos, as its weight distribution is off.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Ray Gil 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==Hades==&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
[[Image:FusionHades16.jpg|thumb|120px|Hades]]&lt;br /&gt;
This Clear Wheel has generic long curves. Its main design trait is the two white shields on each side of the Face, and links made of armour separate each of them, as well as blue ribbons. There are also two big blue dots in the middle of each link. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Horogium==&lt;br /&gt;
[[Image:HorogiumClearWheel.jpg|thumb|120px|Horogium]]&lt;br /&gt;
*'''Weight:''' 2.71 grams&lt;br /&gt;
The Horogium Clear Wheel was released in a grayish-blue color. It is gear shaped, with white Roman Numerals reminiscent of a clock decorating the circumference. However, there is a rectangular gap where &amp;quot;III&amp;quot; is supposed to be and 2 clock hands causing irregular weight distribution. Therefore, this Clear Wheel shouldn't be used in any Defense or Stamina combos. However, Horogium exposes the slopes on the Screw Metal Wheel, and can be used in Attack customs utilizing it.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Basalt Horogium 145WD]]&lt;br /&gt;
&lt;br /&gt;
== Horuseus ==&lt;br /&gt;
[[Image:Vulcan03.jpg|thumb|120px|Horuseus]]&lt;br /&gt;
*'''Weight:''' 2.92 grams&lt;br /&gt;
The Horuseus Clear Wheel is of an overall stylized quadrilateral design with a shade of slightly faint, semi-reflective, gold as its predominant color. Parallel to each other are two &amp;quot;Wedjat&amp;quot; eyes, both of which have a red iris when the decals are applied. Above the eyes are a reflective black and green decals, emphasizing on the eyes' brow. Decals of a similar design and shape entail the eyes. These trail to the two feathered wings between each eye that have their inner feathers painted silver. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Vulcan Horuseus 145D]]&lt;br /&gt;
&lt;br /&gt;
==Kerbecs==&lt;br /&gt;
[[Image:Hell05.jpg|thumb|120px|Kerbecs]]&lt;br /&gt;
*'''Weight:''' 3.3 grams&lt;br /&gt;
This Clear Wheel was released in a translucent yellow. Like its Metal Wheel, it is split into three parts, each separated by a notch. The pattern repeated around Kerbecs depicts interlocked chains. Kerbecs is one of the heaviest and well-balanced Clear Wheels available, and has great use in Defense and Stamina customizations. Being one of the few three-sided Clear Wheels, Kerbecs is especially useful for three-sided Metal Wheels such as Hell and Ray.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
==Ketos==&lt;br /&gt;
[[Image:10GrandKetos.JPG|thumb|120px|Ketos (White)]]&lt;br /&gt;
*'''Weight:''' 2.5 grams&lt;br /&gt;
The Ketos Clear Wheel is perfectly symmetrical. It shows two waves flowing on each side, going in opposite directions, with white whale tails shown on both ends. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kreis==&lt;br /&gt;
*'''Weight''' 3.26 grams&lt;br /&gt;
Two swans form this Clear Wheel. Unlike a real swan however, the head is disproportionate to the body of the wings. Cygnus's original colour is clear turquoise with blue highlights from the stickers which line up the feathers and the surroundings of the Face. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Kreis Cygnus 145WD]]&lt;br /&gt;
&lt;br /&gt;
==Lacerta==&lt;br /&gt;
[[Image:ThermalLacertaClearWheel1.JPG|thumb|120px|Lacerta]]&lt;br /&gt;
*'''Weight''' 2.8 grams&lt;br /&gt;
The Face on this beyblade depicts Lacerta, the Lizard, one of the 88 constellation in space. The pattern on the Lizard's back, when read from head to tail, reads &amp;quot;LACERTA&amp;quot; in a stylised font.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== L Drago ==&lt;br /&gt;
[[Image:04LLDrago.JPG|thumb|120px|L Drago]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
The L Drago Clear Wheel features three Dragon-head designs formed to create a circle. It carries a few distinct differences from the majority of the Hybrid Wheel System:&lt;br /&gt;
1. Left-spin only.&lt;br /&gt;
2. Unique shape is only compatible with Lightning Metal Wheel.&lt;br /&gt;
3. L Drago's unique function is mode change. Turning it 180° allows one to switch between two modes on the Metal Wheel; Upper to Multi-Hit Mode. The Clear Wheel allows this differentiation since it covers three of the six protrusions at all times.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Lightning L Drago 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Leone==&lt;br /&gt;
[[Image:04RockLeone.jpg|thumb|120px|Leone]]&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
The regular release of Leone is a translucent, blue-green piece. Leone is circular with small ridge details.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Rock Leone 145WB]], [[Counter Leone D125B]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Libra ==&lt;br /&gt;
[[Image:03FlameLibra.JPG|thumb|120px|Libra]]&lt;br /&gt;
*'''Weight:''' 2.8 grams&lt;br /&gt;
The regular release of Libra is a translucent green, featuring scales on opposite sides.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Infinity Libra GB145S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lynx==&lt;br /&gt;
[[Image:Lynx Wheel.jpg|thumb|120px|Lynx]]&lt;br /&gt;
*'''Weight:''' 3.06 grams&lt;br /&gt;
The original release of Lynx is a translucent brown, almost tan color. Its design emulates two ears of a cat, with a notch in between each space. This symmetrical shape has good synergy when used in tandem with Beat. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==Nemesis==&lt;br /&gt;
*'''Weight:''' &lt;br /&gt;
[[Image:DiabloNemesis20.jpg|thumb|120px|Nemesis]]&lt;br /&gt;
Just like the Nemesis Face, the Nemesis 4D Clear Wheel is very complex. Its design unites several traits from other Beyblades. One whole half of Nemesis is engraved with feathers to illustrate Cygnus's feather. The other half is supposed to replicate the shapes on the outline of the Uranus 4D Clear Wheel. The two sides originate from two odd heads: the one that is associated with Uranus has some tendrils or whiskers, while the more beautiful, flowing side has a similar head with smoother lines. Officially, a part of Jupiter's Clear Wheel is also included in Nemesis, however the design is already saturated and it's unclear how Jupiter is related. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Diablo Nemesis X:D]]&lt;br /&gt;
&lt;br /&gt;
== Pegasis ==&lt;br /&gt;
[[Image:06StormPegasis.jpg|thumb|120px|Pegasis]]&lt;br /&gt;
*'''Weight:''' 2.9 grams&lt;br /&gt;
The original release of Pegasis is a blue translucent wheel. The edges of the Clear Wheel are shaped in a wing like pattern, each ending in a pointed ‘head’ shape, representing the body form of Pegasis, the symbol its design is influenced by.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pegasis II==&lt;br /&gt;
[[Image:GalaxyPegasisIIClearWheel.jpg|thumb|120px|Pegasis II]]&lt;br /&gt;
*'''Weight:''' 3.1 grams&lt;br /&gt;
Pegasis II depicts the wings and heads of Pegasis, much like the previous Pegasis Clear Wheel. On each of the wings shows the letters P-E-G-I, short for Pegasis, in a red color.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pisces==&lt;br /&gt;
[[Image:ThermalPisces10.jpg|thumb|120px|Pisces]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
Pisces was first released in a translucent midnight blue colour. Pisces depicts two sharks circling clockwise around each other with the head, dorsal fin, and tail of each shark breaking through a series of waves. This Clear Wheel is best combined with Screw, as its shape and slopes allow proper space to enhance Screw's own slopes and it does not get in its way for attacks, maximizing the contact areas.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Thermal Pisces T125ES]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quetzalcoatl==&lt;br /&gt;
[[Image:DQuetzalcoatl.jpg|thumb|120px|Quetzalcoatl]]&lt;br /&gt;
*'''Weight:''' 2.6 grams&lt;br /&gt;
&lt;br /&gt;
The Quetzalcoatl Clear Wheel is of a pale golden colour and illustrates two winged serpents with a head more like that of a cobra. Competitively, Quetzalcoatl has niche uses in Clear Wheel attack, which it does effectively to thwart opposing Beyblades of greater height thanks to the cobra heads that curve upwards, but overall, it is not necessary.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
== Sagittario ==&lt;br /&gt;
[[Image:007FlameSagittario.JPG|thumb|120px|Saggitario]]&lt;br /&gt;
*'''Weight:''' 2.8grams&lt;br /&gt;
The regular release of Sagittario is a yellow, tranlucent piece. It has several notches and protrusions. The design is loosely based on the original Sagittario, which features the two bow and arrows.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Sagittario C145S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Serpent==&lt;br /&gt;
[[Image:Serpent6.jpg|thumb|120px|Serpent]]&lt;br /&gt;
*'''Weight''' 3.1 grams&lt;br /&gt;
This Clear Wheel's rather angular design features eight serpents overlapping and interlocking with each other in a pattern reminiscent of a Celtic knot. Its original release is deep green.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Poison Serpent SW145SD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unicorno==&lt;br /&gt;
[[Image:05RayUnicornoD125CS.jpg|thumb|120px|Unicorno]]&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
The Unicorno Clear Wheel was initially released in a teal tint. It features three unicorns with orange horns. Being one of the few three-sided Clear Wheels, Unicorno is especially useful for three-sided Metal Wheels like Ray and Hell to provide an even weight distribution.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Ray Unicorno D125CS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unicorno II==&lt;br /&gt;
[[Image:BlitzunicornoII.jpg|thumb|120px|Unicorno II]]&lt;br /&gt;
*'''Weight:''' 3.27 Grams&lt;br /&gt;
&lt;br /&gt;
Unicorno II resembles the original Unicorno Clear Wheel but wider with Iron powder scattered throughout it, as is common with 4D Beyblades. The three &amp;quot;horns&amp;quot; of the Unicorn motif are now purple instead of bronze, as they were on the original Unicorno Clear Wheel. As this CW is thicker, more elevated, and heavier than its predecessor, it should take priority when selecting a three-sided CW.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==Uranus==&lt;br /&gt;
*'''Weight:''' 2.4 grams&lt;br /&gt;
The Uranus Clear Wheel, in a dark blue colour, accentuates the wind designs on the 4D Metal Wheel by illustrating shapes in movement coming from the centre of the Beyblade as if it were in a right-spin motion. Uranus has two pentagonal shapes above and below its centre, and the stickers on it represent wings slightly shaped into faces, where one is more diabolical-looking with jagged feathers, and the other is more heroic looking, with smoothly curved lines.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Duo Uranus 230WD]]&lt;br /&gt;
&lt;br /&gt;
== Virgo ==&lt;br /&gt;
[[Image:7EarthVirgo.JPG|thumb|120px|Virgo]]&lt;br /&gt;
*'''Weight:''' 2.8 grams&lt;br /&gt;
Virgo was first released in a translucent yellow colour. Virgo has a smooth, flowing design to emulate a woman's hair, and features a small notch on both sides.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wolf ==&lt;br /&gt;
[[Image:DWCW.JPG|thumb|120px|Wolf]]&lt;br /&gt;
*'''Weight:''' 3.0 grams&lt;br /&gt;
The original release of Wolf is a dark brown, translucent wheel. The edges of the Clear Wheel consists of 4 wolf 'heads', one in each quarter of the clear wheel, representing the body form of a Wolf, the symbol its design is influenced by.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Wolf DF145FS]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Storm_Capricorne_M145Q&amp;diff=8442</id>
		<title>Storm Capricorne M145Q</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Storm_Capricorne_M145Q&amp;diff=8442"/>
				<updated>2012-04-17T19:39:51Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* Track: 105 */ Minor Name Correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beybox&lt;br /&gt;
| image = StormCapricorne.jpg&lt;br /&gt;
| full item name = Storm Capricorne M145Q&lt;br /&gt;
| item number = BB-50&lt;br /&gt;
| beyblade system = [[Metal Fight Beyblade#Hybrid Wheel System | Hybrid Wheel System]]&lt;br /&gt;
| beyblade type = [[Attack]]&lt;br /&gt;
| starter or booster = Booster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Face: Capricorne==&lt;br /&gt;
The Face illustrates Capricorn, the tenth astrological sign in the Zodiac. This Seagoat is depicted as having six horns. Hasbro's version of the Face mark in its Fury Capricorn release omits the word &amp;quot;CAPRICORNE&amp;quot; on the banner at the bottom of this animal. &lt;br /&gt;
&lt;br /&gt;
==Clear Wheel: Capricorne==&lt;br /&gt;
*'''Weight:''' 2.9 grams&lt;br /&gt;
The Capricorne Clear Wheel is quite angular, representing two goat heads, tailed by long, banded horns, and another two small Spikes separating each head from the other's horns. While not a particularly useful part, the angular design can allow for some added [[Smash Attack]], and if one has no better Clear Wheels, it can be a decent choice for such customizations, as long as it does not obscure the Metal Wheel's contact points.&lt;br /&gt;
This first release of Capricorn is a clear Bright Orange.&lt;br /&gt;
&lt;br /&gt;
==Metal Wheel: Storm==&lt;br /&gt;
*'''Weight:''' 30.4 grams&lt;br /&gt;
The main shape of Storm consists of three wing-like forms, each with slightly jagged ends, which are used for mediocre [[Smash Attack]]. While paired with a 100 track and a Rubber Flat Bottom, Storm had once been a top tier Metal Wheel. It has since been outclassed by countless other Metal Wheels, such as Vulcan, Lightning and Blitz. Storm should not be considered for competitive use, unless there are absolutely no other available options.&lt;br /&gt;
&lt;br /&gt;
==Track: Move 145==&lt;br /&gt;
*'''Weight:''' 4.2 grams&lt;br /&gt;
M145 is a round Track, with a mode change gimmick. The connectors which the Bottom attach to can be moved into two different modes, designated as Large Jump and Small Jump. &lt;br /&gt;
&lt;br /&gt;
When the connectors are manually moved to the Large Jump position, the connectors are located off center. The Bottom is therefore off center, and the Beyblade moves erratically, and will bounce up and down on the Stadium floor.&lt;br /&gt;
&lt;br /&gt;
In the Small Jump position, the connectors are still slightly off center, but less so than Large Jump mode. In this position, the Beyblade will not jump nearly as much; instead, it will move with far more regularity.&lt;br /&gt;
&lt;br /&gt;
M145 bounces most vigorously when used with Sharp series Bottoms, such as Sharp and Ball Sharp. It's also the first part in the whole Beyblade toyline to have a real, effective jumping gimmick, regardless of how useful it is. &lt;br /&gt;
&lt;br /&gt;
This Track's gimmick is seen as purely for entertainment and interest; it has yet to be used in any competitive customizations, as it is too unpredictable. When the Beyblade is temporarily in the air when it is bouncing, it is extremely easy to KO, as its friction with the floor is zero. Beyblades using this Track also suffer from extremely low Stamina, as the off center Bottom disrupts the rotation severely.&lt;br /&gt;
&lt;br /&gt;
TAKARA-TOMY's M145 is reportedly less solid in its mode change than Hasbro's. The connectors, upon considerable and punctual impact, can slide into their other position on their own, which is against the nature of the Track's gimmick.&lt;br /&gt;
&lt;br /&gt;
==Bottom: Quake==&lt;br /&gt;
*'''Weight:''' 0.6 grams&lt;br /&gt;
Quake is a uniquely shaped Bottom; it is similar to a wider version of Extreme Flat, but with a 45° cut through it. As a result, it is non symmetrical. In practice, this performs similarly to WF in movement, albeit with small jumps. &lt;br /&gt;
&lt;br /&gt;
The Bottom is clearly designed to be combined with M145 to produce the jumping gimmick. In fact, on top of the two modes M145 already has, Q adds two other modes to this combination. Although without official names, they are achieved by either positioning the angled side of Q towards the center of the Beyblade, or towards the outside. Bringing the total of mode changes to four, all of them are still useless, but the position of the angled side when in Small Jump mode can at least slightly compensate for the off-center connectors, because the flat part of the tip is brought as close to the center as possible while the decline faces the exterior. &lt;br /&gt;
&lt;br /&gt;
===IMPORTANT: Mold Variations===&lt;br /&gt;
Two molds of Q exist: the first mold has the most acute angle, leaving barely a milimeter of flat surface to the end of the tip. This sharp change creates a lot of erratic movements to an otherwise normal flat Bottom's pattern. When paired with M145, this mold therefore greatly accentuates the height of the jumps in both Large and Small Jump modes, decreasing the Beyblade's Stamina even more. The first mold is only available in TAKARA-TOMY's Booster of Storm Capricorne M145Q. &lt;br /&gt;
&lt;br /&gt;
The second mold leaves quite a few more milimeters of flat tip before cutting into a sharp angle. Logically, this less severe decline brings more calm to Q's movement pattern while still causing intermittent small jumps once in a while. All of Hasbro's Q and all of the later releases of Q by TAKARA-TOMY and SonoKong are of this second mold. &lt;br /&gt;
&lt;br /&gt;
==Other Versions==&lt;br /&gt;
*'''Dark Capricorne 105RF''' – Hybrid Wheel Reshuffle Set (Attack &amp;amp; Balance) (Purple)&lt;br /&gt;
*'''Flame Capricorne T125HF''' – Random Booster Vol.4 Mirage Virgo (Grey Brown)&lt;br /&gt;
*'''Rock Capricorne T125D''' – Random Booster Vol.4 Mirage Virgo (Light Grey)&lt;br /&gt;
*'''Screw Capricorne 90MF''' - BB-92 Booster (Blue)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overall==&lt;br /&gt;
While M145 and Q are interesting gimmick parts, they are ultimately useless in competitive customizations. '''There is little to no reason to buy this Beyblade.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Metal Fight Beyblade]]&lt;br /&gt;
[[Category:Beyblade]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Capricorne_100HF&amp;diff=8400</id>
		<title>Capricorne 100HF</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Capricorne_100HF&amp;diff=8400"/>
				<updated>2012-04-13T02:43:35Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beybox&lt;br /&gt;
| image = Capricorne.jpg&lt;br /&gt;
| full item name = Capricorne 100HF (Hole Flat)&lt;br /&gt;
| item number = BB-27&lt;br /&gt;
| beyblade system = [[Metal_Fight_Beyblade#Components_of_MFBs | Metal System]]&lt;br /&gt;
| beyblade type = [[Attack]]&lt;br /&gt;
| starter or booster = Booster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
'''Note: Capricorne 100HF''' is the last of the Metal System releases in Metal Fight Beyblade.&lt;br /&gt;
&lt;br /&gt;
==Face: Capricorne==&lt;br /&gt;
The Face illustrates Capricorn, the tenth astrological sign in the Zodiac. This Seagoat is depicted as having six horns. Hasbro's version of the Face mark in its Fury Capricorn release omits the word &amp;quot;CAPRICORNE&amp;quot; on the banner at the bottom of this animal. &lt;br /&gt;
&lt;br /&gt;
==Wheel: Capricorne==&lt;br /&gt;
*'''Weight:''' 32.5 grams&lt;br /&gt;
&lt;br /&gt;
Capricorne's design has two main elements related to a goat: at two opposite ends, there are some hooves with two toes each, and on the right of those start one set of two long, curved horns each. To avoid breaking issues, flat metal connects both horns at their end, but also with the side of the hoof. These precautions and the design create an overall very circular shape with some very simple slopes.&lt;br /&gt;
&lt;br /&gt;
In theory, the roundness of this Wheel could make it a good [[Survival | Stamina]] or [[Defense]] type, and the slopes could provide potential [[Upper Attack]], however Capricorne simply lacks all the weight necessary for those properties and its design has no acute points. Also, as is often the case with Wheels, the slopes are not really in the proper direction since Capricorne is only right-spin, and the hooves were oddly placed right at the base of the only good slopes in that spin direction, so they act like boulders. This average, too smooth transition in the relief of this Wheel has rendered it useless since its release, especially with the arrival of the much anticipated [[Metal_Fight_Beyblade#Hybrid_Wheel_System | Hybrid Wheel System]] right the following month in Japan. &lt;br /&gt;
&lt;br /&gt;
==Track: 100==&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the third lowest track available, but is outclassed in terms of [[Attack]] and [[Survival | Stamina]] by the 85 and 90 Tracks. 100 usually has no problem with floor scrapes, and while it is generally an outclassed part, is still competitively viable, particularly in Attack customizations where it is able to make good contact with most opposing Beyblades.&lt;br /&gt;
&lt;br /&gt;
==Use in Stamina Customization==&lt;br /&gt;
If 85 or 90 are not available, 100 can be put to use in the custom ''Earth Bull 100WD''.&lt;br /&gt;
&lt;br /&gt;
==Use in Attack Customization==&lt;br /&gt;
If 85 and 90 are not available, 100 can be put to good use in the combo ''MF Lightning L Drago 100LRF''.&lt;br /&gt;
&lt;br /&gt;
==Use in Defense Customization==&lt;br /&gt;
If 85 or 90 are not available, 100 can be put to use in the custom ''MF-H Basalt Kerbecs 100RS''.&lt;br /&gt;
&lt;br /&gt;
==Bottom: Hole Flat==&lt;br /&gt;
*'''Weight:''' 0.5 grams&lt;br /&gt;
&lt;br /&gt;
HF has a very similar movement speed to that of F, with the main difference being a slight [[Survival | Stamina]] improvement due to the hole in the middle of the tip. However, this comes with the detriment of even less grip to the stadium floor than F, as well as increased fragility.&lt;br /&gt;
&lt;br /&gt;
==Other Versions==&lt;br /&gt;
&lt;br /&gt;
No other versions of this Beyblade were released. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:CapricornePhotos1.jpg|Capricorne Face&lt;br /&gt;
Image:CapricornePhotos2.jpg|Capricorne Wheel (Top)&lt;br /&gt;
Image:Capricorneph3.jpg|Capricorne Wheel (Bottom)&lt;br /&gt;
Image:CapricornePhotos4.jpg|Capricorne Wheel&lt;br /&gt;
Image:Capricorneph5.jpg|Capricorne Wheel&lt;br /&gt;
Image:Capricornep6.jpg|100 Track&lt;br /&gt;
Image:CapricornePhotos7.jpg|Hole Flat&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overall==&lt;br /&gt;
&lt;br /&gt;
Capricorne 100HF is one of the worst sellers of the Metal System, and for good reasons: its Wheel has no use in any field, 100 is simply decent for some Attack types, and its Bottom was quickly outclassed. As such, '''there is no reason to buy this Beyblade outside of collection purposes'''.&lt;br /&gt;
&lt;br /&gt;
[[Category: Metal Fight Beyblade]]&lt;br /&gt;
[[Category: Beyblade]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=MS_Wheel_List&amp;diff=8399</id>
		<title>MS Wheel List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=MS_Wheel_List&amp;diff=8399"/>
				<updated>2012-04-13T02:42:08Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: Added Capricorne&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aquario==&lt;br /&gt;
* '''Weight:''' 35.5 grams&lt;br /&gt;
&lt;br /&gt;
This Wheel is generally rounded with four textured fins protruding from its circumference, forming waves. Between these fins are empty semicircles used to prevent (early) breakage. Aquario, just like Wolf, has its protrusions facing the opposite way to its spin direction, presumably to avoid the massive Recoil that would be experienced if they had been facing the right direction. Since only the rounded parts of the protrusions can be used for Attack, its offensive potential is mediocre. The considerable space between each wave also prevents it from being efficient in Defense and Stamina, as it would need a more united, even rounder shape. At release, the fins of Aquario provided a decent amount of Smash Attack, but now it definitely does not compare to the existing top-tier Wheels, and many other Wheels from lower tiers even.&lt;br /&gt;
&lt;br /&gt;
A second mold variation of the Aquario Wheel was introduced when this bey was re-released as a &amp;quot;PREMIUM RETURN&amp;quot; in BB-72 Booster Aquario 105F, in order to correspond with the &amp;quot;Beyblade Metal Fight Explosion&amp;quot;, the second season of the anime. This new mold is slightly heavier compared to the first mold, but the effect this has on the Beyblade's performance is minimal to non-existent. The exact weight is 36.6 grams. This second mold also uses a darker colour of paint.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==Bull==&lt;br /&gt;
[[Image:Bullwheel 800x600.jpg|thumb|120px|Bull]]&lt;br /&gt;
* '''Weight:''' 36 Grams&lt;br /&gt;
* '''Maximum Outer Diameter:''' 45.22 Millimeters&lt;br /&gt;
* '''Maximum Height:''' 10.88 Millimeters&lt;br /&gt;
The Bull Wheel consists of two long, sloped wings adjacent to each other, both ending in a point. Along with this, there are two half-circles on a slight incline in the space between the slopes, emulating the nose rings sometimes worn by bulls. Bull was originally considered to be one of the most offensive [[Metal Fight Beyblade | MFB]] Wheels, but was subsequently outclassed with the release of [[Quetzalcoatl 90WF | Quetzalcoatl]]. The design of Bull is similar to that of Quetzalcoatl. Despite this similarity, there is one key difference: the [[Smash Attack]] points. Both are visibly different, and this is the major factor contributing to the vast differences in their performance. Quetzalcoatl, but more so Bull, appear to have impressive [[Upper Attack]] slopes, but in reality, as with most MFB Wheels, they do not exhibit Upper Attack in battle. As a result of these factors, Bull is outclassed by numerous other Wheels.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Bull 125SF]]&lt;br /&gt;
&lt;br /&gt;
==Capricorne==&lt;br /&gt;
*'''Weight:''' 32.5 grams&lt;br /&gt;
[[Image:CapricornePhotos2.jpg|thumb|120px|Capricorne]]&lt;br /&gt;
Capricorne's design has two main elements related to a goat: at two opposite ends, there are some hooves with two toes each, and on the right of those start one set of two long, curved horns each. To avoid breaking issues, flat metal connects both horns at their end, but also with the side of the hoof. These precautions and the design create an overall very circular shape with some very simple slopes.&lt;br /&gt;
&lt;br /&gt;
In theory, the roundness of this Wheel could make it a good [[Survival | Stamina]] or [[Defense]] type, and the slopes could provide potential [[Upper Attack]], however Capricorne simply lacks all the weight necessary for those properties and its design has no acute points. Also, as is often the case with Wheels, the slopes are not really in the proper direction since Capricorne is only right-spin, and the hooves were oddly placed right at the base of the only good slopes in that spin direction, so they act like boulders. This average, too smooth transition in the relief of this Wheel has rendered it useless since its release, especially with the arrival of the much anticipated [[Metal_Fight_Beyblade#Hybrid_Wheel_System | Hybrid Wheel System]] right the following month in Japan. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Capricorne 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Escolpio==&lt;br /&gt;
*'''Weight:''' 31 grams&lt;br /&gt;
Escolpio's design consists of two large scorpion tails connected at each end in a relatively circular shape. The top of each tail is adorned with red rectangles to resemble the divisions on a scorpion's body. Given the circular nature Escolpio has, it may seem suited for Defense and Stamina, as most defensive and endurance Wheels require an uninterrupted rounded shape, which Escolpio is close to having, save for the small crevices created by the lines dividing the sections of the tails. However, Escolpio is not a very good choice for Defense or Stamina despite its ideal shape. This is because the underside of this Wheel is completely hollow, like a bell. As such, it lacks the heavy weight necessary to perform well in either category.&lt;br /&gt;
 &lt;br /&gt;
Weighing 31 grams, Escolpio is among the lightest Wheels ever created. Even with a Metal Face, it simply does not maintain much of its spin velocity due to the light weight, and when hit, it easily loses the little balance it had, and it cannot counter. For Attack, there are no slopes, protrusions, spikes, or notches on Escolpio to supply any offense. The prototype of Escolpio, however, did have the stinger part of both tails highlighted on the sides of the Wheel, which could have at least provided some element of Attack. However, this element of the design ended up being filled in so that there is barely any relief left on the ends of the Wheel.&lt;br /&gt;
 &lt;br /&gt;
Being useless in all areas of the metagame since the day it was released, Escolpio is one of the worst Wheels ever created.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Escolpio WD145B]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==L Drago==&lt;br /&gt;
[[Image:Ldrago3.jpg|thumb|120px|L Drago]]&lt;br /&gt;
*'''Weight:''' 32 grams&lt;br /&gt;
The L Drago Wheel is the first in the series of &amp;quot;L Drago&amp;quot;s, and was thus the first left-spin Wheel released. Its design consists of three dragon heads facing counter-clockwise. The heads are flat where the &amp;quot;snout&amp;quot; and teeth of the dragons are and taper in a slope-like form towards the &amp;quot;horn&amp;quot; and &amp;quot;neck&amp;quot; of the dragons, where the thickest part of the wheel is.&lt;br /&gt;
 &lt;br /&gt;
The three dragon head slopes are in the shape required for Upper Attack, but given that for [[Upper Attack]] to work both Beyblades must be spinning in the same direction, the fact that there are very few left-spin MFB, and that Upper Attack has never seemed to be effective with MFB, makes this point negligible. Despite the fact that the Wheel has no sharp contact points, L Drago does indeed have some slight [[Smash Attack | Spike Attack]] through the small details and angle changes on the dragon heads, but overall it is outclassed as an [[Attack]] type Wheel. Where L Drago shines is in destabilizing; its left-spin direction combined with huge slopes provide powerful destabilization against the opposing Beyblade. That said, L Drago has fallen into disuse due to the presence of parts like BD145 and heavier Metal Wheels that can KO it easily.&lt;br /&gt;
&lt;br /&gt;
Beyblade:[[L Drago 105F]]&lt;br /&gt;
&lt;br /&gt;
==Leone==&lt;br /&gt;
[[Image:Leowheel 800x600.jpg|thumb|120px|Leone]]&lt;br /&gt;
* '''Weight:''' 38 grams&lt;br /&gt;
* '''Maximum Outer Diameter:''' 43.57 Millimeters&lt;br /&gt;
* '''Maximum Height:''' 8.97 Millimeters&lt;br /&gt;
Leone's Wheel has been designed to be very compact although due to the high recoil of this wheel it has been outclassed  for defensive purposes by Earth, Libra and even Rock. Due to the wheel's high recoil it has proved to have promise as an attack wheel and is best utilised in the [[Attack]] customizations MF Leone H145RF, MF Leone 145RF, or Leone 100RF as a Recoil attacker.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Leone 145D]]&lt;br /&gt;
&lt;br /&gt;
==Libra==&lt;br /&gt;
[[Image: 3Libra.JPG|thumb|120px|Libra]]&lt;br /&gt;
*'''Weight:''' 40.5 grams&lt;br /&gt;
Libra's design is very circular, with numerous extremely small notches surrounding its perimeter. This, combined with its fairly heavy weight in proportion to other Wheels, made Libra one of the best [[Defense]]-oriented Wheels available for many years. It has since been outclassed many times over by Wheels such as [[Basalt Horogium 145WD#Metal Wheel: Basalt | Basalt]]. Prior to the release of Basalt, Libra was the heaviest Wheel ever produced.&lt;br /&gt;
[[Image:8Libra.JPG|thumb|Old: Left, New: Right]]&lt;br /&gt;
Libra has three different molds. The first mold was released in BB-18 Booster Libra DF145BS and BB-22 Bey Reshuffle Set Stamina &amp;amp; Defense Type, and the second in BB-25 [[Random Booster Vol.2 Legend Pisces]]. The second mold addressed breaking problems that the original mold faced by reinforcing the underside of four sections of the Wheel (pictured to the right). The performance of each mold varies from Wheel to Wheel; some are slightly heavier than others, which would make them better suited for [[Defense]] customizations, while lighter ones would be more effective in [[Survival | Stamina]] customs, the difference however is negligible. The third mold is released in BB-96 Beyblade Super Deck Set; this new mold is now allowed by WBBA regulations as adding a Metal face will result in the weight of 47.36g.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Libra DF145BS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pegasis==&lt;br /&gt;
[[Image:Pegasus.jpg|thumb|120px|Original Pegasis]]&lt;br /&gt;
[[Image:Pgsswheel 800x600.jpg|thumb|120px|Current Pegasis]]&lt;br /&gt;
''Design change: The original design of Pegasis was changed to the current design sometime before the launch of Metal Fight Beyblade. No official statement was made, but the Beyblade community has speculated that it was because of probable breakage problems with each section on the Wheel.''&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 36 Grams&lt;br /&gt;
* '''Maximum Outer Diameter:''' Close Approximate 44.40 Millimeters&lt;br /&gt;
* '''Maximum Height:''' Close Approximate 12.16 Millimeters&lt;br /&gt;
&lt;br /&gt;
Pegasis consists of a three-winged design, much like the latter HWS version. Each of the protrusions has a flat front that connects each other. The protrusions slightly curve upwards, with 2 pointed ridges near the end. &lt;br /&gt;
&lt;br /&gt;
The Pegasis Wheel was one of the strongest parts at the release of MFB. Its original design appeared extremely offensive, but it was later changed to the design on the right, possibly due to concerns over breakage. &lt;br /&gt;
&lt;br /&gt;
Although outclassed, it has some use in the [[Smash Attack]] customisation ''MF Pegasis 145/85RF''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Pegasis 105F]]&lt;br /&gt;
&lt;br /&gt;
==Pisces==&lt;br /&gt;
[[Image:Piscestopview.jpg|thumb|120px|Pisces]]&lt;br /&gt;
*'''Weight:''' 35.4 grams&lt;br /&gt;
&lt;br /&gt;
Pisces features two shark heads aligned in the clockwise direction, which gradually become thinner towards the tails. The shark motif is extended to the topside of the Wheel, where a row of shark teeth are positioned next to the entry points for the Launcher prongs. The heads of the sharks are pointed at the end, although the contact points are not exposed prominently enough to provide any significant Smash Attack. The rest of the Wheel is relatively round and smooth, affording it [[Survival | Stamina]] properties. Pisces is also a relatively heavy Metal System Wheel, and combined with its uninterrupted shape, can provide ample defensive properties. The Wheel has since been outclassed as both a [[Survival | Stamina]] and [[Defense]] Wheel however by a plethora of options such as [[Earth Aquila 145WD#Metal Wheel: Earth | Earth]], which produces significantly less recoil, and [[Basalt Horogium 145WD#Metal Wheel: Basalt | Basalt]], which is significantly heavier.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Pisces D125BS]]&lt;br /&gt;
&lt;br /&gt;
==Sagittario==&lt;br /&gt;
[[Image:Sgtowheel 800x600.jpg|thumb|120px|Sagittario]]&lt;br /&gt;
The Sagitario wheel is generally round with two large crescent shaped sides with another two small spaces inbetween. It has been severly outclassed by the likes of [[Burn Phoenix 135MS#Metal Wheel: Burn | Burn]], [[Flame Sagittario C145S#Metal Wheel: Flame | Flame]] and even [[Earth Aquila 145WD#Metal Wheel: Earth|Earth]] as a [[Survival]] wheel. Sagittario has some significant smash attack and can successfully utilise it to score some spectacular KO's.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Sagittario 145S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gemios==&lt;br /&gt;
[[Image:Gemios03.jpg|thumb|120px|Gemios]]&lt;br /&gt;
*'''Weight:''' 36 grams&lt;br /&gt;
The Gemios Wheel has a smooth, thick, two winged design. Each wing on Gemios ends with a slightly sloped, rounded edge. Both wings do provide some adequate Smash Attack, but it is rather lacking when compared to other top-tier Attack Wheels. Also, it is only somewhat effective early in the battle while retaining a high spin rate. Finally, the gap between Gemios's wings causes too much recoil, taking away any possible stamina and defensive ability. Overall, Blitz and VariAres are better options. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Gemios DF145FS]]&lt;br /&gt;
&lt;br /&gt;
==Virgo==&lt;br /&gt;
[[Image:Virgo3.jpg|thumb|120px|Virgo]]&lt;br /&gt;
*'''Weight:''' 37 grams&lt;br /&gt;
Virgo is one of the most smooth, circular Wheels currently available. Its circular shape is composed of two large, and long slopes which connect with each other to form the circle; however, despite their appearance, they don't offer any effective [[Upper Attack]]. These properties lend themselves well to [[Surival|Stamina]], and despite its relatively average weight in comparison to other Wheels, Virgo had once found its place among the best Stamina-based Wheels available. However, it has since been outclassed greatly. There is no reason to use this Wheel competitively. &lt;br /&gt;
&lt;br /&gt;
One very important thing to note is the different mold variations that have been discovered for Virgo. Just looking at the Wheels themselves, it is impossible to tell what the actual difference in the  mold is. However, through testing, it has been determined that there are balance issues that certain Virgo Wheels encounter. Some of them have been reported not having a solo spin time above three minutes while others are able to spin for over five minutes. The disparities between the Virgo Wheels cannot be ignored, so it is encouraged to test your Virgo Wheel by itself before using it.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Virgo DF145BS]]&lt;br /&gt;
&lt;br /&gt;
==Quetzalcoatl==&lt;br /&gt;
[[Image:6Quetzalcoatl.JPG|thumb|120px|Quetzalcoatl]]&lt;br /&gt;
*'''Weight:''' 34.2 grams &lt;br /&gt;
Quetzalcoatl consists of two large wings which have a long slope upwards towards the top and then small curved slope downwards at the wings peak, along with two smaller protrusions on a slight incline in the gap between the wings. At first glance, the wings of Quetzalcoatl would appear to display both Upper Attack and also some slight Force Smash. Upon closer examination, however, it becomes clear that it displays neither of these traits in battle. In addition, the two protrusions between the wings do not protrude far enough to come into regular contact, and the Wheel itself is quite rounded, leaving it with only two major contact points and relatively moderate Smash Attack, when compared to Wheels such as Vulcan and Lightning that have since been released. &lt;br /&gt;
&lt;br /&gt;
Quetzalcoatl was once considered the best Attack Wheel available, but has since been outclassed by Wheels such as the ones listed above.&lt;br /&gt;
&lt;br /&gt;
Beyblade:[[Quetzalcoatl 90WF]]&lt;br /&gt;
&lt;br /&gt;
==Wolf==&lt;br /&gt;
*'''Weight:''' 36 grams&lt;br /&gt;
The Wolf Wheel has two sides which consist of four close spikes that are meant for Smash Attack. On each side, the words &amp;quot;Wolf Wheel&amp;quot; are engraved. However, there are many problems with these metal protrusions that negate the use of Wolf; the largest one being that the spikes face counter-clockwise, which causes a massive decrease in stamina when the other, right-spin Beyblade hits it. Because of the counter-clockwise facing spikes, its potential to Smash Attack is also hindered because of its own spin direction, which causes the flatter side of the spikes hit to the opposing top.&lt;br /&gt;
 &lt;br /&gt;
It is generally agreed that Wolf would have held potential as an Attack Wheel if it had been left-spin-compatible, however, it remains that the spikes are so closely packed and not heavy enough that it could have failed in left-spin even at the beginning of the series. Because of this, Wolf has never had any use for Attack competitively, and Metal Wheels such as Blitz and VariAres should be used instead. Wolf also serves no purpose in Defense and Stamina, as the multiple contact points cause too much Recoil.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Wolf D125B]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Capricorne_100HF&amp;diff=8398</id>
		<title>Capricorne 100HF</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Capricorne_100HF&amp;diff=8398"/>
				<updated>2012-04-13T02:38:56Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: Italicized combos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beybox&lt;br /&gt;
| image = Capricorne.jpg&lt;br /&gt;
| full item name = Capricorne 100HF (Hole Flat)&lt;br /&gt;
| item number = BB-27&lt;br /&gt;
| beyblade system = [[Metal_Fight_Beyblade#Components_of_MFBs | Metal System]]&lt;br /&gt;
| beyblade type = [[Attack]]&lt;br /&gt;
| starter or booster = Booster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
'''Note: Capricorne 100HF''' is the last of the Metal System releases in Metal Fight Beyblade.&lt;br /&gt;
&lt;br /&gt;
==Face: Capricorne==&lt;br /&gt;
The Face illustrates Capricorn, the tenth astrological sign in the Zodiac. This Seagoat is depicted as having six horns. Hasbro's version of the Face mark in its Fury Capricorn release omits the word &amp;quot;CAPRICORNE&amp;quot; on the banner at the bottom of this animal. &lt;br /&gt;
&lt;br /&gt;
==Wheel: Capricorne==&lt;br /&gt;
*'''Weight:''' 32.5 grams&lt;br /&gt;
&lt;br /&gt;
Capricorne's design has two main elements related to a goat: at two opposite ends, there are some hooves with two toes each, and on the right of those start one set of two long, curved horns each. To avoid breaking issues, flat metal connects both horns at their end, but also with the side of the hoof. These precautions and the design create an overall very circular shape with some very simple slopes.&lt;br /&gt;
&lt;br /&gt;
In theory, the roundness of this Wheel could make it a good [[Survival | Stamina]] or [[Defense]] type, and the slopes could provide potential [[Upper Attack]], however Capricorne simply lacks all the weight necessary for those properties and its design has no acute points. Also, as is often the case with Wheels, the slopes are not really in the proper direction since Capricorne is only right-spin, and the hooves were oddly placed right at the base of the only good slopes in that spin direction, so they act like boulders. This average, too smooth transition in the relief of this Wheel has rendered it useless since its release, especially with the arrival of the much anticipated [[Metal_Fight_Beyblade#Hybrid_Wheel_System | Hybrid Wheel System]] right the following month in Japan. &lt;br /&gt;
&lt;br /&gt;
==Track: 100==&lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
This track is currently the third lowest track available, but is outclassed in terms of [[Attack]] and [[Survival | Stamina]] by the 85 and 90 Tracks. 100 usually has no problem with floor scrapes, and while it is generally an outclassed part, is still competitively viable, particularly in Attack customizations where it is able to make good contact with most opposing Beyblades.&lt;br /&gt;
&lt;br /&gt;
==Use in Stamina Customization==&lt;br /&gt;
If 85 or 90 are not available, 100 can be put to use in the custom ''Earth Bull 100WD''.&lt;br /&gt;
&lt;br /&gt;
==Use in Attack Customization==&lt;br /&gt;
If 85 and 90 are not available, 100 can be put to good use in the combo ''MF Lightning L Drago 100LRF''.&lt;br /&gt;
&lt;br /&gt;
==Use in Defense Customization==&lt;br /&gt;
If 85 or 90 are not available, 100 can be put to use in the custom ''MF-H Basalt Kerbecs 100RS''.&lt;br /&gt;
&lt;br /&gt;
==Bottom: Hole Flat==&lt;br /&gt;
*'''Weight:''' 0.5 grams&lt;br /&gt;
&lt;br /&gt;
HF has a very similar movement speed to that of F, with the main difference being a slight [[Survival | Stamina]] improvement due to the hole in the middle of the tip. However, this comes with the detriment of even less grip to the stadium floor than F, as well as increased fragility.&lt;br /&gt;
&lt;br /&gt;
==Other Versions==&lt;br /&gt;
&lt;br /&gt;
No other versions of this Beyblade were released. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:CapricornePhotos1.jpg|Capricorne Face&lt;br /&gt;
Image:CapricornePhotos2.jpg|Capricorne Wheel (Top)&lt;br /&gt;
Image:Capricorneph3.jpg|Capricorne Wheel (Bottom)&lt;br /&gt;
Image:CapricornePhotos4.jpg|Capricorne Wheel&lt;br /&gt;
Image:Capricorneph5.jpg|Capricorne Wheel&lt;br /&gt;
Image:Capricornep6.jpg|100 Track&lt;br /&gt;
Image:CapricornePhotos7.jpg|Hole Flat&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overall==&lt;br /&gt;
&lt;br /&gt;
Capricorne 100HF is one of the worst sellers of the Metal System, and for good reasons: its Wheel has no use in any field, 100 is simply decent for some Attack types, and its Bottom was quickly outclassed. As such, '''there is no reason to buy this Beyblade outside of collection purposes'''.&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=HWS_Metal_Wheel_List&amp;diff=8383</id>
		<title>HWS Metal Wheel List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=HWS_Metal_Wheel_List&amp;diff=8383"/>
				<updated>2012-04-12T19:58:16Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* 4D - Duo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basalt==&lt;br /&gt;
[[Image:BasaltMetalWheel.jpg|thumb|120px|Basalt]]&lt;br /&gt;
*'''Weight:''' 47.52 grams&lt;br /&gt;
Basalt is a completely circular Metal Wheel, with sets of indents distributed around its circumference and is almost cylindrical in its thickness, part of which overhangs the Track being used in conjunction with it.&lt;br /&gt;
&lt;br /&gt;
Basalt is a member of the Maximum Series, with its &amp;quot;gimmick&amp;quot; being &amp;quot;maximum weight&amp;quot;. At the time of its release, it was the heaviest Metal Wheel ever created, even heavier and thicker than the infamous [[Libra DF145BS|Libra]]. With the release of Diablo it is no longer the heaviest Metal Wheel, but Basalt's circular nature, in combination with its abnormally heavy weight, make it without a doubt one of the best Metal Wheels for Defense customizations.&lt;br /&gt;
&lt;br /&gt;
However, Basalt is missing a chunk of metal inside its perimeter which forms what is called the &amp;quot;Spiral Staircase of Death&amp;quot;. The &amp;quot;Spiral Staircase of Death&amp;quot; was meant to neuter Basalt's incredibly high power slightly by creating an imbalance within the Wheel. While this imbalance does indeed occur, it is not a notable hindrance to its usefulness. In fact, despite the imbalance/wobbling caused by the &amp;quot;Spiral Staircase of Death&amp;quot;, Basalt also has strong Stamina, although it has since been outclassed by Scythe and Phantom. The imbalance/wobbling caused by the &amp;quot;Spiral Staircase of Death&amp;quot; does contribute slightly to the [[recoil]] Basalt suffers, but again, this is not a huge hindrance to its usefulness.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Basalt Horogium 145WD]]&lt;br /&gt;
 &lt;br /&gt;
==Counter==&lt;br /&gt;
[[Image:Countertop.jpg|thumb|120px|Counter]]&lt;br /&gt;
*'''Weight:''' 29.2 grams&lt;br /&gt;
Counter is styled like a HWS version of the Metal System Leone. It possesses six similar mane-like projections that coronate its circumference. The gaps between the six projections are too small to provide consistent smash for a competitive Attack Customization. Counter still showcases fair Smash Attack, but unlike Leone, it lacks the same degree of recoil. This is because the projecting paws are more compact and rounded than its counterpart’s. The lowered recoil makes it a better, albeit underwhelming, choice for a defensive combo. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Counter Leone D125B]], [[Counter Escolpio 145D]]&lt;br /&gt;
&lt;br /&gt;
==Cyber==&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 29.5 grams&lt;br /&gt;
The original release of Cyber is coated with red spray paint.  The shape and appearance is similar to that of the original Pegasis wheel. The main shape of Cyber consists of three wing like forms.  The Cyber wheel doesn't have the original Pegasis' Force Smash capbilities for one reason. The slightly jagged end of each of the three wing like forms that Cyber have would have been well suited for Force Smash, however, it was not created to be the same weight as the Pegasis wheel, but rather much lighter, therefore hindering its Attack uses completely. It is heavily outclassed by numerous other Attack based Wheels.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Cyber Pegasis 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Dark==&lt;br /&gt;
[[Image:05DarkBull.JPG|thumb|120px|Dark]]&lt;br /&gt;
*'''Weight:''' 31.4 grams&lt;br /&gt;
Dark has twelve spikes facing the clockwise direction. These protrusions are closely packed together with minimal space between each, resulting in an overall round shape. This shape hinders the Metal Wheel in two ways: its protrusions are not pronounced enough to provide sufficient Smash Attack, while the perimeter is interrupted too frequently for sufficient Stamina. Additionally, its weight is distributed over too large a surface area. There is thus no reason to use Dark in any competitive situation whatsoever. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]], [[Dark Cancer CH120SF]], [[Dark Wolf DF145FS]]&lt;br /&gt;
&lt;br /&gt;
==Earth==&lt;br /&gt;
[[Image:10EarthAquila.JPG|thumb|120px|Earth (Second Mold)]]&lt;br /&gt;
*'''Weight:''' 33.1 grams&lt;br /&gt;
Earth has four thick, textured wings surrounding its perimeter, with each pair facing each other on a slight incline. The space created between the wings is quite small, and the resulting effect is similar to any Wheel that has no spaces: minimal recoil. Though it is on the lighter side of Metal Wheels, its almost unperturbed circular design, and minimal recoil make it one of the best, Defense-oriented Wheel available for competitive play. However, it has since been severely outclassed by the extremely heavy Basalt. &lt;br /&gt;
&lt;br /&gt;
Earth has two different molds. The first mold was released in BB-47 Starter Earth Aquila 145WD, and the second in both the purple WBBA &amp;quot;Event Special&amp;quot; MF Earth Aquila 105HF/S, and SonoKong manufactured Earth Metal Wheels. However, TAKARA-TOMY has since ceased production on the first mold, thus making it a difficult part to obtain. The second mold addressed breaking problems that the original mold faced by modifying the inside of each of Earth's wings. The new mold is up to three grams heavier than the old mold (30-31 grams versus 33 grams on the new mold), which makes it significantly more effective for [[Defense]] customizations. Therefore, the new mold is the preferred choice for Defense customs using Earth, while the original mold would be the best for [[Survival | Stamina]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Aquila 145WD]], [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
==Flame==&lt;br /&gt;
[[Image:05FlameLibra.JPG|thumb|120px|Flame]]&lt;br /&gt;
*'''Weight:''' 32.5 grams&lt;br /&gt;
The Metal Wheel Flame was first released with Flame Sagittario C145S. It is predominantly circular, with two small spikes and two additional smaller gaps on its circumference. The Wheel is relatively thin throughout, with the very edge of the Wheel being slightly thicker. Due to the design of Flame where the Wheel’s perimeter is raised slightly, more of the Track below is exposed compared to other Wheels, hence making it easier for other Beyblades to strike its Track. This significantly reduces its [[Defense]] capabilities.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Flame Sagittario C145S]], [[Flame Byxis 230WD]]&lt;br /&gt;
&lt;br /&gt;
==Galaxy==&lt;br /&gt;
[[Image:GalaxyPegasisMetalWheel.jpg|120px|thumb|Galaxy]]&lt;br /&gt;
*'''Weight:''' 29.4 grams&lt;br /&gt;
Much like Pegasis and Storm, Galaxy's main shape consists of three rounded, wing-like forms intended to depict the wings of Pegasis, and each wing has two separate protrusions. There are four indented separations on each wing, complimented by three curved ridges on the top and five small spikes on the bottom. Each of the undersides are hollow, making Galaxy very light.&lt;br /&gt;
&lt;br /&gt;
Though Galaxy has a very violent appearance, in actual battle it is very restrained; it is unable to deliver a great amount of Smash even at high speeds, primarily because of its light weight and rounded protrusions. As such, Galaxy is easily outclassed by other Attack Wheels of it its time and not recommended to be used competitively.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==Grand==&lt;br /&gt;
[[Image:11GrandKetos.JPG|thumb|120px|Grand]]&lt;br /&gt;
*'''Weight:''' 29.3 grams&lt;br /&gt;
Grand is an intriguing wheel; it's thicker than Earth at the thickest point on its interconnected, smooth design. However, it is not as successful defensively, as it is 3.5 grams lighter than the second mold of Earth. On the Grand wheel there are six “walls” and with every two walls there is a gap dividing them into three sections. In each section there is a wall with small textured indents; this creates some recoil which is never a plus for a Defense-oriented Wheel. Because of this, it does have some Smash Attack, but it is mediocre and is completely outclassed by the multitude of other great Attack-based Wheels available, such as VariAres. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==Hell==&lt;br /&gt;
[[Image:Hell07.jpg|thumb|120px|Hell]]&lt;br /&gt;
*'''Weight:''' 39.6 grams&lt;br /&gt;
Hell was first released in a radiant gold colour. As a part of the Maximum Series, it had the largest diameter of any Metal Wheel ever released. However, Big Bang has since been shown to have an equal diameter.&lt;br /&gt;
 &lt;br /&gt;
Hell is split into three different wings which are shaped to represent the Three-Headed Dog, Kerberos, and between each of them is a large gap allowing BD145's protrusions (while in Boost Mode) to point upwards past the bottom of the Metal Wheel. On the side of each wing are four indents which, in addition to the end of each wing which ends in a pointed &amp;quot;head&amp;quot; for Smash Attack, increase Hell's Attack capabilities. Due to its heavy weight, its relatively high recoil is lessened by a significant amount and because of this, as listed above, in combination with BD145 (Boost Mode) it can be used effectively in Stamina customs.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
==Hyper==&lt;br /&gt;
[[Image:HyperTopView.jpg|thumb|120px]]&lt;br /&gt;
*'''Weight:''' 28.49 grams&lt;br /&gt;
The Hyper Metal Wheel is the HWS equivalent of Metal System Aquario. It has four main 'wings' that resemble waves of water. There is a coat of silver paint over the Metal Wheel, which is considerably more durable than normal paint, and blue paint in the center. It is hollow, lightweight, and has an abundance of [[Recoil]] that hinders its [[Attack]] to the point of having next to none. Because of this, it is severely outclassed by wheels such as [[VariAres D:D#4D Metal Wheel: VariAres | VariAres]], [[Blitz Unicorno 100RSF#4D Metal Wheel: Blitz | Blitz]], and [[Beat Lynx TH170WD#4D Metal Wheel: Beat | Beat]]. Like most other Metal Wheels from the Hasbro Legend Series, it cannot compare to its Metal System predecessor, though it too was outclassed in its time.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==Killer==&lt;br /&gt;
[[Image:KillerGemios22.jpg|thumb|120px|Killer]]&lt;br /&gt;
*'''Weight:''' 31.2 grams&lt;br /&gt;
Like its Metal System predecessor [[Gemios DF145FS | Gemios]], Killer has a textured, bumpy, two-winged design that ends in two rounded edges. However, unlike its predecessor, it is considerably thinner even with a smaller amount of metal dropping below the base of the Wheel. Being so thin, the edges of each wing do not apply as much force as those of the Gemios Metal Wheel; as a result, Killer loses any of the potential [[Smash Attack]] the first incarnation had. &lt;br /&gt;
&lt;br /&gt;
Being so thin negates any possible defensive qualities, and though it may seem suited for [[Survival | Stamina]], it has shown no advantage over any of the top-tier [[Survival | Stamina]] Wheels like  [[Virgo DF145BS | Virgo]], [[Burn Phoenix 135MS#Metal Wheel: Burn | Burn]] or even [[Earth Aquila 145WD#Metal Wheel: Earth | Earth]].&lt;br /&gt;
&lt;br /&gt;
Hasbro changed the name of the wheel to &amp;quot;Evil&amp;quot; to avoid being offensive. As a result, the Hasbro version  is &amp;quot;Evil Gemios&amp;quot; as opposed to &amp;quot;Killer Gemios&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Killer Gemios DF145FS]], [[Killer Beafowl UW145EWD]]&lt;br /&gt;
&lt;br /&gt;
==Lightning==&lt;br /&gt;
[[Image:006LLDrago.JPG|thumb|120px|Lightning]]&lt;br /&gt;
*'''Weight:''' 30 grams&lt;br /&gt;
This Wheel is characterized by its prominent [[Smash Attack]] in Upper Mode. Of the total six protrusions, three are of the ‘Upper Mode’ and three are of the ‘Multi-Hit mode’. To switch between these modes, the Beyblade would need to be disassembled, and then the L Drago Clear Wheel rotated 180°.&lt;br /&gt;
&lt;br /&gt;
Of the two available modes it is widely considered that ‘Upper Mode’ is superior. Contrary to the name, the strength of this wheel doesn’t come from [[Upper Attack]], but [[Smash Attack]]. Lightning does suffer from some recoil, but this problem can easily be rectified with both MF and RF. Paired with the right Track, Lightning can provide a ferocious Smash Attack.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Lightning L Drago 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Poison==&lt;br /&gt;
[[Image:Serpent4.jpg|thumb|120px|Poison]]&lt;br /&gt;
*'''Weight:''' 29.8 grams&lt;br /&gt;
Poison has fifteen rectangular protrusions on its circumference, each the same size and about 4 mm apart at the widest point. While this is not wide enough to provide useful Smash Attack, it still produces relatively large amounts of recoil, making this part useless for Defense or Stamina. Furthermore, similar to Flame, the Wheel is raised at the base, exposing the Track to opposing Beys, making it even less useful for Defense purposes. This recoil is worsened by the light weight of the Wheel, which allows it to be easily knocked around and KO'ed by opposing Beys. Due to these factors, Poison has absolutely no competitive use.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Poison Serpent SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==Ray==&lt;br /&gt;
[[Image:06RayUnicornoD125CS.jpg|thumb|120px|Ray]]&lt;br /&gt;
*'''Weight:''' 30.4 grams&lt;br /&gt;
Ray has a relatively thin, slightly bumpy, three-winged design. Between each of these &amp;quot;wings&amp;quot; are small gaps, which allow the blunt ends of each wing to provide a small amount of Smash Attack. Additionally, along each wing there are two indents which follow the contours of the Metal Wheel; these indents are pronounced enough to provide additional Spike Attack and work in tandem with the aforementioned blunt ends of each wing. Ray's window to KO the opponent is quite small, as its Smash Attack is only prominent at the very high spin velocities found at the beginning of each battle.&lt;br /&gt;
 &lt;br /&gt;
Ray has fallen into disuse since the introduction of RS and other rubber-based Defense Bottoms, as it has tremendous difficulty KOing such Bottoms. And, there are also numerous other Metal Wheels that outclass it, such as VariAres and Blitz.&lt;br /&gt;
 &lt;br /&gt;
Ray has two different molds. The first mold was released in the Ray Unicorno D125CS Starter Set, and the second mold was released with the Ray Unicorno D125CS Aurora Version, the Ray Unicorno D125CS Booster Set, and Ray Gil 100RSF. The second mold rectifies the original mold’s breakage problems. The gaps between the second mold are slightly wider and are more rounded on the inner gaps of Ray than the original mold. This change was carried foward to all further releases of the Ray wheel, such as Hasbro's release of Ray Striker.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Ray Unicorno D125CS]], [[Ray Gil 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==Rock==&lt;br /&gt;
[[Image:002RockLeone.jpg|thumb|120px|Rock]]&lt;br /&gt;
*'''Weight:''' 31.4 grams&lt;br /&gt;
Rock has six large protrusions with small, shallow gaps between each one. It also overhangs the Track much like the original [[Leone 145D | Leone]] Metal Wheel, although to a smaller extent. &lt;br /&gt;
&lt;br /&gt;
Rock as a [[Defense]] type is unable to match the qualities of Metal Wheels such as Basalt, because the shape of Rock produces a significant amount of recoil upon contact with another Wheel. As a result, Rock is an outclassed Defense Wheel.&lt;br /&gt;
&lt;br /&gt;
Rock is somewhat useful for [[Smash Attack]], and can be used to relative success in conjunction with a Metal Face.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Rock Leone 145WB]], [[Rock Giraffe R145WB]], [[Rock Escolpio T125JB]], [[Rock Orso D125B]]&lt;br /&gt;
&lt;br /&gt;
==Storm==&lt;br /&gt;
[[Image:03StormPegasis.jpg|thumb|120px|Storm]]&lt;br /&gt;
*'''Weight:''' 30.4 grams&lt;br /&gt;
The main shape of Storm consists of three wing like forms, which are used for mediocre [[Smash Attack]]. Storm as an Attack wheel is severely outclassed, and should only be considered when no better parts are available. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]], [[Storm Capricorne M145Q]], [[Storm Aquario 100HF/S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thermal==&lt;br /&gt;
*'''Weight:''' 30.5 grams&lt;br /&gt;
The Thermal Metal Wheel consists of two large wings which are pointed at their respective beginnings and ends. Thermal is largely based on the Metal System Pisces, and as such, the three notches on the Wheel are representative of a shark's gills. Although it has relatively sharp contact points, they do not protrude far out enough to provide any significant Smash Attack. The Wheel does possess moderate Stamina capabilities due to its relatively round shape, but is considered outclassed for this purpose by Earth, Burn, Scythe, Basalt and Hell. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Thermal Pisces T125ES]], [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
==Vulcan==&lt;br /&gt;
[[Image:Vulcan05.jpg|thumb|120px|Vulcan]]&lt;br /&gt;
*'''Weight:''' 32.3 grams&lt;br /&gt;
The Vulcan Metal Wheel has a total of two semi-circular prominences and two smaller wings painted with two red stripes that give breath to its design. Upon closer inspection, the two prominences have slight slopes that suggest the Wheel's capability of Upper Attack. Despite the fact that these sloped areas are major contact points, they do not provide Upper Attack; however, they do provide Smash Attack. Between the two prominences are the two smaller wings, which are also major contact points. &lt;br /&gt;
&lt;br /&gt;
Vulcan has fallen into disuse following the introduction of RS and other rubber-based Defense Bottoms, as it has a hard time KOing such bottoms. It is now heavily outclassed by other Metal Wheels such as VariAres and Blitz.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Vulcan Horuseus 145D]]&lt;br /&gt;
&lt;br /&gt;
==4D - Beat==&lt;br /&gt;
*'''Weight:''' 38.6 grams&lt;br /&gt;
&lt;br /&gt;
This Metal Wheel is made up of two parts. A Core, which comprises the Metal part of the Metal Wheel, and a PC Frame.&lt;br /&gt;
&lt;br /&gt;
====PC Frame====&lt;br /&gt;
[[Image:Lynx PC Frame.jpg|thumb|120px| Beat PC Frame]]&lt;br /&gt;
The PC Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. There are triangular designs on each side of the PC Frame resembling cat ears; the weight is mainly focused on these opposite ends of the Frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:Beat Wheel Top.jpg|thumb|120px|Beat Core]]&lt;br /&gt;
The Core of Beat could be seen as a representation of the snout of a Lynx, along with the Clear Wheel which represents its ears. There are diamond-shaped designs lining the inside of the Core that lead towards the two main protruding contact points. These protrusions produce ferocious Smash Attack, but unfortunately also create Recoil. The overarching design is similar to both Vulcan and Quetzalcoatl.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Beat features a mode changing gimmick. It works by rotating the PC Frame while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
 &lt;br /&gt;
*'''Attack Mode''' : &lt;br /&gt;
In this mode, the PC Frame is aligned with the two long &amp;quot;wings&amp;quot; of the Core, exposing the two protruding contact points on each side.&lt;br /&gt;
&lt;br /&gt;
*'''Defense Mode''': &lt;br /&gt;
In this mode, the PC Frame is rotated 90° so that the two heavier ends cover the two protruding contact points, creating a circular wall of sorts around the perimeter of Beat.&lt;br /&gt;
----&lt;br /&gt;
 &lt;br /&gt;
Attack Mode is the only competitively useful mode of the two. In Defense Mode, the PC Frame unfortunately leaves a small portion of the protruding contact points exposed. And even if they were covered completely, much heavier Wheels such as Basalt would still outclass it.&lt;br /&gt;
 &lt;br /&gt;
In Attack Mode, Beat is arguably one of the best right-spin Attack Wheels. Its best uses are in mid- and low-height Attack customizations, with mid-height being the most preferred. As a two-sided Metal Wheel, it works best with two-sided Clear Wheels such as Lynx.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==4D - Blitz==&lt;br /&gt;
*'''Weight:''' 43.72 Grams&lt;br /&gt;
&lt;br /&gt;
This Metal Wheel is made up of two parts. A Core, which comprises the bulk of the Metal Wheel, and a Metal Frame.&lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:BlitzMWMetalFrame.jpg|thumb|120px|Blitz Metal Frame]]&lt;br /&gt;
*'''Weight:''' 12.65 Grams&lt;br /&gt;
The Metal Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. It has three small protrusions, which fit in with the gaps in the Core, and the protrusions are smaller than each protrusion on the Core.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:BlitzMWCore.jpg|thumb|120px|Blitz Core]]&lt;br /&gt;
*'''Weight:''' 31.07 grams&lt;br /&gt;
Blitz's Core has three separate primary contact points, whereupon the metal slopes down and outward into a finer surface, creating &amp;quot;bumps&amp;quot; on the front-most portion of each wing segment. These slopes provide an advantage in the form of allowing maximum contact with the primary contact points, and often throwing the opposing Wheel slightly off balance when used on a lower Track.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Blitz features a mode changing gimmick. It works by rotating the Metal Frame while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Image:BlitzMWAssault.jpg|thumb|120px|Assault Mode]]&lt;br /&gt;
* '''Assault Attack Mode'''&lt;br /&gt;
In this mode, the protrusions on each side of the Metal Frame fit against the six contact points of the Core, creating a single &amp;quot;Wing&amp;quot; on each side, forming a shape very much like Triple Wing ([[Trygle]]) from the [[Plastic Beyblade | Plastics]] generation.&lt;br /&gt;
&lt;br /&gt;
[[Image:BlitzMWBarrage.jpg|thumb|120px|Barrage Mode]]&lt;br /&gt;
* '''Barrage Attack Mode'''&lt;br /&gt;
In this mode, the amount of contact points or &amp;quot;Wings&amp;quot; is doubled from three to six by rotating the Metal Frame. However, in doing this, the length of each wing is shortened.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Assault Attack Mode is usually the preferred mode of the two, as it is shown to have considerably lower amounts of [[Recoil]], while providing more consistent contact force with it's longer, more pronounced wings. This Wheel has proven to be highly functional and is considered a top-tier right-spin [[Smash Attack]] Metal Wheel. It is one of few Smash Wheels with the ability to net a solid KO even at a low spin-velocity. However, this Wheel also suffers from extremely high recoil, and falls prey to an outstanding weakness to left-spin Attackers such as [[Lightning L Drago 100HF | Lightning L Drago]]/[[L Drago Destroy F:S |L Drago Destroy]] 85/90/CH120/BD145RF/R2F/LRF.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==4D - Death==&lt;br /&gt;
*'''Weight:''' 43.6 grams&lt;br /&gt;
&lt;br /&gt;
The new gimmick introduced in this 4D Metal Wheel is that one of the two metal parts, the Metal Frame, can be flipped to form another mode. Death has no PC Frame, only metal pieces, which makes it one of the heaviest 4D Metal Wheels available. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:DeathFrame-ATK.jpg|thumb|120px|Death Frame - Attack]]&lt;br /&gt;
The Metal Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. It has four small indents which act as a locking mechanism when placed on the Core. On the Defense side it has eight shallow slopes with a reptile-like texture and the large slopes of the Attack mode connect perfectly with the Core's. On the Attack side, as previously mentioned, there are eight significantly larger slopes each with the face of a serpent sculpted in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:DeathCore.jpg|thumb|120px|Death Core]]&lt;br /&gt;
As with any other Core in 4D, this part connects the Wheel with the Track. Its design is based on wings, so the combination of the Metal Frame and the Core indeed illustrate a winged serpent, which is the representation of Quetzalcoatl.&lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Death features a mode changing gimmick. It works by flipping the Metal Frame on the opposite side while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* '''Attack Mode'''&lt;br /&gt;
[[Image:Death-ATK Mode.jpg|thumb|120px|Attack Mode]]&lt;br /&gt;
If Death is set in Attack Mode, the Metal Frame shows details of several serpent heads with fangs, enhancing the term &amp;quot;Attack&amp;quot;. This mode is in no way more useful than Defense Mode as it does not provide sufficient Smash Attack to be of any use in Attack Type customs, and its Recoil renders it useless when compared to Defense Mode for other areas.&lt;br /&gt;
&lt;br /&gt;
* '''Defense Mode'''&lt;br /&gt;
[[Image:DeathDEF.jpg|thumb|120px|Defense Mode]]&lt;br /&gt;
If the Metal Frame is completely flipped to be in Defense Mode, this other side reveals a design of serpent scales, which relates to the term &amp;quot;Defense&amp;quot; and how animals defend themselves with their back, their scales, etc. Defense Mode's top half is also sloped, which reduces Recoil and is also an uncommon trait among Metal Wheels.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Defense Mode is preferred over Attack Mode in every aspect due its much smoother design, which provides much less Recoil. Death, in Defense Mode, was arguably the first to dethrone Basalt in terms of Defensive prowess: it may not have had the weight that Basalt did, but the fact that it had much, much less Recoil made it the better Metal Wheel. Without this Recoil, Death is much harder for any Attack Type to KO or for many Stamina Types to outspin, defeating most top-tier combinations in the latter category.&lt;br /&gt;
&lt;br /&gt;
If the unbalanced Basalt wins because it can wobble and smash away the opponent’s spin while conserving its own rather than simply absorbing shocks, the balanced Death wins by shaving, or grinding, away the opponent’s spin instead using the relief created by the Metal Wheel's designs on the sides. While Death has not necessarily outclassed Basalt, it does earn a position as a top-tier Defense Metal Wheel.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
==4D - Diablo==&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
&lt;br /&gt;
Diablo is one of the heaviest Metal Wheels in the game. Following the same scheme as all of Diablo Nemesis X:D's parts, the Diablo 4D Metal Wheel integrates several Beyblades' design points. Because Kreis Cygnus was not out at the time of Diablo Nemesis's release, the latter was the one to first introduce a semi-free-spinning gimmick, and the placement of the Metal Frame in Ultimate Balance Mode was also new to the hobby.  &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:DiabloNemesis 16.jpg|thumb|120px|Diablo Metal Frame]]&lt;br /&gt;
[[Image:Ultimate Balance Mode.jpg|thumb|120px|Ultimate Balance Mode - sections of mode change]]&lt;br /&gt;
The main features of Diablo's Metal Frame are the three heads distributed largely along its circumference. One of them represents a lion head which is cut at the upper row of teeth. Part of its mane can be seen on each side of it. The smallest of the three heads is an engravement of of a lynx head with yellowish green eyes and two paws beside it, also cut off at its upper row of teeth. It occupies a very small height on the Metal Frame. The last head is a representation of the face that can be built with Phantom Orion in Stamina Mode. This time however, the smirk was replaced with a real snarl. Its eye stickers are blue. The biggest head is Leone's part and it has red eyes. &lt;br /&gt;
&lt;br /&gt;
In Attack Mode, the Metal Frame is positioned upon the Core and is fixed. The three heads on it are all on the right side to observe them. The difference in the height of each head, with the lynx one being the smallest, creates varying relief all around the Clear Wheel. In this mode, you can choose between XF or S on X:D before the beginning of the battle. &lt;br /&gt;
&lt;br /&gt;
When in Ultimate Balance Mode, the Metal Frame is actually flipped upside down, and placed below the Core, which was an innovation in Metal Fight Beyblade 4D. Since the Metal Frame simply rests in the space between the elevated Core and the 4D Bottom, it can rotate freely to a point: spinning on its own, the Metal Frame would not rotate independently. It is the impact of the opposing Beyblade that will make it spin semi-freely, either towards the right or towards the left depending on the spin direction of the opponent as well as its trajectory and angle of impact. Since Diablo's Metal Frame has three heads, it essentially has three positions it pauses on after each impact, and these new placements make the small pins on the top of X:D be pushed upon with varying gravity. This activates the descent of the sharp tip from X:D, completely or only half-way, or it retracts inside. &lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:Diablo Nemesis14.jpg|thumb|120px| Diablo Core]]&lt;br /&gt;
The underside of Diablo's Core has the smooth trails from Scythe which allow the latter's PC Frame to rotate freely on it. For Diablo, this means that the Metal Frame can rotate relatively cleanly when in Ultimate Balance Mode. Somehow, Blitz is included in the design of this Core, however it must be within the four walls on its inner circumference which allow the insertion of the Metal Frame in Attack Mode, just like with Blitz's structure. There is also arguably a link with Death's wings, mostly in the relief of the Core when observed from the side: it follows an irregular curve. Part of Fusion was integrated in the Core as well, most likely the small jagged border on one side of the Core. One smoothly carved part of the latter might belong to Flash/Flame Sagittario's Metal Wheel too. It seems that one of its traits is also borrowed from VariAres, but more distinguishably, a dragon's head and neck full of scales can clearly be recognised on the top design of Diablo's Core just as well as Big Bang's wing which follows right after the dragon.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Diablo Nemesis X:D]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - Duo==&lt;br /&gt;
*'''Weight:''' 42.3 grams&lt;br /&gt;
Duo is formed of series of spirals seemingly emitted from the centre, as if they were wind gushes, again linking back to the Wind theme of the Beyblade as a whole.&lt;br /&gt;
This 4D Metal Wheel is made up of two components: The upper half is the Metal Frame, which is the basis of the Mode change, and the Core, which supports the Metal Frame, as well as denoting the mode and playing a small part therein.&lt;br /&gt;
&lt;br /&gt;
Duo's gimmick is quite simply balance: in Stamina Mode, it is well balanced, and in Attack Mode, it is greatly off-balance. This mode change is done by rotating the Metal Frame 90 degrees clockwise, or 90 degrees counter-clockwise. Doing so, however, requires disassembly of the Beyblade. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
*'''Weight:''' 20.7 grams&lt;br /&gt;
Duo's Metal Frame has a completely circular perimeter, while its top side contains the main visual design of the Duo Wheel, the aforementioned spiral pattern. &lt;br /&gt;
The most interesting aspect of the Metal Frame is how it makes the mode change work: on the underside, there is a wall only on one part, which either protrudes over one side of the Core, focusing the weight on that side of the Metal Wheel, or fits in perfectly to the side 90 degrees counter-clockwise of this, balancing out a slightly lighter section of the core, resulting in a very well-balanced Metal Wheel. &lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
*'''Weight:''' 21.6 grams&lt;br /&gt;
The Core is the heavier part of the Duo 4D Metal Wheel. It has eight separate sections, four raised, and four indented. &lt;br /&gt;
The raised sections are identical, and these support the Metal Frame and have slightly jagged tops, intended to grind down opponents, though in battle, the small vertical gaps they leave do not have any noticeable effect. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* '''Attack Mode'''&lt;br /&gt;
The hollowed sections are more varied. The two which are parallel to the center support are identical in their indentations, aside from one side having an engraved &amp;quot;A&amp;quot;. When the walled section of the Metal Frame is placed here, it results in the imbalance which causes the aggressive and unstable movement seen in Attack Mode.&lt;br /&gt;
&lt;br /&gt;
* '''Stamina Mode'''&lt;br /&gt;
The parts either side of the center support are not identical: one side, the one lacking engraving, is more filled-in than any of the other indented sections, while the other, marked with an S, is the most hollowed-out of the four. When the wall of the Metal Frame is placed here, it evens out the weight discrepancy between these two points, resulting in a well balanced wheel. This is Stamina Mode.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In Stamina Mode, Duo is almost perfectly circular, which, combined with the well-balanced, largely externalised weight distribution resulting from the respective orientation of the Metal Frame and Core, allows for excellent [[Survival|Stamina]]. While its weight distribution and solo spin times are not as good as [[Phantom Orion B:D|Phantom]], the most popular Stamina Metal Wheel, its lower [[Recoil]] means that it loses less [[Survival|Stamina]] when hit, and as a result, the Survival ability of these two Metal Wheels is almost perfectly even. &lt;br /&gt;
They are so closely matched, in fact, that which of the two will win in a battle between otherwise identical combinations depends entirely around the weight of the two specific Duo and Phantom Metal Wheels, which is known to vary to a fairly large degree in 4D Beyblades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The near-total absence of Recoil also makes Duo arguably the best Metal Wheel for [[Defense]] Customizations, despite being noticeably lighter than [[Basalt Horogium 145WD|Basalt]], furthering its overall use. This said, due to its reliance on low Recoil rather than high weight, the weight variations observed in 4D Beyblades can result in vastly different defensive ability: an unusually light Duo (Duo Metal Wheels as light as 41 grams have been recorded) is significantly easier to knock out than one of average weight.&lt;br /&gt;
Furthermore, to have worthwhile Defense ability, Duo Customizations must focus on maintaining grip and/or minimizing Recoil: additional weight or stamina at the cost of these results in sub-par Defensive performance, meaning common setups such as TH170CS and BD145MB are usually not worthwhile.&lt;br /&gt;
That said, Duo is still an extremely powerful Defense wheel, and should not be underestimated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duo's Attack Mode is far less notable: in Attack Mode, the Metal Frame sits slightly off centre, and the weight is further shifted to one side by the respective shapes of the Metal Frame and Core. While generally intended for use in [[Wobbling]] customization, the resulting off-centre balance has an effect similar to that of [[Storm Capricorne M145Q|Storm Capricorne's]] M145 Track, producing aggressive movement from even the most passive tips: even [[Phantom Orion B:D|Phantom Orion]]'s Bearing Drive can take on an offensive movement pattern when used with this mode, if the combination is launched hard enough. While it is not a competitively useful gimmick, it is nonetheless quite entertaining.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Duo Uranus 230WD]]&lt;br /&gt;
&lt;br /&gt;
==4D - Fusion==&lt;br /&gt;
*'''Weight:''' 43.8 grams&lt;br /&gt;
&lt;br /&gt;
Fusion is the first 4D Metal Wheel to include a full rubber part. Its Metal Frame and its Rubber Frame lock in with a simple square teeth system, and the same mechanism is used for the Core. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:FusionHades-13.jpg|thumb|120px|Fusion Metal Frame]]&lt;br /&gt;
It is shaped like a circle with only a few reliefs in the form of bumps on the circumference. In its center ridge, there are four rectangles cut into it, which allows the Metal Frame to slide into the Core and lock well without rattling. There are also two slightly angled parts on each side of the Metal Frame which seem to complete the shape of the shields on the Hades Clear Wheel.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rubber Frame====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:Fusion Hades 12.jpg|thumb|120px|Fusion Rubber Frame]]&lt;br /&gt;
Fusion's Rubber Frame has essentially the same shape as its Metal Frame. Its bumps slightly protrude from in between the Metal Frame's though. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Defense Mode, the Rubber Frame is on top of the Metal Frame, which helps absorb the impacts from other Beyblades. &lt;br /&gt;
&lt;br /&gt;
When in Balance Mode, the combination of the Rubber and Metal Frames is flipped to show the metal part on top. Its roundness helps keep balance, hence the name of the mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:FusionHades11.jpg|thumb|120px|Fusion Core]]&lt;br /&gt;
Its Core is of a regular shape which has rectangular forms to help lock the Metal Frame and Rubber Frame onto it. This part is the only one from the Fusion 4D Metal Wheel that remains in the same position for the mode changes.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - Kreis==&lt;br /&gt;
*'''Weight:'''&lt;br /&gt;
&lt;br /&gt;
Kreis was meant to introduce the gimmick of a relatively free-spinning Metal Frame, but it was released after Diablo Nemesis, which shares its gimmick in one of its modes.  This Metal Wheel is incredibly circular, hence its name: &amp;quot;kreis&amp;quot; means &amp;quot;circle&amp;quot; in German. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
Most of the relief on this part is present on its upper side. Two sets of protrusions line up the Metal Frame to form a sort of façade or fortification.  As such, the sides represent two engraved swans, and it is their heads and their wings that protrude upward. The heads are the smallest parts and they appear on each side of the Metal Frame. Each swan's wings spread out on either side of it, and the locations where both swan's wings touch constitute the other protrusions, which extend for a bigger portion of the circumference. The space between each shape can have blue stickers applied to it. The rest of the sides of Kreis's Metal Frame have additional relief made from engraved feathers, and superficial semi-circle holes in four places. &lt;br /&gt;
&lt;br /&gt;
On its underside, this part is simply a hollowed circle. On its flat bottom, swirly patterns are engraved all over, and a short wall follows its circumference. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Defense Mode, the Metal Frame is partially free-spinning. In fact, this gimmick is called &amp;quot;sliding&amp;quot;. It can only move back and forth for approximately 90°. On the underside of the Metal Frame are four small squares evenly placed around its inner hole. The Core also has four similar squares, and the way the Metal Frame is positioned on the Core, it can rotate freely until one of its cubes meet one of the Core's. At that point, it could only rotate in the other direction back to the next square. The Metal Frame can additionally absorb hits thanks to the free movement. This sliding is surprisingly smooth even though there are no other materials than the metal the parts are made of. &lt;br /&gt;
&lt;br /&gt;
As is often the case with 4D Metal Wheels, Attack Mode is accomplished by flipping the Metal Frame and placing it back on the Core in this new position. This shows the Metal Frame's underside which is still very circular and only has the even, small wall at its circumference as Attack points. The Clear Wheel is slightly more exposed in Attack Mode. The protrusions that are the heads and the wings engraved on the Metal Frame fit perfectly in the holes of the Core in this mode, which prevents it from rotating in any way.&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
Kreis's Core is banal except for some shapes that are meant to embrace those of the Metal Frame's protrusions when it is in Attack Mode. Furthermore, it has four small cubes of metal in its inner part that offer a given, limited space for the Metal Frame to rotate in Defense Mode.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Kreis Cygnus 145WD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - VariAres==&lt;br /&gt;
* '''Weight:''' 43.6 grams&lt;br /&gt;
&lt;br /&gt;
VariAres is unarguably the most aggressively designed Wheel ever released in MFB, and is the second Metal Wheel capable of spinning in both Left and Right Spin (the first being Gravity Perseus). It has a relatively thick, wide three-winged design. Each wing ends in an abrupt, sharp point that provides intense [[Smash Attack]] in both spin directions. In addition to this, along each wing there are six indents of varying size that provide [[Spike Attack]] which works in tandem with the sharp Smash Attack points on the ends of each wing. However, while VariAres' attack power may be high, it does suffer from huge amounts of recoil because it is so aggressively designed. This can make VariAres a risky Wheel to use in some respects, but as the game has evolved, lighter, more compact Attack Wheels such as [[Lightning LDrago 100HF | Lightning]] have become harder and harder to use effectively without the assistance of something like BD145. VariAres can backfire due to its recoil, but it does not need the width and weight of BD145 to be effective.&lt;br /&gt;
&lt;br /&gt;
Between each wing is a large gap. Fitted in between these gaps is a yellow PC Frame, that protrudes outwards in a triangular shape as far as the Metal Frame. Unlike other 4D Beyblades, VariAres' PC Frame is built in conjunction with the Metal Frame. On the bottom side of the Metal Wheel where the mechanism that controls the plastic wings release are located, there is cover of a hard plastic sheet.&lt;br /&gt;
&lt;br /&gt;
When VariAres is spinning at high spin speeds, the PC Frame retracts towards the centre of VariAres, exposing more Metal, and therefore producing more [[Smash Attack]]. This is considered &amp;quot;Attack Mode&amp;quot;. As VariAres' spin velocity lowers, the PC Frame extends out to it's full length, allowing for more Plastic contact in an attempt to reduce recoil. This is considered &amp;quot;Defense Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[VariAres D:D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Escolpio_WD145B&amp;diff=8377</id>
		<title>Escolpio WD145B</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Escolpio_WD145B&amp;diff=8377"/>
				<updated>2012-04-09T16:27:12Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* Use in Attack Customization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beybox&lt;br /&gt;
| image = Escolpio.jpg&lt;br /&gt;
| full item name = Escolpio WD145B&lt;br /&gt;
| item number = BB-24&lt;br /&gt;
| beyblade system = [[Metal_Fight_Beyblade#Components_of_MFBs | Metal System]]&lt;br /&gt;
| beyblade type = [[Defense]]&lt;br /&gt;
| starter or booster = Booster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Face: Escolpio==&lt;br /&gt;
The Face on this Beyblade depicts Scorpio, the eighth astrological sign in the Zodiac.&lt;br /&gt;
&lt;br /&gt;
==Wheel: Escolpio==&lt;br /&gt;
* '''Weight:''' 31 Grams&lt;br /&gt;
&lt;br /&gt;
Escolpio's design consists of two large scorpion tails connected at each end in a relatively circular shape. The top of each tail is adorned with red rectangles to resemble the divisions on a scorpion's body. Given the circular nature Escolpio has, it may seem suited for Defense and Stamina, as most defensive and endurance Wheels require an uninterrupted rounded shape, which Escolpio is close to having, save for the small crevices created by the lines dividing the sections of the tails. However, Escolpio is not a very good choice for Defense or Stamina despite its ideal shape. This is because the underside of this Wheel is completely hollow, like a bell. As such, it lacks the heavy weight necessary to perform well in either category.&lt;br /&gt;
&lt;br /&gt;
Weighing 31 grams, Escolpio is among the lightest Wheels ever created. Even with a Metal Face, it simply does not maintain much of its spin velocity due to the light weight, and when hit, it easily loses the little balance it had, and it cannot counter. For Attack, there are no slopes, protrusions, spikes, or notches on Escolpio to supply any offense. The prototype of Escolpio, however, did have the stinger part of both tails highlighted on the sides of the Wheel, which could have at least provided some element of Attack. However, this element of the design ended up being filled in so that there is barely any relief left on the ends of the Wheel.&lt;br /&gt;
&lt;br /&gt;
Being useless in all areas of the metagame since the day it was released, Escolpio is one of the worst Wheels ever created. &lt;br /&gt;
&lt;br /&gt;
==Track: WD145==&lt;br /&gt;
*'''Weight:''' 3.6 grams&lt;br /&gt;
WD145 features three &amp;quot;wings&amp;quot; covering more than half of the circumference around the Track's core. These wings are fixed, so WD145 cannot truly absorb hits well, not to mention that an Attacker can easily get caught between the wings and the Wheel, causing notable recoil and imbalance. Furthermore, as the Beyblade wobbles during its precession, this Track will scrape the stadium floor and decrease the Beyblade's Stamina a lot. Being therefore useless for Stamina and Defense, the only use WD145 has found is in specific Attack combinations, however there are numerous other more useful options, like the heavier R145.&lt;br /&gt;
&lt;br /&gt;
===Use in Attack Customization===&lt;br /&gt;
''MF Pegasis WD145RF'' can be used as a passable alternate to ''MF Pegasis 145RF'', though the latter is an outdated combination now anyway.&lt;br /&gt;
&lt;br /&gt;
==Bottom: Ball==&lt;br /&gt;
*'''Weight:''' 0.6 grams&lt;br /&gt;
&lt;br /&gt;
Ball, as its name suggests, is shaped like a ball. This hemispherical shape provides a large area for the Bottom to make contact with the Stadium floor; hence increasing friction and making it more difficult to knockout. B’s shape also makes it likely to stay in the central areas of the Stadium, hence maximizing the customization’s distance from the Stadium exits. Due to its qualities, this bottom makes a decent choice for Defense Customizations. B can be used if WB is not available. However, both have been outclassed by [[Metal Fight Beyblade - Bottom List#CS: Coat Sharp|CS]], [[Metal Fight Beyblade - Bottom List#RSF: Rubber Semi Flat | RSF]] and [[Metal Fight Beyblade - Bottom List#RS: Rubber Sharp | RS]], all of which inherently have better Defense due to the inclusion rubber.&lt;br /&gt;
&lt;br /&gt;
Since it is ball-shaped, this means that it still mostly only has one single point of contact with the stadium floor, and it wears evenly. For those reasons, the B Bottom is also a prized tip for Stamina testing, where variations in Bottom wear can cause considerable differences in performances.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overall==&lt;br /&gt;
Escolpio WD145B consists of outclassed parts that don't serve any use in competitive play anymore, or that never did serve use competitively. '''There is no reason to buy this Beyblade outside of collection purposes.'''&lt;br /&gt;
[[Category:Metal Fight Beyblade]]&lt;br /&gt;
[[Category:Beyblade]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Thermal_Pisces_T125ES&amp;diff=8376</id>
		<title>Thermal Pisces T125ES</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Thermal_Pisces_T125ES&amp;diff=8376"/>
				<updated>2012-04-09T16:20:26Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: Italicized combos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beybox&lt;br /&gt;
| image = ThermalPisces.jpg&lt;br /&gt;
| full item name = Thermal Pisces T125ES&lt;br /&gt;
| item number = BB-57&lt;br /&gt;
| beyblade system = [[Metal Fight Beyblade#Hybrid Wheel System | Hybrid Wheel System]]&lt;br /&gt;
| beyblade type = [[Balance | Balance]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Face: Pisces==&lt;br /&gt;
The Face depicts Pisces, the twelveth astrological sign of the Zodiac.&lt;br /&gt;
&lt;br /&gt;
==Clear Wheel: Pisces==&lt;br /&gt;
*'''Weight:''' 2.7 grams&lt;br /&gt;
Pisces was first released in a translucent midnight blue colour. Pisces depicts two sharks circling clockwise around each other with the head, dorsal fin, and tail of each shark breaking through a series of waves. This Clear Wheel is best combined with Screw, as its shape and slopes allow proper space to enhance Screw's own slopes and it does not get in its way for attacks, maximizing the contact areas. &lt;br /&gt;
&lt;br /&gt;
==Metal Wheel: Thermal==&lt;br /&gt;
*'''Weight:''' 30.5 grams&lt;br /&gt;
Thermal consists of two large wings in the shape of sharks with a small gap in between. Thermal is largely based on the Metal System Pisces, and as such, the three notches on each wing of the Wheel are representative of a shark's gills. The wings also have a noticeable slope leading up to the thicker center. However, despite this slope, Thermal generates no observable Upper Attack. In addition, even though it has relatively sharp contact points, they do not protrude far enough outward to provide any significant Smash Attack. Although Thermal’s design is mostly continuous and interrupted by only the two small gaps, but it has only moderate Stamina qualities at best, and is outclassed by multiple Stamina Wheels such as even Earth and Burn.&lt;br /&gt;
&lt;br /&gt;
===Use in Stamina Customization===&lt;br /&gt;
Thermal can be used in the Stamina Customization: ''Thermal Bull AD145WD''.&lt;br /&gt;
&lt;br /&gt;
==Track: Tornado 125==&lt;br /&gt;
*'''Weight:''' 1.7 grams&lt;br /&gt;
&lt;br /&gt;
T125 has four upward-facing wing protrusions spaced apart widely. The Track is designed to work in a similar way to DF145, although this effect of downward force it produces is highly negligible. The performance of this Track is similar to D125, and as a height, is generally overshadowed by CH120.&lt;br /&gt;
&lt;br /&gt;
===Use in Attack Customization===&lt;br /&gt;
Although CH120 is considerably more versatile than T125, T125 can still be used to a moderate degree of effectiveness in ''MF Gravity Perseus T125R²F'' (Attack Version, Counter Mode). Metal Wheels that were released subsequently to Gravity and that do better in Attack, like VariAres and Blitz, can also fit well with T125 and other 125 Tracks, however the combination of Gravity and T125 is notable because Gravity cannot perform as well at any other height. &lt;br /&gt;
&lt;br /&gt;
==Bottom: Eternal Sharp== &lt;br /&gt;
*'''Weight:''' 1.0 grams&lt;br /&gt;
Eternal Sharp features a free-spinning tip attached to a metal shaft which is held by the Bottom. This part was one of the most heavily anticipated parts in the MFB lineup when first announced, but ES is actually a hugely disappointing part in terms of performance.&lt;br /&gt;
&lt;br /&gt;
Firstly, ES lacks a metal bearing, which would significantly reduce the friction between the free-spinning tip and the rest of the Bottom. All of the best free-spinning tips, notably Bearing Core, had NSK Shield Bearings which allowed unhindered spin.&lt;br /&gt;
&lt;br /&gt;
Secondly, the tip shape of ES is not conducive to optimum Stamina; the sharp nature of the Bottom means it is easily destabilized. Consequently, as all Sharp tips do, Eternal Sharp also has trouble regaining balance, hence making this a poor choice for Stamina. That said, ES still remains superior to BS and S as a Stamina Bottom. &lt;br /&gt;
&lt;br /&gt;
==Other Versions==&lt;br /&gt;
* '''Burn Pisces ED145WF''' - CoroCoro Campaign (Clear white Pisces, golden Burn)&lt;br /&gt;
* '''Killer/Evil Pisces ED145WD''' - Hasbro Spiral Blitz Faceoff Set (Blue)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overall==&lt;br /&gt;
Thermal Pisces T125ES lacks any worthwhile parts. '''There is little reason to own this Beyblade outside of collection purposes.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Metal Fight Beyblade]]&lt;br /&gt;
[[Category:Beyblade]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=HWS_Metal_Wheel_List&amp;diff=8375</id>
		<title>HWS Metal Wheel List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=HWS_Metal_Wheel_List&amp;diff=8375"/>
				<updated>2012-04-09T16:14:26Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* 4D - Death */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basalt==&lt;br /&gt;
[[Image:BasaltMetalWheel.jpg|thumb|120px|Basalt]]&lt;br /&gt;
*'''Weight:''' 47.52 grams&lt;br /&gt;
Basalt is a completely circular Metal Wheel, with sets of indents distributed around its circumference and is almost cylindrical in its thickness, part of which overhangs the Track being used in conjunction with it.&lt;br /&gt;
&lt;br /&gt;
Basalt is a member of the Maximum Series, with its &amp;quot;gimmick&amp;quot; being &amp;quot;maximum weight&amp;quot;. At the time of its release, it was the heaviest Metal Wheel ever created, even heavier and thicker than the infamous [[Libra DF145BS|Libra]]. With the release of Diablo it is no longer the heaviest Metal Wheel, but Basalt's circular nature, in combination with its abnormally heavy weight, make it without a doubt one of the best Metal Wheels for Defense customizations.&lt;br /&gt;
&lt;br /&gt;
However, Basalt is missing a chunk of metal inside its perimeter which forms what is called the &amp;quot;Spiral Staircase of Death&amp;quot;. The &amp;quot;Spiral Staircase of Death&amp;quot; was meant to neuter Basalt's incredibly high power slightly by creating an imbalance within the Wheel. While this imbalance does indeed occur, it is not a notable hindrance to its usefulness. In fact, despite the imbalance/wobbling caused by the &amp;quot;Spiral Staircase of Death&amp;quot;, Basalt also has strong Stamina, although it has since been outclassed by Scythe and Phantom. The imbalance/wobbling caused by the &amp;quot;Spiral Staircase of Death&amp;quot; does contribute slightly to the [[recoil]] Basalt suffers, but again, this is not a huge hindrance to its usefulness.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Basalt Horogium 145WD]]&lt;br /&gt;
 &lt;br /&gt;
==Counter==&lt;br /&gt;
[[Image:Countertop.jpg|thumb|120px|Counter]]&lt;br /&gt;
*'''Weight:''' 29.2 grams&lt;br /&gt;
Counter is styled like a HWS version of the Metal System Leone. It possesses six similar mane-like projections that coronate its circumference. The gaps between the six projections are too small to provide consistent smash for a competitive Attack Customization. Counter still showcases fair Smash Attack, but unlike Leone, it lacks the same degree of recoil. This is because the projecting paws are more compact and rounded than its counterpart’s. The lowered recoil makes it a better, albeit underwhelming, choice for a defensive combo. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Counter Leone D125B]], [[Counter Escolpio 145D]]&lt;br /&gt;
&lt;br /&gt;
==Cyber==&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 29.5 grams&lt;br /&gt;
The original release of Cyber is coated with red spray paint.  The shape and appearance is similar to that of the original Pegasis wheel. The main shape of Cyber consists of three wing like forms.  The Cyber wheel doesn't have the original Pegasis' Force Smash capbilities for one reason. The slightly jagged end of each of the three wing like forms that Cyber have would have been well suited for Force Smash, however, it was not created to be the same weight as the Pegasis wheel, but rather much lighter, therefore hindering its Attack uses completely. It is heavily outclassed by numerous other Attack based Wheels.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Cyber Pegasis 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Dark==&lt;br /&gt;
[[Image:05DarkBull.JPG|thumb|120px|Dark]]&lt;br /&gt;
*'''Weight:''' 31.4 grams&lt;br /&gt;
Dark has twelve spikes facing the clockwise direction. These protrusions are closely packed together with minimal space between each, resulting in an overall round shape. This shape hinders the Metal Wheel in two ways: its protrusions are not pronounced enough to provide sufficient Smash Attack, while the perimeter is interrupted too frequently for sufficient Stamina. Additionally, its weight is distributed over too large a surface area. There is thus no reason to use Dark in any competitive situation whatsoever. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]], [[Dark Cancer CH120SF]], [[Dark Wolf DF145FS]]&lt;br /&gt;
&lt;br /&gt;
==Earth==&lt;br /&gt;
[[Image:10EarthAquila.JPG|thumb|120px|Earth (Second Mold)]]&lt;br /&gt;
*'''Weight:''' 33.1 grams&lt;br /&gt;
Earth has four thick, textured wings surrounding its perimeter, with each pair facing each other on a slight incline. The space created between the wings is quite small, and the resulting effect is similar to any Wheel that has no spaces: minimal recoil. Though it is on the lighter side of Metal Wheels, its almost unperturbed circular design, and minimal recoil make it one of the best, Defense-oriented Wheel available for competitive play. However, it has since been severely outclassed by the extremely heavy Basalt. &lt;br /&gt;
&lt;br /&gt;
Earth has two different molds. The first mold was released in BB-47 Starter Earth Aquila 145WD, and the second in both the purple WBBA &amp;quot;Event Special&amp;quot; MF Earth Aquila 105HF/S, and SonoKong manufactured Earth Metal Wheels. However, TAKARA-TOMY has since ceased production on the first mold, thus making it a difficult part to obtain. The second mold addressed breaking problems that the original mold faced by modifying the inside of each of Earth's wings. The new mold is up to three grams heavier than the old mold (30-31 grams versus 33 grams on the new mold), which makes it significantly more effective for [[Defense]] customizations. Therefore, the new mold is the preferred choice for Defense customs using Earth, while the original mold would be the best for [[Survival | Stamina]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Aquila 145WD]], [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
==Flame==&lt;br /&gt;
[[Image:05FlameLibra.JPG|thumb|120px|Flame]]&lt;br /&gt;
*'''Weight:''' 32.5 grams&lt;br /&gt;
The Metal Wheel Flame was first released with Flame Sagittario C145S. It is predominantly circular, with two small spikes and two additional smaller gaps on its circumference. The Wheel is relatively thin throughout, with the very edge of the Wheel being slightly thicker. Due to the design of Flame where the Wheel’s perimeter is raised slightly, more of the Track below is exposed compared to other Wheels, hence making it easier for other Beyblades to strike its Track. This significantly reduces its [[Defense]] capabilities.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Flame Sagittario C145S]], [[Flame Byxis 230WD]]&lt;br /&gt;
&lt;br /&gt;
==Galaxy==&lt;br /&gt;
[[Image:GalaxyPegasisMetalWheel.jpg|120px|thumb|Galaxy]]&lt;br /&gt;
*'''Weight:''' 29.4 grams&lt;br /&gt;
Much like Pegasis and Storm, Galaxy's main shape consists of three rounded, wing-like forms intended to depict the wings of Pegasis, and each wing has two separate protrusions. There are four indented separations on each wing, complimented by three curved ridges on the top and five small spikes on the bottom. Each of the undersides are hollow, making Galaxy very light.&lt;br /&gt;
&lt;br /&gt;
Though Galaxy has a very violent appearance, in actual battle it is very restrained; it is unable to deliver a great amount of Smash even at high speeds, primarily because of its light weight and rounded protrusions. As such, Galaxy is easily outclassed by other Attack Wheels of it its time and not recommended to be used competitively.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==Grand==&lt;br /&gt;
[[Image:11GrandKetos.JPG|thumb|120px|Grand]]&lt;br /&gt;
*'''Weight:''' 29.3 grams&lt;br /&gt;
Grand is an intriguing wheel; it's thicker than Earth at the thickest point on its interconnected, smooth design. However, it is not as successful defensively, as it is 3.5 grams lighter than the second mold of Earth. On the Grand wheel there are six “walls” and with every two walls there is a gap dividing them into three sections. In each section there is a wall with small textured indents; this creates some recoil which is never a plus for a Defense-oriented Wheel. Because of this, it does have some Smash Attack, but it is mediocre and is completely outclassed by the multitude of other great Attack-based Wheels available, such as VariAres. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==Hell==&lt;br /&gt;
[[Image:Hell07.jpg|thumb|120px|Hell]]&lt;br /&gt;
*'''Weight:''' 39.6 grams&lt;br /&gt;
Hell was first released in a radiant gold colour. As a part of the Maximum Series, it had the largest diameter of any Metal Wheel ever released. However, Big Bang has since been shown to have an equal diameter.&lt;br /&gt;
 &lt;br /&gt;
Hell is split into three different wings which are shaped to represent the Three-Headed Dog, Kerberos, and between each of them is a large gap allowing BD145's protrusions (while in Boost Mode) to point upwards past the bottom of the Metal Wheel. On the side of each wing are four indents which, in addition to the end of each wing which ends in a pointed &amp;quot;head&amp;quot; for Smash Attack, increase Hell's Attack capabilities. Due to its heavy weight, its relatively high recoil is lessened by a significant amount and because of this, as listed above, in combination with BD145 (Boost Mode) it can be used effectively in Stamina customs.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
==Hyper==&lt;br /&gt;
[[Image:HyperTopView.jpg|thumb|120px]]&lt;br /&gt;
*'''Weight:''' 28.49 grams&lt;br /&gt;
The Hyper Metal Wheel is the HWS equivalent of Metal System Aquario. It has four main 'wings' that resemble waves of water. There is a coat of silver paint over the Metal Wheel, which is considerably more durable than normal paint, and blue paint in the center. It is hollow, lightweight, and has an abundance of [[Recoil]] that hinders its [[Attack]] to the point of having next to none. Because of this, it is severely outclassed by wheels such as [[VariAres D:D#4D Metal Wheel: VariAres | VariAres]], [[Blitz Unicorno 100RSF#4D Metal Wheel: Blitz | Blitz]], and [[Beat Lynx TH170WD#4D Metal Wheel: Beat | Beat]]. Like most other Metal Wheels from the Hasbro Legend Series, it cannot compare to its Metal System predecessor, though it too was outclassed in its time.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==Killer==&lt;br /&gt;
[[Image:KillerGemios22.jpg|thumb|120px|Killer]]&lt;br /&gt;
*'''Weight:''' 31.2 grams&lt;br /&gt;
Like its Metal System predecessor [[Gemios DF145FS | Gemios]], Killer has a textured, bumpy, two-winged design that ends in two rounded edges. However, unlike its predecessor, it is considerably thinner even with a smaller amount of metal dropping below the base of the Wheel. Being so thin, the edges of each wing do not apply as much force as those of the Gemios Metal Wheel; as a result, Killer loses any of the potential [[Smash Attack]] the first incarnation had. &lt;br /&gt;
&lt;br /&gt;
Being so thin negates any possible defensive qualities, and though it may seem suited for [[Survival | Stamina]], it has shown no advantage over any of the top-tier [[Survival | Stamina]] Wheels like  [[Virgo DF145BS | Virgo]], [[Burn Phoenix 135MS#Metal Wheel: Burn | Burn]] or even [[Earth Aquila 145WD#Metal Wheel: Earth | Earth]].&lt;br /&gt;
&lt;br /&gt;
Hasbro changed the name of the wheel to &amp;quot;Evil&amp;quot; to avoid being offensive. As a result, the Hasbro version  is &amp;quot;Evil Gemios&amp;quot; as opposed to &amp;quot;Killer Gemios&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Killer Gemios DF145FS]], [[Killer Beafowl UW145EWD]]&lt;br /&gt;
&lt;br /&gt;
==Lightning==&lt;br /&gt;
[[Image:006LLDrago.JPG|thumb|120px|Lightning]]&lt;br /&gt;
*'''Weight:''' 30 grams&lt;br /&gt;
This Wheel is characterized by its prominent [[Smash Attack]] in Upper Mode. Of the total six protrusions, three are of the ‘Upper Mode’ and three are of the ‘Multi-Hit mode’. To switch between these modes, the Beyblade would need to be disassembled, and then the L Drago Clear Wheel rotated 180°.&lt;br /&gt;
&lt;br /&gt;
Of the two available modes it is widely considered that ‘Upper Mode’ is superior. Contrary to the name, the strength of this wheel doesn’t come from [[Upper Attack]], but [[Smash Attack]]. Lightning does suffer from some recoil, but this problem can easily be rectified with both MF and RF. Paired with the right Track, Lightning can provide a ferocious Smash Attack.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Lightning L Drago 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Poison==&lt;br /&gt;
[[Image:Serpent4.jpg|thumb|120px|Poison]]&lt;br /&gt;
*'''Weight:''' 29.8 grams&lt;br /&gt;
Poison has fifteen rectangular protrusions on its circumference, each the same size and about 4 mm apart at the widest point. While this is not wide enough to provide useful Smash Attack, it still produces relatively large amounts of recoil, making this part useless for Defense or Stamina. Furthermore, similar to Flame, the Wheel is raised at the base, exposing the Track to opposing Beys, making it even less useful for Defense purposes. This recoil is worsened by the light weight of the Wheel, which allows it to be easily knocked around and KO'ed by opposing Beys. Due to these factors, Poison has absolutely no competitive use.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Poison Serpent SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==Ray==&lt;br /&gt;
[[Image:06RayUnicornoD125CS.jpg|thumb|120px|Ray]]&lt;br /&gt;
*'''Weight:''' 30.4 grams&lt;br /&gt;
Ray has a relatively thin, slightly bumpy, three-winged design. Between each of these &amp;quot;wings&amp;quot; are small gaps, which allow the blunt ends of each wing to provide a small amount of Smash Attack. Additionally, along each wing there are two indents which follow the contours of the Metal Wheel; these indents are pronounced enough to provide additional Spike Attack and work in tandem with the aforementioned blunt ends of each wing. Ray's window to KO the opponent is quite small, as its Smash Attack is only prominent at the very high spin velocities found at the beginning of each battle.&lt;br /&gt;
 &lt;br /&gt;
Ray has fallen into disuse since the introduction of RS and other rubber-based Defense Bottoms, as it has tremendous difficulty KOing such Bottoms. And, there are also numerous other Metal Wheels that outclass it, such as VariAres and Blitz.&lt;br /&gt;
 &lt;br /&gt;
Ray has two different molds. The first mold was released in the Ray Unicorno D125CS Starter Set, and the second mold was released with the Ray Unicorno D125CS Aurora Version, the Ray Unicorno D125CS Booster Set, and Ray Gil 100RSF. The second mold rectifies the original mold’s breakage problems. The gaps between the second mold are slightly wider and are more rounded on the inner gaps of Ray than the original mold. This change was carried foward to all further releases of the Ray wheel, such as Hasbro's release of Ray Striker.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Ray Unicorno D125CS]], [[Ray Gil 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==Rock==&lt;br /&gt;
[[Image:002RockLeone.jpg|thumb|120px|Rock]]&lt;br /&gt;
*'''Weight:''' 31.4 grams&lt;br /&gt;
Rock has six large protrusions with small, shallow gaps between each one. It also overhangs the Track much like the original [[Leone 145D | Leone]] Metal Wheel, although to a smaller extent. &lt;br /&gt;
&lt;br /&gt;
Rock as a [[Defense]] type is unable to match the qualities of Metal Wheels such as Basalt, because the shape of Rock produces a significant amount of recoil upon contact with another Wheel. As a result, Rock is an outclassed Defense Wheel.&lt;br /&gt;
&lt;br /&gt;
Rock is somewhat useful for [[Smash Attack]], and can be used to relative success in conjunction with a Metal Face.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Rock Leone 145WB]], [[Rock Giraffe R145WB]], [[Rock Escolpio T125JB]], [[Rock Orso D125B]]&lt;br /&gt;
&lt;br /&gt;
==Storm==&lt;br /&gt;
[[Image:03StormPegasis.jpg|thumb|120px|Storm]]&lt;br /&gt;
*'''Weight:''' 30.4 grams&lt;br /&gt;
The main shape of Storm consists of three wing like forms, which are used for mediocre [[Smash Attack]]. Storm as an Attack wheel is severely outclassed, and should only be considered when no better parts are available. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]], [[Storm Capricorne M145Q]], [[Storm Aquario 100HF/S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thermal==&lt;br /&gt;
*'''Weight:''' 30.5 grams&lt;br /&gt;
The Thermal Metal Wheel consists of two large wings which are pointed at their respective beginnings and ends. Thermal is largely based on the Metal System Pisces, and as such, the three notches on the Wheel are representative of a shark's gills. Although it has relatively sharp contact points, they do not protrude far out enough to provide any significant Smash Attack. The Wheel does possess moderate Stamina capabilities due to its relatively round shape, but is considered outclassed for this purpose by Earth, Burn, Scythe, Basalt and Hell. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Thermal Pisces T125ES]], [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
==Vulcan==&lt;br /&gt;
[[Image:Vulcan05.jpg|thumb|120px|Vulcan]]&lt;br /&gt;
*'''Weight:''' 32.3 grams&lt;br /&gt;
The Vulcan Metal Wheel has a total of two semi-circular prominences and two smaller wings painted with two red stripes that give breath to its design. Upon closer inspection, the two prominences have slight slopes that suggest the Wheel's capability of Upper Attack. Despite the fact that these sloped areas are major contact points, they do not provide Upper Attack; however, they do provide Smash Attack. Between the two prominences are the two smaller wings, which are also major contact points. &lt;br /&gt;
&lt;br /&gt;
Vulcan has fallen into disuse following the introduction of RS and other rubber-based Defense Bottoms, as it has a hard time KOing such bottoms. It is now heavily outclassed by other Metal Wheels such as VariAres and Blitz.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Vulcan Horuseus 145D]]&lt;br /&gt;
&lt;br /&gt;
==4D - Beat==&lt;br /&gt;
*'''Weight:''' 38.6 grams&lt;br /&gt;
&lt;br /&gt;
This Metal Wheel is made up of two parts. A Core, which comprises the Metal part of the Metal Wheel, and a PC Frame.&lt;br /&gt;
&lt;br /&gt;
====PC Frame====&lt;br /&gt;
[[Image:Lynx PC Frame.jpg|thumb|120px| Beat PC Frame]]&lt;br /&gt;
The PC Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. There are triangular designs on each side of the PC Frame resembling cat ears; the weight is mainly focused on these opposite ends of the Frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:Beat Wheel Top.jpg|thumb|120px|Beat Core]]&lt;br /&gt;
The Core of Beat could be seen as a representation of the snout of a Lynx, along with the Clear Wheel which represents its ears. There are diamond-shaped designs lining the inside of the Core that lead towards the two main protruding contact points. These protrusions produce ferocious Smash Attack, but unfortunately also create Recoil. The overarching design is similar to both Vulcan and Quetzalcoatl.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Beat features a mode changing gimmick. It works by rotating the PC Frame while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
 &lt;br /&gt;
*'''Attack Mode''' : &lt;br /&gt;
In this mode, the PC Frame is aligned with the two long &amp;quot;wings&amp;quot; of the Core, exposing the two protruding contact points on each side.&lt;br /&gt;
&lt;br /&gt;
*'''Defense Mode''': &lt;br /&gt;
In this mode, the PC Frame is rotated 90° so that the two heavier ends cover the two protruding contact points, creating a circular wall of sorts around the perimeter of Beat.&lt;br /&gt;
----&lt;br /&gt;
 &lt;br /&gt;
Attack Mode is the only competitively useful mode of the two. In Defense Mode, the PC Frame unfortunately leaves a small portion of the protruding contact points exposed. And even if they were covered completely, much heavier Wheels such as Basalt would still outclass it.&lt;br /&gt;
 &lt;br /&gt;
In Attack Mode, Beat is arguably one of the best right-spin Attack Wheels. Its best uses are in mid- and low-height Attack customizations, with mid-height being the most preferred. As a two-sided Metal Wheel, it works best with two-sided Clear Wheels such as Lynx.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==4D - Blitz==&lt;br /&gt;
*'''Weight:''' 43.72 Grams&lt;br /&gt;
&lt;br /&gt;
This Metal Wheel is made up of two parts. A Core, which comprises the bulk of the Metal Wheel, and a Metal Frame.&lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:BlitzMWMetalFrame.jpg|thumb|120px|Blitz Metal Frame]]&lt;br /&gt;
*'''Weight:''' 12.65 Grams&lt;br /&gt;
The Metal Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. It has three small protrusions, which fit in with the gaps in the Core, and the protrusions are smaller than each protrusion on the Core.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:BlitzMWCore.jpg|thumb|120px|Blitz Core]]&lt;br /&gt;
*'''Weight:''' 31.07 grams&lt;br /&gt;
Blitz's Core has three separate primary contact points, whereupon the metal slopes down and outward into a finer surface, creating &amp;quot;bumps&amp;quot; on the front-most portion of each wing segment. These slopes provide an advantage in the form of allowing maximum contact with the primary contact points, and often throwing the opposing Wheel slightly off balance when used on a lower Track.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Blitz features a mode changing gimmick. It works by rotating the Metal Frame while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Image:BlitzMWAssault.jpg|thumb|120px|Assault Mode]]&lt;br /&gt;
* '''Assault Attack Mode'''&lt;br /&gt;
In this mode, the protrusions on each side of the Metal Frame fit against the six contact points of the Core, creating a single &amp;quot;Wing&amp;quot; on each side, forming a shape very much like Triple Wing ([[Trygle]]) from the [[Plastic Beyblade | Plastics]] generation.&lt;br /&gt;
&lt;br /&gt;
[[Image:BlitzMWBarrage.jpg|thumb|120px|Barrage Mode]]&lt;br /&gt;
* '''Barrage Attack Mode'''&lt;br /&gt;
In this mode, the amount of contact points or &amp;quot;Wings&amp;quot; is doubled from three to six by rotating the Metal Frame. However, in doing this, the length of each wing is shortened.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Assault Attack Mode is usually the preferred mode of the two, as it is shown to have considerably lower amounts of [[Recoil]], while providing more consistent contact force with it's longer, more pronounced wings. This Wheel has proven to be highly functional and is considered a top-tier right-spin [[Smash Attack]] Metal Wheel. It is one of few Smash Wheels with the ability to net a solid KO even at a low spin-velocity. However, this Wheel also suffers from extremely high recoil, and falls prey to an outstanding weakness to left-spin Attackers such as [[Lightning L Drago 100HF | Lightning L Drago]]/[[L Drago Destroy F:S |L Drago Destroy]] 85/90/CH120/BD145RF/R2F/LRF.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==4D - Death==&lt;br /&gt;
*'''Weight:''' 43.6 grams&lt;br /&gt;
&lt;br /&gt;
The new gimmick introduced in this 4D Metal Wheel is that one of the two metal parts, the Metal Frame, can be flipped to form another mode. Death has no PC Frame, only metal pieces, which makes it one of the heaviest 4D Metal Wheels available. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:DeathFrame-ATK.jpg|thumb|120px|Death Frame - Attack]]&lt;br /&gt;
The Metal Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. It has four small indents which act as a locking mechanism when placed on the Core. On the Defense side it has eight shallow slopes with a reptile-like texture and the large slopes of the Attack mode connect perfectly with the Core's. On the Attack side, as previously mentioned, there are eight significantly larger slopes each with the face of a serpent sculpted in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:DeathCore.jpg|thumb|120px|Death Core]]&lt;br /&gt;
As with any other Core in 4D, this part connects the Wheel with the Track. Its design is based on wings, so the combination of the Metal Frame and the Core indeed illustrate a winged serpent, which is the representation of Quetzalcoatl.&lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Death features a mode changing gimmick. It works by flipping the Metal Frame on the opposite side while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* '''Attack Mode'''&lt;br /&gt;
[[Image:Death-ATK Mode.jpg|thumb|120px|Attack Mode]]&lt;br /&gt;
If Death is set in Attack Mode, the Metal Frame shows details of several serpent heads with fangs, enhancing the term &amp;quot;Attack&amp;quot;. This mode is in no way more useful than Defense Mode as it does not provide sufficient Smash Attack to be of any use in Attack Type customs, and its Recoil renders it useless when compared to Defense Mode for other areas.&lt;br /&gt;
&lt;br /&gt;
* '''Defense Mode'''&lt;br /&gt;
[[Image:DeathDEF.jpg|thumb|120px|Defense Mode]]&lt;br /&gt;
If the Metal Frame is completely flipped to be in Defense Mode, this other side reveals a design of serpent scales, which relates to the term &amp;quot;Defense&amp;quot; and how animals defend themselves with their back, their scales, etc. Defense Mode's top half is also sloped, which reduces Recoil and is also an uncommon trait among Metal Wheels.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Defense Mode is preferred over Attack Mode in every aspect due its much smoother design, which provides much less Recoil. Death, in Defense Mode, was arguably the first to dethrone Basalt in terms of Defensive prowess: it may not have had the weight that Basalt did, but the fact that it had much, much less Recoil made it the better Metal Wheel. Without this Recoil, Death is much harder for any Attack Type to KO or for many Stamina Types to outspin, defeating most top-tier combinations in the latter category.&lt;br /&gt;
&lt;br /&gt;
If the unbalanced Basalt wins because it can wobble and smash away the opponent’s spin while conserving its own rather than simply absorbing shocks, the balanced Death wins by shaving, or grinding, away the opponent’s spin instead using the relief created by the Metal Wheel's designs on the sides. While Death has not necessarily outclassed Basalt, it does earn a position as a top-tier Defense Metal Wheel.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
==4D - Diablo==&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
&lt;br /&gt;
Diablo is one of the heaviest Metal Wheels in the game. Following the same scheme as all of Diablo Nemesis X:D's parts, the Diablo 4D Metal Wheel integrates several Beyblades' design points. Because Kreis Cygnus was not out at the time of Diablo Nemesis's release, the latter was the one to first introduce a semi-free-spinning gimmick, and the placement of the Metal Frame in Ultimate Balance Mode was also new to the hobby.  &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:DiabloNemesis 16.jpg|thumb|120px|Diablo Metal Frame]]&lt;br /&gt;
[[Image:Ultimate Balance Mode.jpg|thumb|120px|Ultimate Balance Mode - sections of mode change]]&lt;br /&gt;
The main features of Diablo's Metal Frame are the three heads distributed largely along its circumference. One of them represents a lion head which is cut at the upper row of teeth. Part of its mane can be seen on each side of it. The smallest of the three heads is an engravement of of a lynx head with yellowish green eyes and two paws beside it, also cut off at its upper row of teeth. It occupies a very small height on the Metal Frame. The last head is a representation of the face that can be built with Phantom Orion in Stamina Mode. This time however, the smirk was replaced with a real snarl. Its eye stickers are blue. The biggest head is Leone's part and it has red eyes. &lt;br /&gt;
&lt;br /&gt;
In Attack Mode, the Metal Frame is positioned upon the Core and is fixed. The three heads on it are all on the right side to observe them. The difference in the height of each head, with the lynx one being the smallest, creates varying relief all around the Clear Wheel. In this mode, you can choose between XF or S on X:D before the beginning of the battle. &lt;br /&gt;
&lt;br /&gt;
When in Ultimate Balance Mode, the Metal Frame is actually flipped upside down, and placed below the Core, which was an innovation in Metal Fight Beyblade 4D. Since the Metal Frame simply rests in the space between the elevated Core and the 4D Bottom, it can rotate freely to a point: spinning on its own, the Metal Frame would not rotate independently. It is the impact of the opposing Beyblade that will make it spin semi-freely, either towards the right or towards the left depending on the spin direction of the opponent as well as its trajectory and angle of impact. Since Diablo's Metal Frame has three heads, it essentially has three positions it pauses on after each impact, and these new placements make the small pins on the top of X:D be pushed upon with varying gravity. This activates the descent of the sharp tip from X:D, completely or only half-way, or it retracts inside. &lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:Diablo Nemesis14.jpg|thumb|120px| Diablo Core]]&lt;br /&gt;
The underside of Diablo's Core has the smooth trails from Scythe which allow the latter's PC Frame to rotate freely on it. For Diablo, this means that the Metal Frame can rotate relatively cleanly when in Ultimate Balance Mode. Somehow, Blitz is included in the design of this Core, however it must be within the four walls on its inner circumference which allow the insertion of the Metal Frame in Attack Mode, just like with Blitz's structure. There is also arguably a link with Death's wings, mostly in the relief of the Core when observed from the side: it follows an irregular curve. Part of Fusion was integrated in the Core as well, most likely the small jagged border on one side of the Core. One smoothly carved part of the latter might belong to Flash/Flame Sagittario's Metal Wheel too. It seems that one of its traits is also borrowed from VariAres, but more distinguishably, a dragon's head and neck full of scales can clearly be recognised on the top design of Diablo's Core just as well as Big Bang's wing which follows right after the dragon.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Diablo Nemesis X:D]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - Duo==&lt;br /&gt;
*'''Weight:''' 42.3 grams&lt;br /&gt;
&lt;br /&gt;
Duo is formed of series of spirals seemingly emitted by the centre, as if they were wind gushes. After all, Duo's gimmick is being either stabilized, or destabilized, so the design relates to the flow and the extent of movement the Beyblade can have. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
*'''Weight:''' 20.7 grams&lt;br /&gt;
This part is simply circular with some relief here and there due to the spirals in its upper design. However, what is interesting about Duo's Metal Frame is the way it makes the mode change work. On its underside, there is a wall on only one part that can either stick out on the side or fit in by covering a slight hole in the Core. &lt;br /&gt;
&lt;br /&gt;
When in Attack Mode, the wall on the underside adds more weight to one side, so the 4D Metal Wheel as a whole is more prone to being destabilized, especially when hit. It relies on these wide movements to perform its Attack and destabilize the opposing Beyblade as well, however this aspect of the gimmick is mostly to its disadvantage. &lt;br /&gt;
&lt;br /&gt;
In Stamina Mode, the slight hole in the Core is filled with the wall from the Metal Frame's underside and Duo is almost completely circular, indeed confering the 4D Metal Wheel impressive Endurance abilities. More importantly, weight is distributed a lot more adequately and equally around the circumference in this mode, causing no imbalance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
*'''Weight:''' 21.6 grams&lt;br /&gt;
The Core is the heaviest part of the Duo 4D Metal Wheel. It carries the structure of the two cavities required for the mode change. The regions surrounding those empty sections in Duo are much more dense. The most hollow area is the hole where the wall from the underside of the Metal Frame gets placed when in Stamina Mode. There is only one other place where that small wall can be put for the Attack Mode, and that part is right on the left of the other cavity, both of them forming a 90° angle on the Core. This second hole is not as hollow, and by filling it, it therefore leaves a much emptier side on the Core, provoking imbalance easily.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Duo Uranus 230WD]]&lt;br /&gt;
&lt;br /&gt;
==4D - Fusion==&lt;br /&gt;
*'''Weight:''' 43.8 grams&lt;br /&gt;
&lt;br /&gt;
Fusion is the first 4D Metal Wheel to include a full rubber part. Its Metal Frame and its Rubber Frame lock in with a simple square teeth system, and the same mechanism is used for the Core. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:FusionHades-13.jpg|thumb|120px|Fusion Metal Frame]]&lt;br /&gt;
It is shaped like a circle with only a few reliefs in the form of bumps on the circumference. In its center ridge, there are four rectangles cut into it, which allows the Metal Frame to slide into the Core and lock well without rattling. There are also two slightly angled parts on each side of the Metal Frame which seem to complete the shape of the shields on the Hades Clear Wheel.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rubber Frame====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:Fusion Hades 12.jpg|thumb|120px|Fusion Rubber Frame]]&lt;br /&gt;
Fusion's Rubber Frame has essentially the same shape as its Metal Frame. Its bumps slightly protrude from in between the Metal Frame's though. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Defense Mode, the Rubber Frame is on top of the Metal Frame, which helps absorb the impacts from other Beyblades. &lt;br /&gt;
&lt;br /&gt;
When in Balance Mode, the combination of the Rubber and Metal Frames is flipped to show the metal part on top. Its roundness helps keep balance, hence the name of the mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:FusionHades11.jpg|thumb|120px|Fusion Core]]&lt;br /&gt;
Its Core is of a regular shape which has rectangular forms to help lock the Metal Frame and Rubber Frame onto it. This part is the only one from the Fusion 4D Metal Wheel that remains in the same position for the mode changes.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - Kreis==&lt;br /&gt;
*'''Weight:'''&lt;br /&gt;
&lt;br /&gt;
Kreis was meant to introduce the gimmick of a relatively free-spinning Metal Frame, but it was released after Diablo Nemesis, which shares its gimmick in one of its modes.  This Metal Wheel is incredibly circular, hence its name: &amp;quot;kreis&amp;quot; means &amp;quot;circle&amp;quot; in German. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
Most of the relief on this part is present on its upper side. Two sets of protrusions line up the Metal Frame to form a sort of façade or fortification.  As such, the sides represent two engraved swans, and it is their heads and their wings that protrude upward. The heads are the smallest parts and they appear on each side of the Metal Frame. Each swan's wings spread out on either side of it, and the locations where both swan's wings touch constitute the other protrusions, which extend for a bigger portion of the circumference. The space between each shape can have blue stickers applied to it. The rest of the sides of Kreis's Metal Frame have additional relief made from engraved feathers, and superficial semi-circle holes in four places. &lt;br /&gt;
&lt;br /&gt;
On its underside, this part is simply a hollowed circle. On its flat bottom, swirly patterns are engraved all over, and a short wall follows its circumference. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Defense Mode, the Metal Frame is partially free-spinning. In fact, this gimmick is called &amp;quot;sliding&amp;quot;. It can only move back and forth for approximately 90°. On the underside of the Metal Frame are four small squares evenly placed around its inner hole. The Core also has four similar squares, and the way the Metal Frame is positioned on the Core, it can rotate freely until one of its cubes meet one of the Core's. At that point, it could only rotate in the other direction back to the next square. The Metal Frame can additionally absorb hits thanks to the free movement. This sliding is surprisingly smooth even though there are no other materials than the metal the parts are made of. &lt;br /&gt;
&lt;br /&gt;
As is often the case with 4D Metal Wheels, Attack Mode is accomplished by flipping the Metal Frame and placing it back on the Core in this new position. This shows the Metal Frame's underside which is still very circular and only has the even, small wall at its circumference as Attack points. The Clear Wheel is slightly more exposed in Attack Mode. The protrusions that are the heads and the wings engraved on the Metal Frame fit perfectly in the holes of the Core in this mode, which prevents it from rotating in any way.&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
Kreis's Core is banal except for some shapes that are meant to embrace those of the Metal Frame's protrusions when it is in Attack Mode. Furthermore, it has four small cubes of metal in its inner part that offer a given, limited space for the Metal Frame to rotate in Defense Mode.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Kreis Cygnus 145WD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - VariAres==&lt;br /&gt;
* '''Weight:''' 43.6 grams&lt;br /&gt;
&lt;br /&gt;
VariAres is unarguably the most aggressively designed Wheel ever released in MFB, and is the second Metal Wheel capable of spinning in both Left and Right Spin (the first being Gravity Perseus). It has a relatively thick, wide three-winged design. Each wing ends in an abrupt, sharp point that provides intense [[Smash Attack]] in both spin directions. In addition to this, along each wing there are six indents of varying size that provide [[Spike Attack]] which works in tandem with the sharp Smash Attack points on the ends of each wing. However, while VariAres' attack power may be high, it does suffer from huge amounts of recoil because it is so aggressively designed. This can make VariAres a risky Wheel to use in some respects, but as the game has evolved, lighter, more compact Attack Wheels such as [[Lightning LDrago 100HF | Lightning]] have become harder and harder to use effectively without the assistance of something like BD145. VariAres can backfire due to its recoil, but it does not need the width and weight of BD145 to be effective.&lt;br /&gt;
&lt;br /&gt;
Between each wing is a large gap. Fitted in between these gaps is a yellow PC Frame, that protrudes outwards in a triangular shape as far as the Metal Frame. Unlike other 4D Beyblades, VariAres' PC Frame is built in conjunction with the Metal Frame. On the bottom side of the Metal Wheel where the mechanism that controls the plastic wings release are located, there is cover of a hard plastic sheet.&lt;br /&gt;
&lt;br /&gt;
When VariAres is spinning at high spin speeds, the PC Frame retracts towards the centre of VariAres, exposing more Metal, and therefore producing more [[Smash Attack]]. This is considered &amp;quot;Attack Mode&amp;quot;. As VariAres' spin velocity lowers, the PC Frame extends out to it's full length, allowing for more Plastic contact in an attempt to reduce recoil. This is considered &amp;quot;Defense Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[VariAres D:D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=HWS_Metal_Wheel_List&amp;diff=8374</id>
		<title>HWS Metal Wheel List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=HWS_Metal_Wheel_List&amp;diff=8374"/>
				<updated>2012-04-09T16:13:25Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* 4D - Death */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basalt==&lt;br /&gt;
[[Image:BasaltMetalWheel.jpg|thumb|120px|Basalt]]&lt;br /&gt;
*'''Weight:''' 47.52 grams&lt;br /&gt;
Basalt is a completely circular Metal Wheel, with sets of indents distributed around its circumference and is almost cylindrical in its thickness, part of which overhangs the Track being used in conjunction with it.&lt;br /&gt;
&lt;br /&gt;
Basalt is a member of the Maximum Series, with its &amp;quot;gimmick&amp;quot; being &amp;quot;maximum weight&amp;quot;. At the time of its release, it was the heaviest Metal Wheel ever created, even heavier and thicker than the infamous [[Libra DF145BS|Libra]]. With the release of Diablo it is no longer the heaviest Metal Wheel, but Basalt's circular nature, in combination with its abnormally heavy weight, make it without a doubt one of the best Metal Wheels for Defense customizations.&lt;br /&gt;
&lt;br /&gt;
However, Basalt is missing a chunk of metal inside its perimeter which forms what is called the &amp;quot;Spiral Staircase of Death&amp;quot;. The &amp;quot;Spiral Staircase of Death&amp;quot; was meant to neuter Basalt's incredibly high power slightly by creating an imbalance within the Wheel. While this imbalance does indeed occur, it is not a notable hindrance to its usefulness. In fact, despite the imbalance/wobbling caused by the &amp;quot;Spiral Staircase of Death&amp;quot;, Basalt also has strong Stamina, although it has since been outclassed by Scythe and Phantom. The imbalance/wobbling caused by the &amp;quot;Spiral Staircase of Death&amp;quot; does contribute slightly to the [[recoil]] Basalt suffers, but again, this is not a huge hindrance to its usefulness.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Basalt Horogium 145WD]]&lt;br /&gt;
 &lt;br /&gt;
==Counter==&lt;br /&gt;
[[Image:Countertop.jpg|thumb|120px|Counter]]&lt;br /&gt;
*'''Weight:''' 29.2 grams&lt;br /&gt;
Counter is styled like a HWS version of the Metal System Leone. It possesses six similar mane-like projections that coronate its circumference. The gaps between the six projections are too small to provide consistent smash for a competitive Attack Customization. Counter still showcases fair Smash Attack, but unlike Leone, it lacks the same degree of recoil. This is because the projecting paws are more compact and rounded than its counterpart’s. The lowered recoil makes it a better, albeit underwhelming, choice for a defensive combo. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Counter Leone D125B]], [[Counter Escolpio 145D]]&lt;br /&gt;
&lt;br /&gt;
==Cyber==&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 29.5 grams&lt;br /&gt;
The original release of Cyber is coated with red spray paint.  The shape and appearance is similar to that of the original Pegasis wheel. The main shape of Cyber consists of three wing like forms.  The Cyber wheel doesn't have the original Pegasis' Force Smash capbilities for one reason. The slightly jagged end of each of the three wing like forms that Cyber have would have been well suited for Force Smash, however, it was not created to be the same weight as the Pegasis wheel, but rather much lighter, therefore hindering its Attack uses completely. It is heavily outclassed by numerous other Attack based Wheels.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Cyber Pegasis 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Dark==&lt;br /&gt;
[[Image:05DarkBull.JPG|thumb|120px|Dark]]&lt;br /&gt;
*'''Weight:''' 31.4 grams&lt;br /&gt;
Dark has twelve spikes facing the clockwise direction. These protrusions are closely packed together with minimal space between each, resulting in an overall round shape. This shape hinders the Metal Wheel in two ways: its protrusions are not pronounced enough to provide sufficient Smash Attack, while the perimeter is interrupted too frequently for sufficient Stamina. Additionally, its weight is distributed over too large a surface area. There is thus no reason to use Dark in any competitive situation whatsoever. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]], [[Dark Cancer CH120SF]], [[Dark Wolf DF145FS]]&lt;br /&gt;
&lt;br /&gt;
==Earth==&lt;br /&gt;
[[Image:10EarthAquila.JPG|thumb|120px|Earth (Second Mold)]]&lt;br /&gt;
*'''Weight:''' 33.1 grams&lt;br /&gt;
Earth has four thick, textured wings surrounding its perimeter, with each pair facing each other on a slight incline. The space created between the wings is quite small, and the resulting effect is similar to any Wheel that has no spaces: minimal recoil. Though it is on the lighter side of Metal Wheels, its almost unperturbed circular design, and minimal recoil make it one of the best, Defense-oriented Wheel available for competitive play. However, it has since been severely outclassed by the extremely heavy Basalt. &lt;br /&gt;
&lt;br /&gt;
Earth has two different molds. The first mold was released in BB-47 Starter Earth Aquila 145WD, and the second in both the purple WBBA &amp;quot;Event Special&amp;quot; MF Earth Aquila 105HF/S, and SonoKong manufactured Earth Metal Wheels. However, TAKARA-TOMY has since ceased production on the first mold, thus making it a difficult part to obtain. The second mold addressed breaking problems that the original mold faced by modifying the inside of each of Earth's wings. The new mold is up to three grams heavier than the old mold (30-31 grams versus 33 grams on the new mold), which makes it significantly more effective for [[Defense]] customizations. Therefore, the new mold is the preferred choice for Defense customs using Earth, while the original mold would be the best for [[Survival | Stamina]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Aquila 145WD]], [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
==Flame==&lt;br /&gt;
[[Image:05FlameLibra.JPG|thumb|120px|Flame]]&lt;br /&gt;
*'''Weight:''' 32.5 grams&lt;br /&gt;
The Metal Wheel Flame was first released with Flame Sagittario C145S. It is predominantly circular, with two small spikes and two additional smaller gaps on its circumference. The Wheel is relatively thin throughout, with the very edge of the Wheel being slightly thicker. Due to the design of Flame where the Wheel’s perimeter is raised slightly, more of the Track below is exposed compared to other Wheels, hence making it easier for other Beyblades to strike its Track. This significantly reduces its [[Defense]] capabilities.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Flame Sagittario C145S]], [[Flame Byxis 230WD]]&lt;br /&gt;
&lt;br /&gt;
==Galaxy==&lt;br /&gt;
[[Image:GalaxyPegasisMetalWheel.jpg|120px|thumb|Galaxy]]&lt;br /&gt;
*'''Weight:''' 29.4 grams&lt;br /&gt;
Much like Pegasis and Storm, Galaxy's main shape consists of three rounded, wing-like forms intended to depict the wings of Pegasis, and each wing has two separate protrusions. There are four indented separations on each wing, complimented by three curved ridges on the top and five small spikes on the bottom. Each of the undersides are hollow, making Galaxy very light.&lt;br /&gt;
&lt;br /&gt;
Though Galaxy has a very violent appearance, in actual battle it is very restrained; it is unable to deliver a great amount of Smash even at high speeds, primarily because of its light weight and rounded protrusions. As such, Galaxy is easily outclassed by other Attack Wheels of it its time and not recommended to be used competitively.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==Grand==&lt;br /&gt;
[[Image:11GrandKetos.JPG|thumb|120px|Grand]]&lt;br /&gt;
*'''Weight:''' 29.3 grams&lt;br /&gt;
Grand is an intriguing wheel; it's thicker than Earth at the thickest point on its interconnected, smooth design. However, it is not as successful defensively, as it is 3.5 grams lighter than the second mold of Earth. On the Grand wheel there are six “walls” and with every two walls there is a gap dividing them into three sections. In each section there is a wall with small textured indents; this creates some recoil which is never a plus for a Defense-oriented Wheel. Because of this, it does have some Smash Attack, but it is mediocre and is completely outclassed by the multitude of other great Attack-based Wheels available, such as VariAres. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==Hell==&lt;br /&gt;
[[Image:Hell07.jpg|thumb|120px|Hell]]&lt;br /&gt;
*'''Weight:''' 39.6 grams&lt;br /&gt;
Hell was first released in a radiant gold colour. As a part of the Maximum Series, it had the largest diameter of any Metal Wheel ever released. However, Big Bang has since been shown to have an equal diameter.&lt;br /&gt;
 &lt;br /&gt;
Hell is split into three different wings which are shaped to represent the Three-Headed Dog, Kerberos, and between each of them is a large gap allowing BD145's protrusions (while in Boost Mode) to point upwards past the bottom of the Metal Wheel. On the side of each wing are four indents which, in addition to the end of each wing which ends in a pointed &amp;quot;head&amp;quot; for Smash Attack, increase Hell's Attack capabilities. Due to its heavy weight, its relatively high recoil is lessened by a significant amount and because of this, as listed above, in combination with BD145 (Boost Mode) it can be used effectively in Stamina customs.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
==Hyper==&lt;br /&gt;
[[Image:HyperTopView.jpg|thumb|120px]]&lt;br /&gt;
*'''Weight:''' 28.49 grams&lt;br /&gt;
The Hyper Metal Wheel is the HWS equivalent of Metal System Aquario. It has four main 'wings' that resemble waves of water. There is a coat of silver paint over the Metal Wheel, which is considerably more durable than normal paint, and blue paint in the center. It is hollow, lightweight, and has an abundance of [[Recoil]] that hinders its [[Attack]] to the point of having next to none. Because of this, it is severely outclassed by wheels such as [[VariAres D:D#4D Metal Wheel: VariAres | VariAres]], [[Blitz Unicorno 100RSF#4D Metal Wheel: Blitz | Blitz]], and [[Beat Lynx TH170WD#4D Metal Wheel: Beat | Beat]]. Like most other Metal Wheels from the Hasbro Legend Series, it cannot compare to its Metal System predecessor, though it too was outclassed in its time.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==Killer==&lt;br /&gt;
[[Image:KillerGemios22.jpg|thumb|120px|Killer]]&lt;br /&gt;
*'''Weight:''' 31.2 grams&lt;br /&gt;
Like its Metal System predecessor [[Gemios DF145FS | Gemios]], Killer has a textured, bumpy, two-winged design that ends in two rounded edges. However, unlike its predecessor, it is considerably thinner even with a smaller amount of metal dropping below the base of the Wheel. Being so thin, the edges of each wing do not apply as much force as those of the Gemios Metal Wheel; as a result, Killer loses any of the potential [[Smash Attack]] the first incarnation had. &lt;br /&gt;
&lt;br /&gt;
Being so thin negates any possible defensive qualities, and though it may seem suited for [[Survival | Stamina]], it has shown no advantage over any of the top-tier [[Survival | Stamina]] Wheels like  [[Virgo DF145BS | Virgo]], [[Burn Phoenix 135MS#Metal Wheel: Burn | Burn]] or even [[Earth Aquila 145WD#Metal Wheel: Earth | Earth]].&lt;br /&gt;
&lt;br /&gt;
Hasbro changed the name of the wheel to &amp;quot;Evil&amp;quot; to avoid being offensive. As a result, the Hasbro version  is &amp;quot;Evil Gemios&amp;quot; as opposed to &amp;quot;Killer Gemios&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Killer Gemios DF145FS]], [[Killer Beafowl UW145EWD]]&lt;br /&gt;
&lt;br /&gt;
==Lightning==&lt;br /&gt;
[[Image:006LLDrago.JPG|thumb|120px|Lightning]]&lt;br /&gt;
*'''Weight:''' 30 grams&lt;br /&gt;
This Wheel is characterized by its prominent [[Smash Attack]] in Upper Mode. Of the total six protrusions, three are of the ‘Upper Mode’ and three are of the ‘Multi-Hit mode’. To switch between these modes, the Beyblade would need to be disassembled, and then the L Drago Clear Wheel rotated 180°.&lt;br /&gt;
&lt;br /&gt;
Of the two available modes it is widely considered that ‘Upper Mode’ is superior. Contrary to the name, the strength of this wheel doesn’t come from [[Upper Attack]], but [[Smash Attack]]. Lightning does suffer from some recoil, but this problem can easily be rectified with both MF and RF. Paired with the right Track, Lightning can provide a ferocious Smash Attack.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Lightning L Drago 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Poison==&lt;br /&gt;
[[Image:Serpent4.jpg|thumb|120px|Poison]]&lt;br /&gt;
*'''Weight:''' 29.8 grams&lt;br /&gt;
Poison has fifteen rectangular protrusions on its circumference, each the same size and about 4 mm apart at the widest point. While this is not wide enough to provide useful Smash Attack, it still produces relatively large amounts of recoil, making this part useless for Defense or Stamina. Furthermore, similar to Flame, the Wheel is raised at the base, exposing the Track to opposing Beys, making it even less useful for Defense purposes. This recoil is worsened by the light weight of the Wheel, which allows it to be easily knocked around and KO'ed by opposing Beys. Due to these factors, Poison has absolutely no competitive use.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Poison Serpent SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==Ray==&lt;br /&gt;
[[Image:06RayUnicornoD125CS.jpg|thumb|120px|Ray]]&lt;br /&gt;
*'''Weight:''' 30.4 grams&lt;br /&gt;
Ray has a relatively thin, slightly bumpy, three-winged design. Between each of these &amp;quot;wings&amp;quot; are small gaps, which allow the blunt ends of each wing to provide a small amount of Smash Attack. Additionally, along each wing there are two indents which follow the contours of the Metal Wheel; these indents are pronounced enough to provide additional Spike Attack and work in tandem with the aforementioned blunt ends of each wing. Ray's window to KO the opponent is quite small, as its Smash Attack is only prominent at the very high spin velocities found at the beginning of each battle.&lt;br /&gt;
 &lt;br /&gt;
Ray has fallen into disuse since the introduction of RS and other rubber-based Defense Bottoms, as it has tremendous difficulty KOing such Bottoms. And, there are also numerous other Metal Wheels that outclass it, such as VariAres and Blitz.&lt;br /&gt;
 &lt;br /&gt;
Ray has two different molds. The first mold was released in the Ray Unicorno D125CS Starter Set, and the second mold was released with the Ray Unicorno D125CS Aurora Version, the Ray Unicorno D125CS Booster Set, and Ray Gil 100RSF. The second mold rectifies the original mold’s breakage problems. The gaps between the second mold are slightly wider and are more rounded on the inner gaps of Ray than the original mold. This change was carried foward to all further releases of the Ray wheel, such as Hasbro's release of Ray Striker.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Ray Unicorno D125CS]], [[Ray Gil 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==Rock==&lt;br /&gt;
[[Image:002RockLeone.jpg|thumb|120px|Rock]]&lt;br /&gt;
*'''Weight:''' 31.4 grams&lt;br /&gt;
Rock has six large protrusions with small, shallow gaps between each one. It also overhangs the Track much like the original [[Leone 145D | Leone]] Metal Wheel, although to a smaller extent. &lt;br /&gt;
&lt;br /&gt;
Rock as a [[Defense]] type is unable to match the qualities of Metal Wheels such as Basalt, because the shape of Rock produces a significant amount of recoil upon contact with another Wheel. As a result, Rock is an outclassed Defense Wheel.&lt;br /&gt;
&lt;br /&gt;
Rock is somewhat useful for [[Smash Attack]], and can be used to relative success in conjunction with a Metal Face.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Rock Leone 145WB]], [[Rock Giraffe R145WB]], [[Rock Escolpio T125JB]], [[Rock Orso D125B]]&lt;br /&gt;
&lt;br /&gt;
==Storm==&lt;br /&gt;
[[Image:03StormPegasis.jpg|thumb|120px|Storm]]&lt;br /&gt;
*'''Weight:''' 30.4 grams&lt;br /&gt;
The main shape of Storm consists of three wing like forms, which are used for mediocre [[Smash Attack]]. Storm as an Attack wheel is severely outclassed, and should only be considered when no better parts are available. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]], [[Storm Capricorne M145Q]], [[Storm Aquario 100HF/S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thermal==&lt;br /&gt;
*'''Weight:''' 30.5 grams&lt;br /&gt;
The Thermal Metal Wheel consists of two large wings which are pointed at their respective beginnings and ends. Thermal is largely based on the Metal System Pisces, and as such, the three notches on the Wheel are representative of a shark's gills. Although it has relatively sharp contact points, they do not protrude far out enough to provide any significant Smash Attack. The Wheel does possess moderate Stamina capabilities due to its relatively round shape, but is considered outclassed for this purpose by Earth, Burn, Scythe, Basalt and Hell. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Thermal Pisces T125ES]], [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
==Vulcan==&lt;br /&gt;
[[Image:Vulcan05.jpg|thumb|120px|Vulcan]]&lt;br /&gt;
*'''Weight:''' 32.3 grams&lt;br /&gt;
The Vulcan Metal Wheel has a total of two semi-circular prominences and two smaller wings painted with two red stripes that give breath to its design. Upon closer inspection, the two prominences have slight slopes that suggest the Wheel's capability of Upper Attack. Despite the fact that these sloped areas are major contact points, they do not provide Upper Attack; however, they do provide Smash Attack. Between the two prominences are the two smaller wings, which are also major contact points. &lt;br /&gt;
&lt;br /&gt;
Vulcan has fallen into disuse following the introduction of RS and other rubber-based Defense Bottoms, as it has a hard time KOing such bottoms. It is now heavily outclassed by other Metal Wheels such as VariAres and Blitz.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Vulcan Horuseus 145D]]&lt;br /&gt;
&lt;br /&gt;
==4D - Beat==&lt;br /&gt;
*'''Weight:''' 38.6 grams&lt;br /&gt;
&lt;br /&gt;
This Metal Wheel is made up of two parts. A Core, which comprises the Metal part of the Metal Wheel, and a PC Frame.&lt;br /&gt;
&lt;br /&gt;
====PC Frame====&lt;br /&gt;
[[Image:Lynx PC Frame.jpg|thumb|120px| Beat PC Frame]]&lt;br /&gt;
The PC Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. There are triangular designs on each side of the PC Frame resembling cat ears; the weight is mainly focused on these opposite ends of the Frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:Beat Wheel Top.jpg|thumb|120px|Beat Core]]&lt;br /&gt;
The Core of Beat could be seen as a representation of the snout of a Lynx, along with the Clear Wheel which represents its ears. There are diamond-shaped designs lining the inside of the Core that lead towards the two main protruding contact points. These protrusions produce ferocious Smash Attack, but unfortunately also create Recoil. The overarching design is similar to both Vulcan and Quetzalcoatl.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Beat features a mode changing gimmick. It works by rotating the PC Frame while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
 &lt;br /&gt;
*'''Attack Mode''' : &lt;br /&gt;
In this mode, the PC Frame is aligned with the two long &amp;quot;wings&amp;quot; of the Core, exposing the two protruding contact points on each side.&lt;br /&gt;
&lt;br /&gt;
*'''Defense Mode''': &lt;br /&gt;
In this mode, the PC Frame is rotated 90° so that the two heavier ends cover the two protruding contact points, creating a circular wall of sorts around the perimeter of Beat.&lt;br /&gt;
----&lt;br /&gt;
 &lt;br /&gt;
Attack Mode is the only competitively useful mode of the two. In Defense Mode, the PC Frame unfortunately leaves a small portion of the protruding contact points exposed. And even if they were covered completely, much heavier Wheels such as Basalt would still outclass it.&lt;br /&gt;
 &lt;br /&gt;
In Attack Mode, Beat is arguably one of the best right-spin Attack Wheels. Its best uses are in mid- and low-height Attack customizations, with mid-height being the most preferred. As a two-sided Metal Wheel, it works best with two-sided Clear Wheels such as Lynx.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
&lt;br /&gt;
==4D - Blitz==&lt;br /&gt;
*'''Weight:''' 43.72 Grams&lt;br /&gt;
&lt;br /&gt;
This Metal Wheel is made up of two parts. A Core, which comprises the bulk of the Metal Wheel, and a Metal Frame.&lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:BlitzMWMetalFrame.jpg|thumb|120px|Blitz Metal Frame]]&lt;br /&gt;
*'''Weight:''' 12.65 Grams&lt;br /&gt;
The Metal Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. It has three small protrusions, which fit in with the gaps in the Core, and the protrusions are smaller than each protrusion on the Core.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:BlitzMWCore.jpg|thumb|120px|Blitz Core]]&lt;br /&gt;
*'''Weight:''' 31.07 grams&lt;br /&gt;
Blitz's Core has three separate primary contact points, whereupon the metal slopes down and outward into a finer surface, creating &amp;quot;bumps&amp;quot; on the front-most portion of each wing segment. These slopes provide an advantage in the form of allowing maximum contact with the primary contact points, and often throwing the opposing Wheel slightly off balance when used on a lower Track.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Blitz features a mode changing gimmick. It works by rotating the Metal Frame while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Image:BlitzMWAssault.jpg|thumb|120px|Assault Mode]]&lt;br /&gt;
* '''Assault Attack Mode'''&lt;br /&gt;
In this mode, the protrusions on each side of the Metal Frame fit against the six contact points of the Core, creating a single &amp;quot;Wing&amp;quot; on each side, forming a shape very much like Triple Wing ([[Trygle]]) from the [[Plastic Beyblade | Plastics]] generation.&lt;br /&gt;
&lt;br /&gt;
[[Image:BlitzMWBarrage.jpg|thumb|120px|Barrage Mode]]&lt;br /&gt;
* '''Barrage Attack Mode'''&lt;br /&gt;
In this mode, the amount of contact points or &amp;quot;Wings&amp;quot; is doubled from three to six by rotating the Metal Frame. However, in doing this, the length of each wing is shortened.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Assault Attack Mode is usually the preferred mode of the two, as it is shown to have considerably lower amounts of [[Recoil]], while providing more consistent contact force with it's longer, more pronounced wings. This Wheel has proven to be highly functional and is considered a top-tier right-spin [[Smash Attack]] Metal Wheel. It is one of few Smash Wheels with the ability to net a solid KO even at a low spin-velocity. However, this Wheel also suffers from extremely high recoil, and falls prey to an outstanding weakness to left-spin Attackers such as [[Lightning L Drago 100HF | Lightning L Drago]]/[[L Drago Destroy F:S |L Drago Destroy]] 85/90/CH120/BD145RF/R2F/LRF.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==4D - Death==&lt;br /&gt;
*'''Weight:''' 43.6 grams&lt;br /&gt;
&lt;br /&gt;
The new gimmick introduced in this 4D Metal Wheel is that one of the two metal parts, the Metal Frame, can be flipped to form another mode. Death has no PC Frame, only metal pieces, which makes it one of the heaviest 4D Metal Wheels available. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:DeathFrame-ATK.jpg|thumb|120px|Death Frame - Attack]]&lt;br /&gt;
The Metal Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. It has four small indents which act as a locking mechanism when placed on the Core. On the Defense side it has eight shallow slopes with a reptile-like texture and the large slopes of the Attack mode connect perfectly with the Core's. On the Attack side, as previously mentioned, there are eight significantly larger slopes each with the face of a serpent sculpted in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:DeathCore.jpg|thumb|120px|Death Core]]&lt;br /&gt;
As with any other Core in 4D, this part connects the Wheel with the Track. Its design is based on wings, so the combination of the Metal Frame and the Core indeed illustrate a winged serpent, which is the representation of Quetzalcoatl.&lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Death features a mode changing gimmick. It works by flipping the Metal Frame on the opposite side while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* '''Attack Mode'''&lt;br /&gt;
[[Image:Death-ATK Mode.jpg|thumb|120px|Attack Mode]]&lt;br /&gt;
If Death is set in Attack Mode, the Metal Frame shows details of several serpent heads with fangs, enhancing the term &amp;quot;Attack&amp;quot;. This mode is in no way more useful than Defense Mode as it does not provide sufficient Smash Attack to be of any use in Attack Type customs, and its Recoil renders it useless when compared to Defense Mode for other areas.&lt;br /&gt;
&lt;br /&gt;
* '''Defense Mode'''&lt;br /&gt;
[[Image:DeathDEF.jpg|thumb|120px|Defense Mode]]&lt;br /&gt;
If the Metal Frame is completely flipped to be in Defense Mode, this other side reveals a design of serpent scales, which relates to the term &amp;quot;Defense&amp;quot; and how animals defend themselves with their back, their scales, etc. Defense Mode's top half is also sloped, which reduces Recoil and is also an uncommon trait among Metal Wheels.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Defense Mode is preferred over Attack Mode in every aspect due its much smoother design, which provides much less Recoil. Death, in Defense Mode, was arguably the first to dethrone Basalt in terms of Defensive prowess: it may not have had the weight that Basalt did, but the fact that it had much, much less Recoil made it the better Metal Wheel. Without this Recoil, Death is much harder for any Attack Type to KO or for many Stamina Types to outspin, defeating most top-tier combinations in the latter category.&lt;br /&gt;
&lt;br /&gt;
If the unbalanced Basalt wins because it can wobble and smash away the opponent’s spin while conserving its own rather than simply absorbing shocks, the balanced Death wins by shaving, or grinding, away the opponent’s spin instead using the relief created by the Metal Wheel's designs on the sides. While Death has not necessarily outclassed Basalt, it does earn a position as a top-tier Defense Metal Wheel.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
==4D - Diablo==&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
&lt;br /&gt;
Diablo is one of the heaviest Metal Wheels in the game. Following the same scheme as all of Diablo Nemesis X:D's parts, the Diablo 4D Metal Wheel integrates several Beyblades' design points. Because Kreis Cygnus was not out at the time of Diablo Nemesis's release, the latter was the one to first introduce a semi-free-spinning gimmick, and the placement of the Metal Frame in Ultimate Balance Mode was also new to the hobby.  &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:DiabloNemesis 16.jpg|thumb|120px|Diablo Metal Frame]]&lt;br /&gt;
[[Image:Ultimate Balance Mode.jpg|thumb|120px|Ultimate Balance Mode - sections of mode change]]&lt;br /&gt;
The main features of Diablo's Metal Frame are the three heads distributed largely along its circumference. One of them represents a lion head which is cut at the upper row of teeth. Part of its mane can be seen on each side of it. The smallest of the three heads is an engravement of of a lynx head with yellowish green eyes and two paws beside it, also cut off at its upper row of teeth. It occupies a very small height on the Metal Frame. The last head is a representation of the face that can be built with Phantom Orion in Stamina Mode. This time however, the smirk was replaced with a real snarl. Its eye stickers are blue. The biggest head is Leone's part and it has red eyes. &lt;br /&gt;
&lt;br /&gt;
In Attack Mode, the Metal Frame is positioned upon the Core and is fixed. The three heads on it are all on the right side to observe them. The difference in the height of each head, with the lynx one being the smallest, creates varying relief all around the Clear Wheel. In this mode, you can choose between XF or S on X:D before the beginning of the battle. &lt;br /&gt;
&lt;br /&gt;
When in Ultimate Balance Mode, the Metal Frame is actually flipped upside down, and placed below the Core, which was an innovation in Metal Fight Beyblade 4D. Since the Metal Frame simply rests in the space between the elevated Core and the 4D Bottom, it can rotate freely to a point: spinning on its own, the Metal Frame would not rotate independently. It is the impact of the opposing Beyblade that will make it spin semi-freely, either towards the right or towards the left depending on the spin direction of the opponent as well as its trajectory and angle of impact. Since Diablo's Metal Frame has three heads, it essentially has three positions it pauses on after each impact, and these new placements make the small pins on the top of X:D be pushed upon with varying gravity. This activates the descent of the sharp tip from X:D, completely or only half-way, or it retracts inside. &lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:Diablo Nemesis14.jpg|thumb|120px| Diablo Core]]&lt;br /&gt;
The underside of Diablo's Core has the smooth trails from Scythe which allow the latter's PC Frame to rotate freely on it. For Diablo, this means that the Metal Frame can rotate relatively cleanly when in Ultimate Balance Mode. Somehow, Blitz is included in the design of this Core, however it must be within the four walls on its inner circumference which allow the insertion of the Metal Frame in Attack Mode, just like with Blitz's structure. There is also arguably a link with Death's wings, mostly in the relief of the Core when observed from the side: it follows an irregular curve. Part of Fusion was integrated in the Core as well, most likely the small jagged border on one side of the Core. One smoothly carved part of the latter might belong to Flash/Flame Sagittario's Metal Wheel too. It seems that one of its traits is also borrowed from VariAres, but more distinguishably, a dragon's head and neck full of scales can clearly be recognised on the top design of Diablo's Core just as well as Big Bang's wing which follows right after the dragon.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Diablo Nemesis X:D]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - Duo==&lt;br /&gt;
*'''Weight:''' 42.3 grams&lt;br /&gt;
&lt;br /&gt;
Duo is formed of series of spirals seemingly emitted by the centre, as if they were wind gushes. After all, Duo's gimmick is being either stabilized, or destabilized, so the design relates to the flow and the extent of movement the Beyblade can have. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
*'''Weight:''' 20.7 grams&lt;br /&gt;
This part is simply circular with some relief here and there due to the spirals in its upper design. However, what is interesting about Duo's Metal Frame is the way it makes the mode change work. On its underside, there is a wall on only one part that can either stick out on the side or fit in by covering a slight hole in the Core. &lt;br /&gt;
&lt;br /&gt;
When in Attack Mode, the wall on the underside adds more weight to one side, so the 4D Metal Wheel as a whole is more prone to being destabilized, especially when hit. It relies on these wide movements to perform its Attack and destabilize the opposing Beyblade as well, however this aspect of the gimmick is mostly to its disadvantage. &lt;br /&gt;
&lt;br /&gt;
In Stamina Mode, the slight hole in the Core is filled with the wall from the Metal Frame's underside and Duo is almost completely circular, indeed confering the 4D Metal Wheel impressive Endurance abilities. More importantly, weight is distributed a lot more adequately and equally around the circumference in this mode, causing no imbalance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
*'''Weight:''' 21.6 grams&lt;br /&gt;
The Core is the heaviest part of the Duo 4D Metal Wheel. It carries the structure of the two cavities required for the mode change. The regions surrounding those empty sections in Duo are much more dense. The most hollow area is the hole where the wall from the underside of the Metal Frame gets placed when in Stamina Mode. There is only one other place where that small wall can be put for the Attack Mode, and that part is right on the left of the other cavity, both of them forming a 90° angle on the Core. This second hole is not as hollow, and by filling it, it therefore leaves a much emptier side on the Core, provoking imbalance easily.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Duo Uranus 230WD]]&lt;br /&gt;
&lt;br /&gt;
==4D - Fusion==&lt;br /&gt;
*'''Weight:''' 43.8 grams&lt;br /&gt;
&lt;br /&gt;
Fusion is the first 4D Metal Wheel to include a full rubber part. Its Metal Frame and its Rubber Frame lock in with a simple square teeth system, and the same mechanism is used for the Core. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:FusionHades-13.jpg|thumb|120px|Fusion Metal Frame]]&lt;br /&gt;
It is shaped like a circle with only a few reliefs in the form of bumps on the circumference. In its center ridge, there are four rectangles cut into it, which allows the Metal Frame to slide into the Core and lock well without rattling. There are also two slightly angled parts on each side of the Metal Frame which seem to complete the shape of the shields on the Hades Clear Wheel.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rubber Frame====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:Fusion Hades 12.jpg|thumb|120px|Fusion Rubber Frame]]&lt;br /&gt;
Fusion's Rubber Frame has essentially the same shape as its Metal Frame. Its bumps slightly protrude from in between the Metal Frame's though. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Defense Mode, the Rubber Frame is on top of the Metal Frame, which helps absorb the impacts from other Beyblades. &lt;br /&gt;
&lt;br /&gt;
When in Balance Mode, the combination of the Rubber and Metal Frames is flipped to show the metal part on top. Its roundness helps keep balance, hence the name of the mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:FusionHades11.jpg|thumb|120px|Fusion Core]]&lt;br /&gt;
Its Core is of a regular shape which has rectangular forms to help lock the Metal Frame and Rubber Frame onto it. This part is the only one from the Fusion 4D Metal Wheel that remains in the same position for the mode changes.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - Kreis==&lt;br /&gt;
*'''Weight:'''&lt;br /&gt;
&lt;br /&gt;
Kreis was meant to introduce the gimmick of a relatively free-spinning Metal Frame, but it was released after Diablo Nemesis, which shares its gimmick in one of its modes.  This Metal Wheel is incredibly circular, hence its name: &amp;quot;kreis&amp;quot; means &amp;quot;circle&amp;quot; in German. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
Most of the relief on this part is present on its upper side. Two sets of protrusions line up the Metal Frame to form a sort of façade or fortification.  As such, the sides represent two engraved swans, and it is their heads and their wings that protrude upward. The heads are the smallest parts and they appear on each side of the Metal Frame. Each swan's wings spread out on either side of it, and the locations where both swan's wings touch constitute the other protrusions, which extend for a bigger portion of the circumference. The space between each shape can have blue stickers applied to it. The rest of the sides of Kreis's Metal Frame have additional relief made from engraved feathers, and superficial semi-circle holes in four places. &lt;br /&gt;
&lt;br /&gt;
On its underside, this part is simply a hollowed circle. On its flat bottom, swirly patterns are engraved all over, and a short wall follows its circumference. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Defense Mode, the Metal Frame is partially free-spinning. In fact, this gimmick is called &amp;quot;sliding&amp;quot;. It can only move back and forth for approximately 90°. On the underside of the Metal Frame are four small squares evenly placed around its inner hole. The Core also has four similar squares, and the way the Metal Frame is positioned on the Core, it can rotate freely until one of its cubes meet one of the Core's. At that point, it could only rotate in the other direction back to the next square. The Metal Frame can additionally absorb hits thanks to the free movement. This sliding is surprisingly smooth even though there are no other materials than the metal the parts are made of. &lt;br /&gt;
&lt;br /&gt;
As is often the case with 4D Metal Wheels, Attack Mode is accomplished by flipping the Metal Frame and placing it back on the Core in this new position. This shows the Metal Frame's underside which is still very circular and only has the even, small wall at its circumference as Attack points. The Clear Wheel is slightly more exposed in Attack Mode. The protrusions that are the heads and the wings engraved on the Metal Frame fit perfectly in the holes of the Core in this mode, which prevents it from rotating in any way.&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
Kreis's Core is banal except for some shapes that are meant to embrace those of the Metal Frame's protrusions when it is in Attack Mode. Furthermore, it has four small cubes of metal in its inner part that offer a given, limited space for the Metal Frame to rotate in Defense Mode.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Kreis Cygnus 145WD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4D - VariAres==&lt;br /&gt;
* '''Weight:''' 43.6 grams&lt;br /&gt;
&lt;br /&gt;
VariAres is unarguably the most aggressively designed Wheel ever released in MFB, and is the second Metal Wheel capable of spinning in both Left and Right Spin (the first being Gravity Perseus). It has a relatively thick, wide three-winged design. Each wing ends in an abrupt, sharp point that provides intense [[Smash Attack]] in both spin directions. In addition to this, along each wing there are six indents of varying size that provide [[Spike Attack]] which works in tandem with the sharp Smash Attack points on the ends of each wing. However, while VariAres' attack power may be high, it does suffer from huge amounts of recoil because it is so aggressively designed. This can make VariAres a risky Wheel to use in some respects, but as the game has evolved, lighter, more compact Attack Wheels such as [[Lightning LDrago 100HF | Lightning]] have become harder and harder to use effectively without the assistance of something like BD145. VariAres can backfire due to its recoil, but it does not need the width and weight of BD145 to be effective.&lt;br /&gt;
&lt;br /&gt;
Between each wing is a large gap. Fitted in between these gaps is a yellow PC Frame, that protrudes outwards in a triangular shape as far as the Metal Frame. Unlike other 4D Beyblades, VariAres' PC Frame is built in conjunction with the Metal Frame. On the bottom side of the Metal Wheel where the mechanism that controls the plastic wings release are located, there is cover of a hard plastic sheet.&lt;br /&gt;
&lt;br /&gt;
When VariAres is spinning at high spin speeds, the PC Frame retracts towards the centre of VariAres, exposing more Metal, and therefore producing more [[Smash Attack]]. This is considered &amp;quot;Attack Mode&amp;quot;. As VariAres' spin velocity lowers, the PC Frame extends out to it's full length, allowing for more Plastic contact in an attempt to reduce recoil. This is considered &amp;quot;Defense Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[VariAres D:D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Bottom_List&amp;diff=8373</id>
		<title>Metal Fight Beyblade - Bottom List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=Metal_Fight_Beyblade_-_Bottom_List&amp;diff=8373"/>
				<updated>2012-04-09T16:10:01Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* RDF: Rubber Defense Flat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==B: Ball==&lt;br /&gt;
[[Image:Clay_Aries_B.jpg|thumb|120px|B: Ball]]&lt;br /&gt;
Ball, as its name suggests, is shaped like a ball. This hemispherical shape provides a large area for the Bottom to make contact with the Stadium floor; hence increasing friction and making it more difficult to knockout. B’s shape also makes it likely to stay in the central areas of the Stadium, hence maximizing the customization’s distance from the Stadium exits. Due to its qualities, this bottom makes a decent choice for Defense Customizations. B can be used if WB is not available. However, both have been outclassed by [[Metal Fight Beyblade - Bottom List#CS: Coat Sharp|CS]], [[Metal Fight Beyblade - Bottom List#RSF: Rubber Semi Flat | RSF]] and [[Metal Fight Beyblade - Bottom List#RS: Rubber Sharp | RS]], all of which inherently have better Defense due to the inclusion rubber.&lt;br /&gt;
&lt;br /&gt;
Since it is ball-shaped, this means that it still mostly only has one single point of contact with the stadium floor, and it wears evenly. For those reasons, the B Bottom is also a prized tip for Stamina testing, where variations in Bottom wear can cause considerable differences in performances.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Wolf D125B]], [[Escolpio WD145B]], [[Clay Aries ED145B]], [[Counter Leone D125B]]&lt;br /&gt;
&lt;br /&gt;
==WB: Wide Ball==&lt;br /&gt;
[[Image:06RockLeone.jpg|thumb|120px|WB: Wide Ball]]&lt;br /&gt;
WB is essentially B, with a larger spherical surface, hence “wide”. As a result, it is seen as an improvement over B in terms of Defensive qualities. This is because of the greater surface area in contact with the Stadium floor at any one time.&lt;br /&gt;
However, because of this wider contact area, the Bottom also causes more movement compared to B. This is disadvantageous when facing an [[Attack]] type, because the [[Defense]] customization is closer to the Stadium exits, hence increasing the likelihood of a KO. To prevent this, many launch WB-based customizations at about 60-70% power, meaning that the Beyblade itself stays in the centre, while retaining the defensive qualities of WB. Although WB was the preferred choice for Defense customizations for a long time, it has since then been outclassed by CS, RSF, and RS.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Rock Leone 145WB]], [[Rock Giraffe R145WB]]&lt;br /&gt;
&lt;br /&gt;
==D: Defense==&lt;br /&gt;
[[Image:Leobottom 800x600.jpg|thumb|120px|D: Defense]]&lt;br /&gt;
This is a Defense Bottom, which acts as a wider version of a Sharp tip. When hit by an opponent, a Beyblade with this Bottom will have lessened recoil and will recover from attacks more efficiently than a Sharp Tip. However, while recovering, the Defense Bottom will cause the Beyblade to lose some stamina, caused by the added friction.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Leone 145D]], [[Aries 125D]], [[Vulcan Horuseus 145D]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SD: Semi-Defense==&lt;br /&gt;
[[Image:11DarkBull.JPG|thumb|120px|SD: Semi-Defense]]&lt;br /&gt;
*'''Weight:''' 0.5 grams&lt;br /&gt;
Just as the Semi-Flat Bottom has a sharper tip than Flat, so too does Semi-Defense when compared to Defense. Before the release of SD, D was the absolute best [[Survival | Stamina]] Bottom available, but SD quickly took over the top spot.&lt;br /&gt;
&lt;br /&gt;
SD is not able to wobble as much as D, so for defensive purposes, D should still be chosen over SD if you are trying to add some Stamina to your Defense custom. That being said, WD would be a better choice than D for that situation, and also arguably for Stamina as well because with the even wider tip. With it, it is allowed to circle the stadium in some situations when it is on a larger angle towards the end of a battle, thus outspinning D or SD based opponents. However, sometimes this does not happen, and SD easily knocks over the wobbling WD custom before it topples over itself.&lt;br /&gt;
&lt;br /&gt;
It really comes down to personal preference when deciding whether to use SD or WD because they are so closely matched. For pure Stamina it impossible to tell which would win a given match, but WD would prepare you for more situations by being able to take hits better than SD. Test both and decide for yourself which one works best for what you are trying to do.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Dark Bull H145SD]], [[Poison Serpent SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==WD: Wide Defense==&lt;br /&gt;
[[Image:8EarthAquila.JPG|thumb|120px|WD: Wide Defense]]&lt;br /&gt;
* '''Weight:''' 0.7 grams&lt;br /&gt;
&lt;br /&gt;
Wide Defense, as its name implies is one of the widest of the “Defense” series of Bottoms (D, SD, WD, PD, EWD). This brings numerous advantages, but also some disadvantages when compared to the other “Defense” Bottoms, specifically D. The advantages include its ability for abnormally long precession times due to its massive width that reaches the edge of the Bottom's perimeter. This allows it to wobble at a significantly larger angle for a longer period of time than D, and at a much lower spin rate. However, depending on the position of the Beyblade using WD and the spin rate of the opponent, this can be disadvantageous because of how easy it becomes to knock over the precessing WD custom. This low spin rate towards the end of the battle is created because in the process of wobbling at such a large angle, more friction is made with the stadium floor, thus decreasing its Stamina. Nevertheless, this more often an advantage than it is a disadvantage.&lt;br /&gt;
&lt;br /&gt;
Newer parts such as CS, EDS and B:D have overshadowed WD to some degree: CS and EDS due to their ability to be paired with the popular BD145 Track without scraping, and B:D because of its height and even longer precession times, but WD is still one of the best pure Stamina Bottoms available. However, when selecting high Tracks such as TH170 and 230, WD's tendency to wobble at larger angles should be kept in mind, as its extreme precession can often become problematic.&lt;br /&gt;
&lt;br /&gt;
Although the name suggests Defensive characteristics, WD does not possess any inherent defensive qualities. However, its proficiency can be increased significantly when facing left-spin Attackers through the utilization of the [[Weak Shooting]] technique.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Earth Aquila 145WD]], [[Gravity Perseus AD145WD]], [[Flame Byxis 230WD]], [[Basalt Horogium 145WD]], [[Beat Lynx TH170WD]], [[Duo Uranus 230WD]], [[Kreis Cygnus 145WD]], [[Flash Sagittario 230WD]]&lt;br /&gt;
&lt;br /&gt;
==SWD: Sharp Wide Defense==&lt;br /&gt;
[[Image:FusionHades-9.jpg|thumb|120px|SWD: Sharp Wide Defense]]&lt;br /&gt;
* '''Weight:''' 0.8 grams&lt;br /&gt;
&lt;br /&gt;
SWD has an odd shape: it's basically a small sharp tip encased in a straight, circular frame of plastic, leaving a hole between the tip and the frame. From the side, SWD looks like a large FS with a smaller tip.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==S: Sharp==&lt;br /&gt;
[[Image:Sgtobottom 800x600.jpg|thumb|120px|S: Sharp]]&lt;br /&gt;
The Sharp Bottom offers very little movement and as such provides no attack potential. The pointed tip allows for very little friction between the Bottom and the stadium surface, which helps prevent the loss of spin velocity. However, due to the fine nature of the tip, the Bottom is easily knocked off balance, and hence is outclassed by superior alternatives such as D, WD, and SD. &lt;br /&gt;
&lt;br /&gt;
Beyblades:  [[Sagittario 145S]], [[Flame Sagittario C145S]], [[Infinity Libra GB145S]]&lt;br /&gt;
&lt;br /&gt;
==BS: Ball Sharp==&lt;br /&gt;
[[Image: 7Libra.JPG|thumb|120px|BS: Ball Sharp]]&lt;br /&gt;
BSs performance is quite similar to that of S. BS offers very little movement and as such gives no [[Attack]] potential. The pointed tip allows for very little friction between the Bottom and the stadium surface, which helps prevent the loss of [[spin velocity]]. BS has decent [[Survival | Stamina]], but because the tip is so fine, it experiences the same balance issues that S does. WD, D, and SD are much better choices.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Libra DF145BS]], [[Virgo DF145BS]], [[Pisces D125BS]], [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
==ES: Eternal Sharp==&lt;br /&gt;
[[Image:10FlameLibra.JPG|thumb|120px|ES: Eternal Sharp]]&lt;br /&gt;
Eternal Sharp features a free-spinning tip attached to a metal shaft which is held by the Bottom. The part was one of the most heavily anticipated parts in the MFB lineup when first announced, but ES is actually a hugely disappointing part in terms of performance.&lt;br /&gt;
&lt;br /&gt;
Firstly, ES lacks a metal bearing, which would significantly reduce the friction between the free-spinning tip and the rest of the Bottom. All of the best free-spinning tips, notably [[Wolborg MS#Running Core (RC): Bearing Core | Bearing Core]], had NSK Shield bearings which allowed unhindered spin.&lt;br /&gt;
&lt;br /&gt;
Secondly, the tip shape of ES is not conducive to optimum [[Survival | Stamina]]; the sharp nature of the Bottom means it is easily destabilized. As all Sharp tips do, Eternal Sharp also has trouble regaining balance, hence making this a poor choice for Stamina. That said, ES still remains superior to BS and S as Stamina Bottoms.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Flame Libra T125ES]], [[Thermal Pisces T125ES]]&lt;br /&gt;
&lt;br /&gt;
==FS: Flat Sharp==&lt;br /&gt;
[[Image:KillerGemios66.jpg|thumb|120px|FS: Flat Sharp]]&lt;br /&gt;
FS features a flat tip with a smaller, sharper tip in the centre. As a result, when launched at a straight angle, the Beyblade spins on this sharp tip, with very little movement. However, when tilted, either from the contact of an opposing Beyblade or from the launch, the Bottom moves in an offensive pattern. However, it suffers from the same problems as other Balance Bottoms, in that the two qualities are compromised, resulting in mediocre performance in both fields.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Gemios DF145FS]], [[Dark Cancer CH120SF|Mad Cancer CH120FS]], [[Dark Wolf DF145FS]], [[Killer Gemios DF145FS]]&lt;br /&gt;
&lt;br /&gt;
==F: Flat==&lt;br /&gt;
[[Image:Pgssbottom 800x600.jpg|thumb|120px|F: Flat]]&lt;br /&gt;
The Flat Bottom has a flat tip, which gives it an offensive movement pattern. It is the equivalent of Flat Core (HMS) or SG Flat (Plastic). It has difficulties retaining a flower pattern, due to it being plastic, which results in it having less grip on the stadium floor compared to a rubber bottom. F has been overshadowed by numerous Attack Bottoms, such as WF, RF, R2F, XF, LRF, and MF.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Pegasis 105F]], [[Aquario 105F]], [[L Drago 105F]], [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==WF: Wide Flat==&lt;br /&gt;
[[Image:QuetzalcoatlDSBottom.JPG|thumb|120px|WF:Wide Flat]]&lt;br /&gt;
*'''Weight:''' 0.6 grams&lt;br /&gt;
&lt;br /&gt;
WF, like the name suggests, is a wider version of F. Its significantly larger surface area allows it to travel much faster than F. However, due to the fact that it is plastic, it is slower than [[Storm Pegasis 105RF | RF]], as it does not produce as much friction with the stadium floor and is not able to neutralize the recoil of certain Wheels as efficiently as RF. It has also much more trouble maintaining the &amp;quot;flower pattern&amp;quot; from a [[Sliding Shoot]] due to this. The upside to its lower friction is that it has much better Stamina than RF, allowing it to be used in destabilizing attackers.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Quetzalcoatl 90WF]], [[Bakushin Susanow 90WF]], [[Wing Pegasis 90WF]]&lt;br /&gt;
&lt;br /&gt;
==SF: Semi-Flat==&lt;br /&gt;
[[Image:09darkcancer.jpg|thumb|120px| SF: Semi-Flat]]&lt;br /&gt;
This tip is Semi-Flat. It provides a semi-aggressive movement pattern. SF exhibits increased Defense over the Sharp and Defense Bottoms due to the increased friction. The downside is that Stamina is decreased and causes the Beyblade to move around more, exposing it to an Attack type. The trade-off in stamina for stability makes it inferior to SD and WD in terms of Stamina. Semi-Flat tip is usually used in Balance type Beyblades as it combines aspects of Attack, Defense and Stamina.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Bull 125SF]], [[Dark Cancer CH120SF]]&lt;br /&gt;
&lt;br /&gt;
==RSF: Rubber Semi Flat==&lt;br /&gt;
[[Image:Blitzrsf1.jpg|thumb|120px| RSF: Rubber Semi Flat]]&lt;br /&gt;
RSF, or Rubber Semi-Flat, is an SF Bottom completely made out of rubber. It is essentially a flat tip with a smaller radius, affording it a firm, defensive grip on the Stadium, but still allowing for a somewhat aggressive movement pattern with the proper launch. Its drawbacks, however, are that it has shown major weaknesses against Left-Spin Beyblades such as Lightning L Drago, much like RS. RSF, like most Rubber Performance Tips, suffers from poor Stamina, although it has been shown to have slightly more Stamina than RS, due to a wider surface area, resulting in better balance at the end of a battle.&lt;br /&gt;
  &lt;br /&gt;
RSF has two Mold variations. The first mold, released with [[Ray Gil 100RSF]] and [[Blitz Unicorno 100RSF]], has a harder rubber than the second mold, which was released in [[Random Booster Vol.7 Beat Lynx]], specifically with the Bey Tornado Horuseus 130RSF. The second mold appears to be made of a softer rubber, and as a result behaves more aggressively than the first mold. This should be taken into consideration when choosing a method of obtaining an RSF.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Ray Gil 100RSF]], [[Blitz Unicorno 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==RF: Rubber Flat==&lt;br /&gt;
[[Image:07StormPegasis.jpg|thumb|120px|RF: Rubber Flat]]&lt;br /&gt;
[[Image:09StormPegasis.jpg|thumb|120px|SonoKong mold: left, TAKARA-TOMY mold: right]]&lt;br /&gt;
RF, as its name implies has a flat, hard rubber tip, with a small indentation on the base of the tip. Its tip has just about the same width as WF, and is the second highest Bottom next to HF/S, which makes the shortest Track, 85, particularly useful in combination with this part.&lt;br /&gt;
&lt;br /&gt;
By using its wide surface area and rubber material, the Bottom has a large amount of traction against the stadium floor, resulting in a such a fast and powerful attack pattern that it often renders itself useless by self-KOing the Beyblade it is being used on. Part of the blame for this problem can be put on the poor Tornado Ridge of the Attack Stadium, but the fact remains that RF was designed long after the release of the Attack Stadium, and should be able to maintain itself within it. To alleviate this problem it is recommended that you never use a brand new RF in any sort of competitive situation, as its likelihood of self-KOing is much higher; wear it down a little with some practice battles first. When this is done, the rapid movement of RF may subside slightly, but it becomes more controllable, and thus, more useful.&lt;br /&gt;
&lt;br /&gt;
The use of rubber and the friction it creates with the stadium floor does lower its [[Survival | Stamina]] in comparison to plastic flat tips such as F and WF, but this is usually not a problem as an [[Attack]] types goal is to KO the other Beyblade, and it also helps reduce the recoil of violent wheels such as [[Sagittario 145S | Sagittario]].&lt;br /&gt;
&lt;br /&gt;
RF has three different molds. Some of the original TAKARA-TOMY RFs tend to spin around freely when twisted between fingers, due to the circular nature of the rubber that held the tip itself into place. However this problem was rectified by the SonoKong mold which flattened two opposite sides of the rubber that holds the tip itself into the plastic section of the Bottom itself. The flattened sides make it impossible to spin the tip freely, thus solving the problem. Hasbro's release of RF has a thick bar in the middle of the tip that secures the rubber.&lt;br /&gt;
 &lt;br /&gt;
The performance difference between the three molds is negligible, but it is likely that the SonoKong and Hasbro molds would be more sturdy by not spinning around.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]]&lt;br /&gt;
&lt;br /&gt;
==R²F: Right Rubber Flat==&lt;br /&gt;
[[Image:GalaxyPegasisR²Fbottom.jpg|thumb|120px|R²F]]&lt;br /&gt;
[[Image:R²F-Mold2.jpg|thumb|120px|Original Hasbro Mold]]&lt;br /&gt;
[[Image:R²F-Mold3.jpg|thumb|120px|GanGan Galaxy Mold]]&lt;br /&gt;
*'''Weight:''' 0.8 grams&lt;br /&gt;
&lt;br /&gt;
Right Rubber Flat, shortened to R²F, is–competitively speaking–the most vital part of this Beyblade. R²F is very similar to RF, and is an overall upgraded version of it. R²F consists of six curved rubber spikes that face to the right intended predominantly for use in right-spin combos. This new design creates more traction with the stadium floor, causing it to move more quickly than its predecessor, RF. However, its stamina is decreased due to the increase in speed and friction compared to the original RF. This also means an R²F will wear down faster than an RF.&lt;br /&gt;
&lt;br /&gt;
Since this is a rubber Attack Bottom, a new R²F is harder to control than a new RF, mainly because it moves much faster. This makes RF a good choice for controllability and stamina, while R²F is a better choice for speed and power. Like RF however, it is essential to wear the rubber of R²F before competitive use, as this allows the Beyblade to spin into a &amp;quot;flower pattern&amp;quot; more easily. A clear sign that shows when an R²F is in its prime is when the indented lines that form a star shape inside R²F's perimeter are nearly gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Throughout the course of its release, each company (Takara-Tomy, Sonokong, Hasbro) has released its own mold of R²F which revolved around the different placement of a 'bar' on the inside of the tip, (or lack thereof) which seem to be made at random.&lt;br /&gt;
&lt;br /&gt;
The Takara Tomy and Sonokong mold contains a thick bar in the middle of the tip, securing the rubber of R²F.&lt;br /&gt;
&lt;br /&gt;
Hasbro's original release of R²F has no bar in the middle, yet a space for one which in reality provides no support for the rubber tip. This mold is known to be very shaky.&lt;br /&gt;
&lt;br /&gt;
The Hasbro GanGan Galaxy Set release provides was a quasi-barred R²F which has 2 separated bars in the middle, as usual, but are not actually connected at the center.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==RDF: Rubber Defense Flat==&lt;br /&gt;
[[Image:RDF-Side.jpg‎|thumb|120px|Rubber Defense Flat]]&lt;br /&gt;
*'''Weight:''' 1.1 grams&lt;br /&gt;
&lt;br /&gt;
RDF is an odd combination of shapes to hypothetically form a tip with both Defense and Attack abilities. This Bottom consists of a very wide plastic encasing which holds a rubber tip with a large, flat surface and a small protuberance in the middle which ends in another flat point. The rubber, which constitutes the actual tip, comes very flush with the plastic structure that contains it. In actual performance, it is similar to CS in the sense that it can have an aggressive pattern and a Defensive pattern.&lt;br /&gt;
&lt;br /&gt;
The release of RDF essentially made RS irrelevant, since it is just as effective, if not more, but also because of certain key differences. First, its superior height and better balance allows RDF to be used with the best defensive Track available at the time, BD145, without being hindered by floor scraping. Secondly, RDF has much more Stamina than RS, which was always an obstacle to the latter.&lt;br /&gt;
&lt;br /&gt;
When shot in a standard manner, it is stationary, much like the S tip. When weak launched, it is similar to a worn RS' movement patterns which is usually a light circling around the center of the stadium. When banked, the outer plastic part of RDF comes into contact with the stadium causing instability and erratic behavior, much like an aggressive CS, but with more grip as it has a much larger surface area of flat rubber and plastic. When contact is made with the opposing Beyblade, RDF may tilt and fall onto its outer ring and begin an aggressive movement again, before regaining balance relatively quickly. Stamina-wise, it is a tad inferior to CS and should therefore not be used for Stamina purposes.&lt;br /&gt;
&lt;br /&gt;
Wearing does occur with RDF, like any other rubber-based tip, and it is recommended you buy a mint one for optimum Defensive performance.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
==HF: Hole Flat==&lt;br /&gt;
[[Image:0009LLDrago.JPG|thumb|120px|HF: Hole Flat]]&lt;br /&gt;
HF has a very similar movement speed to that of F, with the main difference being a slight [[Survival | Stamina]] improvement due to the hole in the middle of the tip. But, with this comes the detriment of even less grip to the stadium floor than F, and also increased fragility.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Capricorne 100HF]], [[Lightning L Drago 100HF]], [[Cyber Pegasis 100HF]], [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HF/S: Hole Flat/Sharp==&lt;br /&gt;
[[Image:03WindAquario.JPG|thumb|120px|HF/S (Sharp Mode)]]&lt;br /&gt;
[[Image:04WindAquario.JPG|thumb|120px|HF/S (Hole Flat Mode)]]&lt;br /&gt;
HF/S is the tallest Bottom to date. HF/S’ gimmick is mode-change. The idea behind the mode-change is potent as it allows users to adapt their strategy between rounds, so that they can adjust their type to counter their opponents. The user is able to change the tip manually between Hole Flat, and Sharp, by rotating the lower portion of the Bottom:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*'''Sharp Mode:'''&lt;br /&gt;
There are balance problems associated with the Sharp Mode because of its height, and also just because it is a Sharp tip, which always have poor balance. There is no reason to choose this over Bottoms such as D, SD, or WD.&lt;br /&gt;
&lt;br /&gt;
*'''Hole Flat Mode:'''&lt;br /&gt;
Compared to the original HF Bottom, the HF of HF/S is much wider to accommodate enough space for the Sharp Bottom to fit through when changed. It is just as wide as WF, and as a result, is one of the fastest moving Bottoms available aside from RF. Its usefulness in traditional low Attack customizations is somewhat hindered by it being the tallest Bottom released to date, but the speed is still there, so it does have use.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Currently there are no competitive customizations utilizing HF/S, but it is an interesting Bottom to experiment with.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Wind Aquario 100HF/S]]&lt;br /&gt;
&lt;br /&gt;
==RS: Rubber Sharp==&lt;br /&gt;
[[Image:2GrandKetos.JPG|thumb|120px|RS: Rubber Sharp]]&lt;br /&gt;
As its name suggests, RS is a sharp tip made of rubber, and with that, all of the problems sharp tips are known for, as well as the poor Stamina of rubber-based bottoms, and their tendency to wear down after extensive use, are brought along with it. However, RS's primary purpose is to counteract Attack customizations. The high friction of the rubber, along with the lack of movement due to the sharp tip make it incredibly difficult to move, and thus, KO.&lt;br /&gt;
&lt;br /&gt;
RS does seem to have difficulty sometimes outlasting left-spinning customs, but against right-spin Attack customs, despite its poor balance and Stamina, it is able to effectively neutralize them. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==DS: Defense Sharp==&lt;br /&gt;
[[Image:Hell16.jpg|thumb|120px|DS: Defense Sharp]]&lt;br /&gt;
DS is essentially a hollowed out Defense bottom with a thinner Sharp tip placed in the middle, leaving a gap in between it and the outer &amp;quot;ring&amp;quot; that is created. There is no reason to use this Bottom over the multitude of other options available for both Stamina and Defense, such as RS, CS, WD, and SD.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CS: Coat Sharp==&lt;br /&gt;
[[Image:10RayUnicornoD125CS.jpg|thumb|120px|CS: Coat Sharp]]&lt;br /&gt;
The &amp;quot;Sharp&amp;quot; in &amp;quot;Coat Sharp&amp;quot; is derived from the standard plastic S series Bottoms, while the &amp;quot;Coat&amp;quot; refers to the rubber coating that now surrounds the sharp tip. CS acts similar to FS and the Metal Change Core from the HMS era.&lt;br /&gt;
 &lt;br /&gt;
Because of the rubber coating, different –sometimes odd– attack patterns can be produced by CS. When launched at an angle or hit onto the Beystadium's slope, it will move more aggressively due to the increase in the amount of traction going from the sharp tip, to the rubber coating. Unforunately however, when CS will begin to move aggressively is often unpredictable, and when it does happen, it usually circles the Tornado Ridge, rather than sweeping into the centre of the Beystadium, as if you had Banked or done Sliding Shoot. That said, while CS's aggressive movement can be unpredictable, this is often not a large issue, because some CS's actually cannot be shot or hit into &amp;quot;attack mode&amp;quot; at all. This can be a boon or bane depending on what your Beyblade and strategy is.&lt;br /&gt;
 &lt;br /&gt;
CS's also has top-tier Defense capabilities, particularly the ones which have trouble moving aggressively. The rubber coat allows for more friction once it gets moved onto the Beystadium's slope, causing more grip, which helps in defending against oncoming attacks.&lt;br /&gt;
 &lt;br /&gt;
While the defense that the rubber coating of CS provides is good, it is unquestionably inferior to that of RS and RSF. However, what you might lose in defensive ability, you more than gain back in Stamina; for this reason, CS is often used over RS and RSF, which both have incredibly poor Stamina. CS is even used over Bottoms such as those from the Defense series (WD, SD, etc.) as well sometimes, especially on higher Tracks such as 230, which are only made stronger with the additional height of CS, without sacrificing very much Stamina.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Ray Unicorno D125CS]]&lt;br /&gt;
&lt;br /&gt;
==4D - Delta Drive (D:D)==&lt;br /&gt;
[[Image:VariAresD-D1.jpg|thumb|120px|D:D WB Mode]]&lt;br /&gt;
[[Image:VariAresD-D2.jpg|thumb|120px|D:D S Mode]]&lt;br /&gt;
* '''Weight:''' 0.7 grams&lt;br /&gt;
D:D is of a round shape with a translucent black colour, and with a height comparable to 145WD. Like most 4D Bottoms, D:D's gimmick is mode change-related. Like Dranzer F's [[Dranzer F| Flame Change Base]] from the Plastic generation, D:D has the gimmick of triple mode change. D:D features a Sharp Bottom, a Wide Ball Bottom, and a Flat Bottom all on one axis, which can be changed manually between battles. To change modes, the tip can be pulled out slightly, rotated on its axis, and then pushed back in on the new tip. D:D is evidently an incredibly versatile bottom, but this versatility is made useless by the fact that the Bottoms encased are all outclassed in one way or another; S is outclassed by WD, WB is outclassed by CS, and F is outclassed by RF.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[VariAres D:D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

	<entry>
		<id>http://wiki.worldbeyblade.org/index.php?title=HWS_Metal_Wheel_List&amp;diff=8372</id>
		<title>HWS Metal Wheel List</title>
		<link rel="alternate" type="text/html" href="http://wiki.worldbeyblade.org/index.php?title=HWS_Metal_Wheel_List&amp;diff=8372"/>
				<updated>2012-04-09T16:08:23Z</updated>
		
		<summary type="html">&lt;p&gt;Byser: /* 4D - Death */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basalt==&lt;br /&gt;
[[Image:BasaltMetalWheel.jpg|thumb|120px|Basalt]]&lt;br /&gt;
*'''Weight:''' 47.52 grams&lt;br /&gt;
Basalt is a completely circular Metal Wheel, with sets of indents distributed around its circumference and is almost cylindrical in its thickness, part of which overhangs the Track being used in conjunction with it.&lt;br /&gt;
&lt;br /&gt;
Basalt is a member of the Maximum Series, with its &amp;quot;gimmick&amp;quot; being &amp;quot;maximum weight&amp;quot;. At the time of its release, it was the heaviest Metal Wheel ever created, even heavier and thicker than the infamous [[Libra DF145BS|Libra]]. With the release of Diablo it is no longer the heaviest Metal Wheel, but Basalt's circular nature, in combination with its abnormally heavy weight, make it without a doubt one of the best Metal Wheels for Defense customizations.&lt;br /&gt;
&lt;br /&gt;
However, Basalt is missing a chunk of metal inside its perimeter which forms what is called the &amp;quot;Spiral Staircase of Death&amp;quot;. The &amp;quot;Spiral Staircase of Death&amp;quot; was meant to neuter Basalt's incredibly high power slightly by creating an imbalance within the Wheel. While this imbalance does indeed occur, it is not a notable hindrance to its usefulness. In fact, despite the imbalance/wobbling caused by the &amp;quot;Spiral Staircase of Death&amp;quot;, Basalt also has strong Stamina, although it has since been outclassed by Scythe and Phantom. The imbalance/wobbling caused by the &amp;quot;Spiral Staircase of Death&amp;quot; does contribute slightly to the [[recoil]] Basalt suffers, but again, this is not a huge hindrance to its usefulness.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Basalt Horogium 145WD]]&lt;br /&gt;
 &lt;br /&gt;
==Counter==&lt;br /&gt;
[[Image:Countertop.jpg|thumb|120px|Counter]]&lt;br /&gt;
*'''Weight:''' 29.2 grams&lt;br /&gt;
Counter is styled like a HWS version of the Metal System Leone. It possesses six similar mane-like projections that coronate its circumference. The gaps between the six projections are too small to provide consistent smash for a competitive Attack Customization. Counter still showcases fair Smash Attack, but unlike Leone, it lacks the same degree of recoil. This is because the projecting paws are more compact and rounded than its counterpart’s. The lowered recoil makes it a better, albeit underwhelming, choice for a defensive combo. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Counter Leone D125B]], [[Counter Escolpio 145D]]&lt;br /&gt;
&lt;br /&gt;
==Cyber==&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' 29.5 grams&lt;br /&gt;
The original release of Cyber is coated with red spray paint.  The shape and appearance is similar to that of the original Pegasis wheel. The main shape of Cyber consists of three wing like forms.  The Cyber wheel doesn't have the original Pegasis' Force Smash capbilities for one reason. The slightly jagged end of each of the three wing like forms that Cyber have would have been well suited for Force Smash, however, it was not created to be the same weight as the Pegasis wheel, but rather much lighter, therefore hindering its Attack uses completely. It is heavily outclassed by numerous other Attack based Wheels.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Cyber Pegasis 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Dark==&lt;br /&gt;
[[Image:05DarkBull.JPG|thumb|120px|Dark]]&lt;br /&gt;
*'''Weight:''' 31.4 grams&lt;br /&gt;
Dark has twelve spikes facing the clockwise direction. These protrusions are closely packed together with minimal space between each, resulting in an overall round shape. This shape hinders the Metal Wheel in two ways: its protrusions are not pronounced enough to provide sufficient Smash Attack, while the perimeter is interrupted too frequently for sufficient Stamina. Additionally, its weight is distributed over too large a surface area. There is thus no reason to use Dark in any competitive situation whatsoever. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Dark Bull H145SD]], [[Dark Cancer CH120SF]], [[Dark Wolf DF145FS]]&lt;br /&gt;
&lt;br /&gt;
==Earth==&lt;br /&gt;
[[Image:10EarthAquila.JPG|thumb|120px|Earth (Second Mold)]]&lt;br /&gt;
*'''Weight:''' 33.1 grams&lt;br /&gt;
Earth has four thick, textured wings surrounding its perimeter, with each pair facing each other on a slight incline. The space created between the wings is quite small, and the resulting effect is similar to any Wheel that has no spaces: minimal recoil. Though it is on the lighter side of Metal Wheels, its almost unperturbed circular design, and minimal recoil make it one of the best, Defense-oriented Wheel available for competitive play. However, it has since been severely outclassed by the extremely heavy Basalt. &lt;br /&gt;
&lt;br /&gt;
Earth has two different molds. The first mold was released in BB-47 Starter Earth Aquila 145WD, and the second in both the purple WBBA &amp;quot;Event Special&amp;quot; MF Earth Aquila 105HF/S, and SonoKong manufactured Earth Metal Wheels. However, TAKARA-TOMY has since ceased production on the first mold, thus making it a difficult part to obtain. The second mold addressed breaking problems that the original mold faced by modifying the inside of each of Earth's wings. The new mold is up to three grams heavier than the old mold (30-31 grams versus 33 grams on the new mold), which makes it significantly more effective for [[Defense]] customizations. Therefore, the new mold is the preferred choice for Defense customs using Earth, while the original mold would be the best for [[Survival | Stamina]].&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Earth Aquila 145WD]], [[Earth Virgo GB145BS]]&lt;br /&gt;
&lt;br /&gt;
==Flame==&lt;br /&gt;
[[Image:05FlameLibra.JPG|thumb|120px|Flame]]&lt;br /&gt;
*'''Weight:''' 32.5 grams&lt;br /&gt;
The Metal Wheel Flame was first released with Flame Sagittario C145S. It is predominantly circular, with two small spikes and two additional smaller gaps on its circumference. The Wheel is relatively thin throughout, with the very edge of the Wheel being slightly thicker. Due to the design of Flame where the Wheel’s perimeter is raised slightly, more of the Track below is exposed compared to other Wheels, hence making it easier for other Beyblades to strike its Track. This significantly reduces its [[Defense]] capabilities.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Flame Libra T125ES]], [[Flame Sagittario C145S]], [[Flame Byxis 230WD]]&lt;br /&gt;
&lt;br /&gt;
==Galaxy==&lt;br /&gt;
[[Image:GalaxyPegasisMetalWheel.jpg|120px|thumb|Galaxy]]&lt;br /&gt;
*'''Weight:''' 29.4 grams&lt;br /&gt;
Much like Pegasis and Storm, Galaxy's main shape consists of three rounded, wing-like forms intended to depict the wings of Pegasis, and each wing has two separate protrusions. There are four indented separations on each wing, complimented by three curved ridges on the top and five small spikes on the bottom. Each of the undersides are hollow, making Galaxy very light.&lt;br /&gt;
&lt;br /&gt;
Though Galaxy has a very violent appearance, in actual battle it is very restrained; it is unable to deliver a great amount of Smash even at high speeds, primarily because of its light weight and rounded protrusions. As such, Galaxy is easily outclassed by other Attack Wheels of it its time and not recommended to be used competitively.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Galaxy Pegasis W105R²F]]&lt;br /&gt;
&lt;br /&gt;
==Grand==&lt;br /&gt;
[[Image:11GrandKetos.JPG|thumb|120px|Grand]]&lt;br /&gt;
*'''Weight:''' 29.3 grams&lt;br /&gt;
Grand is an intriguing wheel; it's thicker than Earth at the thickest point on its interconnected, smooth design. However, it is not as successful defensively, as it is 3.5 grams lighter than the second mold of Earth. On the Grand wheel there are six “walls” and with every two walls there is a gap dividing them into three sections. In each section there is a wall with small textured indents; this creates some recoil which is never a plus for a Defense-oriented Wheel. Because of this, it does have some Smash Attack, but it is mediocre and is completely outclassed by the multitude of other great Attack-based Wheels available, such as VariAres. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Grand Ketos T125/WD145RS]]&lt;br /&gt;
&lt;br /&gt;
==Hell==&lt;br /&gt;
[[Image:Hell07.jpg|thumb|120px|Hell]]&lt;br /&gt;
*'''Weight:''' 39.6 grams&lt;br /&gt;
Hell was first released in a radiant gold colour. As a part of the Maximum Series, it had the largest diameter of any Metal Wheel ever released. However, Big Bang has since been shown to have an equal diameter.&lt;br /&gt;
 &lt;br /&gt;
Hell is split into three different wings which are shaped to represent the Three-Headed Dog, Kerberos, and between each of them is a large gap allowing BD145's protrusions (while in Boost Mode) to point upwards past the bottom of the Metal Wheel. On the side of each wing are four indents which, in addition to the end of each wing which ends in a pointed &amp;quot;head&amp;quot; for Smash Attack, increase Hell's Attack capabilities. Due to its heavy weight, its relatively high recoil is lessened by a significant amount and because of this, as listed above, in combination with BD145 (Boost Mode) it can be used effectively in Stamina customs.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hell Kerbecs BD145DS]]&lt;br /&gt;
&lt;br /&gt;
==Hyper==&lt;br /&gt;
[[Image:HyperTopView.jpg|thumb|120px]]&lt;br /&gt;
*'''Weight:''' 28.49 grams&lt;br /&gt;
The Hyper Metal Wheel is the HWS equivalent of Metal System Aquario. It has four main 'wings' that resemble waves of water. There is a coat of silver paint over the Metal Wheel, which is considerably more durable than normal paint, and blue paint in the center. It is hollow, lightweight, and has an abundance of [[Recoil]] that hinders its [[Attack]] to the point of having next to none. Because of this, it is severely outclassed by wheels such as [[VariAres D:D#4D Metal Wheel: VariAres | VariAres]], [[Blitz Unicorno 100RSF#4D Metal Wheel: Blitz | Blitz]], and [[Beat Lynx TH170WD#4D Metal Wheel: Beat | Beat]]. Like most other Metal Wheels from the Hasbro Legend Series, it cannot compare to its Metal System predecessor, though it too was outclassed in its time.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Hyper Aquario 105F]]&lt;br /&gt;
&lt;br /&gt;
==Killer==&lt;br /&gt;
[[Image:KillerGemios22.jpg|thumb|120px|Killer]]&lt;br /&gt;
*'''Weight:''' 31.2 grams&lt;br /&gt;
Like its Metal System predecessor [[Gemios DF145FS | Gemios]], Killer has a textured, bumpy, two-winged design that ends in two rounded edges. However, unlike its predecessor, it is considerably thinner even with a smaller amount of metal dropping below the base of the Wheel. Being so thin, the edges of each wing do not apply as much force as those of the Gemios Metal Wheel; as a result, Killer loses any of the potential [[Smash Attack]] the first incarnation had. &lt;br /&gt;
&lt;br /&gt;
Being so thin negates any possible defensive qualities, and though it may seem suited for [[Survival | Stamina]], it has shown no advantage over any of the top-tier [[Survival | Stamina]] Wheels like  [[Virgo DF145BS | Virgo]], [[Burn Phoenix 135MS#Metal Wheel: Burn | Burn]] or even [[Earth Aquila 145WD#Metal Wheel: Earth | Earth]].&lt;br /&gt;
&lt;br /&gt;
Hasbro changed the name of the wheel to &amp;quot;Evil&amp;quot; to avoid being offensive. As a result, the Hasbro version  is &amp;quot;Evil Gemios&amp;quot; as opposed to &amp;quot;Killer Gemios&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Killer Gemios DF145FS]], [[Killer Beafowl UW145EWD]]&lt;br /&gt;
&lt;br /&gt;
==Lightning==&lt;br /&gt;
[[Image:006LLDrago.JPG|thumb|120px|Lightning]]&lt;br /&gt;
*'''Weight:''' 30 grams&lt;br /&gt;
This Wheel is characterized by its prominent [[Smash Attack]] in Upper Mode. Of the total six protrusions, three are of the ‘Upper Mode’ and three are of the ‘Multi-Hit mode’. To switch between these modes, the Beyblade would need to be disassembled, and then the L Drago Clear Wheel rotated 180°.&lt;br /&gt;
&lt;br /&gt;
Of the two available modes it is widely considered that ‘Upper Mode’ is superior. Contrary to the name, the strength of this wheel doesn’t come from [[Upper Attack]], but [[Smash Attack]]. Lightning does suffer from some recoil, but this problem can easily be rectified with both MF and RF. Paired with the right Track, Lightning can provide a ferocious Smash Attack.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Lightning L Drago 100HF]]&lt;br /&gt;
&lt;br /&gt;
==Poison==&lt;br /&gt;
[[Image:Serpent4.jpg|thumb|120px|Poison]]&lt;br /&gt;
*'''Weight:''' 29.8 grams&lt;br /&gt;
Poison has fifteen rectangular protrusions on its circumference, each the same size and about 4 mm apart at the widest point. While this is not wide enough to provide useful Smash Attack, it still produces relatively large amounts of recoil, making this part useless for Defense or Stamina. Furthermore, similar to Flame, the Wheel is raised at the base, exposing the Track to opposing Beys, making it even less useful for Defense purposes. This recoil is worsened by the light weight of the Wheel, which allows it to be easily knocked around and KO'ed by opposing Beys. Due to these factors, Poison has absolutely no competitive use.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Poison Serpent SW145SD]]&lt;br /&gt;
&lt;br /&gt;
==Ray==&lt;br /&gt;
[[Image:06RayUnicornoD125CS.jpg|thumb|120px|Ray]]&lt;br /&gt;
*'''Weight:''' 30.4 grams&lt;br /&gt;
Ray has a relatively thin, slightly bumpy, three-winged design. Between each of these &amp;quot;wings&amp;quot; are small gaps, which allow the blunt ends of each wing to provide a small amount of Smash Attack. Additionally, along each wing there are two indents which follow the contours of the Metal Wheel; these indents are pronounced enough to provide additional Spike Attack and work in tandem with the aforementioned blunt ends of each wing. Ray's window to KO the opponent is quite small, as its Smash Attack is only prominent at the very high spin velocities found at the beginning of each battle.&lt;br /&gt;
 &lt;br /&gt;
Ray has fallen into disuse since the introduction of RS and other rubber-based Defense Bottoms, as it has tremendous difficulty KOing such Bottoms. And, there are also numerous other Metal Wheels that outclass it, such as VariAres and Blitz.&lt;br /&gt;
 &lt;br /&gt;
Ray has two different molds. The first mold was released in the Ray Unicorno D125CS Starter Set, and the second mold was released with the Ray Unicorno D125CS Aurora Version, the Ray Unicorno D125CS Booster Set, and Ray Gil 100RSF. The second mold rectifies the original mold’s breakage problems. The gaps between the second mold are slightly wider and are more rounded on the inner gaps of Ray than the original mold. This change was carried foward to all further releases of the Ray wheel, such as Hasbro's release of Ray Striker.&lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Ray Unicorno D125CS]], [[Ray Gil 100RSF]]&lt;br /&gt;
&lt;br /&gt;
==Rock==&lt;br /&gt;
[[Image:002RockLeone.jpg|thumb|120px|Rock]]&lt;br /&gt;
*'''Weight:''' 31.4 grams&lt;br /&gt;
Rock has six large protrusions with small, shallow gaps between each one. It also overhangs the Track much like the original [[Leone 145D | Leone]] Metal Wheel, although to a smaller extent. &lt;br /&gt;
&lt;br /&gt;
Rock as a [[Defense]] type is unable to match the qualities of Metal Wheels such as Basalt, because the shape of Rock produces a significant amount of recoil upon contact with another Wheel. As a result, Rock is an outclassed Defense Wheel.&lt;br /&gt;
&lt;br /&gt;
Rock is somewhat useful for [[Smash Attack]], and can be used to relative success in conjunction with a Metal Face.&lt;br /&gt;
 &lt;br /&gt;
Beyblade: [[Rock Leone 145WB]], [[Rock Giraffe R145WB]], [[Rock Escolpio T125JB]], [[Rock Orso D125B]]&lt;br /&gt;
&lt;br /&gt;
==Storm==&lt;br /&gt;
[[Image:03StormPegasis.jpg|thumb|120px|Storm]]&lt;br /&gt;
*'''Weight:''' 30.4 grams&lt;br /&gt;
The main shape of Storm consists of three wing like forms, which are used for mediocre [[Smash Attack]]. Storm as an Attack wheel is severely outclassed, and should only be considered when no better parts are available. &lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Storm Pegasis 105RF]], [[Storm Capricorne M145Q]], [[Storm Aquario 100HF/S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thermal==&lt;br /&gt;
*'''Weight:''' 30.5 grams&lt;br /&gt;
The Thermal Metal Wheel consists of two large wings which are pointed at their respective beginnings and ends. Thermal is largely based on the Metal System Pisces, and as such, the three notches on the Wheel are representative of a shark's gills. Although it has relatively sharp contact points, they do not protrude far out enough to provide any significant Smash Attack. The Wheel does possess moderate Stamina capabilities due to its relatively round shape, but is considered outclassed for this purpose by Earth, Burn, Scythe, Basalt and Hell. &lt;br /&gt;
&lt;br /&gt;
Beyblades: [[Thermal Pisces T125ES]], [[Thermal Lacerta WA130HF]]&lt;br /&gt;
&lt;br /&gt;
==Vulcan==&lt;br /&gt;
[[Image:Vulcan05.jpg|thumb|120px|Vulcan]]&lt;br /&gt;
*'''Weight:''' 32.3 grams&lt;br /&gt;
The Vulcan Metal Wheel has a total of two semi-circular prominences and two smaller wings painted with two red stripes that give breath to its design. Upon closer inspection, the two prominences have slight slopes that suggest the Wheel's capability of Upper Attack. Despite the fact that these sloped areas are major contact points, they do not provide Upper Attack; however, they do provide Smash Attack. Between the two prominences are the two smaller wings, which are also major contact points. &lt;br /&gt;
&lt;br /&gt;
Vulcan has fallen into disuse following the introduction of RS and other rubber-based Defense Bottoms, as it has a hard time KOing such bottoms. It is now heavily outclassed by other Metal Wheels such as VariAres and Blitz.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Vulcan Horuseus 145D]]&lt;br /&gt;
&lt;br /&gt;
==4D - Beat==&lt;br /&gt;
*'''Weight:''' 38.6 grams&lt;br /&gt;
&lt;br /&gt;
This Metal Wheel is made up of two parts. A Core, which comprises the Metal part of the Metal Wheel, and a PC Frame.&lt;br /&gt;
&lt;br /&gt;
====PC Frame====&lt;br /&gt;
[[Image:Lynx PC Frame.jpg|thumb|120px| Beat PC Frame]]&lt;br /&gt;
The PC Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. There are triangular designs on each side of the PC Frame resembling cat ears; the weight is mainly focused on these opposite ends of the Frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:Beat Wheel Top.jpg|thumb|120px|Beat Core]]&lt;br /&gt;
The Core of Beat could be seen as a representation of the snout of a Lynx, along with the Clear Wheel which represents its ears. There are diamond-shaped designs lining the inside of the Core that lead towards the two main protruding contact points. These protrusions produce ferocious Smash Attack, but unfortunately also create Recoil. The overarching design is similar to both Vulcan and Quetzalcoatl.&lt;br /&gt;
 &lt;br /&gt;
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Like all 4D Metal Wheels, Beat features a mode changing gimmick. It works by rotating the PC Frame while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
 &lt;br /&gt;
*'''Attack Mode''' : &lt;br /&gt;
In this mode, the PC Frame is aligned with the two long &amp;quot;wings&amp;quot; of the Core, exposing the two protruding contact points on each side.&lt;br /&gt;
&lt;br /&gt;
*'''Defense Mode''': &lt;br /&gt;
In this mode, the PC Frame is rotated 90° so that the two heavier ends cover the two protruding contact points, creating a circular wall of sorts around the perimeter of Beat.&lt;br /&gt;
----&lt;br /&gt;
 &lt;br /&gt;
Attack Mode is the only competitively useful mode of the two. In Defense Mode, the PC Frame unfortunately leaves a small portion of the protruding contact points exposed. And even if they were covered completely, much heavier Wheels such as Basalt would still outclass it.&lt;br /&gt;
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In Attack Mode, Beat is arguably one of the best right-spin Attack Wheels. Its best uses are in mid- and low-height Attack customizations, with mid-height being the most preferred. As a two-sided Metal Wheel, it works best with two-sided Clear Wheels such as Lynx.&lt;br /&gt;
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Beyblade: [[Beat Lynx TH170WD]]&lt;br /&gt;
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==4D - Blitz==&lt;br /&gt;
*'''Weight:''' 43.72 Grams&lt;br /&gt;
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This Metal Wheel is made up of two parts. A Core, which comprises the bulk of the Metal Wheel, and a Metal Frame.&lt;br /&gt;
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====Metal Frame====&lt;br /&gt;
[[Image:BlitzMWMetalFrame.jpg|thumb|120px|Blitz Metal Frame]]&lt;br /&gt;
*'''Weight:''' 12.65 Grams&lt;br /&gt;
The Metal Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. It has three small protrusions, which fit in with the gaps in the Core, and the protrusions are smaller than each protrusion on the Core.&lt;br /&gt;
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====Core====&lt;br /&gt;
[[Image:BlitzMWCore.jpg|thumb|120px|Blitz Core]]&lt;br /&gt;
*'''Weight:''' 31.07 grams&lt;br /&gt;
Blitz's Core has three separate primary contact points, whereupon the metal slopes down and outward into a finer surface, creating &amp;quot;bumps&amp;quot; on the front-most portion of each wing segment. These slopes provide an advantage in the form of allowing maximum contact with the primary contact points, and often throwing the opposing Wheel slightly off balance when used on a lower Track.&lt;br /&gt;
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&lt;br /&gt;
Like all 4D Metal Wheels, Blitz features a mode changing gimmick. It works by rotating the Metal Frame while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Image:BlitzMWAssault.jpg|thumb|120px|Assault Mode]]&lt;br /&gt;
* '''Assault Attack Mode'''&lt;br /&gt;
In this mode, the protrusions on each side of the Metal Frame fit against the six contact points of the Core, creating a single &amp;quot;Wing&amp;quot; on each side, forming a shape very much like Triple Wing ([[Trygle]]) from the [[Plastic Beyblade | Plastics]] generation.&lt;br /&gt;
&lt;br /&gt;
[[Image:BlitzMWBarrage.jpg|thumb|120px|Barrage Mode]]&lt;br /&gt;
* '''Barrage Attack Mode'''&lt;br /&gt;
In this mode, the amount of contact points or &amp;quot;Wings&amp;quot; is doubled from three to six by rotating the Metal Frame. However, in doing this, the length of each wing is shortened.&lt;br /&gt;
----&lt;br /&gt;
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Assault Attack Mode is usually the preferred mode of the two, as it is shown to have considerably lower amounts of [[Recoil]], while providing more consistent contact force with it's longer, more pronounced wings. This Wheel has proven to be highly functional and is considered a top-tier right-spin [[Smash Attack]] Metal Wheel. It is one of few Smash Wheels with the ability to net a solid KO even at a low spin-velocity. However, this Wheel also suffers from extremely high recoil, and falls prey to an outstanding weakness to left-spin Attackers such as [[Lightning L Drago 100HF | Lightning L Drago]]/[[L Drago Destroy F:S |L Drago Destroy]] 85/90/CH120/BD145RF/R2F/LRF.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Blitz Unicorno 100RSF]]&lt;br /&gt;
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==4D - Death==&lt;br /&gt;
*'''Weight:''' 43.6 grams&lt;br /&gt;
&lt;br /&gt;
The new gimmick introduced in this 4D Metal Wheel is that one of the two metal parts, the Metal Frame, can be flipped to form another mode. Death has no PC Frame, only metal pieces, which makes it one of the heaviest 4D Metal Wheels available. &lt;br /&gt;
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====Metal Frame====&lt;br /&gt;
[[Image:DeathFrame-ATK.jpg|thumb|120px|Death Frame - Attack]]&lt;br /&gt;
The Metal Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. It has four small indents which act as a locking mechanism when placed on the Core. On the Defense side it has eight shallow slopes with a reptile-like texture and the large slopes of the Attack mode connect perfectly with the Core's. On the Attack side, as previously mentioned, there are eight significantly larger slopes each with the face of a serpent sculpted in.&lt;br /&gt;
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====Core====&lt;br /&gt;
[[Image:DeathCore.jpg|thumb|120px|Death Core]]&lt;br /&gt;
As with any other Core in 4D, this part connects the Wheel with the Track. Its design is based on wings, so the combination of the Metal Frame and the Core indeed illustrate a winged serpent, which is the representation of Quetzalcoatl.&lt;br /&gt;
&lt;br /&gt;
Like all 4D Metal Wheels, Death features a mode changing gimmick. It works by flipping the Metal Frame on the opposite side while the Beyblade is disassembled. The two Modes are:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* '''Attack Mode'''&lt;br /&gt;
If Death is set in Attack Mode, the Metal Frame shows details of several serpent heads with fangs, enhancing the term &amp;quot;Attack&amp;quot;. This mode is in no way more useful than Defense Mode as it does not provide sufficient Smash Attack to be of any use in Attack Type customs, and its Recoil renders it useless when compared to Defense Mode for other areas.&lt;br /&gt;
&lt;br /&gt;
* '''Defense Mode'''&lt;br /&gt;
If the Metal Frame is completely flipped to be in Defense Mode, this other side reveals a design of serpent scales, which relates to the term &amp;quot;Defense&amp;quot; and how animals defend themselves with their back, their scales, etc. Defense Mode's top half is also sloped, which reduces Recoil and is also an uncommon trait among Metal Wheels.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Defense Mode is preferred over Attack Mode in every aspect due its much smoother design, which provides much less Recoil. Death, in Defense Mode, was arguably the first to dethrone Basalt in terms of Defensive prowess: it may not have had the weight that Basalt did, but the fact that it had much, much less Recoil made it the better Metal Wheel. Without this Recoil, Death is much harder for any Attack Type to KO or for many Stamina Types to outspin, defeating most top-tier combinations in the latter category.&lt;br /&gt;
&lt;br /&gt;
If the unbalanced Basalt wins because it can wobble and smash away the opponent’s spin while conserving its own rather than simply absorbing shocks, the balanced Death wins by shaving, or grinding, away the opponent’s spin instead using the relief created by the Metal Wheel's designs on the sides. While Death has not necessarily outclassed Basalt, it does earn a position as a top-tier Defense Metal Wheel.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Death Quetzalcoatl 125RDF]]&lt;br /&gt;
&lt;br /&gt;
==4D - Diablo==&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
&lt;br /&gt;
Diablo is one of the heaviest Metal Wheels in the game. Following the same scheme as all of Diablo Nemesis X:D's parts, the Diablo 4D Metal Wheel integrates several Beyblades' design points. Because Kreis Cygnus was not out at the time of Diablo Nemesis's release, the latter was the one to first introduce a semi-free-spinning gimmick, and the placement of the Metal Frame in Ultimate Balance Mode was also new to the hobby.  &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
[[Image:DiabloNemesis 16.jpg|thumb|120px|Diablo Metal Frame]]&lt;br /&gt;
[[Image:Ultimate Balance Mode.jpg|thumb|120px|Ultimate Balance Mode - sections of mode change]]&lt;br /&gt;
The main features of Diablo's Metal Frame are the three heads distributed largely along its circumference. One of them represents a lion head which is cut at the upper row of teeth. Part of its mane can be seen on each side of it. The smallest of the three heads is an engravement of of a lynx head with yellowish green eyes and two paws beside it, also cut off at its upper row of teeth. It occupies a very small height on the Metal Frame. The last head is a representation of the face that can be built with Phantom Orion in Stamina Mode. This time however, the smirk was replaced with a real snarl. Its eye stickers are blue. The biggest head is Leone's part and it has red eyes. &lt;br /&gt;
&lt;br /&gt;
In Attack Mode, the Metal Frame is positioned upon the Core and is fixed. The three heads on it are all on the right side to observe them. The difference in the height of each head, with the lynx one being the smallest, creates varying relief all around the Clear Wheel. In this mode, you can choose between XF or S on X:D before the beginning of the battle. &lt;br /&gt;
&lt;br /&gt;
When in Ultimate Balance Mode, the Metal Frame is actually flipped upside down, and placed below the Core, which was an innovation in Metal Fight Beyblade 4D. Since the Metal Frame simply rests in the space between the elevated Core and the 4D Bottom, it can rotate freely to a point: spinning on its own, the Metal Frame would not rotate independently. It is the impact of the opposing Beyblade that will make it spin semi-freely, either towards the right or towards the left depending on the spin direction of the opponent as well as its trajectory and angle of impact. Since Diablo's Metal Frame has three heads, it essentially has three positions it pauses on after each impact, and these new placements make the small pins on the top of X:D be pushed upon with varying gravity. This activates the descent of the sharp tip from X:D, completely or only half-way, or it retracts inside. &lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
[[Image:Diablo Nemesis14.jpg|thumb|120px| Diablo Core]]&lt;br /&gt;
The underside of Diablo's Core has the smooth trails from Scythe which allow the latter's PC Frame to rotate freely on it. For Diablo, this means that the Metal Frame can rotate relatively cleanly when in Ultimate Balance Mode. Somehow, Blitz is included in the design of this Core, however it must be within the four walls on its inner circumference which allow the insertion of the Metal Frame in Attack Mode, just like with Blitz's structure. There is also arguably a link with Death's wings, mostly in the relief of the Core when observed from the side: it follows an irregular curve. Part of Fusion was integrated in the Core as well, most likely the small jagged border on one side of the Core. One smoothly carved part of the latter might belong to Flash/Flame Sagittario's Metal Wheel too. It seems that one of its traits is also borrowed from VariAres, but more distinguishably, a dragon's head and neck full of scales can clearly be recognised on the top design of Diablo's Core just as well as Big Bang's wing which follows right after the dragon.&lt;br /&gt;
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Beyblade: [[Diablo Nemesis X:D]]&lt;br /&gt;
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==4D - Duo==&lt;br /&gt;
*'''Weight:''' 42.3 grams&lt;br /&gt;
&lt;br /&gt;
Duo is formed of series of spirals seemingly emitted by the centre, as if they were wind gushes. After all, Duo's gimmick is being either stabilized, or destabilized, so the design relates to the flow and the extent of movement the Beyblade can have. &lt;br /&gt;
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====Metal Frame====&lt;br /&gt;
*'''Weight:''' 20.7 grams&lt;br /&gt;
This part is simply circular with some relief here and there due to the spirals in its upper design. However, what is interesting about Duo's Metal Frame is the way it makes the mode change work. On its underside, there is a wall on only one part that can either stick out on the side or fit in by covering a slight hole in the Core. &lt;br /&gt;
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When in Attack Mode, the wall on the underside adds more weight to one side, so the 4D Metal Wheel as a whole is more prone to being destabilized, especially when hit. It relies on these wide movements to perform its Attack and destabilize the opposing Beyblade as well, however this aspect of the gimmick is mostly to its disadvantage. &lt;br /&gt;
&lt;br /&gt;
In Stamina Mode, the slight hole in the Core is filled with the wall from the Metal Frame's underside and Duo is almost completely circular, indeed confering the 4D Metal Wheel impressive Endurance abilities. More importantly, weight is distributed a lot more adequately and equally around the circumference in this mode, causing no imbalance. &lt;br /&gt;
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====Core====&lt;br /&gt;
*'''Weight:''' 21.6 grams&lt;br /&gt;
The Core is the heaviest part of the Duo 4D Metal Wheel. It carries the structure of the two cavities required for the mode change. The regions surrounding those empty sections in Duo are much more dense. The most hollow area is the hole where the wall from the underside of the Metal Frame gets placed when in Stamina Mode. There is only one other place where that small wall can be put for the Attack Mode, and that part is right on the left of the other cavity, both of them forming a 90° angle on the Core. This second hole is not as hollow, and by filling it, it therefore leaves a much emptier side on the Core, provoking imbalance easily.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Duo Uranus 230WD]]&lt;br /&gt;
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==4D - Fusion==&lt;br /&gt;
*'''Weight:''' 43.8 grams&lt;br /&gt;
&lt;br /&gt;
Fusion is the first 4D Metal Wheel to include a full rubber part. Its Metal Frame and its Rubber Frame lock in with a simple square teeth system, and the same mechanism is used for the Core. &lt;br /&gt;
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====Metal Frame====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:FusionHades-13.jpg|thumb|120px|Fusion Metal Frame]]&lt;br /&gt;
It is shaped like a circle with only a few reliefs in the form of bumps on the circumference. In its center ridge, there are four rectangles cut into it, which allows the Metal Frame to slide into the Core and lock well without rattling. There are also two slightly angled parts on each side of the Metal Frame which seem to complete the shape of the shields on the Hades Clear Wheel.  &lt;br /&gt;
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====Rubber Frame====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:Fusion Hades 12.jpg|thumb|120px|Fusion Rubber Frame]]&lt;br /&gt;
Fusion's Rubber Frame has essentially the same shape as its Metal Frame. Its bumps slightly protrude from in between the Metal Frame's though. &lt;br /&gt;
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In Defense Mode, the Rubber Frame is on top of the Metal Frame, which helps absorb the impacts from other Beyblades. &lt;br /&gt;
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When in Balance Mode, the combination of the Rubber and Metal Frames is flipped to show the metal part on top. Its roundness helps keep balance, hence the name of the mode.&lt;br /&gt;
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====Core====&lt;br /&gt;
*'''Weight:'''  grams&lt;br /&gt;
[[Image:FusionHades11.jpg|thumb|120px|Fusion Core]]&lt;br /&gt;
Its Core is of a regular shape which has rectangular forms to help lock the Metal Frame and Rubber Frame onto it. This part is the only one from the Fusion 4D Metal Wheel that remains in the same position for the mode changes.&lt;br /&gt;
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Beyblade: [[Fusion Hades AD145SWD]]&lt;br /&gt;
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==4D - Kreis==&lt;br /&gt;
*'''Weight:'''&lt;br /&gt;
&lt;br /&gt;
Kreis was meant to introduce the gimmick of a relatively free-spinning Metal Frame, but it was released after Diablo Nemesis, which shares its gimmick in one of its modes.  This Metal Wheel is incredibly circular, hence its name: &amp;quot;kreis&amp;quot; means &amp;quot;circle&amp;quot; in German. &lt;br /&gt;
&lt;br /&gt;
====Metal Frame====&lt;br /&gt;
Most of the relief on this part is present on its upper side. Two sets of protrusions line up the Metal Frame to form a sort of façade or fortification.  As such, the sides represent two engraved swans, and it is their heads and their wings that protrude upward. The heads are the smallest parts and they appear on each side of the Metal Frame. Each swan's wings spread out on either side of it, and the locations where both swan's wings touch constitute the other protrusions, which extend for a bigger portion of the circumference. The space between each shape can have blue stickers applied to it. The rest of the sides of Kreis's Metal Frame have additional relief made from engraved feathers, and superficial semi-circle holes in four places. &lt;br /&gt;
&lt;br /&gt;
On its underside, this part is simply a hollowed circle. On its flat bottom, swirly patterns are engraved all over, and a short wall follows its circumference. &lt;br /&gt;
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In Defense Mode, the Metal Frame is partially free-spinning. In fact, this gimmick is called &amp;quot;sliding&amp;quot;. It can only move back and forth for approximately 90°. On the underside of the Metal Frame are four small squares evenly placed around its inner hole. The Core also has four similar squares, and the way the Metal Frame is positioned on the Core, it can rotate freely until one of its cubes meet one of the Core's. At that point, it could only rotate in the other direction back to the next square. The Metal Frame can additionally absorb hits thanks to the free movement. This sliding is surprisingly smooth even though there are no other materials than the metal the parts are made of. &lt;br /&gt;
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As is often the case with 4D Metal Wheels, Attack Mode is accomplished by flipping the Metal Frame and placing it back on the Core in this new position. This shows the Metal Frame's underside which is still very circular and only has the even, small wall at its circumference as Attack points. The Clear Wheel is slightly more exposed in Attack Mode. The protrusions that are the heads and the wings engraved on the Metal Frame fit perfectly in the holes of the Core in this mode, which prevents it from rotating in any way.&lt;br /&gt;
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====Core====&lt;br /&gt;
Kreis's Core is banal except for some shapes that are meant to embrace those of the Metal Frame's protrusions when it is in Attack Mode. Furthermore, it has four small cubes of metal in its inner part that offer a given, limited space for the Metal Frame to rotate in Defense Mode.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[Kreis Cygnus 145WD]]&lt;br /&gt;
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==4D - VariAres==&lt;br /&gt;
* '''Weight:''' 43.6 grams&lt;br /&gt;
&lt;br /&gt;
VariAres is unarguably the most aggressively designed Wheel ever released in MFB, and is the second Metal Wheel capable of spinning in both Left and Right Spin (the first being Gravity Perseus). It has a relatively thick, wide three-winged design. Each wing ends in an abrupt, sharp point that provides intense [[Smash Attack]] in both spin directions. In addition to this, along each wing there are six indents of varying size that provide [[Spike Attack]] which works in tandem with the sharp Smash Attack points on the ends of each wing. However, while VariAres' attack power may be high, it does suffer from huge amounts of recoil because it is so aggressively designed. This can make VariAres a risky Wheel to use in some respects, but as the game has evolved, lighter, more compact Attack Wheels such as [[Lightning LDrago 100HF | Lightning]] have become harder and harder to use effectively without the assistance of something like BD145. VariAres can backfire due to its recoil, but it does not need the width and weight of BD145 to be effective.&lt;br /&gt;
&lt;br /&gt;
Between each wing is a large gap. Fitted in between these gaps is a yellow PC Frame, that protrudes outwards in a triangular shape as far as the Metal Frame. Unlike other 4D Beyblades, VariAres' PC Frame is built in conjunction with the Metal Frame. On the bottom side of the Metal Wheel where the mechanism that controls the plastic wings release are located, there is cover of a hard plastic sheet.&lt;br /&gt;
&lt;br /&gt;
When VariAres is spinning at high spin speeds, the PC Frame retracts towards the centre of VariAres, exposing more Metal, and therefore producing more [[Smash Attack]]. This is considered &amp;quot;Attack Mode&amp;quot;. As VariAres' spin velocity lowers, the PC Frame extends out to it's full length, allowing for more Plastic contact in an attempt to reduce recoil. This is considered &amp;quot;Defense Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Beyblade: [[VariAres D:D]]&lt;br /&gt;
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[[Category:Parts Lists]]&lt;/div&gt;</summary>
		<author><name>Byser</name></author>	</entry>

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